Log for on 3rd September 2020:
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00:19:24  <coopdiscord> <audigex (Jon)> G'day - does anyone know anything about the devzone and whether/how we can get files off it?
01:36:22  <coopdiscord> <LugnutsK / Hazzard> Yeah, you can get files off of it i.e. It uses mercurial (like git) so you may want to install and use that if you dont want to manually download files Some packages have been moved over to github @audigex (Jon)
01:37:14  <coopdiscord> <audigex (Jon)> How about BRTrains? I get an error when I try to access
01:37:24  <coopdiscord> <audigex (Jon)>
01:37:38  <coopdiscord> <audigex (Jon)> I'm logged in, although it's a super old account so I don't know if I might be missing something there?
01:40:50  <coopdiscord> <audigex (Jon)> I can't see it on Github so I assume it isn't one of the moved projects
01:42:36  <coopdiscord> <audigex (Jon)> I get an error when I attempt to checkout the Mercurial repository too (whether using http/https)
01:42:36  <coopdiscord> <audigex (Jon)>
01:53:14  <coopdiscord> <LugnutsK / Hazzard> Gonna have to @planetmaker for this one
02:38:56  <coopdiscord> <audigex (Jon)> Thanks. It's not the end of the world if there's been a problem and it's lost, but I've been playing my "realistic-ish UK" save game and figured it would be nice to add a few modern liveries (to go along with the Modern UK addons GRF) - I don't think that would be too horrendous to add, but starting from scratch wouldn't be as much fun!
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05:46:59  <coopdiscord> <happpy> yeah  planetmaker will help you on that  @audigex (Jon)
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07:52:43  *** ChanServ sets mode: +v Webster
07:52:43  *** ChanServ sets mode: +v ^Spike^
07:52:43  *** ChanServ sets mode: +v Hazzard
07:52:43  *** ChanServ sets mode: +v tneo
07:52:43  *** ChanServ sets mode: +v XeryusTC
07:52:43  *** ChanServ sets mode: +v V453000
15:22:27  <coopdiscord> <audigex (Jon)> Cheers, planetmaker, when you see the pings please could you drop me a PM?
15:27:32  <coopdiscord> <happpy> i think he afk
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16:46:11  <coopdiscord> <audigex (Jon)> Yeah I haven’t seen him online since this conversation but I don’t know when he was last active
16:46:55  <coopdiscord> <audigex (Jon)> Search says February 😦 hopefully he’s okay
16:48:03  <coopdiscord> <audigex (Jon)> Ah, he’s been active on TT-Forums, I’ll drop him a PM there too
16:48:16  <coopdiscord> <happpy> yeah  he ok just  been ver besy in  rel life   things
16:48:28  <coopdiscord> <happpy> so not been online much
18:45:26  <coopdiscord> <audigex (Jon)> I got hold of him over on the forums, so hopefully he'll be able to sort some access out there 🙂 cheers guys
18:55:38  <coopdiscord> <happpy> sweet  nice  thats good  np any problem @audigex (Jon)   let us no
22:05:38  <coopdiscord> <audigex (Jon)> I found it, turns out the files weren't even on the devzone... it had been setup but then the dev lost their certificate and never used it
22:06:00  <coopdiscord> <audigex (Jon)> Now to work out how to work with NML... the code looks reasonably logical, but I've never actually configured it before
22:06:08  <coopdiscord> <audigex (Jon)> Cygwin or MinGW... do I care which I use?
22:28:09  <coopdiscord> <LugnutsK / Hazzard> Why do you need those
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23:14:14  <coopdiscord> <audigex (Jon)> I ran the MakeFile.bat in the BRTrains repository, and it complained about not having GCC... but I've now discovered that the MUTS can be compiled just by running the, so I'm not sure what BRTrains is doing differently
23:15:19  <coopdiscord> <audigex (Jon)> I'm mostly just playing around atm, trying to get a handle on how things work (current task: work out whether this is generic and crawls the src folder, or specific to this set and I need to dig out a file list somewhere)
23:16:11  <coopdiscord> <audigex (Jon)> It seems like it just crawls, which is nice... I guess that means I can just add nml files to the correct folder and they'll be included automatically

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