Log for #openttdcoop.devzone on 17th August 2009:
Times are UTC Toggle Colours
01:33:34  <Brot6> Backup done! (Usage: 93M)
01:33:35  <Brot6> Content: 80% POLYESTER, 20% DACRONi ... The waitress's UNIFORM sheds TARTAR SAUCE like an 8" by 10" GLOSSY ...
04:38:29  *** anthy has joined #openttdcoop.devzone
04:38:29  *** anthy has left #openttdcoop.devzone
04:41:10  *** anthy has joined #openttdcoop.devzone
04:41:11  *** anthy has left #openttdcoop.devzone
04:48:50  *** anthy has joined #openttdcoop.devzone
04:48:52  *** anthy has left #openttdcoop.devzone
05:07:03  <Brot6> ::DevZone:: #openttdcoop - Bug #449: Internal error when viewing file from repo @ (by planetmaker)
06:51:19  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 201: Change: update makefile to newgrf-makefile r24 @ (by planetmaker)
06:53:17  *** ODM has joined #openttdcoop.devzone
06:53:32  *** openttdcoop sets mode: +v ODM
07:02:59  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 169: Change: Update build system to newgrf-makefile r24 @ (by planetmaker)
07:16:31  *** andythenorth has joined #openttdcoop.devzone
07:16:36  *** openttdcoop sets mode: +v andythenorth
07:18:22  *** andythenorth has left #openttdcoop.devzone
07:39:13  *** LordAzamath has joined #openttdcoop.devzone
07:39:19  *** openttdcoop sets mode: +v LordAzamath
09:04:07  <Brot6> ::DevZone:: Generic NewGRF Makefile - Revision 25: Doc: changelog for version 0.1.0 @ (by planetmaker)
09:04:07  <Brot6> ::DevZone:: Generic NewGRF Makefile - Revision 26: Doc: update readme.txt a bit and mention what needs adjust... @ (by planetmaker)
09:04:07  <Brot6> ::DevZone:: Generic NewGRF Makefile - Revision 27: Merge r24:26 @ (by planetmaker)
09:04:08  <Brot6> ::DevZone:: Generic NewGRF Makefile - Revision 28: Doc: Yet another update of the changelog @ (by planetmaker)
09:04:12  <Brot6> ::DevZone:: Generic NewGRF Makefile - Revision 29: Added tag 0.1.0 for changeset ea00d2bc70be @ (by planetmaker)
09:06:15  <Rubidium> planetmaker: you've noticed that changelogs are allowed for bananas?
09:07:50  <planetmaker> I didn't. Thanks for notifying me :-)
09:08:04  <Rubidium> too late for the release though ;)
09:08:15  <planetmaker> of opengfx? oh well.
09:08:27  <Rubidium> more the generic makefile ;)
09:08:34  <planetmaker> that's not on bananas :-)
09:08:48  <Rubidium> no, but I reckon it's used for stuff that's on bananas
09:09:00  <planetmaker> sure :-)
09:48:42  *** co_19_gaue has joined #openttdcoop.devzone
09:48:44  *** co_19_gaue has left #openttdcoop.devzone
10:04:04  <Brot6> firs: Backup push to ssh:// initiated.
10:04:10  <Brot6> heqs: Backup push to ssh:// initiated.
10:19:52  <Rubidium> hmm, the "all 4 hour backup" ;)
10:22:19  <Ammler> the idea was, if my server goes down, you can continue to work with
10:22:45  <Ammler> but that might not be possible anymore, as pm has almost root access too
10:23:12  <Rubidium> that's all good, though when you added is to OSFX the commit message was funky
10:23:23  <Rubidium> "Backup all 4 hours to"
10:23:45  <Ammler> every* :-)
10:25:16  <Ammler> well, next step could be to move the whole devzone to ;-)
10:26:13  <Brot6> ::DevZone:: World Airliners Set - Feature #418 (Closed): IL62 Co-Ordinates @ (by Beardie27)
10:26:17  <Ammler> or backup something...
10:30:54  <Rubidium> yeah, it's somewhere on the ginormously long list of things to do/fix at
10:56:37  <Rubidium> am I allowed to dump two (alpha5 and alpha6) -source.tar.gz files in the bundles/opengfx/releases directory or do you lot want to check them/do that?
10:56:58  * Rubidium wants to slap some packagers to get newer packages and having a proper source release would help that ;)
10:59:29  <planetmaker> you may do so
11:00:03  <planetmaker> slapping packagers sounds good :-P
11:00:48  <planetmaker> in general, the project managers may do so for their projects without asking for each file
11:03:49  <planetmaker> sounds like you're going to distribute installers / packages as of 0.7.2 which come with OpenGFX? :-)
11:05:28  * planetmaker wonders whether you'll backport the sound support to 0.7.3... - but doubts it :-)
11:05:29  <Rubidium> the (Windows) installer will from 0.8 offer the ability to download ogfx/osfx
11:06:09  <planetmaker> nice :-)
11:06:25  <Rubidium> where on the first install ogfx/osfx downloads are enabled by default (though can be disabled) and the 'old' copy-files-from-cd will be always disabled by default
11:06:39  <Rubidium> (for upgrades the downloads will also be disabled)
11:07:01  <Ammler> so we have around 6 months to complete o[g|s]fx :-)
11:07:02  <Rubidium> fedora does package ogfx already
11:07:04  <planetmaker> makes sense :-)
11:07:38  <Rubidium> if you've got nsis and windows you can test it already ;)
11:07:38  <planetmaker> I see no principle problem with finishing osfx. But all those toyland industries...
11:08:13  <Ammler> maybe one generic industry for all
11:08:37  <Rubidium> but but... you've got only like 4% to go ;)
11:08:37  <planetmaker> That's not really better than black boxes
11:08:41  <Ammler> but you never know, maybe someone will just appear with a new set of sprites :-)
11:08:47  <Rubidium> osfx still 40% or so
11:08:51  <planetmaker> :-)
11:09:08  <planetmaker> Well, first I hope that Lawton will finish the wagon sprites.
11:09:16  <Ammler> planetmaker: same with using temperate sprites in toyland.
11:09:33  <Ammler> are also "just" better black boxes.
11:09:43  <planetmaker> Rubidium, yeah... but quantitatively? :-)
11:10:07  <Rubidium> 400 for OGFX based on the authoroverview thingy
11:10:19  <Rubidium> of which 133 are snowy temperate trees
11:10:20  <planetmaker> Ammler, a release version could feature that... but I wouldn't really like it.
11:10:37  <planetmaker> Well... the snowy temperate trees are an extra...
11:10:52  <Rubidium> LordAzamath is working of the HQ (AFAIK), so that's 30 less
11:10:52  <Ammler> specially because the opengfx toyland terrain makes it worth to play.
11:11:02  <Ammler> it doesn't hurt the eyes anymore.
11:11:04  <Rubidium> 3 wagons are done, so 12 less
11:11:04  <planetmaker> Basically there's half the industries, about 6 houses, the head quarter and the African managers.
11:11:41  <planetmaker> I'm confident with the wagons. One more is actually drawn, but people were not entirely satisfied :-)
11:11:41  <Rubidium> so that leaves about 250 sprites (LordAzamath isn't done yet)
11:11:49  <Rubidium> which is 'only' 2.5%
11:12:04  <planetmaker> LA has sprites for two versions of the HQ afaik which could be used, if bad comes to worse.
