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00:19:03 *** KenjiE20 has quit IRC 00:20:38 <Tycoon> *** Game unpaused (number of players) 00:20:39 <Tycoon> *** Razaekel joined the game 00:51:07 <Tycoon> *** Player joined the game 00:51:07 <Webster> Player, please change your in game nick 00:51:31 <Tycoon> *** Player has left the game (leaving) 00:52:16 <Tycoon> *** Timsher joined the game 00:54:12 <Tycoon> *** Timsher has left the game (connection lost) 01:18:51 *** Progman has quit IRC 01:56:52 <Tycoon> *** Razaekel has joined company #9 01:57:44 <Tycoon> *** Razaekel has joined company #1 02:04:58 *** Fuco has quit IRC 02:07:13 <Tycoon> *** Razaekel has joined company #3 02:09:22 <Tycoon> *** Razaekel has joined company #1 02:10:32 <Razaekel> !players 02:10:34 <Tycoon> Razaekel: Client 11 (Red) is Razaekel, in company 1 (coop) 02:12:08 <Tycoon> *** Razaekel has left the game (connection lost) 02:12:08 <Tycoon> *** Game paused (number of players) 06:35:42 *** ^Spike^ has joined #openttdcoop.dev 06:35:42 *** ChanServ sets mode: +o ^Spike^ 07:08:02 *** fonsinchen has joined #openttdcoop.dev 07:08:02 *** ChanServ sets mode: +o fonsinchen 07:11:09 <Tycoon> *** fonsinchen joined the game 07:15:16 <Tycoon> *** fonsinchen has left the game (leaving) 07:33:03 *** fonsinchen has quit IRC 09:33:12 *** Raiscan has joined #openttdcoop.dev 10:26:16 *** KenjiE20 has joined #openttdcoop.dev 10:26:16 *** ChanServ sets mode: +o KenjiE20 10:59:57 *** Webster` has joined #openttdcoop.dev 10:59:57 *** ChanServ sets mode: +o Webster` 11:01:17 *** PeterT_ has joined #openttdcoop.dev 11:02:20 *** Webster has quit IRC 11:02:20 *** Webster` is now known as Webster 11:02:41 *** PeterT has quit IRC 11:02:41 *** PeterT_ is now known as PeterT 11:03:17 *** ^Spike^ has quit IRC 11:03:17 *** ^ekipS^ is now known as ^Spike^ 11:19:09 *** Coco-Banana-Man has joined #openttdcoop.dev 11:36:23 *** DJNekkid has left #openttdcoop.dev 12:23:07 *** Raiscan2 has joined #openttdcoop.dev 12:24:42 *** Fuco has joined #openttdcoop.dev 12:29:39 *** Raiscan has quit IRC 12:29:51 *** Raiscan has joined #openttdcoop.dev 12:31:28 *** Raiscan2 has quit IRC 12:40:42 *** Raiscan2 has joined #openttdcoop.dev 12:41:03 *** Raiscan has quit IRC 13:47:15 *** einKarl has joined #openttdcoop.dev 15:21:24 *** OwenS has joined #openttdcoop.dev 16:26:26 *** fonsinchen has joined #openttdcoop.dev 16:26:26 *** ChanServ sets mode: +o fonsinchen 16:32:39 <Tycoon> *** fonsinchen joined the game 16:32:55 <Tycoon> *** fonsinchen has left the game (leaving) 16:47:30 *** fonsinchen has quit IRC 17:04:12 *** NukeBuster has joined #openttdcoop.dev 17:05:10 <NukeBuster> !players 17:05:13 <Tycoon> NukeBuster: There are currently no clients connected to the server 17:05:14 <NukeBuster> !info 17:05:14 <Tycoon> NukeBuster: #:1(Red) Company Name: 'coop' Year Founded: 1919 Money: 4342165 Loan: 0 Value: 7813959 (T:83, R:24, P:0, S:0) unprotected 17:05:14 <Tycoon> NukeBuster: #:3(Pink) Company Name: 'Peter Transport' Year Founded: 1931 Money: 6109446 Loan: 0 Value: 8591471 (T:12, R:10, P:0, S:0) unprotected 17:05:14 <Tycoon> NukeBuster: #:9(Dark Blue) Company Name: 'Orléans Transport' Year Founded: 1951 Money: 15020549 Loan: 0 Value: 16491067 (T:58, R:300, P:0, S:0) unprotected 18:45:00 <Razaekel> nice going nuke 18:45:06 <Razaekel> you managed to get more money than coop 18:49:31 <Tycoon> *** Game unpaused (number of players) 18:49:31 <Tycoon> *** Razaekel joined the game 19:00:16 <Razaekel> dammit, this rubber farm is annoying 19:00:21 <Razaekel> it keeps shrinking >.