Log for #openttdcoop.devzone on 2nd September 2009:
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01:14:13  <Brot6> ::DevZone:: Redmine - Revision 2697: (svn r2848) Add some margin to journal notes if Gravatars are enabled. (... @ (by edavis10)
01:14:13  <Brot6> ::DevZone:: Redmine - Revision 2698: (svn r2849) SCM: @ (by jplang)
01:14:13  <Brot6> ::DevZone:: Redmine - Revision 2699: (svn r2850) Translation updates: @ (by winterheart)
01:14:13  <Brot6> ::DevZone:: Redmine - Revision 2700: (svn r2851) Greek translation support, thanks to Vaggelis Typaldos for w... @ (by winterheart)
01:33:37  <Brot6> Backup done! (Usage: 98M)
01:33:37  <Brot6> UH-OH!! I put on "GREAT HEAD-ON TRAIN COLLISIONS of the 50's" by mistake!!!
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08:39:37  <Brot6> ::DevZone:: FISH - Revision 84: Add: source psd for Island Trader @ (by andythenorth)
08:39:37  <Brot6> ::DevZone:: FISH - Revision 85: Change: modified Tow Boat capacities @ (by andythenorth)
08:39:37  <Brot6> ::DevZone:: FISH - Revision 86: Change: removed nfo for Landing Craft @ (by andythenorth)
08:39:37  <Brot6> ::DevZone:: FISH - Revision 87: Change: removed landing craft from list of nfo files to be included @ (by andythenorth)
08:39:40  <Brot6> ::DevZone:: FISH - Revision 88: Change: removed Supply Tender @ (by andythenorth)
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16:18:02  <Brot6> 2cctrainset: nightly compile not needed. (r267)
16:18:02  <Brot6> firs: nightly compile not needed. (r217)
16:18:02  <Brot6> fish: update from r81 to r88, starting nightly compile
16:18:36  <Brot6> fish: compile done (1 errors) -
16:18:36  <Brot6> heqs: nightly compile not needed. (r169)
16:18:37  <Brot6> opengfx: nightly compile not needed. (r200)
16:18:37  <Brot6> opensfx: nightly compile not needed. (r41)
16:18:37  <Brot6> worldairlineset: nightly compile not needed. (r532)
16:19:10  <planetmaker> very silent obviously ;-)
16:19:18  <Doorslammer> Yep
16:19:56  <planetmaker> all slacking off :-P
16:20:16  <planetmaker> Doorslammer, we expect contributions from you? So what's your next one? :-P
16:23:02  <Doorslammer> I haven't a bloody clue what to do
16:23:08  <Doorslammer> Although you already knew that
16:23:32  <planetmaker> what stops you drawing? ;-)
16:23:53  <Doorslammer> I am drawing
16:23:53  <planetmaker> We still need artists to finish toyland industries...
16:24:00  <Doorslammer> Ive drawn plenty
16:24:05  <Doorslammer> Toyland?
16:24:08  <planetmaker> ... providing them would be IMO HUGE
16:24:11  <planetmaker> yes.
16:24:12  <Doorslammer> Well, theres your first problem
16:24:19  <planetmaker> why?
16:24:30  <planetmaker> Have you looked at OpenGFX toyland?
16:24:40  <planetmaker> It's actually playable without getting eye cancer
16:24:45  <planetmaker> quite nicely IMO
16:24:50  <Doorslammer> I havent seen it
16:24:57  <planetmaker> you should then :-)
16:26:02  <planetmaker> it's really worth it.
16:26:31  <Doorslammer> Fair enough
16:26:33  <planetmaker> Granted, I think OpenGFX might need some time to get used to due to its different menu items. But that's not difficult IMO
16:28:41  <Doorslammer> I really should see how to start send over some BRSet stuff
16:28:58  <Frankr> Lol
16:29:06  <planetmaker> Doorslammer, honestly, the biggest artists' contribution to OpenTTD can atm be made by finishing OpenGFX IMO
16:29:20  <planetmaker> Then OpenTTD would be a truely free game.
