Log for #openttdcoop.devzone on 21st August 2009:
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00:02:24  <Rubidium> me having to google it means it's cryptic ;)
00:02:32  <Frankr> :)
00:03:12  <Frankr> I'm off anyway, speak later 2day :)
00:03:36  <Rubidium> oh... that's in my dictionary :)
00:03:41  <Rubidium> vgd isn't
00:04:15  <Frankr> lol
00:04:18  <Brot6> ::DevZone:: World Airliners Set - Revision 461: Missed 2pixels literally :) Iberia definitely done now @ (by Frank)
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01:33:34  <Brot6> Backup done! (Usage: 93M)
01:33:34  <Brot6> How's it going in those MODULAR LOVE UNITS??
05:32:45  <Brot6> ::DevZone:: World Airliners Set - Feature #486: default colour @ (by planetmaker)
05:52:40  <planetmaker> [07:20]	<Rubidium>	[01:56:26] oh... using cryptic abbreviations is fine here? <-- it is not endorsed and heavily frowned upon. :-)
05:53:06  <planetmaker> some people just won't learn, though :-(
05:53:50  <Rubidium> :)
05:54:03  <planetmaker> oh, good morning :-)
05:54:21  <planetmaker> you never sleep, eh?
05:54:37  <Rubidium> I do sleep, but not when I'm awake
05:55:03  <planetmaker> makes sense :-P
05:55:21  <Rubidium> or when it was incredibly hot and I did open all windows and didn't close the curtains to ensure maximum chilling effect
05:55:54  <Rubidium> and the sun rose above the horizon
05:56:09  <planetmaker> hehe :-) Did that also until the thunderstorm came. Now it's wet and rainy here
05:56:40  <planetmaker> no sun...
05:57:12  * Rubidium still awaits the rain
05:58:01  <Rubidium> though it won't come
05:59:00  <planetmaker> he... Currently I'm tempted to say "poor you" without any irony
05:59:24  <planetmaker> the air feels quite nice after this week of near-record temperatures
05:59:42  <Rubidium> well, it did cool down from 35 - 15 degrees quite rapidly, it just didn't rain
06:00:13  <planetmaker> :-)
06:00:24  <Rubidium> although maybe a few drops, but not significant to get wet when you're outside or so
06:18:01  * Ammler doesn't like SMS style either.
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06:49:35  <planetmaker> these white warnings make sense, also in the 2cc train set...
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06:49:57  <planetmaker> not all of them are related to white pixels in the middle of the sprite. Not at all.
07:14:47  <Ammler> you can't change the 2cc sprites, they are ND licensed :-P
07:17:26  <Rubidium> isn't the grf a derivation?
07:18:32  <Rubidium> or rather: is converting the format making it a derivate
07:19:20  <Ammler> well, Purno gave permission to make a grf with his sprites ;-)
07:19:37  <Ammler> I guess, he would also allow to "fix" pure white.
07:23:17  <Rubidium> I don't think ND and GPL together are allowed
07:23:53  <Ammler> you mean using a ND grf with openttd?
07:24:08  <Rubidium> no, using GPL NFO and ND graphics
07:25:20  <Rubidium> because either GPL NFO 'source' includes the ND 'source' graphics or GPL NFO 'object code' links to the ND graphics
07:25:36  <Rubidium> and both are disallowed by GPL
07:26:20  <Ammler> well, if it matters, the whole grf is cc-nd, just with opensource nfo.
07:27:12  <Ammler> purno is very strange guy, we tried to make the whole set gpl.
07:27:55  <Rubidium> well, either everything must be GPL or have a GPL compatible license
07:31:27  <Rubidium> so either ditch the ND graphics or use some license that is compatible with ND
07:33:16  <Ammler> the grf isn't GPL
07:33:39  <Ammler> the grf is CC-ND
07:34:03  <Rubidium> the nfo code is GPL, as a result the resulting binary must be GPL
07:34:24  <Rubidium> and everything it 'links with', i.e. the graphics, must have a GPL compatible license
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07:42:33  <Ammler> hmm, not sure, so you say, you aren't allowed to use cc-nd graphics on a gpl project?
