Log for #openttdcoop.devzone on 12th August 2009:
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00:00:48  <Brot6> ::DevZone:: OpenSFX - Revision 20: -Add: roaring lion (closes #411) @ (by Rubidium)
00:00:48  <Brot6> ::DevZone:: OpenSFX - Feature #411 (Closed): Sample 66+67+68+72: Tropical bird (2x)/lion/monkey @ (by Rubidium)
00:19:03  <Brot6> ::DevZone:: OpenSFX - Revision 21: -Add: sawmill sound (closes #397) @ (by Rubidium)
00:19:03  <Brot6> ::DevZone:: OpenSFX - Feature #397 (Closed): Sample 40: Sawmill @ (by Rubidium)
01:33:33  <Brot6> Backup done! (Usage: 92M)
01:33:33  <Brot6> What GOOD is a CARDBOARD suitcase ANYWAY?
04:19:17  <Brot6> ::DevZone:: OpenGFX - Bug #222: Alignment of airport runway sprites @ (by LordAzamath)
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06:50:55  <Brot6> ::DevZone:: FISH - Revision 37: Feature: proxy graphics improved - sizes and shapes closer matched to ships @ (by andythenorth)
06:53:45  <Irwe> what a nice looking tropical office block that has been added to openGFX :)
07:22:26  <Ammler> indeed, very nice :-)
07:24:27  <planetmaker> moin
07:25:13  <planetmaker> Irwe, I credited you so far only with your forum nick. Do you want your real name to show, too?
07:27:16  <Ammler> Alexander Irwe
07:28:47  <Irwe> no that's not necessary, I'm just glad my buildings can be used by others
07:34:27  <Ammler> not necessary means, we shouldn't?
07:35:16  <Irwe> it means it's up to you :) and how did you know my realy name:O
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07:35:37  <Ammler>
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07:35:58  <Ammler> Irwe: /whois Ammler
07:36:58  <Irwe> nice Irwe is enough
07:48:17  <Irwe> have you noticed that one office building in sub tropic is flashing
07:48:53  <planetmaker> hm, not really. Make a bug report :-)
07:49:14  <Irwe> it has water cycle and flame cycle
07:49:26  <planetmaker> :-P
07:49:41  <Irwe> have nobody reported it?
07:50:05  <planetmaker> I need at some time someone to walk me through importing a palette again into gimp. I tried yesterday for about half an hour...
07:50:24  <planetmaker> Irwe, well. Dunno, we had similar error, but not sure with that building.
07:50:34  <planetmaker> and each building is a separate error :-)
07:50:36  <Ammler> I thought, it was intendend
07:51:04  <Irwe> the sign has flame cycle and it could be intended but the windows is glowing from water cycle
07:51:31  <planetmaker> that both might be intended.
07:51:40  <Ammler> yes, the light is mirroring in the windows
07:51:51  <Irwe> I see
07:51:55  <Ammler> :-)
07:52:17  <Ammler> but it doesn't fit to the rest
07:52:25  <Irwe> I did something similair to one of my flats but that was a misstake:P
07:52:30  <Irwe> no that's why I reacted
07:58:59  <Ammler> pm converting in gimp is like foobar explained for photoshop
07:59:22  <Ammler> you convert to index with palette without action colors
07:59:34  <planetmaker> Ammler, yes. But I simply was too stupid to _import_ the non-cycle palette.
07:59:52  <planetmaker> I have no problem to apply a palette which I have available.
07:59:56  <Ammler> after that, you load the normal palette with all the action colors and save it as pcx
08:00:33  <planetmaker> And somewhen I even managed to import a palette, as I have the full TTD Win palette available.
08:00:42  <planetmaker> That makes it quite embarrassing actually.
08:01:15  <planetmaker> I just don't find the gimp function "import palette" :-(
08:01:28  <planetmaker> so that I later can use it on images.
08:01:48  <planetmaker> and somehow the help pages didn't help me... I couldn't reproduce what they described.
08:02:12  <Ammler> he?
08:02:22  <Ammler> didn't I once show you that?
08:02:23  <planetmaker> gimp has a range of palettes to let you choose from
08:02:33  <planetmaker> yes, you did. And I didn't take notes.
