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Log for #openttdcoop.devzone on 3rd September 2009:
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01:13:37  <Brot6> ::DevZone:: Redmine - Revision 2701: (svn r2852) Romanian translation update, adding missed diacritics (#3797) @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2701 (by winterheart)
01:33:40  <Brot6> Backup done! (Usage: 98M)
01:33:40  <Brot6> Are you still an ALCOHOLIC?
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07:08:13  <Brot6> ::DevZone:: World Airliners Set - Bug #545: Ekranoplan? @ https://dev.openttdcoop.org/issues/545 (by planetmaker)
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11:25:43  <planetmaker> http://www.tt-forums.net/viewtopic.php?p=815083#p815083 <-- Ammler FooBar any idea whether that's true or not? I find it hard to imagine...
11:25:45  <Webster> Title: Transport Tycoon Forums View topic - 32bpp mega pack v20081101 (at www.tt-forums.net)
11:27:28  <Ammler> planetmaker: that is true
11:27:53  <Ammler> I gave up to tell the 32bpp people to make grfs instead of just bloody tars.
11:28:41  <Ammler> and it looks like also athansios would like to make such crap.
11:29:31  <Rubidium> with a bit of symlink magic most of it would probably be solved too
11:29:46  <planetmaker> tell that a win user ;-)
11:29:50  <Ammler> well, "they" won't listen... :-(
11:30:08  <planetmaker> hm... that's then really, really bad.
11:30:13  <Ammler> I guess, tar is able to handle symlinks.
11:30:19  <Ammler> so is windows openttd.
11:30:31  <planetmaker> you might be right
11:30:59  <planetmaker> but even then: it's not a solution, but a hack. Let there be another, 3rd base grf and you're screwed again.
11:31:10  <Ammler> but the easiest would be, they would pack the graphcis with a grf, so you would also be able to activate them ingame.
11:31:31  <planetmaker> yup. They should do that.
11:31:40  <Ammler> the grf could be just a dummy ActionA thing.
11:31:48  <planetmaker> I know it works *somehow*, but I have so far no idea how to make a 32bpp newgrf.
11:32:08  <planetmaker> just action As with a png as target?
11:32:12  <Ammler> no
11:32:24  <planetmaker> my last statement makes no sense :-P
11:32:31  <Ammler> with a plain blue sprite pcx
11:32:41  <Ammler> which then would be replaced by32bpp
11:32:42  <planetmaker> eh?
11:32:55  <Ammler> well, if there is a 8bpp replacement, use that.
11:33:06  <planetmaker> but it would need the correct size, wouldn't it?
11:33:21  <planetmaker> and offsets
11:33:51  <Ammler> yes, you could use that from original.
11:34:17  <planetmaker> hm, right.
11:34:24  <Ammler> well, if you don't have a "real" sprite, it doesn't need offsets.
11:34:26  <planetmaker> would make sense. Much sense.
11:35:02  <Ammler> maybe I should make a script to generate the grf for it.
11:35:17  <Ammler> but somehow, I am not interested to support 32bpp extra zoom.
11:35:38  <Ammler> as those graphics are mostly not useable on the normal (openttd trunk) zoom level.
11:37:11  <Ammler> I just reviewed those graphcis to see, if we can find something for opengfx ;-)
11:37:25  <planetmaker> I certainly won't make newgrfs for non-trunk
11:37:54  <planetmaker> ha, but were you successful?
11:38:39  <Ammler> well, If I would be drawer of those extra zoom level patch, I would at least also make them useable for the normal 32bpp level.
11:39:22  <planetmaker> Ammler, that's something you'd do. Something I'd do. And maybe a few others...
11:39:53  <Ammler> something I mentioned on that thrad, which they are aware but somehow don't care.
11:40:03  <planetmaker> I think you already asked them to provide normal zoom-level sprites, too, right?
11:40:20  <Ammler> all screens there are just from the fulll zoomed in level.
11:40:24  <planetmaker> I wonder whether they all really use this zoom-level patch.
11:41:03  <Ammler> specially the signals are really awesome.
11:41:29  <Ammler> but you don't see, if a signal is red or green on the trunk 32bpp sprties.
11:43:01  <Ammler> foobar used some 32bpp sprites, and I used the tropic church, but not from extra zoom level graphics.
12:03:03  <planetmaker> maybe we could start with making an example grf?
12:03:21  <planetmaker> in a yet-to-be initiated 32bpp replacement grf
12:03:35  <planetmaker> project
12:03:41  <Ammler> well, just to help anthansios
12:04:02  <Ammler> it DOES make sense to make a 32bpp tar for opengfx.
12:04:54  <Ammler> if those sprites are the same as the 8bpp just not converted.
12:05:17  <Ammler> but it doesn't make sense to MAKE new 32bpp sprites to replace 8bpp sprites.
12:05:57  <Ammler> e.g. Zephyris should have his work as 32bpp
12:07:57  <planetmaker> why would we want a 32bpp OGFX+, if the same aim is achieved by using OpenGFX and a 32bpp replacement pack?