11:12:29  <planetmaker> But would be nice, if he'd finish that :-) I like the castle.
11:13:14  <planetmaker> And I consider to replace some temperate houses by some of Irwe's houses...
11:13:50  <planetmaker> some of those are IMO way too noisy
11:15:07  <planetmaker> 2.5% doesn't sound much :-)
11:15:23  * Rubidium assumes 9770 sprites
11:15:58  <Ammler> are the temeperate snowy trees in openttd.grf?
11:16:13  <Rubidium> grep 'sprites/pcx' *pnfo|wc -l
11:16:14  <Rubidium> 9770
11:16:19  <planetmaker> they're in extra, are they?
11:17:01  <planetmaker> sounds about right then :-D 10k sprites is not too little
11:17:03  <Ammler> there is a ticket for it.
11:17:32  * planetmaker should remove target bananas from the build systems or make a ticket for that, too
11:18:04  <Ammler> with changelog support, the target tar should work now?
11:18:16  <planetmaker> that's my understanding
11:21:16  <Brot6> ::DevZone:: Generic NewGRF Makefile - Feature #450: remove target 'bananas' @ (by planetmaker)
11:22:24  <Ammler> oh, and "proper" support for target mrproper :-)
11:22:37  <planetmaker> what is 'proper' support?
11:23:04  <Ammler> make clean does remove things which are created by make
11:23:11  <planetmaker> newgrf-makefile, firs, open[g|s]fx and heqs should have it.
11:23:27  <Ammler> make mrproper does remove other files which can be there.
11:23:36  <planetmaker> if it misses out something, it's a bug :-)
11:24:02  <planetmaker> like the dirs created by make nightly or alike
11:24:13  <planetmaker> eh... make install
11:24:38  <planetmaker> *_zip, *_bz2, *_tar
11:25:42  <Ammler> maybe, make mrproper could remove all files listed with hg st?
11:25:55  <planetmaker> in my understanding: clean=delete  everything which make creates without parameters, mrproper=delete everything which other targets create
11:26:08  <planetmaker> Ammler, I wouldn't like that...
11:26:16  <planetmaker> it could then easily delete too much :-)
11:26:23  <Ammler> yes, that is the idea
11:26:40  <Ammler> make mrproper should be like fresh checkout?
11:26:48  <Rubidium> Ammler: yes ;)
11:26:56  <planetmaker> Rubidium, you agree with Ammler ?
11:26:57  <Ammler> yes?
11:27:01  <Ammler> :-)
11:27:02  <Rubidium> so basically hg st -i should be empty
11:27:10  <Rubidium> and hg st too ;)
11:27:21  <planetmaker> so like rm -rf `hg st | cut -b 3` (or similar
11:27:57  <Ammler> well, you could run that self, if needed.
11:28:20  <planetmaker> hm... using hg st is a good idea :-)
11:28:33  <Ammler> well, I would only delete those with status "?
11:29:28  <Ammler> if you have a file, which you wouldn't like to remove that way, you could add it to .hgignore
11:29:39  <Ammler> maybe *.diff could be such a file
11:29:47  <Rubidium> basically make mrproper brings the repository to it's 'just checked out'-state, without reverting the M (or A or D)s
11:29:49  <planetmaker> that's already in the .hgignore :-P
11:30:01  <Ammler> not in ogfx
11:30:05  <planetmaker> (the *.diff)
11:30:25  <Ammler> ah, ok
11:31:00  <planetmaker> so mrproper should also delete a dir I created myself which I store in interesting pcx / png?
11:31:11  <Ammler> vim makes backup files with a "~" at the end, btw.
11:31:27  <Ammler> or is it kwrite?
11:32:00  <Rubidium> "make mrproper" is a command in the Linux kernel build system, used to "clean up" all files from past builds and restore the build directory to its original clean state. The reason "make mrproper" is used instead of "make mrclean" is because Linus Torvalds, the father of Linux, was familiar with the name "Mr. Proper" as this is the brand widely known in Europe.
11:32:12  <Ammler> planetmaker: that dir should be in the ignore anyway, shouldn't?
11:32:49  <Ammler> (in your local ignore, of course)
11:33:06  <planetmaker> Ammler, it is. But that contradicts still the definition Rubi just quoted
11:33:30  <Ammler> planetmaker: how will you clean a dir the makefile doesn't know?
11:33:43  <Ammler> then you would need to have a filelist
11:33:53  <planetmaker> it would mean to remove hg st --> ? and hg st -i --> I
11:34:18  <Ammler> if the dir is in the ignore?
11:34:54  <planetmaker> I need to think about how to go for that, I guess
11:35:03  <Ammler> :-)
11:35:29  <Ammler> well, I am quite sure, also openttd doesn't delete everything with make mrproper
11:35:47  <planetmaker> Maybe I should indeed look there :-)
11:36:15  <Rubidium> nope, only the generated files by configure/bundling etc.
11:36:16  <planetmaker> and some other things are lurking on my HD, too where I might look for implementation, too
11:36:22  <Rubidium> just take a look at the makefile
11:36:40  <Ammler> well, openttd has the "configure" to make a border between clean and mrproper
11:52:30  <Brot6> ::DevZone:: World Airliners Set - Bug #451: Make .PCX files for mass of fixed aircraft sprites. @ (by FaddyPainter)
11:52:30  <Brot6> ::DevZone:: World Airliners Set - Feature #452: Cathay Pacific A330-300 @ (by FaddyPainter)
11:54:52  <Ammler> planetmaker: you use SpriteAligner for the coding?
11:59:04  <LordAzamath> hmm.. I'll see about the toyland hq-s now :P
11:59:11  <LordAzamath> haven't drawn those for a while
12:33:11  <Brot6> ::DevZone:: #openttdcoop - Wiki edit: Welcome (#20) @ (by foobar)
12:50:25  <Brot6> ::DevZone:: #openttdcoop - Wiki edit: Using_TortoiseHg_(Windows) (#6) @ (by foobar)
12:50:25  <Brot6> ::DevZone:: #openttdcoop - Wiki edit: Using_TortoiseHg_(Windows) (#7) @ (by foobar)
12:56:27  <planetmaker> Ammler, no, I do it by hand
12:57:20  <Ammler> planetmaker: you need to do it by hand also with SpriteAligner, it would just be a help
12:58:36  <Brot6> ::DevZone:: #openttdcoop - Wiki edit: Setting_up_SSH_(Windows) (#7) @ (by foobar)
13:01:23  <Brot6> ::DevZone:: #openttdcoop - Wiki edit: Setting_up_SSH_(Windows) (#8) @ (by foobar)
13:07:35  <planetmaker> it's as far as I understood a windows tool.
13:26:48  <Brot6> ::DevZone:: #openttdcoop - Wiki edit: Using_TortoiseHg_(Windows) (#6) @ (by foobar)
13:26:48  <Brot6> ::DevZone:: #openttdcoop - Wiki edit: Configuring_TortoiseHg_(Windows) (#1) @ (by foobar)
13:26:48  <Brot6> ::DevZone:: #openttdcoop - Wiki edit: Getting_started_on_Win (#6) @ (by foobar)
13:27:09  <Ammler> he Zeph ask how to upload the files
13:27:30  <Rubidium> over the internetz?
