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Log for #openttdcoop.dev on 30th March 2010:
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00:04:44  <Tycoon> <Zuuu> Hmm, whoms ships / link graph to blame? ;-)
00:05:16  <Tycoon> <fonsinchen> a certain "Rubberline" has 132 ships
00:05:30  <Tycoon> <Zuuu> Yep and quite a few of them still don't use enough buyos
00:06:17  <Tycoon> <Zuuu> There is no password so we could "fix" his ships :-p
00:07:11  <Tycoon> <fonsinchen> I haven't read that
00:07:21  <Tycoon> <fonsinchen> ;)
00:07:23  <Tycoon> <Zuuu> I won't do that hehe
00:09:34  <Tycoon> <Zuuu> Well let's make a quick test and see how much they consume...
00:09:37  <Tycoon> *** Zuuu has joined company #8
00:10:05  <Tycoon> <Zuuu> Now they are stoped
00:10:19  <Tycoon> <Zuuu> now they run again
00:10:49  <Tycoon> *** Zuuu has joined company #2
00:10:49  <Tycoon> <fonsinchen> not much difference
00:10:53  <Tycoon> <Zuuu> nope
00:10:59  <Tycoon> <Zuuu> a little but not a lot.
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00:25:52  <Tycoon> <fonsinchen> I should build a local transport network in Bayonne
00:25:58  <Tycoon> <fonsinchen> but maybe I better don't
00:26:24  <Tycoon> <Zuuu> :-)
00:27:06  <Tycoon> <fonsinchen> A Metro will probably be OK
00:27:25  <Tycoon> <Zuuu> A problem with pbs is that you can't see which tunnels that contain trains.
00:27:39  <Tycoon> <Zuuu> Trying to fix the jam at the mountain pass.
00:28:23  <Tycoon> <Zuuu> The easiest would of course be to level it down but that's nither realistic nor fun.
00:29:56  <Tycoon> <Zuuu> hmm, part of the jam was because fo trains doing u-turns just before the north tunnel entrance.
00:36:44  <Tycoon> <Zuuu> Oh, upgrading super-long bridges is expansive
00:41:40  <Zuu> Well, time to go to bed..
00:41:54  <Zuu> night
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09:07:29  <Ammler> guten Morgen :-)
09:07:31  <Ammler> !url
09:07:31  <Tycoon> Ammler: http://www.openttdcoop.org/servers/mz
09:08:36  <Ammler> !server_status
09:08:36  <Tycoon> Ammler:  11:08am  up 23 days  5:20,  1 user,  load average: 0.46, 0.65, 0.58
09:08:37  <Tycoon> Ammler: Cpu(s):  5.0% us,  0.9% sy,  0.9% ni, 92.6% id,  0.6% wa,  0.0% hi,  0.0% si
09:08:37  <Tycoon> Ammler: child process exited abnormally
09:10:22  <fonsinchen> hi
09:11:15  <fonsinchen> Just taking a quick look around ...
09:15:26  <fonsinchen> It's fairly easy to get a profitable pax network in that game.
09:15:39  <fonsinchen> ... and very hard to get a profitable cargo network
09:16:32  <fonsinchen> I'm wondering why I was the first one to actually build an extensive pax network.
09:18:43  <fonsinchen> ah, well, actually Rubberline has a larger pax network than I have :/
09:20:45  <Tycoon> *** fonsinchen has left the game (leaving)
09:22:37  <Ammler> fonsinchen: the real issue, zuu found out yesterday
09:22:56  <Ammler> if you service a station full, you get highest rate around 40%?
09:23:09  <Ammler> so industries like to die quite a  lot
09:23:44  <Ammler> you do not place a second station ususally
09:24:15  <Ammler> so this would need a competitor to "help" you for better rating ;-)
09:25:04  <Ammler> I consider that as bug.
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09:36:02  <Ammler> hmm
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11:26:03  <Ammler> [11:22] <Ammler> fonsinchen: the real issue, zuu found out yesterday
11:26:04  <Ammler> [11:22] <Ammler> if you service a station full, you get highest rate around 40%?
11:26:06  <Ammler> [11:23] <Ammler> so industries like to die quite a  lot
11:26:07  <Ammler> [11:23] <Ammler> you do not place a second station ususally
11:26:09  <Ammler> [11:24] <Ammler> so this would need a competitor to "help" you for better rating 
11:26:10  <Ammler> [11:24] <Ammler> I consider that as bug.
11:26:36  <fonsinchen> You get better ratings if you connect more destinations
11:26:46  <fonsinchen> It's hard and it's supposed to be like that
11:26:58  <fonsinchen> If you want it easier you can raise the min rating in the settings
11:27:03  <Ammler> oh
11:27:10  <Ammler> ok, then I got it wrong
11:27:25  <Ammler> hmm, how many destinations are needed to get 100%
11:27:30  <fonsinchen> all
11:28:15  <fonsinchen> The formula is min_rating + %destination_tiles_covered *(1 - min_rating)
11:28:26  <Ammler> well, low rating is one point
11:28:45  <fonsinchen> You can cheat btw
11:28:46  <Ammler> the other thing is that because of the low rating, the industries die quite fast
11:28:57  <fonsinchen> by building multiple stations covering the same tile
11:29:18  <fonsinchen> Yes, then there are fewer industries and you get a better rating easier
11:29:27  <fonsinchen> Things sort themselves after some time
11:30:12  <Ammler> well, the issue is, not destinations die, the sources die :-)
11:30:31  <fonsinchen> if a destination isn't serviced it will die, too
11:30:45  <fonsinchen> making one destination less and giving everyone a better rating
11:30:45  <Ammler> but quite slowly... compared to bad rated industries
11:31:12  <fonsinchen> OK, maybe I'll have a look at the code making industries close
11:31:37  <Ammler> well, I thought the issue is worse...
11:32:03  <fonsinchen> ATM it works quite well in the game
11:32:10  <Ammler> maybe the rating can be adjusted so not all destinations are needed
11:32:16  <Ammler> maybe just 50% or soe
11:32:20  <fonsinchen> both Rubberline and Zuu are getting 65% for rubber
11:32:24  <Tycoon> *** RF joined the game
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11:32:52  <Ammler> or yet another setting :-(
11:33:08  <Tycoon> *** fonsinchen has joined company #1
11:36:45  <Ammler> fonsinchen: on mp, it is also kinda important, companies can survive around 10 years without maintenance
11:37:08  <Ammler> 10 years might be long
11:37:15  <fonsinchen> Then you either need to increase the min % or switch automatic distribution off for cargo
11:37:30  <fonsinchen> (you can limit it to pax + mail for example)
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12:44:01  <fonsinchen> Fonseat has 80% max rating on Pax now - due to excessive cheating using tram stops with overlapping coverage area :)
12:47:39  <Tycoon> <Coco-Banana-Man> does every house count on Pax-rating? :-O
12:47:50  <fonsinchen> evey house covered
12:48:05  <fonsinchen> if you cover the same house with two stations it's counted twice
12:48:32  <Tycoon> <Coco-Banana-Man> well, I mean, if you want 100% - does EVERY house need to be covered?
