Log for #openttdcoop.devzone on 15th August 2009:
Times are UTC Toggle Colours
01:33:32  <Brot6> Backup done! (Usage: 92M)
01:33:32  <Brot6> I'm changing the CHANNEL ... But all I get is commercials for "RONCO MIRACLE BAMBOO STEAMERS"!
05:54:15  *** andythenorth has joined #openttdcoop.devzone
05:54:20  *** openttdcoop sets mode: +v andythenorth
06:29:09  <Brot6> ::DevZone:: OpenGFX - Revision 186: Fix: Alignment of construction phase of temperate office building (part o... @ (by planetmaker)
07:15:11  *** Webster has joined #openttdcoop.devzone
07:15:16  *** openttdcoop sets mode: +v Webster
08:44:15  *** andythenorth has quit IRC
08:46:00  *** LordAzamath has joined #openttdcoop.devzone
08:46:01  *** andythenorth has joined #openttdcoop.devzone
08:46:09  *** openttdcoop sets mode: +v LordAzamath
08:46:14  *** openttdcoop sets mode: +v andythenorth
09:03:37  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 156: Change: added flashing amber beacons to more bulldozers @ (by andythenorth)
09:03:37  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 157: Change: added flashing amber beacons to mining hauler @ (by andythenorth)
09:03:37  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 158: Change: tractors now use single sprite sheet; tractors h... @ (by andythenorth)
09:05:54  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 159: Add: pcx file for tractors @ (by andythenorth)
09:17:54  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 160: Feature: Fourtrac uses 1CC livery when refitted for good... @ (by andythenorth)
10:04:06  <Brot6> heqs: Backup push to ssh:// initiated.
10:04:15  <Brot6> opengfx: Backup push to ssh:// initiated.
10:49:47  *** ODM has quit IRC
11:45:01  *** LordAzamath has quit IRC
12:14:54  *** LordAzamath has joined #openttdcoop.devzone
12:15:03  *** openttdcoop sets mode: +v LordAzamath
13:10:04  *** andythenorth has quit IRC
14:31:08  *** andythenorth has joined #openttdcoop.devzone
14:31:13  *** openttdcoop sets mode: +v andythenorth
14:35:34  <Brot6> ::DevZone:: World Airliners Set - Feature #426 (Closed): Flybe Q400 @ (by FaddyPainter)
15:17:30  *** andythenorth has quit IRC
15:29:31  *** ODM has joined #openttdcoop.devzone
15:29:46  *** openttdcoop sets mode: +v ODM
15:47:43  <Brot6> ::DevZone:: World Airliners Set - Bug #428: Use new non flashing iberia 747-200 sprites @ (by FaddyPainter)
15:56:48  *** Frankr has joined #openttdcoop.devzone
15:56:53  *** openttdcoop sets mode: +v Frankr
16:07:33  <Brot6> ::DevZone:: World Airliners Set - Revision 405: Changed Iberia 742 png and pcx (shouldn't flash) @ (by Frank)
16:07:52  <Frankr> Guys when does the next compile start?
16:12:42  <Ammler> every day at same time
16:12:47  <Ammler> 18:18 CEST
16:18:02  <Brot6> 2cctrainset: nightly compile not needed. (r228)
16:18:02  <Brot6> firs: update from r195 to r197, starting nightly compile
16:18:22  <Brot6> firs: compile done (4 errors) -
16:18:22  <Brot6> fish: nightly compile not needed. (r38)
16:18:22  <Brot6> heqs: update from r155 to r160, starting nightly compile
16:19:00  <Brot6> heqs: compile done (49 errors) -
16:19:00  <Brot6> opengfx: update from r184 to r186, starting nightly compile
16:19:51  <Brot6> opengfx: compile done (0 errors) -
16:19:52  <Brot6> opensfx: update from r35 to r38, starting nightly compile
16:20:31  <Brot6> opensfx: compile done (0 errors) -
16:20:31  <Brot6> worldairlineset: update from r402 to r405, starting nightly compile
16:21:04  <Brot6> worldairlineset: compile done (609 errors) -
16:21:21  <Ammler> Frankr: ^;-)
16:21:40  <Frankr> Damn, :)
16:24:08  <Ammler> but at least the compile worked
16:24:13  <Brot6> ::DevZone:: World Airliners Set - Revision 406: Added S7 738 in @ (by Frank)
16:26:23  <Frankr> Yh it did just wanted to put more stuff in it, nvm
16:27:56  <Brot6> ::DevZone:: World Airliners Set - Revision 407: Removed unneceesary pcx files 722 @ (by Frank)
17:13:29  <Brot6> ::DevZone:: #openttdcoop - Revision 31: [CF] Suppress error msg about the other filetype. @ (by Ammler)
17:21:07  <FooBar_> All pure white errors, nothing spectacularly wrong ;)
17:33:46  <Ammler> :-)
17:33:54  <Ammler> at firs?