16:29:24  <Frankr> I agree
16:29:27  <planetmaker> a true Open Source game.
16:29:36  <Frankr> at least that will b finished sometime this decade
16:29:50  <Doorslammer> Any vehicles left to draw?
16:32:14  <planetmaker> not much. The toyland wagons are still unfinished. Some are drawn, the rest might or might not be drawn by lawton27
16:32:47  <planetmaker> basically what is missing are these sprites:
16:33:14  <planetmaker> left image: original, right image: OpenGFX. If not done, then a black box
16:34:04  <planetmaker> There's no big need to draw the wrapper-stages of houses as we have a script to generate those.
16:35:15  <Doorslammer> Hmmm, not sure how to draw buildings
16:35:27  <Doorslammer> Is there any different rules on how they should be done?
16:36:22  <planetmaker> Not really. You see the original sprites. After all, it's also toyland. So... they can be quite toyish and funny :-)
16:36:34  <planetmaker> They don't even need to be the same motive, if you ask me.
16:36:49  <planetmaker> just approx. the same size.
16:36:49  <Doorslammer> Fair point
16:37:15  <planetmaker> I have a toyland test game uploaded. Let me find it.
16:37:34  <planetmaker>
16:37:58  <planetmaker> it has two towns and some vehicles. And each industry.
16:38:14  <planetmaker> maybe it hasn't each town building atm, but then a fast forward will help.
16:38:29  <planetmaker> But if the town has black boxes - there's a building with missing sprites.
16:48:45  <Doorslammer> I dunno...
16:48:55  <Doorslammer> I'm not very quality orientated
16:50:26  <planetmaker> A try is not punishable. And would be greatly appreciated :-)
16:50:39  <Doorslammer> Not sure if I can do buildings justice
16:51:05  <Doorslammer> Small small small stuff, yes, but big buildings... :/
16:51:56  <planetmaker> you can only tell, if you tried ;-)
16:52:56  <Rubidium> planetmaker: finishing Open[GS]FX!
16:54:02  <planetmaker> Rubidium, yes, that's what I try to talk him into ;-)
16:54:03  <Ammler> Rubidium: opensfx has some glitch side sounds, is that my side or the set?
16:54:11  <planetmaker> Toyland needs a few houses, still.
16:54:38  <planetmaker> And faces. And industries.
16:54:41  <Ammler> (I might check for updates.)
16:54:54  <planetmaker> If all fails, I can do even the remaining wagons myself. copy&paste mostly
16:55:21  <Doorslammer> Oh, thought the wagons were taken?
16:55:26  <planetmaker> but drawing from scratch... houses & industries. They're not small tasks
16:55:29  <planetmaker> Doorslammer, they are.
16:55:46  <Doorslammer> Well, Ive finally got a login together
16:55:49  <Doorslammer> Issue away
16:56:17  <planetmaker> But I have a somewhat shattered faith in them getting quickly finished ;-)
16:56:25  <Rubidium> Ammler: I've got no idea (don't even have a clue what you mean with glitch)
16:56:45  <Ammler> ugly background sound
16:57:04  <Ammler> specially on road crosses
16:57:13  <Rubidium> oh, that might be there
16:57:36  <Rubidium> but as I said numerous times, I don't quite have the tools to play with the samples beyond cropping them
16:57:52  <Rubidium> though feel free to improve them :)
16:58:13  <Rubidium> or it might be something with your OS' sound driver
16:58:17  <planetmaker> :-)
16:58:20  <Ammler> hehe, didn't want to blame you, just wondering, if it is the set or something missconfigured on my side ;-)
16:58:35  <planetmaker> the joy of OS: "please improve" ;-)
16:58:54  <Rubidium> anyhow, just check the raw sound
16:59:00  <Ammler> I should try the new sound server anyway, still using alsa.
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18:22:45  <Brot6> ::DevZone:: FISH - Revision 89: Change: converted Puffer, Landing Craft, Supply Tender into Traders @ (by andythenorth)
18:22:45  <Brot6> ::DevZone:: FISH - Revision 90: Add: pcx file for Island Trader @ (by andythenorth)
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