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01:57:00 <coopdiscord> <audigex (Jon)> Is it possible to change the sprite offset for one NML "item"? 01:57:17 <coopdiscord> <audigex (Jon)> Eg if I have certain carriages that have the wrong offset for some reason, but other vehicles using that template are fine 02:03:57 <coopdiscord> <audigex (Jon)> Or is the only option to duplicate the template? 06:00:01 *** coopdiscord has quit IRC 06:00:17 *** coopdiscord has joined #openttdcoop.dev 07:31:03 <coopdiscord> <happpy> planetmaker or hazzard minte help you about that 07:47:30 *** Progman has joined #openttdcoop.dev 13:24:44 *** Progman has quit IRC 20:21:29 *** Progman has joined #openttdcoop.dev 20:58:58 <coopdiscord> <LugnutsK / Hazzard> Not sure, can you just fix the sprite image instead? @audigex (Jon) 21:00:08 <coopdiscord> <audigex (Jon)> Nope, not to the extent needed on this one - it was offset by like 20px... the problem of working on BRTrains code, 10 years worth of sprites that aren't always at the same scale xD I guess the template was set up for one scale and just doesn't work for another 21:00:29 <coopdiscord> <audigex (Jon)> I resolved it with a new template, but I was hoping there was a kind of "individual offset" possible on the item{} block 21:04:30 <coopdiscord> <audigex (Jon)> It's not the end of the world, it's only one extra template in a set that already has far too many :p 21:07:25 <coopdiscord> <LugnutsK / Hazzard> Do you have a repo for it / do you want one on https://github.com/openttdcoop? 21:08:23 <coopdiscord> <audigex (Jon)> I've got it up on Github cheers mate, could move it there later but for now I'm keeping it private so I can try to target a "release" type of motivation 21:08:45 <coopdiscord> <audigex (Jon)> Otherwise I'll likely just fizzle out on it 23:27:49 *** Progman has quit IRC