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01:33:34 <Brot6> Backup done! (Usage: 93M) 01:33:35 <Brot6> Content: 80% POLYESTER, 20% DACRONi ... The waitress's UNIFORM sheds TARTAR SAUCE like an 8" by 10" GLOSSY ... 04:38:29 *** anthy has joined #openttdcoop.devzone 04:38:29 *** anthy has left #openttdcoop.devzone 04:41:10 *** anthy has joined #openttdcoop.devzone 04:41:11 *** anthy has left #openttdcoop.devzone 04:48:50 *** anthy has joined #openttdcoop.devzone 04:48:52 *** anthy has left #openttdcoop.devzone 05:07:03 <Brot6> ::DevZone:: #openttdcoop - Bug #449: Internal error when viewing file from repo @ https://dev.openttdcoop.org/issues/449 (by planetmaker) 06:51:19 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 201: Change: update makefile to newgrf-makefile r24 @ https://dev.openttdcoop.org/projects/firs/repository/revisions/201 (by planetmaker) 06:53:17 *** ODM has joined #openttdcoop.devzone 06:53:32 *** openttdcoop sets mode: +v ODM 07:02:59 <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 169: Change: Update build system to newgrf-makefile r24 @ https://dev.openttdcoop.org/projects/heqs/repository/revisions/169 (by planetmaker) 07:16:31 *** andythenorth has joined #openttdcoop.devzone 07:16:36 *** openttdcoop sets mode: +v andythenorth 07:18:22 *** andythenorth has left #openttdcoop.devzone 07:39:13 *** LordAzamath has joined #openttdcoop.devzone 07:39:19 *** openttdcoop sets mode: +v LordAzamath 09:04:07 <Brot6> ::DevZone:: Generic NewGRF Makefile - Revision 25: Doc: changelog for version 0.1.0 @ https://dev.openttdcoop.org/projects/newgrf-makefile/repository/revisions/25 (by planetmaker) 09:04:07 <Brot6> ::DevZone:: Generic NewGRF Makefile - Revision 26: Doc: update readme.txt a bit and mention what needs adjust... @ https://dev.openttdcoop.org/projects/newgrf-makefile/repository/revisions/26 (by planetmaker) 09:04:07 <Brot6> ::DevZone:: Generic NewGRF Makefile - Revision 27: Merge r24:26 @ https://dev.openttdcoop.org/projects/newgrf-makefile/repository/revisions/27 (by planetmaker) 09:04:08 <Brot6> ::DevZone:: Generic NewGRF Makefile - Revision 28: Doc: Yet another update of the changelog @ https://dev.openttdcoop.org/projects/newgrf-makefile/repository/revisions/28 (by planetmaker) 09:04:12 <Brot6> ::DevZone:: Generic NewGRF Makefile - Revision 29: Added tag 0.1.0 for changeset ea00d2bc70be @ https://dev.openttdcoop.org/projects/newgrf-makefile/repository/revisions/29 (by planetmaker) 09:06:15 <Rubidium> planetmaker: you've noticed that changelogs are allowed for bananas? 09:07:50 <planetmaker> I didn't. Thanks for notifying me :-) 09:08:04 <Rubidium> too late for the release though ;) 09:08:15 <planetmaker> of opengfx? oh well. 09:08:27 <Rubidium> more the generic makefile ;) 09:08:34 <planetmaker> that's not on bananas :-) 09:08:48 <Rubidium> no, but I reckon it's used for stuff that's on bananas 09:09:00 <planetmaker> sure :-) 09:48:42 *** co_19_gaue has joined #openttdcoop.devzone 09:48:44 *** co_19_gaue has left #openttdcoop.devzone 10:04:04 <Brot6> firs: Backup push to ssh://hg@bitbucket.org/firs/firs/ initiated. 10:04:10 <Brot6> heqs: Backup push to ssh://hg@bitbucket.org/firs/heqs/ initiated. 10:19:52 <Rubidium> hmm, the "all 4 hour backup" ;) 10:22:19 <Ammler> the idea was, if my server goes down, you can continue to work with bitbucket.org 10:22:45 <Ammler> but that might not be possible anymore, as pm has almost root access too 10:23:12 <Rubidium> that's all good, though when you added is to OSFX the commit message was funky 10:23:23 <Rubidium> "Backup all 4 hours to bitbucket.org" 10:23:45 <Ammler> every* :-) 10:25:16 <Ammler> well, next step could be to move the whole devzone to openttd.org ;-) 10:26:13 <Brot6> ::DevZone:: World Airliners Set - Feature #418 (Closed): IL62 Co-Ordinates @ https://dev.openttdcoop.org/issues/418#change-1156 (by Beardie27) 10:26:17 <Ammler> or backup something... 10:30:54 <Rubidium> yeah, it's somewhere on the ginormously long list of things to do/fix at openttd.org 10:56:37 <Rubidium> am I allowed to dump two (alpha5 and alpha6) -source.tar.gz files in the bundles/opengfx/releases directory or do you lot want to check them/do that? 10:56:58 * Rubidium wants to slap some packagers to get newer packages and having a proper source release would help that ;) 10:59:29 <planetmaker> you may do so 11:00:03 <planetmaker> slapping packagers sounds good :-P 11:00:48 <planetmaker> in general, the project managers may do so for their projects without asking for each file 11:03:49 <planetmaker> sounds like you're going to distribute installers / packages as of 0.7.2 which come with OpenGFX? :-) 11:05:28 * planetmaker wonders whether you'll backport the sound support to 0.7.3... - but doubts it :-) 11:05:29 <Rubidium> the (Windows) installer will from 0.8 offer the ability to download ogfx/osfx 11:06:09 <planetmaker> nice :-) 11:06:25 <Rubidium> where on the first install ogfx/osfx downloads are enabled by default (though can be disabled) and the 'old' copy-files-from-cd will be always disabled by default 11:06:39 <Rubidium> (for upgrades the downloads will also be disabled) 11:07:01 <Ammler> so we have around 6 months to complete o[g|s]fx :-) 11:07:02 <Rubidium> fedora does package ogfx already 11:07:04 <planetmaker> makes sense :-) 11:07:38 <Rubidium> if you've got nsis and windows you can test it already ;) 11:07:38 <planetmaker> I see no principle problem with finishing osfx. But all those toyland industries... 11:08:13 <Ammler> maybe one generic industry for all 11:08:37 <Rubidium> but but... you've got only like 4% to go ;) 11:08:37 <planetmaker> That's not really better than black boxes 11:08:41 <Ammler> but you never know, maybe someone will just appear with a new set of sprites :-) 11:08:47 <Rubidium> osfx still 40% or so 11:08:51 <planetmaker> :-) 11:09:08 <planetmaker> Well, first I hope that Lawton will finish the wagon sprites. 11:09:16 <Ammler> planetmaker: same with using temperate sprites in toyland. 11:09:33 <Ammler> are also "just" better black boxes. 11:09:43 <planetmaker> Rubidium, yeah... but quantitatively? :-) 11:10:07 <Rubidium> 400 for OGFX based on the authoroverview thingy 11:10:19 <Rubidium> of which 133 are snowy temperate trees 11:10:20 <planetmaker> Ammler, a release version could feature that... but I wouldn't really like it. 11:10:37 <planetmaker> Well... the snowy temperate trees are an extra... 11:10:52 <Rubidium> LordAzamath is working of the HQ (AFAIK), so that's 30 less 11:10:52 <Ammler> specially because the opengfx toyland terrain makes it worth to play. 11:11:02 <Ammler> it doesn't hurt the eyes anymore. 11:11:04 <Rubidium> 3 wagons are done, so 12 less 11:11:04 <planetmaker> Basically there's half the industries, about 6 houses, the head quarter and the African managers. 11:11:41 <planetmaker> I'm confident with the wagons. One more is actually drawn, but people were not entirely satisfied :-) 11:11:41 <Rubidium> so that leaves about 250 sprites (LordAzamath isn't done yet) 11:11:49 <Rubidium> which is 'only' 2.5% 11:12:04 <planetmaker> LA has sprites for two versions of the HQ afaik which could be used, if bad comes to worse. 