Log for on 15th February 2021:
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00:00:00  <coopdiscord> <OpenTTDiscord> <Insom> yo
00:00:03  <coopdiscord> <OpenTTDiscord> <loeky> hey
00:00:20  <coopdiscord> <OpenTTDiscord> <Insom> whats doing
00:01:37  <coopdiscord> <OpenTTDiscord> <loeky> working on oil line
00:03:36  <coopdiscord> <OpenTTDiscord> <Insom> i think we need another line for copper ore
00:03:36  <coopdiscord> <OpenTTDiscord> <Insom> out
00:03:43  <coopdiscord> <OpenTTDiscord> <Insom> its jammed back to the pickup
00:04:10  <coopdiscord> <OpenTTDiscord> <loeky> yeah probably need min. 6 track ML there
00:04:20  <coopdiscord> <OpenTTDiscord> <Insom> i might add another line
00:57:07  <coopdiscord> <OpenTTDiscord> <Insom> oops
00:57:12  <coopdiscord> <OpenTTDiscord> <Insom> didnt join the trakc..
01:00:04  <coopdiscord> <OpenTTDiscord> <loeky> oops did not see the time )-:
01:00:25  <coopdiscord> <OpenTTDiscord> <Insom> can i remove the tracks
01:00:28  <coopdiscord> <OpenTTDiscord> <Insom> at coal drop
01:00:30  <coopdiscord> <OpenTTDiscord> <Insom> if its not being used
01:00:58  <coopdiscord> <OpenTTDiscord> <loeky> all the track is used write
01:01:16  <coopdiscord> <OpenTTDiscord> <Insom> check !coalremove
01:01:22  <coopdiscord> <OpenTTDiscord> <Insom> no trains use that station
01:01:48  <coopdiscord> <OpenTTDiscord> <loeky> probably oke to remove
01:01:57  <coopdiscord> <OpenTTDiscord> <Insom> why is there grain trains up there
01:02:16  <coopdiscord> <OpenTTDiscord> <Insom> ill do it a bity later
01:02:18  <coopdiscord> <OpenTTDiscord> <Insom> cya
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14:43:46  <coopdiscord> <happpy> hi
14:44:02  <coopdiscord> <OpenTTDiscord> <fabi123> hi
14:44:10  <coopdiscord> <happpy> how things goin
14:44:26  <coopdiscord> <OpenTTDiscord> <fabi123> thinking for a solution for oil drop
14:44:36  <coopdiscord> <happpy> goodluck
14:55:27  <coopdiscord> <OpenTTDiscord> ‎*** Game paused (connecting clients)
14:55:30  <coopdiscord> <OpenTTDiscord> loeky has connected (Spectator)
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14:55:34  <coopdiscord> <OpenTTDiscord> <fabi123> hi
14:55:48  <coopdiscord> <OpenTTDiscord> <loeky> hey
14:55:53  <coopdiscord> <OpenTTDiscord> <fabi123> changed your good loading station a bit
14:57:15  <coopdiscord> <happpy> hi  loeky
14:57:20  <coopdiscord> <OpenTTDiscord> <loeky> hey
14:57:20  <coopdiscord> <happpy> how things
14:57:27  <coopdiscord> <OpenTTDiscord> loeky has joined Company #1 (Larnway Transport)
15:01:07  <coopdiscord> <OpenTTDiscord> <loeky> maby use logic trian to force trains to do 1 loop before release
15:01:28  <coopdiscord> <OpenTTDiscord> <fabi123> is this possible with a logic train?
15:02:18  <coopdiscord> <OpenTTDiscord> <loeky> same as before 2 set of logic trains 1 to make red next to set release
15:03:04  <coopdiscord> <OpenTTDiscord> <fabi123> I would see the injector as main troublemaker
15:03:27  <coopdiscord> <OpenTTDiscord> <fabi123> since a poorly injected train causes the trains in the loop to slow down
15:03:51  <coopdiscord> <OpenTTDiscord> <fabi123> so even the logic train would not help to avoid slow trains on mainline
15:03:58  <coopdiscord> <OpenTTDiscord> <loeky> additionly using waypoint and speed limit could make mergin easier?