12:48:34  <fonsinchen> I don't know how to fix that yet
12:48:37  <fonsinchen> yes
12:48:49  <Tycoon> <Coco-Banana-Man> I don't think that's a good idea.
12:49:07  <fonsinchen> why? Usually you don't get 100% anyway
12:49:26  <fonsinchen> And there should always be an incentive to connect more destinations
12:49:32  <Ammler> fonsinchen: that isn't cheating
12:50:02  <fonsinchen> it isn't technically cheating, but taking advantage of a flaw in cargodist
12:50:10  <Ammler> but if you do that with industry, it is
12:50:15  <fonsinchen> and obviously Fonseat is quite successful at that
12:50:18  <fonsinchen> you can
12:50:34  <Tycoon> <Coco-Banana-Man> Because (at least) I'm usually playing with trains only - and you can't connect all houses with stations
12:50:44  <Tycoon> *** Game unpaused (not enough players)
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12:51:08  <Tycoon> <Coco-Banana-Man> I'd prefer it to be enough to connect every town
12:51:12  <fonsinchen> You're expected to use RV inside cities or live with the lower ratings
12:51:34  <Tycoon> *** Zuuu joined the game
12:51:38  <fonsinchen> You can also set min_rating to 100% then you get the same ratings as without cargodist
12:51:48  <Ammler> or add multiple train stations on every edge of the town
12:51:50  <Tycoon> *** Zuuu has joined company #2
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12:52:04  <Ammler> and connect the town with underground ;-)
12:52:17  <Ammler> !rcon set station_spread
12:52:17  <Tycoon> Ammler: Current value for 'station_spread' is: '16' (min: 4, max: 64)
12:53:54  <Tycoon> <Coco-Banana-Man> oh... that's ok too if the min rating can be changed... 30% is too less IMO
12:54:36  <Tycoon> <Zuuu> I've missed your discussion but I must say that I think cargodist has found a quite good balance.
12:55:24  <Tycoon> <Zuuu> At 30% you can get started at the beginning as your industries will survive for a while, but for the long term you need to add more targets to survive.
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12:56:15  <Tycoon> <Coco-Banana-Man> well, you can get started at the beginning... but I found it extremely hard during game
12:57:25  <Tycoon> <Zuuu> Took me 9-11 hours before I got enough money to be able to afford things that not genarte profit.
13:01:28  <Tycoon> *** Coco-Banana-Man has left the game (leaving)
13:08:38  * Coco-Banana-Man is wondering how hard it will be to build up a company and get good ratings with 30% minimum in a 2048² game...
13:09:05  <Tycoon> <Zuuu> The god news is that there is a lot more passengers late in the game
13:09:08  <Tycoon> <fonsinchen> Fonseat has started in 1989
13:09:26  <Tycoon> <Zuuu> In 1870 or when it started there was practically no passengers.
13:09:45  <Tycoon> <Zuuu> 1920 it was..
13:20:30  <Coco-Banana-Man> is there any chance to use keys for moving GRFs in the NewGRF-List?
13:22:53  <Tycoon> *** RF has left the game (connection lost)
13:25:10  <planetmaker> Coco-Banana-Man, there's a chance. But to my knowledge that chance is exactly 0
13:27:12  <Tycoon> *** Zuuu has left the game (connection lost)
13:27:12  <Tycoon> *** fonsinchen has left the game (desync error)
13:27:12  <Tycoon> *** Game paused (not enough players)
13:27:17  <fonsinchen> ouch
13:27:24  <planetmaker> lalala
13:27:34  <fonsinchen> We need a way to do post-mortem desync debugging
13:27:48  <planetmaker> fonsinchen, you might want to enable desync debugging on the server's binary.
13:27:55  <planetmaker> but it needs a re-compile.
13:28:06  <fonsinchen> and it will be unusable
13:28:11  <fonsinchen> it's slow already
13:30:23  <fonsinchen> And considering that the desync happens about once a day it will generate ridiculous amounts of data
13:30:39  <fonsinchen> No, I have a better idea, but that takes some time coding
13:31:38  <fonsinchen> Interestingly this desync happened right after a connection loss again
13:31:53  <planetmaker> fonsinchen, slow would be on the side of the server. And the server is way not at its capacity
13:32:33  <planetmaker> and that the connection loss and desync co-incide is something I'd rather attribute yes... to too slow computers client side. So Rb might after all be right.
13:33:11  <fonsinchen> but then why was I desynced? My computer was far from fully loaded, too
13:33:31  <planetmaker> Well. That's why I propose to turn on desync debugging.
13:33:42  <fonsinchen> OK, lets do it
13:33:44  <planetmaker> Better loads of data (you can tail that then) than no clue like now
13:35:47  <fonsinchen> The problem is that we have to wait until I desync again. I cannot expect the others to run desync-debug enabled versions
13:37:20  <planetmaker> yes, but at least we got *some* information. Not sure *how* useful it then might be
13:37:54  <planetmaker> But it might probably allow us to reproduce it.
13:38:54  <planetmaker> Well. In the end you'll have to deal with it, so it's your choice.
13:39:35  <planetmaker> If you feel like: reload saves and try to reproduce from there
13:39:51  <planetmaker> Dunno if it works easily. Might even be a thing which went different WAY in the past.
13:41:19  <fonsinchen> can autopilot pipe the output somewhere?
13:44:50  <planetmaker> yes. But desync debug does that automatically
13:45:08  <planetmaker> We also have a command loging patch which could in principle be applied
13:45:18  <planetmaker> we use it by default on our main server
13:45:22  <planetmaker> usually
13:45:33  <planetmaker> But I'm not sure whether it applies to your branch.
13:46:21  <planetmaker> run ./autopilot.tcl load -g game.sav | tee -a logfile.log
13:46:41  <planetmaker> then everything ap+ writes in the console is also logged.
13:48:43  <planetmaker> hm, latest update of the command loging patch is against r19116
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13:53:48  <fonsinchen> where does it save the autosaves?
