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00:04:44 <Tycoon> <Zuuu> Hmm, whoms ships / link graph to blame? ;-) 00:05:16 <Tycoon> <fonsinchen> a certain "Rubberline" has 132 ships 00:05:30 <Tycoon> <Zuuu> Yep and quite a few of them still don't use enough buyos 00:06:17 <Tycoon> <Zuuu> There is no password so we could "fix" his ships :-p 00:07:11 <Tycoon> <fonsinchen> I haven't read that 00:07:21 <Tycoon> <fonsinchen> ;) 00:07:23 <Tycoon> <Zuuu> I won't do that hehe 00:09:34 <Tycoon> <Zuuu> Well let's make a quick test and see how much they consume... 00:09:37 <Tycoon> *** Zuuu has joined company #8 00:10:05 <Tycoon> <Zuuu> Now they are stoped 00:10:19 <Tycoon> <Zuuu> now they run again 00:10:49 <Tycoon> *** Zuuu has joined company #2 00:10:49 <Tycoon> <fonsinchen> not much difference 00:10:53 <Tycoon> <Zuuu> nope 00:10:59 <Tycoon> <Zuuu> a little but not a lot. 00:17:22 *** KenjiE20 has quit IRC 00:25:52 <Tycoon> <fonsinchen> I should build a local transport network in Bayonne 00:25:58 <Tycoon> <fonsinchen> but maybe I better don't 00:26:24 <Tycoon> <Zuuu> :-) 00:27:06 <Tycoon> <fonsinchen> A Metro will probably be OK 00:27:25 <Tycoon> <Zuuu> A problem with pbs is that you can't see which tunnels that contain trains. 00:27:39 <Tycoon> <Zuuu> Trying to fix the jam at the mountain pass. 00:28:23 <Tycoon> <Zuuu> The easiest would of course be to level it down but that's nither realistic nor fun. 00:29:56 <Tycoon> <Zuuu> hmm, part of the jam was because fo trains doing u-turns just before the north tunnel entrance. 00:36:44 <Tycoon> <Zuuu> Oh, upgrading super-long bridges is expansive 00:41:40 <Zuu> Well, time to go to bed.. 00:41:54 <Zuu> night 00:41:57 *** Zuu has quit IRC 00:44:59 *** Hirundo_ has joined #openttdcoop.dev 00:44:59 *** V4530000 has joined #openttdcoop.dev 00:45:11 <Tycoon> *** Zuuu has left the game (connection lost) 00:45:12 <Tycoon> *** fonsinchen has left the game (connection lost) 00:45:12 <Tycoon> *** Game paused (not enough players) 00:45:12 <Tycoon> *** fonsinchen joined the game 00:45:12 <Tycoon> *** fonsinchen has joined company #1 00:45:13 <Tycoon> *** Game unpaused (not enough players) 00:45:25 *** Hirundo has quit IRC 00:45:25 *** V453000 has quit IRC 00:45:25 *** Hirundo_ is now known as Hirundo 00:45:25 *** V4530000 is now known as V453000 00:45:33 *** planetmaker has quit IRC 00:46:07 *** pm has joined #openttdcoop.dev 00:46:07 *** ChanServ sets mode: +o pm 00:50:15 *** fonsinchen has quit IRC 00:50:52 <Tycoon> *** fonsinchen has left the game (leaving) 00:50:52 <Tycoon> *** Game paused (not enough players) 00:50:59 *** fonsinchen has joined #openttdcoop.dev 00:50:59 *** ChanServ sets mode: +v fonsinchen 01:03:00 *** fonsinchen has quit IRC 01:22:45 *** Fuco has quit IRC 02:31:52 *** Pirate87 has quit IRC 05:08:24 <Tycoon> *** Game unpaused (not enough players) 05:08:25 <Tycoon> *** Bert joined the game 05:12:11 <Tycoon> *** Bert has left the game (connection lost) 05:12:11 <Tycoon> *** Game paused (not enough players) 06:31:50 *** pm is now known as planetmaker 06:35:05 *** ^Spike^ has joined #openttdcoop.dev 06:35:05 *** ChanServ sets mode: +o ^Spike^ 08:44:38 *** fonsinchen has joined #openttdcoop.dev 08:44:38 *** ChanServ sets mode: +v fonsinchen 09:06:51 <Tycoon> *** fonsinchen joined the game 09:07:29 <Ammler> guten Morgen :-) 09:07:31 <Ammler> !url 09:07:31 <Tycoon> Ammler: http://www.openttdcoop.org/servers/mz 09:08:36 <Ammler> !server_status 09:08:36 <Tycoon> Ammler: 11:08am up 23 days 5:20, 1 user, load average: 0.46, 0.65, 0.58 09:08:37 <Tycoon> Ammler: Cpu(s): 5.0% us, 0.9% sy, 0.9% ni, 92.6% id, 0.6% wa, 0.0% hi, 0.0% si 09:08:37 <Tycoon> Ammler: child process exited abnormally 09:10:22 <fonsinchen> hi 09:11:15 <fonsinchen> Just taking a quick look around ... 09:15:26 <fonsinchen> It's fairly easy to get a profitable pax network in that game. 09:15:39 <fonsinchen> ... and very hard to get a profitable cargo network 09:16:32 <fonsinchen> I'm wondering why I was the first one to actually build an extensive pax network. 09:18:43 <fonsinchen> ah, well, actually Rubberline has a larger pax network than I have :/ 09:20:45 <Tycoon> *** fonsinchen has left the game (leaving) 09:22:37 <Ammler> fonsinchen: the real issue, zuu found out yesterday 09:22:56 <Ammler> if you service a station full, you get highest rate around 40%? 09:23:09 <Ammler> so industries like to die quite a lot 09:23:44 <Ammler> you do not place a second station ususally 09:24:15 <Ammler> so this would need a competitor to "help" you for better rating ;-) 09:25:04 <Ammler> I consider that as bug. 09:35:12 *** fonsinchen has quit IRC 09:36:02 <Ammler> hmm 10:01:32 *** Pirate87 has joined #openttdcoop.dev 10:47:40 *** Progman has joined #openttdcoop.dev 11:02:12 *** KenjiE20 has joined #openttdcoop.dev 11:02:12 *** ChanServ sets mode: +o KenjiE20 11:16:53 *** fonsinchen has joined #openttdcoop.dev 11:16:53 *** ChanServ sets mode: +v fonsinchen 11:19:26 <Tycoon> *** fonsinchen joined the game 11:26:03 <Ammler> [11:22] <Ammler> fonsinchen: the real issue, zuu found out yesterday 11:26:04 <Ammler> [11:22] <Ammler> if you service a station full, you get highest rate around 40%? 11:26:06 <Ammler> [11:23] <Ammler> so industries like to die quite a lot 11:26:07 <Ammler> [11:23] <Ammler> you do not place a second station ususally 11:26:09 <Ammler> [11:24] <Ammler> so this would need a competitor to "help" you for better rating  11:26:10 <Ammler> [11:24] <Ammler> I consider that as bug. 11:26:36 <fonsinchen> You get better ratings if you connect more destinations 11:26:46 <fonsinchen> It's hard and it's supposed to be like that 11:26:58 <fonsinchen> If you want it easier you can raise the min rating in the settings 11:27:03 <Ammler> oh 11:27:10 <Ammler> ok, then I got it wrong 11:27:25 <Ammler> hmm, how many destinations are needed to get 100% 11:27:30 <fonsinchen> all 11:28:15 <fonsinchen> The formula is min_rating + %destination_tiles_covered *(1 - min_rating) 11:28:26 <Ammler> well, low rating is one point 11:28:45 <fonsinchen> You can cheat btw 11:28:46 <Ammler> the other thing is that because of the low rating, the industries die quite fast 11:28:57 <fonsinchen> by building multiple stations covering the same tile 11:29:18 <fonsinchen> Yes, then there are fewer industries and you get a better rating easier 11:29:27 <fonsinchen> Things sort themselves after some time 11:30:12 <Ammler> well, the issue is, not destinations die, the sources die :-) 11:30:31 <fonsinchen> if a destination isn't serviced it will die, too 11:30:45 <fonsinchen> making one destination less and giving everyone a better rating 11:30:45 <Ammler> but quite slowly... compared to bad rated industries 11:31:12 <fonsinchen> OK, maybe I'll have a look at the code making industries close 11:31:37 <Ammler> well, I thought the issue is worse... 