15:04:22  <coopdiscord> <OpenTTDiscord> <loeky> true, so that leave building an other compacter then
15:04:25  <coopdiscord> <OpenTTDiscord> <loeky> ?
15:04:44  <coopdiscord> <OpenTTDiscord> <fabi123> placed a sign
15:05:17  <coopdiscord> <OpenTTDiscord> <fabi123> And I really like the idea of full speed direct merging if possible
15:06:03  <coopdiscord> <OpenTTDiscord> <loeky> using tl3 would have made it simpele to build (-:
15:06:03  <coopdiscord> <OpenTTDiscord> <fabi123> idk if another compactor or cyclotron
15:06:32  <coopdiscord> <OpenTTDiscord> <loeky> looking at the output of the stream station the trains are mostly still compact
15:06:40  <coopdiscord> <OpenTTDiscord> <fabi123> true
15:07:04  <coopdiscord> <OpenTTDiscord> <fabi123> since they should be as compact as the compactor at oil load gets them
15:07:36  <coopdiscord> <OpenTTDiscord> <fabi123> if we assume no blocking on the mainline
15:09:13  <coopdiscord> <OpenTTDiscord> <fabi123> do you know the purpose of those meorys at oil drop cyclotrons?
15:09:26  <coopdiscord> <OpenTTDiscord> <loeky> !admin reqwest to add this game to the public server archive
15:09:47  <coopdiscord> <OpenTTDiscord> <loeky> I had trouble getting the trains to loop corectly
15:10:04  <coopdiscord> <OpenTTDiscord> <fabi123> but I don't get the role of the memorys
15:10:18  <coopdiscord> <OpenTTDiscord> <fabi123> marked with the purpose sign
15:10:44  <coopdiscord> <OpenTTDiscord> <loeky> it helps the PF find a rout to the destination
15:11:12  <coopdiscord> <OpenTTDiscord> <fabi123> ok, didn't know that
15:11:18  <coopdiscord> <OpenTTDiscord> <loeky> when I build the cycl trains did not loop until the PF trap
15:12:18  <coopdiscord> <OpenTTDiscord> <fabi123> funny how I had no trouble with this
15:12:47  <coopdiscord> <OpenTTDiscord> <loeky> I think it could have to do with the direction of the train
15:19:47  <coopdiscord> <OpenTTDiscord> <loeky> it seems the rigth cycly is preforming better than the left one
15:20:39  <coopdiscord> <OpenTTDiscord> <fabi123> I think that's due to a lack of backlog
15:28:13  *** Progman has joined
15:28:45  <coopdiscord> <OpenTTDiscord> <fabi123> I have an question for the goods loading
15:29:37  <coopdiscord> <OpenTTDiscord> <loeky> lets here it
15:30:04  <coopdiscord> <OpenTTDiscord> <fabi123> look at the sign at the goods loading
15:30:18  <coopdiscord> <OpenTTDiscord> <fabi123> the back reference to the output of the not
15:30:52  <coopdiscord> <OpenTTDiscord> <loeky> test to not alouw train to enter loading when not all 4 present
15:31:36  <coopdiscord> <OpenTTDiscord> <loeky> trains do not have o load at the same speed/time
15:31:43  <coopdiscord> <OpenTTDiscord> <fabi123> I hot that part, but I dont get the linking of the out and input of the not
15:32:01  <coopdiscord> <OpenTTDiscord> <fabi123> *got
15:32:47  <coopdiscord> <OpenTTDiscord> <loeky> yeah it failed as it needs 2 independand logi line
15:33:25  <coopdiscord> <OpenTTDiscord> <fabi123> right now it seems to be working good
15:33:43  <coopdiscord> <OpenTTDiscord> <loeky> yeah until the corner at the refinary )-:
15:34:53  <coopdiscord> <OpenTTDiscord> <fabi123> maybe we should relocate the refinery
15:36:41  <coopdiscord> <OpenTTDiscord> <fabi123> do you agree with the new refinery location?