13:55:35  <fonsinchen> I'd like to load the latest one
13:56:42  <Ammler> http://mz.openttdcoop.org/cargodist/save
13:56:58  <Ammler> fonsinchen: ^
13:58:31  <Ammler> !time
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13:58:43  <Tycoon> Autopilot engaged
13:58:44  <Tycoon> Loading savegame: '{#openttdcoop.dev:} Cargodist'
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13:58:57  <Ammler> oh?
13:58:59  <Ammler> !time
13:58:59  <Tycoon> Ammler: 15:58 (CEST)
13:59:40  <fonsinchen> Doesn't work
14:00:23  <Ammler> what?
14:00:57  <Ammler> are you there by ssh?
14:01:01  <fonsinchen> yes
14:01:26  <fonsinchen> I'm trying to get my local client to do desync debug output
14:01:30  <fonsinchen> but there is none ...
14:01:55  <Ammler> did you compile debug mode?
14:02:20  <Ammler> @man desync debug
14:02:22  <Webster> Search results - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=desync%20debug
14:02:35  <Ammler> http://wiki.openttd.org/OpenTTDDevBlackBook/Network/Desync_debugging
14:02:55  <fonsinchen> I am reading that and it says if compiled with --enable-desync-debug=2 it should output everything
14:03:03  <fonsinchen> I have compiled it like that ...
14:04:02  <Ammler> you might need to enable -d desync=3
14:04:09  <Ammler> or so...
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14:04:28  <Tycoon> Autopilot engaged
14:04:28  <Tycoon> Loading savegame: '{#openttdcoop.dev:} Cargodist'
14:04:28  *** ChanServ sets mode: +v Tycoon
14:04:49  <Ammler> did you also rebuild the server?
14:05:19  <fonsinchen> I did
14:05:23  <fonsinchen> still no output
14:05:29  <fonsinchen> I must have missed something
14:06:04  <planetmaker> !rcon set debug_level desync=3
14:06:05  <Tycoon> planetmaker: 'debug_level' is an unknown setting.
14:06:18  <planetmaker> !rcon set desync_debug
14:06:19  <Tycoon> planetmaker: 'desync_debug' is an unknown setting.
14:06:20  <Tycoon> *** fonsinchen joined the game
14:06:24  <planetmaker> hm
14:06:56  <Tycoon> *** fonsinchen has left the game (general error)
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14:07:15  <planetmaker> :-O
14:07:17  <fonsinchen> what's that?!?
14:07:22  <planetmaker> That's a first for me.
14:07:54  <Tycoon> *** fonsinchen has left the game (general error)
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14:08:16  <Tycoon> Autopilot engaged
14:08:16  <Tycoon> Loading savegame: '{#openttdcoop.dev:} Cargodist'
14:08:16  *** ChanServ sets mode: +v Tycoon
14:08:21  <Tycoon> *** fonsinchen has left the game (general error)
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14:08:45  <planetmaker> nice
14:09:19  <fonsinchen> can anyone else connect?
14:09:27  <planetmaker> not atm. I'm at work
14:13:29  <Tycoon> *** RF joined the game
14:13:36  <Tycoon> *** RF has started a new company (#1)
14:13:46  <Tycoon> *** RF has left the game (connection lost)
14:14:10  <Tycoon> *** RF joined the game
14:14:15  <Tycoon> *** RF has joined company #1
14:14:52  <fonsinchen> so you can connect?
14:15:01  <fonsinchen> but I can't, that's strange
14:15:45  <Tycoon> *** fonsinchen has left the game (general error)
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14:17:14  <fonsinchen> I can connect if I use a binary without desync debugging
14:17:19  <Tycoon> *** RF has left the game (connection lost)
14:18:14  <Tycoon> *** fonsinchen has left the game (leaving)
14:18:30  <fonsinchen> and that's the wrong map ... ?!?!
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14:21:00  <Tycoon> Autopilot engaged
14:21:00  <Tycoon> Loading savegame: '{#openttdcoop.dev:} Cargodist'
14:21:00  *** ChanServ sets mode: +v Tycoon
14:21:46  <Tycoon> *** fonsinchen joined the game
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14:22:14  <Tycoon> Autopilot engaged
14:22:14  <Tycoon> Loading savegame: '{#openttdcoop.dev:} Cargodist'
14:22:14  *** ChanServ sets mode: +v Tycoon
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14:23:27  <fonsinchen> I don't get it. What savegame is it loading there?
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14:24:23  <Tycoon> Autopilot engaged
14:24:23  <Tycoon> Loading default savegame
14:24:23  *** ChanServ sets mode: +v Tycoon
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14:26:29  <Tycoon> Autopilot engaged
14:26:29  <Tycoon> Loading default savegame
14:26:29  *** ChanServ sets mode: +v Tycoon
14:26:58  <Tycoon> *** fonsinchen has left the game (general error)
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14:29:50  <Ammler> fonsinchen: if you have successfully debugged, please remove the dumps
14:30:06  <Ammler> as they won't go overwritten like usual autosaves
14:30:11  <fonsinchen> I can't connect with the desync-debug enabled binary
14:30:20  <fonsinchen> pointless excercise
14:30:25  <Ammler> hmm?
14:30:29  <Ammler> why that?
14:30:30  <fonsinchen> That's really strange
14:30:41  <Ammler> maybe you need to add the M?
14:30:49  <fonsinchen> I get: "[net] [client] received invalid packet type 0"
14:30:53  <fonsinchen> I have the "M"
14:33:26  <planetmaker> fonsinchen, is the binary only compiled as that or is it also activated?
14:33:33  <planetmaker> !rcon set debug
14:33:33  <Tycoon> planetmaker: 'debug' is an unknown setting.
14:33:57  <Ammler> !rcon set debug_level
14:33:57  <Tycoon> Ammler: 'debug_level' is an unknown setting.
14:34:01  <Ammler> !rcon debug_level
14:34:01  <Tycoon> Ammler: Current debug-level: 'ai=0, driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, sl=0, gamelog=0, desync=0, console=0'
14:34:19  <planetmaker> !rcon debug_level 3
14:34:24  <planetmaker> !rcon set debug
14:34:24  <Tycoon> planetmaker: 'debug' is an unknown setting.
14:34:32  <Ammler> ?
14:34:33  <planetmaker> !rcon set debug_level
14:34:33  <Tycoon> planetmaker: 'debug_level' is an unknown setting.
14:34:38  <planetmaker> !rcon debug_level
14:34:38  <Tycoon> planetmaker: Current debug-level: 'ai=3, driver=3, grf=3, map=3, misc=3, net=3, sprite=3, oldloader=3, npf=3, yapf=3, freetype=3, sl=3, gamelog=3, desync=3, console=3'
14:34:43  <planetmaker> !rcon debug_level 0
14:34:46  <fonsinchen> It is active
14:34:47  <planetmaker> !rcon debug_level desync=3
14:35:03  <planetmaker> well ^^
14:35:11  <Ammler> what is that for?
