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00:10:58 *** KenjiE20 has quit IRC 00:34:26 <Tycoon> *** Player joined the game 00:34:26 <Webster> Player, please change your in game nick 00:49:43 <Tycoon> *** Player has left the game (leaving) 01:01:55 *** Progman_ has joined #openttdcoop.dev 01:07:53 *** Progman_ has quit IRC 01:08:13 *** Progman_ has joined #openttdcoop.dev 01:09:18 *** Progman has quit IRC 01:09:27 *** Progman_ is now known as Progman 01:13:19 *** OwenS has quit IRC 01:59:16 *** Progman_ has joined #openttdcoop.dev 02:06:48 *** Progman has quit IRC 02:06:57 *** Progman_ is now known as Progman 02:37:59 *** Fuco has quit IRC 03:20:07 *** Progman has quit IRC 03:34:47 <Tycoon> *** Matt Brine joined the game 03:34:56 <Tycoon> <Matt Brine> hello,anyone around? 03:36:46 <Tycoon> <Matt Brine> Hello? 03:37:37 <Tycoon> *** Matt Brine has left the game (leaving) 05:20:03 <Tycoon> *** Player joined the game 05:20:04 <Webster> Player, please change your in game nick 05:20:19 <Tycoon> *** Player has changed his/her name to id10terror 05:32:14 <Tycoon> *** id10terror has left the game (leaving) 05:32:29 <Tycoon> *** id10terror joined the game 05:33:00 <Tycoon> *** id10terror has left the game (leaving) 05:33:43 <Tycoon> *** id10terror joined the game 05:43:03 <Tycoon> *** id10terror has left the game (leaving) 05:49:04 <Tycoon> *** id10terror joined the game 05:49:52 <Tycoon> *** id10terror has left the game (leaving) 06:13:51 *** Yexo has quit IRC 06:14:08 *** Yexo has joined #openttdcoop.dev 06:14:08 *** ChanServ sets mode: +o Yexo 06:36:08 *** ^Spike^ has joined #openttdcoop.dev 06:36:08 *** ChanServ sets mode: +o ^Spike^ 07:36:03 *** Yexo has quit IRC 07:37:57 *** Yexo has joined #openttdcoop.dev 07:37:57 *** ChanServ sets mode: +o Yexo 08:34:43 *** Progman has joined #openttdcoop.dev 08:44:21 *** Mucht has quit IRC 09:01:38 <Tycoon> *** id10terror joined the game 09:15:55 <Tycoon> *** id10terror has left the game (leaving) 09:18:59 *** Mucht has joined #openttdcoop.dev 09:18:59 *** ChanServ sets mode: +o Mucht 09:31:41 *** OwenS has joined #openttdcoop.dev 10:02:00 <Tycoon> *** Zuuu joined the game 10:05:26 <Tycoon> *** Zuuu has left the game (leaving) 10:12:12 *** fonsinchen has joined #openttdcoop.dev 10:12:12 *** ChanServ sets mode: +o fonsinchen 10:21:17 *** KenjiE20 has joined #openttdcoop.dev 10:21:17 *** ChanServ sets mode: +o KenjiE20 10:43:28 *** Coco-Banana-Man has joined #openttdcoop.dev 10:55:51 *** Progman has quit IRC 10:59:52 *** snc has joined #openttdcoop.dev 10:59:55 *** NukeBuster has joined #openttdcoop.dev 11:00:50 <Tycoon> *** NukeBuster joined the game 11:10:37 *** Raiscan has joined #openttdcoop.dev 11:13:06 <fonsinchen> !players 11:13:09 <Tycoon> fonsinchen: Client 104 (Brown) is NukeBuster, in company 7 (NukeBuster Transport) 11:13:28 <NukeBuster> Need one more for it to unpause right? 11:14:51 <Tycoon> *** fonsinchen joined the game 11:22:55 <fonsinchen> NukeBuster, do you have 32bit or a 64bit OS? 11:23:36 <fonsinchen> Could you have a look at the "planned" tab at Cherbourg transfer and tell me how many passengers it claims to originate there? 11:24:04 <fonsinchen> ie switch to "source-via-destination" and check the "from this station" number. 11:26:02 <NukeBuster> 32bit 11:27:04 <fonsinchen> The number for me is 847 and that's definitely wrong. 11:27:15 <NukeBuster> 96 passengers 11:27:27 <fonsinchen> that's waiting 11:27:32 <fonsinchen> switch to "planned" 11:27:44 <fonsinchen> and click on the little "+" 11:28:10 <NukeBuster> where should i find the planned part 11:28:22 <fonsinchen> there is a dropdown under the "waiting" button 11:28:29 <fonsinchen> one of the entries is "planned" 11:28:59 <NukeBuster> 847 from this station 11:29:08 <fonsinchen> ok, that's the same number 11:29:16 <NukeBuster> nice link 11:29:17 <fonsinchen> let's start the game and see if it changes 11:29:28 <Tycoon> *** fonsinchen has joined company #4 11:29:28 <Tycoon> *** Game unpaused (number of players) 11:30:18 <fonsinchen> there is something horribly wrong, because the station ony generates 48 passengers 11:30:51 <fonsinchen> now look again ... 11:30:53 <NukeBuster> 133 waiting 11:31:07 <NukeBuster> 48 from this station 11:31:25 <fonsinchen> same for me, but I guess the server still believes in those 847 11:31:35 <Tycoon> *** fonsinchen has left the game (leaving) 11:31:35 <Tycoon> *** Game paused (number of players) 11:31:54 <Tycoon> *** fonsinchen joined the game 11:32:07 <NukeBuster> why so? 11:32:13 <fonsinchen> server says 73 now 11:32:18 <fonsinchen> do you still have 48? 11:32:45 <fonsinchen> something is wrong with those flow stats, I still don't quite know what. 11:32:57 <fonsinchen> It's the cause for yesterday's desyncs 11:33:16 <fonsinchen> do you still have 48 or has it changed? 11:37:56 <fonsinchen> could you check if the number has changed? It might have updated in the time between my last reading and my leaving. 11:38:47 <NukeBuster> 48 11:38:59 <fonsinchen> niceee ... what a nasty bug. 11:39:10 <fonsinchen> !set min_active_clients 1 11:39:17 <fonsinchen> !rcon set min_active_clients 1 11:39:19 <Tycoon> *** Game unpaused (number of players) 11:39:31 <planetmaker> o/ seems you found it? 11:39:32 <fonsinchen> you will desync soon 11:39:41 <NukeBuster> ok 11:39:44 <fonsinchen> I only found the symptom 11:40:06 <fonsinchen> It's the server calculating different flow stats than the clients 11:40:13 <fonsinchen> and horribly strange ones. 11:40:34 <Tycoon> *** NukeBuster has left the game (desync error) 11:40:36 <Tycoon> *** Game paused (number of players) 11:40:39 <NukeBuster> desync 11:41:38 <Tycoon> *** Game unpaused (number of players) 11:41:40 <Tycoon> *** NukeBuster joined the game 11:43:35 *** Chris_Booth has joined #openttdcoop.dev 11:43:35 *** ChanServ sets mode: +v Chris_Booth 11:44:31 <Tycoon> *** NukeBuster has left the game (desync error) 11:44:31 <Tycoon> *** fonsinchen has left the game (desync error) 11:44:31 <Tycoon> *** Game paused (number of players) 11:45:23 <SmatZ> DESYNC!!! 11:45:39 <SmatZ> that's bad :( 11:45:46 <SmatZ> at least, it's not in trunk 11:46:27 <planetmaker> fonsinchen, do you make use of some newgrf data? 11:46:48 <planetmaker> which might get initialized differently depending upon date? 11:51:12 <fonsinchen> I don't understand 11:51:26 <fonsinchen> Of course I ask those houses how much pax they are generating 11:52:45 <fonsinchen> no, actually not 11:52:56 <fonsinchen> i count the px being generated 11:53:13 <fonsinchen> but I check the acceptance, yes 11:53:14 <PeterT> !players 11:53:17 <Tycoon> PeterT: There are currently no clients connected to the server 11:59:13 <planetmaker> maybe acceptance changes. 11:59:37 <planetmaker> but it's just a wild guess 12:13:11 <Tycoon> *** Game unpaused (number of players) 12:13:14 <Tycoon> *** NukeBuster joined the game 12:19:07 <Tycoon> *** NukeBuster has left the game (desync error) 12:19:07 <Tycoon> *** Game paused (number of players) 12:19:31 <Tycoon> *** Game unpaused (number of players) 12:19:31 <Tycoon> *** NukeBuster joined the game 12:23:27 <Tycoon> *** sonic has left the game (connection lost) 12:23:57 <Tycoon> *** sonic joined the game 12:24:40 *** Progman has joined #openttdcoop.dev 12:27:30 <fonsinchen> OMG how stupid. 12:28:21 <fonsinchen> The game resets all undelivered supply of running link graphs when saving (or if someone joins a network game) 12:28:23 <Tycoon> *** sonic has left the game (desync error) 12:28:23 <Tycoon> *** NukeBuster has left the game (desync error) 12:28:23 <Tycoon> *** Game paused (number of players) 12:28:32 <Tycoon> *** Game unpaused (number of players) 12:28:32 <Tycoon> *** NukeBuster joined the game 12:28:58 <Tycoon> *** sonic joined the game 12:30:22 <fonsinchen> this can't be all of the story though. 