Config
Log for #openttdcoop.devzone on 21st July 2009:
Times are UTC Toggle Colours
01:33:38  <Brot6> Backup done! (Usage: 78M)
01:33:38  <Brot6> I want to dress you up as TALLULAH BANKHEAD and cover you with VASELINE and WHEAT THINS ...
02:09:04  *** Ammler has quit IRC
02:09:04  *** Hirundo has quit IRC
02:09:04  *** FooBar_ has quit IRC
02:09:04  *** Brot6 has quit IRC
02:09:04  *** tneo has quit IRC
02:09:05  *** XeryusTC has quit IRC
02:09:05  *** planetmaker has quit IRC
02:09:05  *** SmatZ has quit IRC
02:09:05  *** Osai has quit IRC
02:10:13  *** Ammler has joined #openttdcoop.devzone
02:10:13  *** Hirundo has joined #openttdcoop.devzone
02:10:13  *** FooBar_ has joined #openttdcoop.devzone
02:10:13  *** Brot6 has joined #openttdcoop.devzone
02:10:13  *** tneo has joined #openttdcoop.devzone
02:10:13  *** XeryusTC has joined #openttdcoop.devzone
02:10:13  *** SmatZ has joined #openttdcoop.devzone
02:10:13  *** Osai has joined #openttdcoop.devzone
02:10:13  *** planetmaker has joined #openttdcoop.devzone
05:46:17  *** ODM has joined #openttdcoop.devzone
06:42:12  <Brot6> ::DevZone:: 2cc train set - Bug #341: engines available before 1st wagons @ https://dev.openttdcoop.org/issues/341#change-850 (by planetmaker)
10:04:23  *** yorick has joined #openttdcoop.devzone
13:46:17  <Brot6> ::DevZone:: Web Configurator - Wiki edit: Wiki (#1) @ https://dev.openttdcoop.org/projects/41/wiki/Wiki?version=1 (by Wall-D)
14:22:57  <Brot6> ::DevZone:: Coopetition ladder - Feature #64: Games @ https://dev.openttdcoop.org/issues/64#change-851 (by XeryusTC)
14:27:00  <XeryusTC> Ammler: basics for coopetition site are almost done :)
14:31:18  *** yorick has quit IRC
14:31:19  *** yorick has joined #openttdcoop.devzone
16:18:02  <Brot6> 2cctrainset: nightly compile not needed. (r225)
16:18:02  <Brot6> firs: nightly compile not needed. (r185)
16:18:02  <Brot6> heqs: update from r129 to r134, starting nightly compile
16:18:34  <Brot6> heqs: compile done (0 errors) - http://mz.openttdcoop.org/bundles/heqs
16:18:34  <Brot6> opengfx: nightly compile not needed. (r144)
16:18:34  <Brot6> worldairlineset: nightly compile not needed. (r366)
16:18:45  <ODM> wow, so many projects
16:18:58  <planetmaker> and it's only 5
16:19:17  <ODM> i find 5 many
16:19:34  <Ammler> me too :-)
16:19:55  <planetmaker> :-)
16:19:56  <Ammler> there are some others, which don't have nightly compile enabled
16:20:01  <planetmaker> indeed.
16:20:09  <ODM> though according to homm3 rules, they are several
16:20:26  <planetmaker> Like the clientside patchpack - which, btw, needs an update. Current trunk will break it...
16:20:36  <planetmaker> lol @ ODM
16:20:41  <ODM> you played it?:P
16:20:50  <planetmaker> sure I did :-) sometimes even do
16:21:06  <planetmaker> one of the best of those games IMO
16:21:09  <ODM> hehe yes
16:21:12  <Ammler> played what?
16:21:13  <ODM> i play it with mates sometimes
16:21:18  <ODM> heroes of might and magic 3
16:21:19  <planetmaker> HoMM :-)
16:23:02  <planetmaker> though #4 isn't bad either. 1 and two were already good, too
16:23:09  <ODM> 5 sucked balls
16:23:21  <planetmaker> I haven't tried that. I only own old computers :-)
16:23:31  <ODM> get a new one:D
16:24:13  <planetmaker> nah. I rather buy a new car :-P
16:26:54  <ODM> http://www.heroesofmightandmagic.com/heroes3/movement.shtml <-- see, its several
16:26:55  <Webster> Title: Hero Movement - Heroes of Might and Magic III / Heroes 3 (at www.heroesofmightandmagic.com)
16:29:12  <planetmaker> yeah... it really became interesting when there started to be Legions of guard creatures.