08:02:39  <Ammler> :-P
08:04:02  <planetmaker> and that time you/I imported the TTD Win palette :-P - I guess
08:04:56  <Ammler> Fenster -> Andockbare Dialoge -> Paletten
08:05:14  <Ammler> dort mit rechter Maustaste und Palette importieren
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08:09:40  <planetmaker> gah... I guess the UI of gimp is everything but intuitive...
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08:13:50  <planetmaker> Ammler, what would you think to replace (some) OpenGFX houses by some of the houses Irwe drew?
08:14:02  <planetmaker> I think some of the current OpenGFX houses are way too noisy...
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08:53:03  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 143: Cleanup @ (by andythenorth)
08:53:03  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 144: Cleanup @ (by andythenorth)
08:53:34  <Irwe> use more of Swedish houses?
08:56:32  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 145: Change: split header and main vehicles pnfo files @ (by andythenorth)
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08:58:48  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 146: Change: split logging trucks to new pnfo file @ (by andythenorth)
08:58:48  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 147: Change: split mining trucks to new pnfo file @ (by andythenorth)
08:59:10  <Irwe> which houses?
09:01:09  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 148: Change: split tractors (wheeled) to new pnfo file @ (by andythenorth)
09:03:06  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 149: Change: split bulldozers to new pnfo file @ (by andythenorth)
09:07:22  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 150: Add: new pnfo files (necessary for last five commits) @ (by andythenorth)
09:07:53  <planetmaker> andythenorth, ?!
09:08:04  <planetmaker> ah, ok
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09:11:41  <planetmaker> Irwe, I still would be happy, if we could host your building set :-)
09:12:22  <planetmaker> and it seems to me that you're at a stage where it definitely starts to make sense to use a VCS.
09:13:49  <Irwe> VCS?
09:14:29  <planetmaker> version control system :-)
09:14:42  <Irwe> ooh, like the ones used for FIRS and such
09:14:46  <planetmaker> yes
09:14:55  <Irwe> making nighleys?
09:14:58  <planetmaker> sure
09:15:13  <planetmaker> if there's nfo code, we can make nightlies
09:15:28  <andythenorth> Irwe: vcs is worthwhile.  Mercurial (hg) is pretty good
09:15:44  <Irwe> hmm.. well I'm just the guy that draw them, as is the one who code them so he would know all about that
09:16:19  <planetmaker> Irwe, you're the head of your house set. And if you update or create new graphics... wouldn't it be nice to just be able to test it ingame, too?
09:16:33  <planetmaker> and you could talk your coder into it :-)
09:16:54  <planetmaker> it's not _that_ difficult to setup a working environment. It's worth it :-)
09:17:07  <planetmaker> it's a one-time effort and then it basically works.
09:17:09  <andythenorth> then you hit 'make install' and you get to build the grf...
09:18:18  <Irwe> I believe you that it's good stuff, we do have a hard time testing the things I draw
09:18:33  <Irwe> besides he hasn't respond to me in like 2 days:(
09:19:25  <planetmaker> see. With a repository, you might just add your images - and then maybe just copy&paste the code from an existing house even. And you won't "destroy" anything, as a previous version could always be restored with just a few clicks.
09:19:41  <planetmaker> and if it works. Fine. then you just added a new house. yourself.
09:20:21  <planetmaker> if it's only updating a house: no issue at all and no other intervention needed.
09:20:37  <Irwe> It sound much better, it also seems that I have so much more time to work on this then he does
09:21:18  <planetmaker> :-) And it would be easier to have another person also work on it.
09:21:23  <planetmaker> Or as many as you like.
09:21:39  <Irwe> yes now it's only me and as
09:22:51  <planetmaker> also it makes it easy to have a look at the code for others. And would make it really "open source"
09:23:46  <Irwe> :) I can talk to as next time i hear from him, he said something about moving to his parents for a couple of days
09:23:48  <planetmaker> I still remember when I started with the stuff. It looks complicated :-)
09:24:04  <planetmaker> But after a bit, it really pays off.
09:24:15  <Irwe> I can understand that
09:25:13  <planetmaker> If you want, I could create a dummy project, add a build system to it, and then you would just have to clone that project and add your content.
09:25:46  <planetmaker> e.g. the pcx, the nfo and maybe documentation
09:25:58  <Irwe> and what do I need to do:P
09:26:32  <planetmaker>
09:27:20  <Irwe> step by step tutourial?
