Log for #openttdcoop.devzone on 21st May 2009:
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00:04:18  <Brot> [DevZone] 2cc train set - Support #57 (Feedback): Skipping version 2.03 (Ammler) -
00:05:42  <Ammler> oh, btw.
00:06:02  <Ammler> could you make again a GRF and upload it to the devzone?
00:06:17  <Ammler> with the nfo
00:06:29  <Ammler> and no -w
00:06:47  <DJNekkid> a plain renum?
00:06:58  <Ammler> or like pm think, only -w141
00:07:09  <Ammler> run the script
00:07:18  <Ammler> and upload the grf and the final nfo
00:07:48  <Ammler> so I could find, where our 2 tools differ
00:08:37  <Ammler> did you have contact with Purno, since you joined our zone?
00:08:46  <DJNekkid> yes
00:09:05  <Ammler> what is his feeling about?
00:09:33  <DJNekkid> quite indiffirent atm
00:09:43  <DJNekkid> as his been the last ... i dunno ... 6-7-8 months
00:09:49  <DJNekkid> he is way to into WoW :)
00:09:57  <Ammler> omg
00:10:19  <Brot> [DevZone] 2cc train set - (DJNekkid) -
00:10:39  <Ammler> he should register and participate at least to the tickets  :-)
00:12:46  <Ammler> DJNekkid: which version did you run it?
00:12:50  <Ammler> hg parent
00:13:11  <DJNekkid> i did a hg pull a few minutes ago
00:13:15  <DJNekkid> -u
00:13:17  <Brot> [DevZone] 2cc train set - 2ccdj.grf (DJNekkid) -
00:13:47  <Ammler> so with tip
00:15:02  <DJNekkid> r78
00:15:34  <DJNekkid> but Ammler... im sleepy ... tty tomorrow... :)
00:17:42  <Ammler> yep, thanks
00:17:49  <Ammler> still not same grf :-)
00:19:18  <Brot> [DevZone] 2cc train set - 2ccdj.nfo (Ammler) -
00:19:19  <Brot> [DevZone] 2cc train set - 2ccdj.grf (Ammler) -
00:19:37  <Ammler> good night DJNekkid
00:36:06  <Ammler> DJNekkid: are you still here?
00:36:11  <Ammler> I might found the bug
05:47:16  <Brot> [DevZone] 2cc train set - Support #57: Skipping version 2.03 (planetmaker) -
05:50:16  <Brot> [DevZone] 2cc train set - Revision 80: Change: introduce a doc folder as proposed in issue #68 (planetmaker) -
05:50:17  <Brot> [DevZone] 2cc train set - Feature #68 (Closed): Add a doc folder (planetmaker) -
06:05:16  <Brot> [DevZone] 2cc train set - Bug #44: matching grf, if you use windows or linux (planetmaker) -
08:33:17  <Ammler> morning
08:33:24  <DJNekkid> good morning
08:33:27  <DJNekkid> i just got up myselves
08:33:28  <Ammler> planetmaker: it isn't just a compile error, he gets
08:33:50  <Ammler> he has a sprite which we don't have
08:33:59  <Ammler> I made a diff and compared
08:36:00  <planetmaker> good morning :)
08:36:11  <planetmaker> oh? can you post the diff?
08:36:15  <Ammler> oh ups
08:36:28  <Ammler> morning DJNekkid
08:36:41  <Ammler> hehe, you both have the same color now
08:37:00  <planetmaker> we're one of a kind :P
08:38:02  <DJNekkid> you all are black to me... niggas!
08:38:54  <planetmaker> both of you are blue. Drunkheads you!
08:39:04  <Ammler> sprite 3713
08:39:46  <Ammler> we don't have that
08:40:41  <Ammler> and after that, everyhing is different, as we have other sprite numbers
08:40:41  <planetmaker> we do...?
08:40:53  <Ammler> well, we have that sprite too
08:40:55  <Ammler> :-)
08:40:59  <planetmaker> no, sorry
08:41:05  <planetmaker> you're perfectly right
08:41:12  <Ammler> just our 3713 is 3714 of dj
08:41:32  <planetmaker> I wonder why.
08:41:43  <Ammler> DJNekkid: might be able to answer?
08:42:01  <DJNekkid> i didnt follow the discussion...
08:42:24  <DJNekkid> but a probable awsner would be that the .bat file, and the .linux-thingy-file dont handle the files in the same matter
08:42:43  <Ammler> just compare sprite 3713 of our nfo, with yours
08:42:46  <planetmaker> well. you have exactly one sprite more somewhere in between
08:43:03  <DJNekkid> cant you "diff" them and see where?
08:43:20  <planetmaker> they're both available at "files" section
08:43:32  <planetmaker> a diff is ... difficult due to the different warning levels etc
08:43:34  <Ammler> DJNekkid: I did!
08:43:45  <Ammler> sprtie 3713 :-
08:43:47  <Ammler> 9
08:43:49  <Ammler> )
08:43:53  <DJNekkid> what is that sprite?
08:44:15  <planetmaker> var action 1
08:44:23  <DJNekkid> no such thing
08:44:25  <DJNekkid> var action 2?
08:44:46  <planetmaker> sorry. action 3
08:45:05  <planetmaker>  //!!Warning (98): Variation 1 cannot be reached.  3713 * 18	 02 00 A0 81 0C 00 FF 02   F6 80 23 23   F7 80 23 23   A0 00   // Action 3: ID //!!Fatal Error (42): Length does not match n-id and num-cid of 01 and E3. (Expected 688 bytes)  3714 * 12	 03 00 01 \b*10211 01 FF A0 00 AA 00
08:45:13  <planetmaker> just grab the files and open them :)
08:45:25  <planetmaker> you uploaded one, Ammler one. It's quite obvious then :)
08:45:37  <DJNekkid> oh, that one ... that were merly a test i did yesterday
08:45:52  <DJNekkid> thats a callback btw, not a var2 :p
08:46:02  <planetmaker> and don't mind my words in too great detail. I'm still in need of coffee
08:46:03  <planetmaker> :P
08:46:21  <Ammler> good idea, planetmaker
08:46:32  * Ammler is going to heat the machine
08:47:21  <DJNekkid> hg pull and stuff plox :)
08:47:28  <planetmaker> "2cc-Set v. 1.0.0 (r80) pre-release" <-- how does that look like. Ignore the (r80) for the moment.
08:47:55  <planetmaker> if you don't object, I'll change that in our repository (without the r80)
08:48:02  <DJNekkid> please do
08:48:06  <planetmaker> k
08:48:28  <Ammler> grep "02 00 A0 81 0C 00 FF 02 " . -R is empty here
08:48:45  <Ammler> DJNekkid: might it be you use a nfo file we don't have?
08:49:11  <DJNekkid> i dunno, would not think so
08:49:19  <Ammler> can you run hg st
08:49:22  <DJNekkid> but what were that grep ?
08:49:22  <planetmaker> done
08:49:47  <DJNekkid> what am i gonna look for?
08:49:48  <Ammler> DJNekkid: I am grepping for your sprite we don't have
08:50:01  <Ammler> just make a "textsearch" for that string
08:50:02  <planetmaker> DJNekkid: grep = look :P
08:50:16  <DJNekkid> but i just removed that line
08:50:24  <Ammler> from where?
08:50:26  <DJNekkid> it were just a test i did yesterday, thought i removed it
08:50:33  <planetmaker> what does hg st tell you now?
08:50:41  <Ammler> omg
08:50:43  <DJNekkid> a list of ?'s
08:50:47  <Ammler> loool
08:50:47  <DJNekkid> in front of filenames
08:50:51  <planetmaker> yes
08:50:59  <planetmaker> which filenames? :)
08:51:06  <Ammler> thne let us again hg pull and update
08:51:10  <planetmaker> might be that *.nfo copies more than the intended
08:51:10  <Ammler> and hg diff
08:51:17  <Ammler> to check if we have local changes
08:51:29  <Ammler> if not, make a grf and nfo and upload again
08:51:35  <Ammler> I am sure, we are fine then.
08:52:02  <Ammler> or you just update to r78 and upload it :-)
08:52:38  <Ammler> don't care, it just should be a "clean" version, without local changes.
08:52:40  <planetmaker> important is that there are no *.nfo files with a ? at hg st
08:52:50  <DJNekkid> look at the files
08:52:58  <DJNekkid> i uploaded a screenshot
08:53:19  <Brot> [DevZone] 2cc train set - hg-st.PNG (DJNekkid) -
08:53:24  <DJNekkid> ^^
08:53:26  <DJNekkid> what he saied
08:53:52  <Ammler> looks fine
08:53:59  <Ammler> can you make hg diff
08:54:08  <Ammler> and check if you have local changes
08:54:21  <DJNekkid> it didnt say anything :)
08:54:26  <planetmaker> looks fine. Looks (nearly) the same here
08:54:37  <Ammler> nice
08:54:42  <Ammler> now compile again and upload
08:55:36  <DJNekkid> done
08:55:58  <Ammler> version?
08:56:02  <Ammler> (hg parent)
08:56:18  <Brot> [DevZone] 2cc train set - 2ccdj.grf (DJNekkid) -
08:56:20  <DJNekkid> 81
08:57:59  <planetmaker> 82?
08:58:15  <Ammler> still not the same, could you again upload the nfo?
08:58:59  <planetmaker> a whopping 12kB difference in file size...
08:59:11  <DJNekkid> thats actually a lot...
08:59:18  <Brot> [DevZone] 2cc train set - 2ccdj.grf (Ammler) -
08:59:19  <Brot> [DevZone] 2cc train set - 2ccdj.nfo (Ammler) -
08:59:20  <planetmaker> DJNekkid: what does grfcodec -? tell you?
08:59:24  <planetmaker> what version?
08:59:24  <Ammler> I guess, something on the languages
08:59:37  <Ammler> planetmaker: old :-)
08:59:40  <planetmaker> I can assume that grfcodec optimizes more for newer versions
08:59:53  <planetmaker> e.g. leave out sprites which are never reached or alike
08:59:58  <DJNekkid> my guess is:
09:00:12  <DJNekkid> the version you guys have crop "extra blue", while mine dont
09:00:26  <planetmaker> hm?
09:00:37  <planetmaker> how do I know?
09:00:59  <Ammler> well, if the nfo matches
09:01:05  <planetmaker> GRFCodec version 0.9.10 r2103E
09:01:06  <Ammler> I don't care much anymore
09:01:14  <planetmaker> hm?
