Log for on 31st May 2011:
Times are UTC Toggle Colours
00:12:34  *** KenjiE20 has quit IRC
01:26:38  <IwantGoThere> *** Game still paused (number of players)
01:26:38  <IwantGoThere> *** Game unpaused (number of players)
01:26:39  <IwantGoThere> *** planetm4ker joined the game
01:58:40  <IwantGoThere> *** planetm4ker has left the game (leaving)
01:58:40  <IwantGoThere> *** Game paused (number of players)
06:48:18  *** Progman has joined
07:48:40  *** Progman has quit IRC
07:59:41  *** Progman has joined
08:39:18  *** Progman has quit IRC
10:39:41  *** KenjiE20 has joined
10:39:41  *** ChanServ sets mode: +o KenjiE20
10:57:40  <IwantGoThere> *** Game still paused (number of players)
10:57:42  <IwantGoThere> *** Chris Booth joined the game
10:58:21  <planetmaker> Terkhen, do we actually use time tables here?
10:58:34  <Terkhen> not a single one :P
10:58:38  <planetmaker> ok :-)
10:58:45  <planetmaker> just wondered. They'd make much sense, though
10:58:47  <Terkhen> I find them boring to set up, most ships should be using them though
10:58:52  <planetmaker> yes
10:58:56  <planetmaker> also hub trains
10:59:04  <planetmaker> at least some
10:59:14  <planetmaker> those with low cargo volumes
10:59:47  <planetmaker> then one could have them sleep on a siding for some time or so
10:59:54  <planetmaker> Increasing overall network capacity
10:59:55  <Terkhen> but if they are sharing orders they must have the same timetabling too, right?
11:00:03  <IwantGoThere> <Chris Booth> no
11:00:18  <IwantGoThere> <Chris Booth> they have to have the same times
11:00:24  <IwantGoThere> <Chris Booth> but not the same start date
11:00:34  <Terkhen> yes
11:00:46  <Terkhen> then all trains sharing orders have to wait the same times
11:00:56  <IwantGoThere> <Chris Booth> you can use start dates to offset though
11:01:06  <planetmaker> yes, one would need to separate hub groups: into 'high volume' and 'low volume' groups.
11:01:15  <Terkhen> but the idea is to have trains that carry less volume of cargo wait and not the other
11:01:16  <Terkhen> planetmaker: yes
11:01:22  <planetmaker> the high volume group would not wait anywhere, the others... yes
11:01:42  <IwantGoThere> *** Chris Booth has joined company #1
11:01:42  <IwantGoThere> *** Game unpaused (number of players)
11:01:57  <planetmaker> actually auto-filling time tables is not that difficult. It will 'just' need manual adjustment to extend it slightly.
11:02:20  <Terkhen> setting starting times is what is boring :P
11:02:26  <planetmaker> so that it can catch up with stuff should it be deleayed for some reason somewhan.
11:02:33  <planetmaker> *somewhen. Yes. Quite boring
11:02:38  <planetmaker> It needs auto-separation ;-)
11:02:54  <planetmaker> and the stations need a time-table with arrival times
11:03:10  <IwantGoThere> <Chris Booth> does a thick line mean more cargo? or mean lots of cargo waiting?
11:03:44  <planetmaker> I *think* "much waiting"
11:04:10  <IwantGoThere> <Chris Booth> thats what it looks like
11:04:40  <planetmaker> otherwise from Malvalla all but a few pieces of wood should originate from
11:05:46  <Terkhen> it is waiting cargo, yes
11:05:55  <Terkhen> that's what I used to fix the passenger network whenever towns grew :P
11:06:08  <IwantGoThere> *** Chris Booth has joined spectators
11:06:08  <IwantGoThere> *** Game paused (number of players)
11:06:09  <planetmaker> :-)
11:06:13  <IwantGoThere> *** Chris Booth has left the game (leaving)
11:06:25  *** Chris_Booth has joined
11:06:25  <planetmaker> while we were playing it was a very fun game :-)
11:06:25  *** ChanServ sets mode: +v Chris_Booth
11:06:38  <Chris_Booth> interesting game
11:06:55  <Terkhen> yes, it was quite fun
11:07:06  <Terkhen> when are we doing another one? :P
11:07:07  <planetmaker> most interesting to me was how much more different and difficult it is to get started, to find a suitable money maker
11:07:26  <Chris_Booth> simple plane pax route?