09:27:28  <planetmaker> you basically have to install mercurial and mingw/msys
09:27:34  <planetmaker> should be in that wiki :-)
09:27:47  <planetmaker> and mingw has a good tutorial on how to install it step by step
09:27:57  <planetmaker> haven't seen any better install guide actually.
09:28:11  <Irwe> I can give it a try as soon as I'm finished with my latest building
09:28:18  <planetmaker> :-)
09:28:43  <Irwe> thanks mr maker of the planets!
09:30:27  <Irwe> it might help me getting done with the Beta before 31th of August
09:38:41  <ODM> oi chubs!
09:41:11  <Brot6> ::DevZone:: OpenSFX - Revision 22: -Add: ferry horn, although it's just a different ship horn (closes #385) @ (by Rubidium)
09:41:11  <Brot6> ::DevZone:: OpenSFX - Feature #385 (Closed): Sample 07: Ferry leaves dock (passengers) @ (by Rubidium)
10:04:05  <Brot6> heqs: Backup push to ssh:// initiated.
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11:14:57  <Brot6> ::DevZone:: OpenGFX - Feature #380: TTDPatch support @ (by Rubidium)
11:29:02  <Brot6> ::DevZone:: OpenGFX - OpenGFX 0.1.0-alpha6 released @ (by planetmaker)
12:52:11  <Brot6> ::DevZone:: OpenSFX - Revision 23: -Update: readme.txt to tell about how to compile @ (by Rubidium)
12:52:11  <Brot6> ::DevZone:: OpenSFX - Revision 24: -Fix: also depend on the .wav files so if one changes the cat gets recompiled @ (by Rubidium)
13:01:35  <Brot6> ::DevZone:: OpenGFX - Revision 175: Feature (issue #379): New intro title font (LordAzamath) @ (by foobar)
13:05:55  <Brot6> ::DevZone:: OpenGFX - Bug #379: OPEN TTD title misaligned @ (by foobar)
13:11:32  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 151: Feature: defined / improved HP and unladen weights for m... @ (by andythenorth)
13:11:32  <Brot6> ::DevZone:: OpenGFX - Feature #380: TTDPatch support @ (by foobar)
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13:20:36  <Brot6> ::DevZone:: OpenGFX - Revision 176: Fix #354: Random bits of rivers. @ (by foobar)
13:20:36  <Brot6> ::DevZone:: OpenGFX - Code Review #354 (Closed): Random Bits @ (by foobar)
13:24:25  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 152: Change: increased Kilimanjaro Mining Truck to 1600HP @ (by andythenorth)
13:24:25  <Brot6> ::DevZone:: OpenGFX - Code Review #354: Random Bits @ (by foobar)
14:04:08  <Brot6> heqs: Backup push to ssh:// initiated.
14:04:21  <Brot6> opengfx: Backup push to ssh:// initiated.
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14:57:46  <FooBar_> andythenorth: do you want to enable backups for the FISH repo? I think I can set something up for you where FIRS and HEQS are backupped as well. Let me know if you're interested...
14:58:01  <andythenorth> yes please
15:01:31  <Ammler> FooBar_: if you are at it, make a opensfx repo ;-)
15:01:57  <FooBar_> andythenorth: will do; I;ll send you the details for the backup.push file in a short wile.
15:02:05  <andythenorth> thanks
15:03:36  <FooBar_> Ammler: I think its wise to make a seperate account for OpenSFX due to large disk space consumption of the audio files. I can make a new one for OpenSFX though...
15:04:22  <Ammler> hmm
15:04:29  <Ammler> then we can use the openttd account
15:04:49  <Ammler> I guess, we can ask for more space there, if needed.
15:06:24  <Ammler> FooBar_: no need to create a new account
15:07:34  <FooBar_> well, "asking" possibly means paying the fee for an upgraded account. And I'm not really interested in that...
15:07:45  <FooBar_> (wink) ;)
15:09:46  <Ammler> no
15:10:03  <Ammler> you get free space for community projects, I asked that once
15:12:15  <FooBar_> ah, well in that case...
15:12:45  <Ammler> did you already create it?