14:35:19  <fonsinchen> Debug messages
14:35:39  <Ammler> but nothing to do with the save generation
14:35:44  <Tycoon> *** RF joined the game
14:36:52  <planetmaker> !rcon debug_level net=3
14:37:34  <Tycoon> *** fonsinchen has left the game (general error)
14:37:37  <Tycoon> *** fonsinchen joined the game
14:37:48  <Tycoon> *** Game unpaused (not enough players)
14:37:51  <Tycoon> *** Zuuu joined the game
14:38:18  <Tycoon> *** Zuuu has joined spectators
14:38:18  <Tycoon> *** Game paused (not enough players)
14:40:21  <Ammler> !rcon debug_level
14:40:21  <Tycoon> Ammler: Current debug-level: 'ai=0, driver=0, grf=0, map=0, misc=0, net=3, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, sl=0, gamelog=0, desync=3, console=0'
14:40:34  <Ammler> !rcon debug_level net=0
14:40:50  <Tycoon> *** Zuuu has joined company #2
14:40:50  <Tycoon> *** Game unpaused (not enough players)
14:40:51  <Ammler> !rcon debug_level net=3
14:40:51  <Tycoon> Ammler: Client #1  name: 'Tycoon'  company: 255  IP: 0.0.0.0
14:40:51  <Tycoon> Ammler: Client #4  name: 'RF'  company: 4  IP: 84.185.74.80
14:40:51  <Tycoon> Ammler: Client #8  name: 'Zuuu'  company: 2  IP: 83.226.249.245
14:40:52  <Tycoon> Ammler: doneclientcount
14:40:52  <Tycoon> Ammler: #:1(Pink) Company Name: 'Fonseat'  Year Founded: 1989  Money: 5028685  Loan: 0  Value: 13788502  (T:43, R:93, P:16, S:2) unprotected
14:40:54  <Tycoon> Ammler: you have 12 more messages
14:41:10  <Ammler> why is the output doubled?
14:41:27  <Ammler> !rcon debug_level desync=0
14:41:57  <Ammler> I guess, autopilot can't handle it
14:42:01  <Ammler> !rcon debug_level desync=3
14:42:29  <Tycoon> *** Zuuu has left the game (desync error)
14:42:29  <Tycoon> *** Game paused (not enough players)
14:42:30  <Tycoon> *** RF has left the game (desync error)
14:42:46  <Tycoon> *** RF joined the game
14:42:59  <Tycoon> *** Game unpaused (not enough players)
14:43:00  <Tycoon> *** Zuuu joined the game
14:43:03  <Tycoon> <Zuuu> desynced :-(
14:43:38  <Tycoon> <RF> me 2
14:43:41  <Ammler> Zuu, you should join #openttdcoop.dev
14:43:44  <fonsinchen> I guess we're getting somewhere
14:44:04  <fonsinchen> this autosave150 seems to be quite reliable in reproducing the desync
14:44:32  <fonsinchen> Now I only need to find out why I get invalid packets from the server and what those are
14:44:57  <Tycoon> *** fonsinchen has left the game (connection lost)
14:44:59  <Tycoon> *** fonsinchen joined the game
14:45:40  <Tycoon> *** fonsinchen joined the game
14:46:11  <Tycoon> *** fonsinchen has left the game (connection lost)
14:46:44  <Tycoon> <RF> ah, why can't i bribe the local authority...
14:46:46  <Tycoon> <RF> damn!
14:53:20  <Coco-Banana-Man> Ooooh... I hate road vehicles -.-
14:53:31  <Tycoon> <Zuuu> How so?
14:54:10  <Coco-Banana-Man> all my bus stops have around 1500 people waiting... and the streets are already quite crowded with those horse trams
14:54:28  <Coco-Banana-Man> (1859, 7000 inhabitants)
14:55:46  <Tycoon> *** vok joined the game
14:57:17  <planetmaker> @invite Zuu
14:57:59  <Tycoon> <Zuuu> Pm: I'm not at IRC at the moment
14:58:10  <planetmaker> he :-)
15:01:49  <Tycoon> <Zuuu> Did someone join ^ and sabotaged in Cognac?
15:01:55  <Tycoon> <Zuuu> ^^*
15:02:13  <planetmaker> not that I know. But not that I looked for it either.
15:02:50  <Tycoon> <RF> omg, i see it - looks, mmh, nice - i think i should change something there if it's ok for you...
15:03:13  <planetmaker> but the backlog on IRC doesn't show any suspicious behaviour since your late night activities ;-)
15:03:46  <Tycoon> <RF> mmh, the problem is,  that le fons ist quite crowded...
15:03:49  <Tycoon> <Zuuu> Strange
15:04:06  <Tycoon> <RF> which causes problem for all companies there...
15:04:29  <Tycoon> <Zuuu> Yep, I steped in there as company #2 lightly to not cause jam
15:04:46  <Tycoon> <Zuuu> Then kogut added bus stops without caring about jams at totaly clogged it.
15:05:08  <Tycoon> <Zuuu> I told him not place bus stops at existing roads, but make better stops and he improved his service abit
15:05:16  <Tycoon> <RF> yes, I see it, it is really annoying...
15:05:39  <Tycoon> <Zuuu> The thing is I had added about 27 vehicles which I tohugh was okay to not clog it completely, he added 44 new vehicles.
15:06:37  <Tycoon> <RF> only solution i currently see is getting into his company and deleting some vehicles, but this seems not really nice - but on the other hand this is only a "test"-server...
15:07:05  <Tycoon> <Zuuu> Or send them to depot
15:07:20  <Tycoon> <RF> the not-so-bad solution^^
15:07:20  <Tycoon> <Zuuu> That is at least more kind than what you did before.
15:08:34  <Tycoon> <RF> yes, may be true. in a competition-server i would never do bad things, but i understand this server as a stress-test for cargodist, so i tried something...
15:08:42  <Tycoon> *** RF has joined company #1
15:09:26  <Tycoon> *** RF has joined company #4
15:09:28  <fonsinchen> don't put too much effort in this
15:09:43  <fonsinchen> I think we have to reload autosave150 at some point
15:09:49  <Tycoon> *** Zuuu has left the game (connection lost)
15:09:59  <fonsinchen> I can't reproduce the desync locally
15:12:50  <Coco-Banana-Man> err...
15:13:38  <Coco-Banana-Man> those hard BaseCost presets (V 1.2) are strange... with Nutracks, building bridges is far cheaper than building normal rails
15:15:39  <planetmaker> :-D
15:16:09  <fonsinchen> Zuu, RF what computers do you have?