12:34:16 <Tycoon> *** NukeBuster has left the game (desync error) 12:34:16 <Tycoon> *** sonic has left the game (desync error) 12:34:16 <Tycoon> *** Game paused (number of players) 12:34:29 <Tycoon> *** Game unpaused (number of players) 12:34:30 <Tycoon> *** NukeBuster joined the game 12:35:14 <fonsinchen> ah, it also does that when creating those desync saves every minute :O 12:37:40 <Tycoon> *** NukeBuster has left the game (desync error) 12:37:40 <Tycoon> *** Game paused (number of players) 12:38:44 <fonsinchen> I still suspect there is another problem somewhere. 12:40:24 <Tycoon> *** Game unpaused (number of players) 12:40:26 <Tycoon> *** NukeBuster joined the game 12:40:46 <Tycoon> *** sonic has left the game (connection lost) 12:41:08 <Tycoon> *** sonic joined the game 12:41:34 *** Fuco has joined #openttdcoop.dev 12:42:03 <NukeBuster> why are there passengers to any station? did i do something wrong in my setup? 12:42:35 <NukeBuster> passengers that like to be taken where i bring them? 12:42:38 <Tycoon> *** sonic has left the game (desync error) 12:42:45 <NukeBuster> *where i choose to bring them 12:42:58 <fonsinchen> the flow stats are all bogus 12:43:36 <fonsinchen> Though they actually should all be higher than expected, not lower or even 0 as in your case. 12:43:44 <fonsinchen> That puzzles me. 12:43:58 <NukeBuster> ? 12:44:25 <snc> mh, my game freezes, if i try to connect for a second time 12:44:25 <fonsinchen> if you have no flow at a station, passengers are heading "to any station" 12:44:44 <fonsinchen> for how long does it freeze? 12:44:51 <snc> at "downloading map..." 130/142 kib 12:44:55 <fonsinchen> what kind of computer do you have? 12:44:57 <snc> until I kill the process 12:45:05 <snc> wait, I'll post the debug info 12:45:08 <fonsinchen> sounds like a network problem 12:45:14 <fonsinchen> try again 12:45:16 <NukeBuster> so if there are no regular buses they will just take any bus passing by? 12:45:28 <Tycoon> *** NukeBuster has left the game (desync error) 12:45:28 <Tycoon> *** Game paused (number of players) 12:45:37 <NukeBuster> strange solution... 12:45:50 <fonsinchen> the problem here is that there is a bug which makes all those flows wrong 12:46:02 <Tycoon> *** Game unpaused (number of players) 12:46:02 <Tycoon> *** NukeBuster joined the game 12:46:12 <fonsinchen> this is also the cause of the desync and the differences in the "planned" numbers we've seen before. 12:46:12 <snc> fonsinchen, http://pastebin.org/241629 12:46:18 <Tycoon> *** vok11 joined the game 12:46:24 <snc> fonsinchen, im running ubuntu 10.04, 32bit 12:47:25 <NukeBuster> snc, did you compile it yourself? 12:47:35 <snc> no, i used the i686 bins 12:47:57 <fonsinchen> interesting 12:48:12 <NukeBuster> i'm using the generic i686 aswell 12:48:16 <fonsinchen> strange combination of network problems and desync 12:48:24 <NukeBuster> usually i compile... 12:48:31 <Tycoon> *** sonic has left the game (connection lost) 12:49:18 <Tycoon> *** sonic joined the game 12:49:50 <Tycoon> *** vok11 has joined company #1 12:49:52 <Tycoon> *** sonic has left the game (leaving) 12:50:02 <Tycoon> *** sonic joined the game 12:50:04 <Tycoon> *** vok11 has left the game (desync error) 12:50:14 <NukeBuster> that was a quick desync 12:50:16 <snc> ok seems only to happen after reconnecting after desync 12:50:20 <Tycoon> *** vok11 joined the game 12:50:26 <NukeBuster> i can last about 15 mins or so before desynching 12:51:17 <fonsinchen> snc: I assume it crashed and ran into an infinite loop while writing the crash save. Am I right? 12:51:37 <fonsinchen> Then you killed it, I presume. 12:51:44 <snc> fonsinchen, yes, I guess thats what happen 12:51:47 <snc> +ed 12:52:07 <snc> had to use kill -9 12:52:41 <Tycoon> *** sonic has left the game (connection lost) 12:53:05 <Tycoon> *** Razaekel joined the game 12:53:19 <fonsinchen> Interesting ... 12:53:20 <snc> ok, can't kill it even when it's running correctly 12:55:24 <Tycoon> *** vok11 has left the game (desync error) 12:56:02 <Tycoon> *** Razaekel has joined company #3 12:57:15 <Tycoon> *** Razaekel has left the game (desync error) 12:57:27 <Tycoon> *** Razaekel joined the game 12:58:09 <NukeBuster> vok11 seems to desync more often than me... 12:58:29 <Tycoon> *** Razaekel has joined company #5 13:02:13 <Tycoon> *** NukeBuster has left the game (desync error) 13:02:24 <Tycoon> *** NukeBuster joined the game 13:02:53 <Tycoon> *** Razaekel has left the game (desync error) 13:03:02 <Tycoon> *** NukeBuster has left the game (desync error) 13:03:04 <Tycoon> *** Game paused (number of players) 13:03:06 <Tycoon> *** Game unpaused (number of players) 13:03:09 <Tycoon> *** Razaekel joined the game 13:03:15 <Tycoon> *** NukeBuster joined the game 13:03:38 <Tycoon> *** NukeBuster has left the game (desync error) 13:03:38 <Tycoon> *** Razaekel has left the game (desync error) 13:03:38 <Tycoon> *** Game paused (number of players) 13:03:48 <Tycoon> *** Game unpaused (number of players) 13:03:48 <Tycoon> *** NukeBuster joined the game 13:03:54 <Tycoon> *** Razaekel joined the game 13:05:02 <Tycoon> *** NukeBuster has left the game (connection lost) 13:05:04 <Tycoon> *** Razaekel has left the game (desync error) 13:05:04 <Tycoon> *** Game paused (number of players) 13:05:12 <Tycoon> *** Game unpaused (number of players) 13:05:14 <Tycoon> *** NukeBuster joined the game 13:05:16 <Tycoon> *** Razaekel joined the game 13:10:25 <Tycoon> *** Razaekel has left the game (desync error) 13:10:36 <Tycoon> *** Razaekel joined the game 13:11:32 <Tycoon> *** NukeBuster has left the game (desync error) 13:11:38 <Tycoon> *** Razaekel has left the game (desync error) 13:11:38 <Tycoon> *** Game paused (number of players) 13:11:42 <Tycoon> *** Game unpaused (number of players) 13:11:44 <Tycoon> *** NukeBuster joined the game 13:12:16 <Tycoon> *** Razaekel joined the game 13:14:26 *** PeterT has quit IRC 13:14:45 <Tycoon> *** Razaekel has left the game (desync error) 13:15:00 <Tycoon> *** Razaekel joined the game 13:16:04 *** PeterT has joined #openttdcoop.dev 13:17:24 <Tycoon> *** NukeBuster has left the game (desync error) 13:17:48 <PeterT> Ammler: can you op me, I died :-( 13:18:03 <Tycoon> *** Razaekel has left the game (desync error) 13:18:03 <Tycoon> *** Game paused (number of players) 13:18:18 <Tycoon> *** Game unpaused (number of players) 13:18:19 <Tycoon> *** Razaekel joined the game 13:19:04 <Tycoon> <Razaekel> im guessing that cargodist changed the formula for ratings? 13:19:54 <fonsinchen> yes 13:20:04 <Tycoon> <Razaekel> how does it determine it now? 13:20:07 <fonsinchen> rating is dependent on the number of destinations reachable. 13:20:25 <fonsinchen> the more destinations you provide the bigger your rating can be. 13:20:37 <Tycoon> <Razaekel> humm 13:20:43 <Tycoon> *** Razaekel has left the game (desync error) 13:20:43 <Tycoon> *** Game paused (number of players) 13:20:50 <Razaekel> okay 13:21:10 <Razaekel> what confuses me, though, is how Nice mines apparently only has 1 destination, but it's rating is around 70% 13:21:28 <Razaekel> my water station has 1 destination, but it's rating never gets above 54% 13:21:40 <Tycoon> *** Game unpaused (number of players) 13:21:42 <Tycoon> *** Razaekel joined the game 13:22:00 <Tycoon> *** NukeBuster joined the game 13:22:05 <Tycoon> <Razaekel> same for transport % 13:23:57 <Tycoon> *** Razaekel has left the game (desync error) 13:24:09 <Tycoon> *** Razaekel joined the game 13:24:16 <Tycoon> *** NukeBuster has left the game (desync error) 13:24:31 <Tycoon> *** NukeBuster joined the game 13:26:15 <Tycoon> *** NukeBuster has left the game (connection lost) 13:26:23 <Tycoon> *** NukeBuster joined the game 13:26:28 <NukeBuster> I need a reconnect button :P 13:27:25 <Tycoon> *** NukeBuster has left the game (desync error) 13:27:41 <Tycoon> *** NukeBuster joined the game 13:27:42 <fonsinchen> Razakeal, the minimum cap is set to 50% ATM, on top of that you get rating increases according to the percentage of all destinations. 