15:12:53  <FooBar_> I'm using 25% now for both FIRS and HEQS
15:13:00  <FooBar_> I did create the FISH repo now
15:13:30  <FooBar_> andythenorth: put this in backup.push: _ssh://
15:13:56  <FooBar_> and then ofcourse commit to the root of the repo
15:15:51  <FooBar_> OpenSFX is currently only 13 MB or something, so I'll add it to the FIRS account as well.
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15:16:30  <Ammler> FooBar_: I already added it to OpenTTD
15:16:39  <FooBar_> you did?
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15:16:47  <FooBar_> ok, than I do nothing :P
15:17:16  <Ammler> yes :-)
15:17:25  <Ammler> OpenTTD Account is at 130MB now
15:19:00  <FooBar_> basic free space is almost full then :)
15:20:57  <FooBar_> I'll keep the rest of the firs bitbucket account for me and Andy's future projects then, keeping stuff in one place for what it's worth.
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15:22:21  <FooBar_> Ammler: shouldn't you commit the backup.push or did you dump it straight onto the server?
15:22:45  * FooBar_ talks about OpenSFX backup.push right now
15:23:06  <Ammler> he, indeed, I just created in on server side
15:23:19  <Ammler> that wouldn't work
15:23:26  <Ammler> it needs to be in the repo
15:26:45  <Brot6> ::DevZone:: OpenSFX - Revision 25: Backup all 4 hours to @ (by Ammler)
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16:03:47  <andythenorth> FooBar_: I saw the backup stuff, haven't done it yet (working, probably most of the evening!)
16:18:02  <Brot6> 2cctrainset: nightly compile not needed. (r228)
16:18:02  <Brot6> firs: nightly compile not needed. (r187)
16:18:02  <Brot6> fish: update from r36 to r37, starting nightly compile
16:18:14  <Brot6> fish: compile done (1 errors) -
16:18:14  <Brot6> heqs: update from r142 to r152, starting nightly compile
16:18:51  <Brot6> heqs: compile done (1 errors) -
16:18:51  <Brot6> opengfx: update from r167 to r176, starting nightly compile
16:20:18  <Brot6> opengfx: compile done (0 errors) -
16:20:18  <Brot6> opensfx: update from r13 to r25, starting nightly compile
16:20:52  <Brot6> opensfx: compile done (0 errors) -
16:20:52  <Brot6> worldairlineset: update from r394 to r395, starting nightly compile
16:21:34  <Brot6> worldairlineset: compile done (0 errors) -
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16:34:09  <FooBar_> andythenorth: that's alright. Add it when you add it ;) It doesn't expire or something :)
16:39:18  <Brot6> ::DevZone:: OpenGFX - Bug #222: Alignment of airport runway sprites @ (by foobar)
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16:52:07  <Ammler> andythenorth: fix your compile bugs!
16:52:44  <Ammler> "Not trusting file /home/ottdc/hg-repos/fish/.hg/hgrc from untrusted user ottdc, group ottdc" <-- that isn't compile bug :-(
16:53:43  <Ammler> ok, that one should be fixed ;-)
16:54:08  <Ammler> but the heqs is a bug from you
16:54:59  <andythenorth> I'm looking now, can't see the issue yet
16:56:36  <andythenorth> error log is not much help to me
16:56:48  <Ammler> you see it in the other log
16:57:31  <Ammler> Unexpected EOF: Unused CargoIDs detected for feature 1.
16:57:46  <andythenorth> that won't kill a make
16:58:06  <andythenorth> there is a linter failure at sprite 1691, but that's a problem with nfo-renum or grf-codec not me
16:58:11  <Ammler> it didn't kill the make
16:58:16  <andythenorth> they don't recognise prop 20, but prop 20 is valid.
16:58:21  <Ammler> it just gave one error output
16:58:40  <Ammler> then you should report it to the nforenum guys.
16:58:45  <andythenorth> well is that the one for 1691?
16:59:36  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 153: Feature: defined HP, weight values for bulldozers @ (by andythenorth)
16:59:40  <Ammler> afaik, nforenum works perfectly now, you should be able to compile without one single error.
16:59:56  <andythenorth> well....evidence in error log shows  otherwise?
17:00:08  <andythenorth> could be my nfo is invalid.  But it produces the expected result....