11:12:29 <planetmaker> But would be nice, if he'd finish that :-) I like the castle. 11:13:14 <planetmaker> And I consider to replace some temperate houses by some of Irwe's houses... 11:13:50 <planetmaker> some of those are IMO way too noisy 11:15:07 <planetmaker> 2.5% doesn't sound much :-) 11:15:23 * Rubidium assumes 9770 sprites 11:15:58 <Ammler> are the temeperate snowy trees in openttd.grf? 11:16:13 <Rubidium> grep 'sprites/pcx' *pnfo|wc -l 11:16:14 <Rubidium> 9770 11:16:19 <planetmaker> they're in extra, are they? 11:17:01 <planetmaker> sounds about right then :-D 10k sprites is not too little 11:17:03 <Ammler> there is a ticket for it. 11:17:32 * planetmaker should remove target bananas from the build systems or make a ticket for that, too 11:18:04 <Ammler> with changelog support, the target tar should work now? 11:18:16 <planetmaker> that's my understanding 11:21:16 <Brot6> ::DevZone:: Generic NewGRF Makefile - Feature #450: remove target 'bananas' @ https://dev.openttdcoop.org/issues/450 (by planetmaker) 11:22:24 <Ammler> oh, and "proper" support for target mrproper :-) 11:22:37 <planetmaker> what is 'proper' support? 11:23:04 <Ammler> make clean does remove things which are created by make 11:23:11 <planetmaker> newgrf-makefile, firs, open[g|s]fx and heqs should have it. 11:23:27 <Ammler> make mrproper does remove other files which can be there. 11:23:36 <planetmaker> if it misses out something, it's a bug :-) 11:24:02 <planetmaker> like the dirs created by make nightly or alike 11:24:13 <planetmaker> eh... make install 11:24:38 <planetmaker> *_zip, *_bz2, *_tar 11:25:42 <Ammler> maybe, make mrproper could remove all files listed with hg st? 11:25:55 <planetmaker> in my understanding: clean=delete everything which make creates without parameters, mrproper=delete everything which other targets create 11:26:08 <planetmaker> Ammler, I wouldn't like that... 11:26:16 <planetmaker> it could then easily delete too much :-) 11:26:23 <Ammler> yes, that is the idea 11:26:40 <Ammler> make mrproper should be like fresh checkout? 11:26:48 <Rubidium> Ammler: yes ;) 11:26:56 <planetmaker> Rubidium, you agree with Ammler ? 11:26:57 <Ammler> yes? 11:27:01 <Ammler> :-) 11:27:02 <Rubidium> so basically hg st -i should be empty 11:27:10 <Rubidium> and hg st too ;) 11:27:21 <planetmaker> so like rm -rf `hg st | cut -b 3` (or similar 11:27:57 <Ammler> well, you could run that self, if needed. 11:28:20 <planetmaker> hm... using hg st is a good idea :-) 11:28:33 <Ammler> well, I would only delete those with status "? 11:29:28 <Ammler> if you have a file, which you wouldn't like to remove that way, you could add it to .hgignore 11:29:39 <Ammler> maybe *.diff could be such a file 11:29:47 <Rubidium> basically make mrproper brings the repository to it's 'just checked out'-state, without reverting the M (or A or D)s 11:29:49 <planetmaker> that's already in the .hgignore :-P 11:30:01 <Ammler> not in ogfx 11:30:05 <planetmaker> (the *.diff) 11:30:25 <Ammler> ah, ok 11:31:00 <planetmaker> so mrproper should also delete a dir I created myself which I store in interesting pcx / png? 11:31:11 <Ammler> vim makes backup files with a "~" at the end, btw. 11:31:27 <Ammler> or is it kwrite? 11:32:00 <Rubidium> "make mrproper" is a command in the Linux kernel build system, used to "clean up" all files from past builds and restore the build directory to its original clean state. The reason "make mrproper" is used instead of "make mrclean" is because Linus Torvalds, the father of Linux, was familiar with the name "Mr. Proper" as this is the brand widely known in Europe. 11:32:12 <Ammler> planetmaker: that dir should be in the ignore anyway, shouldn't? 11:32:49 <Ammler> (in your local ignore, of course) 11:33:06 <planetmaker> Ammler, it is. But that contradicts still the definition Rubi just quoted 11:33:30 <Ammler> planetmaker: how will you clean a dir the makefile doesn't know? 11:33:43 <Ammler> then you would need to have a filelist 11:33:53 <planetmaker> it would mean to remove hg st --> ? and hg st -i --> I 11:34:18 <Ammler> if the dir is in the ignore? 11:34:54 <planetmaker> I need to think about how to go for that, I guess 11:35:03 <Ammler> :-) 11:35:29 <Ammler> well, I am quite sure, also openttd doesn't delete everything with make mrproper 11:35:47 <planetmaker> Maybe I should indeed look there :-) 11:36:15 <Rubidium> nope, only the generated files by configure/bundling etc. 11:36:16 <planetmaker> and some other things are lurking on my HD, too where I might look for implementation, too 11:36:22 <Rubidium> just take a look at the makefile 11:36:40 <Ammler> well, openttd has the "configure" to make a border between clean and mrproper 11:52:30 <Brot6> ::DevZone:: World Airliners Set - Bug #451: Make .PCX files for mass of fixed aircraft sprites. @ https://dev.openttdcoop.org/issues/451 (by FaddyPainter) 11:52:30 <Brot6> ::DevZone:: World Airliners Set - Feature #452: Cathay Pacific A330-300 @ https://dev.openttdcoop.org/issues/452 (by FaddyPainter) 11:54:52 <Ammler> planetmaker: you use SpriteAligner for the coding? 11:59:04 <LordAzamath> hmm.. I'll see about the toyland hq-s now :P 11:59:11 <LordAzamath> haven't drawn those for a while 12:33:11 <Brot6> ::DevZone:: #openttdcoop - Wiki edit: Welcome (#20) @ https://dev.openttdcoop.org/projects/16/wiki/Welcome?version=20 (by foobar) 12:50:25 <Brot6> ::DevZone:: #openttdcoop - Wiki edit: Using_TortoiseHg_(Windows) (#6) @ https://dev.openttdcoop.org/projects/16/wiki/Using_TortoiseHg_(Windows)?version=6 (by foobar) 12:50:25 <Brot6> ::DevZone:: #openttdcoop - Wiki edit: Using_TortoiseHg_(Windows) (#7) @ https://dev.openttdcoop.org/projects/16/wiki/Using_TortoiseHg_(Windows)?version=7 (by foobar) 12:56:27 <planetmaker> Ammler, no, I do it by hand 12:57:20 <Ammler> planetmaker: you need to do it by hand also with SpriteAligner, it would just be a help 12:58:36 <Brot6> ::DevZone:: #openttdcoop - Wiki edit: Setting_up_SSH_(Windows) (#7) @ https://dev.openttdcoop.org/projects/16/wiki/Setting_up_SSH_(Windows)?version=7 (by foobar) 13:01:23 <Brot6> ::DevZone:: #openttdcoop - Wiki edit: Setting_up_SSH_(Windows) (#8) @ https://dev.openttdcoop.org/projects/16/wiki/Setting_up_SSH_(Windows)?version=8 (by foobar) 13:07:35 <planetmaker> it's as far as I understood a windows tool. 13:26:48 <Brot6> ::DevZone:: #openttdcoop - Wiki edit: Using_TortoiseHg_(Windows) (#6) @ https://dev.openttdcoop.org/projects/16/wiki/Using_TortoiseHg_(Windows)?version=6 (by foobar) 13:26:48 <Brot6> ::DevZone:: #openttdcoop - Wiki edit: Configuring_TortoiseHg_(Windows) (#1) @ https://dev.openttdcoop.org/projects/16/wiki/Configuring_TortoiseHg_(Windows)?version=1 (by foobar) 13:26:48 <Brot6> ::DevZone:: #openttdcoop - Wiki edit: Getting_started_on_Win (#6) @ https://dev.openttdcoop.org/projects/16/wiki/Getting_started_on_Win?version=6 (by foobar) 13:27:09 <Ammler> he Zeph ask how to upload the files 13:27:30 <Rubidium> over the internetz? 