< 19:01:25 <Razaekel> something is screwed up with it 19:01:38 <Razaekel> on average, it should be increasing 19:02:40 <Tycoon> *** vok11 joined the game 19:09:58 <Tycoon> *** vok11 has started a new company (#2) 20:20:23 <NukeBuster> !players 20:20:26 <Tycoon> NukeBuster: Client 21 (Red) is Razaekel, in company 1 (coop) 20:20:26 <Tycoon> NukeBuster: Client 23 (Orange) is vok11, in company 2 (vok11 Transport) 20:20:29 <NukeBuster> !info 20:20:29 <Tycoon> NukeBuster: #:1(Red) Company Name: 'coop' Year Founded: 1919 Money: 12039249 Loan: 0 Value: 13624461 (T:85, R:24, P:0, S:0) unprotected 20:20:29 <Tycoon> NukeBuster: #:2(Orange) Company Name: 'vok11 Transport' Year Founded: 2007 Money: 88291 Loan: 500000 Value: 1 (T:1, R:10, P:0, S:0) unprotected 20:20:29 <Tycoon> NukeBuster: #:3(Pink) Company Name: 'Peter Transport' Year Founded: 1931 Money: 9912516 Loan: 0 Value: 10725971 (T:12, R:10, P:0, S:0) unprotected 20:20:29 <Tycoon> NukeBuster: #:9(Dark Blue) Company Name: 'Orléans Transport' Year Founded: 1951 Money: 18401822 Loan: 0 Value: 19415975 (T:58, R:300, P:0, S:0) unprotected 20:21:13 <Tycoon> *** NukeBuster joined the game 20:40:14 <Tycoon> <Razaekel> nice company, nuke 20:40:48 <Tycoon> <NukeBuster> Thanks :) 20:45:28 <Tycoon> <Razaekel> you should look at upgrading your wagons, nuke 20:45:53 <NukeBuster> just spotted the southern area trains 20:46:05 <Tycoon> <Razaekel> pax wagons can now do 160 km/h 20:46:07 <NukeBuster> got them in a company merger, never looked at it much though 20:46:42 <NukeBuster> Was already working on grouping the trains, so I could replace them by type 20:47:19 <Tycoon> <Razaekel> man, i want some bloody monorail 20:47:32 <NukeBuster> I have monorail :P (street cars) 20:47:39 <Tycoon> <Razaekel> er 20:47:41 <Tycoon> <Razaekel> maglev 20:47:43 <Tycoon> <Razaekel> >.> 20:49:17 <Tycoon> <Razaekel> let me know before you start spending large amounts of money 20:50:09 <NukeBuster> How can I place all trains with shared orders in a group 20:50:16 <NukeBuster> i'm sure i have done it before.. 20:50:29 <Tycoon> <Razaekel> put one of the trains in the group 20:50:32 <Tycoon> <Razaekel> then at the bottom 20:50:46 <Tycoon> <Razaekel> manage list -> add shared vehicles 20:50:50 <NukeBuster> thank you :) 20:53:02 <Razaekel> !players 20:53:05 <Tycoon> Razaekel: Client 21 (Red) is Razaekel, in company 1 (coop) 20:53:05 <Tycoon> Razaekel: Client 23 (Orange) is vok11, in company 2 (vok11 Transport) 20:53:05 <Tycoon> Razaekel: Client 25 (Dark Blue) is NukeBuster, in company 9 (Orléans Transport) 20:59:43 <Razaekel> wait 20:59:50 <Razaekel> is maglev even enabled in this game? 21:08:13 <NukeBuster> what engine property detirmines climbing ability? 21:08:24 <NukeBuster> i don't know. 21:09:03 <NukeBuster> It might be beyond 2200 ;) 21:09:28 <planetmaker> NukeBuster: the tractive effort and the power both define that 21:10:15 <NukeBuster> so high traction with low power means slow climb? 21:10:27 <NukeBuster> slow but steady? 21:10:39 <Tycoon> <Razaekel> yea 21:11:09 <Tycoon> <Razaekel> use something like the Class 9E for climbing 21:11:21 <NukeBuster> Ah, was just going to ask about that train :) 21:11:23 <Tycoon> <Razaekel> tractive effort is most important 21:11:25 <Tycoon> <Razaekel> power is second 21:11:49 <Tycoon> <Razaekel> or the class 20E 21:11:55 <Tycoon> <Razaekel> that thing is overkill 21:12:11 <Hirundo> At or near top speed, power is almost always the limiting factor 21:12:28 <Tycoon> <Razaekel> yea, for acceleration 21:12:33 <Hirundo> also for hills 21:12:36 <Tycoon> <Razaekel> but in terms of climbing ability? 