07:42:52  <Ammler> even, if the author allows
07:44:12  <Rubidium> yeah, it's a big problem with gcc 4.4 too
07:44:18  <Rubidium> gcc 4.4 = GPLv3
07:45:03  <Rubidium> which basically mean GPLv2 stuff compiled with gcc 4.4 may not be distributed
07:45:12  <Rubidium> because GPLv3 isn't compatible with GPLv2
07:45:36  <Rubidium> even though the license of GCC 4.4 allows it, GPLv2 disallows it
07:46:33  <ODM> as a bystander, can i just say, this license stuff is fucked up.
07:46:35  <Rubidium> though this case is in the grey area because they argue that gcc's libraries are "part of the OS", which is the loophole in GPLv2 which allows it to link with statically non-GPL stuff
07:48:13  <Rubidium> but in this case the graphics are statically linked into the binary (grf), but the graphics are certainly not part of the OS
07:48:39  <Rubidium> ODM: it's more a mixing of incompatible licenses
07:49:25  <Ammler> well, that is another issue, why can't you upgrade the license from openttd to v3?
07:49:45  <Rubidium> Ammler: because that requires the agreement of all copyright holders
07:50:22  <Rubidium> and since copyright isn't, by contract, given to a single entity it's kinda impossible
07:53:59  <Ammler> is a retired dev still copyright holder?
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07:54:11  <Rubidium> yes
07:54:22  <Rubidium> but only till 70 after (s)he died
07:54:36  <Ammler> oh well
07:58:43  <ODM> i dont think ill wait for that:p
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08:22:24  <Rubidium> it's interesting though how a method of early catching some NFO bugs results in talking about people dieing ;)
08:22:52  <Rubidium> oh, I forgot to say: IANAL :)
08:23:12  <Ammler> :-)
08:24:20  * Rubidium claims that abbreviation useable because it is listed in my dictionary
08:28:23  <Rubidium> <- that one :)
08:28:24  <Webster> Title: OUP: Soanes: Oxford Dictionary of English - Oxford University Press (at
08:35:51  <Ammler> can't remember, when I last time used a dict in paper form.
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10:47:10  <planetmaker> hm... I actually thought to prod Purno yet again about his graphics. If the whole set becomes CC-ND I must cease to contribute to it :-)
10:47:32  <planetmaker> (also the reason why I didn't do a single thing for the Dutch set yet, not even the makefile)
10:58:32  <Rubidium> don't know how 'viral' CC-ND is
10:58:53  <Ammler> no CC license is worth to work for :-)
10:58:58  <Rubidium> but GPL and CC-ND can't be used together
10:59:21  <Ammler> I wonder, you license the SFX with CC
11:00:14  <Ammler> CC without ND is like GPL without sources.
11:00:55  <Ammler> everyone can use it, but don't have to contribute the source.
11:02:22  <Rubidium> Ammler: CC-sampling has been chosen so existing work can be used as having proper sound recording is very expensive
11:02:44  <Ammler> but why not use those sounds you have as source?
11:03:22  <Ammler> as you didn't use other samples as sources anyway :-)
11:03:36  <Rubidium> Ammler: what?
11:03:43  <Rubidium> it doesn't use other samples as sources?
11:03:54  <Rubidium> PLEASE read the readme
11:04:13  <Ammler> nvm.
11:05:38  <Ammler> It is up2you. It would just fit the final openttd package better, if everything has same license.
11:05:54  <Ammler> wasn't that the reason for GPL to opengfx
11:06:06  <Rubidium> yes
11:06:41  <Ammler> I see no issue, to use cc content in gpl projects.
11:06:41  <Rubidium> but with opengfx you didn't take stuff from 'unknown' sources
11:07:07  <Ammler> and using the content you get as source.