13:27:46 <Tycoon> *** NukeBuster has joined spectators 13:27:48 <Tycoon> *** NukeBuster has started a new company (#8) 13:28:00 <Tycoon> *** NukeBuster has joined company #7 13:28:05 <Tycoon> *** Razaekel has left the game (desync error) 13:28:11 <fonsinchen> so it's 50 + (your destinations / all destinations) * 50 13:28:14 <Razaekel> so, to increase my ratings, i have to increase the # of destinations available? 13:28:26 <Razaekel> hmm 13:28:48 <Razaekel> so 100% is obtained by connecting to all possible destinations? 13:28:51 <fonsinchen> as there are only two factories that's easier with copper 13:28:57 <fonsinchen> but there are 10+ water towers 13:29:03 <fonsinchen> yes 13:29:12 <Razaekel> even if no trains actually go there? 13:29:21 <fonsinchen> then it's not reachable 13:29:26 <Razaekel> ok 13:29:30 <fonsinchen> it only counts reachable destinations 13:29:42 <Tycoon> *** Razaekel joined the game 13:30:10 <Tycoon> *** NukeBuster has left the game (desync error) 13:30:32 <Tycoon> *** NukeBuster joined the game 13:31:58 *** Raiscan2 has joined #openttdcoop.dev 13:32:00 <Tycoon> *** NukeBuster has left the game (desync error) 13:32:00 <Tycoon> *** Razaekel has left the game (desync error) 13:32:00 <Tycoon> *** Game paused (number of players) 13:32:10 <Tycoon> *** Game unpaused (number of players) 13:32:13 <Tycoon> *** Razaekel joined the game 13:32:25 <Ammler> !players 13:32:28 <Tycoon> Ammler: Client 188 (Orange) is Razaekel, in company 5 (Razaekel Transport) 13:32:49 <Ammler> PeterT: why you need op, you aren't even playing here? 13:33:34 <PeterT> I do play 13:34:08 <PeterT> my company is there still, right? 13:34:11 <PeterT> or did you reset already? 13:34:11 <PeterT> !companies 13:34:12 <Tycoon> *** NukeBuster joined the game 13:34:14 <Tycoon> PeterT: Company 1 (Red): coop 13:34:14 <Tycoon> PeterT: Company 2 (Blue): Grandmaster Transport 13:34:14 <Tycoon> PeterT: Company 3 (Pink): Peter Transport 13:34:14 <Tycoon> PeterT: Company 4 (Green): desync debug 13:34:14 <Tycoon> PeterT: Company 6 (Purple): Matt Brine Transport 13:34:15 <Tycoon> PeterT: Company 7 (Brown): NukeBuster Transport 13:34:15 <Tycoon> PeterT: Company 8 (White): Unnamed 13:34:17 <Tycoon> <Razaekel> it's here 13:35:50 *** PeterT_ has joined #openttdcoop.dev 13:35:55 <Tycoon> *** Razaekel has left the game (desync error) 13:35:57 <PeterT_> did I pingtimeout yet? 13:36:07 <Tycoon> *** Razaekel joined the game 13:36:37 <PeterT> ok good 13:36:37 <PeterT> how's it doing, well? 13:36:52 <Tycoon> <Razaekel> loan is still maxed out 13:37:00 <PeterT_> oh 13:37:05 <Tycoon> <Razaekel> it's surviving 13:37:06 <PeterT_> can you go in and pay it back 13:37:10 *** PeterT_ has quit IRC 13:37:17 <Tycoon> <Razaekel> not enough to pay it all back 13:37:19 <Tycoon> *** Razaekel has joined company #3 13:37:21 <Tycoon> *** NukeBuster has left the game (desync error) 13:37:21 <Tycoon> *** Razaekel has left the game (desync error) 13:37:21 <Tycoon> *** Game paused (number of players) 13:37:31 <Tycoon> *** Game unpaused (number of players) 13:37:31 <Tycoon> *** Razaekel joined the game 13:37:33 <Tycoon> *** NukeBuster joined the game 13:37:37 <Tycoon> *** Peter joined the game 13:37:41 <Tycoon> *** Razaekel has joined company #5 13:39:03 *** Raiscan has quit IRC 13:39:05 <Tycoon> *** Peter has left the game (leaving) 13:41:47 <fonsinchen> ah ... 13:42:05 <Razaekel> figure something out? 13:42:09 <Tycoon> *** NukeBuster has left the game (desync error) 13:42:09 <Tycoon> *** Razaekel has left the game (desync error) 13:42:09 <Tycoon> *** Game paused (number of players) 13:42:19 <Tycoon> *** Game unpaused (number of players) 13:42:19 <Tycoon> *** Razaekel joined the game 13:42:20 <fonsinchen> the second point is that demand numbers aren't being reset when recycling links 13:42:31 <fonsinchen> so the demand grows infinitely 13:42:36 <Tycoon> <Razaekel> O.o 13:42:36 <fonsinchen> nice. What a mess 13:42:48 <Tycoon> <Razaekel> who originally coded cargodist? 13:42:52 <fonsinchen> I 13:42:56 <Tycoon> <Razaekel> ah 13:43:11 <fonsinchen> And I must have been drunk when I did that. 13:43:19 <Tycoon> <Razaekel> :-P 13:43:34 <NukeBuster> bah, crash 13:43:51 <NukeBuster> or freeze rather 13:44:07 <Tycoon> *** Razaekel has left the game (desync error) 13:44:07 <Tycoon> *** Game paused (number of players) 13:44:17 <Tycoon> *** Game unpaused (number of players) 13:44:18 <Tycoon> *** Razaekel joined the game 13:45:15 <Tycoon> *** NukeBuster has left the game (connection lost) 13:46:17 <fonsinchen> That crash is another story 13:46:29 <Tycoon> *** NukeBuster joined the game 13:46:30 <fonsinchen> can I see the crash log? 13:48:41 <Tycoon> *** NukeBuster has left the game (desync error) 13:48:41 <Tycoon> *** Razaekel has left the game (desync error) 13:48:41 <Tycoon> *** Game paused (number of players) 13:48:51 <Tycoon> *** Game unpaused (number of players) 13:48:53 <Tycoon> *** Razaekel joined the game 13:48:54 <Tycoon> *** NukeBuster joined the game 13:49:40 <fonsinchen> and the same thing for Edge::flow 13:49:43 <fonsinchen> gah 13:50:06 <NukeBuster> oh, ehh i killed should it be there? 13:51:10 <Tycoon> *** NukeBuster has left the game (desync error) 13:51:12 <Tycoon> *** Razaekel has left the game (desync error) 13:51:12 <Tycoon> *** Game paused (number of players) 13:51:18 <fonsinchen> yes 13:51:22 <Tycoon> *** Game unpaused (number of players) 13:51:24 <fonsinchen> the crash log should be there 13:51:25 <Tycoon> *** Razaekel joined the game 13:51:40 <fonsinchen> it runs into an infinite loop while creating the crash save 13:52:36 <NukeBuster> http://tempire.pastebin.com/ZixMJnnU 13:52:41 <NukeBuster> crash log 13:53:04 <Tycoon> *** NukeBuster joined the game 13:53:56 <Tycoon> *** NukeBuster has left the game (desync error) 13:54:00 <Tycoon> *** Razaekel has left the game (desync error) 13:54:00 <Tycoon> *** Game paused (number of players) 13:54:04 <Tycoon> *** Game unpaused (number of players) 13:54:06 <Tycoon> *** NukeBuster joined the game 13:54:12 <Tycoon> *** Razaekel joined the game 13:54:34 <Tycoon> *** Razaekel has joined company #1 13:54:48 <fonsinchen> thanks 13:55:28 <Tycoon> *** Razaekel has joined company #5 13:59:13 <Tycoon> <Razaekel> wtf 13:59:19 <Tycoon> <Razaekel> water trains wont load cargo 13:59:56 <NukeBuster> i use a crawler for water, that seems to work ok... 14:00:05 <Tycoon> <Razaekel> strange 14:00:19 <Tycoon> <Razaekel> if cannes south is next in the list, they trains will load 14:00:20 <NukeBuster> but thats a truck though... 14:00:23 <Tycoon> <Razaekel> but if it's note, they wont 14:00:26 <Tycoon> <Razaekel> note* 14:00:29 <Tycoon> <Razaekel> not* 14:00:48 <Tycoon> <Razaekel> humm 14:00:50 <Tycoon> *** NukeBuster has left the game (desync error) 14:01:01 <Tycoon> *** NukeBuster joined the game 14:01:24 <Tycoon> <Razaekel> there should be an option for trains to pick up cargo for one destination, then automatically go to that destination and then return to the station 14:01:45 <Tycoon> *** fonsinchen joined the game 14:02:10 <Tycoon> *** fonsinchen has left the game (connection lost) 14:03:34 <fonsinchen> that's hard to do because some of the destinations might not be reachable by train. 14:03:46 <fonsinchen> but by other means of transport 14:03:50 <Tycoon> <Razaekel> humm 14:04:00 <Tycoon> <Razaekel> ok 14:04:11 <Tycoon> <Razaekel> i have a transfer station one the way to another destionation 14:04:50 <Tycoon> <Razaekel> i need to have a train from that destination to the transfer running first before the transfer will show up on sources? 