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Log for #openttdcoop.dev on 21st February 2021:
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00:12:01  <coopdiscord> <OpenTTDiscord> loeky quit
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07:35:42  <coopdiscord> <OpenTTDiscord> ‎*** Game still paused (connecting clients, number of players)
07:35:46  <coopdiscord> <OpenTTDiscord> fabi123 has connected in Company #1 (Larnway Transport)
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10:47:24  <coopdiscord> <OpenTTDiscord> ‎*** Game still paused (connecting clients, number of players)
10:47:27  <coopdiscord> <OpenTTDiscord> loeky has connected (Spectator)
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11:18:58  <coopdiscord> <OpenTTDiscord> loeky is now spectating
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11:40:33  <coopdiscord> <OpenTTDiscord> ‎*** Game still paused (connecting clients, number of players)
11:40:39  <coopdiscord> <OpenTTDiscord> TacticalPenguin has connected (Spectator)
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11:43:24  <coopdiscord> <happpy> yo
11:43:40  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> there has been some progress :O
11:48:39  <coopdiscord> Command sent from Discord by TacticalPenguin:
11:48:39  <coopdiscord> @LugnutsK should check this save. kinda amaizing how much flow there is
11:49:17  <coopdiscord> <TacticalPenguin> Great work fabi
11:59:57  <coopdiscord> <OpenTTDiscord> TacticalPenguin is now spectating
11:59:57  <coopdiscord> <OpenTTDiscord> ‎*** Game paused (number of players)
12:00:51  <coopdiscord> <OpenTTDiscord> ‎*** Game still paused (connecting clients, number of players)
12:00:55  <coopdiscord> <OpenTTDiscord> fabi123 has connected in Company #1 (Larnway Transport)
12:00:55  <coopdiscord> <OpenTTDiscord> ‎*** Game still paused (number of players)
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12:01:28  <coopdiscord> <OpenTTDiscord> <fabi123> the other switch doesn't seem to work
12:01:49  <coopdiscord> <OpenTTDiscord> <fabi123> /split
12:03:13  <coopdiscord> <OpenTTDiscord> <fabi123> I don't get the reset condition for the second split
12:04:19  <coopdiscord> <OpenTTDiscord> fabi123 is now spectating
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12:07:50  <coopdiscord> <OpenTTDiscord> ‎*** Game unpaused (number of players)
12:09:20  <coopdiscord> <OpenTTDiscord> <fabi123> /tac have you built the second splitter design?
12:15:22  <coopdiscord> <OpenTTDiscord> fabi123 is now spectating
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12:53:26  <coopdiscord> <OpenTTDiscord> fabi123 is now spectating
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13:15:16  <coopdiscord> <OpenTTDiscord> loeky is now spectating
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13:22:50  <coopdiscord> <OpenTTDiscord> fabi123 has joined Company #1 (Larnway Transport)
13:22:54  <coopdiscord> <OpenTTDiscord> <fabi123> hi
13:22:59  <coopdiscord> <OpenTTDiscord> <loeky> hey
13:23:22  <coopdiscord> <OpenTTDiscord> <fabi123> auto unblocking is one of the key features of the random split
13:23:44  <coopdiscord> <OpenTTDiscord> <fabi123> and the slowness is just for debuggin / a deeper look
13:27:12  <coopdiscord> <OpenTTDiscord> <fabi123> slows down trains
13:27:52  <coopdiscord> <OpenTTDiscord> <loeky> when it runs slower the not wiont be to slow any more
13:29:28  <coopdiscord> <OpenTTDiscord> <fabi123> My Idea has been to do the split on the input of the pickup station over both incomming lanes
13:29:55  <coopdiscord> <OpenTTDiscord> <loeky> yeah need to get split 2 > N
13:36:50  <coopdiscord> <OpenTTDiscord> <loeky> it still has slow reaction speed
14:02:22  <coopdiscord> <OpenTTDiscord> <fabi123> I now did a 2 lane variant of the random splitter
14:02:51  <coopdiscord> <OpenTTDiscord> <fabi123> It ensures a mergability
14:08:11  <coopdiscord> <OpenTTDiscord> <loeky> I think you would only need 1 random train
14:08:25  <coopdiscord> <OpenTTDiscord> <fabi123> No, they are inverse to each other
14:08:34  <coopdiscord> <OpenTTDiscord> <fabi123> maybe
14:08:37  <coopdiscord> <OpenTTDiscord> <fabi123> I'll try
14:09:50  <coopdiscord> <OpenTTDiscord> <loeky> it is not realy random it just togels green in equal gaps
14:10:12  <coopdiscord> <OpenTTDiscord> <fabi123> yes, and with random times a train arrives, the output is random
14:10:57  <coopdiscord> <OpenTTDiscord> <fabi123> With one circle it only works with not