21:13:08 <Hirundo> Force = min(TE, Power/speed) 21:14:29 <Tycoon> <Razaekel> by that logic, the Force for the 9E is aa 21:14:35 <Tycoon> <Razaekel> is 55 21:14:35 <Hirundo> Given a typical engine with 3000 kW and 200 kN, the point of indifference is at 15 m/s (54 km/h) 21:15:00 <Tycoon> <Razaekel> oh 21:15:11 <Tycoon> <Razaekel> power divided by actual speed, not max speed? 21:15:32 <Hirundo> yes, actual speed 21:15:36 <NukeBuster> wow, nice that 9E is a mayor improvement 21:15:53 <Tycoon> <Razaekel> so, one should look for trains where the crossover is as high as possible? 21:16:07 <Tycoon> <Razaekel> or as low as possible? 21:16:51 <Hirundo> TE is important at low speeds, power at high speeds 21:17:11 <Tycoon> <Razaekel> hmm 21:17:31 <Tycoon> <Razaekel> the objective in selecting a mountain climbing train is how to get up as fast as possible 21:17:32 *** fonsinchen has joined #openttdcoop.dev 21:17:32 *** ChanServ sets mode: +o fonsinchen 21:17:33 <Hirundo> Given that trains (should) spend most of their time at max speed, power is the only thing that matters, as long as TE is *sufficient* 21:17:35 *** Coco-Banana-Man has quit IRC 21:18:04 <Tycoon> <Razaekel> so we just need to select a train with the biggest power? 21:18:11 <fonsinchen> 'ello 21:18:16 <Tycoon> <Razaekel> yo fons 21:18:18 <NukeBuster> how do we know how much TE is needed? 21:18:28 <fonsinchen> any desyncs lately? 21:18:30 <Tycoon> <Razaekel> looks like you squashed the desyncs pretty well 21:18:32 <Tycoon> <Razaekel> nope 21:18:35 <NukeBuster> none with me :) 21:18:36 <fonsinchen> :) 21:18:45 <Razaekel> hmm 21:18:53 <Razaekel> been about 3 hours since i started today 21:18:56 <Razaekel> none so far 21:19:09 <Hirundo> TE (kN) * max speed (m/s) should be significantly higher than Power (kW) 21:19:32 <Tycoon> *** fonsinchen joined the game 21:19:52 <Hirundo> The greater the difference, the better the acceleration at lower speeds, though this advantage diminishes fairly quickly 21:20:36 <Tycoon> <Razaekel> so basically, (TE*max speed)/ Power, select the train with the highest result? 21:22:05 <NukeBuster> so weight of wagons is included in TE? 21:22:07 <Tycoon> <Razaekel> by that logic, the FCX 2000 is the best 21:22:15 <Hirundo> No, you can't really boil this down to one calculation 21:22:23 <Tycoon> <Razaekel> darn 21:22:59 <Tycoon> <Razaekel> well, might be able to, but it'd be a bit of a nasty one 21:23:13 <Tycoon> <Razaekel> since it'd need max power of all possible trains 21:23:39 <Tycoon> <Razaekel> meh 21:23:41 <Hirundo> http://www.twoof.freeserve.co.uk/TEResistCurve2.gif <- see the green curve 21:23:43 <Tycoon> <Razaekel> the 9E is nice 21:24:34 <Hirundo> It shows TE as function of speed 21:24:38 <Tycoon> <Razaekel> so TE is the force needed to maintain that speed? 21:24:57 <Tycoon> <Razaekel> er 21:25:02 <Hirundo> The green line shows the TE that is available at that speed 21:25:27 <Hirundo> the red/orange lines show the TE that is required at that speed to maintain that given speed 21:25:51 <Tycoon> <Razaekel> ah 21:26:00 <Hirundo> Increasing power moves the curved part of the green line upwards, increasing max TE the horizontal part 21:26:03 <Tycoon> <Razaekel> so for level ground, TE isn't really necessary 21:26:18 <Tycoon> *** fonsinchen has joined company #1 21:26:30 <Tycoon> <Razaekel> since you dont need much TE to maintain a given speed 21:27:10 <Hirundo> Hmm... let's do a quick Physics 101 here :) 21:27:20 <Razaekel> >.