14:05:04 <Tycoon> *** NukeBuster has left the game (desync error) 14:05:04 <Tycoon> *** Razaekel has left the game (desync error) 14:05:04 <Tycoon> *** Game paused (number of players) 14:05:13 <Tycoon> *** Game unpaused (number of players) 14:05:13 <Tycoon> *** Razaekel joined the game 14:05:15 <Tycoon> *** NukeBuster joined the game 14:06:25 <Tycoon> *** fonsinchen joined the game 14:06:59 <Tycoon> *** fonsinchen has left the game (connection lost) 14:09:05 <Tycoon> *** NukeBuster has left the game (desync error) 14:09:13 <Tycoon> *** Razaekel has left the game (desync error) 14:09:13 <Tycoon> *** Game paused (number of players) 14:09:13 <Tycoon> *** Game unpaused (number of players) 14:09:15 <Tycoon> *** NukeBuster joined the game 14:09:31 <Tycoon> *** Razaekel joined the game 14:10:27 <Tycoon> *** fonsinchen joined the game 14:11:03 <Tycoon> *** NukeBuster has left the game (desync error) 14:11:14 <Tycoon> *** NukeBuster joined the game 14:12:09 <Tycoon> *** Razaekel has left the game (desync error) 14:12:29 <Tycoon> *** Razaekel has left the game (connection lost) 14:12:49 <Tycoon> *** fonsinchen has joined company #4 14:13:17 <Tycoon> *** fonsinchen has left the game (leaving) 14:14:01 <Tycoon> *** fonsinchen has started a new company (#11) 14:14:04 <Tycoon> *** fonsinchen joined the game 14:14:31 <Tycoon> *** fonsinchen has joined company #4 14:15:35 <Tycoon> *** Razaekel joined the game 14:16:05 <Tycoon> *** Alfred joined the game 14:16:18 <Tycoon> *** fonsinchen has left the game (desync error) 14:16:34 <Tycoon> *** Alfred has left the game (leaving) 14:16:54 <Tycoon> *** fonsinchen has left the game (connection lost) 14:17:15 <Tycoon> *** NukeBuster has left the game (desync error) 14:17:17 <Tycoon> *** Razaekel has left the game (desync error) 14:17:17 <Tycoon> *** Game paused (number of players) 14:17:19 <Razaekel> bugger 14:17:25 <Tycoon> *** Game unpaused (number of players) 14:17:25 <Tycoon> *** NukeBuster joined the game 14:17:27 <Razaekel> i've got 2 destinations available 14:17:36 <Razaekel> but all the water goes to one or the other 14:17:45 <Razaekel> it doesnt split them to both 14:17:58 <Tycoon> *** Razaekel has left the game (connection lost) 14:18:12 <Tycoon> *** Alfred joined the game 14:20:14 <fonsinchen> so water from some water sources goes to exactly one of the towers and water from other water sources goes to exactly the other tower, correct? 14:20:23 <Tycoon> *** NukeBuster has left the game (desync error) 14:20:25 <Tycoon> *** Alfred has left the game (desync error) 14:20:25 <Tycoon> *** Game paused (number of players) 14:20:31 <Tycoon> *** Game unpaused (number of players) 14:20:34 <Tycoon> *** NukeBuster joined the game 14:20:40 <Razaekel> water from one water source goes to exactly one tower or another 14:20:56 <Tycoon> *** Alfred joined the game 14:21:13 <Tycoon> *** Alfred has left the game (leaving) 14:21:36 <Tycoon> *** Razaekel joined the game 14:21:55 <Tycoon> *** Razaekel has left the game (desync error) 14:22:06 <Tycoon> *** Razaekel joined the game 14:23:11 <Tycoon> *** NukeBuster has left the game (desync error) 14:23:11 <Tycoon> *** Razaekel has left the game (desync error) 14:23:11 <Tycoon> *** Game paused (number of players) 14:23:17 <Tycoon> *** Game unpaused (number of players) 14:23:20 <Razaekel> !players 14:23:20 <Tycoon> *** NukeBuster joined the game 14:23:22 <Tycoon> Razaekel: Client 260 (Brown) is NukeBuster, in company 7 (NukeBuster Transport) 14:23:22 <Tycoon> Razaekel: Client 260 (Brown) is NukeBuster, in company 7 (NukeBuster Transport) 14:23:54 <Tycoon> *** Razaekel joined the game 14:26:58 <Tycoon> *** Razaekel has left the game (desync error) 14:27:08 <Razaekel> it doesnt work to try and make the same train go to 2 different stations 14:27:23 <Tycoon> *** Razaekel joined the game 14:27:42 <Tycoon> *** NukeBuster has left the game (desync error) 14:27:53 <Tycoon> *** NukeBuster joined the game 14:28:02 <fonsinchen> what do the "planned" numbers tell at the sources? 14:28:25 <Razaekel> either one or the other 14:28:30 <fonsinchen> is there maybe one plan that's incredibly large and one that's abysmally small? 14:28:32 <Razaekel> it doesnt list both at the same time 14:28:42 <fonsinchen> interesting 14:28:50 <Tycoon> *** Razaekel has left the game (desync error) 14:29:01 <Tycoon> *** Razaekel joined the game 14:31:10 <Tycoon> *** NukeBuster has left the game (desync error) 14:31:12 <Tycoon> *** Razaekel has left the game (desync error) 14:31:12 <Tycoon> *** Game paused (number of players) 14:31:18 <Tycoon> *** Game unpaused (number of players) 14:31:20 <Tycoon> *** NukeBuster joined the game 14:31:24 <Tycoon> *** Razaekel joined the game 14:32:31 <Tycoon> <Razaekel> my orders would optimally be like 14:32:34 <Tycoon> <Razaekel> goto pickup 14:32:38 <Tycoon> <Razaekel> goto drop1 14:32:44 <Tycoon> <Razaekel> goto pickup 14:32:46 <Tycoon> <Razaekel> goto drop2 14:32:48 <Tycoon> <Razaekel> repeat 14:33:28 <Tycoon> *** NukeBuster has left the game (desync error) 14:33:30 <Tycoon> *** Razaekel has left the game (desync error) 14:33:30 <Tycoon> *** Game paused (number of players) 14:33:36 <Tycoon> *** Game unpaused (number of players) 14:33:38 <Tycoon> *** NukeBuster joined the game 14:34:16 <Tycoon> *** Razaekel joined the game 14:34:22 <fonsinchen> which stations are those? 14:34:42 <Razaekel> rubusson trasnfer is pickup 14:34:47 <Razaekel> cannes south is drop 1 14:34:58 <Razaekel> narbonne east is drop2 14:35:07 <Tycoon> *** fonsinchen joined the game 14:35:47 <Tycoon> *** fonsinchen has joined company #5 14:36:37 <fonsinchen> now there are plans for both 14:36:48 <fonsinchen> for how long did the other link exist? 14:36:55 <Tycoon> <Razaekel> just showed up 14:37:01 <fonsinchen> then it's clear 14:37:08 <fonsinchen> it takes some time for the link graph to run 14:37:09 <Tycoon> <Razaekel> ? 14:37:28 <Tycoon> *** NukeBuster has left the game (desync error) 14:37:28 <Tycoon> *** fonsinchen has left the game (desync error) 14:37:32 <Tycoon> *** Razaekel has left the game (desync error) 14:37:32 <Tycoon> *** Game paused (number of players) 14:37:36 <Tycoon> *** Game unpaused (number of players) 14:37:38 <Tycoon> *** NukeBuster joined the game 14:37:42 <Tycoon> *** fonsinchen joined the game 14:37:44 <Tycoon> *** Razaekel joined the game 14:37:55 <fonsinchen> OK, crash has been found, too 14:38:19 <fonsinchen> along with another possible source of random errors 14:39:27 <Tycoon> *** fonsinchen has joined company #4 14:41:11 <Tycoon> *** NukeBuster has left the game (desync error) 14:41:13 <Tycoon> *** fonsinchen has left the game (desync error) 14:41:14 <Tycoon> *** Razaekel has left the game (desync error) 14:41:14 <Tycoon> *** Game paused (number of players) 14:41:24 <Razaekel> i see one issue with using cargo dist 14:41:26 <Tycoon> *** Game unpaused (number of players) 14:41:26 <Tycoon> *** fonsinchen joined the game 14:41:35 <Razaekel> you either need dedicated trains for each link 14:42:03 <Razaekel> or you have to wait for a train to come along with the correct order sequence to pick up the items 14:42:18 <fonsinchen> ? 14:42:22 <Razaekel> ie 14:42:29 <Razaekel> from my previous order example 14:42:30 <fonsinchen> You just need to wait until the link graph knows all links 14:42:35 <fonsinchen> takes up to 2 months 14:42:45 <Tycoon> *** NukeBuster joined the game 14:42:56 <Razaekel> i have to wait for a train to come along with narbonne east as the next drop before it'll pick up water 14:43:13 <Razaekel> a train with cannes south as he next drop wont pick up water for narbonne east 14:43:25 <Tycoon> *** NukeBuster has left the game (desync error) 14:43:25 <Tycoon> *** fonsinchen has left the game (desync error) 14:43:25 <Tycoon> *** Game paused (number of players) 14:43:34 <Tycoon> *** Game unpaused (number of players) 14:43:34 <Tycoon> *** NukeBuster joined the game 14:43:53 <fonsinchen> you have to differentiate between "via narbonne east" and "to narbonne east" 14:44:02 <Tycoon> *** Razaekel joined the game 14:44:06 <fonsinchen> have a closer look at the station gui 14:44:21 <Tycoon> *** fonsinchen joined the game 14:44:22 <Tycoon> <Razaekel> the source via destination? 