Times are UTC Toggle Colours
01:14:13 <Brot6> ::DevZone:: Redmine - Revision 2697: (svn r2848) Add some margin to journal notes if Gravatars are enabled. (... @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2697 (by edavis10) 01:14:13 <Brot6> ::DevZone:: Redmine - Revision 2698: (svn r2849) SCM: @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2698 (by jplang) 01:14:13 <Brot6> ::DevZone:: Redmine - Revision 2699: (svn r2850) Translation updates: @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2699 (by winterheart) 01:14:13 <Brot6> ::DevZone:: Redmine - Revision 2700: (svn r2851) Greek translation support, thanks to Vaggelis Typaldos for w... @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2700 (by winterheart) 01:33:37 <Brot6> Backup done! (Usage: 98M) 01:33:37 <Brot6> UH-OH!! I put on "GREAT HEAD-ON TRAIN COLLISIONS of the 50's" by mistake!!! 07:16:17 *** ODM has joined #openttdcoop.devzone 07:16:32 *** openttdcoop sets mode: +v ODM 08:39:37 <Brot6> ::DevZone:: FISH - Revision 84: Add: source psd for Island Trader @ https://dev.openttdcoop.org/projects/fish/repository/revisions/84 (by andythenorth) 08:39:37 <Brot6> ::DevZone:: FISH - Revision 85: Change: modified Tow Boat capacities @ https://dev.openttdcoop.org/projects/fish/repository/revisions/85 (by andythenorth) 08:39:37 <Brot6> ::DevZone:: FISH - Revision 86: Change: removed nfo for Landing Craft @ https://dev.openttdcoop.org/projects/fish/repository/revisions/86 (by andythenorth) 08:39:37 <Brot6> ::DevZone:: FISH - Revision 87: Change: removed landing craft from list of nfo files to be included @ https://dev.openttdcoop.org/projects/fish/repository/revisions/87 (by andythenorth) 08:39:40 <Brot6> ::DevZone:: FISH - Revision 88: Change: removed Supply Tender @ https://dev.openttdcoop.org/projects/fish/repository/revisions/88 (by andythenorth) 09:17:22 *** Doorslammer has joined #openttdcoop.devzone 09:17:27 *** openttdcoop sets mode: +v Doorslammer 09:49:12 *** Chris_Booth has joined #openttdcoop.devzone 09:49:24 *** openttdcoop sets mode: +v Chris_Booth 13:04:35 *** Doorslammer has quit IRC 13:13:30 *** Doorslammer has joined #openttdcoop.devzone 13:13:35 *** openttdcoop sets mode: +v Doorslammer 14:07:26 *** [1]Mark has joined #openttdcoop.devzone 14:07:38 *** openttdcoop sets mode: +v [1]Mark 14:08:35 *** Mark has quit IRC 15:04:39 *** TrogDoor has joined #openttdcoop.devzone 15:04:44 *** openttdcoop sets mode: +v TrogDoor 15:10:25 *** Chris_Booth has quit IRC 15:10:56 *** Doorslammer has quit IRC 15:11:16 *** TrogDoor is now known as Doorslammer 15:44:05 *** Frankr has joined #openttdcoop.devzone 15:44:10 *** openttdcoop sets mode: +v Frankr 16:18:02 <Brot6> 2cctrainset: nightly compile not needed. (r267) 16:18:02 <Brot6> firs: nightly compile not needed. (r217) 16:18:02 <Brot6> fish: update from r81 to r88, starting nightly compile 16:18:36 <Brot6> fish: compile done (1 errors) - http://bundles.openttdcoop.org/fish/nightlies/ 16:18:36 <Brot6> heqs: nightly compile not needed. (r169) 16:18:37 <Brot6> opengfx: nightly compile not needed. (r200) 16:18:37 <Brot6> opensfx: nightly compile not needed. (r41) 16:18:37 <Brot6> worldairlineset: nightly compile not needed. (r532) 16:19:10 <planetmaker> very silent obviously ;-) 16:19:18 <Doorslammer> Yep 16:19:56 <planetmaker> all slacking off :-P 16:20:16 <planetmaker> Doorslammer, we expect contributions from you? So what's your next one? :-P 16:23:02 <Doorslammer> I haven't a bloody clue what to do 16:23:08 <Doorslammer> Although you already knew that 16:23:32 <planetmaker> what stops you drawing? ;-) 16:23:53 <Doorslammer> I am drawing 16:23:53 <planetmaker> We still need artists to finish toyland industries... 16:24:00 <Doorslammer> Ive drawn plenty 16:24:05 <Doorslammer> Toyland? 16:24:08 <planetmaker> ... providing them would be IMO HUGE 16:24:11 <planetmaker> yes. 16:24:12 <Doorslammer> Well, theres your first problem 16:24:19 <planetmaker> why? 16:24:30 <planetmaker> Have you looked at OpenGFX toyland? 16:24:40 <planetmaker> It's actually playable without getting eye cancer 16:24:45 <planetmaker> quite nicely IMO 16:24:50 <Doorslammer> I havent seen it 16:24:57 <planetmaker> you should then :-) 16:26:02 <planetmaker> it's really worth it. 16:26:31 <Doorslammer> Fair enough 16:26:33 <planetmaker> Granted, I think OpenGFX might need some time to get used to due to its different menu items. But that's not difficult IMO 16:28:41 <Doorslammer> I really should see how to start send over some BRSet stuff 16:28:58 <Frankr> Lol 16:29:06 <planetmaker> Doorslammer, honestly, the biggest artists' contribution to OpenTTD can atm be made by finishing OpenGFX IMO 16:29:20 <planetmaker> Then OpenTTD would be a truely free game. 16:29:24 <Frankr> I agree 16:29:27 <planetmaker> a true Open Source game. 16:29:36 <Frankr> at least that will b finished sometime this decade 16:29:50 <Doorslammer> Any vehicles left to draw? 16:32:14 <planetmaker> not much. The toyland wagons are still unfinished. Some are drawn, the rest might or might not be drawn by lawton27 16:32:47 <planetmaker> basically what is missing are these sprites: http://openttd.jaspervries.nl/opengfx/authoroverview/?feature=objectives 16:33:14 <planetmaker> left image: original, right image: OpenGFX. If not done, then a black box 16:34:04 <planetmaker> There's no big need to draw the wrapper-stages of houses as we have a script to generate those. 