11:32:03 <fonsinchen> ATM it works quite well in the game 11:32:10 <Ammler> maybe the rating can be adjusted so not all destinations are needed 11:32:16 <Ammler> maybe just 50% or soe 11:32:20 <fonsinchen> both Rubberline and Zuu are getting 65% for rubber 11:32:24 <Tycoon> *** RF joined the game 11:32:48 <Tycoon> *** RF has joined company #4 11:32:48 <Tycoon> *** Game unpaused (not enough players) 11:32:52 <Ammler> or yet another setting :-( 11:33:08 <Tycoon> *** fonsinchen has joined company #1 11:36:45 <Ammler> fonsinchen: on mp, it is also kinda important, companies can survive around 10 years without maintenance 11:37:08 <Ammler> 10 years might be long 11:37:15 <fonsinchen> Then you either need to increase the min % or switch automatic distribution off for cargo 11:37:30 <fonsinchen> (you can limit it to pax + mail for example) 11:58:05 *** Coco-Banana-Man has joined #openttdcoop.dev 12:13:26 <Tycoon> *** Coco-Banana-Man joined the game 12:14:02 <Tycoon> *** Coco-Banana-Man has left the game (connection lost) 12:14:46 <Tycoon> *** Coco-Banana-Man joined the game 12:17:20 <Tycoon> *** Coco-Banana-Man has left the game (connection lost) 12:18:56 <Tycoon> *** RF has left the game (leaving) 12:31:50 <Tycoon> *** fonsinchen has joined spectators 12:31:52 <Tycoon> *** Game paused (not enough players) 12:39:38 <Tycoon> *** Coco-Banana-Man joined the game 12:44:01 <fonsinchen> Fonseat has 80% max rating on Pax now - due to excessive cheating using tram stops with overlapping coverage area :) 12:47:39 <Tycoon> <Coco-Banana-Man> does every house count on Pax-rating? :-O 12:47:50 <fonsinchen> evey house covered 12:48:05 <fonsinchen> if you cover the same house with two stations it's counted twice 12:48:32 <Tycoon> <Coco-Banana-Man> well, I mean, if you want 100% - does EVERY house need to be covered? 12:48:34 <fonsinchen> I don't know how to fix that yet 12:48:37 <fonsinchen> yes 12:48:49 <Tycoon> <Coco-Banana-Man> I don't think that's a good idea. 12:49:07 <fonsinchen> why? Usually you don't get 100% anyway 12:49:26 <fonsinchen> And there should always be an incentive to connect more destinations 12:49:32 <Ammler> fonsinchen: that isn't cheating 12:50:02 <fonsinchen> it isn't technically cheating, but taking advantage of a flaw in cargodist 12:50:10 <Ammler> but if you do that with industry, it is 12:50:15 <fonsinchen> and obviously Fonseat is quite successful at that 12:50:18 <fonsinchen> you can 12:50:34 <Tycoon> <Coco-Banana-Man> Because (at least) I'm usually playing with trains only - and you can't connect all houses with stations 12:50:44 <Tycoon> *** Game unpaused (not enough players) 12:50:46 <Tycoon> *** RF joined the game 12:51:08 <Tycoon> <Coco-Banana-Man> I'd prefer it to be enough to connect every town 12:51:12 <fonsinchen> You're expected to use RV inside cities or live with the lower ratings 12:51:34 <Tycoon> *** Zuuu joined the game 12:51:38 <fonsinchen> You can also set min_rating to 100% then you get the same ratings as without cargodist 12:51:48 <Ammler> or add multiple train stations on every edge of the town 12:51:50 <Tycoon> *** Zuuu has joined company #2 12:52:01 <Tycoon> *** fonsinchen has joined company #1 12:52:04 <Ammler> and connect the town with underground ;-) 12:52:17 <Ammler> !rcon set station_spread 12:52:17 <Tycoon> Ammler: Current value for 'station_spread' is: '16' (min: 4, max: 64) 12:53:54 <Tycoon> <Coco-Banana-Man> oh... that's ok too if the min rating can be changed... 30% is too less IMO 12:54:36 <Tycoon> <Zuuu> I've missed your discussion but I must say that I think cargodist has found a quite good balance. 12:55:24 <Tycoon> <Zuuu> At 30% you can get started at the beginning as your industries will survive for a while, but for the long term you need to add more targets to survive. 12:56:06 *** Fuco has joined #openttdcoop.dev 12:56:15 <Tycoon> <Coco-Banana-Man> well, you can get started at the beginning... but I found it extremely hard during game 12:57:25 <Tycoon> <Zuuu> Took me 9-11 hours before I got enough money to be able to afford things that not genarte profit. 13:01:28 <Tycoon> *** Coco-Banana-Man has left the game (leaving) 13:08:38 * Coco-Banana-Man is wondering how hard it will be to build up a company and get good ratings with 30% minimum in a 2048² game... 13:09:05 <Tycoon> <Zuuu> The god news is that there is a lot more passengers late in the game 13:09:08 <Tycoon> <fonsinchen> Fonseat has started in 1989 13:09:26 <Tycoon> <Zuuu> In 1870 or when it started there was practically no passengers. 13:09:45 <Tycoon> <Zuuu> 1920 it was.. 13:20:30 <Coco-Banana-Man> is there any chance to use keys for moving GRFs in the NewGRF-List? 13:22:53 <Tycoon> *** RF has left the game (connection lost) 13:25:10 <planetmaker> Coco-Banana-Man, there's a chance. But to my knowledge that chance is exactly 0 13:27:12 <Tycoon> *** Zuuu has left the game (connection lost) 13:27:12 <Tycoon> *** fonsinchen has left the game (desync error) 13:27:12 <Tycoon> *** Game paused (not enough players) 13:27:17 <fonsinchen> ouch 13:27:24 <planetmaker> lalala 13:27:34 <fonsinchen> We need a way to do post-mortem desync debugging 13:27:48 <planetmaker> fonsinchen, you might want to enable desync debugging on the server's binary. 13:27:55 <planetmaker> but it needs a re-compile. 