15:17:06  <Tycoon> <RF> currently playing on? Intel Core 2 Duo Mobile T5670, 2GB RAM Win XP x32
15:17:10  <Tycoon> <RF> something more?
15:17:37  <planetmaker> clock speed of the cpu?
15:18:02  <Tycoon> <RF> 1,8 GHz
15:19:23  <Tycoon> <RF> ackording to Task-Manager, ottd uses between 20 and 40 % CPU, so the core is used between 40 and 80 %
15:19:51  <fonsinchen> OK, reload time, be prepared for lots of those now
15:20:01  *** Tycoon has quit IRC
15:20:09  *** Tycoon has joined #openttdcoop.dev
15:20:09  <Tycoon> Autopilot engaged
15:20:09  <Tycoon> Loading default savegame
15:20:09  *** ChanServ sets mode: +v Tycoon
15:20:31  <planetmaker> fonsinchen, you don't need to quit tycoon
15:20:31  <Tycoon> *** vok joined the game
15:20:43  <planetmaker> you can just use !rcon load <savefilename>
15:21:19  <Tycoon> *** vok has left the game (leaving)
15:21:21  <Coco-Banana-Man> hmm
15:21:23  <Tycoon> *** fonsinchen joined the game
15:21:32  <planetmaker> !playercount
15:21:32  <Tycoon> planetmaker: Number of players: 2
15:21:33  <Tycoon> *** fonsinchen has joined company #1
15:21:33  <Tycoon> *** Game unpaused (not enough players)
15:21:33  <Tycoon> *** RF joined the game
15:21:45  <Coco-Banana-Man> it seems ok when loading Nutracks after BaseCosts...
15:24:03  <Tycoon> *** fonsinchen has left the game (leaving)
15:24:03  <Tycoon> *** Game paused (not enough players)
15:24:10  *** Tycoon has quit IRC
15:24:16  *** Tycoon has joined #openttdcoop.dev
15:24:16  <Tycoon> Autopilot engaged
15:24:16  <Tycoon> Loading default savegame
15:24:16  *** ChanServ sets mode: +v Tycoon
15:24:18  *** Tycoon has quit IRC
15:24:34  *** Tycoon has joined #openttdcoop.dev
15:24:34  <Tycoon> Autopilot engaged
15:24:34  <Tycoon> Loading default savegame
15:24:34  *** ChanServ sets mode: +v Tycoon
15:25:10  <Ammler> Coco-Banana-Man: basecosts should be first grf
15:25:24  <Coco-Banana-Man> oh, I thought last...
15:26:00  <Ammler> not anymore ;-)
15:26:03  <Tycoon> *** fonsinchen joined the game
15:26:04  <Tycoon> *** fonsinchen has joined company #1
15:26:53  <fonsinchen> shouldn't it unpause now?
15:27:30  <fonsinchen> !rcon unpause
15:27:30  <Tycoon> fonsinchen: you are not allowed to use !rcon
15:27:30  <Coco-Banana-Man> ok, now prices seem to be much better :)
15:27:34  <Coco-Banana-Man> thanks Ammler
15:27:53  <fonsinchen> something is seriously wrong here
15:28:02  <Tycoon> *** fonsinchen has left the game (leaving)
15:28:29  <Tycoon> *** fonsinchen joined the game
15:29:00  <Tycoon> *** fonsinchen has joined spectators
15:29:05  <Tycoon> *** fonsinchen has joined company #1
15:29:33  <Tycoon> *** Game unpaused (not enough players)
15:29:36  <Tycoon> *** Zuuu joined the game
15:30:23  <Tycoon> <fonsinchen> zuu, can you remember what you did when that desync happened?
15:30:35  <Tycoon> <fonsinchen> or RF?
15:30:41  <Tycoon> <Zuuu> I built a truck depot
15:30:49  <Tycoon> <fonsinchen> where?
15:30:49  <Tycoon> <Zuuu> and then clicked on it
15:30:56  <Tycoon> <Zuuu> the truck depot did never appear on my screen
15:31:08  <Tycoon> <fonsinchen> ah, that sounds good
15:31:18  <Tycoon> <fonsinchen> where did you build it?
15:31:37  <Ammler> do we have command logs?
15:31:39  <Tycoon> <Zuuu> see sign !here truck depot
15:32:06  <Ammler> fonsinchen: you might check the files in logs
15:32:14  <Tycoon> <fonsinchen> let's reload and try to reproduce that
15:32:16  <Tycoon> <Zuuu> I tried to connect the copper ore mine with the factory because there was a substie for it.
15:32:39  <Ammler> hmm, forget it :-)
15:34:11  <Tycoon> <Zuuu> Hmm, not exactly down to the tiles where I built it before.
15:34:18  <Tycoon> <fonsinchen> reload time then
15:34:23  *** Tycoon has quit IRC
15:34:26  *** Tycoon has joined #openttdcoop.dev
15:34:26  <Tycoon> Autopilot engaged
15:34:26  <Tycoon> Loading default savegame
15:34:26  *** ChanServ sets mode: +v Tycoon
15:34:47  <Tycoon> *** fonsinchen joined the game
15:34:50  <Tycoon> *** fonsinchen has joined company #1
15:34:50  <Tycoon> *** Game unpaused (not enough players)
15:34:51  <Tycoon> *** Zuuu joined the game
15:35:31  <Tycoon> <Zuuu> hmm, I don't remember exactly where it was.
15:35:57  <Tycoon> <fonsinchen> and you had built all the road before?
15:36:08  <Tycoon> <fonsinchen> how long did that take you (in game time)
15:36:10  <Tycoon> <Zuuu> yep
15:36:30  <Tycoon> <Zuuu> Not much, I don't know how many days.
15:36:45  <Tycoon> <fonsinchen> less than a month or more?
15:36:54  <Tycoon> <Zuuu> less than a moth I think
15:37:21  <Tycoon> <fonsinchen> maybe RF did something interesting
15:37:55  <Tycoon> <fonsinchen> did you see that announcement of the new Loco?
15:38:13  <Tycoon> <Zuuu> hmm, not that I recall.
15:38:27  <Tycoon> <fonsinchen> then it was probably less than a month
15:38:35  <Tycoon> <fonsinchen> let's try again
15:38:46  <Tycoon> *** fonsinchen has left the game (connection lost)
15:38:48  <Tycoon> *** Game paused (not enough players)
15:38:51  <Tycoon> <Zuuu> I had it (openttd) minimized for a while and then just opened OpenTTD to see what's going on.
