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00:12:01 <coopdiscord> <OpenTTDiscord> loeky quit 02:30:15 *** Progman has quit IRC 06:00:01 *** coopdiscord has quit IRC 06:00:14 *** coopdiscord has joined #openttdcoop.dev 07:35:42 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 07:35:46 <coopdiscord> <OpenTTDiscord> fabi123 has connected in Company #1 (Larnway Transport) 07:35:46 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 07:35:47 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 08:20:55 <coopdiscord> <OpenTTDiscord> fabi123 quit 08:20:56 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 09:10:14 *** Progman has joined #openttdcoop.dev 10:05:29 *** Progman has quit IRC 10:47:24 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 10:47:27 <coopdiscord> <OpenTTDiscord> loeky has connected (Spectator) 10:47:28 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 10:51:23 <coopdiscord> <OpenTTDiscord> loeky has joined Company #1 (Larnway Transport) 10:51:24 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 11:18:58 <coopdiscord> <OpenTTDiscord> loeky is now spectating 11:18:58 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 11:40:33 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 11:40:39 <coopdiscord> <OpenTTDiscord> TacticalPenguin has connected (Spectator) 11:40:39 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 11:42:44 <coopdiscord> <OpenTTDiscord> TacticalPenguin has joined Company #1 (Larnway Transport) 11:42:44 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 11:43:24 <coopdiscord> <happpy> yo 11:43:40 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> there has been some progress :O 11:48:39 <coopdiscord> Command sent from Discord by TacticalPenguin: 11:48:39 <coopdiscord> @LugnutsK should check this save. kinda amaizing how much flow there is 11:49:17 <coopdiscord> <TacticalPenguin> Great work fabi 11:59:57 <coopdiscord> <OpenTTDiscord> TacticalPenguin is now spectating 11:59:57 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 12:00:51 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 12:00:55 <coopdiscord> <OpenTTDiscord> fabi123 has connected in Company #1 (Larnway Transport) 12:00:55 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 12:00:56 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 12:01:28 <coopdiscord> <OpenTTDiscord> <fabi123> the other switch doesn't seem to work 12:01:49 <coopdiscord> <OpenTTDiscord> <fabi123> /split 12:03:13 <coopdiscord> <OpenTTDiscord> <fabi123> I don't get the reset condition for the second split 12:04:19 <coopdiscord> <OpenTTDiscord> fabi123 is now spectating 12:04:19 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 12:07:50 <coopdiscord> <OpenTTDiscord> fabi123 has joined Company #1 (Larnway Transport) 12:07:50 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 12:09:20 <coopdiscord> <OpenTTDiscord> <fabi123> /tac have you built the second splitter design? 12:15:22 <coopdiscord> <OpenTTDiscord> fabi123 is now spectating 12:15:22 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 12:34:42 <coopdiscord> <OpenTTDiscord> fabi123 has joined Company #1 (Larnway Transport) 12:34:42 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 12:53:26 <coopdiscord> <OpenTTDiscord> fabi123 is now spectating 12:53:27 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 13:03:32 <coopdiscord> <OpenTTDiscord> loeky has joined Company #1 (Larnway Transport) 13:03:32 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 13:15:16 <coopdiscord> <OpenTTDiscord> loeky is now spectating 13:15:16 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 13:20:20 <coopdiscord> <OpenTTDiscord> loeky has joined Company #1 (Larnway Transport) 13:20:20 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 13:22:50 <coopdiscord> <OpenTTDiscord> fabi123 has joined Company #1 (Larnway Transport) 13:22:54 <coopdiscord> <OpenTTDiscord> <fabi123> hi 13:22:59 <coopdiscord> <OpenTTDiscord> <loeky> hey 13:23:22 <coopdiscord> <OpenTTDiscord> <fabi123> auto unblocking is one of the key features of the random split 13:23:44 <coopdiscord> <OpenTTDiscord> <fabi123> and the slowness is just for debuggin / a deeper look 13:27:12 <coopdiscord> <OpenTTDiscord> <fabi123> slows down trains 13:27:52 <coopdiscord> <OpenTTDiscord> <loeky> when it runs slower the not wiont be to slow any more 13:29:28 <coopdiscord> <OpenTTDiscord> <fabi123> My Idea has been to do the split on the input of the pickup station over both incomming lanes 13:29:55 <coopdiscord> <OpenTTDiscord> <loeky> yeah need to get split 2 > N 13:36:50 <coopdiscord> <OpenTTDiscord> <loeky> it still has slow reaction speed 14:02:22 <coopdiscord> <OpenTTDiscord> <fabi123> I now did a 2 lane variant of the random splitter 14:02:51 <coopdiscord> <OpenTTDiscord> <fabi123> It ensures a mergability 14:08:11 <coopdiscord> <OpenTTDiscord> <loeky> I think you would only need 1 random train 14:08:25 <coopdiscord> <OpenTTDiscord> <fabi123> No, they are inverse to each other 14:08:34 <coopdiscord> <OpenTTDiscord> <fabi123> maybe 14:08:37 <coopdiscord> <OpenTTDiscord> <fabi123> I'll try 14:09:50 <coopdiscord> <OpenTTDiscord> <loeky> it is not realy random it just togels green in equal gaps 14:10:12 <coopdiscord> <OpenTTDiscord> <fabi123> yes, and with random times a train arrives, the output is random 14:10:57 <coopdiscord> <OpenTTDiscord> <fabi123> With one circle it only works with not 14:11:00 <coopdiscord> <OpenTTDiscord> <loeky> if train is always at input it is becoming balanced 14:11:06 <coopdiscord> <OpenTTDiscord> <fabi123> and the latency of not is too high 14:11:59 <coopdiscord> <OpenTTDiscord> <loeky> Iwas thinking 1 circle and 4 exits 14:12:17 <coopdiscord> <OpenTTDiscord> <loeky> and 2 exit can be green at the same time 14:12:54 <coopdiscord> <OpenTTDiscord> <fabi123> but that way they're not opposite on both lines 14:14:15 <coopdiscord> <OpenTTDiscord> <loeky> need to swap the green signal to the corect track or am I missing a step 14:16:25 <coopdiscord> <OpenTTDiscord> <fabi123> this has been my previous solution, with trains that are driving opposite to each other 14:16:34 <coopdiscord> <OpenTTDiscord> <fabi123> no swapping required 14:18:53 <coopdiscord> <OpenTTDiscord> <loeky> will update the station 4* inputs 14:19:08 <coopdiscord> <OpenTTDiscord> <fabi123> 4 inputs not required 14:19:15 <coopdiscord> <OpenTTDiscord> <fabi123> in theory 14:19:28 <coopdiscord> <OpenTTDiscord> <loeky> 2 in * 2 splits 14:19:48 <coopdiscord> <OpenTTDiscord> <fabi123> the output should be mergable 14:21:20 <coopdiscord> <OpenTTDiscord> <loeky> it cant be mergable train loading will hapen at difrent speeds 14:26:04 <coopdiscord> <OpenTTDiscord> <fabi123> I know why the merging sometimes doesn't work, but i don't know how to fix this 14:26:43 <coopdiscord> <OpenTTDiscord> <loeky> doesnt realy matter there still is the compactor 14:26:59 <coopdiscord> <OpenTTDiscord> <fabi123> it breaks the flow!!1!1!! 14:27:19 <coopdiscord> <OpenTTDiscord> <loeky> not when there are in the station already 14:27:43 <coopdiscord> <OpenTTDiscord> <fabi123> on high speed it's much worse 14:28:48 <coopdiscord> <OpenTTDiscord> <loeky> merge after station at lower speed 14:36:26 <coopdiscord> <OpenTTDiscord> <fabi123> please symmetric 14:56:18 <coopdiscord> <OpenTTDiscord> <fabi123> should work now 14:57:47 <coopdiscord> <OpenTTDiscord> <loeky> might need a double tunnel depending on the random state 14:57:53 <coopdiscord> <OpenTTDiscord> <fabi123> why did you disable 2 lanes? 14:58:09 <coopdiscord> <OpenTTDiscord> <loeky> can expand later 15:07:15 <coopdiscord> <OpenTTDiscord> <fabi123> I think we should build the compactor a bit longer to 8 trains 15:08:13 <coopdiscord> <OpenTTDiscord> <loeky> copy paste (-: 15:35:07 <coopdiscord> <OpenTTDiscord> <fabi123> that should be it 15:38:38 <coopdiscord> <OpenTTDiscord> fabi123 quit 15:53:44 <coopdiscord> <OpenTTDiscord> loeky is now spectating 15:53:44 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 15:59:00 <coopdiscord> <OpenTTDiscord> loeky has joined Company #1 (Larnway Transport) 15:59:01 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 16:02:54 <coopdiscord> <OpenTTDiscord> *** Game paused (connecting clients) 16:02:59 <coopdiscord> <OpenTTDiscord> TacticalPenguin has connected in Company #1 (Larnway Transport) 16:03:00 <coopdiscord> <OpenTTDiscord> *** Game unpaused (connecting clients) 16:03:27 <coopdiscord> <OpenTTDiscord> <loeky> hey 16:04:09 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> sup 16:16:33 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> some of the oilwells are producing 2.3 million litres of oil 16:17:00 <coopdiscord> <OpenTTDiscord> <loeky> nice but we are not trasporting it all )-: 16:17:09 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> not even close 16:18:43 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> are you working on the double injector 16:18:54 <coopdiscord> <OpenTTDiscord> <loeky> not at the moment 16:19:22 <coopdiscord> <OpenTTDiscord> <TacticalPenguin> the trains are slowing down in the injector 16:27:39 <coopdiscord> <OpenTTDiscord> *** Game paused (connecting clients) 16:27:43 <coopdiscord> <OpenTTDiscord> fabi123 has connected in Company #1 (Larnway Transport) 16:27:44 <coopdiscord> <OpenTTDiscord> *** Game unpaused (connecting clients) 16:36:22 <coopdiscord> <OpenTTDiscord> <fabi123> the compactor is finally sometimes idle 16:40:52 <coopdiscord> <OpenTTDiscord> TacticalPenguin quit 16:49:06 <coopdiscord> <OpenTTDiscord> fabi123 quit 16:59:18 <coopdiscord> <OpenTTDiscord> loeky is now spectating 16:59:19 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 17:49:01 <coopdiscord> <OpenTTDiscord> loeky has joined Company #1 (Larnway Transport) 17:49:02 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 17:51:46 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 17:51:59 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 17:52:02 <coopdiscord> <OpenTTDiscord> loeky has connected (Spectator) 17:52:03 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 17:52:11 <coopdiscord> <OpenTTDiscord> loeky has joined Company #1 (Larnway Transport) 17:52:11 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 18:17:59 *** Progman has joined #openttdcoop.dev 18:35:57 <coopdiscord> <OpenTTDiscord> loeky is now spectating 18:35:58 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 18:45:54 <coopdiscord> <OpenTTDiscord> loeky has joined Company #1 (Larnway Transport) 18:45:54 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 22:29:03 *** Progman has quit IRC 23:15:51 <coopdiscord> <OpenTTDiscord> loeky quit 23:15:52 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players)