13:28:06 <fonsinchen> and it will be unusable 13:28:11 <fonsinchen> it's slow already 13:30:23 <fonsinchen> And considering that the desync happens about once a day it will generate ridiculous amounts of data 13:30:39 <fonsinchen> No, I have a better idea, but that takes some time coding 13:31:38 <fonsinchen> Interestingly this desync happened right after a connection loss again 13:31:53 <planetmaker> fonsinchen, slow would be on the side of the server. And the server is way not at its capacity 13:32:33 <planetmaker> and that the connection loss and desync co-incide is something I'd rather attribute yes... to too slow computers client side. So Rb might after all be right. 13:33:11 <fonsinchen> but then why was I desynced? My computer was far from fully loaded, too 13:33:31 <planetmaker> Well. That's why I propose to turn on desync debugging. 13:33:42 <fonsinchen> OK, lets do it 13:33:44 <planetmaker> Better loads of data (you can tail that then) than no clue like now 13:35:47 <fonsinchen> The problem is that we have to wait until I desync again. I cannot expect the others to run desync-debug enabled versions 13:37:20 <planetmaker> yes, but at least we got *some* information. Not sure *how* useful it then might be 13:37:54 <planetmaker> But it might probably allow us to reproduce it. 13:38:54 <planetmaker> Well. In the end you'll have to deal with it, so it's your choice. 13:39:35 <planetmaker> If you feel like: reload saves and try to reproduce from there 13:39:51 <planetmaker> Dunno if it works easily. Might even be a thing which went different WAY in the past. 13:41:19 <fonsinchen> can autopilot pipe the output somewhere? 13:44:50 <planetmaker> yes. But desync debug does that automatically 13:45:08 <planetmaker> We also have a command loging patch which could in principle be applied 13:45:18 <planetmaker> we use it by default on our main server 13:45:22 <planetmaker> usually 13:45:33 <planetmaker> But I'm not sure whether it applies to your branch. 13:46:21 <planetmaker> run ./autopilot.tcl load -g game.sav | tee -a logfile.log 13:46:41 <planetmaker> then everything ap+ writes in the console is also logged. 13:48:43 <planetmaker> hm, latest update of the command loging patch is against r19116 13:53:19 *** Tycoon has quit IRC 13:53:48 <fonsinchen> where does it save the autosaves? 13:55:35 <fonsinchen> I'd like to load the latest one 13:56:42 <Ammler> http://mz.openttdcoop.org/cargodist/save 13:56:58 <Ammler> fonsinchen: ^ 13:58:31 <Ammler> !time 13:58:43 *** Tycoon has joined #openttdcoop.dev 13:58:43 <Tycoon> Autopilot engaged 13:58:44 <Tycoon> Loading savegame: '{#openttdcoop.dev:} Cargodist' 13:58:44 *** ChanServ sets mode: +v Tycoon 13:58:57 <Ammler> oh? 13:58:59 <Ammler> !time 13:58:59 <Tycoon> Ammler: 15:58 (CEST) 13:59:40 <fonsinchen> Doesn't work 14:00:23 <Ammler> what? 14:00:57 <Ammler> are you there by ssh? 14:01:01 <fonsinchen> yes 14:01:26 <fonsinchen> I'm trying to get my local client to do desync debug output 14:01:30 <fonsinchen> but there is none ... 14:01:55 <Ammler> did you compile debug mode? 14:02:20 <Ammler> @man desync debug 14:02:22 <Webster> Search results - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=desync%20debug 14:02:35 <Ammler> http://wiki.openttd.org/OpenTTDDevBlackBook/Network/Desync_debugging 14:02:55 <fonsinchen> I am reading that and it says if compiled with --enable-desync-debug=2 it should output everything 14:03:03 <fonsinchen> I have compiled it like that ... 14:04:02 <Ammler> you might need to enable -d desync=3 14:04:09 <Ammler> or so... 14:04:16 *** Tycoon has quit IRC 14:04:28 *** Tycoon has joined #openttdcoop.dev 14:04:28 <Tycoon> Autopilot engaged 14:04:28 <Tycoon> Loading savegame: '{#openttdcoop.dev:} Cargodist' 14:04:28 *** ChanServ sets mode: +v Tycoon 14:04:49 <Ammler> did you also rebuild the server? 14:05:19 <fonsinchen> I did 14:05:23 <fonsinchen> still no output 14:05:29 <fonsinchen> I must have missed something 14:06:04 <planetmaker> !rcon set debug_level desync=3 14:06:05 <Tycoon> planetmaker: 'debug_level' is an unknown setting. 14:06:18 <planetmaker> !rcon set desync_debug 14:06:19 <Tycoon> planetmaker: 'desync_debug' is an unknown setting. 14:06:20 <Tycoon> *** fonsinchen joined the game 14:06:24 <planetmaker> hm 14:06:56 <Tycoon> *** fonsinchen has left the game (general error) 14:06:57 <Tycoon> *** fonsinchen joined the game 14:07:15 <planetmaker> :-O 14:07:17 <fonsinchen> what's that?!? 14:07:22 <planetmaker> That's a first for me. 14:07:54 <Tycoon> *** fonsinchen has left the game (general error) 14:07:56 <Tycoon> *** fonsinchen joined the game 14:07:58 *** Tycoon has quit IRC 14:08:16 *** Tycoon has joined #openttdcoop.dev 14:08:16 <Tycoon> Autopilot engaged 14:08:16 <Tycoon> Loading savegame: '{#openttdcoop.dev:} Cargodist' 14:08:16 *** ChanServ sets mode: +v Tycoon 14:08:21 <Tycoon> *** fonsinchen has left the game (general error) 14:08:24 <Tycoon> *** fonsinchen joined the game 14:08:45 <planetmaker> nice 14:09:19 <fonsinchen> can anyone else connect? 14:09:27 <planetmaker> not atm. I'm at work 14:13:29 <Tycoon> *** RF joined the game 14:13:36 <Tycoon> *** RF has started a new company (#1) 14:13:46 <Tycoon> *** RF has left the game (connection lost) 14:14:10 <Tycoon> *** RF joined the game 14:14:15 <Tycoon> *** RF has joined company #1 14:14:52 <fonsinchen> so you can connect? 14:15:01 <fonsinchen> but I can't, that's strange 14:15:45 <Tycoon> *** fonsinchen has left the game (general error) 14:15:45 <Tycoon> *** fonsinchen joined the game 14:16:54 <Tycoon> *** fonsinchen joined the game 14:17:14 <fonsinchen> I can connect if I use a binary without desync debugging 14:17:19 <Tycoon> *** RF has left the game (connection lost) 14:18:14 <Tycoon> *** fonsinchen has left the game (leaving) 14:18:30 <fonsinchen> and that's the wrong map ... ?!?! 14:19:35 *** Tycoon has quit IRC 14:21:00 *** Tycoon has joined #openttdcoop.dev 14:21:00 <Tycoon> Autopilot engaged 14:21:00 <Tycoon> Loading savegame: '{#openttdcoop.dev:} Cargodist' 14:21:00 *** ChanServ sets mode: +v Tycoon 14:21:46 <Tycoon> *** fonsinchen joined the game 14:21:54 <Tycoon> *** fonsinchen has left the game (connection lost) 14:22:00 *** Tycoon has quit IRC 14:22:14 *** Tycoon has joined #openttdcoop.dev 14:22:14 <Tycoon> Autopilot engaged 14:22:14 <Tycoon> Loading savegame: '{#openttdcoop.dev:} Cargodist' 14:22:14 *** ChanServ sets mode: +v Tycoon 14:23:05 *** Tycoon has quit IRC 14:23:27 <fonsinchen> I don't get it. What savegame is it loading there? 