09:01:19  <DJNekkid> the problem is
09:01:36  <DJNekkid> there are no windows binaries available after 15 august 2006
09:01:53  <planetmaker> that's a LONG time... :S
09:02:19  <Brot> [DevZone] 2cc train set - 2ccdj_ivb.grf (planetmaker) -
09:02:20  <Brot> [DevZone] 2cc train set - 2ccdj.nfo (planetmaker) -
09:02:21  <Brot> [DevZone] 2cc train set - 2ccdj.nfo (DJNekkid) -
09:03:06  <DJNekkid> there is a 2101 on the forum...
09:04:39  <Ammler> grfcodec needs perl to compile
09:04:46  <Ammler> don't have that on my vm
09:05:05  <planetmaker> DJNekkid: is that a win binary, the 2101?
09:05:10  <DJNekkid> yes
09:05:20  <planetmaker> he... can you try with that one?
09:05:29  <DJNekkid>
09:05:35  <DJNekkid> same size, same md5
09:06:22  <Ammler> does match
09:06:27  <Ammler> :-)
09:06:27  <planetmaker> as you got before. hmpf
09:06:40  <DJNekkid> ni
09:06:41  <DJNekkid> no
09:06:42  <planetmaker> ah. no :) Nice!
09:06:46  <DJNekkid> ammlers and mine seems to match
09:06:55  <Ammler> we uses 81
09:06:59  <Ammler> pm 82
09:07:01  <DJNekkid> yes
09:07:16  <planetmaker> yes. I have yes, r82. I already uploaded when you said r81
09:07:42  <planetmaker> maybe you delete your old grfcodec exe file, DJNekkid :)
09:07:50  <DJNekkid> i did
09:07:59  <Ammler> planetmaker: do you expect bugs?
09:08:09  <Ammler> as you called it 1.0.0 ;-)
09:08:15  <Ammler> instead of 1.0
09:08:18  <Brot> [DevZone] 2cc train set - 2ccdj.grf (DJNekkid) -
09:09:33  <Ammler> it might be nice, to have from time to time a "dev" version there
09:09:41  <planetmaker> well.... it still sais pre-release. We may change that for the actual release. But if we want to have a 1.0.1, we might just go for that
09:10:07  <Ammler> it looks ugly, imo, but nvm :-)
09:10:28  <planetmaker> <-- you mean that with "dev version"?
09:11:07  <planetmaker> I would like to include the repo revision in the displayed name (for all, releases and development). But I have no idea how to do that automatically with windows
09:11:18  <Brot> [DevZone] 2cc train set - Bug #44 (Closed): matching grf, if you use windows or linux (planetmaker) -
09:11:19  <Brot> [DevZone] 2cc train set - Feature #70: include repository version in displayed grf name (planetmaker) -
09:12:10  <planetmaker> in principle, Ammler, I think you're right, that 1.0 looks better than 1.0.0.
09:12:32  <planetmaker> if it comes to string sorting, which would go first? 1.0 or 1.0.1?
09:13:24  <planetmaker> issue #70 is about the most complicated bash command I've ever written :P
09:13:56  <DJNekkid> i _so_ need a mouse for the realignment thing
09:14:16  <planetmaker> DJNekkid: how is the re-alignment done?
09:15:17  <planetmaker> btw, shall I close the "skipping version 2.03" issue, too?
09:16:56  <DJNekkid> via excel
09:16:58  <DJNekkid> or ... calc :)
09:17:06  <planetmaker> well. yes. but how?
09:17:15  <planetmaker> I mean... there you have many numbers. And then?
09:17:17  <Brot> [DevZone] 2cc train set - Feature #70: include repository version in displayed grf name (Ammler) -
09:17:30  * planetmaker should actually open the excel files...
09:18:04  <DJNekkid> i copy all 8 lines from a spriteset, paste it, then about 10 lines under are the "new alignments"
09:18:39  <planetmaker> :O Darn. OOo crashed when opening 2cc-modded.xls
09:20:28  <Ammler> works here (3.0.1)
09:20:51  <planetmaker> yes. 3.0.1 here, too
09:21:38  <Ammler> planetmaker:
09:21:41  <planetmaker> and reproducable
09:22:52  <planetmaker> ok, then not OOo but Numbers
09:23:25  <DJNekkid> btw, wanna see something cool?
09:23:30  <planetmaker> always
09:23:38  <Ammler> no, please not.
09:23:43  <planetmaker> :P
09:24:03  <DJNekkid> download thalys.grf from "files"
09:24:07  <DJNekkid> fire up ottd
09:24:15  <DJNekkid> load up mat'64 from the list
09:24:20  <DJNekkid> built a Mat'64
09:24:25  <DJNekkid> and then refit it :)
09:25:27  <DJNekkid> start the game aprox 1970 or so
09:26:18  <Brot> [DevZone] 2cc train set - thalys.grf (DJNekkid) -
09:29:07  <DJNekkid> cool? :)
09:29:55  <planetmaker> uhm... how is that grf called ingame? I don't find it in my endless list...
09:30:06  <DJNekkid> mat'64
09:31:56  <planetmaker> he, nice. articulated engine?
09:32:07  <DJNekkid> yup
09:32:14  <DJNekkid> but, it changes length!
09:32:50  <planetmaker> changes length?
09:32:56  <DJNekkid> yes?
09:33:00  <DJNekkid> do a refit
09:33:03  <DJNekkid> to a plan T
09:33:19  <planetmaker> and it's under powered
09:33:37  <DJNekkid> ..??
09:34:29  <planetmaker> on plain tracks it takes with 5 wagons ages to accelerate :)
09:34:44  <planetmaker> but I guess it must not have wagons...
09:34:51  <DJNekkid> no
09:35:07  <DJNekkid> i guess i didnt fit it with a "cannot attach" yet
09:35:18  <DJNekkid> but, did you try to refit the engine?
09:35:25  <DJNekkid> with the little brownish boxy button?
09:35:28  <planetmaker> yes. did now.
09:35:35  <planetmaker> sweet
09:35:39  <DJNekkid> ^^
09:35:41  <planetmaker> very nice indeed :)
09:36:33  <planetmaker> but what's "Plan T" and "Plan V"? it's not intuitive the naming.
09:36:45  <DJNekkid> tell that to the dutch
09:36:58  <planetmaker> :D
09:37:01  <DJNekkid> but, if you look in the purch list, it actually say what it is
09:37:30  <planetmaker> btw: It's "Livery". Not "livary"
09:37:50  <DJNekkid> oki :) ty
09:38:05  <Ammler> nice engine
09:38:41  <planetmaker> hm.
09:39:01  <Ammler> very well aligned, imo.
09:39:02  <DJNekkid> the plan is to do this with all the dutch engines in that set
09:39:10  <planetmaker> yes, indeed, Ammler :)
09:39:31  <DJNekkid> it's a one-click to buy, and one click to change lengths
09:39:35  <planetmaker> I wonder, though, why the refit ability, if you can buy two engines and have the same.
09:39:38  <Ammler> now do that with all and the set is perfect :P
09:39:52  <DJNekkid> no need to buy extra wagons and shit
09:40:08  <planetmaker> well. Just double click on the engine :P
09:40:34  <planetmaker> but I guess it makes a difference in the running costs? Double headed vs. livery refit=single headed?
09:40:41  <planetmaker> or are running costs also changed?
09:40:53  <DJNekkid> currently they are not that, but the plan is to do that as well
09:41:07  <DJNekkid> thats easy tho
09:41:09  <DJNekkid> just not done
09:41:18  <DJNekkid> as i've not worked on a priceing stratigy on the dutch set yet
09:41:44  <Ammler> oh, do you also code the dutchset?
09:42:15  <planetmaker> he. where's the repository of the Dutch set :P ?
09:42:16  <Ammler> isn't that the eagle something?
09:42:28  <DJNekkid> i didnt do the current one, blue_eagle did that with grf-maker
09:42:35  <DJNekkid> but that thing have severe limitations
09:42:54  <DJNekkid> and i've only done a few MU's so far
09:43:02  <DJNekkid> but the plan is to add a repo for it as well
09:43:05  <planetmaker> btw, you were right DJNekkid : it just takes a bit to get the hang of NFO
09:43:15  <DJNekkid> it took me a year
09:43:21  <planetmaker> DJNekkid: feel free to put the repository here, too
09:43:22  <DJNekkid> to actually know what im doing
09:43:30  <planetmaker> well. sure
09:43:33  <DJNekkid> that were the plan alo
09:43:53  <DJNekkid> most of the 2cc set is actually coded on plain luck and guesstimates of what to do
09:43:57  <planetmaker> but the principles are not that hard once you made the step and actually jump right into it.
09:44:02  <Ammler> another 5 years to get to the level of pikka and another 5 for MB ;-)
09:44:09  <planetmaker> it's a steep initial lerning curve which puts off many, I think
09:44:12  <DJNekkid> not that much i think
09:44:32  <DJNekkid> pikka saied the other day that he is impressed with what i've acheeved
09:44:36  <planetmaker> Ammler: I wouldn't think so. It's mostly a matter of your release policy.
09:44:49  <planetmaker> pikka is right :)
09:44:58  <Ammler> well, you made a very good job
09:45:00  <planetmaker> you're definitely one of the 10 best NFO coders, I guess.
09:45:07  <DJNekkid> for trains!
09:45:08  <planetmaker> which are actively around
09:45:08  <Ammler> if we ignore the alignment.
09:45:45  <Ammler> that might be grfmaker, who can do that better
09:46:01  <planetmaker> Ammler: yeah. But the difference between DJN and e.g. Pikka and MB is: he's working with the community and have them test things. The latter two have a hang for perfectionism before release ;)
09:46:04  <DJNekkid> the dutchset is autoaligned with grfmaker i think
09:46:32  <Ammler> but they share at least the experience
09:47:03  <DJNekkid> pikka is actually a really nice fellar
09:47:08  <Ammler> DJ is the best community coder ;-)
09:47:12  <planetmaker> that is true, Ammler . And it's good
09:47:17  <planetmaker> DJNekkid: sure he is.
09:47:40  <planetmaker> hehe. Yes, Ammler :) That's a good way to put it :)
09:47:43  <DJNekkid> he have just about the knowledge of dalestan, without the attitude
09:47:48  <Ammler> oztransltd, another jailed single coder :-)
09:48:02  <planetmaker> DJNekkid: are you sure you have DaleStan's knowledge?
09:48:08  <planetmaker> That, actually, I doubt.
09:48:14  <DJNekkid> no, i ment, pikka :)
09:48:31  <planetmaker> ?