17:34:23  <Ammler> some renum errors are still at stdout, should be moved to error
17:41:31  <Brot6> ::DevZone:: World Airliners Set - Bug #428 (Closed): Use new non flashing iberia 747-200 sprites @ (by FaddyPainter)
17:41:31  <Brot6> ::DevZone:: World Airliners Set - Bug #429: Use new (hopefully) non-flashing easyjet 737-300 sprites. @ (by FaddyPainter)
18:00:52  <FooBar_> Ammler: I was referring to WAS, but yes, FIRS has those as well. I already created an issue on those :)
18:01:16  <Ammler> was has also serious errors
18:01:47  <Ammler> but you need to check the non-error log for those
18:06:01  *** andythenorth has joined #openttdcoop.devzone
18:06:06  *** openttdcoop sets mode: +v andythenorth
19:32:35  <Frankr> FooBar_: I see what u mean, :)
20:04:49  <FooBar_> andythenorth: do we have a list with map colours for each FIRS industry?
20:05:22  <andythenorth> no
20:05:40  <andythenorth> it would be an easy attribute to add to the content management system on my site
20:06:21  <Brot6> ::DevZone:: OpenGFX - Revision 187: Feature: Sugar wagon in toyland (issue #125, Graphics by Lawton27) @ (by planetmaker)
20:06:21  <Brot6> ::DevZone:: World Airliners Set - Bug #429: Use new (hopefully) non-flashing easyjet 737-300 sprites. @ (by FaddyPainter)
20:09:00  *** LordAzamath has quit IRC
20:09:08  <FooBar_> Well, as long as we don't have a list of some sort I'll be reusing the same colour as the industry I copied for coding a new industry :P
20:09:31  <Brot6> ::DevZone:: World Airliners Set - Bug #430: Implement fixed USAir 737-400 sprites. @ (by FaddyPainter)
20:09:50  <FooBar_> Not that I don't want to look into making a list, but I don't have much interest in figuring out colours at this point of development :D
20:10:48  <andythenorth> FooBar_: I did sort out some colours a while ago.  It's actually pretty tricky, for the following reasons...
20:11:09  <FooBar_> there's a lot of industries but limited distinctive colours?
20:11:24  <andythenorth> 1. I don't have the palette colours in single byte hex, which makes it kind of fun to try and pick a colour :D
20:11:51  <andythenorth> 2. limited distinctive colours.  Some don't stand out on the map at all.
20:12:47  <andythenorth> 3. There's no point having small differences between colours, it makes the map list look messy.  We could do that better by using nice ranges similar to how people draw palettes, but there's probably no potin
20:12:48  <FooBar_> 1. Photoshop shows the index number of a 8bpp colour in the Info palette. Just put the palette in an indexed file and it shouldn't be too hard
20:12:48  <andythenorth> point
20:12:56  <FooBar_> 2. Major problem indeed
20:13:08  <andythenorth> I'm hoping someone else figures it out for us :)
20:14:10  <FooBar_> I was thinking that if we use similar colours (we must, as there's no other option), that only industries that don't accept cargo from each other should have similar colours
20:14:17  <FooBar_> (I hope you can follow that) :P
20:14:43  <Brot6> ::DevZone:: OpenGFX - Revision 188: Feature: Candyfloss wagon in toyland (issue #125, Graphics by Lawton27) @ (by planetmaker)
20:14:45  <planetmaker> There's no need to use ONE colour for a single industry. If you go for a TWO-colour scheme you suddenly have way more options.