13:32:04  <Brot6> ::DevZone:: #openttdcoop - Wiki edit: Installing_Mercurial_(Windows) (#3) @ (by foobar)
13:35:59  <Brot6> ::DevZone:: #openttdcoop - Wiki edit: Setting_up_SSH_(Windows) (#9) @ (by foobar)
13:35:59  <Brot6> ::DevZone:: #openttdcoop - Wiki edit: Using_TortoiseHg_(Windows) (#8) @ (by foobar)
13:48:25  <Ammler> his lotz of source files for opengfx
14:00:29  *** Webster has joined #openttdcoop.devzone
14:00:34  *** openttdcoop sets mode: +v Webster
14:20:01  <Brot6> ::DevZone:: OpenGFX - Feature #123 (Assigned): Sprites 514:542 (29) - Company Headcastle @ (by foobar)
14:38:49  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #453: Recode General Store as NewHouse @ (by foobar)
14:48:12  <Brot6> ::DevZone:: World Airliners Set - Feature #172 (Closed): Fix extspotter's Ryanair 737-800 @ (by FaddyPainter)
15:20:50  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 202: Feature: General Store @ (by foobar)
15:20:50  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 203: Codechange: rework Arable Farm code to use varactio... @ (by foobar)
15:24:47  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Savegame compatibility @ (by foobar)
15:26:53  <Rubidium> yeah, savegame compatability of non-stable stuff is a bonus, not a right (or in case of incompatibility a bug)
15:26:59  <Rubidium> go break it more :)
15:29:47  <FooBar_> hehe :)
15:33:44  <Brot6> ::DevZone:: World Airliners Set - Revision 417: Fixed #435 - Fixed Sprite Co-ords and updated errors on pngs ... @ (by Beardie27)
15:33:44  <Brot6> ::DevZone:: World Airliners Set - Bug #435 (Closed): 757-200 Misalignment @ (by Beardie27)
15:34:59  <Ammler> lol "thank you for understanding, if any"
15:36:21  <FooBar_> :)
15:38:35  *** Chris_Booth has joined #openttdcoop.devzone
15:38:45  *** openttdcoop sets mode: +v Chris_Booth
15:40:49  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 204: Codechange: rework Brewery code to use varaction2 t... @ (by foobar)
15:48:10  *** Chris_Booth has quit IRC
15:48:47  <Brot6> ::DevZone:: World Airliners Set - Bug #451: Make .PCX files for mass of fixed aircraft sprites. @ (by Beardie27)
15:50:32  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 205: Codechange: rework Cement Plant code to use varacti... @ (by foobar)
15:57:48  <Brot6> ::DevZone:: World Airliners Set - Feature #176 (Assigned): Redo Astraeus 737-700 @ (by Beardie27)
16:07:16  <Brot6> ::DevZone:: World Airliners Set - Revision 418: Removed Pure White from Ba 757-200, Example/Practise @ (by Beardie27)
16:07:24  *** Chris_Booth has joined #openttdcoop.devzone
16:07:35  *** openttdcoop sets mode: +v Chris_Booth
16:10:12  <Brot6> ::DevZone:: OpenGFX - Feature #123: Sprites 514:542 (29) - Company Headcastle @ (by LordAzamath)
16:11:53  <Rubidium> yay, another 0.3% done!
16:12:39  <LordAzamath> because I changed it to 40% from 20%
16:12:41  <LordAzamath> :D
16:13:10  <Rubidium> what? They're all drawn, right? :)
16:13:36  <LordAzamath>
16:13:38  <Webster> Title: Transport Tycoon Forums View topic - [8bpp] Graphics Replacement Project - OpenGFX (at
16:13:41  <LordAzamath> but need cutting&coding
16:13:53  <LordAzamath> omg nice webster :D
16:14:10  <Rubidium> adding them to the repository requires less "skill" (drawing isn't learned as easy as slicing it up)
16:14:53  <Rubidium> though, maybe the small castle in the first should be moved to the western tile and then stay there in the subsequent stages
16:15:03  *** Chris_Booth_ has joined #openttdcoop.devzone
16:15:05  <LordAzamath> well but I ain't going to update it to 60% with message 'rubidium told it's easier to code'
16:15:07  <LordAzamath> :D
16:15:07  <Rubidium> that way you're not 'destroying' anything to build something bigger
16:15:13  *** openttdcoop sets mode: +v Chris_Booth_
16:15:18  <LordAzamath> well
16:15:34  <LordAzamath> the problem is that with first two stages I may not go outside the four tiles
16:15:48  <Rubidium> huh?
16:15:56  * Rubidium checks the source doe
16:16:06  <Rubidium> massive typo alert!
16:16:19  <LordAzamath> the first two stages have four sprites each
16:16:22  <LordAzamath> for each tile
16:16:28  <LordAzamath> iirc
16:17:09  <Rubidium> dang, you're right
16:17:19  <Rubidium> too bad ;)
16:17:45  * Rubidium slaps Chris S.
16:18:01  <Brot6> 2cctrainset: nightly compile not needed. (r228)
16:18:02  <Brot6> firs: update from r198 to r205, starting nightly compile
16:18:25  <Brot6> firs: compile done (0 errors) -
16:18:25  <Brot6> fish: nightly compile not needed. (r38)
16:18:25  <Brot6> heqs: update from r160 to r169, starting nightly compile
16:19:05  <Brot6> heqs: compile done (49 errors) -
16:19:06  <Brot6> opengfx: update from r195 to r198, starting nightly compile
16:20:03  *** Chris_Booth has quit IRC
16:20:04  *** Chris_Booth_ is now known as Chris_Booth
16:20:16  <Brot6> opengfx: compile done (0 errors) -
16:20:17  <Brot6> opensfx: nightly compile not needed. (r40)
16:20:17  <Brot6> worldairlineset: update from r413 to r418, starting nightly compile
16:20:50  <Ammler> drawing is 80% :-)
16:21:00  <Brot6> worldairlineset: compile done (612 errors) -
16:21:09  <planetmaker> if well drawn and with the right palette etc.
16:21:16  <planetmaker> and well aligned
16:21:19  <Brot6> ::DevZone:: OpenGFX - Feature #123: Sprites 514:542 (29) - Company Headcastle @ (by Ammler)
16:21:27  <LordAzamath> well I somehow think that it needs palconverting too
16:21:29  <LordAzamath> might not tho
16:21:40  <planetmaker> well, not really a problem.
16:21:55  <planetmaker> I usually check for that. And in order to count the pixels, I need gimp anyway
16:22:25  <LordAzamath> anyhoo, any feedback there?
16:24:34  <planetmaker> LordAzamath, are the 1st stage one big sprite?
16:24:48  <planetmaker> Hm... I guess not.
16:25:06  <planetmaker> But it's nice :-)
16:25:29  <LordAzamath> well they all need slicing
16:25:30  <LordAzamath> :D
16:25:56  <LordAzamath> You're working on the planetmaker?
16:26:18  <LordAzamath> :o
16:26:23  <LordAzamath> I just now remembered
16:26:28  <LordAzamath> they're in normal palette
16:26:30  <LordAzamath> not toyland
16:26:41  <LordAzamath> :D
16:28:18  <Rubidium> who may I whine to about the worldairlineset (and don't flame me about me looking at their shitload of white warnings)
16:28:35  <planetmaker> Rubidium, yorick, beardie and frankr
16:28:48  <planetmaker> which of the four doesn't fit the line :-P
16:29:16  <Rubidium> planetmaker: the second?