14:46:52 <Tycoon> *** fonsinchen has left the game (desync error) 14:47:03 <Tycoon> *** fonsinchen joined the game 14:47:12 <fonsinchen> narbonne, eh? 14:47:20 <Tycoon> *** fonsinchen has joined company #5 14:47:39 <Tycoon> *** NukeBuster has left the game (desync error) 14:47:41 <Tycoon> *** Razaekel has left the game (desync error) 14:47:51 <Tycoon> *** NukeBuster joined the game 14:47:58 <Tycoon> *** Razaekel joined the game 14:48:21 <fonsinchen> you have too few trains to narbonne east 14:48:25 <Tycoon> <Razaekel> it seems to me that it'd probably be easier to have a central transfer station 14:48:25 <fonsinchen> the link is dropping 14:48:37 <Tycoon> <Razaekel> i have 7 trains 14:48:46 <NukeBuster> how long before it drops the link? 14:48:57 <Tycoon> <Razaekel> check the orders on the trains at aubusson trasnfer 14:48:59 <Tycoon> <fonsinchen> cap 33 is closely before drop 14:49:31 <Tycoon> <fonsinchen> now there is a plan 14:49:45 <Tycoon> <fonsinchen> but at the last link graph run there probably was none 14:50:19 <Tycoon> <fonsinchen> or maybe it was subject to the "random flowstat drop" problem I haven't completely understood yet 14:50:35 <Tycoon> *** NukeBuster has left the game (desync error) 14:50:36 <Tycoon> <Razaekel> time to redesign 14:50:39 <Tycoon> *** fonsinchen has left the game (desync error) 14:50:43 <Tycoon> *** Razaekel has left the game (desync error) 14:50:43 <Tycoon> *** Game paused (number of players) 14:50:47 <Tycoon> *** Game unpaused (number of players) 14:50:48 <Razaekel> actually 14:50:49 <Tycoon> *** NukeBuster joined the game 14:50:53 <Tycoon> *** fonsinchen joined the game 14:50:59 <Razaekel> you think you've gotten the desync errors? 14:51:13 <Tycoon> *** Razaekel joined the game 14:51:42 <Tycoon> <fonsinchen> I have identified some possible sources of the problem 14:51:52 <Tycoon> <fonsinchen> mostly uninitialized variables 14:52:03 <NukeBuster> bad stuff :P 14:52:16 <Tycoon> <fonsinchen> but as I said: the "random flowstat drop" is not yet explained by that 14:53:02 <Tycoon> *** NukeBuster has left the game (desync error) 14:53:04 <Tycoon> *** fonsinchen has left the game (desync error) 14:53:04 <Tycoon> *** Razaekel has left the game (desync error) 14:53:04 <Tycoon> *** Game paused (number of players) 14:53:12 <Tycoon> *** Game unpaused (number of players) 14:53:13 <Tycoon> *** NukeBuster joined the game 14:53:15 <Tycoon> *** fonsinchen joined the game 14:53:21 <Tycoon> *** Razaekel joined the game 14:55:42 <Tycoon> *** fonsinchen has left the game (desync error) 14:55:53 <Tycoon> *** fonsinchen joined the game 14:55:55 <Tycoon> *** fonsinchen has joined company #5 14:57:07 <Tycoon> *** Razaekel has left the game (desync error) 14:57:17 <Tycoon> *** Razaekel joined the game 14:57:22 <Tycoon> *** fonsinchen has left the game (desync error) 14:57:30 <NukeBuster> Someone should earn 5ct for every desync :) 14:58:02 <Tycoon> *** NukeBuster has left the game (desync error) 14:58:12 <Tycoon> *** NukeBuster joined the game 14:59:24 <fonsinchen> The crashing problem overwrites random addresses in memory. So this may basically do anything. 14:59:34 <Tycoon> <Razaekel> er 14:59:36 <Tycoon> <Razaekel> >.> 14:59:42 <Tycoon> <Razaekel> in OTTD's alloted memory? 14:59:48 <fonsinchen> I guess I'll just fix the problems I have found and then we run another test. 14:59:48 <Tycoon> <Razaekel> or all memory in the computer? 15:00:00 <Tycoon> *** NukeBuster has joined spectators 15:00:05 <fonsinchen> of course only the memory it's allowed to write. 15:00:08 <NukeBuster> great, looking forward to the next release 15:00:09 <NukeBuster> :) 15:00:11 <Tycoon> <Razaekel> whew 15:00:19 <NukeBuster> I like this map by the way... 15:00:20 <fonsinchen> If it tries to write something else, it crashes 15:00:25 <fonsinchen> this is what we have seen. 15:00:35 <fonsinchen> the map is also on bananas 15:00:37 <NukeBuster> lol did you buy my company? 15:00:42 <Tycoon> <Razaekel> >.> 15:00:46 <Tycoon> <Razaekel> you offered 15:00:48 <Tycoon> *** NukeBuster has joined company #5 15:01:00 <NukeBuster> i guess i got in the red for to long 15:01:01 <NukeBuster> nice 15:01:32 <Tycoon> *** Razaekel has left the game (desync error) 15:01:34 <NukeBuster> nice twist, was already thinking we could have shared the train rails 15:01:51 <Razaekel> i dont think IS is enabled 15:01:51 <Tycoon> *** Razaekel joined the game 15:02:04 <NukeBuster> well, you took over the company already 15:02:15 <NukeBuster> so not needed :) 15:02:16 <Tycoon> <Razaekel> meh 15:04:34 <Tycoon> *** Razaekel has left the game (desync error) 15:04:48 <Tycoon> *** Razaekel joined the game 15:07:31 <Tycoon> *** Razaekel has left the game (desync error) 15:07:41 <Tycoon> *** Razaekel joined the game 15:12:10 *** Raiscan2 is now known as Raiscan 15:12:14 <Tycoon> *** Razaekel has left the game (desync error) 15:12:25 <Tycoon> *** Razaekel joined the game 15:12:52 <NukeBuster> Why are the train running costs incrementing alot 15:12:59 <Tycoon> <Razaekel> inflation? 15:13:12 <NukeBuster> it's draining the money of the company 15:13:41 <Tycoon> *** NukeBuster has left the game (desync error) 15:13:43 <Tycoon> <Razaekel> im adding trains 15:13:55 <Tycoon> *** NukeBuster joined the game 15:14:04 <NukeBuster> hmm, i was just looking at the running costs of the trians 15:17:29 <Tycoon> *** Razaekel has left the game (desync error) 15:17:41 <Tycoon> *** Razaekel joined the game 15:19:14 <Tycoon> *** NukeBuster has left the game (desync error) 15:19:33 <Tycoon> *** NukeBuster joined the game 15:20:48 <Tycoon> *** Razaekel has left the game (desync error) 15:20:54 <Tycoon> *** NukeBuster has left the game (desync error) 15:20:56 <Tycoon> *** Game paused (number of players) 15:20:58 <Tycoon> *** Game unpaused (number of players) 15:21:00 <Tycoon> *** Razaekel joined the game 15:21:04 <Tycoon> *** NukeBuster joined the game 15:22:10 <NukeBuster> the train running costs are incrementing at a rapid rate 15:22:34 <Tycoon> <Razaekel> not that rapid 15:22:40 <Tycoon> <Razaekel> er 15:22:42 <Tycoon> <Razaekel> not at all 15:22:44 <NukeBuster> pretty steady 15:22:56 <Tycoon> <Razaekel> running costs for the GMAM havent changed at all 15:23:00 <NukeBuster> but now -122k 15:23:19 <NukeBuster> ok 15:23:22 <Tycoon> <Razaekel> there ARE more trains, you know 15:23:57 <Tycoon> *** NukeBuster has left the game (desync error) 15:23:59 <Tycoon> *** Razaekel has left the game (desync error) 15:23:59 <Tycoon> *** Game paused (number of players) 15:24:07 <Tycoon> *** Game unpaused (number of players) 15:24:10 <Tycoon> *** Razaekel joined the game 15:24:14 <Tycoon> *** NukeBuster joined the game 15:27:53 <Tycoon> *** NukeBuster has joined company #9 15:29:21 <Tycoon> *** Razaekel has left the game (desync error) 15:29:36 <Tycoon> *** Razaekel joined the game 15:32:03 <Tycoon> *** NukeBuster has left the game (connection lost) 15:32:12 <Tycoon> *** NukeBuster joined the game 15:33:53 <Tycoon> *** Razaekel has left the game (desync error) 15:34:03 <Tycoon> *** Razaekel joined the game 15:37:57 <Tycoon> *** NukeBuster has left the game (desync error) 15:38:16 <Tycoon> *** NukeBuster joined the game 15:38:35 <Tycoon> <Razaekel> okedoke 15:38:41 <Tycoon> <Razaekel> no new building 15:38:47 <Tycoon> <Razaekel> need to make more cash first 15:38:53 <NukeBuster> ok 15:38:53 <Tycoon> *** NukeBuster has left the game (desync error) 15:39:04 <Tycoon> *** NukeBuster joined the game 15:40:19 <Tycoon> *** Razaekel has left the game (desync error) 15:40:40 <Razaekel> anway 15:40:52 <Razaekel> i think im done until fons uploads his fixes 15:48:17 <Razaekel> personally, i wouldnt want to do cargodist on anything other than a no-industry map 15:48:24 <Razaekel> start