15:37:14  <coopdiscord> <OpenTTDiscord> <loeky> could do but the exit of the statoin is aslo sub optimal
15:51:32  <coopdiscord> <OpenTTDiscord> <loeky> so assuming the trains are at full speed. make 2 loops goods and oil
15:51:49  <coopdiscord> <OpenTTDiscord> <loeky> if exit oil loop goods and vice versa
15:52:17  <coopdiscord> <OpenTTDiscord> <fabi123> 2 loops? I don't get what you mean
15:52:35  <coopdiscord> <OpenTTDiscord> <loeky> 1 loop for goods trains and 1 loop for oil trains
15:52:38  <coopdiscord> <OpenTTDiscord> <fabi123> we can't loop both, that doesn't make any sense to me
15:53:02  <coopdiscord> <OpenTTDiscord> <loeky> if goods block the ML as a group a 4 trains then delay the oil trains
15:53:03  <coopdiscord> <OpenTTDiscord> <fabi123> 1 is priorized and the second one get's looped
15:53:27  <coopdiscord> <OpenTTDiscord> <loeky> until ML is free again
15:53:41  <coopdiscord> <OpenTTDiscord> <fabi123> maybe you should draw a schematic somewhere
15:54:11  <coopdiscord> <OpenTTDiscord> <loeky> the prio should go the the train at max speed
15:54:56  <coopdiscord> <OpenTTDiscord> <fabi123> I don't know how to detect max speed yet
15:55:15  <coopdiscord> <OpenTTDiscord> <loeky> dont think that is posible
15:56:45  <coopdiscord> <OpenTTDiscord> <loeky> see near old oil loading
15:58:51  <coopdiscord> <OpenTTDiscord> <fabi123> another idea: we could try to build an alternating exit
15:59:20  <coopdiscord> <OpenTTDiscord> <loeky> yeah exactly but need to keep the group complete
15:59:56  <coopdiscord> <OpenTTDiscord> <fabi123> my variant would destroy any groupung / speed
16:00:28  <coopdiscord> <OpenTTDiscord> <loeky> then we need to group/speed them after the merge again?
16:00:59  <coopdiscord> <OpenTTDiscord> <fabi123> they will get grouped by standing and accelerating together afterwards
16:01:29  <coopdiscord> <OpenTTDiscord> <loeky> yeah but the gap will be very big between the trains
16:18:40  <coopdiscord> <OpenTTDiscord> <fabi123> I don't get the purpose of the large gap between train1 and train2
16:19:36  <coopdiscord> <OpenTTDiscord> <loeky> the oil compater used 12 tile between 2 trains any smaller
16:19:57  <coopdiscord> <OpenTTDiscord> <loeky> can cause slow down in the corners
16:21:13  <coopdiscord> <OpenTTDiscord> <fabi123> but the oil compactor released al trains at the same time
16:23:02  <coopdiscord> <OpenTTDiscord> <loeky> this should alouw the same
16:24:20  <coopdiscord> <OpenTTDiscord> <fabi123> doesn't seem like it's working
16:24:34  <coopdiscord> <OpenTTDiscord> <fabi123> only lets one train from the group out
16:24:42  <coopdiscord> <OpenTTDiscord> <loeky> do the full trains and the empty have the exact same acalaration
16:25:01  <coopdiscord> <OpenTTDiscord> <fabi123> I don't think so
16:25:28  <coopdiscord> <OpenTTDiscord> <loeky> that makse it even harder then
16:27:31  <coopdiscord> <OpenTTDiscord> <loeky> better
16:27:38  <coopdiscord> <OpenTTDiscord> <fabi123> indeed
16:28:57  <coopdiscord> <OpenTTDiscord> <loeky> if we make a train 1/2 oil and 1/2 goods then all is the same
16:29:19  <coopdiscord> <OpenTTDiscord> <fabi123> do whatever you want, but don't do this
16:29:54  <coopdiscord> <OpenTTDiscord> <loeky> just listing option
16:30:25  <coopdiscord> <OpenTTDiscord> <fabi123> there should be enough room between the trains to accelerate
16:30:37  <coopdiscord> <OpenTTDiscord> <fabi123> so good and oil trains don't crash
16:31:30  <coopdiscord> <OpenTTDiscord> <loeky> yep I think we can try this write?