16:29:35  <Rubidium> hmm, no... that's wrong
16:29:36  <planetmaker> all three are very active there. Beardie is the manager afaik
16:29:37  <Rubidium> I give up
16:29:48  <Rubidium> though the first two are on my ignore list ;)
16:29:54  <planetmaker> :-D
16:30:08  <planetmaker> non is here right now
16:31:30  <Rubidium> well, let me say at least a considerable amount of the white warnings are about sprite with 'white lines'
16:32:14  <planetmaker> :-) We tried to make them see the need for removal of the warnings yesterday
16:32:29  <planetmaker> Either they understood it, or it's futile
16:32:59  <planetmaker> But you can always make an issue for them, of course.
16:34:42  <planetmaker> LordAzamath, I'm not yet working on it.
16:34:46  <LordAzamath> make an issue per each warning
16:34:50  <LordAzamath> :D
16:34:53  <planetmaker> But I might. I want to see them ingame
16:35:15  <planetmaker> Except someone with knowledge how to slice them is faster than me; then I surely won't complain.
16:35:19  <planetmaker> :-)
16:35:34  <planetmaker> But first I'll have to go home and feed myself :-)
16:35:47  <planetmaker> and there I'll have the computer suitable for that, too
16:36:06  <Rubidium>
16:36:34  <planetmaker> good shot. We should add that as a warning to the dev wiki :-)
16:36:49  <Rubidium> took me less than 15 minutes to find
16:37:22  <Rubidium> well, about 5 minutes in-game, 5 minutes checking the pcx with the nfo and 5 minutes to acquire the source and compile it
16:37:41  <planetmaker> :-)
16:38:04  <LordAzamath> :o a dev ingame :o
16:38:05  <Rubidium> it's a b737-400
16:40:23  <Ammler> Rubidium: was?
16:43:16  <Rubidium> what does was refer to?
16:43:27  <planetmaker> world airline set?
16:45:30  <Rubidium> :)
16:45:43  <Rubidium> a.k.a. was.grf:5315: Warning: 1449 of 1449 pixels (100%) are pure white
16:46:00  <planetmaker> :-D
16:46:25  <planetmaker> I remember yesterday a coder of was saying that it's the task of the graphics artists to check :-P
16:46:48  <LordAzamath> who could that have been?
16:47:03  <planetmaker> honestly, I don't know anymore who it was.
16:47:20  <LordAzamath> I blame..... ammler :D
16:47:29  <planetmaker>  @kick LordAzamath
16:47:32  <Ammler> well, I said, they need to be sure, the drawers are aware of it, too
16:47:33  <planetmaker> :-P
16:47:53  <Ammler> (not using pure white)
16:49:23  <Rubidium> I have only been skimming through the logs for really large numbers of missing pixels, but depending on the size of the sprite a small number can already mean a white line
16:50:29  <Ammler> added your images to the ticket :-)
16:52:36  <Brot6> ::DevZone:: World Airliners Set - Bug #446: Fix all Errors reported by the compile @ (by Ammler)
16:53:22  <LordAzamath> second image doesn't show
16:53:50  <Ammler> ah, it does :-P
16:54:11  <LordAzamath> hmm
16:54:17  <LordAzamath> after a refresh
16:54:26  *** SmatZ is now known as Guest291
16:54:32  <Brot6> ::DevZone:: World Airliners Set - Bug #446: Fix all Errors reported by the compile @ (by Ammler)
16:54:42  <Ammler> the wiki syntax is a bit tricky
16:56:56  <planetmaker> just see that, too :S
17:00:44  <LordAzamath> btw planetmaker, how will the objectives page get updated?
17:00:53  <LordAzamath>
17:01:02  <planetmaker> manually by FB
17:01:05  <LordAzamath> k
17:01:25  <Ammler> and me ;-)
17:01:26  <Brot6> ::DevZone:: World Airliners Set - Feature #454: China Eastern A330-300 @ (by FaddyPainter)
17:01:46  <LordAzamath> hm. why doesn't it take straight from the bug tracker?
17:01:55  <LordAzamath> couldn't*
17:02:09  <planetmaker> because there was no-one who wrote the proper script
17:02:14  <Rubidium> probably the "too much work, too little benefit" dilemma
17:02:20  <planetmaker> ^^^:-)
17:02:44  <LordAzamath> k
17:03:09  <FooBar_> It's updated automatically by setting the appropriate bit in authoroverview.csv
17:03:18  <planetmaker> bit?
17:03:21  <FooBar_> The script takes that straight from the repo
17:03:35  <FooBar_> bit, field, whatever. You have to change a 0 into a 1.
17:03:48  <FooBar_> IIRC it's the last column of each row
17:03:53  <planetmaker> well, I always do that when I finish something. But that doesn't update the website...
17:04:10  <planetmaker> and that was the point afaik :-)
17:04:24  <Ammler> there is a refresh button at fb's page
17:04:29  <FooBar_> The website is updated once a day, or when you hit the  update button :)
17:04:36  <FooBar_> Ammler: yes, that :P
17:04:40  <Rubidium> the difference between 0 and 1 (30h and 31h) is actuall a single bit ;)
17:04:44  <planetmaker> e.g. it still also shows the three wagons as undone, though they're commited.
17:05:16  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 206: Codechange: rework Fertiliser Plant code to use var... @ (by foobar)
17:05:20  <planetmaker> hm... really, it updates itself daily? Hm... must have missed that :-)
17:05:23  <Rubidium> not that whole set is done I reckon
17:05:29  <LordAzamath> hmm.. do you think the sugar factory is easy enough for me? :P
17:05:37  <LordAzamath> to draw
17:05:41  <FooBar_> yes, should be a breeze :P
17:05:54  <planetmaker> LordAzamath, easy as pie for a painter like you :-)
17:06:22  <LordAzamath> pfft zephyris is an artist, I have no idea how my castle was so welcome
17:06:24  <FooBar_> planetmaker: if you want those to show as done, you'd have to split the credit line in multiple lines, and set '1' for the things that are done and leave '0' for those not done yet
17:06:25  <LordAzamath> :D
17:08:49  <Ammler> not worth the effort
17:08:57  <FooBar_> I have to agree :)
17:09:07  <Ammler> well, except there are other contributors
17:09:39  <Ammler> planetmaker: already on coding the castle?
17:10:02  <FooBar_> LordAzamath: you're castle is so welcome because it gets us a bit closer to 'done'. And besides, it just looks good!
17:10:24  <Ammler> is it really needed to split the castles, can't you use it as one sprite?
17:10:58  <Rubidium> you need at least 20 ground sprites
17:11:13  <Brot6> ::DevZone:: OpenGFX - Feature #118: Sprites 4768:4789 (22) - Toyland: Sugar mine @ (by LordAzamath)
17:11:13  <Ammler> for transparent mode?
17:11:31  <Rubidium> more for non-transparant mode too
17:12:21  <Rubidium> and then you need 3x3 non-ground sprites for the towers that stick outside of the tiles
17:13:31  <Rubidium> although, if you're lazy it might possibly be done with 5 sprites, but it will be glitchy
17:13:54  <Ammler> :-) lazy
17:13:54  <Rubidium> causing bug reports and still the need to split it into those 29 sprites (resulting in only more work)
17:15:00  <LordAzamath> hmm.. did Zephyris post some uncoloured piles somewhere some time ago?