off with pax 15:48:41 <Razaekel> then add industries so that i could control the ratings 15:48:55 <Razaekel> if you start off with industries on a map, your ratings will suck 15:49:00 <Razaekel> and the primaries will shrink 15:49:23 <Razaekel> which is basically a losing proposition, since you'll continually lose total income 15:49:27 <Tycoon> *** NukeBuster has left the game (connection lost) 15:49:27 <Tycoon> *** Game paused (number of players) 15:49:47 <Tycoon> *** Game unpaused (number of players) 15:49:47 <Tycoon> *** Razaekel joined the game 15:53:21 <Tycoon> *** NukeBuster joined the game 15:53:56 <Tycoon> *** Razaekel has left the game (desync error) 15:54:19 <Tycoon> *** Razaekel joined the game 15:54:22 <Tycoon> *** NukeBuster has left the game (desync error) 15:54:28 <Tycoon> *** Razaekel has joined company #1 15:54:41 <Tycoon> *** Razaekel has left the game (desync error) 15:54:43 <Tycoon> *** Game paused (number of players) 15:54:51 <Tycoon> *** Game unpaused (number of players) 15:54:54 <Tycoon> *** Razaekel joined the game 15:54:57 <Tycoon> *** Razaekel has joined company #1 15:54:58 <Tycoon> *** NukeBuster joined the game 15:59:21 <Tycoon> *** NukeBuster has left the game (desync error) 15:59:23 <Tycoon> *** Razaekel has left the game (desync error) 15:59:23 <Tycoon> *** Game paused (number of players) 15:59:39 <Tycoon> *** Game unpaused (number of players) 15:59:41 <Tycoon> *** Razaekel joined the game 15:59:47 <Tycoon> *** NukeBuster joined the game 15:59:49 <Tycoon> <Razaekel> figured 15:59:56 <Tycoon> <Razaekel> it went bankrupt 16:00:15 <NukeBuster> huh 16:00:22 <Tycoon> *** Grandmaster joined the game 16:00:29 <NukeBuster> that explains the empty plains 16:04:33 <Tycoon> *** Grandmaster has left the game (desync error) 16:07:28 <Tycoon> *** NukeBuster has left the game (desync error) 16:07:28 <Tycoon> *** Razaekel has left the game (desync error) 16:07:28 <Tycoon> *** Game paused (number of players) 16:07:38 <Tycoon> *** Game unpaused (number of players) 16:07:40 <Tycoon> *** NukeBuster joined the game 16:07:42 <Tycoon> *** Razaekel joined the game 16:08:02 <Tycoon> *** NukeBuster has left the game (desync error) 16:08:02 <Tycoon> *** Razaekel has left the game (desync error) 16:08:02 <Tycoon> *** Game paused (number of players) 16:08:12 <Tycoon> *** Game unpaused (number of players) 16:08:12 <Tycoon> *** NukeBuster joined the game 16:08:14 <Tycoon> *** Razaekel joined the game 16:21:01 <Tycoon> *** NukeBuster has left the game (desync error) 16:21:01 <Tycoon> *** Razaekel has left the game (desync error) 16:21:01 <Tycoon> *** Game paused (number of players) 16:21:11 <Tycoon> *** Game unpaused (number of players) 16:21:14 <Tycoon> *** NukeBuster joined the game 16:22:59 <Tycoon> *** NukeBuster has left the game (desync error) 16:22:59 <Tycoon> *** Game paused (number of players) 16:23:10 <Tycoon> *** Game unpaused (number of players) 16:23:10 <Tycoon> *** NukeBuster joined the game 16:24:15 <Tycoon> *** NukeBuster has left the game (desync error) 16:24:15 <Tycoon> *** Game paused (number of players) 16:24:22 <planetmaker> !info 16:24:23 <Tycoon> planetmaker: #:1(Red) Company Name: 'coop' Year Founded: 1919 Money: 7360913 Loan: 0 Value: 9726837 (T:41, R:0, P:0, S:0) unprotected 16:24:23 <Tycoon> planetmaker: #:2(Blue) Company Name: 'Grandmaster Transport' Year Founded: 1927 Money: 646775 Loan: 0 Value: 763794 (T:8, R:2, P:0, S:0) unprotected 16:24:23 <Tycoon> planetmaker: #:3(Pink) Company Name: 'Peter Transport' Year Founded: 1931 Money: 637627 Loan: 210000 Value: 455362 (T:2, R:10, P:0, S:0) unprotected 16:24:23 <Tycoon> planetmaker: #:4(Green) Company Name: 'desync' Year Founded: 1933 Money: 180245 Loan: 0 Value: 245976 (T:4, R:7, P:0, S:0) unprotected 16:24:23 <Tycoon> planetmaker: #:6(Purple) Company Name: 'Matt Brine Transport' Year Founded: 1943 Money: 60325 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected 16:24:23 <Tycoon> planetmaker: #:8(White) Company Name: 'Unnamed' Year Founded: 1948 Money: 72400 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected 16:24:23 <Tycoon> planetmaker: #:9(Dark Blue) Company Name: 'Orléans Transport' Year Founded: 1951 Money: 13834 Loan: 100000 Value: 321975 (T:0, R:50, P:0, S:0) unprotected 16:24:25 <Tycoon> planetmaker: #:10(Pale Green) Company Name: 'Unnamed' Year Founded: 1951 Money: 79109 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected 16:24:25 <Tycoon> planetmaker: #:11(Yellow) Company Name: 'Unnamed' Year Founded: 1951 Money: 79684 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected 16:24:27 <Tycoon> *** Game unpaused (number of players) 16:24:27 <Tycoon> *** NukeBuster joined the game 16:24:44 <planetmaker> You're quite persistent :-) 16:25:11 <NukeBuster> lol, it's still playable it's not like i'm instantly kicked out again :) 16:25:15 <planetmaker> a desync every 6 minutes or so... 16:25:18 <NukeBuster> I just like to play with cargodist 16:26:01 <NukeBuster> But I'm developing a need for a reconnect button on the error message 16:28:12 <Tycoon> *** Amm1er joined the game 16:29:04 <Tycoon> *** Amm1er has left the game (desync error) 16:29:17 <Tycoon> *** NukeBuster has left the game (desync error) 16:29:18 <Ammler> hmm 16:29:19 <Tycoon> *** Game paused (number of players) 16:29:26 <Tycoon> *** Game unpaused (number of players) 16:29:26 <Tycoon> *** NukeBuster joined the game 16:29:31 <Ammler> a server reload might help? 16:29:58 <Ammler> !date 16:29:59 <Tycoon> Ammler: 3 Mar 1961 16:29:59 <fonsinchen> a server reload with desync debug of would greatly reduce the number of desyncs 16:30:08 <fonsinchen> (at least those that I know) 16:30:20 <planetmaker> hu? 16:30:22 <NukeBuster> hmm, it's pretty consistant most of the time 16:30:32 <fonsinchen> the desync debug saves change the game state 16:30:39 <fonsinchen> that's the main cause of desyncs 16:30:43 <Ammler> !rcon save desync_start_1961 16:30:43 <Tycoon> Ammler: Saving map... 16:30:43 <Tycoon> Ammler: Map successfully saved to desync_start_1961.sav 16:30:44 <planetmaker> how nasty 16:30:52 <Tycoon> *** NukeBuster has left the game (desync error) 16:30:52 <Tycoon> *** Game paused (number of players) 16:30:54 <Ammler> ah, I see 16:31:04 <Ammler> !rcon debug_level 16:31:04 <Tycoon> Ammler: Current debug-level: 'ai=0, driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, sl=0, gamelog=0, desync=3, console=0' 16:31:11 <Ammler> that wouldn't happen with autosave? 16:31:28 <fonsinchen> it also happens with autosave, but autosaves are less frequent 16:31:38 <Ammler> no 16:31:43 <NukeBuster> once every 6 mins? 16:31:53 <Ammler> every month ~1min 16:31:53 <fonsinchen> and of course there will still be desyncs, I'm just giving hints on how to reduce their number. 16:32:22 <Ammler> !rcon debug_level desync=0 16:32:28 <Ammler> !rcon save desync_start_1961 16:32:28 <Tycoon> Ammler: Saving map... 16:32:29 <Tycoon> Ammler: Map successfully saved to desync_start_1961.sav 16:32:31 <Razaekel> you haven't squashed all of the bugs in cargodist yet? 16:32:44 <Ammler> !rcon load desync_start_1961.sav 16:32:44 <fonsinchen> but autosave + desync save doubles the number of saves 16:32:47 <Tycoon> *** Game paused (number of players) 16:32:50 <Tycoon> *** NukeBuster joined the game 16:32:53 <planetmaker> Razaekel, obviously not, or there wouldn't be desyncs ;-) 16:33:02 <Razaekel> well 16:33:02 <planetmaker> fonsinchen, autosave is off 16:33:10 <Razaekel> i mean for compilation 16:33:12 <Tycoon> *** Amm1er joined the game 16:33:28 <Ammler> !rcon min_active_clients 16:33:28 <Tycoon> Ammler: ERROR: command not found 16:33:31 <Razaekel> knocking out those bugs should reduce the desyncs even more 16:33:32 <Ammler> !rcon set min_active_clients 16:33:32 <Tycoon> Ammler: Current value for 'min_active_clients' is: '2' (min: 0, max: 255) 16:33:34 <Ammler> !rcon set min_active_clients 1 16:33:36 <Tycoon> *** Game unpaused (number of players) 16:33:40 <fonsinchen> I have just pushed a new version, but there are no binaries for that, yet. 16:33:52 <Tycoon> *** NukeBuster has joined company #9 16:34:00 <Razaekel> needs time to go through the compile farm? 16:34:15 <fonsinchen> Also I'd like to contemplate other possible bugs before giving it to the compile farm. 16:34:25 <Razaekel> also, ammler, i think you can knock off the unnamed companies 16:34:40 <fonsinchen> The compile farm doesn't automatically build cargodist. 