16:30:10  <ODM> tbh, that is scary:D
16:30:15  <ODM> a legion of anything will kill you
16:30:35  <planetmaker> not necessarily :-)
16:30:45  <ODM> well if they get to go first, you have auch atleast:p
16:30:50  <planetmaker> A legion of pikemen is easily killed
16:31:07  <planetmaker> Just get them with hundrets of ranged attackers :-)
16:31:12  <planetmaker> Like monchs or so
16:31:12  <ODM> hehe fair point
16:31:19  <ODM> im not a good player thoug, i just mess about:D
16:31:28  <planetmaker> No, me neither.
16:31:54  <planetmaker> A far bigger challenge are those groups where there are several or even a few arch devils
16:32:07  <planetmaker> or scarier pack or lots :-)
16:32:15  <ODM> archangels even scarier:P
16:32:25  <planetmaker> yeah. But I do own them :-P
16:32:28  <ODM> haha
16:32:31  <ODM> you always play those?:P
16:32:33  <planetmaker> But fair point. Having them against me is bad.
16:32:37  <planetmaker> No, I don't :-)
16:32:54  <planetmaker> But I try to take towns of those before they grow too many.
16:32:58  <ODM> i need some good maps with island though
16:33:03  <ODM> where i can build up a little
16:33:52  <planetmaker> yup. That helps
16:34:00  <ODM> i prefer that playstyle anyway
16:34:18  <planetmaker> Yep, I'm usually too cautious in strategic warfare games
16:34:34  <planetmaker> I don't know when it pays off to be bold :-)
16:34:35  <ODM> check:p
16:34:42  <ODM> which is why i play company of heroes way defensive
16:35:11  <planetmaker> :-)
16:35:34  <ODM> which also rocks btw
16:35:47  <planetmaker> dunno that one.
16:35:57  <ODM> hmm your crappy pc wont ever run it:P
16:36:07  <planetmaker> :-)
16:36:15  <planetmaker> ok. Retro games are just as good.
16:36:31  <ODM> hmm not always
16:36:32  <planetmaker> Hey, the games I play most are from 1992 and 1996 :-)
16:36:36  <ODM> haha i guess:D
16:36:45  <planetmaker> sure. OpenTTD and VGA Planets
16:37:01  <ODM> its a ww2 RTS
16:37:13  <planetmaker> I hate rts
16:37:27  <planetmaker> only good one was Dune2.
16:37:43  <ODM> haha
16:37:48  <ODM> i guess im more of a fan then you though
16:38:53  <ODM> :P
16:38:55  <ODM> then*
17:13:02  *** bilbo has joined #openttdcoop.devzone
17:58:26  *** bilbo has quit IRC
17:58:37  *** bilbo has joined #openttdcoop.devzone
17:59:07  *** Frankr has joined #openttdcoop.devzone
18:20:58  <yorick> hey frank
18:58:05  *** andythenorth has joined #openttdcoop.devzone
19:00:55  <andythenorth> evening
19:02:13  <yorick> evening
19:04:50  *** andythenorth has quit IRC
19:09:19  <yorick> :-(
19:09:27  <yorick> I scared him away
19:10:27  *** andythenorth has joined #openttdcoop.devzone
19:12:35  <bilbo> :)
19:12:41  <yorick> oh
19:12:43  <yorick> there you are
19:23:08  <Frankr> evening yorick
19:23:23  <ODM> oioi
19:33:56  *** andythenorth has quit IRC
19:42:45  *** andythenorth has joined #openttdcoop.devzone
20:07:27  <XeryusTC> Ammler:
20:09:38  * XeryusTC kicks Brot6 
20:10:20  <XeryusTC> go update your feeds :P
20:11:28  <Brot6> ::DevZone:: Coopetition ladder - Feature #64: Games @ https://dev.openttdcoop.org/issues/64#change-852 (by XeryusTC)
20:11:28  <Brot6> ::DevZone:: Coopetition ladder - Feature #64 (Closed): Games @ https://dev.openttdcoop.org/issues/64#change-853 (by XeryusTC)
20:11:53  <yorick> patient
20:26:16  <andythenorth> meh, we didn't solve the line numbers thing did we ??
20:26:31  <andythenorth> wonder if I can use renum, but suppress everything but sprite numbers
20:37:14  <XeryusTC> what do you want to suppress then?
20:37:19  <XeryusTC> beautification and stuff?
21:17:40  *** ODM has quit IRC
21:45:19  <Ammler> andythenorth: newest renum should work fine
21:46:30  *** yorick has quit IRC
21:46:46  <andythenorth> Ammler: not according to DaleStan ;)  I'll defer to his judegment
21:48:36  <Ammler> ok
21:56:23  *** andythenorth has quit IRC
22:27:51  <Brot6> ::DevZone:: OpenGFX - Feature #294: Sprite 4629 - Toyland Church (32bpp, 8bpp) @ https://dev.openttdcoop.org/issues/294#change-854 (by athanasios)
22:38:27  *** bilbo has quit IRC
23:24:27  *** Frankr has quit IRC

Powered by YARRSTE version: svn-trunk