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01:12:17 <Brot6> ::DevZone:: Redmine - Revision 2674: update tags @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2674 (by convert-repo) 01:12:17 <Brot6> ::DevZone:: Redmine - Revision 2673: (svn r2825) Switch from a custom rcov task to the metric_fu gem. @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2673 (by edavis10) 01:33:41 <Brot6> Backup done! (Usage: 81M) 01:33:41 <Brot6> Hand me a pair of leather pants and a CASIO keyboard -- I'm living for today! 06:01:39 *** ODM has joined #openttdcoop.devzone 06:09:15 <planetmaker> what's the point of a private and an open web configurator project? 06:12:55 <planetmaker> Ammler: seems like the tag'ed version wasn't automatically compiled and copied to a release folder: http://mz.openttdcoop.org/bundles/heqs/ 06:39:50 *** Webster has joined #openttdcoop.devzone 09:02:28 <Ammler> just paid the yearly bill from the vps, so the devzone should be safe for another year. :-) 09:03:22 <Ammler> [08:09] <planetmaker> what's the point of a private and an open web configurator project? <-- just an idea for saving sensitive data. 09:04:01 <Ammler> [08:13] <planetmaker> Ammler: seems like the tag'ed version wasn't automatically compiled and copied to a release folder: http://mz.openttdcoop.org/bundles/heqs/ <-- yes, no automatically release compile :-( 09:04:23 <Ammler> (no final idea, yet) 09:25:20 <Brot6> ::DevZone:: OpenGFX - Bug #348: maglev horizontal track @ https://dev.openttdcoop.org/issues/348 (by planetmaker) 09:28:35 <Ammler> don't get that issue? 09:29:13 <planetmaker> the dark lines perpendicular to the track 09:29:23 <planetmaker> they're usually perpendicular 09:29:37 <planetmaker> in the horizontal part, there is every 2nd mis-aligned by 1px 09:31:06 <Ammler> hmm, I might not know, what perpendicular means, let me look ;-) 09:33:29 <Ammler> well, that looks intendent 09:36:04 *** Irwe has joined #openttdcoop.devzone 11:27:47 <Brot6> ::DevZone:: OpenGFX - Bug #348: maglev horizontal track @ https://dev.openttdcoop.org/issues/348#change-881 (by Ammler) 11:37:09 <Brot6> ::DevZone:: OpenGFX - Bug #348: maglev horizontal track @ https://dev.openttdcoop.org/issues/348#change-881 (by Ammler) 13:06:35 *** ODM has quit IRC 15:44:02 *** ODM has joined #openttdcoop.devzone 16:18:01 <Brot6> 2cctrainset: nightly compile not needed. (r225) 16:18:02 <Brot6> firs: nightly compile not needed. (r187) 16:18:02 <Brot6> heqs: update from r136 to r138, starting nightly compile 16:18:38 <Brot6> heqs: compile done (1 errors) - http://mz.openttdcoop.org/bundles/heqs 16:18:38 <Brot6> opengfx: nightly compile not needed. (r149) 16:18:39 <Brot6> worldairlineset: update from r368 to r370, starting nightly compile 16:19:01 <Brot6> worldairlineset: compile done (0 errors) - http://mz.openttdcoop.org/bundles/worldairlineset 17:25:41 <Brot6> 2cctrainset: nightly compile not needed. (r225) 17:25:42 <Brot6> firs: nightly compile not needed. (r187) 17:25:42 <Brot6> heqs: nightly compile not needed. (r138) 17:25:42 <Brot6> opengfx: nightly compile not needed. (r149) 17:25:42 <Brot6> worldairlineset: update from r368 to r370, starting nightly compile 17:25:59 <Brot6> worldairlineset: compile completely failed! :-( - http://mz.openttdcoop.org/bundles/worldairlineset 17:32:06 <Brot6> ::DevZone:: World Airliners Set - Bug #350: Nightly r370 compile failed @ https://dev.openttdcoop.org/issues/350 (by Ammler) 17:32:38 <Ammler> well, it was good to have a example for failed compile :-) 17:57:33 <planetmaker> oh indeed so :-P 17:58:07 <planetmaker> eh... did you trigger another compile? Or...? 17:58:20 <planetmaker> or why are there two, one at 18:20 and one at 19:20? 