11:07:55  <Rubidium> but that doesn't mean because I classify it as source I can relicense it to GPL
11:08:09  <Ammler> why not?
11:08:29  <Ammler> well, ianal either :-)
11:08:49  <Rubidium> Ammler: then the 2cc issue is easy
11:09:17  <Rubidium> just download the 'other' set with the graphics, decompile and use those pcxs as your source. Then relicense that source as GPL
11:09:24  <Ammler> no, it cc-ND
11:09:27  <Ammler> is*
11:09:59  <Rubidium> no, I just relicensed it to GPL
11:10:17  <Ammler> you can't, as that would mean, you could change it.
11:10:22  <Rubidium> because I said it was my source I were allowed to do so (or that is what you suggest I do with the samples for OSFX)
11:10:41  <Ammler> but the other CC licenses do allow derivates
11:11:04  <Ammler> just proper attribution, which is given with gpl
11:11:47  <Ammler> well, nc would be a problem either.
11:12:55  <Ammler> cc is a good license for people, who do constribute something but won't be bothered about source requests.
11:14:25  <Rubidium> cc-sampling disallows some stuff which is allowed by GPL, as such GPL is not a subset of cc-sampling, thus I may not relicense it
11:15:08  <Ammler> yes, that I see, but
11:15:12  <Rubidium> "You may distribute copies or phonorecords of, display publicly, perform publicly, and perform publicly by means of a digital audio transmission, any Derivative Work(s) authorized under this License." <- implies the cc-sampling must be used
11:15:22  <Ammler> are you sure, you can't use cc-sample content in GPL project?
11:16:17  <Rubidium> it can be used BY GPL products
11:16:43  <Rubidium> it cannot be used IN GPL products (in my IANAL opinion)
11:18:44  <Ammler> but then, you have to keep it that way it is now, you won't be allowed to make one openttd package which works right from start. :-(
11:19:13  <Rubidium> which is what nosound is for
11:19:58  <Ammler> so you will include opengfx and nosound in future openttd products?
11:21:01  <Ammler> well, maybe autodownload of the sound bundle.
11:21:01  <Rubidium> depends on what you call "include"
11:21:29  <Ammler> the package called openttd-stable, I download from
11:24:56  <Rubidium> no, though the windows installer will have the ability to download it
11:25:34  <Rubidium> cause downloading a 30+ MB package just for 3 MB of actual change isn't nice
11:30:52  <planetmaker> Ammler, for the OpenTTD sound project there really is no need IMO to make it GPL. The samples are the source themselves.
11:31:07  <Ammler> well, of course you don't update the openttd package, if opengfx or sfx has updates. It is just a nice start for newbies, if they can install and start.
11:31:08  <planetmaker> So there really is no loss to license it CC instead of GPL.
11:31:24  <Ammler> as you know, nobody reads the readme)
11:31:33  <planetmaker> Rubidium, maybe it's an idea to offer separate downloads:
11:31:40  <planetmaker> OpenTTD full install
11:31:43  <planetmaker> OpenTTD update
11:31:57  <planetmaker> where full install comes with OpenGFX and OpenSFX
11:31:58  <Ammler> planetmaker: only GPL cares about source.
11:32:14  <planetmaker> and the update has only the OpenTTD update
11:32:35  <planetmaker> Ammler, yes. But OSFX is in itself the source. There's no information loss
11:32:58  <Rubidium> no, OSFX on itself isn't the source
11:33:01  <planetmaker> at least if you use these simple sounds and not n-track mixed sounds
11:33:06  <Ammler> if that would be true, you could make it gpl ;-)
11:33:10  <Rubidium> the source includes the build infrastructure
11:33:19  <planetmaker> well, but you can easily decompile it into something which can be re-compiled
11:33:30  <planetmaker> yes, but :-)
11:33:38  <Rubidium> yes, but you can also disassemble a binary and reassemble it
11:33:44  <planetmaker> just unlike NFO where a lot of readability gets lost
11:34:10  <Ammler> planetmaker: my issue isn't technically. :-)
11:34:10  <planetmaker> and also like some source images from either Gimp or Photoshop
11:34:52  <planetmaker> technically it may be the same as dis-assembling code.