09:48:51  <DJNekkid> pikkabird .... have just about the knowledge of dalestan ... but without the attitude
09:48:54  <Ammler> hehe, there is only one above them all ;-)
09:49:26  <planetmaker> ah. Well. I don't think DaleStan has a particularily bad attitude. He's a bit gruff sometimes. But never really unfriendly
09:49:27  <Ammler> the only one, who can just everything related to grfs
09:49:44  <planetmaker> he's crisp :)
09:50:00  <DJNekkid> well, not unfriendly, but i find him abit full of himselves
09:50:05  <planetmaker> he works efficiently and expects others to be just as to the point as himself :)
09:50:25  <planetmaker> hm.. I don't think he really is full of himself.
09:50:34  <DJNekkid> atleast, when he speaks to newbies, he talk abit above the newbies head
09:50:55  <DJNekkid> i tried to ask him, what i thought were smart questions...
09:51:15  <planetmaker> hm... may be sometimes, yes
09:51:34  <DJNekkid> he took his time to explain, but used a lot of words i didnt understand, and didnt make much more sense then the wiki...
09:52:16  <planetmaker> well. He IS knowledgable. And he has no way to know what you know and not know :)
09:52:37  <DJNekkid> nope...
09:52:40  <planetmaker> So probably he gave a smart answer - on another level than required
09:52:52  <DJNekkid> hehe ... something like that
09:53:10  <planetmaker> but yeah... it's a thin line to walk
09:56:18  <Brot> [DevZone] 2cc train set - Bug #29 (Closed): KZ2A horizontal view offsets (planetmaker) -
09:57:02  <DJNekkid> btw. please dont touch any of the engines.nfo mus.nfo and metros.nfo files now
09:57:28  <planetmaker> ok
09:57:39  <planetmaker> until?
09:57:44  <DJNekkid> im done :)
09:57:50  <planetmaker> he :P
09:58:14  <DJNekkid> almost done with W-eu
09:58:19  <DJNekkid> so it's about 40% finished :)
09:59:18  <Brot> [DevZone] 2cc train set - Support #57 (Closed): Skipping version 2.03 (planetmaker) -
09:59:31  <planetmaker> well. Alignment is the only issue left for 1.0 officially. Though I'm not sure whether we should not move the 12 missing bytes into that version, too. And the partially read sprit #XYZ
09:59:49  <planetmaker> I think so. I'll move those tasks
10:00:20  <DJNekkid> what is thoose 12 missing bytes anyway?
10:01:49  <planetmaker> I've no idea.
10:02:10  <planetmaker> it's what OpenTTD tells me when I use the grf
10:02:20  <Brot> [DevZone] 2cc train set - Bug #45: ignoring 12 unused bytes (planetmaker) -
10:02:21  <Brot> [DevZone] 2cc train set - Bug #39: sprite 2461 (in revision #37) cannot be processed completely (planetmaker) -
10:02:35  <planetmaker> And I suspect it relates to the issue where sprite <whatever> is only partially processed
10:03:00  <DJNekkid> i have absolutely no idea why that one either
10:03:16  <planetmaker> I looked at it also. No idea so far either.
10:03:45  <DJNekkid> it looks correct to me
10:05:19  <Brot> [DevZone] 2cc train set - Bug #69: Alignments of just about everything (planetmaker) -
10:06:23  <planetmaker> sorry for the spam. Now things are grouped correctly wrt target versions ;)
10:08:10  <DJNekkid> btw, what do you think of the little flags on the wagons?
10:08:18  <Brot> [DevZone] 2cc train set - Bug #30: SNCS 140C: alignement wrt tracks (planetmaker) -
10:08:19  <Brot> [DevZone] 2cc train set - Bug #24: coal wagon is distached from SNCF 140C, Class 11B 0-8-2 (planetmaker) -
10:08:41  <planetmaker> DJNekkid: I think the flags are nice :)
10:08:53  <planetmaker> would be cool, if you add to the MU wagons some, too
10:09:06  <DJNekkid> i'll do that
10:09:22  <planetmaker> The strings already reflect that. Don#t worry about thme
10:27:13  <DJNekkid> btw...
10:27:38  <DJNekkid> every time my wife see a train in a movie or on a picture on the net, or on TV or anything, she ask me ... what train is that
10:27:45  <DJNekkid> in 95% of the cases can i tell her that
10:27:50  <DJNekkid> along with some trivia
10:27:53  <planetmaker> :D
10:28:03  <DJNekkid> is that sick?
10:28:09  <DJNekkid> i mean, LOTS of ppl can do that with cars!
10:28:14  <Ammler> yes, it is :P
10:28:35  <Ammler> but now, I know, why you code that set.
10:29:18  <DJNekkid> well, ALOT of that trivia and stuff came from when i did research on stats and similar
10:30:41  <DJNekkid> we saw that movie the other day ... with Angelina Jolie and ... some english dude
10:30:44  <DJNekkid> rather new one
10:31:02  <DJNekkid> there were a pendolino there, the chech one
10:31:08  <DJNekkid> turquise colored
10:31:19  <DJNekkid> and she asked ... Thomas, what train is that?
10:31:50  <DJNekkid> oh, just a pendolino, the chech one, usually 7 units long, with aprox 6000hp
10:32:10  <DJNekkid> wiki pendolino, scroll down until you find CD680 :)
10:32:14  <DJNekkid> she just ... WTF!
10:32:42  <Ammler> hehe
10:32:46  <Ammler> so nice
10:37:04  <planetmaker> DJNekkid: I found the error with the partially processed sprites:
10:37:18  <DJNekkid> yea?
10:37:22  <DJNekkid> GJ!
10:37:23  <planetmaker>  sprites/nfo/6s-am/engine.nfo <-- the first comment is wrong
10:37:38  <planetmaker> sorry. 2nd / ### instead of // ####
10:37:45  <DJNekkid> ahh!
10:38:11  <planetmaker> shall I fix that now? Or do you include that in your re-alignment?
10:38:18  <DJNekkid> i'll do it
10:38:20  <planetmaker> k
10:41:18  <Brot> [DevZone] 2cc train set - Bug #39 (Assigned): sprite 2461 (in revision #37) cannot be processed completely (planetmaker) -
10:41:52  <planetmaker> may I make a commit concerning the shell script, though? It shouldn't hurt you as you can update w/o conflicts
10:42:42  <DJNekkid> ok :)
10:42:55  <planetmaker> well. Ammler, mind if I pipe grfcodec into grfcodec.log?
10:43:27  <Ammler> don't ask me such things, I can always change the script :-)
10:43:45  <Ammler> I agree with everything, which make you comfortable
10:43:46  <DJNekkid> im close to done btw
10:44:06  <planetmaker> pah, Ammler :)
10:44:18  <Ammler> well, in this case :P
10:44:42  <planetmaker> I'd be comfortable with a make file which makes the grfs depending on some parameters :)
10:45:12  <planetmaker> like -G -R for screen output of grfcodec and renum. :)
10:45:29  <planetmaker> :D
10:45:43  <Ammler> yes, I would like to make the GRF title a var, or the string spaces
10:45:59  <Ammler> but DJNekkid would kill us
10:48:02  <DJNekkid> i would?
10:48:11  <Ammler> :-)
10:48:13  <DJNekkid> *load the AG3*
10:48:21  <Ammler> well, you would need to install mingw then
10:48:30  <Ammler> very easy btw.
10:48:32  <planetmaker> hehe :)
10:48:38  <DJNekkid> *get a few more clips*
10:48:42  <Ammler> :-)
10:48:49  <Ammler> bottd does it for you
10:48:50  <planetmaker> Ammler: therefore it's a version 1.1 goal :P
10:49:05  <planetmaker> maybe add a issue "urge DJN to install minigw" :P
10:50:27  <Ammler> yes, here you can use "urge" :P
10:50:45  <planetmaker> :P
10:51:19  <planetmaker> I'm not sure how well stevenh has taken my comment... I cannot read his answer in that respect.
10:52:08  <planetmaker> but he's right, bananas does not allow to change the license of an existing newgrf. You need to update that in order to change the license.
10:55:32  <planetmaker> hm... I hoped the 12 extra bytes in the grf file would be gone, too. That's not the case :S
11:00:17  <Ammler> well, you know, bananas is just better than nothing. ;-)
11:00:30  <planetmaker> :D
11:00:38  <Ammler> it lacks in many cases.
11:01:22  <Ammler> I thought about creating a openttdcoop account, which we can share
11:01:23  <planetmaker> he, yes
11:01:32  <planetmaker> might be a nice idea. yes.
11:01:40  <DJNekkid> there, pushed with -f
11:01:44  <Ammler> Rubi doesn't like it
11:01:45  <planetmaker> with -f?
11:01:51  <DJNekkid> so there might need a merge :)
11:01:54  <Ammler> sounds evil
11:02:07  <planetmaker> uh... why didn't you then merge it, DJNekkid ?
11:02:13  <planetmaker> and update before?
11:02:19  <Ammler> Rubi said, I should ask TB for a sharing feature.
11:02:43  <DJNekkid> because i had edited so many files, i didnt dare to loose it all :)
11:03:01  <planetmaker> uhm. you don't have to in order to do that. nvm. I'll commit the merge
11:03:10  <Ammler> <-- maybe we should update that with a quick merge howto
11:04:00  <planetmaker> Ammler: do you know a way to find out which sprite a position in the grf corresponds to?
11:04:14  <planetmaker> e.g a way to sum up consecutively the sprite lengths?
11:04:24  <Ammler> he?
11:04:28  <planetmaker> and see where it matches or just overflows a certain, given number?
11:04:40  <planetmaker> but... I've another question: dbg: [sprite] Ignoring 12 unused extra bytes from the sprite from 2ccdj_ivb at position 168866 <-- what's an easy way to find out which sprite is causing that?
11:04:43  <planetmaker> ^^
11:04:52  <planetmaker> what sprite causes that behaviour?
11:05:14  <Ammler> renum doesn't tell something?
11:05:27  <Ammler> btw. where are our 42er errors?
11:05:35  <Ammler> are those all gone with new renum?
11:06:27  <planetmaker> which 42er error?
11:06:50  <planetmaker> well. renum has a few level 1 warnings.
11:07:04  <Ammler> hmm
11:07:15  <Ammler> I don't see any in the nfo
11:08:28  <planetmaker> but those warnings are all re-definitions of IDs which have not been used
11:09:17  <Brot> [DevZone] #openttdcoop - Wiki edit: Mercurial (#3) (planetmaker) -
11:09:57  <Ammler> time to release 1.0-RC1?
11:10:19  <Ammler> (and upload to bananas)
11:10:43  <planetmaker> let's first test ourselves
11:11:35  <Ammler> you can define the RC1 for nightlies only
11:11:51  <Ammler> so it is hidden for the 0.7 public
11:12:13  <DJNekkid> hmm
11:12:13  <planetmaker> well. Not needed, I think. But we really should at least have a quick look at them.