14:11:00  <coopdiscord> <OpenTTDiscord> <loeky> if train is always at input it is becoming balanced
14:11:06  <coopdiscord> <OpenTTDiscord> <fabi123> and the latency of not is too high
14:11:59  <coopdiscord> <OpenTTDiscord> <loeky> Iwas thinking 1 circle and 4 exits
14:12:17  <coopdiscord> <OpenTTDiscord> <loeky> and 2 exit can be green at the same time
14:12:54  <coopdiscord> <OpenTTDiscord> <fabi123> but that way they're not opposite on both lines
14:14:15  <coopdiscord> <OpenTTDiscord> <loeky> need to swap the green signal to the corect track or am I missing a step
14:16:25  <coopdiscord> <OpenTTDiscord> <fabi123> this has been my previous solution, with trains that are driving opposite to each other
14:16:34  <coopdiscord> <OpenTTDiscord> <fabi123> no swapping required
14:18:53  <coopdiscord> <OpenTTDiscord> <loeky> will update the station 4* inputs
14:19:08  <coopdiscord> <OpenTTDiscord> <fabi123> 4 inputs not required
14:19:15  <coopdiscord> <OpenTTDiscord> <fabi123> in theory
14:19:28  <coopdiscord> <OpenTTDiscord> <loeky> 2 in * 2 splits
14:19:48  <coopdiscord> <OpenTTDiscord> <fabi123> the output should be mergable
14:21:20  <coopdiscord> <OpenTTDiscord> <loeky> it cant be mergable train loading will hapen at difrent speeds
14:26:04  <coopdiscord> <OpenTTDiscord> <fabi123> I know why the merging sometimes doesn't work, but i don't know how to fix this
14:26:43  <coopdiscord> <OpenTTDiscord> <loeky> doesnt realy matter there still is the compactor
14:26:59  <coopdiscord> <OpenTTDiscord> <fabi123> it breaks the flow!!1!1!!
14:27:19  <coopdiscord> <OpenTTDiscord> <loeky> not when there are in the station already
14:27:43  <coopdiscord> <OpenTTDiscord> <fabi123> on high speed it's much worse
14:28:48  <coopdiscord> <OpenTTDiscord> <loeky> merge after station at lower speed
14:36:26  <coopdiscord> <OpenTTDiscord> <fabi123> please symmetric
14:56:18  <coopdiscord> <OpenTTDiscord> <fabi123> should work now
14:57:47  <coopdiscord> <OpenTTDiscord> <loeky> might need a double tunnel depending on the random state
14:57:53  <coopdiscord> <OpenTTDiscord> <fabi123> why did you disable 2 lanes?
14:58:09  <coopdiscord> <OpenTTDiscord> <loeky> can expand later
15:07:15  <coopdiscord> <OpenTTDiscord> <fabi123> I think we should build the compactor a bit longer to 8 trains
15:08:13  <coopdiscord> <OpenTTDiscord> <loeky> copy paste (-:
15:35:07  <coopdiscord> <OpenTTDiscord> <fabi123> that should be it
15:38:38  <coopdiscord> <OpenTTDiscord> fabi123 quit
15:53:44  <coopdiscord> <OpenTTDiscord> loeky is now spectating
15:53:44  <coopdiscord> <OpenTTDiscord> ‎*** Game paused (number of players)
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15:59:01  <coopdiscord> <OpenTTDiscord> ‎*** Game unpaused (number of players)
16:02:54  <coopdiscord> <OpenTTDiscord> ‎*** Game paused (connecting clients)
16:02:59  <coopdiscord> <OpenTTDiscord> TacticalPenguin has connected in Company #1 (Larnway Transport)
16:03:00  <coopdiscord> <OpenTTDiscord> ‎*** Game unpaused (connecting clients)
16:03:27  <coopdiscord> <OpenTTDiscord> <loeky> hey
16:04:09  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> sup
16:16:33  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> some of the oilwells are producing 2.3 million litres of oil
16:17:00  <coopdiscord> <OpenTTDiscord> <loeky> nice but we are not trasporting it all )-:
16:17:09  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> not even close
16:18:43  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> are you working on the double injector
16:18:54  <coopdiscord> <OpenTTDiscord> <loeky> not at the moment
16:19:22  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> the trains are slowing down in the injector
16:27:39  <coopdiscord> <OpenTTDiscord> ‎*** Game paused (connecting clients)
16:27:43  <coopdiscord> <OpenTTDiscord> fabi123 has connected in Company #1 (Larnway Transport)
16:27:44  <coopdiscord> <OpenTTDiscord> ‎*** Game unpaused (connecting clients)
16:36:22  <coopdiscord> <OpenTTDiscord> <fabi123> the compactor is finally sometimes idle
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16:59:18  <coopdiscord> <OpenTTDiscord> loeky is now spectating
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18:35:57  <coopdiscord> <OpenTTDiscord> loeky is now spectating
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23:15:51  <coopdiscord> <OpenTTDiscord> loeky quit
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