13:32:04 <Brot6> ::DevZone:: #openttdcoop - Wiki edit: Installing_Mercurial_(Windows) (#3) @ https://dev.openttdcoop.org/projects/16/wiki/Installing_Mercurial_(Windows)?version=3 (by foobar) 13:35:59 <Brot6> ::DevZone:: #openttdcoop - Wiki edit: Setting_up_SSH_(Windows) (#9) @ https://dev.openttdcoop.org/projects/16/wiki/Setting_up_SSH_(Windows)?version=9 (by foobar) 13:35:59 <Brot6> ::DevZone:: #openttdcoop - Wiki edit: Using_TortoiseHg_(Windows) (#8) @ https://dev.openttdcoop.org/projects/16/wiki/Using_TortoiseHg_(Windows)?version=8 (by foobar) 13:48:25 <Ammler> his lotz of source files for opengfx 14:00:29 *** Webster has joined #openttdcoop.devzone 14:00:34 *** openttdcoop sets mode: +v Webster 14:20:01 <Brot6> ::DevZone:: OpenGFX - Feature #123 (Assigned): Sprites 514:542 (29) - Company Headcastle @ https://dev.openttdcoop.org/issues/123#change-1161 (by foobar) 14:38:49 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #453: Recode General Store as NewHouse @ https://dev.openttdcoop.org/issues/453 (by foobar) 14:48:12 <Brot6> ::DevZone:: World Airliners Set - Feature #172 (Closed): Fix extspotter's Ryanair 737-800 @ https://dev.openttdcoop.org/issues/172#change-1163 (by FaddyPainter) 15:20:50 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 202: Feature: General Store @ https://dev.openttdcoop.org/projects/firs/repository/revisions/202 (by foobar) 15:20:50 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 203: Codechange: rework Arable Farm code to use varactio... @ https://dev.openttdcoop.org/projects/firs/repository/revisions/203 (by foobar) 15:24:47 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Savegame compatibility @ https://dev.openttdcoop.org/news/12 (by foobar) 15:26:53 <Rubidium> yeah, savegame compatability of non-stable stuff is a bonus, not a right (or in case of incompatibility a bug) 15:26:59 <Rubidium> go break it more :) 15:29:47 <FooBar_> hehe :) 15:33:44 <Brot6> ::DevZone:: World Airliners Set - Revision 417: Fixed #435 - Fixed Sprite Co-ords and updated errors on pngs ... @ https://dev.openttdcoop.org/projects/worldairlineset/repository/revisions/417 (by Beardie27) 15:33:44 <Brot6> ::DevZone:: World Airliners Set - Bug #435 (Closed): 757-200 Misalignment @ https://dev.openttdcoop.org/issues/435#change-1164 (by Beardie27) 15:34:59 <Ammler> lol "thank you for understanding, if any" 15:36:21 <FooBar_> :) 15:38:35 *** Chris_Booth has joined #openttdcoop.devzone 15:38:45 *** openttdcoop sets mode: +v Chris_Booth 15:40:49 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 204: Codechange: rework Brewery code to use varaction2 t... @ https://dev.openttdcoop.org/projects/firs/repository/revisions/204 (by foobar) 15:48:10 *** Chris_Booth has quit IRC 15:48:47 <Brot6> ::DevZone:: World Airliners Set - Bug #451: Make .PCX files for mass of fixed aircraft sprites. @ https://dev.openttdcoop.org/issues/451#change-1165 (by Beardie27) 15:50:32 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 205: Codechange: rework Cement Plant code to use varacti... @ https://dev.openttdcoop.org/projects/firs/repository/revisions/205 (by foobar) 15:57:48 <Brot6> ::DevZone:: World Airliners Set - Feature #176 (Assigned): Redo Astraeus 737-700 @ https://dev.openttdcoop.org/issues/176#change-1169 (by Beardie27) 16:07:16 <Brot6> ::DevZone:: World Airliners Set - Revision 418: Removed Pure White from Ba 757-200, Example/Practise @ https://dev.openttdcoop.org/projects/worldairlineset/repository/revisions/418 (by Beardie27) 16:07:24 *** Chris_Booth has joined #openttdcoop.devzone 16:07:35 *** openttdcoop sets mode: +v Chris_Booth 16:10:12 <Brot6> ::DevZone:: OpenGFX - Feature #123: Sprites 514:542 (29) - Company Headcastle @ https://dev.openttdcoop.org/issues/123#change-1170 (by LordAzamath) 16:11:53 <Rubidium> yay, another 0.3% done! 16:12:39 <LordAzamath> because I changed it to 40% from 20% 16:12:41 <LordAzamath> :D 16:13:10 <Rubidium> what? They're all drawn, right? :) 16:13:36 <LordAzamath> http://www.tt-forums.net/viewtopic.php?p=810787#p810787 16:13:38 <Webster> Title: Transport Tycoon Forums View topic - [8bpp] Graphics Replacement Project - OpenGFX (at www.tt-forums.net) 16:13:41 <LordAzamath> but need cutting&coding 16:13:53 <LordAzamath> omg nice webster :D 16:14:10 <Rubidium> adding them to the repository requires less "skill" (drawing isn't learned as easy as slicing it up) 16:14:53 <Rubidium> though, maybe the small castle in the first should be moved to the western tile and then stay there in the subsequent stages 16:15:03 *** Chris_Booth_ has joined #openttdcoop.devzone 16:15:05 <LordAzamath> well but I ain't going to update it to 60% with message 'rubidium told it's easier to code' 16:15:07 <LordAzamath> :D 16:15:07 <Rubidium> that way you're not 'destroying' anything to build something bigger 16:15:13 *** openttdcoop sets mode: +v Chris_Booth_ 16:15:18 <LordAzamath> well 16:15:34 <LordAzamath> the problem is that with first two stages I may not go outside the four tiles 16:15:48 <Rubidium> huh? 16:15:56 * Rubidium checks the source doe 16:16:06 <Rubidium> massive typo alert! 16:16:19 <LordAzamath> the first two stages have four sprites each 16:16:22 <LordAzamath> for each tile 16:16:28 <LordAzamath> iirc 16:17:09 <Rubidium> dang, you're right 16:17:19 <Rubidium> too bad ;) 16:17:45 * Rubidium slaps Chris S. 16:18:01 <Brot6> 2cctrainset: nightly compile not needed. (r228) 16:18:02 <Brot6> firs: update from r198 to r205, starting nightly compile 16:18:25 <Brot6> firs: compile done (0 errors) - http://bundles.openttdcoop.org/firs/nightlies/ 16:18:25 <Brot6> fish: nightly compile not needed. (r38) 16:18:25 <Brot6> heqs: update from r160 to r169, starting nightly compile 16:19:05 <Brot6> heqs: compile done (49 errors) - http://bundles.openttdcoop.org/heqs/nightlies/ 16:19:06 <Brot6> opengfx: update from r195 to r198, starting nightly compile 16:20:03 *** Chris_Booth has quit IRC 16:20:04 *** Chris_Booth_ is now known as Chris_Booth 16:20:16 <Brot6> opengfx: compile done (0 errors) - http://bundles.openttdcoop.org/opengfx/nightlies/ 16:20:17 <Brot6> opensfx: nightly compile not needed. (r40) 16:20:17 <Brot6> worldairlineset: update from r413 to r418, starting nightly compile 16:20:50 <Ammler> drawing is 80% :-) 16:21:00 <Brot6> worldairlineset: compile done (612 errors) - http://bundles.openttdcoop.org/worldairlineset/nightlies/ 16:21:09 <planetmaker> if well drawn and with the right palette etc. 16:21:16 <planetmaker> and well aligned 16:21:19 <Brot6> ::DevZone:: OpenGFX - Feature #123: Sprites 514:542 (29) - Company Headcastle @ https://dev.openttdcoop.org/issues/123#change-1176 (by Ammler) 16:21:27 <LordAzamath> well I somehow think that it needs palconverting too 16:21:29 <LordAzamath> might not tho 16:21:40 <planetmaker> well, not really a problem. 16:21:55 <planetmaker> I usually check for that. And in order to count the pixels, I need gimp anyway 16:22:25 <LordAzamath> anyhoo, any feedback there? 16:24:34 <planetmaker> LordAzamath, are the 1st stage one big sprite? 16:24:48 <planetmaker> Hm... I guess not. 16:25:06 <planetmaker> But it's nice :-) 16:25:29 <LordAzamath> well they all need slicing 16:25:30 <LordAzamath> :D 16:25:56 <LordAzamath> You're working on the planetmaker? 