11:07:29  <planetmaker> Terkhen, maybe the other weekend?
11:07:37  <Terkhen> ok :)
11:07:43  <planetmaker> Though... only Sunday from my part
11:08:03  <Chris_Booth> I will have to play the next game
11:08:10  <Chris_Booth> keep missing them
11:08:15  <Terkhen> Chris_Booth: for that you need passengers that want to go from each town to the other
11:08:15  <planetmaker> But if YACD doesn't need updating... everyone can upload and start a new map
11:08:37  <Terkhen> to make the Sandvalla - Beckarp air link we needed to make both town grow up a lot first
11:08:48  <planetmaker> yep. You did a good job with that .-)
11:08:52  <Terkhen> passengers only want to go to big towns and nearby towns
11:08:56  <planetmaker> It helped us survive most probably
11:09:22  <planetmaker> Dunno about our financial gains on wood vs. pax in the first years
11:12:01  <planetmaker> Hm... what map would we want for a new game? And more important: which NewGRFs?
11:12:08  <Chris_Booth> how old do I need to go so I can create a revesed loco?
11:12:24  <planetmaker> Chris_Booth, the newgrf needs to support it
11:12:58  <Chris_Booth> not in older versions, you could reverse all loco in 0.5.2 for example
11:13:19  <planetmaker> default trains are reversible. Always
11:13:40  <planetmaker> always since that possibility was added, that is
11:13:49  <Chris_Booth> yes but for example the GEC 91
11:14:04  <Terkhen> planetmaker: mostly the same ones, but we could change train and industry set
11:14:08  <planetmaker> but please don't start a discussion about newgrf support for it. It's simple: NewGRFs now need to explicitly allow it
11:14:27  <Chris_Booth> its not support, I wanted to make a map for here
11:14:29  <Chris_Booth> with UKRS
11:14:43  <planetmaker> yes. UKRS does NOT support it.
11:14:48  <Chris_Booth> but I don't want to play UKRS without a reversed GEC 91
11:15:26  <planetmaker> then write an add-on grf which changes that for UKRS
11:15:38  <Terkhen> time to go home, I'll be back later
11:15:43  <Chris_Booth> its easier to load an old game
11:15:47  <planetmaker> good travel, Terkhen :-)
11:16:15  <planetmaker> if you think it helps :-)
11:20:28  *** Chris_Booth_ has joined
11:26:28  *** Progman has joined
11:26:50  *** Chris_Booth has quit IRC
11:28:44  *** Chris_Booth_ is now known as Chris_Booth
11:47:18  *** Chris_Booth has left
11:47:23  *** Chris_Booth has joined
11:47:23  *** ChanServ sets mode: +v Chris_Booth
11:47:39  <IwantGoThere> Chris_Booth: you are not allowed to use !rcon
11:48:29  <Chris_Booth> !getsave
11:48:29  <IwantGoThere> Chris_Booth: you must be channel op to use !getsave
11:48:50  <Chris_Booth> :'(
11:48:57  <Chris_Booth> I wanted to upload a new map
11:49:25  <planetmaker> !rcon save yacd_terkhenandypm2
11:49:25  <IwantGoThere> planetmaker: Saving map...
11:49:25  <IwantGoThere> planetmaker: Map successfully saved to yacd_terkhenandypm2.sav
11:49:31  <planetmaker> @op Chris_Booth
11:49:31  *** Webster sets mode: +o Chris_Booth
11:49:56  <Chris_Booth> yay thanks planetmaker
11:49:59  <Chris_Booth> !getsave
11:50:02  <IwantGoThere> Chris_Booth: OK :-)
11:50:03  <Chris_Booth> !rcon ls
11:50:03  <IwantGoThere> Chris_Booth: 0) .. (Parent directory)
11:50:03  <IwantGoThere> Chris_Booth: 1) autosave/ (Directory)
11:50:03  <IwantGoThere> Chris_Booth: 2) uploads/ (Directory)
11:50:03  <IwantGoThere> Chris_Booth: 3) yacd_terkhenandypm2.sav
11:50:03  <IwantGoThere> Chris_Booth: 4) terkhenandypm_yacd.sav
11:50:05  <IwantGoThere> Chris_Booth: you have 3 more messages
11:50:09  <Chris_Booth> !rcon cd 3
11:50:09  <IwantGoThere> Chris_Booth: 3: Not a directory.