17:00:29  <Ammler> not acceptable ;-P
17:00:46  <andythenorth> /!!Fatal Error (47): Offset 69: Invalid property 20.
17:01:05  <andythenorth> Prop 20 is valid  :P
17:02:51  <Ammler> yes, that isn't the error from the compile farm
17:03:05  <Ammler> you might use an old renum version
17:04:27  <Brot6> ::DevZone:: OpenGFX - Revision 177: Fix #222: Airport runway misalignment @ (by foobar)
17:04:27  <Brot6> ::DevZone:: OpenGFX - Bug #222 (Closed): Alignment of airport runway sprites @ (by foobar)
17:04:56  <andythenorth> What is the error from the compile farm?  Can you see in the heqs.nfo source (I can't access that)
17:07:32  <Ammler>
17:08:16  <andythenorth> Ammler: that nfo is helpfully without any errors...guess they're suppressed  in the output :o
17:08:28  <Ammler> it has
17:08:36  <FooBar_> at the very bottom for instance ;)
17:08:46  <Ammler> hmm
17:08:51  <FooBar_> I didn't look any further, so don't ask :P
17:09:24  <andythenorth> bah
17:09:29  <Ammler> FooBar_: nfo is anther candidate for not downloading :-)
17:09:46  <andythenorth> I'm pretty certain nfo-renum is just angry about prop 20.
17:10:01  <andythenorth> I've posted, lets see what DaleStan says
17:10:01  <andythenorth>
17:10:03  <Webster> Title: Transport Tycoon Forums View topic - NFORenum v3.4.6 released (NFO renumberer and linter) (at
17:11:19  <FooBar_> Ammler: consider that done ;)
17:11:31  <Ammler> yes, I have :-P
17:12:08  <Ammler> andythenorth: use a new renum and you don't have that error :-P
17:12:17  <Ammler> at least, I haven't
17:12:32  <andythenorth> well the compile farm thinks *something* is wrong with sprite 1691
17:13:17  <Ammler> how come?
17:13:59  <Ammler> I see
17:17:00  <Ammler> and why is that error not verbose?
17:19:34  <Ammler> FooBar_: ^ ?
17:21:44  <FooBar_> you might want to -w 47 until 1.dat is updated?
17:22:12  <Ammler> but, but
17:22:20  <Ammler> I don't see any 47 error
17:22:27  <FooBar_> What's wrong is clear to me: renum doesn't know property 20...
17:22:34  <FooBar_> what do you see then?
17:22:52  <Ammler> nothing
17:23:07  <Ammler> I try local...
17:23:41  <FooBar_> hmmmz
17:24:37  <FooBar_> try sprites 872 and 874 for instance "reusing ID not used since previous definition"
17:26:18  <Ammler> well, those are "real" bugs from andy.
17:28:04  <FooBar_> does the compile farm have a makefile.local?
17:28:47  <FooBar_> so the real bugs aren't the bug...
17:30:00  <FooBar_> I think andy needs to update his 0.dat...
17:30:08  <FooBar_> "2008/Oct/11 23:58	Make train prop 1A is an extended byte; add RV prop 20..."
17:30:53  <Ammler> reusing ID not used is a bug, isn't?
17:32:25  <FooBar_> yes, but just marked as warning by renum
17:32:53  <Ammler> I deleted ~/.renum at the server
17:33:08  <Ammler> maybe there were some outdated data?
17:33:30  <FooBar_> possibly, but it should update really...
17:34:20  <planetmaker> Ammler, what renum do you have on the server?
17:34:41  <Ammler> r2169
17:35:06  <planetmaker> good enough :-)
17:35:13  <Ammler> seems not
17:35:59  <planetmaker> link to log?
17:36:33  <Ammler> nightly farm
17:36:54  <planetmaker> heqs?
17:36:56  <planetmaker> opengfx?
17:36:56  <Ammler>
17:37:59  <FooBar_> 2169 should be new enough. No renum changes after that...
17:38:35  <Ammler> andythenorth: btw. pure white will become error too.
17:38:38  <planetmaker> hm... I don't get the sprite error. But the ID error
17:38:47  <planetmaker> also on suse
17:38:53  <Ammler> suse?
17:39:04  <planetmaker> linux
17:39:35  <planetmaker> with renum 2168 and grfcodec 2125
17:39:41  <Ammler> if I run renum and grfcodec manually, I don't get that error
17:40:12  <Ammler> hmm
17:40:13  <planetmaker> !