14:24:23 *** Tycoon has joined #openttdcoop.dev 14:24:23 <Tycoon> Autopilot engaged 14:24:23 <Tycoon> Loading default savegame 14:24:23 *** ChanServ sets mode: +v Tycoon 14:25:16 *** Tycoon has quit IRC 14:26:29 *** Tycoon has joined #openttdcoop.dev 14:26:29 <Tycoon> Autopilot engaged 14:26:29 <Tycoon> Loading default savegame 14:26:29 *** ChanServ sets mode: +v Tycoon 14:26:58 <Tycoon> *** fonsinchen has left the game (general error) 14:26:58 <Tycoon> *** fonsinchen joined the game 14:29:50 <Ammler> fonsinchen: if you have successfully debugged, please remove the dumps 14:30:06 <Ammler> as they won't go overwritten like usual autosaves 14:30:11 <fonsinchen> I can't connect with the desync-debug enabled binary 14:30:20 <fonsinchen> pointless excercise 14:30:25 <Ammler> hmm? 14:30:29 <Ammler> why that? 14:30:30 <fonsinchen> That's really strange 14:30:41 <Ammler> maybe you need to add the M? 14:30:49 <fonsinchen> I get: "[net] [client] received invalid packet type 0" 14:30:53 <fonsinchen> I have the "M" 14:33:26 <planetmaker> fonsinchen, is the binary only compiled as that or is it also activated? 14:33:33 <planetmaker> !rcon set debug 14:33:33 <Tycoon> planetmaker: 'debug' is an unknown setting. 14:33:57 <Ammler> !rcon set debug_level 14:33:57 <Tycoon> Ammler: 'debug_level' is an unknown setting. 14:34:01 <Ammler> !rcon debug_level 14:34:01 <Tycoon> Ammler: Current debug-level: 'ai=0, driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, sl=0, gamelog=0, desync=0, console=0' 14:34:19 <planetmaker> !rcon debug_level 3 14:34:24 <planetmaker> !rcon set debug 14:34:24 <Tycoon> planetmaker: 'debug' is an unknown setting. 14:34:32 <Ammler> ? 14:34:33 <planetmaker> !rcon set debug_level 14:34:33 <Tycoon> planetmaker: 'debug_level' is an unknown setting. 14:34:38 <planetmaker> !rcon debug_level 14:34:38 <Tycoon> planetmaker: Current debug-level: 'ai=3, driver=3, grf=3, map=3, misc=3, net=3, sprite=3, oldloader=3, npf=3, yapf=3, freetype=3, sl=3, gamelog=3, desync=3, console=3' 14:34:43 <planetmaker> !rcon debug_level 0 14:34:46 <fonsinchen> It is active 14:34:47 <planetmaker> !rcon debug_level desync=3 14:35:03 <planetmaker> well ^^ 14:35:11 <Ammler> what is that for? 14:35:19 <fonsinchen> Debug messages 14:35:39 <Ammler> but nothing to do with the save generation 14:35:44 <Tycoon> *** RF joined the game 14:36:52 <planetmaker> !rcon debug_level net=3 14:37:34 <Tycoon> *** fonsinchen has left the game (general error) 14:37:37 <Tycoon> *** fonsinchen joined the game 14:37:48 <Tycoon> *** Game unpaused (not enough players) 14:37:51 <Tycoon> *** Zuuu joined the game 14:38:18 <Tycoon> *** Zuuu has joined spectators 14:38:18 <Tycoon> *** Game paused (not enough players) 14:40:21 <Ammler> !rcon debug_level 14:40:21 <Tycoon> Ammler: Current debug-level: 'ai=0, driver=0, grf=0, map=0, misc=0, net=3, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, sl=0, gamelog=0, desync=3, console=0' 14:40:34 <Ammler> !rcon debug_level net=0 14:40:50 <Tycoon> *** Zuuu has joined company #2 14:40:50 <Tycoon> *** Game unpaused (not enough players) 14:40:51 <Ammler> !rcon debug_level net=3 14:40:51 <Tycoon> Ammler: Client #1 name: 'Tycoon' company: 255 IP: 0.0.0.0 14:40:51 <Tycoon> Ammler: Client #4 name: 'RF' company: 4 IP: 84.185.74.80 14:40:51 <Tycoon> Ammler: Client #8 name: 'Zuuu' company: 2 IP: 83.226.249.245 14:40:52 <Tycoon> Ammler: doneclientcount 14:40:52 <Tycoon> Ammler: #:1(Pink) Company Name: 'Fonseat' Year Founded: 1989 Money: 5028685 Loan: 0 Value: 13788502 (T:43, R:93, P:16, S:2) unprotected 14:40:54 <Tycoon> Ammler: you have 12 more messages 14:41:10 <Ammler> why is the output doubled? 14:41:27 <Ammler> !rcon debug_level desync=0 14:41:57 <Ammler> I guess, autopilot can't handle it 14:42:01 <Ammler> !rcon debug_level desync=3 14:42:29 <Tycoon> *** Zuuu has left the game (desync error) 14:42:29 <Tycoon> *** Game paused (not enough players) 14:42:30 <Tycoon> *** RF has left the game (desync error) 14:42:46 <Tycoon> *** RF joined the game 14:42:59 <Tycoon> *** Game unpaused (not enough players) 14:43:00 <Tycoon> *** Zuuu joined the game 14:43:03 <Tycoon> <Zuuu> desynced :-( 14:43:38 <Tycoon> <RF> me 2 14:43:41 <Ammler> Zuu, you should join #openttdcoop.dev 14:43:44 <fonsinchen> I guess we're getting somewhere 14:44:04 <fonsinchen> this autosave150 seems to be quite reliable in reproducing the desync 14:44:32 <fonsinchen> Now I only need to find out why I get invalid packets from the server and what those are 14:44:57 <Tycoon> *** fonsinchen has left the game (connection lost) 14:44:59 <Tycoon> *** fonsinchen joined the game 14:45:40 <Tycoon> *** fonsinchen joined the game 14:46:11 <Tycoon> *** fonsinchen has left the game (connection lost) 14:46:44 <Tycoon> <RF> ah, why can't i bribe the local authority... 14:46:46 <Tycoon> <RF> damn! 14:53:20 <Coco-Banana-Man> Ooooh... I hate road vehicles -.- 14:53:31 <Tycoon> <Zuuu> How so? 14:54:10 <Coco-Banana-Man> all my bus stops have around 1500 people waiting... and the streets are already quite crowded with those horse trams 14:54:28 <Coco-Banana-Man> (1859, 7000 inhabitants) 14:55:46 <Tycoon> *** vok joined the game 14:57:17 <planetmaker> @invite Zuu 14:57:59 <Tycoon> <Zuuu> Pm: I'm not at IRC at the moment 14:58:10 <planetmaker> he :-) 15:01:49 <Tycoon> <Zuuu> Did someone join ^ and sabotaged in Cognac? 15:01:55 <Tycoon> <Zuuu> ^^* 15:02:13 <planetmaker> not that I know. But not that I looked for it either. 15:02:50 <Tycoon> <RF> omg, i see it - looks, mmh, nice - i think i should change something there if it's ok for you... 15:03:13 <planetmaker> but the backlog on IRC doesn't show any suspicious behaviour since your late night activities ;-) 15:03:46 <Tycoon> <RF> mmh, the problem is, that le fons ist quite crowded... 