Log for #openttdcoop.devzone on 7th August 2009:
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01:33:35  <Brot6> Backup done! (Usage: 91M)
01:33:35  <Brot6> I'm young ... I'm HEALTHY ... I can HIKE THRU CAPT GROGAN'S LUMBAR REGIONS!
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02:10:07  <DJNekkid> Bonkers!
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10:16:52  <Brot6> ::DevZone:: World Airliners Set - Feature #376 (Closed): Iberia B747-200 @ (by FaddyPainter)
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11:14:46  <Brot6> ::DevZone:: OpenGFX - Bug #77 (Confirmed): town building misalignment @ (by planetmaker)
12:13:29  <planetmaker> <Rubidium> how much bandwidth may openttdcoop use?
12:13:29  <planetmaker> <Rubidium> I'm tinkering a bit with downloading OpenGFX from the installer, which would mean quite a bit of bandwidth usage <-- Ammler?
12:14:40  <planetmaker> <Rubidium> just some 'random' numbers: already 92 GB worth of OpenGFX has been downloaded with BaNaNaS
12:15:42  <planetmaker> <planetmaker> to what does that amount monthly? Like 15 GB in a rough guess?
12:15:42  <planetmaker> <Rubidium> more towards 20 - 25 GB I think; BaNaNaS is only 4 months in stable
12:18:05  <planetmaker> <Rubidium> and with about 80.000 people who downloaded the windows 0.7.0 installer, you're talking about quite a lot of bandwidth
12:18:33  <planetmaker> <Rubidium> like 400 GB in 2 months
13:21:58  <ODM> right
13:22:01  <ODM> i have no clue what you said
13:32:27  <planetmaker> ODM: how do you mean?
13:32:35  <planetmaker> what is not understandable? :-)
13:33:34  <planetmaker> I was basically quoting a private conversation as it belongs here IMO.
13:33:55  <planetmaker> (or possibly into another private communication :-P )
13:49:14  <ODM> dunno:D
13:49:50  <planetmaker> anyway. Have a nice weekend, all of you :-)
13:50:07  * planetmaker will return late on Sunday or maybe even only Monday.
13:56:07  <SmatZ> have a nice weekend, planetmaker :)
14:02:14  <planetmaker> thanks :-) You, too, SmatZ !
14:15:31  *** [1]Mark is now known as Mark
15:02:01  <Ammler> planetmaker: I don't care about Traffic
15:02:09  <Ammler> and hello all :-)
15:02:24  <Ammler> I have 3 TB for free
15:02:29  <Ammler> we use around 1 TB
15:02:34  <Ammler> and I run a lot Torrents
15:09:18  <Ammler>
15:09:52  <Ammler> FooBar_: your statistic script seems again broken
15:09:59  <Ammler> no new files are recorded
15:12:34  <Ammler> how many lines is it allowed to write before I will be banned for monolog?
16:03:13  <FooBar_> hmpf...
16:03:30  <FooBar_> Why do things break at times I'm not interested in fixing... :S
16:06:05  <FooBar_> Ammler: what doesn't get added? Be aware that I added an exception for html files as the fancy directory listing wouldn't work without it...
16:07:46  <Ammler> e.g. the opengfx release
16:08:01  <Ammler> no new releases, looks like it reached a limit
16:08:23  <Ammler> maybe we should stop with that script and parse the logfile
16:10:16  <Ammler> btw, we have new subdomain: and
16:10:33  <FooBar_> I'm unaware of any limit...
16:10:37  <Ammler> so I can get rid of the last bit with
16:10:41  <FooBar_> there might be one though :P
16:11:50  <FooBar_> you mean like this one:
16:11:52  <FooBar_> opengfx/releases/	346	7-8-2009 18:11
16:12:07  <Ammler> hmm
16:12:15  <Ammler> you mean, I have a cache issue here?
16:12:26  <FooBar_> seems to work, as I just clicked it a minute ago...
16:12:35  <Ammler> damn :-P
16:12:35  <FooBar_> and those 346 don't come from thin air...
16:12:46  <Ammler> shame on me
16:12:58  <FooBar_> I know firefox has cache issues, hence I use IE to download this here file :P
16:13:42  <FooBar_> Firefox is smart and thinks I already have the file. IE is dumb and just downloads it again :P
16:14:56  <FooBar_> But then if you want to start parsing the access log, thats fine by me. But as the current script still works, it's not me who is writing a different script to parse the logfile :D
16:18:02  <Brot6> 2cctrainset: nightly compile not needed. (r225)
16:18:02  <Brot6> firs: nightly compile not needed. (r187)
16:18:02  <Brot6> fish: update from r34 to r36, starting nightly compile
16:18:15  <Brot6> fish: compile done (1 errors) -
16:18:15  <Brot6> heqs: nightly compile not needed. (r142)
16:18:15  <Brot6> opengfx: nightly compile not needed. (r164)
16:18:16  <Brot6> worldairlineset: update from r382 to r383, starting nightly compile
16:18:49  <Brot6> worldairlineset: compile done (0 errors) -
16:19:05  <Ammler> FooBar_: if it works, why replace :P
16:19:15  <FooBar_> exactly my point being :P
16:19:25  <Ammler> I was in other thoughts ;-)
16:22:20  <Ammler> now I downloaded with wget
16:22:23  <Ammler> and still wrong
16:22:43  <Ammler>
16:23:15  <FooBar_> opengfx/releases/	351	7-8-2009 18:18
16:23:37  <FooBar_> seems to be correct as well...