11:50:13  <Chris_Booth> !rcon cd 2
11:50:15  <Chris_Booth> !rcon ls
11:50:15  <IwantGoThere> Chris_Booth: 0) .. (Parent directory)
11:50:15  <IwantGoThere> Chris_Booth: 1) YACD.sav
11:50:16  <IwantGoThere> Chris_Booth: 2) Sandvalla.sav
11:50:16  <IwantGoThere> Chris_Booth: 3) yacd.sav
11:50:16  <IwantGoThere> Chris_Booth: 4) Yacd03_clean.sav
11:50:17  <IwantGoThere> Chris_Booth: you have 2 more messages
11:50:21  <Chris_Booth> !rcon load 1
11:50:26  <IwantGoThere> *** Game paused (number of players)
11:50:49  <IwantGoThere> *** Game still paused (number of players)
11:50:49  <IwantGoThere> *** Game unpaused (number of players)
11:50:52  <IwantGoThere> *** Chris Booth joined the game
11:56:05  <IwantGoThere> *** Chris Booth has left the game (leaving)
11:56:05  <IwantGoThere> *** Game paused (number of players)
11:57:25  <Chris_Booth> !getsave
11:57:27  <IwantGoThere> Chris_Booth: OK :-)
11:57:28  <Chris_Booth> !rcon ls
11:57:28  <IwantGoThere> Chris_Booth: 0) .. (Parent directory)
11:57:28  <IwantGoThere> Chris_Booth: 1) YACD2.sav
11:57:28  <IwantGoThere> Chris_Booth: 2) YACD.sav
11:57:28  <IwantGoThere> Chris_Booth: 3) Sandvalla.sav
11:57:29  <IwantGoThere> Chris_Booth: 4) yacd.sav
11:57:29  <IwantGoThere> Chris_Booth: you have 3 more messages
11:57:31  <Chris_Booth> !rcon load 1
11:57:33  <IwantGoThere> *** Game paused (number of players)
11:57:43  <IwantGoThere> *** Game still paused (number of players)
11:57:43  <IwantGoThere> *** Game unpaused (number of players)
11:57:46  <IwantGoThere> *** Chris Booth joined the game
12:19:52  <IwantGoThere> *** Terkh3n joined the game
12:21:12  <IwantGoThere> *** Terkh3n has started a new company (#2)
12:21:28  <IwantGoThere> <Terkh3n> hmm, I just wanted to check your company, not to create a new one :P
12:21:34  <IwantGoThere> *** Terkh3n has joined company #1
12:22:11  <IwantGoThere> <Terkh3n> I have never tried this version of the 2cc train set, does it has less trains?
12:23:29  <IwantGoThere> *** Terkh3n has joined company #2
12:24:11  <IwantGoThere> *** Terkh3n has joined spectators
12:25:01  <IwantGoThere> *** Terkh3n has joined company #1
12:25:14  <IwantGoThere> <Terkh3n> why is the finances window empty? :/
12:26:40  <IwantGoThere> *** Terkh3n has left the game (connection lost)
12:29:07  <IwantGoThere> *** Vikthor joined the game
12:29:11  <IwantGoThere> <Vikthor> hi
12:30:16  <Terkhen> hi Vikthor
12:30:48  <IwantGoThere> <Chris Booth> join us Vikthor
12:31:27  <Terkhen> I set the company I created by mistake to bankrupt btw, it should be gone soon
12:32:35  <IwantGoThere> <Chris Booth> my company doesn't exist yet
12:33:41  <IwantGoThere> *** Vikthor has joined company #1
12:33:55  <IwantGoThere> <Vikthor> Here I am
12:34:01  <IwantGoThere> <Chris Booth> YACD only works on good and pax in this game
12:34:37  <IwantGoThere> <Vikthor> ah, good to know
12:36:18  <Terkhen> there are a lot of towns though, what is your plan?