15:38:51  *** Tycoon has quit IRC
15:39:02  *** Tycoon has joined #openttdcoop.dev
15:39:02  <Tycoon> Autopilot engaged
15:39:02  <Tycoon> Loading default savegame
15:39:02  *** ChanServ sets mode: +v Tycoon
15:39:39  <Tycoon> *** fonsinchen joined the game
15:39:55  *** Zuu has joined #openttdcoop.dev
15:40:08  <Zuu> Btw, is it only me that get glitches in the start screen after a desync?
15:40:28  <fonsinchen> RF, btw, do you also have that problem with the blank company info in the join screen?
15:40:36  <fonsinchen> and Zuu
15:40:50  <fonsinchen> I also get glitches, but I think they are unrelated
15:41:07  <Zuu> Yep for a while, and then after a while the company info comes up.
15:41:30  <Tycoon> *** Zuuu joined the game
15:41:37  <Tycoon> *** fonsinchen has joined company #1
15:41:38  <Tycoon> *** Game unpaused (not enough players)
15:44:06  <fonsinchen> Now we can't reproduce it anymore :(
15:57:09  <Tycoon> <Zuuu> hmm, this is quite an old save.
15:57:47  <Tycoon> <Zuuu> The "fix" in congnac is for example not done
15:58:21  <Tycoon> <Zuuu>  Most of the stuff I did this afternoon is not in it so the desync moment is still ahead in game-time.
15:58:39  <fonsinchen> what??
15:58:44  <fonsinchen> shit
16:02:10  <Tycoon> <Zuuu> I  don't think it is older than about 2 hours of real time or so.
16:04:19  <V453000> !info
16:04:19  <Tycoon> V453000: #:1(Pink) Company Name: 'Fonseat'  Year Founded: 1989  Money: 8083463  Loan: 0  Value: 15660224  (T:43, R:93, P:16, S:2) unprotected
16:04:19  <Tycoon> V453000: #:2(Red) Company Name: 'Zuuu Transport'  Year Founded: 1920  Money: 2389341  Loan: 0  Value: 6477640  (T:91, R:99, P:2, S:26) unprotected
16:04:19  <Tycoon> V453000: #:3(Blue) Company Name: 'Fab Transport'  Year Founded: 1998  Money: 62498  Loan: 270000  Value: 1  (T:2, R:10, P:0, S:0) unprotected
16:04:19  <Tycoon> V453000: #:4(Yellow) Company Name: '^^'  Year Founded: 1953  Money: 3777191  Loan: 0  Value: 5966347  (T:8, R:78, P:3, S:0) unprotected
16:04:19  <Tycoon> V453000: #:5(Green) Company Name: 'vok Transport'  Year Founded: 1924  Money: 2511218  Loan: 0  Value: 2758394  (T:23, R:29, P:0, S:0) unprotected
16:04:20  <Tycoon> V453000: #:8(White) Company Name: 'Rubberline'  Year Founded: 1942  Money: 194211786  Loan: 0  Value: 200504985  (T:142, R:100, P:12, S:132) unprotected
16:04:28  <V453000> !dl win32
16:04:28  <Tycoon> V453000: http://bundles.openttdcoop.org/cargodist/g5b3732ce/openttd-cargodist-g5b3732ce-windows-win32.zip
16:05:41  <fonsinchen> but that was the latest autosave ...
16:07:17  <Zuu> sure, not much to do, just noticed it.
16:08:22  <Tycoon> *** V453000 joined the game
16:08:22  <Tycoon> *** Kogut joined the game
16:08:30  <Tycoon> <V453000> ello
16:08:36  <Tycoon> <Kogut> hi'
16:08:36  <Zuu> hello
16:08:44  <Tycoon> <V453000> weeeee :D mad map
16:09:22  <fonsinchen> the actual problem is: autosave150 is from 15:25
16:09:28  <fonsinchen> and after that there are none
16:10:47  <fonsinchen> no saves between 15:25 and 16:43
16:10:51  <fonsinchen> WTF?!?
16:11:42  <fonsinchen> ah, no, actually it's correct. My desync was at 15:29
16:12:46  <fonsinchen> and yours was at 16:43, but I had just started the game from autosave150
16:12:56  <fonsinchen> so you can't have done a lot back then
16:13:04  <fonsinchen> you only had about 4 Minutes
16:13:25  <fonsinchen> I should stop now.
16:13:37  <Tycoon> <Zuuu> hmm
16:13:52  <Tycoon> <Zuuu> 4 minutes sounds wrong
16:13:58  <Tycoon> *** V453000 has left the game (leaving)
16:14:43  <planetmaker> why does 4 minutes sound wrong, Zuu ?
16:14:46  <Tycoon> <Zuuu> 2 new stations, some minor re-work, the new copper trucks and negoating with RB about the buses.
16:14:48  <planetmaker> It's about one game month
16:14:49  <fonsinchen> [16:40] <Tycoon> *** Zuuu joined the game
16:15:02  <planetmaker> something with industry production / accounting might then be the issue
16:15:07  <Tycoon> <Zuuu> Who can do that in 4 minutes?
16:15:17  <Tycoon> <Kogut> Zuu
16:15:17  <fonsinchen> [16:43] <Tycoon> *** Zuuu has joined company #2
16:15:26  <Tycoon> <Kogut> ^^ trapped our busses
16:15:33  <Tycoon> *** Kogut has joined company #4
16:15:39  <fonsinchen> [16:44] <Tycoon> *** Zuuu has left the game (desync error)
16:15:47  <Tycoon> <Zuuu> Yep, I know, I reworked it with him befor ethe desync and releod of the game.
16:15:48  <fonsinchen> one minute
16:15:59  <Tycoon> *** Kogut has joined company #8
16:17:28  <fonsinchen> [15:29] <Tycoon> *** Zuuu has left the game
16:17:29  <Zuu> Yep, that's one minute so within that time I just found a subsidary and started to connect the copper ore mine and the factory.
16:17:37  <fonsinchen> that was the time of desync
16:17:48  <fonsinchen> at the same time (15:29) I desynced
16:18:02  <fonsinchen> then you don't show up in the logs until 16:40
16:18:15  <fonsinchen> then you have that one minute until your desync
16:18:19  <Tycoon> <Kogut> repaired
16:18:22  <Tycoon> *** Kogut has joined company #4
16:18:23  <fonsinchen> the autosave is from 15:25
16:18:50  <Tycoon> <Kogut> I send all ^^ vehicles to depots
16:18:50  <fonsinchen> between 15:25 and 16:43 there are no autosaves because I was working to get desync debugging running
16:18:55  <Zuu> hmm
16:19:06  <Tycoon> *** Kogut has joined company #8
16:19:07  <Zuu> Kogut: That's not kind
16:20:00  <Zuu> fonsinchen: Strange, because I did a bit back then at the after this save game was saved probably before our desync
16:20:13  <Tycoon> <Kogut> stupid blocking also wann't fair
16:20:19  <Zuu> Though 4 minutes sounds a bit low still for the amount of work.