16:31:45  <coopdiscord> <OpenTTDiscord> <fabi123> It's 492t vs. 596t, not too much of a difference
16:32:19  <coopdiscord> <OpenTTDiscord> <fabi123> I'll try to design something different
16:32:49  <coopdiscord> <OpenTTDiscord> <loeky> got a bit of work to do but will try later
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17:41:05  <coopdiscord> <OpenTTDiscord> <fabi123> wb
17:41:23  <coopdiscord> <happpy> wb
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18:20:00  <coopdiscord> <OpenTTDiscord> <fabi123> Why do trains need to be so dumb?
18:22:35  <coopdiscord> <OpenTTDiscord> <fabi123> nvm they work now
18:22:57  <coopdiscord> <OpenTTDiscord> <fabi123> turns out that the pathfinder doesn't work well, if the stop is unreachable
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19:15:15  <coopdiscord> <OpenTTDiscord> <fabi123> finished my compacting merge design
19:38:38  <coopdiscord> <OpenTTDiscord> ‎*** Game paused (connecting clients)
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19:38:47  <coopdiscord> <OpenTTDiscord> <fabi123> hi
19:38:49  <coopdiscord> <OpenTTDiscord> <loeky> hey
19:39:25  <coopdiscord> <OpenTTDiscord> <fabi123> the trains in my setup are actual weight
19:39:35  <coopdiscord> <OpenTTDiscord> <fabi123> so full good trains
19:41:42  <coopdiscord> <OpenTTDiscord> <loeky> looks good
19:42:12  <coopdiscord> <OpenTTDiscord> <loeky> waht will it do when both are green at the same time
19:42:17  <coopdiscord> <OpenTTDiscord> <fabi123> It could compact more than 3 trains at once, completely tileable
19:42:27  <coopdiscord> <OpenTTDiscord> <fabi123> will get stuck
19:42:40  <coopdiscord> <OpenTTDiscord> <fabi123> or not stuck. but slow trains
19:44:16  <coopdiscord> <OpenTTDiscord> <fabi123> but the probability for this scenario is quite low as both logic circles need to stop at the exact same time since they're both blocking each other
19:45:01  <coopdiscord> <OpenTTDiscord> <loeky> that is basicly safe then
19:45:58  <coopdiscord> <OpenTTDiscord> <fabi123> only their latency is allowed as a gap between both conditions
19:46:04  <coopdiscord> <OpenTTDiscord> <fabi123> (time gap)
19:46:43  <coopdiscord> <OpenTTDiscord> <loeky> I think this is the best you can do unless taking logic trains
19:48:04  <coopdiscord> <OpenTTDiscord> <loeky> can we run it with 4 trains see what it does
19:48:18  <coopdiscord> <OpenTTDiscord> <fabi123> ofc, just add one more
19:48:25  <coopdiscord> <OpenTTDiscord> <fabi123> probably an oil train
19:49:06  <coopdiscord> <OpenTTDiscord> <loeky> I dont think you need the penaltys
19:50:18  <coopdiscord> <OpenTTDiscord> <loeky> in real more train will come
19:50:34  <coopdiscord> <OpenTTDiscord> <fabi123> yeah, but it should work now, too
19:50:39  <coopdiscord> <OpenTTDiscord> loeky has joined Company #1 (Larnway Transport)
19:53:04  <coopdiscord> <OpenTTDiscord> <loeky> like I also seen with oil pickup the PF send the trians in coreclty when on speed
19:53:57  <coopdiscord> <OpenTTDiscord> <fabi123> I would let the penaltys there, just as it looks a bit better
19:54:40  <coopdiscord> <OpenTTDiscord> <loeky> we can test more when on real system
19:55:42  <coopdiscord> <OpenTTDiscord> <fabi123> remember: we need this beast twice
19:55:53  <coopdiscord> <OpenTTDiscord> <fabi123> let me copy it
19:56:07  <coopdiscord> <OpenTTDiscord> <loeky> can you copy it?