12:36:29  <IwantGoThere> <Vikthor> hmm I see passangers to Flendinghead Cross in Flendinghead Cross valley
12:36:35  <IwantGoThere> <Chris Booth> yes
12:37:17  <IwantGoThere> <Chris Booth> they are local pax
12:37:59  <IwantGoThere> <Vikthor> I know but still, pax going to another city only to return is is quite unfortunate
12:38:14  <IwantGoThere> <Chris Booth> yes needs a bus route
12:38:55  <Terkhen> to avoid that issue I usually set up a small metro network
12:39:09  <Terkhen> if that version of 2cc does not have metro trains, trams with big capacity work too
12:39:11  <IwantGoThere> <Vikthor> Hmm taht will help, but I think these pax shouldn't appear at the station in first place
12:41:03  <Terkhen> yes, IMO it is a bug in YACD
12:41:14  <Terkhen> there was a discussion about this issue in the thread IIRC
12:53:50  <IwantGoThere> <Chris Booth> hhhm I am loosing shed load of money here
12:54:25  <IwantGoThere> <Vikthor> You might need bus service to feed the metro stations
12:54:59  <IwantGoThere> <Chris Booth> yes
12:58:01  <IwantGoThere> <Vikthor> Wouldn't through stations be better around Mefingley?
12:58:31  <IwantGoThere> <Chris Booth> no as it make have more than 1 order set there
12:58:37  <IwantGoThere> *** Terkh3n joined the game
12:58:45  <IwantGoThere> <Vikthor> aha
13:02:03  <IwantGoThere> <Terkh3n> this version of 2cc train set has less train models :)
13:02:25  <IwantGoThere> <Chris Booth> I like V1
13:02:28  <IwantGoThere> <Chris Booth> not a fan of V2
13:02:46  <IwantGoThere> <Chris Booth> I hope my intermodal station will work
13:03:00  <IwantGoThere> <Terkh3n> I was using the last beta, I have been requesting a parameter to enable only the metro trains for months without success
13:03:15  <IwantGoThere> <Terkh3n> I will just use this one and ignore the other trains
13:03:29  <IwantGoThere> <Chris Booth> yes this is V1
13:03:39  <IwantGoThere> <Chris Booth> you will have to save this GRF setup
13:03:45  <IwantGoThere> <Chris Booth> and just remove the other GRF
13:03:51  <IwantGoThere> <Chris Booth> I am going now
13:03:53  <IwantGoThere> <Chris Booth> BBL
13:03:55  <IwantGoThere> *** Chris Booth has joined spectators
13:04:07  <IwantGoThere> *** Vikthor has joined spectators
13:04:07  <IwantGoThere> *** Game paused (number of players)
13:04:31  <IwantGoThere> <Vikthor> bye Chris
13:05:47  <IwantGoThere> *** Terkh3n has left the game (leaving)
13:08:19  <IwantGoThere> *** Vikthor has left the game (leaving)
13:49:15  <IwantGoThere> *** Game still paused (number of players)
13:49:15  <IwantGoThere> *** Game unpaused (number of players)
13:49:18  <IwantGoThere> *** Vikthor joined the game
13:59:02  <IwantGoThere> *** Chris Booth has joined company #1
14:25:29  <IwantGoThere> <Vikthor> What's wrong with the finance window?
14:25:43  <IwantGoThere> <Chris Booth> company doesn't start until 2050
14:26:25  <IwantGoThere> <Vikthor> You've been playing with the date?