16:23:56  <FooBar_> or didn't you wget that one?
16:26:11  <Ammler> yes, I did.
16:49:45  <Ammler> it looks like my oocalc importer is broken
16:50:57  <Ammler> FooBar_: btw, I fiddled around with the header and footer html files
16:51:07  <Ammler> you might recocnized it :-)
16:51:47  <Ammler> made a global css
17:04:58  <Chris_Booth> i was thinking the other day on how to solve the signals on bridges problem
17:05:29  <DJNekkid> hi CB :)
17:05:52  <Chris_Booth> hello
17:06:08  <Chris_Booth> how hard would it be for the game to treat a bridge as a plan?
17:06:21  <Chris_Booth> so you would build your bridge and it would have nothing on it
17:06:31  <Chris_Booth> then you could put road or rail on it
17:06:52  <Chris_Booth> and the rail then would be the same as the rails you build on the ground
17:06:53  <Chris_Booth> ?
17:08:24  <Ammler> Chris_Booth: wrong channel :P
17:08:42  <Ammler> ah
17:08:44  <Ammler> no
17:08:46  <Ammler> :-)
17:09:04  <Ammler> I thought, you talk about ps game.
17:09:05  <Chris_Booth> how is this the wrong channel?
17:09:08  <Chris_Booth> lol
17:09:15  <Ammler> plan and such :P
17:09:26  <Chris_Booth> lol
17:09:33  <DJNekkid> Chris_Booth: that idea actually seem quite nice...
17:09:41  <Ammler> sali DJ
17:09:42  <Chris_Booth> i was writing out the algorithm for it the other day
17:09:47  <Chris_Booth> but i dont know c++
17:09:58  <Ammler> time to learn :P
17:10:17  <FooBar_> Ammler: yes, I noticed :)
17:10:25  <Chris_Booth> the only thing i had issue with is the new grfs as roads and rails have different grfs
17:10:35  <Chris_Booth> and then where to put the bridge building tool
17:10:44  <DJNekkid> everywhere :)
17:10:48  <Ammler> Chris_Booth: btw. hylje, Farden and Nickman already work on something like that.
17:10:52  <Chris_Booth> but the tunnel issue would still exist
17:11:21  <Ammler> FooBar_: I touched it in first place, because your font for the file names wasn't
17:11:38  <Ammler> hmm, how call you that, if you need a font like courier
17:11:58  <FooBar_> monospace(d)
17:12:17  <Ammler> so your columns were a bit curvy
17:12:51  <FooBar_> Yeah, I noticed that too, but couldn't be bothered to fix it.
17:13:00  <Ammler> :-P
17:15:34  <Ammler> FooBar_: did you also see, how the compile farm now generates the files, are you happy with it?
17:15:44  <Ammler>
17:15:52  <FooBar_> Lemme check... :P
17:15:53  <Ammler> changes.log
17:16:01  <Ammler> and files.md5
17:17:52  <FooBar_> yep, that's fine with me :)
17:21:21  <Ammler> row 109: "cargodist/g875fc1"opengfx/nightlies/opengfx-nightly-r130.tar";10;2009/07/29 00:07:08 <-- reason, why it doesn't work anymore
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17:25:50  <FooBar_> That indeed is a collision of two lines... Manually removing the "cargodist/g875fc1 bit could solve it. If it comes back, we might want to look into the log parsing solution...
17:33:11  <Ammler> :-)
17:33:17  <Ammler> I removed it on the server
18:31:43  <Ammler> FooBar_: is it possible to use 2cc for opengfx?
18:38:02  <DJNekkid> Ammler: no
18:39:00  <Ammler> DJNekkid: but
18:39:14  <DJNekkid> but what? :p
18:39:16  <Ammler> you know, we can use newgrf features :P
18:39:26  <DJNekkid> we can do that now?
18:39:27  <Ammler> isn't 2cc static safe?
18:39:34  <Ammler> it needs to be static
18:39:48  <Ammler> yes, the openttd[w|d].grf
18:40:04  <DJNekkid> i _thought_ opengfx were a simple sprite for sprite replace
18:49:32  <Ammler> DJNekkid:
18:50:05  <Ammler> but obviously only static newgrfs is possible.
18:50:33  <Ammler> i.e. opengfx has different engines in tropic and arctic, original doesn't
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20:39:44  <FooBar_> Ammler: the different engines are just actionA replaces, guarded by some 7s, nothing fancy there, no 2cc either...
20:40:15  <Ammler> is 2cc so high end technic?
20:42:05  <FooBar_> well, sort of
20:42:13  <FooBar_> you need at least an action0 to enable it
20:42:53  <FooBar_> and then prossibly an action1/2/3 chain as well if it doesn't work with actionA alone
20:43:40  <FooBar_> But even that action0 might desync on multiplayer if properties differ between players, but that would need confirming though
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21:01:23  <Ammler> it would have been cool, if we could make the orange to the 2nd cc
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