15:03:49 <Tycoon> <Zuuu> Strange 15:04:06 <Tycoon> <RF> which causes problem for all companies there... 15:04:29 <Tycoon> <Zuuu> Yep, I steped in there as company #2 lightly to not cause jam 15:04:46 <Tycoon> <Zuuu> Then kogut added bus stops without caring about jams at totaly clogged it. 15:05:08 <Tycoon> <Zuuu> I told him not place bus stops at existing roads, but make better stops and he improved his service abit 15:05:16 <Tycoon> <RF> yes, I see it, it is really annoying... 15:05:39 <Tycoon> <Zuuu> The thing is I had added about 27 vehicles which I tohugh was okay to not clog it completely, he added 44 new vehicles. 15:06:37 <Tycoon> <RF> only solution i currently see is getting into his company and deleting some vehicles, but this seems not really nice - but on the other hand this is only a "test"-server... 15:07:05 <Tycoon> <Zuuu> Or send them to depot 15:07:20 <Tycoon> <RF> the not-so-bad solution^^ 15:07:20 <Tycoon> <Zuuu> That is at least more kind than what you did before. 15:08:34 <Tycoon> <RF> yes, may be true. in a competition-server i would never do bad things, but i understand this server as a stress-test for cargodist, so i tried something... 15:08:42 <Tycoon> *** RF has joined company #1 15:09:26 <Tycoon> *** RF has joined company #4 15:09:28 <fonsinchen> don't put too much effort in this 15:09:43 <fonsinchen> I think we have to reload autosave150 at some point 15:09:49 <Tycoon> *** Zuuu has left the game (connection lost) 15:09:59 <fonsinchen> I can't reproduce the desync locally 15:12:50 <Coco-Banana-Man> err... 15:13:38 <Coco-Banana-Man> those hard BaseCost presets (V 1.2) are strange... with Nutracks, building bridges is far cheaper than building normal rails 15:15:39 <planetmaker> :-D 15:16:09 <fonsinchen> Zuu, RF what computers do you have? 15:17:06 <Tycoon> <RF> currently playing on? Intel Core 2 Duo Mobile T5670, 2GB RAM Win XP x32 15:17:10 <Tycoon> <RF> something more? 15:17:37 <planetmaker> clock speed of the cpu? 15:18:02 <Tycoon> <RF> 1,8 GHz 15:19:23 <Tycoon> <RF> ackording to Task-Manager, ottd uses between 20 and 40 % CPU, so the core is used between 40 and 80 % 15:19:51 <fonsinchen> OK, reload time, be prepared for lots of those now 15:20:01 *** Tycoon has quit IRC 15:20:09 *** Tycoon has joined #openttdcoop.dev 15:20:09 <Tycoon> Autopilot engaged 15:20:09 <Tycoon> Loading default savegame 15:20:09 *** ChanServ sets mode: +v Tycoon 15:20:31 <planetmaker> fonsinchen, you don't need to quit tycoon 15:20:31 <Tycoon> *** vok joined the game 15:20:43 <planetmaker> you can just use !rcon load <savefilename> 15:21:19 <Tycoon> *** vok has left the game (leaving) 15:21:21 <Coco-Banana-Man> hmm 15:21:23 <Tycoon> *** fonsinchen joined the game 15:21:32 <planetmaker> !playercount 15:21:32 <Tycoon> planetmaker: Number of players: 2 15:21:33 <Tycoon> *** fonsinchen has joined company #1 15:21:33 <Tycoon> *** Game unpaused (not enough players) 15:21:33 <Tycoon> *** RF joined the game 15:21:45 <Coco-Banana-Man> it seems ok when loading Nutracks after BaseCosts... 15:24:03 <Tycoon> *** fonsinchen has left the game (leaving) 15:24:03 <Tycoon> *** Game paused (not enough players) 15:24:10 *** Tycoon has quit IRC 15:24:16 *** Tycoon has joined #openttdcoop.dev 15:24:16 <Tycoon> Autopilot engaged 15:24:16 <Tycoon> Loading default savegame 15:24:16 *** ChanServ sets mode: +v Tycoon 15:24:18 *** Tycoon has quit IRC 15:24:34 *** Tycoon has joined #openttdcoop.dev 15:24:34 <Tycoon> Autopilot engaged 15:24:34 <Tycoon> Loading default savegame 15:24:34 *** ChanServ sets mode: +v Tycoon 15:25:10 <Ammler> Coco-Banana-Man: basecosts should be first grf 15:25:24 <Coco-Banana-Man> oh, I thought last... 15:26:00 <Ammler> not anymore ;-) 15:26:03 <Tycoon> *** fonsinchen joined the game 15:26:04 <Tycoon> *** fonsinchen has joined company #1 15:26:53 <fonsinchen> shouldn't it unpause now? 15:27:30 <fonsinchen> !rcon unpause 15:27:30 <Tycoon> fonsinchen: you are not allowed to use !rcon 15:27:30 <Coco-Banana-Man> ok, now prices seem to be much better :) 15:27:34 <Coco-Banana-Man> thanks Ammler 15:27:53 <fonsinchen> something is seriously wrong here 15:28:02 <Tycoon> *** fonsinchen has left the game (leaving) 15:28:29 <Tycoon> *** fonsinchen joined the game 15:29:00 <Tycoon> *** fonsinchen has joined spectators 15:29:05 <Tycoon> *** fonsinchen has joined company #1 15:29:33 <Tycoon> *** Game unpaused (not enough players) 15:29:36 <Tycoon> *** Zuuu joined the game 15:30:23 <Tycoon> <fonsinchen> zuu, can you remember what you did when that desync happened? 15:30:35 <Tycoon> <fonsinchen> or RF? 15:30:41 <Tycoon> <Zuuu> I built a truck depot 15:30:49 <Tycoon> <fonsinchen> where? 15:30:49 <Tycoon> <Zuuu> and then clicked on it 15:30:56 <Tycoon> <Zuuu> the truck depot did never appear on my screen 15:31:08 <Tycoon> <fonsinchen> ah, that sounds good 15:31:18 <Tycoon> <fonsinchen> where did you build it? 15:31:37 <Ammler> do we have command logs? 15:31:39 <Tycoon> <Zuuu> see sign !here truck depot 15:32:06 <Ammler> fonsinchen: you might check the files in logs 15:32:14 <Tycoon> <fonsinchen> let's reload and try to reproduce that 15:32:16 <Tycoon> <Zuuu> I tried to connect the copper ore mine with the factory because there was a substie for it. 15:32:39 <Ammler> hmm, forget it :-) 15:34:11 <Tycoon> <Zuuu> Hmm, not exactly down to the tiles where I built it before. 15:34:18 <Tycoon> <fonsinchen> reload time then 15:34:23 *** Tycoon has quit IRC 15:34:26 *** Tycoon has joined #openttdcoop.dev 15:34:26 <Tycoon> Autopilot engaged 15:34:26 <Tycoon> Loading default savegame 15:34:26 *** ChanServ sets mode: +v Tycoon 15:34:47 <Tycoon> *** fonsinchen joined the game 15:34:50 <Tycoon> *** fonsinchen has joined company #1 15:34:50 <Tycoon> *** Game unpaused (not enough players) 15:34:51 <Tycoon> *** Zuuu joined the game 15:35:31 <Tycoon> <Zuuu> hmm, I don't remember exactly where it was. 15:35:57 <Tycoon> <fonsinchen> and you had built all the road before? 