14:26:35  <IwantGoThere> <Chris Booth> I had to
14:26:38  <IwantGoThere> <Chris Booth> check train 1 and 2
14:27:00  <IwantGoThere> <Vikthor> aha
14:36:08  <IwantGoThere> <Chris Booth> Charfingbourne Bridge is getting busy
14:48:17  *** Chris_Booth has quit IRC
14:48:37  <IwantGoThere> <Vikthor> bbl, bye
14:48:43  <IwantGoThere> *** Vikthor has left the game (leaving)
14:54:20  *** Chris_Booth has joined
14:54:20  *** ChanServ sets mode: +v Chris_Booth
15:06:24  *** XeryusTC2 is now known as XeryusTC
15:42:58  <IwantGoThere> *** Chris Booth has joined spectators
15:42:59  <IwantGoThere> *** Game paused (number of players)
16:27:31  <IwantGoThere> *** Game still paused (number of players)
16:27:32  <IwantGoThere> *** Vikthor joined the game
16:27:39  <IwantGoThere> <Chris Booth> hi
16:27:46  <IwantGoThere> <Vikthor> hi
16:28:49  <IwantGoThere> <Chris Booth> I was rebuilding Charfingbourne Bridge
16:28:58  <IwantGoThere> <Vikthor> I see
16:34:37  <IwantGoThere> *** Vikthor has left the game (leaving)
16:46:38  <IwantGoThere> *** Chris Booth has joined company #1
16:46:38  <IwantGoThere> *** Game unpaused (number of players)
17:59:22  <Chris_Booth> !setdef
17:59:22  <IwantGoThere> Chris_Booth: you must be channel op to use !setdef
17:59:31  <Chris_Booth> though I had op IwantGoThere
18:01:39  *** Terkhen sets mode: +o Chris_Booth
18:03:33  <Terkhen> you have it now
18:03:52  <Chris_Booth> !setdef
18:03:52  <IwantGoThere> *** Chris_Booth has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
18:06:37  <IwantGoThere> <Chris Booth> that fixes that mess
18:19:32  <IwantGoThere> *** Chris Booth has joined spectators
18:19:32  <IwantGoThere> *** Game paused (number of players)
18:19:34  <IwantGoThere> *** Chris Booth has started a new company (#2)
18:19:34  <IwantGoThere> *** Game unpaused (number of players)
18:19:46  <IwantGoThere> *** Chris Booth has left the game (leaving)
18:19:46  <IwantGoThere> *** Game paused (number of players)
18:26:05  <Chris_Booth> !getsave
18:26:05  <IwantGoThere> Chris_Booth: OK :-)
18:26:12  <Chris_Booth> !rcon load 1
18:26:14  <IwantGoThere> *** Game paused (number of players)
18:26:24  <IwantGoThere> *** Game still paused (number of players)
18:26:24  <IwantGoThere> *** Game unpaused (number of players)
18:26:27  <IwantGoThere> *** Chris Booth joined the game
18:26:40  <Chris_Booth> !rcon ls
18:26:40  <IwantGoThere> Chris_Booth: 0) .. (Parent directory)
18:26:40  <IwantGoThere> Chris_Booth: 1) YACD2.sav
18:26:40  <IwantGoThere> Chris_Booth: 2) YACD.sav
18:26:40  <IwantGoThere> Chris_Booth: 3) Sandvalla.sav
18:26:40  <IwantGoThere> Chris_Booth: 4) yacd.sav
18:26:41  <IwantGoThere> Chris_Booth: you have 3 more messages
18:26:48  <Chris_Booth> !more
18:26:48  <IwantGoThere> Chris_Booth: 5) Yacd03_clean.sav
18:26:48  <IwantGoThere> Chris_Booth: 6) Yacd01_db.sav
18:26:48  <IwantGoThere> Chris_Booth: 7) Yacd02_clean.sav
18:27:05  <Chris_Booth> !getsave
18:27:07  <Chris_Booth> !rcon ls
18:27:08  <IwantGoThere> Chris_Booth: OK :-)
18:27:08  <IwantGoThere> Chris_Booth: 0) .. (Parent directory)
18:27:08  <IwantGoThere> Chris_Booth: 1) YACD3.sav
18:27:08  <IwantGoThere> Chris_Booth: 2) YACD2.sav
18:27:08  <IwantGoThere> Chris_Booth: 3) YACD.sav
18:27:09  <IwantGoThere> Chris_Booth: 4) Sandvalla.sav
18:27:09  <IwantGoThere> Chris_Booth: you have 4 more messages
18:27:12  <Chris_Booth> !rcon load 1
18:27:14  <IwantGoThere> *** Game paused (number of players)
18:27:16  <IwantGoThere> *** Game still paused (number of players)
18:27:19  <IwantGoThere> *** Chris Booth joined the game
18:27:28  <Chris_Booth> !rcon unpause
18:27:28  <IwantGoThere> Chris_Booth: Game cannot be unpaused manually; disable pause_on_join/min_active_clients.