17:15:07  <LordAzamath> I kind of recall him doing that
17:15:14  <LordAzamath> but can't find them anymore
17:17:22  <Ammler> best, you ask at tt-forums, he is much online right now
17:18:03  <LordAzamath> well I might've confused something too
17:18:05  <LordAzamath> :D
17:19:39  <Ammler> LordAzamath: btw., if you are done with a issue and like someone else to continue like to code the castles, you should remove the assignment
17:21:31  <Brot6> ::DevZone:: World Airliners Set - Revision 419: Added new TTD-Flasher-Smasher Palette to 737-800 png and resa... @ (by Beardie27)
17:23:52  <LordAzamath> k
17:24:04  <planetmaker> assign the castle to me
17:24:05  <LordAzamath> Brot6 is slow, I updated the issue and removed assignment a while ago
17:24:08  <LordAzamath> oh k
17:24:46  <planetmaker> well, if you've removed the assignement, don't worry now :-)
17:25:51  <LordAzamath> well
17:25:55  <Ammler> :-)
17:25:57  <LordAzamath> I already reassigned it as well
17:26:01  <LordAzamath> but Brot6 is slow
17:26:03  <planetmaker> :-D
17:26:03  <LordAzamath> and doesn't show that
17:26:12  <LordAzamath> maybe it's because I didn't post anything
17:26:16  <LordAzamath> just changed assignment
17:26:17  <Ammler> brot isn't slow, it does just pull
17:26:22  * planetmaker just ate Brot1 ... Brot3
17:26:27  <LordAzamath> (and put progress to 50)
17:27:11  <Ammler> maybe sometime, I will move it to the hook, but not now :-)
17:29:21  <FooBar_> [19:26]	* planetmaker	just ate Brot1 ... Brot3 <-- :P
17:29:54  <FooBar_> just 3? that ain't much of a dinner...
17:30:27  <Ammler> brot1 was a eggdrop bot
17:30:43  <Ammler> so there should be enough to eat
17:31:37  * FooBar_ thinks Ammler didn't get the joke :P
17:32:23  <FooBar_> wait...
17:32:26  <FooBar_> I was away again...
17:32:45  <FooBar_> I must see if this here thing can un-away me as soon as I commit a post
17:35:59  <Ammler> FooBar_: read the damn motd of my bouncer ;-)
17:36:17  <Ammler> [09:12] [Notice] -*status- Tips:
17:36:18  <Ammler> [09:12] [Notice] -*status- * use -notimer for modul away
17:36:20  <FooBar_> read? I don't like the sound of that...
17:40:38  <Ammler> oh sorry, forgot, windows user :-P
17:41:07  <Ammler> but at least you like to write ;-)
17:41:43  <LordAzamath> :(
17:41:46  <LordAzamath> GIMP broke
17:41:48  <FooBar_> I already have -notimer for away...
17:42:01  <LordAzamath> and I lost sugar piles
17:42:08  <FooBar_> that's bad
17:43:22  <planetmaker> FooBar_: I'm still not done with dinner. I just started then :-)
17:43:38  <FooBar_> planetmaker: ah, in that case, enjoy!
17:43:48  <planetmaker> :-) thx
17:43:50  <planetmaker> I do
17:44:51  *** andythenorth has joined #openttdcoop.devzone
17:44:57  *** openttdcoop sets mode: +v andythenorth
17:45:01  <andythenorth> hi hi
17:46:00  <andythenorth> FooBar_: general store - is that actually coded to appear in game?  It doesn't for me.  I was reading source but figured it's quicker to just ask
17:46:12  <FooBar_> hi Andy
17:46:28  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 207: Codechange: rework Incinerator code to use varactio... @ (by foobar)
17:46:37  <FooBar_> Yes, it should appear with the same probability as the waste distribution point
17:47:04  <FooBar_> I got like 10 when I tested it
17:47:34  <FooBar_> But then, like other industries, it only wants a flat tile, so that might be tricky on a hilly map
17:47:58  <andythenorth> ok, they are appearing
17:48:04  <andythenorth> I did make clean
17:48:14  <FooBar_> there you go :)
17:48:17  <andythenorth> don't know why they matters, maybe I just missed them in game previously
17:49:38  <andythenorth> well that's nice
17:52:24  <FooBar_> otherwise you should be able to purchase one I think
18:01:46  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 208: Codechange: rework Recycling Plant code to use vara... @ (by foobar)
18:04:04  <Brot6> firs: Backup push to ssh:// initiated.
18:09:20  <planetmaker> hm... how do I cut these bloody castles into their constituents, e.g. the single sprites? (Using gimp)
18:10:48  <FooBar_> Get the shape of a tile somewhere and put that in the file. Select that shape and move the selection over one tile of the castle. Copy selection and paste in seperate file. Add some blue around it. Repeat.
18:11:23  <FooBar_> I hope you can move selections without moving the contents of that selection in GIMP...
18:11:28  <planetmaker> ok, I was there. How do I get the shape of a tile? :-)
18:11:41  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 209: Codechange: rework Waste Collection Point code to u... @ (by foobar)
18:11:41  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 210: Fix: Mixed Farm cargo acceptance @ (by foobar)
18:11:56  <FooBar_> Draw a rectangular selection around it (can be wide
18:12:13  <FooBar_> ) and then use the magic-wand selector to remove the part of the selection you don't want
18:12:18  <planetmaker> he... I guess I have to look in some other file for one. But should be feasable :-)
18:12:29  <FooBar_> I hope GIMP has a magic wand selector...
18:12:45  <FooBar_> I'm still talking Photoshop as you might've noticed :)
18:13:25  <planetmaker> yeah, but that's readily available
18:14:05  <LordAzamath> heh I made a brush which was tile shaped for myself once
18:14:07  <LordAzamath> :D
18:14:23  <FooBar_> There are reasons why I stick to Windows :P
18:15:14  <LordAzamath> I hope you have fun planetmaker
18:15:43  <planetmaker> a lot :S
18:15:57  <planetmaker> what does windows have to do with that, FooBar_ ?
18:16:31  <FooBar_> wasn't your "yeah, but that's readily available" directed toward my Photoshop remark?
18:17:13  <planetmaker> no
18:17:20  <planetmaker> it was wrt the magic wand :-)
18:17:28  <FooBar_> oh, then I didn't say anything :P
18:17:30  <planetmaker> was a bit ambigeous :-)
18:18:31  <FooBar_> I assumed GIMP has the regular tools available, but I don't know for sure as I don't have it...
18:19:31  <planetmaker> it does have them. And yes, it has the magic wand. It was no sarcasm :-)
18:19:51  <FooBar_> ok, then we're back on the same page :)
18:19:58  <FooBar_> I got lost for a minute there :P
18:20:01  <planetmaker> But the handling of gimp is something one needs to get used to.