20:14:45  <FooBar_> That way if you only enable the industries of one particular chain on the map, only distinctive colours are shown for those industies.
20:14:57  <andythenorth> That's pretty much the same conclusion I came to.  There's no sane way to use FIRS without hiding most industries on the map
20:15:54  <FooBar_> yes, at most times you only want to see two industries: the type from which your planning a route and the type to which you're planning that route :)
20:16:15  <planetmaker> Like a dairy farm could come in white & red. Then the dairy will have white and maybe yellow or so
20:16:29  <FooBar_> Now at all times those two colours need to be clearly different
20:16:48  <andythenorth> how is a two colour scheme actually implemented?
20:16:49  <FooBar_> planetmaker: we're talking about map colours, not the colour scheme of the industry itself ;)
20:17:12  <FooBar_> not, afaik...
20:17:20  <andythenorth> ok, mixed threads ;)
20:17:50  <andythenorth> anyway, colours tricky.  I did the best I could so far.
20:18:16  <planetmaker>  FooBar_ oh, sorry. For minimap?
20:18:24  <planetmaker> Never thought of that issue :-)
20:18:35  <FooBar_> well, I just wanted to check if there already was a list that I could use. As there isn't, I just continue without one :)
20:18:42  <FooBar_> planetmaker: yes, that one ;)
20:18:46  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 163: Feature: code support for 20xx dump truck @ (by andythenorth)
20:18:46  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 164: Feature: code support for 20xx dump truck @ (by andythenorth)
20:18:46  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 165: Feature: finished 20xx dump truck and renamed it to Wolf... @ (by andythenorth)
20:21:25  <FooBar_> what's this, FIRS compiles without renum complaining after I added a new industry? I must've done something wrong... It ALWAYS complains...
20:22:42  <FooBar_> <verysmall>because I always do something wrong on the first go</verysmall>
20:25:42  <Ammler> FooBar_: you could add a prepush hook, push only, if it compiled without error.
20:25:58  <FooBar_> by the way, is the makefile noticably faster since I got back?
20:26:09  <Ammler> slower :-)
20:26:18  <FooBar_> Ammler: ofcourse I don't push before I know that it works.
20:26:49  <FooBar_> slower? I cannot say that. It seems faster here. Maybe it's optimized for my particular computer :P
20:26:54  <Ammler> oh, that isn't obvious, gäll pm ;-)
20:27:00  <Ammler> (or me)
20:27:11  <Brot6> ::DevZone:: World Airliners Set - Bug #431: Add new fixed Aeroflot A320 livery. @ (by simozzz_AK)
20:27:19  <Ammler> FooBar_: well, it depense
20:27:50  <FooBar_> depends on what? I just do "make install", if that makes a difference :)
20:27:55  <Ammler> dependencies check is much better, but this means, it is slower, also if there is nothing to do.
20:28:15  <Ammler> but it does only compile, if there IS something to do, so faster.
20:28:48  <FooBar_> aha
20:28:55  <Ammler> hmm, but
20:28:56  <FooBar_> when I hit make there's always something to do :P
20:29:00  <planetmaker> hehe. But it shouldn't have gotten faster
20:29:10  <Ammler> on newgrfs with just one file?
20:29:16  <planetmaker> FooBar_: I also always only use make install
20:29:38  <planetmaker> only parts which changed, should be re-made. But for everything but OpenGFX that's then always the full grf...
20:29:41  <FooBar_> Ammler: on FIRS, that's 48 pnfo files ATM
20:29:47  <andythenorth> make install is now blazingly fast for me, has been for some time.
20:29:59  <andythenorth> that speed is pretty essential :D
20:30:35  <planetmaker> andythenorth: if you now use the native binaries, I'm not amazed that you experience a speed gain.