17:40:19  <planetmaker> that IS odd indeed
17:40:21  <Ammler> no
17:40:28  <Ammler> the error is gone now
17:42:30  <andythenorth> regarding unused cargo IDs, most of those are due to blankly copying and pasting code from Zephyris.  It's a world of small hurt to fix, due to the hex being uncommented.  I can get to it, but it's not top of any list...
17:42:54  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 154: Feature: defined HP, weight values for tractors @ (by andythenorth)
17:44:20  <planetmaker> <-- andythenorth you don't really use the "stable" renum, do you?
17:44:22  <Webster> Title: Transport Tycoon Forums View topic - NFORenum v3.4.6 released (NFO renumberer and linter) (at
17:44:32  <planetmaker> did you try with the latest nightly?
17:44:36  <andythenorth> planetmaker: not yet.  I'll get to it
17:45:05  <planetmaker> he... shouldn't that be the first before you report an error?
17:46:50  <planetmaker> you know the official download? and -grfcodec respectively?
17:49:28  <andythenorth> :P  I'm just reporting Ammler's error report...
17:49:38  <andythenorth> nothing to do with me (runs away)
17:49:50  <Ammler> oh, not true
17:49:55  <andythenorth> I *like* that error.  I've grown attached to it
17:50:01  <Ammler> I never had that error here. or at the server
17:50:49  <Ammler> andythenorth: remove the post as long as possible :-)
17:50:56  <planetmaker> 3
17:51:03  <planetmaker> 2
17:51:08  <planetmaker> 1
17:51:14  <planetmaker> and replied :-P
17:51:24  <planetmaker> ok. I didn't
17:51:29  <Ammler> :-)
17:51:50  <andythenorth> try now...
17:52:17  <planetmaker> :-)
17:53:25  <Ammler> planetmaker: did you try grfcodec trunk?
17:53:37  <planetmaker> no. shall I?
17:53:42  <Ammler> I fail on making it
17:53:47  <Ammler> also the compile farm failed
17:53:49  <planetmaker> it was a renum error anyway... ok, I'll try
17:54:05  <Ammler> svnversion -c gives 2177
17:54:17  <Ammler> but it compiles 2171E
17:55:32  <planetmaker> a make mrproper solved that
17:56:07  <planetmaker> ingo@devera:~/ottd/grfdev/grfcodec> ./grfcodec
17:56:07  <planetmaker> GRFCodec version 0.9.10 r2177 - Copyright (C) 2000-2005 by Josef Drexler
17:56:16  <Ammler> hmm
17:56:25  <Ammler> check the binary from the farm
17:56:29  <Ammler> he
17:56:37  <planetmaker> well. a simple make didn't update the binary.
17:56:46  <planetmaker> A mrproper followed by a simple make helped
17:58:09  <Ammler> yes, but no -s
17:58:14  <Ammler> hmm
17:58:19  <planetmaker> what "no -s"
17:58:19  <Ammler> am I just stupid?
17:59:17  <planetmaker> I don't understand what you mean
17:59:58  <Ammler> By Rubidium: Silence progress-meter output when stdout is not a console.
18:00:08  <Ammler> r2177 ^
18:00:56  <planetmaker> ah
18:02:14  <planetmaker> that's not a parameter, is it?
18:04:06  <Brot6> heqs: Backup push to ssh:// initiated.
18:04:12  <Brot6> opengfx: Backup push to ssh:// initiated.
18:04:25  <Brot6> opensfx: Backup push to ssh:// initiated.
18:04:28  <planetmaker> Ammler, it's not a command line option.
18:05:06  <planetmaker>         _interactive = (isatty(fileno(stdout)) != 0);
18:05:33  <Ammler> so it depense on if I use 1> ?
18:05:39  <planetmaker> obviously
18:05:51  <Ammler> yes, seems to work :-)
18:06:09  <Ammler> and pure white is at stderr now
18:07:02  <Ammler> that will be interesting tomorrow :-)
18:07:03  <planetmaker> :)
18:07:14  <planetmaker> check it now :-)
18:07:19  <planetmaker> I want to see it :-P
18:07:38  <planetmaker> oh well... it won't work as there's no new commits, is there?