> 21:27:24 <Razaekel> yes, teacher 21:27:27 <Hirundo> Power can be expressed as Force times Speed 21:27:28 <NukeBuster> Hmm, I need a small climber for PAX, so it'll need to be fast but able to climb... what ratio should i look for, reasonable TE, high power? 21:27:47 <Razaekel> i just picked the biggest for both :-P 21:27:58 <Hirundo> In TTD, we assume that power is not dependent on speed, that is, the engine delivers max power constantly 21:28:12 <Razaekel> kk 21:28:22 <Hirundo> Thus when speed is low, force is high and vice versa 21:28:32 <Razaekel> ie, high acceleration 21:28:37 <Hirundo> You can see this in the graph as the green curved line 21:28:41 <Razaekel> and as speed increases, acceleration drops off 21:28:47 <Hirundo> Exactly 21:28:59 <Tycoon> *** fonsinchen has joined spectators 21:29:04 <Razaekel> which is why it takes a while for trains to get those last couple mph 21:29:08 <Razaekel> ok 21:29:24 <Hirundo> Problem is that the wheels can only transmit a certain amount of force before they start slipping 21:29:36 <Razaekel> and that's the TE? 21:29:41 <Tycoon> *** vok11 has left the game (desync error) 21:29:43 <Tycoon> *** NukeBuster has left the game (desync error) 21:29:43 <Tycoon> *** fonsinchen has left the game (desync error) 21:29:43 <Tycoon> *** Razaekel has left the game (desync error) 21:29:43 <Tycoon> *** Game paused (number of players) 21:29:45 <Razaekel> whoa 21:29:47 <Hirundo> That maximum force is the max TE listed in the game 21:29:47 <Razaekel> there it went 21:29:49 <NukeBuster> NOOOO :( 21:29:53 <Hirundo> ouch 21:29:54 <planetmaker> :-( 21:30:01 <Tycoon> *** Game unpaused (number of players) 21:30:03 <Razaekel> and that determines the maximum acceleration as well 21:30:04 <Razaekel> ok 21:30:04 <Tycoon> *** NukeBuster joined the game 21:30:18 <Tycoon> *** Razaekel joined the game 21:30:27 <NukeBuster> lol, some people have a ping on desync :P 21:30:54 <Razaekel> yea, pm does 21:31:23 <fonsinchen> ouch 21:31:28 <fonsinchen> there was a desync 21:31:33 <Razaekel> so, for a mountain climber, high TE is good since that means you can lug more weight with the same power? 21:31:40 <NukeBuster> just as you joined spectator 21:31:43 <Razaekel> yea, took several hours to get there 21:31:49 <NukeBuster> but I don't need much weight 21:32:01 <Razaekel> your trains are 7 tiles long 21:32:02 <fonsinchen> !rcon set desync_debug 3 21:32:02 <Tycoon> fonsinchen: 'desync_debug' is an unknown setting. 21:32:11 <Razaekel> at least theyre not lugging copper ore 21:32:18 <NukeBuster> not the one i want to build now... 21:32:19 <Razaekel> that stuff is heavy 21:32:21 <NukeBuster> small express climber 21:32:24 <fonsinchen> !rcon set debug_desync 3 21:32:24 <Tycoon> fonsinchen: 'debug_desync' is an unknown setting. 21:32:26 <Razaekel> for where? 21:32:30 <fonsinchen> !rcon help 21:32:30 <Tycoon> fonsinchen: ---- OpenTTD Console Help ---- 21:32:30 <Tycoon> fonsinchen: - commands: [command to list all commands: list_cmds] 21:32:30 <Tycoon> fonsinchen: call commands with '<command> <arg2> <arg3>...' 