11:12:14  <Brot> [DevZone] 2cc train set - Bug #39 (Closed): sprite 2461 (in revision #37) cannot be processed completely (planetmaker) -
11:12:23  <planetmaker> having a better, bigger testing audience is better IMO
11:12:25  <Ammler> :-)
11:12:27  <DJNekkid> should i add flags to the xmu coaches?
11:12:38  <planetmaker> uhm... yes :)
11:13:34  <Ammler> planetmaker: did you ask about the unused byte issue at #openttd?
11:14:37  <planetmaker> yes. But the channel is deserted
11:19:18  <DJNekkid> should we realign p-list sprites to the right as well=?
11:21:12  <planetmaker> you mean the engines?
11:21:19  <planetmaker> IMO it would look better, yes
11:21:25  <planetmaker> give a better comparison in sizes
11:21:25  <DJNekkid> yes, and railbusses
11:21:28  <planetmaker> yes
11:25:21  <planetmaker> Ammler: not our fault: [13:21]	<frosch123>	planetmaker: that means you are using a broken grfcodec, as that message is generated for realsprites
11:25:41  * DJNekkid is pushing pixels
11:29:18  <DJNekkid> btw Ammler... what do you think of the swiss flag?
11:29:25  <DJNekkid> it's rectangular atm
11:29:30  <DJNekkid> should it be a square?
11:29:45  <DJNekkid> or is rectangular better for similarity?
11:32:09  <Ammler> well, rectangular is just wrong, but imo, better for the set :-)
11:32:19  <DJNekkid> thats what i ment
11:32:59  <Ammler> #openttdcoop used the rectangular ugly one too, I changed that as soon as I had ssh to that server.
11:33:21  <DJNekkid> well, our flags are made by me :)
11:36:01  <Ammler> hmm, I am not worth credited  as coder, yet :-)
11:38:33  <Ammler> DJNekkid: instead of installing the whole mingw
11:38:41  <Ammler> you could just use the windows sed
11:38:51  <Ammler> in your batch
11:38:56  <DJNekkid> what is that?
11:39:24  <Ammler>
11:39:31  <Ammler> it does replace strings
11:39:42  <Ammler> so we can work with "templates"
11:40:11  <planetmaker> Ammler: then we make one which both scripts read, I think :)
11:40:20  <Ammler> like {{NAME}}, {{VERSION}}, {{BUYVIEWSPACE}}
11:40:24  <planetmaker> which basically stores the variable contents. Yes
11:40:50  <planetmaker> And then we could incorporate the repo version in the name easily, too
11:40:58  <DJNekkid> oki
11:40:59  <planetmaker> which I think would be great
11:41:14  <Ammler> maybe also for offsets, if they are the same over all
11:41:16  <planetmaker> no more confusion which version a grf file is based upon :)
11:41:44  <planetmaker> oh, yes. Alignment variables. Probably a very good idea :)
11:42:16  <planetmaker> well... it's for another version than 1.0 :)
11:42:31  <Ammler> 1.1 :P
11:42:48  <Ammler> 1.0.1 is just a bugfix release, if needed.
11:42:56  <Ammler> don't need to be the case
11:51:16  <Brot> [DevZone] 2cc train set - Revision 85: Aligned all p-list sprites to the right towards the flag (DJNekkid) -
11:53:29  <Ammler> [13:49] <Ammler> dbg: [sprite] Ignoring 252 unused extra bytes from the sprite from /2ccdj at position 34063
11:53:31  <Ammler> [13:50] <Ammler> I needed to scroll
11:53:32  <Ammler> [13:52] <Ammler> it happens with the 2nd class coach 3rd gen
12:00:21  <planetmaker> Ammler: I only get that debug message once...
12:00:30  <Ammler> pm, yep
12:00:34  <Ammler> you need to restart openttd
12:00:39  <planetmaker> or where and how do you get it?
12:00:44  <planetmaker> how exactly?
12:00:59  <Ammler> I am at year 1990
12:01:06  <planetmaker> I'm in 2055
12:01:24  <Ammler> I start with that year again
12:03:00  <planetmaker> DJNekkid: is actually the display of 1.5 bilevel coaches (4th gen) intended?
12:03:37  <Ammler> dbg: [sprite] Ignoring 252 unused extra bytes from the sprite from /2ccdj at position 33698
12:04:02  <DJNekkid> both the 4th and 5th gen doubledeckers show a wagon and a half?
12:04:03  <planetmaker> I don't get that. Also not with 1990...
12:04:06  <Ammler> 2nd class coach 4th gen
12:04:13  <planetmaker> DJNekkid: only 4th.
12:04:31  <Ammler> seems those coaches are the issue
12:04:48  <DJNekkid> but yes, it is intentional
12:04:53  <DJNekkid> as they are dual colored
12:05:38  <planetmaker> well. both
12:05:42  <planetmaker> I was too early in the game
12:05:49  <planetmaker> ah. again that one :)
12:05:51  <planetmaker> ok
12:27:16  <Brot> [DevZone] 2cc train set - 2ccdj_ivb.grf (planetmaker) -
12:27:57  <Ammler> DJNekkid: planetmaker made a virus with your nice grf
12:28:03  <planetmaker> :D
12:28:18  <Ammler> it kills the pc
12:28:27  <planetmaker> I wasn't successfull. It only kills OpenTTD :(
12:29:34  <Ammler> :-)
12:29:45  <Ammler> for some people OpenTTD is the PC
12:31:18  <planetmaker> haha :)
12:32:54  <DJNekkid> sorry, were afk :)
12:32:56  <Ammler> planetmaker: I can check the grf, I have ttdp
12:33:09  <planetmaker> Ammler: but how. The IDs will kill it. Won't it?
12:33:21  <DJNekkid> it would :)
12:33:21  <Ammler> yeah, I need the test.grf
12:34:06  <planetmaker> hm, yes
12:34:20  <planetmaker> e.g. one engine with some purchase text which is not defined, but called
12:36:16  <Brot> [DevZone] 2cc train set - Revision 86: Fix: two strings were not translated to German (planetmaker) -
12:36:32  <DJNekkid> that would, afaik, only call the text "undefined string"
12:36:51  <planetmaker> hm, yes. true. I've seen that already. Ty DJNekkid
12:42:17  <Brot> [DevZone] #openttdcoop - Wiki edit: Welcome (#3) (Ammler) -
13:09:16  <Brot> [DevZone] 2cc train set - Revision 87: changed the double deckers p-list sprite a tad (DJNekkid) -
13:21:00  *** Webster has joined #openttdcoop.devzone
13:23:20  <planetmaker> seems like I am :)
13:23:23  <planetmaker> Thank you
13:24:06  <planetmaker> I removed the -c parameter to grfcodec. Saves us errors as discussed on #openttd.
13:24:22  <Ammler> I quote myself:
13:24:25  <Ammler> [13:36] <Ammler> hmm, I am not worth credited  as coder, yet
13:24:31  <Ammler> :-)
13:24:37  <planetmaker> DJNekkid: though... you could write my nick with a small "p". :)
13:25:21  <planetmaker> Ammler: well... :) I would say you are :)
13:25:23  <DJNekkid> bttr?
13:25:33  <planetmaker> say again?
13:25:37  <DJNekkid> *better
13:25:51  <planetmaker> yes :) thanks again.
13:25:56  <Ammler> maybe a link to devzone
13:26:13  <planetmaker> somehow I got used to a small "p". Yes. Link to the repository / issue tracker might be nice
13:26:57  <DJNekkid> in the links-section?
13:27:06  <planetmaker> hm... I'd say in the readme :)
13:27:13  <planetmaker> because that's what people get when they download
13:27:16  <Ammler>
13:27:31  <planetmaker> btw: when I fixed the parameters. I made it such that 8=half, 7=1/4 and so on.
13:27:47  <planetmaker> the pricing parameters.
13:28:00  <planetmaker> They were a bit garbeled before for the cheaper prices
13:28:19  <Ammler> DJNekkid: you could theoretically add the website to the repo :-)
13:28:45  <planetmaker> shall I revert is such that 8 remains also default?
13:28:55  <planetmaker> then we have to drop the /256 :)
13:30:17  <Brot> [DevZone] 2cc train set - Revision 89: Fix r78,r76: still another two stringIDs were wrong (planetmaker) -
13:30:18  <Brot> [DevZone] 2cc train set - Revision 90: Change: drop -c as parameter to grfcodec as that produces buggy size... (planetmaker) -
13:30:19  <Brot> [DevZone] 2cc train set - Bug #24 (Closed): coal wagon is distached from SNCF 140C, Class 11B 0-8-2 (DJNekkid) -
13:30:28  <DJNekkid> with 8 beeing half is ok imho
13:30:40  <planetmaker> k. Then the readme needs updating :)
13:30:50  <planetmaker> I changed the ingame description already
13:31:07  <planetmaker> I wasn't sure what was right when looking at the code and decided for this now
13:31:09  <DJNekkid> that means, no parameters is full price, i.e. half prices in the "old type" from before xmas or so
13:31:33  <planetmaker> hm?
13:31:55  <planetmaker> I left the default prices unchanged as I found them. And changed the rest accordingly where necessary
13:32:18  <planetmaker> but yes. No parameter = full price
13:32:42  <planetmaker> e.g. 19k DM ~10k pounds running costs for Big Boy
13:34:37  <DJNekkid> 22k $ for me
13:34:49  <DJNekkid> or 67k for the duplex
13:35:26  <planetmaker> yes. 22k$ sounds ok. About the same as DM :)
13:35:57  <planetmaker> well. However they are. I checked that it now nicely goes in powers of two :)
13:36:27  <DJNekkid> oki, good :)
13:37:23  <planetmaker> doesn't mean that I don't do mistakes, though :P
13:37:39  <planetmaker> as is quite visible on the nasty stringIDs. Dunno... how many fixes? 3? 4?
13:39:47  <DJNekkid> look at the online readme now
13:39:51  <DJNekkid> if it suits your needs :)
13:42:18  <Brot> [DevZone] 2cc train set - Revision 91: updated the readme (DJNekkid) -
13:44:13  <planetmaker> hm. we should add a gpl.txt with the set
13:44:41  <planetmaker> gpl requires that. We making the code GPL and the images and whole grf by-nc-nd doesn't make things easier. I'll see to it.
13:45:50  <DJNekkid> why do theese licencing things have to be so damn complicated
13:46:33  <planetmaker> dunno. It's law... it's terrible
13:46:48  <planetmaker> well. Adding it once and then we're fine, I think
13:46:55  <Ammler> I would wait with the license stuff unitl we spoke with Purno
13:47:12  <Ammler> it might be possible, we can turn him to gpl, too.