20:30:46  <planetmaker> but FooBar... that's what amazes me :-)
20:30:48  <FooBar_> see, Andy agrees, so I don't know what you guys who actually understand the contents of the makefile are talking about. :P
20:30:53  <andythenorth> think my renum is still in crossover
20:30:55  <Ammler> planetmaker: do you precompile the pnfo before cat?
20:31:16  <planetmaker> andythenorth: then you should switch.
20:31:18  <planetmaker> or you could
20:31:25  <andythenorth> I'll get around to it....
20:31:33  <Brot6> ::DevZone:: OpenGFX - Revision 189: Fix (r188): If you're unsure about a translation look first, then commit @ (by planetmaker)
20:31:33  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 166: Change: updated readme @ (by andythenorth)
20:31:33  <Brot6> ::DevZone:: OpenGFX - Revision 190: Feature: Toffee wagon in toyland (issue #125, Graphics by Lawton27) @ (by planetmaker)
20:31:33  <andythenorth> it ain't broke...
20:31:34  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 167: Added tag 0.5e for changeset 48a587ac5664 @ (by andythenorth)
20:31:57  <FooBar_> and you know what they say about things that ain't broke ;)
20:32:06  <Ammler> andythenorth: it is broken in sense, that it outputs errors where none are.
20:32:18  <planetmaker> :-)
20:32:34  <andythenorth> Ammler: very true, but meh
20:32:38  <Ammler> :-P
20:32:45  <planetmaker> haha :-)
20:32:46  <andythenorth> I'll have to go change a load of make file local configs etc
20:32:54  <planetmaker> And then those "bug" reports concerning renum...
20:33:11  <planetmaker> andythenorth: you could delete them...
20:33:30  <planetmaker> I don't need a local Makefile anymore since
20:33:40  <planetmaker> also the installdir is detected :-)
20:33:58  <Ammler> well, we have the compile farm to show "real" errors ;-)
20:34:31  <FooBar_> planetmaker: on some OSes...
20:34:37  <Ammler> like <Brot6> [18:19:00] heqs: compile done (49 errors) -
20:34:43  <planetmaker> FooBar_: yes, like Andy's :-P
20:35:05  <FooBar_> that can be, but not on proper OSes like Vista
20:35:05  <andythenorth> grr, white pixels
20:35:07  * FooBar_ hides
20:35:29  <andythenorth> wonder where the white pixels are.
20:35:34  <planetmaker> FooBar_: I have to look at DaleStan's path determination for renum in some time
20:35:44  <planetmaker> he does something there, I think
20:35:48  <andythenorth> I wonder if it's the bloody toyland sugar cargo
20:36:05  <andythenorth> that I never code for anyway, but always draw because...I don't really know why actually
20:37:05  <planetmaker> eh?
20:37:06  <FooBar_> planetmaker: I think you should be able to determine if the windows version is 6 or higher, as that's advertised in MINGW's version as well.
20:37:07  <Ammler> 49 white errors means 49 different sprites
20:37:21  <planetmaker> FooBar_: that's easy. But that doesn't help
20:37:28  <FooBar_> why not?
20:37:39  <Ammler> and only sprites, which are coded are counted
20:38:01  <planetmaker> I need a localization independent path for the C:\Eigene Dateien\<UserName>\OpenTTD\data
20:38:10  <planetmaker> or however that may be called
20:38:25  <planetmaker> and I had problems to read the proper win environment vars
20:38:42  <FooBar_> That should default to C:\Users on all localisations of Windows, although that's not always shown in the GUI
20:38:48  <Ammler> maybe, we should move the final nfo to the bundle dir too?
20:38:58  <planetmaker> Ammler: why?
20:39:07  <FooBar_> here it's C:\Gebruikers, but I can type C:\Users just as well and reach the very same dir
20:39:19  <Ammler> to see, where the errors belong to
20:39:31  <planetmaker> FooBar_: how's you OpenTTD data dir called in its entirety?
