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Log for #openttdcoop.devzone on 27th July 2009:
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01:12:17  <Brot6> ::DevZone:: Redmine - Revision 2674: update tags @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2674 (by convert-repo)
01:12:17  <Brot6> ::DevZone:: Redmine - Revision 2673: (svn r2825) Switch from a custom rcov task to the metric_fu gem. @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2673 (by edavis10)
01:33:41  <Brot6> Backup done! (Usage: 81M)
01:33:41  <Brot6> Hand me a pair of leather pants and a CASIO keyboard -- I'm living for today!
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06:09:15  <planetmaker> what's the point of a private and an open web configurator project?
06:12:55  <planetmaker> Ammler: seems like the tag'ed version wasn't automatically compiled and copied to a release folder: http://mz.openttdcoop.org/bundles/heqs/
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09:02:28  <Ammler> just paid the yearly bill from the vps, so the devzone should be safe for another year. :-)
09:03:22  <Ammler> [08:09] <planetmaker> what's the point of a private and an open web configurator project? <-- just an idea for saving sensitive data.
09:04:01  <Ammler> [08:13] <planetmaker> Ammler: seems like the tag'ed version wasn't automatically compiled and copied to a release folder: http://mz.openttdcoop.org/bundles/heqs/ <-- yes, no automatically release compile :-(
09:04:23  <Ammler> (no final idea, yet)
09:25:20  <Brot6> ::DevZone:: OpenGFX - Bug #348: maglev horizontal track @ https://dev.openttdcoop.org/issues/348 (by planetmaker)
09:28:35  <Ammler> don't get that issue?
09:29:13  <planetmaker> the dark lines perpendicular to the track
09:29:23  <planetmaker> they're usually perpendicular
09:29:37  <planetmaker> in the horizontal part, there is every 2nd mis-aligned by 1px
09:31:06  <Ammler> hmm, I might not know, what perpendicular means, let me look ;-)
09:33:29  <Ammler> well, that looks intendent
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11:27:47  <Brot6> ::DevZone:: OpenGFX - Bug #348: maglev horizontal track @ https://dev.openttdcoop.org/issues/348#change-881 (by Ammler)
11:37:09  <Brot6> ::DevZone:: OpenGFX - Bug #348: maglev horizontal track @ https://dev.openttdcoop.org/issues/348#change-881 (by Ammler)
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16:18:01  <Brot6> 2cctrainset: nightly compile not needed. (r225)
16:18:02  <Brot6> firs: nightly compile not needed. (r187)
16:18:02  <Brot6> heqs: update from r136 to r138, starting nightly compile
16:18:38  <Brot6> heqs: compile done (1 errors) - http://mz.openttdcoop.org/bundles/heqs
16:18:38  <Brot6> opengfx: nightly compile not needed. (r149)
16:18:39  <Brot6> worldairlineset: update from r368 to r370, starting nightly compile
16:19:01  <Brot6> worldairlineset: compile done (0 errors) - http://mz.openttdcoop.org/bundles/worldairlineset
17:25:41  <Brot6> 2cctrainset: nightly compile not needed. (r225)
17:25:42  <Brot6> firs: nightly compile not needed. (r187)
17:25:42  <Brot6> heqs: nightly compile not needed. (r138)
17:25:42  <Brot6> opengfx: nightly compile not needed. (r149)
17:25:42  <Brot6> worldairlineset: update from r368 to r370, starting nightly compile
17:25:59  <Brot6> worldairlineset: compile completely failed! :-( - http://mz.openttdcoop.org/bundles/worldairlineset
17:32:06  <Brot6> ::DevZone:: World Airliners Set - Bug #350: Nightly r370 compile failed @ https://dev.openttdcoop.org/issues/350 (by Ammler)
17:32:38  <Ammler> well, it was good to have a example for failed compile :-)
17:57:33  <planetmaker> oh indeed so :-P
17:58:07  <planetmaker> eh... did you trigger another compile? Or...?
17:58:20  <planetmaker> or why are there two, one at 18:20 and one at 19:20?
18:04:54  <Ammler> the 2nd compile run is after my update to catch errors
18:06:41  <Ammler> he, I didn't check, if it is a realy error, I just assume so. ;-)
18:12:29  <Brot6> ::DevZone:: #openttdcoop - Revision 23: [CF/Backup] compile annoucement has support for failed compiles. Back... @ https://dev.openttdcoop.org/projects/home/repository/revisions/23 (by Ammler)
20:02:29  <planetmaker> http://www.tt-forums.net/viewtopic.php?p=803290#p803290 <-- Ammler what do you think of the bottom house in the
20:02:31  <Webster> Title: Transport Tycoon Forums View topic - Swedish Houses (at www.tt-forums.net)
20:02:35  <planetmaker> list posted there?
20:02:57  <planetmaker> imo it could also be a replacement for the missing tropical house...
20:13:24  <Irwe> what's up with the houses
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20:13:54  <planetmaker> oh, he, you're here :-)
20:14:05  <Irwe> well from time to time
20:14:16  <planetmaker> Irwe: I thought about whether you'd like to contribute the bottom house there to OpenGFX
20:14:23  <planetmaker> with its construction stages
20:14:40  <planetmaker> I'd add it as tropical high-rise building and IMO it would fit.
20:15:31  <Irwe> really
20:16:14  <Irwe> well.. that building is suppose to replace the modern office block for all climates in my Swedish house set
20:16:50  <planetmaker> well... tropical climate misses one frecking building...
20:17:09  <planetmaker> a high-rise commercial building
20:17:46  <planetmaker> well... maybe it would look a bit different. Not sure. But even if - it'd be a start :)
20:18:44  <Irwe> if you want I can send it to you, with construction stages and then you can modify it as you like
20:19:08  <planetmaker> would be awesome :-)
20:20:26  <Irwe> great! but just one thing.. that building is drawed wrong. it hasn't 2 individual sprites (one ground and one building)
20:21:03  <Irwe> I havn't fixed it yet, so do you want this wrong version or can you wait for the fixed one?
20:21:51  <planetmaker> I can surely wait for a fixed one.
20:23:11  <planetmaker> though I don't quite understand the need to distinguish. I guess ground is what is visible in the invisible mode, right?
20:24:19  <Irwe> correct, in the wrong version the whole building dissepear during transperent mode
20:26:23  <Irwe> I'm to tired to fix it toonight but tomorrow it will be done:)
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20:47:15  <Ammler> planetmaker: I agree :-)
20:49:02  <planetmaker> :-)
20:49:19  <Ammler> it is just
20:49:34  <Ammler> born acorn "claimed" it already
20:49:40  <planetmaker> I know that.
20:50:13  <Ammler> is that house the only missing thing for alpha6?
20:50:19  <planetmaker> And I think his might fit better. The scale of Irwe seems to be different than the one used in OpenGFX; at least slightly
20:50:32  <planetmaker> But yes, I think it's the only one missing for alpha6
20:50:40  <planetmaker> maybe the faces need doing
20:50:48  <planetmaker> because they're not toyland either
20:50:56  <Ammler> hmm
20:51:07  <Ammler> the faces aren't really important
20:51:25  <Ammler> but maybe, we could just recolor existing faces?
20:55:07  <planetmaker> hm... African faces as re-colours from the "white ones"?
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20:56:03  <planetmaker> well. I'd call it alpha6 then anyway.
20:56:26  <planetmaker> it'd definitely worth a release
20:56:35  <Ammler> yes
20:58:20  <planetmaker> hm, I guess before we don't have anything, a re-colour will do.
21:02:22  <planetmaker> ha, finally all companies in my titlegame make profit :-P
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