13:49:41  <DJNekkid> who is up to that? :)
13:50:14  <Ammler> I would speak with him, but he isn't around anymore.
13:50:28  <DJNekkid> add him to msn, or use forum pms
13:50:54  <DJNekkid> mhjw_leppen at
13:50:56  <planetmaker> and then he was one of those people who said explicitly "no derivative is fine as I'll be around forever".
13:50:57  <Ammler> hmm, ok, I write him a pm
13:52:02  <Ammler> hehe
13:53:40  <Ammler> he is off now
13:53:41  <planetmaker> may you have more success than me 6 or 9 months ago
13:53:57  <Ammler> :-)
14:01:11  <Ammler> I have changed the repo updater
14:01:19  <Ammler> so you don't need to call the page anymore
14:01:27  <planetmaker> the page?
14:01:50  <Ammler> you needed to call the repo page so redmine updated it
14:02:03  <DJNekkid> 1-800-redmine? :)
14:02:14  <planetmaker> ah. that one. That's a good change. Thank you
14:02:31  <Ammler> well, now I need a commit to see it working :-)
14:02:40  <DJNekkid> i just commited
14:02:42  <planetmaker> :)
14:03:16  <Brot> [DevZone] 2cc train set - Revision 92: BM73 had a glitch on the front heads in two directions (DJNekkid) -
14:10:39  <planetmaker> Ammler: DJNekkid : see as a draft for the license.txt.
14:13:07  <planetmaker> I think we just could and should add it now. removing restrictions from the graphics is done easily and the last part of that file dropped.
14:13:49  <Ammler> well, it would also mean that the GRF is CC
14:14:06  <Ammler> and that would need to be changed in banans :-(
14:14:20  <planetmaker> oh... he... well. It's not yet on bananas.
14:14:33  <Ammler> or in this case, it is a custom license
14:14:43  <planetmaker> but actually... yes ^^
14:15:18  <planetmaker> and anyone can re-write the grf as he wants and only not change existing graphics. New ones may be added as wished, the code abused as seen fit :)
14:15:32  <Ammler> I would add that to the readme and make a link to the source of the nfo
14:15:42  <planetmaker> or just replace sprites by new ones.
14:15:55  <planetmaker> hm... yes. Shall I add that text there?
14:19:00  <planetmaker> I will
14:24:25  <planetmaker> hm... that readme isn't suitable. As it also refers to the website. It needs an own file...
14:39:22  <Ammler> ?
14:40:10  <Ammler> you could make a wiki page and lock it
14:40:19  <Ammler> or documents
14:41:14  <Ammler> maybe the website does link to the devzone instead of the sprites folder
14:41:27  <Ammler> as those sprites are on the repo, too.
14:42:55  <Ammler> oh, the automatic refresh works
14:42:59  <Ammler> :-)
14:47:27  <DJNekkid> hmm...
14:54:18  <Brot> [DevZone] 2cc train set - Bug #30 (Resolved): SNCS 140C: alignement wrt tracks (DJNekkid) -
14:54:19  <Brot> [DevZone] 2cc train set - Bug #69 (Resolved): Alignments of just about everything (DJNekkid) -
14:54:20  <Brot> [DevZone] 2cc train set - Bug #31: some wagon sizes on horizontal vs. diagonal tracks (DJNekkid) -
14:56:49  <planetmaker> DJNekkid: you should close them :)
14:57:10  <DJNekkid> isnt resolved closed?
14:57:15  <planetmaker> no :)
14:57:23  <DJNekkid> and how do i close then? :)
14:57:30  <DJNekkid> aha
14:57:32  <planetmaker> well. set the status to closed :)
14:58:02  <planetmaker> it basically offers the chance to keep it visible. e.g. for feedback or so, I think
14:58:22  <Ammler> well, the idea was that a 2nd closes it after review :-)
14:59:35  <Ammler> but if it doesn't need review, closing it self, is fine
15:00:17  <Brot> [DevZone] 2cc train set - Bug #69 (Closed): Alignments of just about everything (DJNekkid) -
15:00:18  <Brot> [DevZone] 2cc train set - Bug #30 (Closed): SNCS 140C: alignement wrt tracks (DJNekkid) -
15:01:10  <Ammler> DJNekkid: it does automatically change to review, but maybe you like to add a comment, if you did something special...
15:01:22  <Ammler> to resolved*
15:03:20  <planetmaker> Ammler: no, it automatically closes :P
15:03:34  <planetmaker> <-- I made a plain text readme with everything important in it.
15:03:38  <planetmaker> including license
15:03:51  <Ammler> planetmaker: then you changed it?
15:03:57  <planetmaker> yes :P
15:04:01  <Ammler> ok :-)
15:04:30  <planetmaker> after I commited 3 fixes and then had to go there manually for each, I thought it's better to close it. Pure lazyness :P
15:06:26  <DJNekkid>
15:06:51  <DJNekkid> does the red ones look less big in ___ directions?
15:07:07  <DJNekkid> vs the white and yellow o nes
15:07:09  <DJNekkid> ones
15:08:41  <planetmaker> uhm. The colours look different in the / direction
15:08:50  <planetmaker> e.g. red looks bigger
15:08:58  <DJNekkid> that is the point
15:09:02  <DJNekkid> it's 1px higher
15:09:05  <planetmaker> but I cannot say in __
15:09:09  <planetmaker> yes
15:09:16  <Brot> [DevZone] 2cc train set - red-wagons.PNG (DJNekkid) -
15:09:24  <DJNekkid> but it compares better in / -> ___
15:10:19  <planetmaker> well... but it doesn't look like there's a difference in that direction ... though the one wagon seems to have both colours
15:10:56  <DJNekkid> the ___ direction dont have any changes
15:11:11  <DJNekkid> but the / direction is 1px higher, on the pure red wagons in that picture
15:11:54  <planetmaker> yes. Though the red wagons look equally high on / and -- direction
15:12:13  <DJNekkid> but that is the point, isnt it?
15:12:24  <planetmaker> uhm... maybe :)
15:12:42  <planetmaker> to me the point is that the not-red wagons in / direction have a too small height
15:13:00  <DJNekkid> yes
15:13:06  <DJNekkid> because they arent "fixed" yet
15:13:19  <planetmaker> :)
15:13:25  <planetmaker> ok, seems we agree :)
15:16:16  <planetmaker> hm. Shall we remove the readme.html in the doc folder? It is old and has license references to other newgrfs-  which doesn't fit the repository IMO
15:16:52  <planetmaker> and just add the readme.txt which has a link to the nice readme on the website?
15:16:58  <DJNekkid> ok
15:17:44  <planetmaker> we (or you :P ) might add a folder website or so. That then could contain the website
15:18:01  <DJNekkid> sure :)
15:18:21  <DJNekkid> let me just finish this wagon!
15:18:47  <planetmaker> I'll quickly commit this here. So do a hg up before you commit :)
15:20:35  <planetmaker> commited and pushed
15:21:17  <Brot> [DevZone] 2cc train set - Revision 94: Change: Add plain text readme.txt with license information. Remove o... (planetmaker) -
15:21:37  <Ammler> btw, I have "yet another idea" how to implement the region parameters
15:21:49  <Ammler> just list the regions you want disable
15:22:05  <planetmaker> uhm... that's done?
15:22:32  <planetmaker> or you mean a variable number of grf parameters... na. better bit mask :)
15:24:17  <Brot> [DevZone] 2cc train set - Revision 95: Remove: doc/readme.html (planetmaker) -
15:24:33  <planetmaker> wow... soon we're at 100 revisions
15:27:20  <Ammler> XeryusTC: doesn't need coder credit
15:27:42  <Ammler> as his part is "outsourced" and he got credit there
15:27:44  <DJNekkid> he did some work on the metrotracks :)
15:27:47  <DJNekkid> hehe
15:28:15  <Ammler> then you need to credit foobar, too.
15:28:22  <DJNekkid> agree :)
15:28:39  <planetmaker> <-- I like that page a lot :)
15:29:03  <planetmaker> metro tracks?
15:29:27  <DJNekkid> hmm, why can't i push the recent changes
15:29:29  <Ammler> planetmaker: not in 2cc anymore
15:29:43  <planetmaker> hg pull -u?
15:29:49  <DJNekkid> i did!
15:29:58  <Ammler> then hg merge
15:30:06  <Ammler> then hg ci
15:30:15  <DJNekkid> nothing changed
15:30:17  <Brot> [DevZone] 2cc train set - Revision 96: fix #31 - Made all modern boxcar sprites 1px longer in the / and \ d... (DJNekkid) -
15:30:18  <Brot> [DevZone] 2cc train set - Bug #45 (Closed): ignoring 12 unused bytes (planetmaker) -
15:30:19  <Brot> [DevZone] 2cc train set - Bug #31 (Closed): some wagon sizes on horizontal vs. diagonal tracks (DJNekkid) -
15:30:33  <planetmaker> seems to be there... ^^
15:30:37  <Ammler> :-)
15:30:52  <DJNekkid> seems so
15:31:04  <Ammler> pm DevZone
15:31:14  <planetmaker> hm?
15:31:19  <Ammler> or do you think it is nicer "Devzone"?
15:31:28  <planetmaker> ah. DevZone is nicer IMO
15:31:37  <planetmaker> camel case :P
15:31:43  <DJNekkid> camel toe?
15:31:48  <Ammler> in the readme that is
15:33:02  <Ammler> oh, I don't care you are using instead of
15:34:52  <planetmaker> yeah. Maybe I change it to dev.openttdcoop
15:35:21  <Ammler> hmm, and credit #openttdcoop for Host (DevZone)
15:36:34  <planetmaker> yup, good point
15:38:20  <Ammler> <-- no stupid spam filter
15:39:41  <planetmaker> any other changes than you mentioned here?
15:40:16  <planetmaker> hm... this text editors tab is 8 spaces...
15:42:17  <Brot> [DevZone] 2cc train set - Revision 97: Fix: doc/readme.txt: it's DevZone and host is #openttdcoop (planetmaker) -
15:42:24  <planetmaker> he... a tee | grfcodec.log slipped in :P
15:48:49  <Ammler> .hgignore
15:49:31  <Ammler> rollback?
15:50:21  <Mark> so, wasn't 2cc done a while ago?
15:51:06  <planetmaker> Ammler: I think the change is fine, or? having a log file of grfcodec, too?
15:51:15  <planetmaker> I anyway thought of making it a seperate commit
15:51:39  <planetmaker> Mark: how do you mean?