18:07:45  <Ammler> indeed
18:07:48  <Ammler> just heqs
18:08:29  <planetmaker> hm... just an idea for the CF:
18:08:52  <planetmaker> shouldn't a modified make install work for it?
18:08:59  <Ammler> btw. I saw you installed the catcodec to /usr/local/bin
18:09:07  <planetmaker> yeah.
18:09:16  <Ammler> all other grf tools are at ~/bin
18:09:18  <planetmaker> sorry, I didn't look where grfcodec / nforenum are located
18:09:24  <planetmaker> oh?
18:09:40  <planetmaker> did you mv it?
18:09:42  <Ammler> well, obviously, I didn't want to use root for
18:09:54  <planetmaker> oh. in ~/bin
18:10:07  <Ammler>  /home/ottdc/bin
18:10:08  <planetmaker> well. I thought each user might want to have access to it.
18:10:30  <Ammler> :-)
18:10:33  <planetmaker> but then, of course, updating them requires root priveliges indeed
18:10:55  <Ammler> at the time I installed those tools you didn't have root access
18:11:04  <planetmaker> I have here a cronjob as root which copies them to /usr/local/bin an hour after the compile
18:11:29  <Ammler> hmm, no
18:11:31  <Ammler> :-)
18:11:31  <planetmaker> I didn't think of me or anyone in particular... Just... did what I do on my machines.
18:11:55  <planetmaker> why not have them copied there?
18:12:05  <Ammler> if I copy with cron something to root, someone could missuse it no?
18:12:49  <Ammler> in your local case, you are the only one using the /home
18:12:55  <Ammler> here we are around 20 people
18:13:00  <planetmaker> hm...
18:13:07  <planetmaker> yes. point taken
18:13:31  <Ammler> well, I know, my trust level is very low
18:13:57  <Ammler> someone could destroy my machine quite easy
18:14:00  <planetmaker> it's quite high actually :-)
18:14:20  <planetmaker> and the security level might be low :-P
18:14:45  <Ammler> yes, that way :-)
18:14:50  <planetmaker> hm... I guess depends on how "trust level" is interpreted :-)
18:32:00  <Ammler> <-- should we ask Zeph to upload his 32bpp files?=
18:32:01  <Webster> Title: Transport Tycoon Forums View topic - [8bpp] Graphics Replacement Project - OpenGFX GPL Releases (at
18:33:04  <Ammler> <-- no download yet :-)
18:33:06  <Webster> Title: Transport Tycoon Forums View topic - OpenGFX for TTDPatch (at
18:46:01  <FooBar_> Ammler: yes I think we should ask Zeph to put those files in the repo, as those are the proper source of OpenGFX...
18:46:20  <FooBar_> yes, I'm still away... :P
18:46:32  <Ammler> :-)
18:46:52  <Ammler> that reminds me, I should upload the source for the tropic church
20:33:47  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 155: Feature: defined HP, weight values for logging trucks @ (by andythenorth)
20:37:04  <planetmaker> !setdef
20:37:18  <Brot6> ::DevZone:: OpenGFX - Revision 178: Fix: Remove action colours from toyland statue (closes #351) @ (by planetmaker)
20:37:18  <Brot6> ::DevZone:: OpenGFX - Bug #351 (Closed): Action Colors & Other @ (by planetmaker)
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22:04:06  <Brot6> heqs: Backup push to ssh:// initiated.
22:04:13  <Brot6> opengfx: Backup push to ssh:// initiated.
22:18:34  <Brot6> ::DevZone:: OpenGFX - Bug #332: Toyland foundations @ (by planetmaker)
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23:28:05  <Brot6> ::DevZone:: OpenSFX - Revision 26: -Add: sample for road vehicle breakdown (closes #387) @ (by Rubidium)
23:28:05  <Brot6> ::DevZone:: OpenSFX - Feature #387 (Closed): Sample 15: Road vehicle breakdown @ (by Rubidium)
23:32:10  <Brot6> ::DevZone:: OpenSFX - Revision 27: -Add: sample for modern truck starting (closes #390) @ (by Rubidium)
23:32:10  <Brot6> ::DevZone:: OpenSFX - Feature #390 (Closed): Sample 28: Modern truck start @ (by Rubidium)

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