16:21:56  <fonsinchen> Well, whatever, this doesn't lead anywhere
16:22:03  <fonsinchen> I'm off for today
16:22:10  <Tycoon> <Zuuu> bye fonsinchen
16:22:32  <Tycoon> <Zuuu> I didn't ment to bash you or anything, just seems like 4 minutes was to short.
16:22:34  <Tycoon> <Kogut> bye
16:22:40  <Tycoon> *** fonsinchen has left the game (connection lost)
16:23:08  <Tycoon> *** Kogut has joined company #4
16:23:24  <Tycoon> *** Kogut has joined company #8
16:23:36  <Tycoon> <Kogut> I restarted, it was stupid
16:29:58  <Tycoon> <Kogut> I'm reworking ship infrastructure
16:30:11  *** fonsinchen has quit IRC
16:30:16  <Tycoon> <Zuuu> nice
16:32:51  <Tycoon> <Kogut> now with full load
16:34:31  <Ammler> !date
16:34:31  <Tycoon> Ammler:  6 Aug 2011
16:34:39  <Ammler> !getsave
16:34:40  <Tycoon> Ammler: !getsave <url>: downloads the save from given <url>
16:34:45  <Tycoon> <Kogut> I see that rubber like is almost dead'
16:44:32  <Tycoon> <Kogut> it is impossible to extend problem ;<
16:45:54  <Tycoon> <Zuuu> You could split it so you have one PAX problem and one goods problem.
16:46:32  <Tycoon> *** RF joined the game
16:46:43  <Tycoon> *** Zuuu has joined spectators
16:46:44  <Tycoon> *** Game paused (not enough players)
16:46:48  <Tycoon> *** Game unpaused (not enough players)
16:47:08  <Tycoon> *** RF has joined company #1
16:47:40  <Tycoon> <Zuuu> RF: What are you doing with fonichens company?
16:47:48  <Tycoon> *** RF has joined company #4
16:48:26  <Tycoon> <RF> the problem is, that these cars cause massive traffic jams in le-fons.
16:49:34  <Tycoon> <Zuuu> Well, IMHO, the biggest queue is Kouguts vehicles.
16:49:37  <Tycoon> <RF> While testing about 2 hours ago, we solved this problem by sending them to the depot, because these jams are defenetly annoying while testing several things. If this would be a real competive server, i wouldn't do anything, or talk to him
16:49:51  <Tycoon> <Kogut> hi
16:50:05  <Tycoon> <RF> well, but they do not cause jams
16:51:11  <Tycoon> <Zuuu> Can't compare with the pink trams /buses as they are not there right now ;-)
16:52:05  <Tycoon> <RF> just look at the stations
16:52:24  <Tycoon> <Zuuu> true
16:53:30  <Tycoon> <Zuuu> true, your railway crossing still causes a quite long red-times for but maybe not a lot jam since only RB's vehicles need to pass there.
16:53:50  <Tycoon> <Zuuu> and the vehicle flow is quite low.
16:54:44  <Tycoon> <Zuuu> I hope you are aware of that with PBS the level crossings become red when a train reserves a path trough it.
16:55:04  <Tycoon> <Zuuu> Which they do from the other end of the long tunnel.
16:55:07  <Tycoon> <Kogut> I must chectk it
16:55:30  <Tycoon> <Zuuu> Le Fons station #115
16:55:52  <Tycoon> <Zuuu> I suggested a bridge there when you built it but maye you missed that.
16:56:18  <Tycoon> <Zuuu> You would need to shorten the station one tile though to do that.
16:57:40  <Tycoon> *** Zuuu has joined company #2
17:01:54  <Tycoon> <Zuuu> Kougut: The mr color changer? :-p
17:02:20  <Tycoon> <Kogut> I have problems with too large station
17:02:47  <Tycoon> <Zuuu> The problem station?
17:02:59  <Tycoon> <Zuuu> You could split it so you have one for pax and one for cargo.
17:03:01  <Tycoon> <Kogut> no
17:03:07  <Tycoon> <Kogut> bordeau halt
17:04:27  <Tycoon> <Zuuu> Well if you didn't station walk that dock that far you could expand your station further.
17:04:31  <Tycoon> <Kogut> yes
17:05:06  <Tycoon> <Zuuu> Ehm, why did you have to level the mountain ridge?
17:05:20  <Tycoon> <Zuuu> It was so nice landscape wise..
17:05:36  <Tycoon> <Zuuu> And please bridge over my road.
17:06:03  <Ammler> :-D
17:06:20  <Ammler> or use pbs to make long red crossings
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17:06:48  <Tycoon> <Zuuu> Well, I think bridges are more fair
17:07:10  <Tycoon> <Zuuu> he has a very very long PBS block through a tunnel and then a level crosing in La fons.
17:07:48  <Tycoon> <Kogut> mountain ridge moved
17:08:10  <Tycoon> <Zuuu> That's a creative solution hehe
17:08:51  <Tycoon> *** Amm1er joined the game
17:10:14  <Tycoon> <Amm1er> oh, don't you have wrong signal waiting settings?
17:10:28  <Tycoon> <Kogut> where?
17:10:38  <Tycoon> <Amm1er> settings
17:10:41  <Tycoon> <Amm1er> server wide
17:10:55  <Tycoon> <Zuuu> how?
17:11:22  <Ammler> !rcon set wait_for_pbs_path
17:11:22  <Tycoon> Ammler: Current value for 'wait_for_pbs_path' is: '30' (min: 2, max: 255)
17:11:34  <Ammler> hmm, might be fine
17:11:51  <Ammler> Current value for 'wait_for_pbs_path' is: '30' (min: 2, max: 255)
17:12:57  <Tycoon> <Kogut> so i should changed settings
17:17:00  <Tycoon> *** Amm1er has left the game (connection lost)
17:19:13  <Ammler> locally it was a desync
17:19:41  <Tycoon> <Kogut> connection lost
17:20:03  <planetmaker> that's credible. Desync is (technically) determined client-side
17:20:15  <planetmaker> As strange as it might sound ;-)
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17:48:18  <Tycoon> <Zuuu> Kougut, please stop your train at le fons before you kill more vehicles!
17:48:29  <Tycoon> <Zuuu> Kaboom
17:48:31  <Tycoon> <Kogut> oops
17:48:43  <Tycoon> <Kogut> what can be changed?