16:26:18 <LordAzamath> :o 16:26:23 <LordAzamath> I just now remembered 16:26:28 <LordAzamath> they're in normal palette 16:26:30 <LordAzamath> not toyland 16:26:41 <LordAzamath> :D 16:28:18 <Rubidium> who may I whine to about the worldairlineset (and don't flame me about me looking at their shitload of white warnings) 16:28:35 <planetmaker> Rubidium, yorick, beardie and frankr 16:28:48 <planetmaker> which of the four doesn't fit the line :-P 16:29:16 <Rubidium> planetmaker: the second? 16:29:35 <Rubidium> hmm, no... that's wrong 16:29:36 <planetmaker> all three are very active there. Beardie is the manager afaik 16:29:37 <Rubidium> I give up 16:29:48 <Rubidium> though the first two are on my ignore list ;) 16:29:54 <planetmaker> :-D 16:30:08 <planetmaker> non is here right now 16:31:30 <Rubidium> well, let me say at least a considerable amount of the white warnings are about sprite with 'white lines' 16:32:14 <planetmaker> :-) We tried to make them see the need for removal of the warnings yesterday 16:32:29 <planetmaker> Either they understood it, or it's futile 16:32:59 <planetmaker> But you can always make an issue for them, of course. 16:34:42 <planetmaker> LordAzamath, I'm not yet working on it. 16:34:46 <LordAzamath> make an issue per each warning 16:34:50 <LordAzamath> :D 16:34:53 <planetmaker> But I might. I want to see them ingame 16:35:15 <planetmaker> Except someone with knowledge how to slice them is faster than me; then I surely won't complain. 16:35:19 <planetmaker> :-) 16:35:34 <planetmaker> But first I'll have to go home and feed myself :-) 16:35:47 <planetmaker> and there I'll have the computer suitable for that, too 16:36:06 <Rubidium> http://rbijker.net/openttd/why_fixing_white_warnings_is_important.png 16:36:34 <planetmaker> good shot. We should add that as a warning to the dev wiki :-) 16:36:49 <Rubidium> took me less than 15 minutes to find 16:37:22 <Rubidium> well, about 5 minutes in-game, 5 minutes checking the pcx with the nfo and 5 minutes to acquire the source and compile it 16:37:41 <planetmaker> :-) 16:38:04 <LordAzamath> :o a dev ingame :o 16:38:05 <Rubidium> it's a b737-400 16:40:23 <Ammler> Rubidium: was? 16:43:16 <Rubidium> what does was refer to? 16:43:27 <planetmaker> world airline set? 16:45:30 <Rubidium> http://rbijker.net/openttd/some_white_lines_are_a_bit_over_the_top.png :) 16:45:43 <Rubidium> a.k.a. was.grf:5315: Warning: 1449 of 1449 pixels (100%) are pure white 16:46:00 <planetmaker> :-D 16:46:25 <planetmaker> I remember yesterday a coder of was saying that it's the task of the graphics artists to check :-P 16:46:48 <LordAzamath> who could that have been? 16:47:03 <planetmaker> honestly, I don't know anymore who it was. 16:47:20 <LordAzamath> I blame..... ammler :D 16:47:29 <planetmaker> @kick LordAzamath 16:47:32 <Ammler> well, I said, they need to be sure, the drawers are aware of it, too 16:47:33 <planetmaker> :-P 16:47:53 <Ammler> (not using pure white) 16:49:23 <Rubidium> I have only been skimming through the logs for really large numbers of missing pixels, but depending on the size of the sprite a small number can already mean a white line 16:50:29 <Ammler> added your images to the ticket :-) 16:52:36 <Brot6> ::DevZone:: World Airliners Set - Bug #446: Fix all Errors reported by the compile @ https://dev.openttdcoop.org/issues/446#change-1177 (by Ammler) 16:53:22 <LordAzamath> second image doesn't show 16:53:50 <Ammler> ah, it does :-P 16:54:11 <LordAzamath> hmm 16:54:17 <LordAzamath> after a refresh 16:54:26 *** SmatZ is now known as Guest291 16:54:32 <Brot6> ::DevZone:: World Airliners Set - Bug #446: Fix all Errors reported by the compile @ https://dev.openttdcoop.org/issues/446#change-1177 (by Ammler) 16:54:42 <Ammler> the wiki syntax is a bit tricky 16:56:56 <planetmaker> just see that, too :S 17:00:44 <LordAzamath> btw planetmaker, how will the objectives page get updated? 17:00:53 <LordAzamath> http://openttd.jaspervries.nl/opengfx/authoroverview/?feature=objectives 17:01:02 <planetmaker> manually by FB 17:01:05 <LordAzamath> k 17:01:25 <Ammler> and me ;-) 17:01:26 <Brot6> ::DevZone:: World Airliners Set - Feature #454: China Eastern A330-300 @ https://dev.openttdcoop.org/issues/454 (by FaddyPainter) 17:01:46 <LordAzamath> hm. why doesn't it take straight from the bug tracker? 17:01:55 <LordAzamath> couldn't* 17:02:09 <planetmaker> because there was no-one who wrote the proper script 17:02:14 <Rubidium> probably the "too much work, too little benefit" dilemma 17:02:20 <planetmaker> ^^^:-) 17:02:44 <LordAzamath> k 17:03:09 <FooBar_> It's updated automatically by setting the appropriate bit in authoroverview.csv 17:03:18 <planetmaker> bit? 17:03:21 <FooBar_> The script takes that straight from the repo 17:03:35 <FooBar_> bit, field, whatever. You have to change a 0 into a 1. 17:03:48 <FooBar_> IIRC it's the last column of each row 17:03:53 <planetmaker> well, I always do that when I finish something. But that doesn't update the website... 17:04:10 <planetmaker> and that was the point afaik :-) 17:04:24 <Ammler> there is a refresh button at fb's page 17:04:29 <FooBar_> The website is updated once a day, or when you hit the update button :) 17:04:36 <FooBar_> Ammler: yes, that :P 17:04:40 <Rubidium> the difference between 0 and 1 (30h and 31h) is actuall a single bit ;) 17:04:44 <planetmaker> e.g. it still also shows the three wagons as undone, though they're commited. 17:05:16 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 206: Codechange: rework Fertiliser Plant code to use var... @ https://dev.openttdcoop.org/projects/firs/repository/revisions/206 (by foobar) 17:05:20 <planetmaker> hm... really, it updates itself daily? Hm... must have missed that :-) 17:05:23 <Rubidium> not that whole set is done I reckon 17:05:29 <LordAzamath> hmm.. do you think the sugar factory is easy enough for me? :P 17:05:37 <LordAzamath> to draw 17:05:41 <FooBar_> yes, should be a breeze :P 17:05:54 <planetmaker> LordAzamath, easy as pie for a painter like you :-) 17:06:22 <LordAzamath> pfft zephyris is an artist, I have no idea how my castle was so welcome 17:06:24 <FooBar_> planetmaker: if you want those to show as done, you'd have to split the credit line in multiple lines, and set '1' for the things that are done and leave '0' for those not done yet 17:06:25 <LordAzamath> :D 17:08:49 <Ammler> not worth the effort 17:08:57 <FooBar_> I have to agree :) 17:09:07 <Ammler> well, except there are other contributors 17:09:39 <Ammler> planetmaker: already on coding the castle? 17:10:02 <FooBar_> LordAzamath: you're castle is so welcome because it gets us a bit closer to 'done'. And besides, it just looks good! 17:10:24 <Ammler> is it really needed to split the castles, can't you use it as one sprite? 