15:36:08 <Tycoon> <fonsinchen> how long did that take you (in game time) 15:36:10 <Tycoon> <Zuuu> yep 15:36:30 <Tycoon> <Zuuu> Not much, I don't know how many days. 15:36:45 <Tycoon> <fonsinchen> less than a month or more? 15:36:54 <Tycoon> <Zuuu> less than a moth I think 15:37:21 <Tycoon> <fonsinchen> maybe RF did something interesting 15:37:55 <Tycoon> <fonsinchen> did you see that announcement of the new Loco? 15:38:13 <Tycoon> <Zuuu> hmm, not that I recall. 15:38:27 <Tycoon> <fonsinchen> then it was probably less than a month 15:38:35 <Tycoon> <fonsinchen> let's try again 15:38:46 <Tycoon> *** fonsinchen has left the game (connection lost) 15:38:48 <Tycoon> *** Game paused (not enough players) 15:38:51 <Tycoon> <Zuuu> I had it (openttd) minimized for a while and then just opened OpenTTD to see what's going on. 15:38:51 *** Tycoon has quit IRC 15:39:02 *** Tycoon has joined #openttdcoop.dev 15:39:02 <Tycoon> Autopilot engaged 15:39:02 <Tycoon> Loading default savegame 15:39:02 *** ChanServ sets mode: +v Tycoon 15:39:39 <Tycoon> *** fonsinchen joined the game 15:39:55 *** Zuu has joined #openttdcoop.dev 15:40:08 <Zuu> Btw, is it only me that get glitches in the start screen after a desync? 15:40:28 <fonsinchen> RF, btw, do you also have that problem with the blank company info in the join screen? 15:40:36 <fonsinchen> and Zuu 15:40:50 <fonsinchen> I also get glitches, but I think they are unrelated 15:41:07 <Zuu> Yep for a while, and then after a while the company info comes up. 15:41:30 <Tycoon> *** Zuuu joined the game 15:41:37 <Tycoon> *** fonsinchen has joined company #1 15:41:38 <Tycoon> *** Game unpaused (not enough players) 15:44:06 <fonsinchen> Now we can't reproduce it anymore :( 15:57:09 <Tycoon> <Zuuu> hmm, this is quite an old save. 15:57:47 <Tycoon> <Zuuu> The "fix" in congnac is for example not done 15:58:21 <Tycoon> <Zuuu> Most of the stuff I did this afternoon is not in it so the desync moment is still ahead in game-time. 15:58:39 <fonsinchen> what?? 15:58:44 <fonsinchen> shit 16:02:10 <Tycoon> <Zuuu> I don't think it is older than about 2 hours of real time or so. 16:04:19 <V453000> !info 16:04:19 <Tycoon> V453000: #:1(Pink) Company Name: 'Fonseat' Year Founded: 1989 Money: 8083463 Loan: 0 Value: 15660224 (T:43, R:93, P:16, S:2) unprotected 16:04:19 <Tycoon> V453000: #:2(Red) Company Name: 'Zuuu Transport' Year Founded: 1920 Money: 2389341 Loan: 0 Value: 6477640 (T:91, R:99, P:2, S:26) unprotected 16:04:19 <Tycoon> V453000: #:3(Blue) Company Name: 'Fab Transport' Year Founded: 1998 Money: 62498 Loan: 270000 Value: 1 (T:2, R:10, P:0, S:0) unprotected 16:04:19 <Tycoon> V453000: #:4(Yellow) Company Name: '^^' Year Founded: 1953 Money: 3777191 Loan: 0 Value: 5966347 (T:8, R:78, P:3, S:0) unprotected 16:04:19 <Tycoon> V453000: #:5(Green) Company Name: 'vok Transport' Year Founded: 1924 Money: 2511218 Loan: 0 Value: 2758394 (T:23, R:29, P:0, S:0) unprotected 16:04:20 <Tycoon> V453000: #:8(White) Company Name: 'Rubberline' Year Founded: 1942 Money: 194211786 Loan: 0 Value: 200504985 (T:142, R:100, P:12, S:132) unprotected 16:04:28 <V453000> !dl win32 16:04:28 <Tycoon> V453000: http://bundles.openttdcoop.org/cargodist/g5b3732ce/openttd-cargodist-g5b3732ce-windows-win32.zip 16:05:41 <fonsinchen> but that was the latest autosave ... 16:07:17 <Zuu> sure, not much to do, just noticed it. 16:08:22 <Tycoon> *** V453000 joined the game 16:08:22 <Tycoon> *** Kogut joined the game 16:08:30 <Tycoon> <V453000> ello 16:08:36 <Tycoon> <Kogut> hi' 16:08:36 <Zuu> hello 16:08:44 <Tycoon> <V453000> weeeee :D mad map 16:09:22 <fonsinchen> the actual problem is: autosave150 is from 15:25 16:09:28 <fonsinchen> and after that there are none 16:10:47 <fonsinchen> no saves between 15:25 and 16:43 16:10:51 <fonsinchen> WTF?!? 16:11:42 <fonsinchen> ah, no, actually it's correct. My desync was at 15:29 16:12:46 <fonsinchen> and yours was at 16:43, but I had just started the game from autosave150 16:12:56 <fonsinchen> so you can't have done a lot back then 16:13:04 <fonsinchen> you only had about 4 Minutes 16:13:25 <fonsinchen> I should stop now. 16:13:37 <Tycoon> <Zuuu> hmm 16:13:52 <Tycoon> <Zuuu> 4 minutes sounds wrong 16:13:58 <Tycoon> *** V453000 has left the game (leaving) 16:14:43 <planetmaker> why does 4 minutes sound wrong, Zuu ? 16:14:46 <Tycoon> <Zuuu> 2 new stations, some minor re-work, the new copper trucks and negoating with RB about the buses. 16:14:48 <planetmaker> It's about one game month 16:14:49 <fonsinchen> [16:40] <Tycoon> *** Zuuu joined the game 16:15:02 <planetmaker> something with industry production / accounting might then be the issue 16:15:07 <Tycoon> <Zuuu> Who can do that in 4 minutes? 16:15:17 <Tycoon> <Kogut> Zuu 16:15:17 <fonsinchen> [16:43] <Tycoon> *** Zuuu has joined company #2 16:15:26 <Tycoon> <Kogut> ^^ trapped our busses 16:15:33 <Tycoon> *** Kogut has joined company #4 16:15:39 <fonsinchen> [16:44] <Tycoon> *** Zuuu has left the game (desync error) 16:15:47 <Tycoon> <Zuuu> Yep, I know, I reworked it with him befor ethe desync and releod of the game. 16:15:48 <fonsinchen> one minute 16:15:59 <Tycoon> *** Kogut has joined company #8 16:17:28 <fonsinchen> [15:29] <Tycoon> *** Zuuu has left the game 16:17:29 <Zuu> Yep, that's one minute so within that time I just found a subsidary and started to connect the copper ore mine and the factory. 16:17:37 <fonsinchen> that was the time of desync 16:17:48 <fonsinchen> at the same time (15:29) I desynced 16:18:02 <fonsinchen> then you don't show up in the logs until 16:40 16:18:15 <fonsinchen> then you have that one minute until your desync 16:18:19 <Tycoon> <Kogut> repaired 16:18:22 <Tycoon> *** Kogut has joined company #4 16:18:23 <fonsinchen> the autosave is from 15:25 16:18:50 <Tycoon> <Kogut> I send all ^^ vehicles to depots 16:18:50 <fonsinchen> between 15:25 and 16:43 there are no autosaves because I was working to get desync debugging running 16:18:55 <Zuu> hmm 16:19:06 <Tycoon> *** Kogut has joined company #8 16:19:07 <Zuu> Kogut: That's not kind 16:20:00 <Zuu> fonsinchen: Strange, because I did a bit back then at the after this save game was saved probably before our desync 16:20:13 <Tycoon> <Kogut> stupid blocking also wann't fair 16:20:19 <Zuu> Though 4 minutes sounds a bit low still for the amount of work. 16:21:56 <fonsinchen> Well, whatever, this doesn't lead anywhere 16:22:03 <fonsinchen> I'm off for today 16:22:10 <Tycoon> <Zuuu> bye fonsinchen 16:22:32 <Tycoon> <Zuuu> I didn't ment to bash you or anything, just seems like 4 minutes was to short. 