20:39:51  <planetmaker> and how do you express it in terms of environment vars?
20:39:51  *** ODM has quit IRC
20:39:54  <FooBar_> E:\Users\Jasper\Documents\OpenTTD
20:40:01  <planetmaker> I won't hard code anything like C:\...
20:40:16  <FooBar_> Ofcourse I moved my documents onto a different partition... :P
20:40:19  <planetmaker> For reasons like your user dir :-)
20:40:21  <planetmaker> see!
20:40:23  <FooBar_> but the rest is the same
20:40:27  <Ammler> isn't there %HOME% ?
20:40:39  <planetmaker> There is something like that, yes
20:40:46  <Ammler> but?
20:40:58  <FooBar_> but we couldn't get that to work in the makefile...
20:41:01  <planetmaker> it's a pain and not all vars are easily accessible
20:41:07  <planetmaker> ^^
20:42:08  <FooBar_> there's SERPROFILE% and alternatively %HOMEDRIVE%%HOMEPATH%
20:42:17  <FooBar_> dammit...
20:42:41  <FooBar_> the first one is % Userprofile% without the extra space :)
20:43:00  <Ammler> :-)
20:43:01  <FooBar_> I haven't tried the %HOMEDRIVE%%HOMEPATH% to be honest...
20:43:59  <planetmaker> Might be interesting to test
20:44:08  <FooBar_> don't...
20:44:17  <Ammler> :-)
20:44:26  <FooBar_> the latter goes bust on my system as Homedrive is C:, but my ottd folder isn't there...
20:45:11  <FooBar_> interestingly the former goes bust as well...
20:45:17  <planetmaker> but... your data dir isn't in your OpenTTD dir, but in something else, or?
20:45:49  <FooBar_> % USERPROFILE%\OpenTTD leads to C:\Users\Jasper\OpenTTD. Not E:\
20:46:24  <FooBar_> My data dir is in E:\Users\Jasper\Documents\OpenTTD; my openttd dir is in E:\TTD\OpenTTD\Stable\openttd-0.7.2-windows-win32
20:46:35  <FooBar_> or in E:\TTD\OpenTTD\Nightly\openttd-trunk-r17146-windows-win32
20:46:40  <FooBar_> or similar...
20:48:18  <planetmaker> hm... and you home drive is C? strange
20:48:29  <FooBar_> well yes, Windows is on C:
20:48:47  <FooBar_> i.e. being the home of the operating system
20:49:05  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - @ (by andythenorth)
20:49:18  <Ammler> home should be USERS\<NAME>\
20:50:12  <planetmaker> users is not universal for all translations
20:50:12  <FooBar_> Microsoft was so kind to make it nearly impossible to move the complete user profile to a different drive, where just moving the Documents and Images folders etc  is easy
20:50:24  <Ammler> hmm, I(/we) should complete the release compile on the CF
20:50:39  <FooBar_> I believe it's an alias on all translations though.
20:50:40  <planetmaker> and I should go to bed :-)
20:50:44  <FooBar_> hehehe
20:50:54  *** andythenorth has quit IRC
20:51:06  <FooBar_> so does Andy it appears :P
20:51:15  <planetmaker> he, yeah :-P
20:51:21  <planetmaker> so, good night folks :-)
20:51:29  <FooBar_> 'night planetmaker!
20:51:37  <Frankr> cya planetmaker
20:52:50  *** andythenorth has joined #openttdcoop.devzone
20:52:55  *** openttdcoop sets mode: +v andythenorth
20:53:50  <Ammler> gute Nacht pm
20:54:03  <andythenorth> bye pm
20:54:13  <andythenorth> meanwhile, back at the ranch.  bloody white pixels.
20:54:32  <Ammler> would you like to see the final nfo from server?
20:54:34  <Brot6> ::DevZone:: World Airliners Set - Bug #431 (Assigned): Add new fixed Aeroflot A320 livery. @ (by Frank)
20:54:34  <andythenorth> Any chance I can figure out which sprites have the pixels in?