19:58:50  <coopdiscord> <OpenTTDiscord> <loeky> it did not copy the signels
19:59:04  <coopdiscord> <OpenTTDiscord> <fabi123> yes, seems to be broken
19:59:21  <coopdiscord> <OpenTTDiscord> <fabi123> but still faster than placing down everything by hande
20:01:25  <coopdiscord> <OpenTTDiscord> <loeky> we can make it 6 bays
20:01:33  <coopdiscord> <OpenTTDiscord> <fabi123> ok
20:12:22  <coopdiscord> <OpenTTDiscord> <fabi123> I think that should be it
20:14:52  <coopdiscord> <OpenTTDiscord> <loeky> does it also force to alternate btween the sides?
20:15:03  <coopdiscord> <OpenTTDiscord> <fabi123> no
20:15:14  <coopdiscord> <OpenTTDiscord> <loeky> PF luky then
20:16:14  <coopdiscord> <OpenTTDiscord> <fabi123> CR3 killed it
20:16:22  <coopdiscord> <OpenTTDiscord> <loeky> oops
20:16:28  <coopdiscord> <OpenTTDiscord> <fabi123> that's the situation
20:16:49  <coopdiscord> <OpenTTDiscord> <fabi123> the unhandled exception
20:16:56  <coopdiscord> <OpenTTDiscord> <fabi123> yet again
20:17:44  <coopdiscord> <OpenTTDiscord> <loeky> it at least is self unblocking
20:18:24  <coopdiscord> <OpenTTDiscord> <loeky> now rush hour traffic is gone
20:18:37  <coopdiscord> <OpenTTDiscord> <fabi123> and it was able to clear it off
20:19:10  <coopdiscord> <OpenTTDiscord> <loeky> neeeeeeed more trains
20:21:21  <coopdiscord> <OpenTTDiscord> <fabi123> it looks much more beautiful when the first slots get served first
20:22:07  <coopdiscord> <OpenTTDiscord> <loeky> I like it this way it can parallel load multiple slots
20:22:39  <coopdiscord> <OpenTTDiscord> <loeky> need a few penaltys to force them into a slot
20:22:48  <coopdiscord> <OpenTTDiscord> <fabi123> I'll remove the testbench now
20:24:57  <coopdiscord> <OpenTTDiscord> <fabi123> hate this powerplant right now
20:25:42  <coopdiscord> <OpenTTDiscord> ‎*** Game paused (connecting clients)
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20:25:57  <coopdiscord> <OpenTTDiscord> <fabi123> should not copy that much again
20:27:49  <coopdiscord> <OpenTTDiscord> <fabi123> I think we need to move it
20:27:56  <coopdiscord> <OpenTTDiscord> <fabi123> output not working
20:30:43  <coopdiscord> <OpenTTDiscord> <fabi123> position seems to be ok now
20:32:50  <coopdiscord> <OpenTTDiscord> <loeky> it is only logic track in the room of the power plant
20:34:54  <coopdiscord> <OpenTTDiscord> <fabi123> granted
20:35:25  <coopdiscord> <OpenTTDiscord> <loeky> now only need symatry (-:
20:36:35  <coopdiscord> <OpenTTDiscord> <fabi123> moving the orher one by 1 tile :)
20:37:04  <coopdiscord> <OpenTTDiscord> <loeky> I would if it also copyeid signals
20:37:20  <coopdiscord> <OpenTTDiscord> <fabi123> true
20:37:36  <coopdiscord> <OpenTTDiscord> <fabi123> it should and does in singleplayer
20:50:02  <coopdiscord> <OpenTTDiscord> <fabi123> I don't know if I want to buil a delay in, would need 2 more logic sircles
20:50:48  <coopdiscord> <OpenTTDiscord> <loeky> what if you make the logic for the goods lev2
20:51:03  <coopdiscord> <OpenTTDiscord> <fabi123> good idea