11:34:56  <Ammler> it would just be very cool to have a package with a full running OpenTTD, without the need to grap different package.
11:35:03  <planetmaker> The result and usability of the result, though, is vastly different IMO
11:35:23  <planetmaker> Ammler, Rubidium answered that already :-) NoSound
11:35:42  <Ammler> well, that is like touch
11:35:51  <planetmaker> And maybe a future other project. But that would need people able to produce or record the sounds
11:38:02  <Rubidium> I rather have a "free data files" download than it pushed into the binaries
11:38:31  <Rubidium> because that makes it possible to update the "free data files" package without having to rebuild OpenTTD
11:42:07  <Ammler> Rubidium: but what is the reason, you don't silence the empty error? Wouldn't that reason keep valid with nosound sfx?
11:43:55  <Ammler> how big will the final opensfx be
11:44:02  <Ammler> around 15MB?
11:44:12  <Rubidium> towards 20 MB I fear :(
11:44:30  <Rubidium> of badly compressible data
11:45:59  <Ammler> well, with linux it is easy, just setup dependency
11:46:14  <Rubidium> with windows it's easy too, with the installer
11:47:29  <Ammler> hmm, indeed, so only mac users left :-P
11:47:32  <Ammler> planetmaker: ^
11:47:47  <Rubidium> yup, that port is outdated anyway and nobody seems to care ;)
11:51:03  <planetmaker> :-(
11:51:20  <Ammler> does osx have something like a software repo?
11:51:26  <Ammler> (public available)
11:51:38  <planetmaker> Probably some apple stuff. But that will be no fun, I guess.
11:51:53  <Rubidium> Ammler: yeah, fink
11:51:58  <planetmaker> Dunno really. I use my Mac rather like a linux machine.
11:52:03  <planetmaker> fink or macports
11:52:18  <Ammler> can you define dependencies on the dmg files?
11:52:19  <planetmaker> but that's basically linux tools ported to mac.
11:52:45  <Rubidium> Ammler: you can't make dmg files without OSX
11:52:55  <planetmaker> you can :-P
11:54:33  <planetmaker> This foundation class and near-OS-programming is something I'm... not really good at.
11:55:00  <planetmaker> I'm missing all kind of experience in that and also some fundamental programming concepts, I think
11:55:11  <planetmaker> high-level stuff is WAY easier.
11:55:26  <planetmaker> and NFO is IMO high-level in that respect :-)
11:58:16  <Ammler> opensuse supports rpm build farm for a lot different distros, maybe i check that closer.
12:00:42  <Brot6> ::DevZone:: World Airliners Set - Feature #176 (Closed): Redo Astraeus 737-700 @ (by FaddyPainter)
12:46:42  <Brot6> ::DevZone:: World Airliners Set - Feature #486: Factory Colours as CC @ (by planetmaker)
12:46:42  <Brot6> ::DevZone:: World Airliners Set - Feature #486: Factory Colours as CC @ (by Beardie27)
13:24:31  <Brot6> ::DevZone:: World Airliners Set - Revision 463: Removed old Dash 8-100/Qs Greyscales @ (by Beardie27)
13:24:31  <Brot6> ::DevZone:: World Airliners Set - Revision 462: Sorted Dash 8-100/Qs Pure White errors and renamed files @ (by Beardie27)
14:37:58  <Brot6> ::DevZone:: World Airliners Set - Revision 464: Updated all Dash 8s Pure White Errors Fixed @ (by Beardie27)
14:37:58  <Brot6> ::DevZone:: World Airliners Set - Revision 465: Corrected All Dash 8 File Names @ (by Beardie27)