17:10:58 <Rubidium> you need at least 20 ground sprites 17:11:13 <Brot6> ::DevZone:: OpenGFX - Feature #118: Sprites 4768:4789 (22) - Toyland: Sugar mine @ https://dev.openttdcoop.org/issues/118#change-1178 (by LordAzamath) 17:11:13 <Ammler> for transparent mode? 17:11:31 <Rubidium> more for non-transparant mode too 17:12:21 <Rubidium> and then you need 3x3 non-ground sprites for the towers that stick outside of the tiles 17:13:31 <Rubidium> although, if you're lazy it might possibly be done with 5 sprites, but it will be glitchy 17:13:54 <Ammler> :-) lazy 17:13:54 <Rubidium> causing bug reports and still the need to split it into those 29 sprites (resulting in only more work) 17:15:00 <LordAzamath> hmm.. did Zephyris post some uncoloured piles somewhere some time ago? 17:15:07 <LordAzamath> I kind of recall him doing that 17:15:14 <LordAzamath> but can't find them anymore 17:17:22 <Ammler> best, you ask at tt-forums, he is much online right now 17:18:03 <LordAzamath> well I might've confused something too 17:18:05 <LordAzamath> :D 17:19:39 <Ammler> LordAzamath: btw., if you are done with a issue and like someone else to continue like to code the castles, you should remove the assignment 17:21:31 <Brot6> ::DevZone:: World Airliners Set - Revision 419: Added new TTD-Flasher-Smasher Palette to 737-800 png and resa... @ https://dev.openttdcoop.org/projects/worldairlineset/repository/revisions/419 (by Beardie27) 17:23:52 <LordAzamath> k 17:24:04 <planetmaker> assign the castle to me 17:24:05 <LordAzamath> Brot6 is slow, I updated the issue and removed assignment a while ago 17:24:08 <LordAzamath> oh k 17:24:46 <planetmaker> well, if you've removed the assignement, don't worry now :-) 17:25:51 <LordAzamath> well 17:25:55 <Ammler> :-) 17:25:57 <LordAzamath> I already reassigned it as well 17:26:01 <LordAzamath> but Brot6 is slow 17:26:03 <planetmaker> :-D 17:26:03 <LordAzamath> and doesn't show that 17:26:12 <LordAzamath> maybe it's because I didn't post anything 17:26:16 <LordAzamath> just changed assignment 17:26:17 <Ammler> brot isn't slow, it does just pull 17:26:22 * planetmaker just ate Brot1 ... Brot3 17:26:27 <LordAzamath> (and put progress to 50) 17:27:11 <Ammler> maybe sometime, I will move it to the hook, but not now :-) 17:29:21 <FooBar_> [19:26] * planetmaker just ate Brot1 ... Brot3 <-- :P 17:29:54 <FooBar_> just 3? that ain't much of a dinner... 17:30:27 <Ammler> brot1 was a eggdrop bot 17:30:43 <Ammler> so there should be enough to eat 17:31:37 * FooBar_ thinks Ammler didn't get the joke :P 17:32:23 <FooBar_> wait... 17:32:26 <FooBar_> I was away again... 17:32:45 <FooBar_> I must see if this here thing can un-away me as soon as I commit a post 17:35:59 <Ammler> FooBar_: read the damn motd of my bouncer ;-) 17:36:17 <Ammler> [09:12] [Notice] -*status- Tips: 17:36:18 <Ammler> [09:12] [Notice] -*status- * use -notimer for modul away 17:36:20 <FooBar_> read? I don't like the sound of that... 17:40:38 <Ammler> oh sorry, forgot, windows user :-P 17:41:07 <Ammler> but at least you like to write ;-) 17:41:43 <LordAzamath> :( 17:41:46 <LordAzamath> GIMP broke 17:41:48 <FooBar_> I already have -notimer for away... 17:42:01 <LordAzamath> and I lost sugar piles 17:42:08 <FooBar_> that's bad 17:43:22 <planetmaker> FooBar_: I'm still not done with dinner. I just started then :-) 17:43:38 <FooBar_> planetmaker: ah, in that case, enjoy! 17:43:48 <planetmaker> :-) thx 17:43:50 <planetmaker> I do 17:44:51 *** andythenorth has joined #openttdcoop.devzone 17:44:57 *** openttdcoop sets mode: +v andythenorth 17:45:01 <andythenorth> hi hi 17:46:00 <andythenorth> FooBar_: general store - is that actually coded to appear in game? It doesn't for me. I was reading source but figured it's quicker to just ask 17:46:12 <FooBar_> hi Andy 17:46:28 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 207: Codechange: rework Incinerator code to use varactio... @ https://dev.openttdcoop.org/projects/firs/repository/revisions/207 (by foobar) 17:46:37 <FooBar_> Yes, it should appear with the same probability as the waste distribution point 17:47:04 <FooBar_> I got like 10 when I tested it 17:47:34 <FooBar_> But then, like other industries, it only wants a flat tile, so that might be tricky on a hilly map 17:47:58 <andythenorth> ok, they are appearing 17:48:04 <andythenorth> I did make clean 17:48:14 <FooBar_> there you go :) 17:48:17 <andythenorth> don't know why they matters, maybe I just missed them in game previously 17:49:38 <andythenorth> well that's nice 17:52:24 <FooBar_> otherwise you should be able to purchase one I think 18:01:46 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 208: Codechange: rework Recycling Plant code to use vara... @ https://dev.openttdcoop.org/projects/firs/repository/revisions/208 (by foobar) 18:04:04 <Brot6> firs: Backup push to ssh://hg@bitbucket.org/firs/firs/ initiated. 18:09:20 <planetmaker> hm... how do I cut these bloody castles into their constituents, e.g. the single sprites? (Using gimp) 18:10:48 <FooBar_> Get the shape of a tile somewhere and put that in the file. Select that shape and move the selection over one tile of the castle. Copy selection and paste in seperate file. Add some blue around it. Repeat. 18:11:23 <FooBar_> I hope you can move selections without moving the contents of that selection in GIMP... 18:11:28 <planetmaker> ok, I was there. How do I get the shape of a tile? :-) 18:11:41 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 209: Codechange: rework Waste Collection Point code to u... @ https://dev.openttdcoop.org/projects/firs/repository/revisions/209 (by foobar) 18:11:41 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 210: Fix: Mixed Farm cargo acceptance @ https://dev.openttdcoop.org/projects/firs/repository/revisions/210 (by foobar) 18:11:56 <FooBar_> Draw a rectangular selection around it (can be wide 18:12:13 <FooBar_> ) and then use the magic-wand selector to remove the part of the selection you don't want 18:12:18 <planetmaker> he... I guess I have to look in some other file for one. But should be feasable :-) 18:12:29 <FooBar_> I hope GIMP has a magic wand selector... 18:12:45 <FooBar_> I'm still talking Photoshop as you might've noticed :) 18:13:25 <planetmaker> yeah, but that's readily available 18:14:05 <LordAzamath> heh I made a brush which was tile shaped for myself once 18:14:07 <LordAzamath> :D 18:14:23 <FooBar_> There are reasons why I stick to Windows :P 18:15:14 <LordAzamath> I hope you have fun planetmaker 18:15:43 <planetmaker> a lot :S 18:15:57 <planetmaker> what does windows have to do with that, FooBar_ ? 18:16:31 <FooBar_> wasn't your "yeah, but that's readily available" directed toward my Photoshop remark? 