21:32:30 <Tycoon> fonsinchen: - to assign strings, or use them as arguments, enclose it within quotes 21:32:30 <Tycoon> fonsinchen: like this: '<command> "string argument with spaces"' 21:32:30 <Tycoon> fonsinchen: you have 3 more messages 21:32:40 <fonsinchen> !rcon debug_level desync 3 21:32:40 <Tycoon> fonsinchen: - Get/set the default debugging level for the game. Usage: 'debug_level [<level>]' 21:32:40 <Tycoon> fonsinchen: - Level can be any combination of names, levels. Eg 'net=5 ms=4'. Remember to enclose it in "'s 21:32:44 <NukeBuster> in a putthole like metz 21:32:49 <fonsinchen> !rcon debug_level desync=3 21:32:53 <Razaekel> no 21:32:55 <fonsinchen> !rcon debug_level 21:32:55 <Tycoon> fonsinchen: Current debug-level: 'ai=0, driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, sl=0, gamelog=0, desync=3, console=0' 21:33:06 <Razaekel> ok 21:33:29 <Tycoon> *** fonsinchen joined the game 21:33:37 <Tycoon> *** fonsinchen has joined company #1 21:34:29 <Tycoon> *** fonsinchen has joined spectators 21:35:32 <fonsinchen> was that the first desync today? 21:35:38 <Razaekel> yea 21:35:47 <Tycoon> <fonsinchen> brrr 21:35:52 <Razaekel> ? 21:36:16 <fonsinchen> It means they occur rarely and are thus harder to trigger 21:36:31 <fonsinchen> did anyone do anything around the time it happened? 21:36:36 <NukeBuster> well, coincidently you were checking out as spectator 21:36:40 <Tycoon> <Razaekel> i wasn't 21:36:46 <Tycoon> <Razaekel> that was 41 seconds earlier 21:36:52 <Tycoon> <Razaekel> and he did it again, nothing happened 21:36:52 <fonsinchen> I noticed that one ... I mean, anyone else. 21:36:54 <NukeBuster> fonsinchen did so to 21:36:56 <NukeBuster> oh 21:37:06 <NukeBuster> hmm, i just started autoreplacing... 21:37:09 <Razaekel> !players 21:37:11 <Tycoon> Razaekel: Client 29 (Dark Blue) is NukeBuster, in company 9 (Orléans Transport) 21:37:11 <Tycoon> Razaekel: Client 31 (Red) is Razaekel, in company 1 (coop) 21:37:11 <Tycoon> Razaekel: Client 33 is fonsinchen, a spectator 21:37:16 <NukeBuster> but that was going on for some time... 21:37:50 <Tycoon> <Razaekel> we'll probably have to keep the debug on and keep playing 21:37:56 <Tycoon> *** fonsinchen has joined company #1 21:38:23 <NukeBuster> Started a test track to select the best climber :) 21:38:28 <fonsinchen> It would be nice if everyone could switch on desync debug and if a desync happens send me the debug saves 21:38:30 <Tycoon> <Razaekel> where? 21:38:40 <NukeBuster> vichy south, i'll put up a sign 21:38:42 <Razaekel> and how do we do that? 21:38:57 <NukeBuster> can we link in the chat to signs already? 21:39:07 <fonsinchen> you open a console with "^" or similar and type "debug_level desync=3" 21:39:11 <Tycoon> <Razaekel> no 21:39:44 <NukeBuster> check the signs list you'll see it 21:39:54 <fonsinchen> then it'll create lots of saves called "dmp_cmd*.sav" in your autosave folder 21:40:02 <fonsinchen> those are the ones I'm interested in. 21:40:16 <Tycoon> <Razaekel> done 21:40:26 <Tycoon> *** fonsinchen has joined spectators 21:40:26 <Tycoon> <Razaekel> does it do that on desync, or continuously? 21:40:35 <fonsinchen> continuously 21:40:40 <Tycoon> <Razaekel> hoo boy 21:40:42 <fonsinchen> you can delete the older ones though 21:41:06 <Razaekel> nothing in the folder yet 21:41:16 <fonsinchen> it saves every minute 21:41:25 <NukeBuster> hmm do you need the qoutes 21:41:28 <fonsinchen> you can check the setting by typing "debug_level" 21:41:34 <Tycoon> <Razaekel> no 21:41:34 <fonsinchen> !rcon debug_level 21:41:34 <Tycoon> fonsinchen: Current debug-level: 'ai=0, driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, sl=0, gamelog=0, desync=3, console=0' 21:41:39 <fonsinchen> should look like this 21:42:00 <fonsinchen> no, you don't need quotes 21:42:05 <Tycoon> <Razaekel> debug_level desync=3 21:42:07 <NukeBuster> hmm, typed the exact same thing and said command not found.. 