18:20:22  <LordAzamath> planetmaker I can cut them for you myself, you just do the coding,k? :d
18:20:47  <FooBar_> I'd accept that offer if I were you, planetmaker ;)
18:20:48  <LordAzamath> or you will cut yourself
18:20:51  * FooBar_ hides
18:21:17  <planetmaker> :-D I'm very tempted to accept :-)
18:26:01  <planetmaker> so... will you, LordAzamath ? :-)
18:26:40  <LordAzamath> k
18:26:46  <LordAzamath> 1st hq is already cut
18:28:41  <FooBar_> you're quick
18:28:56  <LordAzamath> 2nd cut
18:36:54  *** Frankr has joined #openttdcoop.devzone
18:36:59  *** openttdcoop sets mode: +v Frankr
18:39:54  <Frankr> Ammler: Can i ask did the error count get reduced
18:41:05  <Ammler> <-- search for worldairlineset
18:41:15  *** andythenorth has quit IRC
18:41:29  <Ammler> [18:21] <Brot6> worldairlineset: compile done (612 errors) -
18:42:06  <Frankr> Lol
18:42:18  <Frankr> I has gone up after beardie trying to fix it
18:42:22  <Frankr> :)
18:44:09  <Ammler> Frankr: did you see the screens from rubi?
18:45:15  <LordAzamath> 3rd cut
18:45:47  <planetmaker> :-)
18:45:50  * planetmaker hugs LordAzamath
18:50:33  <LordAzamath> 4th cut
18:53:37  <LordAzamath> 5th cut
18:54:10  <planetmaker> :-)
18:54:37  <Frankr> Ammler: Yh i did thnx
18:55:32  <Frankr> It will be fixed within the next 2days
18:55:43  <Frankr> i'm gunna start it 2nite#
18:56:17  <Ammler> nice examples, why you should try to get rid of those pure white
18:56:25  <Frankr> we will
18:56:53  <Frankr> i know the 744D isn't co-ord yet
18:57:11  <Brot6> ::DevZone:: World Airliners Set - Feature #454 (Closed): China Eastern A330-300 @ (by FaddyPainter)
18:57:22  <Frankr> but tha other aircraft i don't know what it is
18:57:36  <Frankr> but it is far out
18:57:45  <LordAzamath> blue backgrounds added
18:57:53  <LordAzamath> now i'm going to save it for the first itme :D
18:58:56  <Brot6> ::DevZone:: World Airliners Set - Feature #455: Lufthansa A330-300 @ (by FaddyPainter)
18:58:56  <Brot6> ::DevZone:: World Airliners Set - Feature #456: Northwest A330-300 @ (by FaddyPainter)
18:59:26  <LordAzamath> hmm
18:59:39  <LordAzamath> should I convert it to toyland palette?
18:59:54  <Frankr> Lord who you talkin to
18:59:57  <planetmaker> not needed, I think.
19:00:00  <LordAzamath> okey
19:00:04  <Frankr> :)
19:00:28  <planetmaker> you can give it to me as either pcx or png. I'll need to get the sprite positions anyway
19:00:50  <planetmaker> Frankr: contrary to your believe even Rb's talk at two AM was read and well received :-)
19:01:25  <planetmaker> IRC is not always instant communication. It can also be used as asynchronous means to communicate.
19:02:17  <LordAzamath> + we had had a conversation before you joined
19:02:24  <planetmaker> :-)
19:02:31  <LordAzamath>
19:02:32  <Webster> Title: Transport Tycoon Forums View topic - [8bpp] Graphics Replacement Project - OpenGFX (at
19:03:41  <planetmaker> basically this asynchronous use is the joy of a bouncer :-)
19:04:07  <planetmaker> you could talk to me anytime. Just don#t always expect an immediate reply :-)
19:04:30  <LordAzamath> planetmaker, can you please reply to me in an hour?
19:04:32  <LordAzamath> :D
19:04:41  <planetmaker> :-)
19:04:48  <planetmaker> Let's see
19:04:58  <Rubidium> tss... what has asynchronous use to do with using a bouncer?
19:05:09  <LordAzamath> and yes, that link contains a post where I uploaded the cut pcx
19:05:14  <LordAzamath> and what's a bouncer
19:05:25  <LordAzamath> something that's like bounce, bounce, bounce?
19:05:31  <LordAzamath> like a basketball? :D :D
19:05:38  <Rubidium> LordAzamath: yes
19:06:00  <Rubidium> basically everything that's said gets bounced ;)
19:06:21  <planetmaker> LordAzamath: I know, it's already saved and loaded into gimp
19:06:27  <LordAzamath> you like?
19:06:33  <planetmaker> yep
19:06:39  <Ammler> at least, if the channel is logged.
19:06:41  * planetmaker opens editor
19:07:52  <LordAzamath> what text editor do you use, anyway?
19:08:49  <planetmaker> xcode :-)
19:08:51  <LordAzamath> I used to use ConTEXT, then when I fiddled with lua, luaeditor, and now Notepad++
19:08:55  *** Frankr has quit IRC
19:09:39  *** Frankr has joined #openttdcoop.devzone
19:09:44  *** openttdcoop sets mode: +v Frankr
19:12:01  <Brot6> ::DevZone:: World Airliners Set - Feature #456: Northwest A330-300 @ (by FaddyPainter)
19:14:58  <LordAzamath> btw, Rubidium, why aren't you in #openttd? :D
19:16:33  <Rubidium> LordAzamath: :)
19:16:52  <Rubidium> someone said I couldn't ignore him, well I *could*
19:17:22  <planetmaker> him?
19:17:51  <Rubidium> and the channel is usually filled with pure nonsense
19:17:58  *** andythenorth has joined #openttdcoop.devzone
19:18:03  *** openttdcoop sets mode: +v andythenorth
19:18:30  <planetmaker> oh... in that link. I thought it was the general log :-)
19:18:52  <LordAzamath> so you don't join #openttd just to ignore audigex heh..
19:19:17  <planetmaker> Rubidium: may I ask you here? PublicServer>	openttd: src/economy.cpp:1110: void LoadUnloadVehicle(Vehicle*, int*): Assertion `v->load_unload_time_rem != 0' failed.
19:19:20  <Rubidium> well, my ignore list is longer than the nicklist of said channel
19:19:22  <planetmaker> known?
19:19:32  <planetmaker> in r17170
19:19:37  <Rubidium> no
19:19:49  <LordAzamath> hmm
19:19:56  * LordAzamath takes care not to piss Rubidium off
19:19:59  <LordAzamath> :D
19:20:22  <Rubidium> getting on the list is easy, getting off it isn't
19:20:48  <LordAzamath> especially as I cant speak to you while I'm in the list.. or rather you couldn't hear me :D
19:21:04  <Rubidium> exactly
19:22:29  <Rubidium> and even pms are thoroughly ignored ;)
19:23:17  <Rubidium> well, and I've been away from that channel for a few times for more than a week while still committing and heard nobody complain
19:23:59  <planetmaker> otoh: what use would it be to complain?
19:24:42  <Rubidium> depending on the way of complaining you might end on the short list for a position on the long list
19:25:00  <planetmaker> exactly :-)
19:25:27  <LordAzamath> err.. you have lists?
19:25:30  <LordAzamath> :D
19:26:07  <Rubidium> yeah, I have lists and am insane ;)
19:26:14  <planetmaker> :-D
19:26:46  <LordAzamath> oh okey then
19:26:53  <LordAzamath> that clears up a few things :D
19:27:23  <Rubidium> <- Hello, hello, hello ;)
19:27:24  <Webster> Title: YouTube - ミニモニ。 - ミニモニ。テレフォン!リンリンリン (at
19:27:39  <Rubidium> :O it's utf8 capable
19:27:40  <Rubidium> nice!