18:17:13 <planetmaker> no 18:17:20 <planetmaker> it was wrt the magic wand :-) 18:17:28 <FooBar_> oh, then I didn't say anything :P 18:17:30 <planetmaker> was a bit ambigeous :-) 18:18:31 <FooBar_> I assumed GIMP has the regular tools available, but I don't know for sure as I don't have it... 18:19:31 <planetmaker> it does have them. And yes, it has the magic wand. It was no sarcasm :-) 18:19:51 <FooBar_> ok, then we're back on the same page :) 18:19:58 <FooBar_> I got lost for a minute there :P 18:20:01 <planetmaker> But the handling of gimp is something one needs to get used to. 18:20:22 <LordAzamath> planetmaker I can cut them for you myself, you just do the coding,k? :d 18:20:47 <FooBar_> I'd accept that offer if I were you, planetmaker ;) 18:20:48 <LordAzamath> or you will cut yourself 18:20:51 * FooBar_ hides 18:21:17 <planetmaker> :-D I'm very tempted to accept :-) 18:26:01 <planetmaker> so... will you, LordAzamath ? :-) 18:26:40 <LordAzamath> k 18:26:46 <LordAzamath> 1st hq is already cut 18:28:41 <FooBar_> you're quick 18:28:56 <LordAzamath> 2nd cut 18:36:54 *** Frankr has joined #openttdcoop.devzone 18:36:59 *** openttdcoop sets mode: +v Frankr 18:39:54 <Frankr> Ammler: Can i ask did the error count get reduced 18:41:05 <Ammler> http://dev.openttdcoop.org/irclogs <-- search for worldairlineset 18:41:15 *** andythenorth has quit IRC 18:41:29 <Ammler> [18:21] <Brot6> worldairlineset: compile done (612 errors) - http://bundles.openttdcoop.org/worldairlineset/nightlies/ 18:42:06 <Frankr> Lol 18:42:18 <Frankr> I has gone up after beardie trying to fix it 18:42:22 <Frankr> :) 18:44:09 <Ammler> Frankr: did you see the screens from rubi? 18:45:15 <LordAzamath> 3rd cut 18:45:47 <planetmaker> :-) 18:45:50 * planetmaker hugs LordAzamath 18:50:33 <LordAzamath> 4th cut 18:53:37 <LordAzamath> 5th cut 18:54:10 <planetmaker> :-) 18:54:37 <Frankr> Ammler: Yh i did thnx 18:55:32 <Frankr> It will be fixed within the next 2days 18:55:43 <Frankr> i'm gunna start it 2nite# 18:56:17 <Ammler> nice examples, why you should try to get rid of those pure white 18:56:25 <Frankr> we will 18:56:53 <Frankr> i know the 744D isn't co-ord yet 18:57:11 <Brot6> ::DevZone:: World Airliners Set - Feature #454 (Closed): China Eastern A330-300 @ https://dev.openttdcoop.org/issues/454#change-1182 (by FaddyPainter) 18:57:22 <Frankr> but tha other aircraft i don't know what it is 18:57:36 <Frankr> but it is far out 18:57:45 <LordAzamath> blue backgrounds added 18:57:53 <LordAzamath> now i'm going to save it for the first itme :D 18:58:56 <Brot6> ::DevZone:: World Airliners Set - Feature #455: Lufthansa A330-300 @ https://dev.openttdcoop.org/issues/455 (by FaddyPainter) 18:58:56 <Brot6> ::DevZone:: World Airliners Set - Feature #456: Northwest A330-300 @ https://dev.openttdcoop.org/issues/456 (by FaddyPainter) 18:59:26 <LordAzamath> hmm 18:59:39 <LordAzamath> should I convert it to toyland palette? 18:59:54 <Frankr> Lord who you talkin to 18:59:57 <planetmaker> not needed, I think. 19:00:00 <LordAzamath> okey 19:00:04 <Frankr> :) 19:00:28 <planetmaker> you can give it to me as either pcx or png. I'll need to get the sprite positions anyway 19:00:50 <planetmaker> Frankr: contrary to your believe even Rb's talk at two AM was read and well received :-) 19:01:25 <planetmaker> IRC is not always instant communication. It can also be used as asynchronous means to communicate. 19:02:17 <LordAzamath> + we had had a conversation before you joined 19:02:24 <planetmaker> :-) 19:02:31 <LordAzamath> http://www.tt-forums.net/viewtopic.php?f=36&t=38122&p=810824#p810824 19:02:32 <Webster> Title: Transport Tycoon Forums View topic - [8bpp] Graphics Replacement Project - OpenGFX (at www.tt-forums.net) 19:03:41 <planetmaker> basically this asynchronous use is the joy of a bouncer :-) 19:04:07 <planetmaker> you could talk to me anytime. Just don#t always expect an immediate reply :-) 19:04:30 <LordAzamath> planetmaker, can you please reply to me in an hour? 19:04:32 <LordAzamath> :D 19:04:41 <planetmaker> :-) 19:04:48 <planetmaker> Let's see 19:04:58 <Rubidium> tss... what has asynchronous use to do with using a bouncer? 19:05:09 <LordAzamath> and yes, that link contains a post where I uploaded the cut pcx 19:05:14 <LordAzamath> and what's a bouncer 19:05:25 <LordAzamath> something that's like bounce, bounce, bounce? 19:05:31 <LordAzamath> like a basketball? :D :D 19:05:38 <Rubidium> LordAzamath: yes 19:06:00 <Rubidium> basically everything that's said gets bounced ;) 19:06:21 <planetmaker> LordAzamath: I know, it's already saved and loaded into gimp 19:06:27 <LordAzamath> you like? 19:06:33 <planetmaker> yep 19:06:39 <Ammler> at least, if the channel is logged. 19:06:41 * planetmaker opens editor 19:07:52 <LordAzamath> what text editor do you use, anyway? 19:08:49 <planetmaker> xcode :-) 19:08:51 <LordAzamath> I used to use ConTEXT, then when I fiddled with lua, luaeditor, and now Notepad++ 19:08:55 *** Frankr has quit IRC 19:09:39 *** Frankr has joined #openttdcoop.devzone 19:09:44 *** openttdcoop sets mode: +v Frankr 19:12:01 <Brot6> ::DevZone:: World Airliners Set - Feature #456: Northwest A330-300 @ https://dev.openttdcoop.org/issues/456#change-1183 (by FaddyPainter) 19:14:58 <LordAzamath> btw, Rubidium, why aren't you in #openttd? :D 19:16:33 <Rubidium> LordAzamath: http://rbijker.net/openttd/log :) 19:16:52 <Rubidium> someone said I couldn't ignore him, well I *could* 19:17:22 <planetmaker> him? 19:17:51 <Rubidium> and the channel is usually filled with pure nonsense 19:17:58 *** andythenorth has joined #openttdcoop.devzone 19:18:03 *** openttdcoop sets mode: +v andythenorth 19:18:30 <planetmaker> oh... in that link. I thought it was the general log :-) 19:18:52 <LordAzamath> so you don't join #openttd just to ignore audigex heh.. 19:19:17 <planetmaker> Rubidium: may I ask you here? PublicServer> openttd: src/economy.cpp:1110: void LoadUnloadVehicle(Vehicle*, int*): Assertion `v->load_unload_time_rem != 0' failed. 19:19:20 <Rubidium> well, my ignore list is longer than the nicklist of said channel 19:19:22 <planetmaker> known? 19:19:32 <planetmaker> in r17170 19:19:37 <Rubidium> no 19:19:49 <LordAzamath> hmm 19:19:56 * LordAzamath takes care not to piss Rubidium off 19:19:59 <LordAzamath> :D 19:20:22 <Rubidium> getting on the list is easy, getting off it isn't 19:20:48 <LordAzamath> especially as I cant speak to you while I'm in the list.. or rather you couldn't hear me :D 19:21:04 <Rubidium> exactly 19:22:29 <Rubidium> and even pms are thoroughly ignored ;) 19:23:17 <Rubidium> well, and I've been away from that channel for a few times for more than a week while still committing and heard nobody complain 19:23:59 <planetmaker> otoh: what use would it be to complain? 19:24:42 <Rubidium> depending on the way of complaining you might end on the short list for a position on the long list 19:25:00 <planetmaker> exactly :-) 19:25:27 <LordAzamath> err.. you have lists? 19:25:30 <LordAzamath> :D 19:26:07 <Rubidium> yeah, I have lists and am insane ;) 19:26:14 <planetmaker> :-D 19:26:46 <LordAzamath> oh okey then 19:26:53 <LordAzamath> that clears up a few things :D 19:27:23 <Rubidium> http://www.youtube.com/watch?v=iujv_-p69wU <- Hello, hello, hello ;) 19:27:24 <Webster> Title: YouTube - ミニモニ。 - ミニモニ。テレフォン!