16:22:34 <Tycoon> <Kogut> bye 16:22:40 <Tycoon> *** fonsinchen has left the game (connection lost) 16:23:08 <Tycoon> *** Kogut has joined company #4 16:23:24 <Tycoon> *** Kogut has joined company #8 16:23:36 <Tycoon> <Kogut> I restarted, it was stupid 16:29:58 <Tycoon> <Kogut> I'm reworking ship infrastructure 16:30:11 *** fonsinchen has quit IRC 16:30:16 <Tycoon> <Zuuu> nice 16:32:51 <Tycoon> <Kogut> now with full load 16:34:31 <Ammler> !date 16:34:31 <Tycoon> Ammler: 6 Aug 2011 16:34:39 <Ammler> !getsave 16:34:40 <Tycoon> Ammler: !getsave <url>: downloads the save from given <url> 16:34:45 <Tycoon> <Kogut> I see that rubber like is almost dead' 16:44:32 <Tycoon> <Kogut> it is impossible to extend problem ;< 16:45:54 <Tycoon> <Zuuu> You could split it so you have one PAX problem and one goods problem. 16:46:32 <Tycoon> *** RF joined the game 16:46:43 <Tycoon> *** Zuuu has joined spectators 16:46:44 <Tycoon> *** Game paused (not enough players) 16:46:48 <Tycoon> *** Game unpaused (not enough players) 16:47:08 <Tycoon> *** RF has joined company #1 16:47:40 <Tycoon> <Zuuu> RF: What are you doing with fonichens company? 16:47:48 <Tycoon> *** RF has joined company #4 16:48:26 <Tycoon> <RF> the problem is, that these cars cause massive traffic jams in le-fons. 16:49:34 <Tycoon> <Zuuu> Well, IMHO, the biggest queue is Kouguts vehicles. 16:49:37 <Tycoon> <RF> While testing about 2 hours ago, we solved this problem by sending them to the depot, because these jams are defenetly annoying while testing several things. If this would be a real competive server, i wouldn't do anything, or talk to him 16:49:51 <Tycoon> <Kogut> hi 16:50:05 <Tycoon> <RF> well, but they do not cause jams 16:51:11 <Tycoon> <Zuuu> Can't compare with the pink trams /buses as they are not there right now ;-) 16:52:05 <Tycoon> <RF> just look at the stations 16:52:24 <Tycoon> <Zuuu> true 16:53:30 <Tycoon> <Zuuu> true, your railway crossing still causes a quite long red-times for but maybe not a lot jam since only RB's vehicles need to pass there. 16:53:50 <Tycoon> <Zuuu> and the vehicle flow is quite low. 16:54:44 <Tycoon> <Zuuu> I hope you are aware of that with PBS the level crossings become red when a train reserves a path trough it. 16:55:04 <Tycoon> <Zuuu> Which they do from the other end of the long tunnel. 16:55:07 <Tycoon> <Kogut> I must chectk it 16:55:30 <Tycoon> <Zuuu> Le Fons station #115 16:55:52 <Tycoon> <Zuuu> I suggested a bridge there when you built it but maye you missed that. 16:56:18 <Tycoon> <Zuuu> You would need to shorten the station one tile though to do that. 16:57:40 <Tycoon> *** Zuuu has joined company #2 17:01:54 <Tycoon> <Zuuu> Kougut: The mr color changer? :-p 17:02:20 <Tycoon> <Kogut> I have problems with too large station 17:02:47 <Tycoon> <Zuuu> The problem station? 17:02:59 <Tycoon> <Zuuu> You could split it so you have one for pax and one for cargo. 17:03:01 <Tycoon> <Kogut> no 17:03:07 <Tycoon> <Kogut> bordeau halt 17:04:27 <Tycoon> <Zuuu> Well if you didn't station walk that dock that far you could expand your station further. 17:04:31 <Tycoon> <Kogut> yes 17:05:06 <Tycoon> <Zuuu> Ehm, why did you have to level the mountain ridge? 17:05:20 <Tycoon> <Zuuu> It was so nice landscape wise.. 17:05:36 <Tycoon> <Zuuu> And please bridge over my road. 17:06:03 <Ammler> :-D 17:06:20 <Ammler> or use pbs to make long red crossings 17:06:30 *** Pirate87 has quit IRC 17:06:48 <Tycoon> <Zuuu> Well, I think bridges are more fair 17:07:10 <Tycoon> <Zuuu> he has a very very long PBS block through a tunnel and then a level crosing in La fons. 17:07:48 <Tycoon> <Kogut> mountain ridge moved 17:08:10 <Tycoon> <Zuuu> That's a creative solution hehe 17:08:51 <Tycoon> *** Amm1er joined the game 17:10:14 <Tycoon> <Amm1er> oh, don't you have wrong signal waiting settings? 17:10:28 <Tycoon> <Kogut> where? 17:10:38 <Tycoon> <Amm1er> settings 17:10:41 <Tycoon> <Amm1er> server wide 17:10:55 <Tycoon> <Zuuu> how? 17:11:22 <Ammler> !rcon set wait_for_pbs_path 17:11:22 <Tycoon> Ammler: Current value for 'wait_for_pbs_path' is: '30' (min: 2, max: 255) 17:11:34 <Ammler> hmm, might be fine 17:11:51 <Ammler> Current value for 'wait_for_pbs_path' is: '30' (min: 2, max: 255) 17:12:57 <Tycoon> <Kogut> so i should changed settings 17:17:00 <Tycoon> *** Amm1er has left the game (connection lost) 17:19:13 <Ammler> locally it was a desync 17:19:41 <Tycoon> <Kogut> connection lost 17:20:03 <planetmaker> that's credible. Desync is (technically) determined client-side 17:20:15 <planetmaker> As strange as it might sound ;-) 17:27:12 *** Progman has quit IRC 17:31:04 <Tycoon> *** RF has left the game (connection lost) 17:38:55 *** Progman has joined #openttdcoop.dev 17:48:18 <Tycoon> <Zuuu> Kougut, please stop your train at le fons before you kill more vehicles! 17:48:29 <Tycoon> <Zuuu> Kaboom 17:48:31 <Tycoon> <Kogut> oops 17:48:43 <Tycoon> <Kogut> what can be changed? 17:49:05 <Tycoon> <Zuuu> You can shorten the train 1 tile and raise the tunnel and make a bridge. 17:50:33 <Tycoon> <Zuuu> That way you won't block the level crossing for so long as well. 17:50:59 <Tycoon> <Kogut> can you move 323? 17:51:29 <Tycoon> <Zuuu> where? 17:51:31 <Tycoon> <Kogut> ] 17:51:37 <Tycoon> <Kogut> le fons 323 17:51:51 <Tycoon> <Kogut> and le fons heliport 17:52:01 <Tycoon> <Zuuu> Those are not mine 17:52:15 <Tycoon> *** Kogut has joined company #1 17:52:24 <Tycoon> <Zuuu> Why should the heliport be moved? 