19:27:51  <planetmaker> chatzilla, too
19:28:30  <LordAzamath> okey, Rubidium, I believe you're insane now..
19:28:42  <LordAzamath> posting such a link
19:28:44  <LordAzamath> :D
19:28:58  <planetmaker> omg!
19:30:26  <Rubidium> <- is educational ;)
19:30:27  <Webster> Title: YouTube - Japanese Toilet Training with Shimajiro (w/ English Subtitles) (at
19:30:42  <Rubidium> studying the Japanese culture might not've been the best for my sanity
19:31:51  <LordAzamath> oh I like that webster gives the titles :D
19:32:05  <LordAzamath> so I don't have to click on the links
19:32:21  <Rubidium> of that last one you really must see the last bit too
19:33:02  <Rubidium> but I guess I'm going way too far off topic
19:33:17  <planetmaker> omfg... !
19:34:29  <LordAzamath> I think I've seen it
19:34:34  <LordAzamath> very much time ago
19:35:42  <LordAzamath> like a year or so
19:35:51  <LordAzamath> any chance you've posted that link before?
19:36:00  <Rubidium> LordAzamath: that's very well possible ;)
19:36:12  <Rubidium> I saw it at least 2 years ago
19:36:17  <planetmaker> I have somehow the same feeling :-)
19:36:30  <LordAzamath> heh
19:46:30  <andythenorth> stuff to do...catch you all later
19:46:42  *** andythenorth has left #openttdcoop.devzone
19:48:38  <planetmaker> LordAzamath: <-- part 1 :-)
19:49:32  <LordAzamath> :)
19:49:43  <LordAzamath> I think there should be something on the other tiles as well though
19:49:45  <LordAzamath> :S
19:49:56  <LordAzamath> As currently they're just empty tiles
19:50:12  <planetmaker> maybe a fence and a horse on the meadow?
19:50:18  <LordAzamath> + there's a palconvert needing pixel :P
19:50:29  <LordAzamath> shows on the screenie lol
19:50:31  <planetmaker> hm... I converted it to TTD Win
19:50:41  <Rubidium> it's yellow
19:50:50  <planetmaker> yes, see that
19:51:20  <planetmaker> LordAzamath: you surely have the toyland palette for gimp? Can you upload it where I uploaded the image?
19:51:39  <LordAzamath> I don't have toyland palette
19:51:48  <planetmaker> oh. I thought
19:52:13  <LordAzamath> I would have just decoded trgtr.grf with toyland's palette
19:52:17  <Brot6> ::DevZone:: OpenGFX - TownCars__2__08-12-1982.png @ (by planetmaker)
19:52:25  <LordAzamath> pasted this picture into that, saved with another name
19:52:36  <planetmaker> hm, I just should convert it to the palette w/o action colours :-)
19:52:37  *** ODM has quit IRC
19:52:39  <planetmaker> my bad
19:52:42  <Rubidium> planetmaker: next time check the logs ;)
19:53:07  <LordAzamath> keep CC tho
19:53:12  <planetmaker> :-P I only remembered him thinking aloud about whether to do that or not :-)
19:53:28  <Rubidium> 18:26 <+LordAzamath> I just now remembered
19:53:28  <Rubidium> 18:26 <+LordAzamath> they're in normal palette
19:53:28  <Rubidium> 18:26 <+LordAzamath> not toyland
19:54:18  <Brot6> ::DevZone:: World Airliners Set - Feature #456 (Closed): Northwest A330-300 @ (by FaddyPainter)
19:54:28  <LordAzamath> hmm.. I *think* food time and TF2 time as well
19:54:39  <LordAzamath> bbl maybe
19:54:56  <Rubidium> sounds like a late dinner
19:55:11  <Rubidium> or is it midnight snack?
19:55:46  <planetmaker> I guess midnight
19:55:59  <planetmaker> gmt+2? +3?
19:56:47  <LordAzamath> +2
19:56:50  <LordAzamath> 22:56
19:57:13  <LordAzamath> well.. +3 actually
19:57:16  <LordAzamath> dst
19:57:25  <LordAzamath> UK is +1 atm
19:57:48  <planetmaker> gmt has no summer time :-)
19:57:52  <Rubidium> as if it saves daylight ;)
19:57:56  <planetmaker> :-P
19:58:21  <planetmaker> and bottled away in a nice jar, we open it at Christmas to have a bit summer feeling, I guess :-P
19:58:22  <Rubidium> or it can't be stored for long as I never see it in winter
19:59:39  <Rubidium> #undef cargoid_aeroflot(old) <- I like the idea :)
19:59:56  <planetmaker> of the makefile?
20:00:24  <Rubidium> no, the #undef macro(parameter)
20:00:47  <planetmaker> oh... I'm not fit enough with that to understand its implications
20:01:17  <Rubidium> sprites/nfo/ilyushin/62.nfo:316:28: warning: extra tokens at end of #undef directive
20:01:38  <Rubidium> <- fixes it, to whomever it might concern? Or aren't they here?
20:01:55  <planetmaker> one is here
20:02:20  <planetmaker> ^ Frankr
20:03:03  * planetmaker thinks that Rubidium might like the planeset :-)
20:03:48  <LordAzamath> yeh
20:03:57  <Rubidium> I just rechecked the logs and found that
20:04:27  <Rubidium> quite at the top of the file
20:04:31  <LordAzamath> anywai, basticles, tf2 time
20:04:44  <LordAzamath> bai
20:04:56  *** LordAzamath has quit IRC
20:04:58  <Rubidium> sayonara
20:05:26  <planetmaker> hm... what does the HQ size depend on?
20:05:37  <Rubidium> perf rating
20:06:06  <planetmaker> damn...
20:06:11  <planetmaker> that's hard to test then.
20:06:31  <Rubidium> really?
20:06:37  <planetmaker> all stages?
20:06:48  <planetmaker> maybe not hard, but time-consuming :)
20:08:04  <Frankr> planetmaker: Yh?
20:09:50  <planetmaker> read two lines above
20:09:51  <Frankr> Rubidium: I hadn't noticed that problen
20:10:00  <Frankr> yh i just did, :)
20:10:17  <Frankr> I'll fix it once i'm on my comp
20:10:36  <Rubidium> planetmaker:
20:11:39  <planetmaker> Rubidium: another strange behaviour: open a depot, and build vehicles.
20:11:48  <planetmaker> At some point the depot window will close.
20:11:55  <planetmaker> I consider that undesirable.
20:13:11  <Rubidium> you're making too many vehicles!
20:13:38  <planetmaker> Rubidium: yes. But...?
20:14:40  <Rubidium> I'm not in the mood for writing commit grade stuff
20:14:47  <planetmaker> :-D
20:15:09  <planetmaker> hm... how did you get 5 HQ for one company?
20:15:44  <planetmaker> btw, the middle one is the same as stage 2
20:16:23  <Rubidium> typo! :)
20:16:26  <Brot6> ::DevZone:: World Airliners Set - Bug #457: Fix Il62 nfo @ (by Frank)
20:16:52  * planetmaker thinks some hex editing might be the case...