リンリンリン (at www.youtube.com) 19:27:39 <Rubidium> :O it's utf8 capable 19:27:40 <Rubidium> nice! 19:27:51 <planetmaker> chatzilla, too 19:28:30 <LordAzamath> okey, Rubidium, I believe you're insane now.. 19:28:42 <LordAzamath> posting such a link 19:28:44 <LordAzamath> :D 19:28:58 <planetmaker> omg! 19:30:26 <Rubidium> http://www.youtube.com/watch?v=2wtm7RfUv24 <- is educational ;) 19:30:27 <Webster> Title: YouTube - Japanese Toilet Training with Shimajiro (w/ English Subtitles) (at www.youtube.com) 19:30:42 <Rubidium> studying the Japanese culture might not've been the best for my sanity 19:31:51 <LordAzamath> oh I like that webster gives the titles :D 19:32:05 <LordAzamath> so I don't have to click on the links 19:32:21 <Rubidium> of that last one you really must see the last bit too 19:33:02 <Rubidium> but I guess I'm going way too far off topic 19:33:17 <planetmaker> omfg... ! 19:34:29 <LordAzamath> I think I've seen it 19:34:34 <LordAzamath> very much time ago 19:35:42 <LordAzamath> like a year or so 19:35:51 <LordAzamath> any chance you've posted that link before? 19:36:00 <Rubidium> LordAzamath: that's very well possible ;) 19:36:12 <Rubidium> I saw it at least 2 years ago 19:36:17 <planetmaker> I have somehow the same feeling :-) 19:36:30 <LordAzamath> heh 19:46:30 <andythenorth> stuff to do...catch you all later 19:46:42 *** andythenorth has left #openttdcoop.devzone 19:48:38 <planetmaker> LordAzamath: http://dev.openttdcoop.org/attachments/download/334/TownCars__2__08-12-1982.png <-- part 1 :-) 19:49:32 <LordAzamath> :) 19:49:43 <LordAzamath> I think there should be something on the other tiles as well though 19:49:45 <LordAzamath> :S 19:49:56 <LordAzamath> As currently they're just empty tiles 19:50:12 <planetmaker> maybe a fence and a horse on the meadow? 19:50:18 <LordAzamath> + there's a palconvert needing pixel :P 19:50:29 <LordAzamath> shows on the screenie lol 19:50:31 <planetmaker> hm... I converted it to TTD Win 19:50:41 <Rubidium> it's yellow 19:50:50 <planetmaker> yes, see that 19:51:20 <planetmaker> LordAzamath: you surely have the toyland palette for gimp? Can you upload it where I uploaded the image? 19:51:39 <LordAzamath> I don't have toyland palette 19:51:48 <planetmaker> oh. I thought 19:52:13 <LordAzamath> I would have just decoded trgtr.grf with toyland's palette 19:52:17 <Brot6> ::DevZone:: OpenGFX - TownCars__2__08-12-1982.png @ https://dev.openttdcoop.org/attachments/download/334/TownCars__2__08-12-1982.png (by planetmaker) 19:52:25 <LordAzamath> pasted this picture into that, saved with another name 19:52:36 <planetmaker> hm, I just should convert it to the palette w/o action colours :-) 19:52:37 *** ODM has quit IRC 19:52:39 <planetmaker> my bad 19:52:42 <Rubidium> planetmaker: next time check the logs ;) 19:53:07 <LordAzamath> keep CC tho 19:53:12 <planetmaker> :-P I only remembered him thinking aloud about whether to do that or not :-) 19:53:28 <Rubidium> 18:26 <+LordAzamath> I just now remembered 19:53:28 <Rubidium> 18:26 <+LordAzamath> they're in normal palette 19:53:28 <Rubidium> 18:26 <+LordAzamath> not toyland 19:54:18 <Brot6> ::DevZone:: World Airliners Set - Feature #456 (Closed): Northwest A330-300 @ https://dev.openttdcoop.org/issues/456#change-1184 (by FaddyPainter) 19:54:28 <LordAzamath> hmm.. I *think* food time and TF2 time as well 19:54:39 <LordAzamath> bbl maybe 19:54:56 <Rubidium> sounds like a late dinner 19:55:11 <Rubidium> or is it midnight snack? 19:55:46 <planetmaker> I guess midnight 19:55:59 <planetmaker> gmt+2? +3? 19:56:47 <LordAzamath> +2 19:56:50 <LordAzamath> 22:56 19:57:13 <LordAzamath> well.. +3 actually 19:57:16 <LordAzamath> dst 19:57:25 <LordAzamath> UK is +1 atm 19:57:48 <planetmaker> gmt has no summer time :-) 19:57:52 <Rubidium> as if it saves daylight ;) 19:57:56 <planetmaker> :-P 19:58:21 <planetmaker> and bottled away in a nice jar, we open it at Christmas to have a bit summer feeling, I guess :-P 19:58:22 <Rubidium> or it can't be stored for long as I never see it in winter 19:59:39 <Rubidium> #undef cargoid_aeroflot(old) <- I like the idea :) 19:59:56 <planetmaker> of the makefile? 20:00:24 <Rubidium> no, the #undef macro(parameter) 20:00:47 <planetmaker> oh... I'm not fit enough with that to understand its implications 20:01:17 <Rubidium> sprites/nfo/ilyushin/62.nfo:316:28: warning: extra tokens at end of #undef directive 20:01:38 <Rubidium> http://rbijker.net/openttd/fix_extra_token_at_undef.diff <- fixes it, to whomever it might concern? Or aren't they here? 20:01:55 <planetmaker> one is here 20:02:20 <planetmaker> ^ Frankr 20:03:03 * planetmaker thinks that Rubidium might like the planeset :-) 20:03:48 <LordAzamath> yeh 20:03:57 <Rubidium> I just rechecked the logs and found that 20:04:27 <Rubidium> quite at the top of the file 20:04:31 <LordAzamath> anywai, basticles, tf2 time 20:04:44 <LordAzamath> bai 20:04:56 *** LordAzamath has quit IRC 20:04:58 <Rubidium> sayonara 20:05:26 <planetmaker> hm... what does the HQ size depend on? 20:05:37 <Rubidium> perf rating 20:06:06 <planetmaker> damn... 20:06:11 <planetmaker> that's hard to test then. 20:06:31 <Rubidium> really? 20:06:37 <planetmaker> all stages? 20:06:48 <planetmaker> maybe not hard, but time-consuming :) 20:08:04 <Frankr> planetmaker: Yh? 20:09:50 <planetmaker> read two lines above 20:09:51 <Frankr> Rubidium: I hadn't noticed that problen 20:10:00 <Frankr> yh i just did, :) 20:10:17 <Frankr> I'll fix it once i'm on my comp 20:10:36 <Rubidium> planetmaker: http://rbijker.net/openttd/itsthathard.sav 20:11:39 <planetmaker> Rubidium: another strange behaviour: open a depot, and build vehicles. 20:11:48 <planetmaker> At some point the depot window will close. 20:11:55 <planetmaker> I consider that undesirable. 20:13:11 <Rubidium> you're making too many vehicles! 20:13:38 <planetmaker> Rubidium: yes. But...? 20:14:40 <Rubidium> I'm not in the mood for writing commit grade stuff 20:14:47 <planetmaker> :-D 20:15:09 <planetmaker> hm... how did you get 5 HQ for one company? 20:15:44 <planetmaker> btw, the middle one is the same as stage 2 20:16:23 <Rubidium> typo! :) 20:16:26 <Brot6> ::DevZone:: World Airliners Set - Bug #457: Fix Il62 nfo @ https://dev.openttdcoop.org/issues/457 (by Frank) 20:16:52 * planetmaker thinks some hex editing might be the case... 20:18:01 <Frankr> :) 20:18:27 <Rubidium> planetmaker: new save 20:19:45 <planetmaker> cool! thanks :-) 20:20:02 * Rubidium expects about 1 'pure white line bug' per 4 to 5 'pure white pixel warnings' in was 20:21:15 <Frankr> Well we will find out 2morro 20:21:39 <Ammler> Frankr: irc doesn't need such shorts ;-) 20:21:50 <Ammler> use the space you have to write. 20:22:22 <Rubidium> 5B! 20:22:39 * Rubidium reckons nobody will decipher that 20:22:42 <Frankr> :p 20:25:11 * Rubidium sets a price on that... 20:25:24 <Rubidium> what about the windows installer that'll be used for 0.8? 20:31:30 * Rubidium wonders whether he should try to find one of the other 150 white line suspects in-game ;) 20:33:52 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #458: Bauxite Mine @ https://dev.openttdcoop.org/issues/458 (by foobar) 20:33:53 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #459: Gravel Quarry @ https://dev.openttdcoop.org/issues/459 (by foobar) 20:33:53 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #460: Cane Plantation @ https://dev.openttdcoop.org/issues/460 (by foobar) 20:33:53 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #461: Fish Processor @ https://dev.openttdcoop.org/issues/461 (by foobar) 20:35:07 <planetmaker> Rubidium: what about that installer? 