17:49:05  <Tycoon> <Zuuu> You can shorten the train 1 tile and raise the tunnel and make a bridge.
17:50:33  <Tycoon> <Zuuu> That way you won't block the level crossing for so long as well.
17:50:59  <Tycoon> <Kogut> can you move 323?
17:51:29  <Tycoon> <Zuuu> where?
17:51:31  <Tycoon> <Kogut> ]
17:51:37  <Tycoon> <Kogut> le fons 323
17:51:51  <Tycoon> <Kogut> and le fons heliport
17:52:01  <Tycoon> <Zuuu> Those are not mine
17:52:15  <Tycoon> *** Kogut has joined company #1
17:52:24  <Tycoon> <Zuuu> Why should the heliport be moved?
17:52:33  <Tycoon> *** Kogut has joined company #4
17:52:50  <Tycoon> *** Kogut has joined company #1
17:54:02  <Tycoon> *** Kogut has joined company #8
18:02:41  <Tycoon> *** Kogut has joined company #5
18:03:06  <Tycoon> *** Kogut has joined company #8
18:21:17  <Ammler> !players
18:21:19  <Tycoon> Ammler: Client 6 (Red) is Zuuu, in company 2 (Zuuu Transport)
18:21:19  <Tycoon> Ammler: Client 10 (Dark Blue) is Kogut, in company 8 (Rubberline)
18:47:15  <Tycoon> <Zuuu> Giant jam at bordeaux :-)
18:47:21  <Tycoon> <Zuuu> my trains
18:47:28  <Tycoon> <Zuuu> getting solved now, slowly
18:47:47  <Tycoon> <Kogut> nice
18:49:01  <Tycoon> *** Kogut has joined company #5
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18:55:27  <Tycoon> *** Kogut has joined company #5
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18:56:03  <Tycoon> *** Kogut has joined company #5
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19:04:17  <Tycoon> <Kogut> szlag
19:04:39  <Tycoon> <Zuuu> Yep it becomes more of a sstrategic game when it goes so slow :-)
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19:05:17  <Tycoon> <Kogut> almost chess
19:06:50  <Tycoon> <Zuuu> Looks like you were lucky to crash an empty train :-)
19:06:57  <Tycoon> <Zuuu> Not many children to care of.
19:09:03  *** PeterT has quit IRC
19:09:23  <Tycoon> *** RF joined the game
19:09:27  <Tycoon> *** Zuuu has joined spectators
19:09:27  <Tycoon> *** Game paused (not enough players)
19:09:31  <Tycoon> *** Kogut has joined company #1
19:09:33  <Tycoon> *** Game unpaused (not enough players)
19:10:13  <Tycoon> *** Kogut has joined company #8
19:10:33  <Tycoon> <Zuuu> My jam seems to have resolved unless it moved elsewhere :-p
19:11:07  <Tycoon> <Kogut> only one dock ;)
19:11:51  <Tycoon> *** Zuuu has joined company #2
19:12:23  <Tycoon> <Kogut> 3,5 waiting passengers
19:15:32  <Tycoon> *** RF has left the game (leaving)
19:15:37  <Tycoon> <Kogut> 4 swap trains
19:16:39  <Tycoon> <Zuuu> hmm, that was probably just asking myself for a jam to solve.. hehe
19:16:49  <Tycoon> <Zuuu> and indeed i got one
19:17:15  <Tycoon> <Kogut> 3 k passengers - in another direction, from previous problem
19:17:49  <Tycoon> <Zuuu> The hard thing about complex systems is to deal with the unbalances that appear.
19:20:09  <Tycoon> <Kogut> afk
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19:34:34  <Tycoon> *** Game unpaused (not enough players)
19:34:34  <Tycoon> *** Test joined the game
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19:34:39  <Tycoon> *** Game paused (not enough players)
19:37:16  <Tycoon> *** Test has joined company #8
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19:37:28  <Tycoon> *** Game unpaused (not enough players)
19:38:16  *** PeterT_ is now known as PeterT
19:43:28  <Tycoon> *** Zuuu has left the game (connection lost)
19:52:02  <Tycoon> *** RF joined the game
19:52:34  <Tycoon> <RF> one hour ago i set a password, it's now gone, why?
19:52:50  <PeterT> game was reloaded from a save, perhaps?
19:53:15  <Tycoon> <RF> mmh, could be, was the game reloaded?
19:53:38  <PeterT> I don't know, was just guessing
19:54:14  <Tycoon> <RF> mmh, kk
19:55:16  <Tycoon> <Kogut> yes, the game was loaded from autosave
19:55:42  <Tycoon> <RF> k, thx
19:57:00  <Tycoon> *** Test has left the game (leaving)
19:57:17  <Tycoon> <Kogut> it is a bit laggy
20:07:13  <Tycoon> *** Kogut has joined spectators
20:07:13  <Tycoon> *** Game paused (not enough players)
20:07:21  <Tycoon> *** Kogut has joined company #8
20:07:21  <Tycoon> *** Game unpaused (not enough players)
20:20:22  <Tycoon> *** RF has left the game (connection lost)
20:20:22  <Tycoon> *** Game paused (not enough players)
20:26:28  <Tycoon> *** Game unpaused (not enough players)
20:26:31  <Tycoon> *** Test joined the game
20:27:09  <Tycoon> *** Test has joined company #8
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21:35:19  <Tycoon> *** Zuuu joined the game
21:35:25  <Tycoon> <Kogut> hi
21:35:27  <Tycoon> *** Zuuu has joined spectators
21:35:36  <Tycoon> <Kogut> bye
21:35:48  <Tycoon> <Zuuu> hi I was just joining to update my local save
21:36:02  <Tycoon> <Kogut> I removed my problems in bordeaux
21:36:09  <Tycoon> <Kogut> local save? why?
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21:36:27  <Tycoon> *** Test has left the game (connection lost)
21:36:27  <Tycoon> *** Game paused (not enough players)
21:36:35  <Tycoon> *** Kogut has joined spectators
21:36:43  <Tycoon> <Zuuu> nice to have if this server goes down. +  it does not lag :-p
21:36:57  <Tycoon> <Zuuu> Though it does not go much faster in FF-mode.
21:37:15  <Tycoon> *** Zuuu has left the game (leaving)
21:42:58  <Tycoon> *** Kogut has joined company #8
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21:49:47  <Tycoon> *** Game unpaused (not enough players)
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22:16:34  <Tycoon> *** Kogut has joined company #2
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22:18:11  <Tycoon> *** Kogut has left the game (connection lost)
22:18:11  <Tycoon> *** Game paused (not enough players)
22:18:11  <Tycoon> *** Test has left the game (connection lost)
22:18:18  <PeterT> um?
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