20:18:01  <Frankr> :)
20:18:27  <Rubidium> planetmaker: new save
20:19:45  <planetmaker> cool! thanks :-)
20:20:02  * Rubidium expects about 1 'pure white line bug' per 4 to 5 'pure white pixel warnings' in was
20:21:15  <Frankr> Well we will find out 2morro
20:21:39  <Ammler> Frankr: irc doesn't need such shorts ;-)
20:21:50  <Ammler> use the space you have to write.
20:22:22  <Rubidium> 5B!
20:22:39  * Rubidium reckons nobody will decipher that
20:22:42  <Frankr> :p
20:25:11  * Rubidium sets a price on that...
20:25:24  <Rubidium> what about the windows installer that'll be used for 0.8?
20:31:30  * Rubidium wonders whether he should try to find one of the other 150 white line suspects in-game ;)
20:33:52  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #458: Bauxite Mine @ (by foobar)
20:33:53  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #459: Gravel Quarry @ (by foobar)
20:33:53  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #460: Cane Plantation @ (by foobar)
20:33:53  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #461: Fish Processor @ (by foobar)
20:35:07  <planetmaker> Rubidium: what about that installer?
20:35:26  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #462: Wholesale Market @ (by foobar)
20:35:26  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #463: Survey Camp @ (by foobar)
20:35:26  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #464: Landfill @ (by foobar)
20:35:26  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #465: Guano Mine @ (by foobar)
20:35:28  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #466: Cotton Plantation @ (by foobar)
20:35:31  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #467: Fish Farm @ (by foobar)
20:36:40  <Rubidium> planetmaker: as price for decrypting my 'l3333333t' text
20:37:26  <planetmaker> oh... he... I guess I get too tired to follow conversations :-P
20:38:55  <Brot6> feed DevZone had 12 updates, showing the latest 10
20:38:56  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #470: Vehicle Plant @ (by foobar)
20:38:56  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #471: Blacksmith @ (by foobar)
20:38:56  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #472: Resort Hotel @ (by foobar)
20:38:56  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #473: Windfarm @ (by foobar)
20:39:01  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #474: Sugar Refinery @ (by foobar)
20:39:04  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #475: Animal Feed Plant @ (by foobar)
20:39:07  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #476: Windmill @ (by foobar)
20:39:10  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #477: Retail Market @ (by foobar)
20:39:13  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #478: Gas Station @ (by foobar)
20:39:16  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #479: Supermarket @ (by foobar)
20:41:17  <Rubidium> some on with that fishing harbour!
20:42:15  <Rubidium> s/s/c/ :(
20:42:15  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #480: Fishing Harbour @ (by foobar)
20:42:15  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #480: Fishing Harbour @ (by foobar)
20:42:15  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #481: Engineering Materials Yard @ (by foobar)
20:42:15  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #481: Engineering Materials Yard @ (by foobar)
20:42:36  <FooBar_> Now that should've stopped your conversation :P
20:42:54  <Rubidium> what conversation?
20:43:05  <planetmaker> monologue :-P
20:43:06  <FooBar_> ...if any
20:43:07  <Rubidium> am I not talking to my (other) selfs here?
20:43:11  <FooBar_> I wasn't done talking :P
20:44:46  <FooBar_> I feared WAS commits were gaining on the amount of issues...
20:45:07  <Frankr> Lol
20:45:29  <Frankr> There will b alot of commits when i can get on my pc
20:46:19  <Rubidium> FooBar_: I can give you a list of ~150 possible bugs in WAS, you just need to check whether they really are an make a nice report about it
20:46:23  <FooBar_> that's why I wanted to get a head start ;)
20:46:38  <FooBar_> Rubidium: don't ;)
20:47:05  <Frankr> Lol
20:50:47  *** Chris_Booth_ has joined #openttdcoop.devzone
20:50:57  *** openttdcoop sets mode: +v Chris_Booth_
20:56:18  <Ammler> hmm, maybe one of the migration scripts supports bulk ticket creations ;-)
20:56:38  *** Chris_Booth has quit IRC
20:56:46  <Ammler> or just fill the db directly :-)
20:56:49  *** Chris_Booth_ is now known as Chris_Booth
22:01:16  <Brot6> ::DevZone:: OpenGFX - Feature #123: Sprites 514:542 (29) - Company Headcastle @ (by planetmaker)
22:03:01  <Ammler> planetmaker: shall I make one for you?
22:03:08  <Rubidium> yes! :)
22:03:15  <Ammler> :-)
22:03:26  <planetmaker> :-D yes!
22:03:47  <planetmaker> If I weren't already asleep, I would myself though
22:04:03  <Brot6> firs: Backup push to ssh:// initiated.
22:04:06  <Rubidium> liquid caffeine will get your attention
22:04:28  <planetmaker> nah... I have things which need attention tomorrow...
22:04:43  <planetmaker> and coffeine will keep me awake... but not attentive :S
22:05:11  <Rubidium> I'm talking about "liquid caffeine", not "dissolved caffeine"
22:06:21  <planetmaker> :-)
22:06:28  <Frankr> :)
22:06:29  <planetmaker> but one leads to the other
22:07:39  <Frankr> Lol
22:08:11  <Rubidium> the intake of liquid caffeine usually results in a reduced intake of dissolved caffeine
22:09:02  <planetmaker> yes. but liquid caffein finally is also dissolved - though not within a cup of coffee, but a few litres of red liquid
22:09:47  <Rubidium> 5B, 5B! ;)
22:10:15  <Frankr> :p
22:13:00  *** Chris_Booth_ has joined #openttdcoop.devzone
22:13:10  *** openttdcoop sets mode: +v Chris_Booth_
22:18:03  *** Chris_Booth has quit IRC
22:18:04  *** Chris_Booth_ is now known as Chris_Booth
22:22:21  <Ammler> planetmaker: sorry for delay ;-)
22:22:48  <Ammler> and good night guys
22:23:10  <Brot6> ::DevZone:: #openttdcoop - ttd-noaction.gpl @ (by Ammler)
22:24:29  <Frankr> cya ammler
22:25:07  <Brot6> ::DevZone:: OpenGFX - Feature #123: Sprites 514:542 (29) - Company Headcastle @ (by Ammler)
22:27:11  <planetmaker> good night Ammler
22:36:03  <planetmaker> and now good night from here, too
22:36:25  <Brot6> ::DevZone:: OpenGFX - Revision 199: Feature: Headquarters for toyland climate (closes #123, Graphics by Lord ... @ (by planetmaker)
22:36:25  <Brot6> ::DevZone:: OpenGFX - Feature #123 (Closed): Sprites 514:542 (29) - Company Headcastle @ (by planetmaker)
22:37:50  <Rubidium> finally those 0.3% are done! :)
22:38:30  <planetmaker> :-)
22:40:48  * Rubidium wonders what the snowy temperate trees do in the ogfx objectives
22:41:33  <Rubidium> it's not like OpenTTD supports those
22:43:05  <Rubidium> so I should actually substract that from the number of missing sprites
22:45:58  <Rubidium> so, assuming 12 of the toyland rail vehicles are done and snowy trees shouldn't be done
22:46:08  <Rubidium> the number of missing sprites is 227
22:46:25  <Rubidium> which is 'only' 2.3%
23:23:55  <Frankr> bye all, i'm off
23:24:07  *** Frankr has quit IRC

Powered by YARRSTE version: svn-trunk