Log for on 10th September 2020:
Times are UTC Toggle Colours
01:57:00  <coopdiscord> <audigex (Jon)> Is it possible to change the sprite offset for one NML "item"?
01:57:17  <coopdiscord> <audigex (Jon)> Eg if I have certain carriages that have the wrong offset for some reason, but other vehicles using that template are fine
02:03:57  <coopdiscord> <audigex (Jon)> Or is the only option to duplicate the template?
06:00:01  *** coopdiscord has quit IRC
06:00:17  *** coopdiscord has joined
07:31:03  <coopdiscord> <happpy> planetmaker or hazzard minte help you about that
07:47:30  *** Progman has joined
13:24:44  *** Progman has quit IRC
20:21:29  *** Progman has joined
20:58:58  <coopdiscord> <LugnutsK / Hazzard> Not sure, can you just fix the sprite image instead? @audigex (Jon)
21:00:08  <coopdiscord> <audigex (Jon)> Nope, not to the extent needed on this one - it was offset by like 20px... the problem of working on BRTrains code, 10 years worth of sprites that aren't always at the same scale xD I guess the template was set up for one scale and just doesn't work for another
21:00:29  <coopdiscord> <audigex (Jon)> I resolved it with a new template, but I was hoping there was a kind of "individual offset" possible on the item{} block
21:04:30  <coopdiscord> <audigex (Jon)> It's not the end of the world, it's only one extra template in a set that already has far too many :p
21:07:25  <coopdiscord> <LugnutsK / Hazzard> Do you have a repo for it / do you want one on
21:08:23  <coopdiscord> <audigex (Jon)> I've got it up on Github cheers mate, could move it there later but for now I'm keeping it private so I can try to target a "release" type of motivation
21:08:45  <coopdiscord> <audigex (Jon)> Otherwise I'll likely just fizzle out on it
23:27:49  *** Progman has quit IRC

Powered by YARRSTE version: svn-trunk