21:42:38 <NukeBuster> hmm, nou my mouse is lagging in game :( 21:43:01 <fonsinchen> type debug_level without arguments and check the output 21:43:18 <NukeBuster> desync = 3 21:43:23 <fonsinchen> good 21:50:23 <Tycoon> <Razaekel> time for dinner 21:50:26 <Tycoon> *** Razaekel has left the game (leaving) 21:53:13 <NukeBuster> lol, 2x WAG10 means instand 120kmh even when climbing 14 tile hill. 21:53:20 <NukeBuster> 4 wagons 21:53:27 <NukeBuster> sorry 8 18t wagons 22:07:02 *** Fuco has quit IRC 22:09:09 *** Fuco has joined #openttdcoop.dev 22:25:32 <Tycoon> *** fonsinchen has joined company #1 22:26:19 <Tycoon> *** NukeBuster has left the game (connection lost) 22:26:45 <fonsinchen> was that a desync? 22:26:49 <NukeBuster> hmm... 22:26:50 <NukeBuster> no 22:26:55 *** Raiscan2 has quit IRC 22:26:55 <NukeBuster> network connection lost :( 22:27:07 <Tycoon> *** NukeBuster joined the game 22:27:09 <fonsinchen> the message is ambigous 22:27:18 <fonsinchen> did you see a desync message in your game? 22:27:21 <NukeBuster> my pc doesn't like the debug_desync 22:27:21 <NukeBuster> no 22:27:56 <Tycoon> *** fonsinchen has joined spectators 22:30:36 <Tycoon> *** fonsinchen has joined company #1 22:30:58 <Tycoon> *** fonsinchen has joined spectators 22:36:48 <fonsinchen> no differences so far 22:39:27 <fonsinchen> good night 22:39:36 <NukeBuster> night 22:40:01 <Tycoon> *** fonsinchen has left the game (connection lost) 22:47:40 *** fonsinchen has quit IRC 23:02:24 *** ^Spike^ has quit IRC 23:03:35 <Tycoon> *** Razaekel joined the game 23:03:40 <Tycoon> <Razaekel> fugger 23:03:43 <Tycoon> <Razaekel> no maglev 23:03:49 <Tycoon> <Razaekel> ballsacks 23:07:02 *** Progman has quit IRC 23:10:18 <NukeBuster> Gehe, Vichy south worked out right :) 23:10:30 <NukeBuster> ehh, Vichy Transfer 23:10:49 <Tycoon> <Razaekel> no bloody maglev 23:10:51 <Tycoon> <Razaekel> barbaric! 23:22:30 *** PeterT has quit IRC 23:22:30 *** snc has quit IRC 23:27:59 *** PeterT has joined #openttdcoop.dev 23:30:35 <Tycoon> <Razaekel> that X3EC tain is ridiculously powerful 23:31:13 <NukeBuster> i don't seem to have it yet 23:31:27 <Tycoon> <Razaekel> exclusive use 23:32:46 <NukeBuster> !info 23:32:46 <Tycoon> NukeBuster: #:1(Red) Company Name: 'coop' Year Founded: 1919 Money: 21335714 Loan: 0 Value: 40231213 (T:84, R:24, P:0, S:0) unprotected 23:32:46 <Tycoon> NukeBuster: #:2(Orange) Company Name: 'vok11 Transport' Year Founded: 2007 Money: 6350538 Loan: 500000 Value: 6295330 (T:3, R:24, P:0, S:0) unprotected 23:32:46 <Tycoon> NukeBuster: #:3(Pink) Company Name: 'Peter Transport' Year Founded: 1931 Money: 19116916 Loan: 0 Value: 19234659 (T:12, R:10, P:0, S:0) unprotected 23:32:46 <Tycoon> NukeBuster: #:9(Dark Blue) Company Name: 'Orléans Transport' Year Founded: 1951 Money: 20645772 Loan: 0 Value: 27987569 (T:59, R:300, P:0, S:0) unprotected 23:33:01 <NukeBuster> !players 23:33:03 <Tycoon> NukeBuster: Client 35 (Dark Blue) is NukeBuster, in company 9 (Orléans Transport) 23:33:03 <Tycoon> NukeBuster: Client 37 (Red) is Razaekel, in company 1 (coop) 23:34:28 <NukeBuster> I'm going to head for my bed. 23:34:30 <NukeBuster> Cya 23:35:08 <Tycoon> *** NukeBuster has left the game (leaving) 23:35:19 *** NukeBuster has quit IRC 23:39:05 *** snc has joined #openttdcoop.dev 23:50:59 *** OwenS has quit IRC