16:34:44 <Ammler> !companies 16:34:46 <Tycoon> Ammler: Company 1 (Red): coop 16:34:47 <Tycoon> Ammler: Company 2 (Blue): Grandmaster Transport 16:34:47 <Tycoon> Ammler: Company 3 (Pink): Peter Transport 16:34:47 <Tycoon> Ammler: Company 4 (Green): desync 16:34:47 <Tycoon> Ammler: Company 6 (Purple): Matt Brine Transport 16:34:47 <Tycoon> Ammler: Company 8 (White): Unnamed 16:34:47 <Tycoon> Ammler: Company 9 (Dark Blue): Orléans Transport 16:34:49 <Tycoon> Ammler: Company 10 (Pale Green): Unnamed 16:34:49 <Tycoon> Ammler: Company 11 (Yellow): Unnamed 16:34:55 <Ammler> !rcon reset_company 11 16:34:55 <Tycoon> Ammler: Company deleted. 16:34:57 <Ammler> !rcon reset_company 10 16:34:58 <Tycoon> Ammler: Company deleted. 16:35:01 <Ammler> !rcon reset_company 8 16:35:01 <Tycoon> Ammler: Company deleted. 16:35:01 <Razaekel> and desync 16:35:05 <Razaekel> i think 16:35:10 <Ammler> !rcon reset_company 4 16:35:10 <Tycoon> Ammler: Company deleted. 16:35:24 <Razaekel> !companies 16:35:27 <Tycoon> Razaekel: Company 1 (Red): coop 16:35:27 <Tycoon> Razaekel: Company 2 (Blue): Grandmaster Transport 16:35:27 <Tycoon> Razaekel: Company 3 (Pink): Peter Transport 16:35:27 <Tycoon> Razaekel: Company 6 (Purple): Matt Brine Transport 16:35:27 <Tycoon> Razaekel: Company 9 (Dark Blue): Orléans Transport 16:35:35 <PeterT> yay I'm still alive there 16:35:35 <NukeBuster> wow, that cleaned allot of assets 16:35:58 <Razaekel> O.o 16:36:00 <Razaekel> really? 16:36:02 <Tycoon> <Amm1er> jp houses looks fine in tropic 16:36:06 <NukeBuster> green is gone 16:36:25 <Razaekel> lol 16:36:26 <Razaekel> whoops 16:36:45 <Tycoon> *** Razaekel joined the game 16:38:17 <Tycoon> *** Amm1er has left the game (desync error) 16:38:31 <Ammler> hmm, local save? 16:38:37 <Razaekel> !password 16:38:40 <Razaekel> er 16:38:45 <Razaekel> !players 16:38:47 <Tycoon> Razaekel: Client 386 (Dark Blue) is NukeBuster, in company 9 (Orléans Transport) 16:38:47 <Tycoon> Razaekel: Client 390 (Red) is Razaekel, in company 1 (coop) 16:39:51 <fonsinchen> green was the artificial desync trigger 16:39:58 <Razaekel> ah 16:40:00 <fonsinchen> we don't need it anymore 16:40:13 <Tycoon> *** Razaekel has left the game (desync error) 16:40:24 <Tycoon> *** Razaekel joined the game 16:40:36 <Tycoon> *** Amm1er joined the game 16:40:51 <Tycoon> <Amm1er> ok, no autosave anymore 16:40:52 <Tycoon> *** Amm1er has left the game (desync error) 16:41:00 <Ammler> but again 16:41:05 <NukeBuster> hmm, you seem to be the only one.. 16:41:22 <fonsinchen> really stopping and starting the server would help. 16:41:24 <Tycoon> *** Amm1er joined the game 16:41:30 <Ammler> joining might be a save too 16:41:40 <fonsinchen> It is 16:42:00 <fonsinchen> but there is another bug that makes certain numbers in the link graph continuously increase 16:42:05 <Tycoon> *** Amm1er has left the game (desync error) 16:42:08 <fonsinchen> regardless of saving/loading 16:42:31 <planetmaker> fonsinchen, a reload is as good as starting the server... and Ammler just did that 16:42:50 <Ammler> desync was the death of cargodest, I hope that won't happen again with dist :-) 16:43:02 <Tycoon> *** Razaekel has left the game (desync error) 16:43:14 <Ammler> but on dest-time, trunk had a lot of desyncs itself 16:43:16 <Tycoon> *** Razaekel joined the game 16:43:19 <planetmaker> 10 minutes ago 16:44:42 <Tycoon> *** Razaekel has left the game (desync error) 16:44:52 <Tycoon> *** Razaekel joined the game 16:45:15 <fonsinchen> well, then, maybe it's just too many bugs and we should retry with the new version. I'll give it some more thoughts and then I'll ask TrueBrain to build it. 16:45:29 <NukeBuster> great :) 16:49:33 <Tycoon> *** NukeBuster has left the game (desync error) 16:49:33 <Tycoon> *** Razaekel has left the game (desync error) 16:49:33 <Tycoon> *** Game paused (number of players) 16:49:41 <Tycoon> *** Game unpaused (number of players) 16:49:43 <Tycoon> *** Razaekel joined the game 16:49:55 <Tycoon> *** Razaekel has left the game (desync error) 16:49:57 <Tycoon> *** NukeBuster joined the game 16:49:59 <Razaekel> >.> 16:50:13 <Tycoon> *** Razaekel joined the game 16:53:21 <Tycoon> *** Razaekel has left the game (desync error) 16:53:32 <Tycoon> *** Razaekel joined the game 16:55:57 <Tycoon> *** NukeBuster has left the game (desync error) 16:55:59 <Tycoon> *** Razaekel has left the game (desync error) 16:55:59 <Tycoon> *** Game paused (number of players) 16:56:06 <Tycoon> *** Game unpaused (number of players) 16:56:06 <Tycoon> *** NukeBuster joined the game 16:56:10 <Tycoon> *** Razaekel joined the game 16:58:52 <Tycoon> *** Razaekel has left the game (desync error) 16:59:02 <Tycoon> *** Razaekel joined the game 17:06:43 *** fonsinchen has quit IRC 17:15:13 <NukeBuster> does it automaticly tranfer passengers? 17:15:20 <NukeBuster> or do i need to use transfer? 17:20:53 <NukeBuster> Ok, after some waiting i found out. 17:23:50 <Razaekel> hmm 17:23:54 <Razaekel> how long does it take 17:24:04 <NukeBuster> a month or something... 17:24:25 <NukeBuster> maybe a back and forth of all the related trucks/trains 17:24:28 <Razaekel> before the link graph updates to indicate that a station is not being serviced? 17:24:33 <Razaekel> sorry 17:24:39 <Razaekel> i didnt put the entire question up 17:31:28 <NukeBuster> hmm 17:31:45 <NukeBuster> i was wondering that some time ago too... 17:41:33 <Tycoon> *** NukeBuster has joined company #2 17:46:27 <Tycoon> *** NukeBuster has joined company #9 18:04:04 <Tycoon> *** NukeBuster has left the game (desync error) 18:04:06 <Tycoon> *** Razaekel has left the game (desync error) 18:04:06 <Tycoon> *** Game paused (number of players) 18:04:13 <Tycoon> *** Game unpaused (number of players) 18:04:13 <Tycoon> *** NukeBuster joined the game 18:04:17 <Tycoon> *** Razaekel joined the game 18:05:49 <Tycoon> *** NukeBuster has left the game (desync error) 18:05:49 <Tycoon> *** Razaekel has left the game (desync error) 18:05:49 <Tycoon> *** Game paused (number of players) 18:05:57 <Tycoon> *** Game unpaused (number of players) 18:05:59 <Tycoon> *** NukeBuster joined the game 18:06:03 <Tycoon> *** Razaekel joined the game 18:10:13 <Tycoon> *** NukeBuster has left the game (desync error) 18:10:13 <Tycoon> *** Razaekel has left the game (desync error) 18:10:13 <Tycoon> *** Game paused (number of players) 18:10:20 <Tycoon> *** Game unpaused (number of players) 18:10:20 <Tycoon> *** NukeBuster joined the game 18:10:24 <Tycoon> *** Razaekel joined the game 18:12:49 <Tycoon> *** NukeBuster has left the game (desync error) 18:12:49 <Tycoon> *** Razaekel has left the game (desync error) 18:12:49 <Tycoon> *** Game paused (number of players) 18:12:55 <Tycoon> *** Game unpaused (number of players) 18:12:56 <Tycoon> *** NukeBuster joined the game 18:13:00 <Tycoon> *** Razaekel joined the game 18:13:16 <Tycoon> *** NukeBuster has left the game (desync error) 18:13:18 <Tycoon> *** Razaekel has left the game (desync error) 18:13:18 <Tycoon> *** Game paused (number of players) 18:13:23 <Razaekel> wtf 18:13:27 <Tycoon> *** Game unpaused (number of players) 18:13:27 <Tycoon> *** NukeBuster joined the game 18:13:42 <Tycoon> *** Razaekel joined the game 18:13:52 <NukeBuster> this was in about 30 secs 18:20:37 <NukeBuster> lol, i'm getting the same subsidy awarded 18:20:44 <NukeBuster> every few