18:27:32  <Chris_Booth> !rcon auto
18:27:32  <IwantGoThere> Chris_Booth: ERROR: command not found
18:27:50  <Chris_Booth> !unpause
18:27:50  <IwantGoThere> *** Chris_Booth has unpaused the server. (Use !auto to set it back.)
18:27:53  <Chris_Booth> !auto
18:27:53  <IwantGoThere> *** Chris_Booth has enabled autopause mode.
18:28:08  <Chris_Booth> !unpause
18:28:08  <IwantGoThere> *** Chris_Booth has unpaused the server. (Use !auto to set it back.)
18:28:23  <IwantGoThere> *** Chris Booth has left the game (leaving)
18:28:52  <IwantGoThere> *** Chris Booth joined the game
18:28:54  <IwantGoThere> *** Game still paused (number of players)
18:28:54  <IwantGoThere> *** Game unpaused (number of players)
18:33:46  <IwantGoThere> <Chris Booth> that has to be broken
18:35:21  <Chris_Booth> I decided to buy, my company with another one as I made the first company in 2050, so I was missing financial report
18:35:33  <Chris_Booth> now I don't get a link graph for my routes anymore
18:50:03  <Terkhen> maybe it depends on the company statistics somehow
18:50:14  <IwantGoThere> <Chris Booth> not sure
18:50:29  <IwantGoThere> <Chris Booth> I get paid for droping cargo, and still get pax
18:50:35  <IwantGoThere> <Chris Booth> just the map is broken
18:51:23  <IwantGoThere> *** Terkh3n joined the game
18:51:39  <IwantGoThere> <Terkh3n> I can see some links in the route links map
18:51:53  <IwantGoThere> <Chris Booth> yes only new routes in Flenningville
18:51:59  <IwantGoThere> <Chris Booth> I mean Flendinghead Cross
18:52:03  <IwantGoThere> <Terkh3n> I wonder why those passenger links appear red :S
18:52:09  <IwantGoThere> <Terkh3n> s/links/stations/
18:52:16  <IwantGoThere> <Terkh3n> IMO it is some kind of bug
18:52:31  <IwantGoThere> <Chris Booth> maybe I need to clear the links some how
18:53:01  <IwantGoThere> <Terkh3n> I don't know, if they have vehicles between them links should appear almost automatically
18:54:11  <IwantGoThere> <Chris Booth> seems strange since I still get paid for them
18:54:50  <IwantGoThere> <Terkh3n> yes, if you get income there must be demand in those links
18:54:57  <IwantGoThere> <Terkh3n> but they don't appear on the map
18:56:19  <IwantGoThere> *** Terkh3n has left the game (leaving)
18:56:28  <IwantGoThere> <Chris Booth> should I post in forum thread?
18:57:22  <Terkhen> I think so, yes
18:57:27  <Terkhen> I would post a screenshot of the map and the savegame
19:00:14  <Terkhen> I'm not missing any of my favourite trains on the 2cc subways grf :)
19:09:03  <IwantGoThere> <Chris Booth> should have made the image smaller but oh well
19:54:17  <IwantGoThere> *** Chris Booth has joined spectators
19:54:17  <IwantGoThere> *** Game paused (number of players)
20:06:09  <IwantGoThere> *** Game still paused (number of players)
20:06:10  <IwantGoThere> *** Vikthor joined the game
20:10:10  <IwantGoThere> *** Vikthor has left the game (leaving)
20:46:16  <IwantGoThere> *** Chris Booth has joined company #2
20:46:16  <IwantGoThere> *** Game unpaused (number of players)
20:57:22  <Chris_Booth> openttdau works fine
21:01:22  <Ammler> Chris_Booth: try to make smaller screens to post
21:01:26  <Ammler> max with 800
21:01:31  <Ammler> width*
21:01:33  <Chris_Booth> lol
21:01:41  <Chris_Booth> I like 1440*900
21:02:03  <Chris_Booth> the part of the screenshot you need is only 800~
21:02:32  <Ammler> not for me
21:02:37  <Ammler> for the forums I meant
21:02:56  <Chris_Booth> I know what you mean
21:03:00  <Ammler> :-)
21:03:02  <Chris_Booth> you mean my YACD form post
21:03:08  <Ammler> yes
21:03:11  <Chris_Booth> with the 1440*900 screeny
21:06:08  <Chris_Booth> is there anyway to reset the YACD links Ammler that you know of?