20:54:37  <andythenorth> oh
20:54:39  <andythenorth> yes please
20:54:42  <Ammler> :-)
20:56:45  <andythenorth> Looks like it's white in the paper cargo....attribution: Zephyris!
20:57:49  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 198: Feature: Sheep Farm @ (by foobar)
20:58:08  <andythenorth> yay, time for a FIRS hg pull
20:58:20  <Ammler>
20:59:21  <Brot6> ::DevZone:: World Airliners Set - Feature #432: Implement Fixed Virgin Atlantic 747-400 Sprites @ (by FaddyPainter)
21:01:48  <Brot6> ::DevZone:: World Airliners Set - Bug #433: Implement Fixed ANA Pokemon 747-400 sprites @ (by FaddyPainter)
21:03:34  <Brot6> ::DevZone:: World Airliners Set - Feature #288 (New): Re-design Tu 144 @ (by Frank)
21:18:24  <Brot6> ::DevZone:: World Airliners Set - Bug #434: Error with A320 Span Air Allignment @ (by Frank)
21:23:24  <Brot6> ::DevZone:: World Airliners Set - Bug #435: 757-200 Misalignment @ (by FaddyPainter)
21:25:34  <Brot6> ::DevZone:: World Airliners Set - Bug #436: Error with A321 Allignment @ (by Frank)
21:31:34  <andythenorth> sheep farm: coded
21:31:35  <Webster> Title: TT Foundry: Pixel Creations for Open Transport Tycoon (at
21:41:20  <FooBar_> question... How safe is it to run a trojan horse from a virtual PC...
21:45:10  <andythenorth> depends on how locked down your VM is...
21:45:28  <andythenorth> if it's a VM that is, and not an emulator
21:45:57  <FooBar_> It calls itself "Microsoft Virtual PC"...
21:46:30  <andythenorth> Dunno about that.  Only Virtual PC I've used was a windows emulator for old Macs
21:47:09  <andythenorth> (playing a FIRS game) The initial distribution of industries is interesting
21:47:15  <FooBar_> Well, I cannot access my local system from that unless I share a dir (which I didn't). I also disabled internet connection, so it should be alright I hope :P
21:47:29  <FooBar_> Anyways, I got what I needed out of the trojan...
21:47:53  <andythenorth> and I delivered some wool, so we both win I guess
21:48:01  <FooBar_> I better throw that virtual PC install out to be sure...
21:48:32  <FooBar_> well, the virtual hard drive with the Win7 I used, that is
21:48:54  <FooBar_> anyhoe, what about the industry distribution?
21:49:12  <FooBar_> I know it's quite a lot, hardly any space for tracks :P
21:49:39  <andythenorth> I play with low industries, so it's pretty fine
21:50:10  <andythenorth> I think there are two basic preferences for industry distribution
21:50:25  <FooBar_> Well, it still needs balancing for 'normal' I think, or balancing in general :P
21:50:36  <andythenorth> 1. TTD classic style - fairly randomly / evenly distributed over the map
21:51:27  <andythenorth> 2. 'clustered'.   This is my preference.  I like lots of similar industries near to each other, with lots of feeders to large trains / ships
21:51:54  <andythenorth> Due to the way PBI locates industries, it often produces a clustered game.  I think this is slightly an accident
21:51:57  <andythenorth> but it's good
21:52:14  <andythenorth> I wonder how to serve both preferences?
21:52:42  <FooBar_> multiple random clusters...
21:53:39  <andythenorth> well we are already featuring a parameter for 'vanilla TTD style / FIRS style' right?
21:53:57  <andythenorth> the same split could apply to industry placement
21:53:58  <FooBar_> something like that, yes
21:54:09  <FooBar_> I'd be okay with that
21:54:16  <andythenorth> can you think of any reasons to object to clustering?
21:54:28  <andythenorth> is it bad for any coop game styles for example?