20:35:26 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #462: Wholesale Market @ https://dev.openttdcoop.org/issues/462 (by foobar) 20:35:26 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #463: Survey Camp @ https://dev.openttdcoop.org/issues/463 (by foobar) 20:35:26 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #464: Landfill @ https://dev.openttdcoop.org/issues/464 (by foobar) 20:35:26 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #465: Guano Mine @ https://dev.openttdcoop.org/issues/465 (by foobar) 20:35:28 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #466: Cotton Plantation @ https://dev.openttdcoop.org/issues/466 (by foobar) 20:35:31 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #467: Fish Farm @ https://dev.openttdcoop.org/issues/467 (by foobar) 20:36:40 <Rubidium> planetmaker: as price for decrypting my 'l3333333t' text 20:37:26 <planetmaker> oh... he... I guess I get too tired to follow conversations :-P 20:38:55 <Brot6> feed DevZone had 12 updates, showing the latest 10 20:38:56 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #470: Vehicle Plant @ https://dev.openttdcoop.org/issues/470 (by foobar) 20:38:56 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #471: Blacksmith @ https://dev.openttdcoop.org/issues/471 (by foobar) 20:38:56 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #472: Resort Hotel @ https://dev.openttdcoop.org/issues/472 (by foobar) 20:38:56 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #473: Windfarm @ https://dev.openttdcoop.org/issues/473 (by foobar) 20:39:01 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #474: Sugar Refinery @ https://dev.openttdcoop.org/issues/474 (by foobar) 20:39:04 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #475: Animal Feed Plant @ https://dev.openttdcoop.org/issues/475 (by foobar) 20:39:07 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #476: Windmill @ https://dev.openttdcoop.org/issues/476 (by foobar) 20:39:10 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #477: Retail Market @ https://dev.openttdcoop.org/issues/477 (by foobar) 20:39:13 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #478: Gas Station @ https://dev.openttdcoop.org/issues/478 (by foobar) 20:39:16 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #479: Supermarket @ https://dev.openttdcoop.org/issues/479 (by foobar) 20:41:17 <Rubidium> some on with that fishing harbour! 20:42:15 <Rubidium> s/s/c/ :( 20:42:15 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #480: Fishing Harbour @ https://dev.openttdcoop.org/issues/480 (by foobar) 20:42:15 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #480: Fishing Harbour @ https://dev.openttdcoop.org/issues/480#change-1186 (by foobar) 20:42:15 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #481: Engineering Materials Yard @ https://dev.openttdcoop.org/issues/481 (by foobar) 20:42:15 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #481: Engineering Materials Yard @ https://dev.openttdcoop.org/issues/481#change-1187 (by foobar) 20:42:36 <FooBar_> Now that should've stopped your conversation :P 20:42:54 <Rubidium> what conversation? 20:43:05 <planetmaker> monologue :-P 20:43:06 <FooBar_> ...if any 20:43:07 <Rubidium> am I not talking to my (other) selfs here? 20:43:11 <FooBar_> I wasn't done talking :P 20:44:46 <FooBar_> I feared WAS commits were gaining on the amount of issues... 20:45:07 <Frankr> Lol 20:45:29 <Frankr> There will b alot of commits when i can get on my pc 20:46:19 <Rubidium> FooBar_: I can give you a list of ~150 possible bugs in WAS, you just need to check whether they really are an make a nice report about it 20:46:23 <FooBar_> that's why I wanted to get a head start ;) 20:46:38 <FooBar_> Rubidium: don't ;) 20:47:05 <Frankr> Lol 20:50:47 *** Chris_Booth_ has joined #openttdcoop.devzone 20:50:57 *** openttdcoop sets mode: +v Chris_Booth_ 20:56:18 <Ammler> hmm, maybe one of the migration scripts supports bulk ticket creations ;-) 20:56:38 *** Chris_Booth has quit IRC 20:56:46 <Ammler> or just fill the db directly :-) 20:56:49 *** Chris_Booth_ is now known as Chris_Booth 22:01:16 <Brot6> ::DevZone:: OpenGFX - Feature #123: Sprites 514:542 (29) - Company Headcastle @ https://dev.openttdcoop.org/issues/123#change-1190 (by planetmaker) 22:03:01 <Ammler> planetmaker: shall I make one for you? 22:03:08 <Rubidium> yes! :) 22:03:15 <Ammler> :-) 22:03:26 <planetmaker> :-D yes! 22:03:47 <planetmaker> If I weren't already asleep, I would myself though 22:04:03 <Brot6> firs: Backup push to ssh://hg@bitbucket.org/firs/firs/ initiated. 22:04:06 <Rubidium> liquid caffeine will get your attention 22:04:28 <planetmaker> nah... I have things which need attention tomorrow... 22:04:43 <planetmaker> and coffeine will keep me awake... but not attentive :S 22:05:11 <Rubidium> I'm talking about "liquid caffeine", not "dissolved caffeine" 22:06:21 <planetmaker> :-) 22:06:28 <Frankr> :) 22:06:29 <planetmaker> but one leads to the other 22:07:39 <Frankr> Lol 22:08:11 <Rubidium> the intake of liquid caffeine usually results in a reduced intake of dissolved caffeine 22:09:02 <planetmaker> yes. but liquid caffein finally is also dissolved - though not within a cup of coffee, but a few litres of red liquid 22:09:47 <Rubidium> 5B, 5B! ;) 22:10:15 <Frankr> :p 22:13:00 *** Chris_Booth_ has joined #openttdcoop.devzone 22:13:10 *** openttdcoop sets mode: +v Chris_Booth_ 22:18:03 *** Chris_Booth has quit IRC 22:18:04 *** Chris_Booth_ is now known as Chris_Booth 22:22:21 <Ammler> planetmaker: sorry for delay ;-) 22:22:48 <Ammler> and good night guys 22:23:10 <Brot6> ::DevZone:: #openttdcoop - ttd-noaction.gpl @ https://dev.openttdcoop.org/attachments/download/338/ttd-noaction.gpl (by Ammler) 22:24:29 <Frankr> cya ammler 22:25:07 <Brot6> ::DevZone:: OpenGFX - Feature #123: Sprites 514:542 (29) - Company Headcastle @ https://dev.openttdcoop.org/issues/123#change-1191 (by Ammler) 22:27:11 <planetmaker> good night Ammler 22:36:03 <planetmaker> and now good night from here, too 22:36:25 <Brot6> ::DevZone:: OpenGFX - Revision 199: Feature: Headquarters for toyland climate (closes #123, Graphics by Lord ... @ https://dev.openttdcoop.org/projects/opengfx/repository/revisions/199 (by planetmaker) 22:36:25 <Brot6> ::DevZone:: OpenGFX - Feature #123 (Closed): Sprites 514:542 (29) - Company Headcastle @ https://dev.openttdcoop.org/issues/123#change-1192 (by planetmaker) 22:37:50 <Rubidium> finally those 0.3% are done! :) 22:38:30 <planetmaker> :-) 22:40:48 * Rubidium wonders what the snowy temperate trees do in the ogfx objectives 22:41:33 <Rubidium> it's not like OpenTTD supports those 22:43:05 <Rubidium> so I should actually substract that from the number of missing sprites 22:45:58 <Rubidium> so, assuming 12 of the toyland rail vehicles are done and snowy trees shouldn't be done 22:46:08 <Rubidium> the number of missing sprites is 227 22:46:25 <Rubidium> which is 'only' 2.3% 23:23:55 <Frankr> bye all, i'm off 23:24:07 *** Frankr has quit IRC