15:52:10  <Mark> i mean, i already played with it a while ago :)
15:52:39  <planetmaker> well. Everything so far's been a beta version :)
15:52:47  <planetmaker> Of course we played with it, though
15:52:55  <Ammler> pikka or mb wouldn't have released it yet
15:53:01  <planetmaker> yep
15:53:21  <planetmaker> we use the bananas method: ripes at the customer's place :P
15:56:09  <Ammler> ah, pm
15:56:19  <Ammler> I thought you commited the log itself
15:57:19  <Ammler> readme belongs to root, imo.
15:58:17  <Ammler> well, doesn't matter :-)
15:58:33  <DJNekkid> want me to pull down the website and make a subfolder in the docs?
15:58:57  <Ammler> if you do, without the sprites
15:59:07  <DJNekkid> sure
15:59:31  <Ammler> well, we could make changes and you can upload it again.
15:59:50  <Ammler> how do you sync with the webpage?
16:00:22  <Ammler> and you have history of website changes too.
16:01:06  <Ammler> XeryusTC (metro GRF coder) <-- remove or add foobar, I would make the 1st ;-)
16:01:27  <planetmaker> DJNekkid: I'd do a seperate folder in root
16:02:14  <planetmaker> so the doc goes with the grf. The website.... well... not :)
16:02:23  <planetmaker> though... why actually not? :)
16:02:34  <Ammler> hehe
16:02:52  <Ammler> well, only the readme goes with the grf
16:03:41  <planetmaker> well, ok. so... what's your opinion, Ammler?
16:03:54  <planetmaker>  /website or /doc/website?
16:05:00  <Ammler>  /website :-)
16:05:34  <DJNekkid> btw, im afk for a hour and a half or so, football match
16:05:39  <Ammler> is thee no other translation yet?
16:06:09  <planetmaker> portuguese
16:06:13  <planetmaker> but no other
16:06:25  <planetmaker> maybe I bump it again :)
16:06:39  <planetmaker> and make a new thread in general openttd :)
16:09:28  <planetmaker> Ammler: can you check your forum PM?
16:10:35  <planetmaker> I need your advice :)
16:10:35  <planetmaker> or rather foobar :)
16:13:03  <Ammler> why did you suggest svn?
16:15:03  <planetmaker> biggest user base. I actually needed an argument against bazaar. Which nearly no one has.
16:15:12  <planetmaker> I personally prefer hg, though. For sure
16:15:15  <Ammler> imo, as long as foobar is the maincoder, we can use bzr
16:15:38  <planetmaker> well. ok. But my point is: we also want others to contribute. That's the whole point
16:15:51  <Ammler> hmm
16:16:04  <planetmaker> I wouldn't mind to give commit rights e.g. to this person who made the revamp of the text
16:16:10  <planetmaker> or so.
16:16:35  <planetmaker> well.... I have not strong opinion about that. It was just a thought which seems/ed good to me
16:16:54  <planetmaker> svn is most used --> smallest barrier to actively pull and push
16:16:58  <Ammler> well, we can make a "private public key" for opengfx
16:17:21  <Ammler> and then, foobar or you anc just give that key to someone, who should be allowed to commit
16:17:27  <planetmaker> a public private key?
16:17:31  <Ammler> :-)
16:17:44  <Ammler> the opposite way
16:18:01  <planetmaker> we need to hand out the private key, I guess
16:18:10  <Ammler> you make the keypair and give the private key to foobar to use
16:18:16  <planetmaker> yes
16:18:31  <Ammler> and he can forward it to others, he like to be able to share
16:18:33  <planetmaker> well... you propose to use bazaar?
16:18:41  <Ammler> no
16:18:44  <Ammler> HG :P
16:18:44  <planetmaker> yes. sounds reasonable
16:18:48  <planetmaker> :P
16:18:57  <planetmaker> we could make that argument :)
16:19:00  <Ammler> but not svn
16:19:03  <planetmaker> I think he has neither
16:19:09  <planetmaker> so it doesn't matter for him
16:19:18  <Ammler> svn would need us to admin the users, also possible
16:19:41  <planetmaker> hm... how so more than hg?
16:19:53  <Ammler> we could theoretically also make a bunch of private keys
16:20:01  <Ammler> so he don't need to share them
16:20:26  <Ammler> i.e. we give foobar 3 keypairs
16:20:33  <Ammler> only the private key
16:20:39  <planetmaker> would we save that with hg?
16:20:46  <planetmaker> handing out the keys? I guess not, right?
16:21:05  <Ammler> so we could remove the key, if needed.
16:21:12  <planetmaker> we had to walk DJN through that, too :)
16:21:13  <Ammler> but there is another possibilty
16:21:32  <Ammler>
16:22:16  <DJNekkid> i can walk someone thru it... if he use windows, as i know what to do now
16:22:27  <Ammler> but sharing private keys seems the easiest
16:23:03  <Ammler> we could make wikipage for windows users
16:23:12  <planetmaker> :)
16:23:21  <Ammler> and as he has bazaar already
16:23:26  <planetmaker> May I propose that to him, DJNekkid ?
16:23:27  <Ammler> he has also python
16:24:03  <Ammler> but the same would also work with bzr
16:24:08  <DJNekkid> let me do it abit later... about 2000cet
16:24:25  <planetmaker> well. I'll have to write him. Not right now, DJN :)
16:24:41  <planetmaker> he doesn't seem online
16:24:47  <Ammler> yeah, let me think about it too
16:24:58  <Ammler> redmine has also some plugins
16:24:59  <planetmaker> :)
16:25:21  <planetmaker> I'll give him a partial reply and put you two into the CC of it.
16:25:22  <Ammler> maybe it is possible to manage also repo users from redmine.
16:25:48  <planetmaker> thus he and you will know :)
16:25:58  <Ammler> for me, I prefer bzr then no
16:26:00  <Ammler> ne
16:26:40  <planetmaker> hm? bzr over no repo?
16:26:48  <Ammler> and his arguments about bzr are all true for hg, too.
16:27:04  <planetmaker> yes...
16:27:11  <planetmaker> most at least
16:27:26  <Ammler> well, I won't allow ftp on my server
16:27:30  <Ammler> :-)
16:27:33  <planetmaker> :)
16:27:38  <Ammler> that isn't the fault of hg
16:27:49  <planetmaker> fair enough. That's quite insane from a security perspective
16:28:26  <Ammler> hmm, just that windows still has lack of SSH support, that is kinda annoying
16:28:39  <planetmaker> hm... yes. windows :P
16:30:47  <Ammler> it isn't mainly a security question for me, just another service, which would need support.
16:32:49  <planetmaker> hm... but commit rights restricted to single projects is no problem, or?
16:33:10  <planetmaker> with a completely seperate repository certainly not...
16:51:06  <Ammler> currently everybody can commit everywhere on the hg
16:53:08  <planetmaker> hm, ok
16:53:31  <planetmaker> I personally don't consider it too difficult. That's why it's a VCS...
16:54:16  <planetmaker> also between our different hg repos, hm... yes
17:43:17  <Brot> [DevZone] 2cc train set - Revision 98: added the html's of the website (DJNekkid) -
17:57:16  <Ammler> DJNekkid: no images, css etc.?
18:38:49  <DJNekkid> didnt u only want the html's?
18:39:19  <planetmaker> well. whatever is needed to make that site run :)
18:39:30  <planetmaker> I *think*
18:39:47  <DJNekkid> i'll get * then :)
18:39:57  <planetmaker> the question only is: how many images are duplicated?
18:40:20  <Brot> [DevZone] 2cc train set - Feature #71: automatically replace langID in all action 04 by entry in top of file (planetmaker) -
18:40:35  <planetmaker> hm... wait. I'll make a (bigger) language commit. And then you get r100 :)
18:40:40  <planetmaker> DJNekkid: ^
18:41:35  <DJNekkid> what would that be? :)
18:42:29  <planetmaker> well... I thought to move the language header (the lengthy explanation) to a seperate file. And then have the NFO files only the strings with a small header which states the language and language ID
18:42:41  <planetmaker> make source smaller and saves much (comments) duplication
18:42:54  <DJNekkid> that is true :)
18:43:04  <planetmaker> and a string fix: the town is called Pyongyang not Pyongynag ;)
18:43:45  <DJNekkid> good :)
18:47:44  <planetmaker> pushed
18:49:17  <Brot> [DevZone] 2cc train set - Revision 99: Change: move the header of the language files into a seperate file a... (planetmaker) -
18:52:03  <DJNekkid> is theese sprites worth it as a fake future (2015ish) fake DMU ?
18:52:05  <DJNekkid> <--
18:52:19  <Brot> [DevZone] 2cc train set - Revision 101: merge heads (DJNekkid) -
18:52:20  <Brot> [DevZone] 2cc train set - Revision 100: added the rest of the website (DJNekkid) -
18:53:43  <planetmaker> meh...
18:54:42  <planetmaker> hm... why not?
18:54:54  <DJNekkid> thats what i thought as well :)
18:55:17  <DJNekkid> 150kmh, 70pax, quite low weight
18:55:27  <DJNekkid> american!
18:55:44  <DJNekkid> some chigaco commuter train or something
18:55:51  <planetmaker> that's an argument :)
18:57:40  <DJNekkid> with cummins QSK19 engines or something :)
18:58:54  <planetmaker> whatever that is :P
18:59:09  <DJNekkid>
18:59:32  <DJNekkid> well ... i might be wrong here, but i bet it's the most used modern diesel engine in modern MU's
18:59:43  <DJNekkid> QSK19 I6 - 19 L (Used in British Rail Adelante, Voyager, Super Voyager , Meridian/Pioneer and the Desiro)
19:01:12  <planetmaker> ah :) hehe - you really know your way with railways :)
19:01:40  <DJNekkid> im nothing compared to ... MB ... and thoose guys
19:02:04  <planetmaker> :) not yet
19:02:32  <DJNekkid> but, as ive saied before, with the 2cc set i had to do quite some research to get stats and attributes somewhat correct
19:04:52  <planetmaker> yes, that naturally helps a lot :)
19:05:11  <DJNekkid> i've learned LOTS!
19:05:35  <Ammler> oh hapy r100 DJNekkid :-)
19:05:40  <planetmaker> :)
19:05:42  <Ammler> an pm
19:05:45  <Ammler> d
19:05:48  <DJNekkid> i just hope norway gets it act together, and builds a HST net...
19:05:49  <Ammler> p
19:05:50  <planetmaker> and Ammler :)
19:05:55  <DJNekkid> as well as sweeden btw
19:06:20  <Ammler>
19:08:18  <Brot> [DevZone] 2cc train set - Revision 102: Change: give the regions in the English language file names, and no... (planetmaker) -
19:08:56  <planetmaker> he. It takes off quite well :)
19:09:47  <Ammler> hmm
19:09:52  <DJNekkid> btw, someone should fix the tabs on that one...
19:10:02  <Ammler> planetmaker: isn't generic text useless for openttd?