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15:04:19  <Brot6> ::DevZone:: World Airliners Set - Revision 466: All 757s Pure White gone, plues Thomson error corrected and 7... @ (by Beardie27)
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15:50:41  <Brot6> ::DevZone:: World Airliners Set - Bug #371 (Closed): 757-200 Thomson pcx Flashes @ (by Frank)
15:53:47  <Brot6> ::DevZone:: World Airliners Set - Revision 467: Fixed A321 png and pcx files @ (by Frank)
15:58:43  <Brot6> ::DevZone:: World Airliners Set - Revision 468: Added a helpful action file for Msys or Cmd @ (by Frank)
16:05:58  <Brot6> ::DevZone:: World Airliners Set - Revision 469: Correct A380-800 Co-ords (No Pure White Errors) @ (by Frank)
16:18:02  <Brot6> 2cctrainset: update from r232 to r235, starting nightly compile
16:18:23  <Brot6> 2cctrainset: compile done (112 errors) -
16:18:23  <Brot6> firs: nightly compile not needed. (r212)
16:18:23  <Brot6> fish: nightly compile not needed. (r38)
16:18:24  <Brot6> heqs: nightly compile not needed. (r169)
16:18:25  <Brot6> opengfx: nightly compile not needed. (r200)
16:18:26  <Brot6> opensfx: nightly compile not needed. (r40)
16:18:28  <Brot6> worldairlineset: update from r452 to r469, starting nightly compile
16:18:49  <Rubidium> 439?
16:18:59  <Frankr> should be
16:19:02  <Brot6> worldairlineset: compile done (439 errors) -
16:19:11  <Rubidium> so -101 ;)
16:19:29  <Frankr> yh goin down alot faster now
16:19:44  <Frankr> right direction anyway
16:24:08  <Brot6> ::DevZone:: World Airliners Set - Revision 470: ATR 42-300 done (No pure white errors) @ (by Frank)
16:44:54  <Brot6> ::DevZone:: World Airliners Set - Revision 471: ATR 42-300F done (No Pure White Errors) @ (by Frank)
16:46:35  <Brot6> ::DevZone:: World Airliners Set - Revision 472: ATR 72-200 done (No Pure White Errors) @ (by Frank)
16:50:40  <Brot6> ::DevZone:: World Airliners Set - Revision 473: ATR 72-200F done (No Pure White Errors) @ (by Frank)
17:05:35  <Frankr> Rubidium look at next revision
17:07:15  <Brot6> ::DevZone:: World Airliners Set - Revision 474: ATR 72-500's done (No Pure White Errors, Massive Decrease) @ (by Frank)
17:22:07  <Frankr> Ammler: Do - work for file names?
17:26:29  <Brot6> ::DevZone:: World Airliners Set - Revision 475: BAC 1-11's pcx done @ (by Frank)
17:34:21  <Brot6> ::DevZone:: World Airliners Set - Feature #487: Cargolux 747-400F @ (by FaddyPainter)
17:34:21  <Brot6> ::DevZone:: World Airliners Set - Feature #488: KLM 737-900 @ (by FaddyPainter)
17:37:34  <Ammler> Frankr: ?
17:37:45  <Frankr> Doesn't matter now
17:37:56  <Frankr> :)
17:38:09  <Frankr> The errors are goin down
17:39:16  <Ammler> don't get file names
17:41:50  <Frankr> Ammler: If a folder was called 1-11 i meant
17:47:44  <Brot6> ::DevZone:: World Airliners Set - Revision 476: BAe pcx files done @ (by Frank)
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18:41:02  <Brot6> ::DevZone:: World Airliners Set - Revision 477: Added SAS BAe's png and pcx @ (by Frank)
18:49:29  <Ammler> Frankr: what does png save, what pcx doesn't?
18:49:51  <Frankr> Nothing tha i know of
18:49:54  <Rubidium> loading it in newer paints
18:50:05  <Rubidium> whereas pcx allows loading it in older paints
18:50:08  <Ammler> that is just silly to keep them in the repo, too.
18:50:22  <Ammler> a big source for faults.