20:51:07  <coopdiscord> <OpenTTDiscord> <fabi123> or even lev1
20:52:27  <coopdiscord> <OpenTTDiscord> <fabi123> still not working
20:54:07  <coopdiscord> <OpenTTDiscord> <loeky> the center logic is the jam detection
20:54:12  <coopdiscord> <OpenTTDiscord> <fabi123> yes
20:58:24  <coopdiscord> <OpenTTDiscord> <loeky> it fails becaus the buffer is full before the last cleared the jam detection
20:58:34  <coopdiscord> <OpenTTDiscord> <loeky> alsways trigering it at the same time
20:58:51  <coopdiscord> <OpenTTDiscord> <fabi123> yes, that's why i want to build a delay in
20:59:42  <coopdiscord> <OpenTTDiscord> <fabi123> so the signal of the cleared buffer reaches one side faster than the other
21:14:03  <coopdiscord> <OpenTTDiscord> <loeky> I'll put back the old goods loading dont need sync trains now
21:14:10  <coopdiscord> <OpenTTDiscord> <fabi123> ok
21:14:36  <coopdiscord> <OpenTTDiscord> <fabi123> I'm trying to figure out how to get a delay into the logic
21:27:16  <coopdiscord> <OpenTTDiscord> <fabi123> it seems to be working noe
21:27:25  <coopdiscord> <OpenTTDiscord> <fabi123> no more 'crashes'
21:30:08  <coopdiscord> <OpenTTDiscord> <fabi123> the delay is a lev3 now, since it's a delay either way
21:37:10  <coopdiscord> <OpenTTDiscord> <fabi123> oil is in the center now
21:38:04  <coopdiscord> <OpenTTDiscord> <loeky> better
21:45:39  <coopdiscord> <OpenTTDiscord> <fabi123> too many good trains
21:45:45  <coopdiscord> <OpenTTDiscord> <fabi123> unloading jammed
21:47:25  <coopdiscord> <OpenTTDiscord> <loeky> going to extend oil loading
21:48:25  <coopdiscord> <OpenTTDiscord> <loeky> or maby not all platform full
21:48:47  <coopdiscord> <OpenTTDiscord> <fabi123> the compactor is just too small
21:48:51  <coopdiscord> <OpenTTDiscord> <fabi123> :)
21:48:55  <coopdiscord> <OpenTTDiscord> <loeky> which one
21:49:03  <coopdiscord> <OpenTTDiscord> <fabi123> at oil loading
21:58:53  <coopdiscord> <OpenTTDiscord> <fabi123> I just saw that bug again, but a lot less frequent
22:00:56  <coopdiscord> <OpenTTDiscord> <fabi123> I'll go to bed now, cya
22:01:02  <coopdiscord> <OpenTTDiscord> <loeky> gn
22:01:07  <coopdiscord> <OpenTTDiscord> fabi123 quit
22:46:59  <coopdiscord> <OpenTTDiscord> ‎*** Game paused (connecting clients)
22:47:03  <coopdiscord> <OpenTTDiscord> Insom has connected (Spectator)
22:47:04  <coopdiscord> <OpenTTDiscord> ‎*** Game unpaused (connecting clients)
22:51:07  <coopdiscord> <OpenTTDiscord> <Insom> i think im going to redo
22:51:11  <coopdiscord> <OpenTTDiscord> <Insom> iron and steel stations
22:51:16  <coopdiscord> <OpenTTDiscord> <Insom> in lines
22:52:07  <coopdiscord> <OpenTTDiscord> Insom has joined Company #1 (Larnway Transport)
23:18:41  *** Progman has quit IRC
23:42:39  <coopdiscord> <OpenTTDiscord> <loeky> looking good
23:42:46  <coopdiscord> <OpenTTDiscord> <loeky> gn for now
23:42:51  <coopdiscord> <OpenTTDiscord> <Insom> nn
23:43:03  <coopdiscord> <OpenTTDiscord> loeky quit

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