19:10:28  <planetmaker> Ammler: which generic text?
19:10:39  <Ammler> code FF
19:10:41  <DJNekkid> no
19:10:56  <DJNekkid> FF's are things that are added to lets say the purchase list, error messages etc
19:11:10  <planetmaker> Ammler: they aren't.
19:11:11  <Ammler> hmm
19:11:17  <planetmaker> OpenTTD crashed today, do you remember?
19:11:25  <Ammler> about what did glx/frosch speak then, this afternoon
19:11:26  <planetmaker> that was due to not defined FF strings :)
19:11:49  <Ammler> what won't they support?
19:12:01  <planetmaker> I think what they meant is: newgrfs cannot translate / alter strings of OpenTTD.
19:12:08  <planetmaker> NewGRFs can do so for TTDP
19:12:29  <Ammler> ah ok.
19:12:30  <planetmaker> e.g. newgrfs can use all generic strings for their own purpose in OpenTTD
19:12:44  <Ammler> so not every string is mapable with grf
19:13:08  <planetmaker> well. It is. Every string a newgrf defines.
19:13:11  <Ammler> but they are in ttdp
19:13:26  <DJNekkid> btw, any name suggestions for this DMU thingy?
19:13:37  <planetmaker> But you cannot change e.g. "Train depot" window title by means of newgrf in OpenTTD
19:13:44  <DJNekkid> Chicago Doubler ?
19:13:48  <planetmaker> oh...
19:13:54  <DJNekkid> correct planetmaker
19:14:08  <planetmaker> hm...
19:14:52  <planetmaker> LA City liner
19:16:25  <DJNekkid> LA dont have much trains afaik ...
19:16:28  <DJNekkid> quite wiki:
19:16:28  <DJNekkid> the reaso
19:16:33  <DJNekkid> The most heavily used routes with the greatest ridership and schedule frequencies are in the Northeast Corridor and Chicago metropolitan area.
19:16:45  <planetmaker> DJNekkid: not yet :P
19:16:56  <DJNekkid> hence why i thought of chicago as a good spot for a doubledecker:)
19:17:28  <DJNekkid>
19:17:42  <planetmaker> Well :) You see... I just made a random shot :P
19:18:13  <DJNekkid> hehe... :)
19:31:26  <planetmaker> DJNekkid: I think the "experimental world record train is not quite as intended. In the train information window
19:32:19  <DJNekkid> elaborate?
19:32:41  <planetmaker> the last engine is shown right of the last wagon. not below
19:32:57  <planetmaker> and the string "world record train" doesn't show anywhere either.
19:33:05  <planetmaker> the latter might be my fault (again), though
19:34:20  <DJNekkid> <planetmaker> the last engine is shown right of the last wagon. not below
19:34:25  <DJNekkid> in the info window you mean?
19:34:38  <planetmaker> build the train. Then look at capacity
19:34:43  <DJNekkid> that is because it have no capacity, and that is, unfortunately, nothing to do with
19:34:59  <planetmaker> or information
19:34:59  <DJNekkid> let me just finish off this chigaco thingy first
19:35:44  <planetmaker> and... another: BDVmot with mailcompartment misses IMO one sprite in that view
19:37:15  <DJNekkid> also, because it's articulated
19:37:25  <DJNekkid> and the mailcompartment is _in_ the engine :)
19:37:26  <planetmaker> probably. yes
19:37:45  <planetmaker> but as it is it looks quite strange at least
19:38:58  <DJNekkid> i know a solution i guess :)
19:40:16  <planetmaker> hm... but it works with the other TGVs... but yes, difference is cargo
19:59:17  <Brot> [DevZone] 2cc train set - Revision 103: Added generic strings to the check. (Ammler) -
20:00:14  <planetmaker> behold. Dutch translations will be added by translator himself :P
20:00:34  <DJNekkid> there, train added :)
20:00:42  <planetmaker> ha :)
20:01:03  <DJNekkid> aha, it dont show in p-list
20:01:53  <DJNekkid> it's supposed to look at D0
20:02:48  <planetmaker> hm?
20:03:02  <planetmaker> -1 * 0  04 00 FF \b7 \wxd0F6
20:03:16  <planetmaker> err.... -1 * 0  04 00 FF 01 \wxD0D0
20:03:20  <DJNekkid> -1 * 0  04 00 FF 01 \wxd0D0
20:03:20  <DJNekkid> 	C3 9E "\nExperimental world record train"									00 // \wxD0D0	POS V150
20:03:53  <planetmaker> and that ID is wrong?
20:04:02  <DJNekkid> not really
20:04:23  <planetmaker> ... but?
20:05:19  <Brot> [DevZone] 2cc train set - Revision 104: Add an initial Dutch translation. (Swallow) -
20:05:20  <Brot> [DevZone] 2cc train set - Revision 105: Merged Ammler's changes with mine. (Swallow) -
20:05:27  <DJNekkid> it _seems_ like something isn't called properly :)
20:05:57  <DJNekkid> fixed :)
20:06:08  <planetmaker> hm... there are many warnings about ID whatever redefined before usage...
20:06:10  <planetmaker> oh well
20:07:27  <DJNekkid> there is an unresolvable conflict...
20:08:43  <planetmaker> unresolvable?
20:08:51  <DJNekkid> automatic
20:08:52  <DJNekkid> hmm
20:17:19  <Brot> [DevZone] 2cc train set - 2ccdj_ivb.grf (planetmaker) -
20:18:28  <DJNekkid> how do i resolve an unmergeable error?
20:22:41  <DJNekkid> hmm
20:23:01  <planetmaker> DJNekkid: depends... I'd look at both revisions. Make the file correct and then a hg resolve <filename>
20:23:18  <DJNekkid> i think i fixed it tho
20:23:24  <DJNekkid> but probably not the correct way
20:23:25  <DJNekkid> :)
20:23:25  <planetmaker> the "make the file correct" is the manual part.
20:23:26  <Brot> [DevZone] 2cc train set - Revision 106: c-dub (DJNekkid) -
20:23:28  <Brot> [DevZone] Infrastructure Sharing - Revision 12151: Merge from trunk (Hirundo) -
20:26:19  <Brot> [DevZone] 2cc train set - Revision 107: re-added 7F_english (DJNekkid) -
20:29:19  <Brot> [DevZone] 2cc train set - Revision 108: Fix (r104): broken escape sequence (planetmaker) -
20:38:12  <DJNekkid> hmm
20:39:16  <DJNekkid> should we call this the final 1.0.0 ?
20:39:29  <DJNekkid> or do you guys want to make some changes to the web-site?
20:41:20  <Brot> [DevZone] 2cc train set - Revision 110: fixed the text on hunter railcar, and modified the Chicago Doublers... (DJNekkid) -
20:41:21  <Brot> [DevZone] 2cc train set - Revision 109: fixed the text on hunter railcar, and modified the Chicago Doublers... (DJNekkid) -
20:44:59  <Ammler>
20:46:11  <planetmaker> [22:43]	<Hirundo>	Some metros can be coupled, others can't, is this intended? <-- DJNekkid ?
20:46:43  *** Hirundo has joined #openttdcoop.devzone
20:47:05  <planetmaker> :) welcome
20:47:07  <Hirundo> DJNekkid: is it intended that some metros can be coupled and others can't ?
20:47:20  <Brot> [DevZone] 2cc train set - Revision 111: moved the scripts out of strings to folder scripts (Ammler) -
20:47:21  <Brot> [DevZone] 2cc train set - Revision 112: Copy from Portuguese to Brazilian (Ammler) -
20:47:43  <DJNekkid> i dont remember...
20:48:02  <DJNekkid> iirc: can the "single unit metros" not connect, while the "normal" ones can
20:48:26  <planetmaker> DJNekkid: I want to fix at least one error... which started to appear when compiling
20:48:52  <DJNekkid> please do!
20:49:09  <planetmaker> A portion of sprite 6203 could not be processed. <-- somewhere the German translation broke :P
20:49:31  <Hirundo> Another question DJ: which train(s) 'can only be 1 unit long'? <- Need to know that for testing translation
20:49:31  <planetmaker> but I'm currently not finding it :S
20:49:52  <planetmaker> he... Hirundo make that a documentation request :)
20:51:13  <DJNekkid> hmmmmmmmmmmmmmmmmmmm
20:51:21  <DJNekkid> ottd crashes if i open the metro depot :)
20:51:49  <DJNekkid> atleast in year 2000
20:51:52  <DJNekkid> works ok in 1920
20:52:41  <Hirundo> Do you have the latest trunk
20:52:45  <Hirundo> ?
20:53:14  <DJNekkid> not very latest ... around 15950
20:53:27  <planetmaker> DJNekkid: that's an invalid string ID
20:53:36  <planetmaker> it was fixed this afternoon :P
20:53:50  <DJNekkid> oh...
20:54:00  <planetmaker> guess why :)
20:54:07  <Ammler> well, debugging is fixed
20:54:16  <DJNekkid> you pointed out something?
20:54:21  <Ammler> it is still a bug in the grf
20:54:27  <planetmaker> well. I had exactly that problem
20:54:31  <planetmaker> Ammler: I know...
20:54:39  <Ammler> that was for dj
20:54:53  <DJNekkid> what bug?
20:56:22  <Ammler> @openttd 16366
20:56:22  <Webster> Ammler: OpenTTD 0.7.1-RC2 <> || IPv6 support <> || OpenTTD 0.7.1-RC1 <> || OpenTTD 0.7.0 <> || OpenTTD 0.7.0-RC2 <>
20:57:06  <Ammler> ups, that was wrong :-)
20:58:03  <Hirundo> openttd -d grf=1 complains a lot about unimplemented property 20 i.e. air drag
20:58:32  <DJNekkid> then they should introduce that :)
20:58:42  <DJNekkid> :p
20:59:24  <Hirundo> what do those red squares next to the wagons mean?
20:59:40  <DJNekkid> try to turn on two CC's :)
20:59:45  <DJNekkid> it's just an icon really
21:00:04  <DJNekkid> if one have more then one trainset loaded, one can clearly see what wagons are the 2cc wagons
21:00:48  <Hirundo> ah I see, didn't turn on 2cc when testing strings
21:01:03  <Hirundo> 2nd CC doesn't work for silo wagon though, intended?
21:01:28  <Hirundo> I *think* it misses a 2cc bit somewhere
21:02:12  <DJNekkid> not everything is drawn in 2cc's
21:02:28  <DJNekkid> some stuff is for example in random CC
21:02:39  <DJNekkid> the boxcar for example, the long tanker is another
21:03:06  <Hirundo> it is red/green instead of red/yellow (my 2cc setup)
21:03:27  <DJNekkid> oh, yea ... i see that now
21:03:31  <Hirundo> with green being the palette range for 2nd cc, I grew suspicous....
