Log for #openttdcoop on 17th June 2021:
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07:08:34  <starxplor> so, I saw a video of using a side track with forked end and a depot to allow 'unlimited' train buffering...
07:09:19  <starxplor> however, it seems like any time a train takes the side track, once it turns around, it exits the side track, making the rest of the incoming line wait, as if the buffer didnt exist...
07:10:13  <starxplor> I tried checking the coop wiki but see nothing about how to build a waiting area like this
07:11:14  <starxplor> is there any way to have a waiting area without the need for 20 staging lines?
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09:41:54  <coopdiscord> <V453000> hi, what do you mean by 20 staging lines?
09:42:05  <coopdiscord> <V453000> the overflows are best documented on the blog
09:43:34  <coopdiscord> <V453000> There's 3 editions, the first one is very outdated at this point, but it's good to understand the bigger picture.
09:43:36  <coopdiscord> <V453000> The first one:
09:43:51  <coopdiscord> <V453000> The second one has a lot more interesting things
09:44:13  <coopdiscord> <V453000> And the third one is really the one that matters the most, with some really good designs that are used to this day
09:47:27  * V453000 pokes starxplor 
10:24:01  <starxplor> sorry, I work nights, so I am sporatic at reading chat
10:24:36  <starxplor> I have added these to read when I am off work in half an hour
10:29:47  <coopdiscord> <V453000> Well I replied in like 3 hours so I'm not exactly quick either 😛
10:42:56  <coopdiscord> <not purple> I guess he/she talking about the video of overflow?
10:45:00  <coopdiscord> <not purple> That uses eol and priority merge, sounds like priority merge isn'tset up correctly to me
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10:53:31  <starxplor> yeah, it was a vid on youtube, guy went through multiple iterations showing various simple but flawed designs and ended with this one
10:54:14  <starxplor> I think it might work with just one station bay, but with the 4 that I had in the instance I set it up, a space opens up 'too quickly'
10:54:45  <starxplor> also, you can use he or they for me, thanks for not assuming :)
10:59:51  <coopdiscord> <not purple> How about adding a waiting bay between station bay and overflow depot, to buffer some trains (not sure would it work)
11:13:14  <coopdiscord> <V453000> Sounds like @LugnutsK 🙂
11:15:16  <coopdiscord> <V453000> There's many overflow designs, even for really, really high throughput stations
11:15:29  <coopdiscord> <V453000> I'm sure for example pro zone game 21 had some
11:17:46  <starxplor> the first post reverences this setting, which was also part of the vid i saw: yapf.rail_firstred_twoway_eol = 1
11:18:21  <coopdiscord> <V453000> yes that's what turns on the ability for red 2way signals to divert trains even into dead ends etc
11:41:11  <starxplor> I like the look of that final one in the first post, the one with the timer... I hope to have pretty builds in the future, for now I am just working on being functional, heh
11:48:17  <coopdiscord> <V453000> That one functions, but the most convenient I build all the time is the figure D
11:49:03  <coopdiscord> <V453000> For multi-track layout, if you want it clean, this works very well and is similar to the layout you liked
11:50:00  <coopdiscord> <V453000> And for the Really big stations, you can "just" do the figure D for each incoming line.
11:51:53  <coopdiscord> <V453000> Quite a few people just build this, which is viable for small stations (though you usually want to expand even primary industries further than this)
12:03:05  <starxplor> A is similar, but slightly different that what I had tried, I will check it out in my current new map as it looks like a nice small starting point (especially since I tend to make bigger stations as RORO)
12:03:55  <starxplor> but for now, I have to put my laptop down to wind down to try to sleep, thanks for all the info/leads
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18:39:37  <coopdiscord> <LugnutsK> 👀
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20:30:38  <coopdiscord> <V453000> yo @LugnutsK
20:30:40  <coopdiscord> <V453000> 🙂
20:41:03  <coopdiscord> <LugnutsK> ossu
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