18:04:54 <Ammler> the 2nd compile run is after my update to catch errors 18:06:41 <Ammler> he, I didn't check, if it is a realy error, I just assume so. ;-) 18:12:29 <Brot6> ::DevZone:: #openttdcoop - Revision 23: [CF/Backup] compile annoucement has support for failed compiles. Back... @ https://dev.openttdcoop.org/projects/home/repository/revisions/23 (by Ammler) 20:02:29 <planetmaker> http://www.tt-forums.net/viewtopic.php?p=803290#p803290 <-- Ammler what do you think of the bottom house in the 20:02:31 <Webster> Title: Transport Tycoon Forums View topic - Swedish Houses (at www.tt-forums.net) 20:02:35 <planetmaker> list posted there? 20:02:57 <planetmaker> imo it could also be a replacement for the missing tropical house... 20:13:24 <Irwe> what's up with the houses 20:13:50 *** Frankr has joined #openttdcoop.devzone 20:13:54 <planetmaker> oh, he, you're here :-) 20:14:05 <Irwe> well from time to time 20:14:16 <planetmaker> Irwe: I thought about whether you'd like to contribute the bottom house there to OpenGFX 20:14:23 <planetmaker> with its construction stages 20:14:40 <planetmaker> I'd add it as tropical high-rise building and IMO it would fit. 20:15:31 <Irwe> really 20:16:14 <Irwe> well.. that building is suppose to replace the modern office block for all climates in my Swedish house set 20:16:50 <planetmaker> well... tropical climate misses one frecking building... 20:17:09 <planetmaker> a high-rise commercial building 20:17:46 <planetmaker> well... maybe it would look a bit different. Not sure. But even if - it'd be a start :) 20:18:44 <Irwe> if you want I can send it to you, with construction stages and then you can modify it as you like 20:19:08 <planetmaker> would be awesome :-) 20:20:26 <Irwe> great! but just one thing.. that building is drawed wrong. it hasn't 2 individual sprites (one ground and one building) 20:21:03 <Irwe> I havn't fixed it yet, so do you want this wrong version or can you wait for the fixed one? 20:21:51 <planetmaker> I can surely wait for a fixed one. 20:23:11 <planetmaker> though I don't quite understand the need to distinguish. I guess ground is what is visible in the invisible mode, right? 20:24:19 <Irwe> correct, in the wrong version the whole building dissepear during transperent mode 20:26:23 <Irwe> I'm to tired to fix it toonight but tomorrow it will be done:) 20:30:18 *** Irwe has quit IRC 20:47:15 <Ammler> planetmaker: I agree :-) 20:49:02 <planetmaker> :-) 20:49:19 <Ammler> it is just 20:49:34 <Ammler> born acorn "claimed" it already 20:49:40 <planetmaker> I know that. 20:50:13 <Ammler> is that house the only missing thing for alpha6? 20:50:19 <planetmaker> And I think his might fit better. The scale of Irwe seems to be different than the one used in OpenGFX; at least slightly 20:50:32 <planetmaker> But yes, I think it's the only one missing for alpha6 20:50:40 <planetmaker> maybe the faces need doing 20:50:48 <planetmaker> because they're not toyland either 20:50:56 <Ammler> hmm 20:51:07 <Ammler> the faces aren't really important 20:51:25 <Ammler> but maybe, we could just recolor existing faces? 20:55:07 <planetmaker> hm... African faces as re-colours from the "white ones"? 20:55:09 *** Brot6 has quit IRC 20:56:03 <planetmaker> well. I'd call it alpha6 then anyway. 20:56:26 <planetmaker> it'd definitely worth a release 20:56:35 <Ammler> yes 20:58:20 <planetmaker> hm, I guess before we don't have anything, a re-colour will do. 21:02:22 <planetmaker> ha, finally all companies in my titlegame make profit :-P 21:05:47 *** ODM has quit IRC 23:35:02 *** Frankr has quit IRC