18:50:43  <Frankr> we need to kno which planes we have coded basically
18:51:17  <Ammler> well, I don't mind, if you know what you do :-)
18:51:25  <Frankr> when compared with the WAS forum paints
18:51:36  <Frankr> tha's the main reason it is there
18:51:39  <Frankr> :)
18:51:49  <Frankr> Anyway i brought it down to 350 now
18:52:30  <Ammler> I would do it like that:
18:52:44  <Ammler> Drawers make the png and create a ticket and add the png there.
18:53:10  <Ammler> you take the png ->convert it to pcx add it to the repo with nfo.
18:53:29  <Ammler> so you don't have to manage everything double in future.
18:53:57  <Frankr> well we will sort something out when we are on top of thm
18:53:58  <Rubidium> <- pcx-es that aren't coded yet (not in the main nfo at least)
18:55:00  <Ammler> greyscale planes are just something like templates.
18:55:37  <Frankr> yh
18:55:44  <Frankr> for the moment
18:55:54  <Frankr> they will at one stage get changed
18:56:08  <Frankr> They will become CC liveries
18:56:40  <Ammler> 2cc :-)
18:56:56  <Frankr> indeed
18:57:07  <Rubidium> use flashing colours :)
18:57:14  <Rubidium> then you have like 8cc ;)
18:57:35  <Frankr> :)
18:57:38  <Ammler> yes, water action colors for the worp acceleration
18:58:05  <Ammler> btw. what is brown action color for?
18:58:33  <Rubidium> brown?
18:58:35  <Rubidium> bubbles?
18:58:57  <Ammler> block cycles
18:59:11  <Ammler> what blocks?
19:03:31  <Rubidium> the brown between water and fire is I think the fizzy drinks stuff
19:04:37  <Ammler> hmm, doesn't toyland convert the action colors?
19:05:17  <Rubidium> toyland has more action colour stuff I reckon
19:27:09  <Brot6> ::DevZone:: World Airliners Set - Revision 478: B717-200 png and pcx done @ (by Frank)
19:47:39  <Brot6> ::DevZone:: World Airliners Set - Feature #285: Draw some Tu154 liveries @ (by simozzz_AK)
19:50:26  <Brot6> ::DevZone:: World Airliners Set - Feature #489: Make IL62 PL sprite. @ (by simozzz_AK)
19:52:15  <Brot6> ::DevZone:: World Airliners Set - Feature #489 (Closed): Make IL62 PL sprite. @ (by simozzz_AK)
19:59:50  <Brot6> ::DevZone:: World Airliners Set - Revision 479: Added b727's with white correction in @ (by Frank)
20:08:33  <Brot6> ::DevZone:: World Airliners Set - Revision 480: B737-100 done (No Pure White Errors) @ (by Frank)
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20:25:33  <Brot6> ::DevZone:: World Airliners Set - Revision 481: B737-200 done (No Pure White Errors) @ (by Frank)
20:36:56  <Frankr> Rubidium: Guess wat it's on now
20:37:27  <Rubidium> 279?
20:37:31  <Frankr> :)
20:37:40  <Frankr> lol, cheat
20:40:21  <Brot6> ::DevZone:: World Airliners Set - Revision 482: Pushed the correct B737-200 Easyjet (No Pure White Errors) @ (by Frank)
20:41:59  <Rubidium> cheat?
20:44:54  <Frankr> u didn't guess
20:45:01  <Frankr> u looked it up, :)
20:50:54  <Brot6> ::DevZone:: World Airliners Set - Revision 483: Corrected B737-300 Buzz Background @ (by Frank)
20:54:36  <Rubidium> well, how can I guess when I already know the answer?
20:57:08  <Frankr> :)
20:57:14  <Frankr> lol
21:00:56  <Brot6> ::DevZone:: World Airliners Set - Revision 484: B737-300F done (No Pure White Errors) @ (by Frank)
21:05:44  <Rubidium> so now the 737-400?