17:52:33 <Tycoon> *** Kogut has joined company #4 17:52:50 <Tycoon> *** Kogut has joined company #1 17:54:02 <Tycoon> *** Kogut has joined company #8 18:02:41 <Tycoon> *** Kogut has joined company #5 18:03:06 <Tycoon> *** Kogut has joined company #8 18:21:17 <Ammler> !players 18:21:19 <Tycoon> Ammler: Client 6 (Red) is Zuuu, in company 2 (Zuuu Transport) 18:21:19 <Tycoon> Ammler: Client 10 (Dark Blue) is Kogut, in company 8 (Rubberline) 18:47:15 <Tycoon> <Zuuu> Giant jam at bordeaux :-) 18:47:21 <Tycoon> <Zuuu> my trains 18:47:28 <Tycoon> <Zuuu> getting solved now, slowly 18:47:47 <Tycoon> <Kogut> nice 18:49:01 <Tycoon> *** Kogut has joined company #5 18:49:17 <Tycoon> *** Kogut has joined company #8 18:55:27 <Tycoon> *** Kogut has joined company #5 18:55:51 <Tycoon> *** Kogut has joined company #8 18:56:03 <Tycoon> *** Kogut has joined company #5 18:56:39 <Tycoon> *** Kogut has joined company #8 19:04:17 <Tycoon> <Kogut> szlag 19:04:39 <Tycoon> <Zuuu> Yep it becomes more of a sstrategic game when it goes so slow :-) 19:04:54 *** PeterT_ has joined #openttdcoop.dev 19:05:17 <Tycoon> <Kogut> almost chess 19:06:50 <Tycoon> <Zuuu> Looks like you were lucky to crash an empty train :-) 19:06:57 <Tycoon> <Zuuu> Not many children to care of. 19:09:03 *** PeterT has quit IRC 19:09:23 <Tycoon> *** RF joined the game 19:09:27 <Tycoon> *** Zuuu has joined spectators 19:09:27 <Tycoon> *** Game paused (not enough players) 19:09:31 <Tycoon> *** Kogut has joined company #1 19:09:33 <Tycoon> *** Game unpaused (not enough players) 19:10:13 <Tycoon> *** Kogut has joined company #8 19:10:33 <Tycoon> <Zuuu> My jam seems to have resolved unless it moved elsewhere :-p 19:11:07 <Tycoon> <Kogut> only one dock ;) 19:11:51 <Tycoon> *** Zuuu has joined company #2 19:12:23 <Tycoon> <Kogut> 3,5 waiting passengers 19:15:32 <Tycoon> *** RF has left the game (leaving) 19:15:37 <Tycoon> <Kogut> 4 swap trains 19:16:39 <Tycoon> <Zuuu> hmm, that was probably just asking myself for a jam to solve.. hehe 19:16:49 <Tycoon> <Zuuu> and indeed i got one 19:17:15 <Tycoon> <Kogut> 3 k passengers - in another direction, from previous problem 19:17:49 <Tycoon> <Zuuu> The hard thing about complex systems is to deal with the unbalances that appear. 19:20:09 <Tycoon> <Kogut> afk 19:26:34 *** Tycoon has quit IRC 19:26:34 *** KenjiE20 has quit IRC 19:26:35 *** PierreW has quit IRC 19:26:36 *** Tycoon has joined #openttdcoop.dev 19:26:36 *** KenjiE20 has joined #openttdcoop.dev 19:26:36 *** PierreW has joined #openttdcoop.dev 19:26:36 *** kinetic.oftc.net sets mode: +vo Tycoon KenjiE20 19:26:44 *** ChanServ sets mode: +v KenjiE20 19:32:37 *** Progman has quit IRC 19:34:34 <Tycoon> *** Game unpaused (not enough players) 19:34:34 <Tycoon> *** Test joined the game 19:34:39 <Tycoon> *** Kogut has joined spectators 19:34:39 <Tycoon> *** Game paused (not enough players) 19:37:16 <Tycoon> *** Test has joined company #8 19:37:27 <Tycoon> *** Kogut has joined company #8 19:37:28 <Tycoon> *** Game unpaused (not enough players) 19:38:16 *** PeterT_ is now known as PeterT 19:43:28 <Tycoon> *** Zuuu has left the game (connection lost) 19:52:02 <Tycoon> *** RF joined the game 19:52:34 <Tycoon> <RF> one hour ago i set a password, it's now gone, why? 19:52:50 <PeterT> game was reloaded from a save, perhaps? 19:53:15 <Tycoon> <RF> mmh, could be, was the game reloaded? 19:53:38 <PeterT> I don't know, was just guessing 19:54:14 <Tycoon> <RF> mmh, kk 19:55:16 <Tycoon> <Kogut> yes, the game was loaded from autosave 19:55:42 <Tycoon> <RF> k, thx 19:57:00 <Tycoon> *** Test has left the game (leaving) 19:57:17 <Tycoon> <Kogut> it is a bit laggy 20:07:13 <Tycoon> *** Kogut has joined spectators 20:07:13 <Tycoon> *** Game paused (not enough players) 20:07:21 <Tycoon> *** Kogut has joined company #8 20:07:21 <Tycoon> *** Game unpaused (not enough players) 20:20:22 <Tycoon> *** RF has left the game (connection lost) 20:20:22 <Tycoon> *** Game paused (not enough players) 20:26:28 <Tycoon> *** Game unpaused (not enough players) 20:26:31 <Tycoon> *** Test joined the game 20:27:09 <Tycoon> *** Test has joined company #8 21:25:10 *** KenjiE20 has quit IRC 21:35:19 <Tycoon> *** Zuuu joined the game 21:35:25 <Tycoon> <Kogut> hi 21:35:27 <Tycoon> *** Zuuu has joined spectators 21:35:36 <Tycoon> <Kogut> bye 21:35:48 <Tycoon> <Zuuu> hi I was just joining to update my local save 21:36:02 <Tycoon> <Kogut> I removed my problems in bordeaux 21:36:09 <Tycoon> <Kogut> local save? why? 21:36:13 *** KenjiE20 has joined #openttdcoop.dev 21:36:13 *** ChanServ sets mode: +o KenjiE20 21:36:27 <Tycoon> *** Test has left the game (connection lost) 21:36:27 <Tycoon> *** Game paused (not enough players) 21:36:35 <Tycoon> *** Kogut has joined spectators 21:36:43 <Tycoon> <Zuuu> nice to have if this server goes down. + it does not lag :-p 21:36:57 <Tycoon> <Zuuu> Though it does not go much faster in FF-mode. 21:37:15 <Tycoon> *** Zuuu has left the game (leaving) 21:42:58 <Tycoon> *** Kogut has joined company #8 21:43:19 <Tycoon> *** Kogut has joined company #1 21:49:47 <Tycoon> *** Game unpaused (not enough players) 21:49:47 <Tycoon> *** Test joined the game 21:50:15 <Tycoon> *** Test has joined company #8 21:55:18 *** Progman has joined #openttdcoop.dev 21:55:21 *** PeterT__ has joined #openttdcoop.dev 21:57:46 *** PeterT__ has quit IRC 22:06:37 *** planetmaker has left #openttdcoop.dev 22:16:34 <Tycoon> *** Kogut has joined company #2 22:16:38 <Tycoon> *** Kogut has joined company #1 22:17:18 <Tycoon> *** Kogut has joined company #8 22:18:11 <Tycoon> *** Kogut has left the game (connection lost) 22:18:11 <Tycoon> *** Game paused (not enough players) 22:18:11 <Tycoon> *** Test has left the game (connection lost) 22:18:18 <PeterT> um? 22:25:15 <Tycoon> *** RF joined the game 22:26:31 <Tycoon> *** RF has left the game (leaving) 22:30:03 <Tycoon> *** RF joined the game 22:30:19 <Tycoon> *** RF has left the game (leaving) 22:38:28 *** Progman has quit IRC 23:00:58 *** ^Spike^ has quit IRC 23:02:49 *** planetmaker has joined #openttdcoop.dev 23:02:49 *** ChanServ sets mode: +o planetmaker 23:08:53 *** KenjiE20 is now known as Guest727 23:08:59 *** KenjiE20 has joined #openttdcoop.dev 23:08:59 *** ChanServ sets mode: +o KenjiE20 23:11:12 *** Guest727 has quit IRC 23:13:37 *** KenjiE20 is now known as Guest728 23:13:42 *** KenjiE20 has joined #openttdcoop.dev 23:13:42 *** ChanServ sets mode: +o KenjiE20 23:17:17 *** Guest728 has quit IRC 23:33:20 *** Zuu has quit IRC 23:40:33 *** Coco-Banana-Man has quit IRC