21:05:20  <Brot> [DevZone] 2cc train set - Feature #71: automatically replace langID in all action 04 by entry in top of file (Ammler) -
21:05:46  <DJNekkid> fixed
21:07:45  <DJNekkid> btw planetmaker
21:07:54  <DJNekkid> want to make a Dutchset repo as well?
21:08:20  <Brot> [DevZone] 2cc train set - Revision 113: set the 2cc flag on the long silo wagon (DJNekkid) -
21:08:22  <planetmaker> we could do that, yes
21:10:09  <planetmaker> now. That's something I don't understand: A portion of sprite 6266 could not be processed.<-- the error. It's a sprite in the German language file
21:10:25  <planetmaker> But if I remove the _Dutch_ file - the error is gone...
21:10:34  <DJNekkid> try to make a "return" (enter key) at the end of the german file,
21:10:39  <DJNekkid> or the beginning of the dutch file
21:10:42  <planetmaker> If I keep it - and may it be empty - it persists
21:10:48  <planetmaker> good idea
21:11:58  <planetmaker> hm. but not sufficient
21:12:10  <Hirundo> Files should always end with a newline when using hg
21:12:38  <Hirundo> The german translations contains several strings with langID 0x7F, not sure whether it's fixed already
21:13:31  <planetmaker> hm... then it walked in again. I swear I fixed it once...
21:16:05  <Hirundo> for some reason string D070 (capacity changed when attached/use OTTD or TTDPatch r1996+) doesn't appear in dutch
21:21:19  <Hirundo> The sprite doesn't seem to exist in the first place, according to the openttd -d grf=4 debugging output
21:27:26  <Ammler>
21:28:25  <planetmaker> hm... you added some evil character to the start of your file, Hirundo
21:28:44  <planetmaker> dunno which. I only see it in the renumbered grf as something strange
21:29:20  <Brot> [DevZone] 2cc train set - Revision 114: Some fixes for the dutch translation. (Hirundo) -
21:29:21  <Hirundo> Is it 0xFEFF/FFFE by chance?
21:29:34  <planetmaker> uhm...
21:29:44  <Ammler> we need a virus check for language files ;-)
21:30:27  <Ammler> planetmaker: why doesn't the chck not match anymore?
21:30:46  <planetmaker>  //// Language: Dutch^M // Language ID: 1F^M
21:30:57  <planetmaker> whhere does that first funny character come from?
21:31:39  <Hirundo> Had I had a clue, I would have told you
21:31:51  <planetmaker> but that's rendering the whole file useless
21:31:54  <Hirundo> would setting EOL-style to windows help?
21:31:59  <planetmaker> no
21:32:12  <planetmaker> I don't think so
21:35:56  <Hirundo> Opening the file in a hex editor indeed shows some strange stuff
21:36:11  <Ammler> looks fine here
21:36:33  <Hirundo> Problem 'fixed'
21:36:49  <planetmaker> don't commit
21:37:01  <Hirundo> I *think* it was a UTF-8 version of a BOM
21:37:24  <planetmaker> Fix also the funny escape sequences in the 8th(?) last string \U...
21:37:26  <planetmaker> they're wrong
21:37:43  <planetmaker> just use your normal characters.
21:37:57  <Hirundo> still wrong after latest commit?
21:38:10  <planetmaker> No. Now wrong. Correct before
21:38:32  <planetmaker> or at least no error.
21:38:56  <Hirundo> what is the error message?
21:39:06  <planetmaker> invalid escape sequence
21:39:16  <Hirundo> by renum or grfcodec
21:41:06  <Ammler> hmm
21:41:12  <planetmaker> renum
21:41:32  <planetmaker> so. I pushed a version which compiles. But without the escape sequences.
21:41:41  <planetmaker> So, I guess the string is badly broken :)
21:41:50  <DJNekkid> go buy a new one...
21:42:00  <DJNekkid> 4.95e at H&M
21:42:06  <planetmaker> :D
21:44:00  <DJNekkid> well, the dir-struckture of the dutchset is now made :)
21:44:17  <planetmaker> DJNekkid: I think you can even create the project yourself :)
21:44:22  <Brot> [DevZone] 2cc train set - Revision 115: Fix: funny characters in Dutch language file broke compilation (planetmaker) -
21:44:59  <Ammler> yes, he can
21:45:14  <planetmaker> Hirundo: if it is an UTF-8 character, you don't need to escape anything
21:45:34  <planetmaker> I'm not sure what you actually want to escape in that string...
21:45:37  <Hirundo> é
21:45:48  <planetmaker> you can just type that. That's utf-8 :)
21:45:52  <DJNekkid> now, if i actually knew how :9
21:46:07  <Ammler> german is still not UTF-8?
21:46:08  <DJNekkid> aha :)
21:46:15  <Hirundo> That 'funny character' was also UTF-8.....
21:46:25  <planetmaker> that was not in a string, though
21:46:37  <planetmaker> it was just randomly in the file header
21:47:00  <planetmaker> strings starting with C3 9E can contain all usual UTF-8 characters
21:47:13  <planetmaker> as long as it is in quotation marks
21:47:26  <Hirundo> should the file itself be utf-8 encoded?
21:47:28  <planetmaker> anything not UTF-8 will be interpreted the "traditional" way
21:47:41  <planetmaker> it should, I guess.
21:47:43  <Ammler> DJNekkid: is good, if oyu use the project identifier the same as the folder you push the dutch set
21:48:07  <Hirundo> You set it to ANSI, it seems
21:48:45  <planetmaker> I just created a generic, new file
21:48:51  <Hirundo> I'll switch back to utf-8 but without the 'funny char
21:49:03  <planetmaker> an copy&pasted the file contents
21:49:38  <Hirundo> your change also caused all tabs to be replaced by spaces :S
21:49:48  <planetmaker> ups. That's bad.
21:51:19  <planetmaker> well. I'm off to bed. Please check whether it compiles when you commit.
21:51:38  <planetmaker> good night folks
21:52:02  <Ammler> nightly
21:52:14  <DJNekkid> hmm
21:52:24  <Ammler> :-)
21:52:29  <DJNekkid> that dutchset thingy needs some kind of .hg it seems
21:53:19  <Hirundo> hg init?
21:53:38  <DJNekkid> do i need to SSH into it or something?
21:53:59  <Ammler> hg init
21:54:10  <Ammler> and then copy the .hgrc from 2cc
21:54:18  <Hirundo> how do I test 2cc compilation?
21:54:30  <Ammler> and change it to fit dutchset
21:54:48  <Ammler> there is a batch for windows
21:54:55  <Ammler> or a shell for nix
21:55:42  <DJNekkid> but wont the site need a HG-something?
21:56:04  <DJNekkid> oh, nvm
21:57:17  <Hirundo> hadn't spotted the .bat
21:58:02  <Ammler> DJNekkid: you can just push your local hg repo
21:58:20  <Ammler> if you have a proper url, it will create the repo on the server
21:59:04  <Ammler> the path to that repo needs then to be added to the redmine
22:00:10  <DJNekkid> i guess something went wrong at some spot :)
22:00:13  <Ammler>  /home/ottdc/hg-repos/<project>
22:00:37  <DJNekkid> where is that defined?
22:01:09  <Ammler> hmm
22:01:31  <Ammler> it doesn't work
22:01:43  <Hirundo> goodnight guys
22:01:45  *** Hirundo has quit IRC
22:01:47  <DJNekkid>
22:01:56  <Ammler> you would first need to create the hg repo on the server
22:02:03  <Ammler> you can't push to non
22:02:16  <DJNekkid> and how would i create that?
22:02:24  <Ammler> :-)
22:02:29  <Ammler> with ssh
22:02:35  <DJNekkid> oki...
22:03:01  <Ammler> are you familiar with putty?
22:03:07  <DJNekkid> somewhat
22:03:23  <Ammler> well, for later, we need a better security system
22:03:37  <Ammler> then go to the server
22:03:46  <DJNekkid> but not familiar enough it seems
22:04:10  <Ammler> you made the test alreadyy
22:04:22  <Ammler> as we checked, if your key works
22:04:39  <DJNekkid> it works
22:04:47  <DJNekkid> i could not upload to the repo if not
22:05:22  <Brot> [DevZone] 2cc train set - Revision 116: Backed out changeset feee175afff5 (Hirundo) -
22:05:23  <Brot> [DevZone] 2cc train set - Revision 117: Fix the dutch translation, this time properly, I hope. (Hirundo) -
22:05:39  <Ammler> let me create the repo as I am already there
22:05:45  <DJNekkid> let me try first
22:07:18  <DJNekkid> either i did it, or you did it, but it works :)
22:07:37  <Ammler> :-)
22:07:50  <DJNekkid> i _think_
22:08:03  <DJNekkid> seems like its uploading atm
22:09:07  <Ammler> lol
22:09:13  <Ammler> did you run hg init on the server?
22:09:22  <DJNekkid> yes?
22:09:33  <Ammler> in hg-repos ?
22:09:39  <DJNekkid> i did?
22:09:40  <Ammler> :-D
22:09:45  <DJNekkid> solly!
22:12:20  <DJNekkid> fixable i hope?
22:12:34  <Ammler> I just removed the .hg
22:13:02  <DJNekkid> oki...
22:13:05  <Ammler> did you add teh repo to the redmine already?
22:13:14  <Ammler> settings -> repos...
22:13:25  <DJNekkid> yes
22:13:26  <Ammler> and make it a subproject of NewGRFs
22:16:33  <DJNekkid> and again, i dunno how .)
22:17:24  <DJNekkid> i knew i should not have done this
22:17:57  <Ammler> :-)
22:18:01  <Ammler> you didn't break something
22:22:33  <Ammler> hmm
22:22:55  <DJNekkid> i did? :)
22:27:32  <Ammler> :-)
22:27:42  <DJNekkid> i'll take that as a yes
22:29:33  <Ammler> no
22:29:38  <Ammler> everything looks fine
22:30:02  <DJNekkid> but what would the ssh://-thingy look like?
22:34:56  <Ammler> you made it already right
22:35:05  <Ammler> as the dutchset is on the server :-)
22:35:26  <DJNekkid> oki
22:35:37  <Ammler>
22:35:39  <DJNekkid> it just didnt have anything in its repo when i checked already
22:35:45  <DJNekkid> but it might have lagged abit
22:36:03  <Ammler> I had to change the path
22:36:28  <Ammler> and it doesn't refresh anymore, when you push on the repo
22:36:42  <Ammler> It doesn now refresh every 2mins
22:36:50  <DJNekkid> oki .)

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