21:05:55  <Rubidium> that'll be quite some nfo fixing too ;)
21:08:39  <Brot6> ::DevZone:: FISH - Revision 39: Add: rendered outputs from blender (created by Serge - lead@inbox) @ (by andythenorth)
21:11:19  <Brot6> ::DevZone:: FISH - Revision 40: Add: source files for Supply Tender, Large Coaster @ (by andythenorth)
21:20:38  <Brot6> ::DevZone:: World Airliners Set - Revision 485: B737-400 done (No Pure White Errors) @ (by Frank)
21:22:31  <Rubidium> oh... lots of white line bugs fixed there
21:23:24  <Brot6> ::DevZone:: World Airliners Set - Revision 486: Corrected B737-400 ABAirlines @ (by Frank)
21:24:30  <Frankr> Indeed
21:24:54  * Rubidium wonders how many white line bugs were already fixed by removing the other pure white pixels and seeing them show up in the error log :)
21:25:13  <Frankr> :)
21:25:34  <Frankr> They will hopefully be all finished tonight
21:26:01  <Rubidium> I guess about 100 sprites
21:28:57  <Brot6> ::DevZone:: World Airliners Set - Revision 487: B737-500 done (No Pure White Errors) @ (by Frank)
21:35:11  <Brot6> ::DevZone:: FISH - Revision 41: Change: converted large coaster source from RGB to indexed palette @ (by andythenorth)
21:41:56  <Brot6> ::DevZone:: World Airliners Set - Revision 488: B737-600 done (No Pure White Errors) @ (by Frank)
22:10:31  *** andythenorth has quit IRC
22:11:19  <Brot6> ::DevZone:: FISH - Revision 42: Add: pcx files for Supply Tender, Large Coaster @ (by andythenorth)
22:11:19  <Brot6> ::DevZone:: FISH - Revision 43: Change: progress on Large Coaster @ (by andythenorth)
22:28:03  <Rubidium> big one coming! :)
22:29:33  <Brot6> ::DevZone:: World Airliners Set - Revision 489: B737-800 done (No Pure White Errors) @ (by Frank)
22:35:28  <Brot6> ::DevZone:: World Airliners Set - Revision 490: B737-900/900er done (No Pure White Errors) @ (by Frank)
22:37:00  <Rubidium> yay... now it fits on (half) a screen :)
22:38:49  <Rubidium> almost going for All Nippon Airways :)
22:40:14  <Frankr> :)
22:40:53  <Rubidium> almost had some domestic ANA flights, but JAL was in the end cheaper and better :)
22:42:23  <Frankr> :)
22:42:38  <Frankr> This might not b finished tonight unfortunately
22:42:57  <Rubidium> 400d misalignments, right?
22:44:12  <Rubidium> though you already fixed ~120 misalignments by getting rid of ~550 white pixel warnings
22:46:07  <Frankr> yh, we have a 747-200 graphic problem
22:47:18  <Frankr> They painters haven't painted the correct graphics, angled and watnot
22:48:20  <Rubidium> oh oh :(
22:48:36  <Rubidium> slap the painters!
22:48:43  <Frankr> I may just code the 747-200 out tho so tha i can finish all the errors, :)
22:50:01  <Brot6> ::DevZone:: World Airliners Set - Bug #490: Fix Your 747-200 png's @ (by Frank)
22:56:58  *** ODM has quit IRC
22:59:05  <Brot6> ::DevZone:: World Airliners Set - Revision 491: 747-200 Greyscale done @ (by Frank)
23:27:47  <Brot6> ::DevZone:: World Airliners Set - Revision 492: Edited Actions for checking errors @ (by Beardie27)
23:36:55  <Brot6> ::DevZone:: World Airliners Set - Revision 493: B747-400 done (No Pure White Errors) @ (by Frank)
23:36:55  <Brot6> ::DevZone:: World Airliners Set - Revision 494: Merged r492 with r493 @ (by Frank)
23:36:56  <Frankr> Rubidium well at least it is down to 47 now, :)
23:52:50  <Rubidium> at least now the 'alledgedly' bogus/pointless warnings point to white line bugs :)

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