21:06:59  <Ammler> I have no clue about that patch
21:07:13  <Ammler> I am happy with it as long as you can disable it :-)
21:07:24  <Chris_Booth> yes you can, nice and easy
21:07:29  <Ammler> yep :-)
21:07:37  <Ammler> that is all I need from YACD :-P
21:07:44  <Chris_Booth> but doesn't help when I cheat and merge 2 companies
21:07:50  <Chris_Booth> and it kills all my links
21:08:09  <Ammler> maybe save and reload?
21:08:13  <Ammler> !save
21:08:14  <IwantGoThere> Saving game...
21:08:15  <IwantGoThere> <Chris Booth> mean my intermodal hubs are now failing
21:08:29  <Ammler> !rcon pwd
21:08:29  <IwantGoThere> Ammler: /home/ottdc/svn-yacd/autopilot/save/uploads/
21:08:33  <Ammler> !rcon cd 0
21:08:34  <Ammler> !rcon pwd
21:08:34  <IwantGoThere> Ammler: /home/ottdc/svn-yacd/autopilot/save/
21:08:40  <Ammler> !rcon load game.sav
21:08:43  <IwantGoThere> *** Game paused (number of players)
21:09:00  <Ammler> check if it worked :-)
21:09:41  <IwantGoThere> *** Game still paused (number of players)
21:09:42  <IwantGoThere> *** Chris Booth joined the game
21:09:43  <IwantGoThere> *** Chris Booth has joined company #2
21:09:43  <IwantGoThere> *** Game unpaused (number of players)
21:09:51  <IwantGoThere> <Chris Booth> still only 2 links
21:09:55  <IwantGoThere> <Chris Booth> on my new lines
21:10:09  <Ammler> ok, maybe it is a matter game time?
21:10:16  <Ammler> did it run for > 1 year?
21:10:25  <IwantGoThere> <Chris Booth> 9
21:10:33  <Ammler> and links never updated?
21:10:37  <IwantGoThere> <Chris Booth> never
21:10:38  <Ammler> then you should report it
21:10:45  <IwantGoThere> <Chris Booth> I have
21:10:55  <IwantGoThere> <Chris Booth> that was what my post was about
21:10:58  <Ammler> oh, that is the screeny?
21:11:04  <IwantGoThere> <Chris Booth> yes
21:11:10  <IwantGoThere> <Chris Booth> and the .sav's
21:11:18  <IwantGoThere> <Chris Booth> and some text if you read it
21:11:37  <Ammler> I see
21:12:49  <IwantGoThere> <Chris Booth> I might disable it
21:12:52  <IwantGoThere> <Chris Booth> then enable it
21:12:58  <IwantGoThere> <Chris Booth> and see if that works in SP
21:13:04  <IwantGoThere> *** Chris Booth has left the game (leaving)
21:13:05  <IwantGoThere> *** Game paused (number of players)
21:14:28  <Chris_Booth> no that kills all the links
21:14:52  <Terkhen> do they appear after some time? IIRC yacd requires a month to calculate all destinations
21:15:47  <Chris_Booth> no I am ff the game
21:15:51  <Chris_Booth> but they are now all dead
21:16:01  <Terkhen> hmm... :/
21:16:04  <Chris_Booth> but only on the map
21:16:12  <Chris_Booth> the train seem to still be loading
21:16:15  <Chris_Booth> and unloading
21:16:26  <Chris_Booth> I just cant easly find which routes need more trains
22:02:59  *** KenjiE20 has quit IRC
23:11:42  *** Progman has quit IRC

Powered by YARRSTE version: svn-trunk