years 18:20:55 <Tycoon> <Razaekel> sploter 18:22:59 <Tycoon> *** NukeBuster has left the game (desync error) 18:22:59 <Tycoon> *** Razaekel has left the game (desync error) 18:22:59 <Tycoon> *** Game paused (number of players) 18:23:06 <Tycoon> *** Game unpaused (number of players) 18:23:07 <Tycoon> *** NukeBuster joined the game 18:23:11 <Tycoon> *** Razaekel joined the game 18:36:42 <Tycoon> <Razaekel> ugh 18:36:48 <Tycoon> <Razaekel> slow trains are annoying 18:40:00 <Tycoon> *** NukeBuster has left the game (desync error) 18:40:01 <Tycoon> *** Razaekel has left the game (desync error) 18:40:01 <Tycoon> *** Game paused (number of players) 18:40:13 <Tycoon> *** Game unpaused (number of players) 18:40:15 <Tycoon> *** Razaekel joined the game 18:40:19 <Tycoon> *** NukeBuster joined the game 18:41:31 <Tycoon> *** NukeBuster has left the game (desync error) 18:41:33 <Tycoon> *** Razaekel has left the game (desync error) 18:41:33 <Tycoon> *** Game paused (number of players) 18:41:47 <Tycoon> *** Game unpaused (number of players) 18:41:48 <Tycoon> *** Razaekel joined the game 18:42:36 <Tycoon> *** NukeBuster joined the game 18:45:44 <Tycoon> *** NukeBuster has left the game (desync error) 18:45:44 <Tycoon> *** Razaekel has left the game (desync error) 18:45:44 <Tycoon> *** Game paused (number of players) 18:45:54 <Tycoon> *** Game unpaused (number of players) 18:45:54 <Tycoon> *** Razaekel joined the game 18:45:56 <Tycoon> *** NukeBuster joined the game 18:48:01 <Tycoon> <Razaekel> scales are so messed up in this game >.< 18:48:27 <Tycoon> <Razaekel> it shouldnt take 8 months for a train to get from source to destination 18:48:37 <NukeBuster> :) 18:50:03 <Tycoon> *** NukeBuster has joined company #2 18:53:01 <Tycoon> *** NukeBuster has joined company #9 18:54:27 <Tycoon> *** NukeBuster has left the game (desync error) 18:54:29 <Tycoon> *** Razaekel has left the game (desync error) 18:54:29 <Tycoon> *** Game paused (number of players) 18:54:40 <Tycoon> *** Game unpaused (number of players) 18:54:40 <Tycoon> *** NukeBuster joined the game 19:00:06 <Tycoon> *** NukeBuster has left the game (desync error) 19:00:07 <Tycoon> *** Game paused (number of players) 19:00:14 <Tycoon> *** Game unpaused (number of players) 19:00:14 <Tycoon> *** NukeBuster joined the game 19:00:46 <Tycoon> *** NukeBuster has joined company #2 19:01:10 <Tycoon> *** NukeBuster has joined company #9 19:02:05 <Tycoon> *** Prologic joined the game 19:02:54 <Tycoon> *** Prologic has left the game (desync error) 19:08:26 <Tycoon> *** NukeBuster has left the game (desync error) 19:08:26 <Tycoon> *** Game paused (number of players) 19:08:42 <Tycoon> *** Game unpaused (number of players) 19:08:44 <Tycoon> *** NukeBuster joined the game 19:11:08 <Tycoon> *** NukeBuster has left the game (desync error) 19:11:08 <Tycoon> *** Game paused (number of players) 19:11:20 <Tycoon> *** Game unpaused (number of players) 19:11:22 <Tycoon> *** NukeBuster joined the game 19:12:26 <Tycoon> *** NukeBuster has left the game (desync error) 19:12:26 <Tycoon> *** Game paused (number of players) 19:12:26 *** Progman has quit IRC 19:16:19 <Tycoon> *** Game unpaused (number of players) 19:16:20 <Tycoon> *** NukeBuster joined the game 19:19:37 <Tycoon> *** NukeBuster has left the game (desync error) 19:19:37 <Tycoon> *** Game paused (number of players) 19:19:45 <Tycoon> *** Game unpaused (number of players) 19:19:46 <Tycoon> *** NukeBuster joined the game 19:21:29 <Tycoon> *** NukeBuster has left the game (desync error) 19:21:29 <Tycoon> *** Game paused (number of players) 19:21:37 <Tycoon> *** Game unpaused (number of players) 19:21:40 <Tycoon> *** NukeBuster joined the game 19:24:14 <Tycoon> *** NukeBuster has left the game (desync error) 19:24:16 <Tycoon> *** Game paused (number of players) 19:24:23 <Tycoon> *** Game unpaused (number of players) 19:24:24 <Tycoon> *** NukeBuster joined the game 19:24:50 <NukeBuster> the desyncs are now only 2 min apart 19:27:59 <Tycoon> *** NukeBuster has left the game (desync error) 19:27:59 <Tycoon> *** Game paused (number of players) 19:28:00 <Tycoon> *** Game unpaused (number of players) 19:28:02 <Tycoon> *** Grandmaster joined the game 19:28:36 <Tycoon> *** NukeBuster joined the game 19:29:44 <Tycoon> *** Grandmaster has left the game (desync error) 19:30:19 <Tycoon> *** Grandmaster joined the game 19:31:10 <Tycoon> *** NukeBuster has left the game (desync error) 19:31:15 *** NukeBuster has left #openttdcoop.dev 19:31:37 *** NukeBuster has joined #openttdcoop.dev 19:31:54 <NukeBuster> Would anybody be so kind to save and reload the server? 19:32:01 <Tycoon> *** NukeBuster joined the game 19:32:37 <Ammler> !date 19:32:37 <Tycoon> Ammler: 27 Jul 1973 19:32:45 <Ammler> !rcon save 1973 19:32:45 <Tycoon> Ammler: Saving map... 19:32:45 <Tycoon> Ammler: Map successfully saved to 1973.sav 19:32:55 <Ammler> !rcon load 1973.sav 19:32:57 <Tycoon> *** Game paused (number of players) 19:33:01 <Tycoon> *** Grandmaster joined the game 19:33:01 <Tycoon> *** NukeBuster joined the game 19:33:03 <NukeBuster> thank you :) 19:33:31 <Tycoon> *** Grandmaster has joined company #2 19:33:56 <Tycoon> *** NukeBuster has joined company #9 19:33:56 <Tycoon> *** Game unpaused (number of players) 19:35:20 <Tycoon> *** Razaekel joined the game 19:36:24 <Tycoon> *** Razaekel has left the game (desync error) 19:36:42 <Tycoon> *** Razaekel joined the game 19:37:32 <Tycoon> *** Razaekel has left the game (desync error) 19:37:42 <Tycoon> *** Razaekel joined the game 19:38:47 <Tycoon> *** Grandmaster has left the game (desync error) 19:39:43 <Tycoon> *** Razaekel has left the game (desync error) 19:39:43 <Tycoon> *** Game paused (number of players) 19:39:55 <NukeBuster> argh... 19:40:03 <NukeBuster> it pauses when u 2 leave 19:40:18 <Razaekel> yea well 19:40:22 <Razaekel> bloody desyncs 19:40:28 <NukeBuster> i didn't desync by the way 19:41:19 <Razaekel> i did 19:41:40 <NukeBuster> could the player minimum be lowered to 1 again? 19:42:17 <Razaekel> ask ammler 19:42:50 <Ammler> !rcon min_active_clients 1 19:42:50 <Tycoon> Ammler: ERROR: command not found 19:42:54 <Ammler> !rcon set min_active_clients 1 19:42:55 <Tycoon> *** Game unpaused (number of players) 19:43:48 *** Raiscan2 has joined #openttdcoop.dev 19:46:19 <NukeBuster> thank you :) 19:46:54 <Tycoon> *** NukeBuster has left the game (desync error) 19:46:54 <Tycoon> *** Game paused (number of players) 19:47:06 <Tycoon> *** Game unpaused (number of players) 19:47:08 <Tycoon> *** NukeBuster joined the game 19:47:32 <planetmaker> @op NukeBuster 19:47:32 *** Webster sets mode: +o NukeBuster 19:47:44 <planetmaker> if you think it helps to save and re-load you may do so, NukeBuster 19:48:42 <Tycoon> *** NukeBuster has left the game (desync error) 19:48:42 <Tycoon> *** Game paused (number of players) 19:50:48 <NukeBuster> it worked for a while... 19:51:00 <Tycoon> *** Game unpaused (number of players) 19:51:02 <Tycoon> *** NukeBuster joined the game 19:51:17 *** Raiscan has quit IRC 19:57:33 <Tycoon> *** NukeBuster has left the game (desync error) 19:57:33 <Tycoon> *** Game paused (number of players) 19:58:56 <Tycoon> *** Game unpaused (number of players) 19:58:57 <Tycoon> *** NukeBuster joined the game 20:17:28 *** Progman has joined #openttdcoop.dev 21:44:07 <Tycoon> *** NukeBuster has left the game (connection lost) 21:44:07 <Tycoon> *** Game paused (number of players) 21:48:29 <Tycoon> *** Game unpaused (number of players) 21:48:31 <Tycoon> *** NukeBuster joined the game 21:49:53 *** NukeBuster has quit IRC 21:50:00 <Tycoon> *** NukeBuster has left the game (connection lost) 21:50:02 <Tycoon> *** Game paused (number of players) 22:48:51 *** Coco-Banana-Man has quit IRC 23:01:12 *** ^Spike^ has quit IRC 23:28:20 *** Raiscan2 is now known as Raiscan 23:45:52 *** Raiscan has quit IRC 23:51:46 *** Progman has quit IRC