16:35:15 <Doorslammer> Hmmm, not sure how to draw buildings 16:35:27 <Doorslammer> Is there any different rules on how they should be done? 16:36:22 <planetmaker> Not really. You see the original sprites. After all, it's also toyland. So... they can be quite toyish and funny :-) 16:36:34 <planetmaker> They don't even need to be the same motive, if you ask me. 16:36:49 <planetmaker> just approx. the same size. 16:36:49 <Doorslammer> Fair point 16:37:15 <planetmaker> I have a toyland test game uploaded. Let me find it. 16:37:34 <planetmaker> http://dev.openttdcoop.org/projects/opengfx/documents 16:37:58 <planetmaker> it has two towns and some vehicles. And each industry. 16:38:14 <planetmaker> maybe it hasn't each town building atm, but then a fast forward will help. 16:38:29 <planetmaker> But if the town has black boxes - there's a building with missing sprites. 16:48:45 <Doorslammer> I dunno... 16:48:55 <Doorslammer> I'm not very quality orientated 16:50:26 <planetmaker> A try is not punishable. And would be greatly appreciated :-) 16:50:39 <Doorslammer> Not sure if I can do buildings justice 16:51:05 <Doorslammer> Small small small stuff, yes, but big buildings... :/ 16:51:56 <planetmaker> you can only tell, if you tried ;-) 16:52:56 <Rubidium> planetmaker: finishing Open[GS]FX! 16:54:02 <planetmaker> Rubidium, yes, that's what I try to talk him into ;-) 16:54:03 <Ammler> Rubidium: opensfx has some glitch side sounds, is that my side or the set? 16:54:11 <planetmaker> Toyland needs a few houses, still. 16:54:38 <planetmaker> And faces. And industries. 16:54:41 <Ammler> (I might check for updates.) 16:54:54 <planetmaker> If all fails, I can do even the remaining wagons myself. copy&paste mostly 16:55:21 <Doorslammer> Oh, thought the wagons were taken? 16:55:26 <planetmaker> but drawing from scratch... houses & industries. They're not small tasks 16:55:29 <planetmaker> Doorslammer, they are. 16:55:46 <Doorslammer> Well, Ive finally got a login together 16:55:49 <Doorslammer> Issue away 16:56:17 <planetmaker> But I have a somewhat shattered faith in them getting quickly finished ;-) 16:56:25 <Rubidium> Ammler: I've got no idea (don't even have a clue what you mean with glitch) 16:56:45 <Ammler> ugly background sound 16:57:04 <Ammler> specially on road crosses 16:57:13 <Rubidium> oh, that might be there 16:57:36 <Rubidium> but as I said numerous times, I don't quite have the tools to play with the samples beyond cropping them 16:57:52 <Rubidium> though feel free to improve them :) 16:58:13 <Rubidium> or it might be something with your OS' sound driver 16:58:17 <planetmaker> :-) 16:58:20 <Ammler> hehe, didn't want to blame you, just wondering, if it is the set or something missconfigured on my side ;-) 16:58:35 <planetmaker> the joy of OS: "please improve" ;-) 16:58:54 <Rubidium> anyhow, just check the raw sound 16:59:00 <Ammler> I should try the new sound server anyway, still using alsa. 16:59:12 *** Doorslammer has quit IRC 16:59:19 *** Brot6 has quit IRC 16:59:29 <Ammler> (Pulse or how it is called) 17:00:27 *** Brot6 has joined #openttdcoop.devzone 17:00:32 *** openttdcoop sets mode: +v Brot6 17:08:40 *** Chris_Booth has joined #openttdcoop.devzone 17:08:51 *** openttdcoop sets mode: +v Chris_Booth 17:57:14 *** Chris_Booth has quit IRC 18:22:45 <Brot6> ::DevZone:: FISH - Revision 89: Change: converted Puffer, Landing Craft, Supply Tender into Traders @ https://dev.openttdcoop.org/projects/fish/repository/revisions/89 (by andythenorth) 18:22:45 <Brot6> ::DevZone:: FISH - Revision 90: Add: pcx file for Island Trader @ https://dev.openttdcoop.org/projects/fish/repository/revisions/90 (by andythenorth) 20:32:34 *** Mega has joined #openttdcoop.devzone 20:32:39 *** openttdcoop sets mode: +v Mega 20:43:02 *** Chris_Booth has joined #openttdcoop.devzone 20:43:14 *** openttdcoop sets mode: +v Chris_Booth 20:59:19 *** Mega has quit IRC 21:05:15 *** Mega has joined #openttdcoop.devzone 21:05:20 *** openttdcoop sets mode: +v Mega 21:10:07 *** Chris_Booth has quit IRC 21:11:34 *** ODM has quit IRC 21:41:03 *** Mega has quit IRC 22:33:18 *** Chris_Booth has joined #openttdcoop.devzone 22:33:30 *** openttdcoop sets mode: +v Chris_Booth