21:54:34  <FooBar_> I don't have a specific preference for industry placement anyhow, I just adapt my playing style to whatever is present on the map
21:55:14  <FooBar_> I don't play coop, only single player and the occasional LAN game with some friends of mine
21:55:44  <andythenorth> I'll do a ticket
21:55:49  <FooBar_> Call me old school, but I think a multiplayer game should be played over a LAN :P
21:58:12  <andythenorth> Actually, this applies more to raw material industries than processors
21:58:39  <andythenorth> Given we have no stockpile limits, there's no point in having 3 textile mills near each other, even though it's entirely realistic
21:58:56  <FooBar_> true
21:59:16  <FooBar_> In my games, there's even no point in having 3 textile mills...
21:59:51  <FooBar_> I usually play the smaller maps and haul everything to one processing industry.
22:00:32  <FooBar_> But that's bound to change when playing FIRS :D
22:02:03  <FooBar_> I'm gonna do a reboot... Premiere Elements wants me to do so ;)
22:04:04  <Brot6> firs: Backup push to ssh:// initiated.
22:04:10  <Brot6> heqs: Backup push to ssh:// initiated.
22:04:22  <Brot6> opengfx: Backup push to ssh:// initiated.
22:07:15  <FooBar_> back
22:09:33  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #437: Industry Placement when Generating Map @ (by andythenorth)
22:14:50  *** andythenorth has quit IRC
22:41:50  <Brot6> ::DevZone:: World Airliners Set - Revision 408: Fix #430 Changes to the 734 USAir files @ (by Frank)
22:41:50  <Brot6> ::DevZone:: World Airliners Set - Bug #430 (Closed): Implement fixed USAir 737-400 sprites. @ (by Frank)
22:44:17  <Brot6> ::DevZone:: World Airliners Set - Revision 409: Fix #432 Changed to the 744 VirginAtlantic @ (by Frank)
22:44:17  <Brot6> ::DevZone:: World Airliners Set - Feature #432 (Closed): Implement Fixed Virgin Atlantic 747-400 Sprites @ (by Frank)
22:46:52  <Brot6> ::DevZone:: World Airliners Set - Revision 410: Fix #433 Changes to the 744 ANA Poke (Faddy's) @ (by Frank)
22:46:52  <Brot6> ::DevZone:: World Airliners Set - Bug #433 (Closed): Implement Fixed ANA Pokemon 747-400 sprites @ (by Frank)
22:50:13  <Brot6> ::DevZone:: World Airliners Set - Revision 411: Fix #429 Changes to the 737 Easyjet @ (by Frank)
22:50:13  <Brot6> ::DevZone:: World Airliners Set - Bug #429 (Closed): Use new (hopefully) non-flashing easyjet 737-300 sprites. @ (by Frank)
22:57:08  <Brot6> ::DevZone:: World Airliners Set - Revision 412: Fix #431 Changes to A320 Aeroflot @ (by Frank)
22:57:08  <Brot6> ::DevZone:: World Airliners Set - Bug #431 (Closed): Add new fixed Aeroflot A320 livery. @ (by Frank)
23:16:27  *** Rubidium has joined #openttdcoop.devzone
23:16:32  *** openttdcoop sets mode: +v Rubidium
23:29:24  <Rubidium> For the sake of external packagers (Fedora, SuSE, Debian, Gentoo, ...) it would be *very* useful if for each release there would be a .tar.gz with the source of the release that actually compiles
23:29:28  <Rubidium> I've tried to get a source .tar.gz using but that resulted in a 'checkout' that doesn't make release bundles
23:29:31  <Rubidium> For example there is no .hg directory, so all hg commands fail miserably which means: version numbers are missing (in the obg), release names can't be determined etc.
23:29:34  <Rubidium> As solution I can imagine some 'make' command that makes a source repository and fills some values that can't be determined if you're not in a hg repository (version name, version number, etc) and then .tar.gz that and put it with the releases
23:29:38  <Rubidium> For the nightlies it's not that important as for the 'stable' releases, because nightlies aren't usually picked up by external packagers
23:29:41  <Rubidium> oh yes, I can type fast ;)
23:55:07  <Frankr> Rubidium, u know your talking to yourself, lol

Powered by YARRSTE version: svn-trunk