12:11:36  <Ammler> not "+"
13:17:53  <Ammler> planetmaker: currently there isn't a 32bpp pack, this should become that :-)
13:18:13  <Ammler> the pack on your thread is for the extra zoom
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14:14:49  <Doorslammer> Never understood .tar files and what to do with them
14:14:54  <Doorslammer> Just complicates things
14:20:52  <Rubidium> depends on you point of view; what's easier? Downloading 6 files, downloading a single file or downloading a file and use some external tool to get the 6 files out of the just downloaded file?
14:22:50  <Doorslammer> Ive yet to make a .tar work though
14:22:56  <Doorslammer> So I know what I prefer
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14:38:18  <planetmaker> Doorslammer, tar is approx. the same as a zip - just not compressed
14:39:24  <planetmaker> working with newgrf you should get used to using them :-)
14:39:40  <planetmaker> as it keeps the files nicely bundled together but at the same time readable to openttd.
14:40:07  <planetmaker> Doorslammer, if you're under windows: get the total commander :-)
14:40:24  <planetmaker> it knows how to read tars (and other archives) transparently, e.g. without unpacking
14:40:39  <planetmaker> just like normal dirs would work
14:41:23  <Doorslammer> Oh, so they are like zips?
14:41:33  <Doorslammer> That explains what Ive been doing wrong then
14:41:34  <planetmaker> btw, Doorslammer : if you need write access to the BR set. Tell Ammler or me.
14:41:45  <Doorslammer> Just plonked them in the folder and left them
14:41:50  <Doorslammer> Oh OK
14:41:52  <planetmaker> Doorslammer, the principle is the same. But another way.
14:42:06  <planetmaker> But OpenTTD allows you to do exactly that: plonk them in the folder and forget about them
14:42:09  <planetmaker> that's the advantage
14:42:18  <Doorslammer> I would like write access, despite the fact I havent much clue on what Ill be writing about
14:42:27  <Doorslammer> Oh I see
14:42:53  <planetmaker> s/another way/another format/. Like rar and zip are different, so is tar
14:42:54  <Doorslammer> They dont seem to work like that for me then
14:43:06  <planetmaker> Doorslammer, TTDP or OpenTTD?
14:43:08  <Doorslammer> Ill try then through WinRAR
14:43:26  <planetmaker> they need to be in the same place you'd put a grf file
14:45:38  <Doorslammer> Ah bugger, no idea where they went
14:46:07  <Doorslammer> Oh well, cant have been that important then
14:48:25  <Doorslammer> OTTD, normally I left them in the data folder
14:48:50  <Doorslammer> But none appear to be left
14:48:50  <Doorslammer> So they must be long gone
14:48:50  <Doorslammer> I shant worry any longer othem
14:53:05  <Doorslammer> Now, this write access thing
14:53:18  <Doorslammer> I imagine theres a bunch of reading material to learn about it?
14:57:18  <planetmaker> you basically need to supply us with a public key :-)
14:57:37  <planetmaker> how to get that: read the wiki on this devzone :-)
14:57:54  <planetmaker> http://dev.openttdcoop.org/projects/home/wiki/Welcome
14:58:05  <Doorslammer> Um...
14:59:00  <planetmaker> After that, in order to be able to actually build the newgrfs, we strongly recommend the dev tools (mercurial, mingw/msys, nforenum, grfcodec, too)
14:59:04  <planetmaker> all of them :-)
14:59:20  <planetmaker> it's a bit of a entry barrier. You'll need at least mercurial, though
14:59:33  <planetmaker> or tortoiseHG as the client is called for win
15:00:46  <Ammler> hmm, that reminds me, someone did once send me a ssh key...
15:00:56  <planetmaker> :-D
15:01:18  <Ammler> well, I added him to the hg-repo group
15:01:28  <planetmaker> who's that *someone*?
15:02:31  <Ammler> http://dev.openttdcoop.org/projects/home <-- listed here :-)
15:02:40  <Ammler> it was athanasios
15:03:11  <planetmaker> ah :-) fair enough. He should
15:03:15  <Doorslammer> Oh...
15:03:38  <Brot6> ::DevZone:: #openttdcoop - Wiki edit: Welcome (#21) @ https://dev.openttdcoop.org/projects/16/wiki/Welcome?version=21 (by planetmaker)
15:04:54  <Doorslammer> Ive got a horrible feeling Im in way over my head here
15:05:36  <planetmaker> Doorslammer, you don't need to get it all. Just all those tools really help
15:05:47  <planetmaker> s/get/understand in detail/
15:06:35  <planetmaker> once you setup the software, things become quite easy
15:06:47  <planetmaker> ... or as easy as nfo and version control gets
15:17:46  <Doorslammer> Downloading now
15:19:25  <Doorslammer> Actually, no
15:19:39  <Doorslammer> I'll be here all night with them filesizes
15:20:31  <planetmaker> ?
15:21:09  <Brot6> ::DevZone:: World Airliners Set - Bug #545 (Assigned): Ekranoplan? @ https://dev.openttdcoop.org/issues/545#change-1340 (by simozzz_AK)
15:28:42  <Doorslammer> Dialup
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16:18:01  <Brot6> 2cctrainset: nightly compile not needed. (r267)
16:18:02  <Brot6> firs: nightly compile not needed. (r217)
16:18:02  <Brot6> fish: update from r88 to r90, starting nightly compile
16:18:08  <Frankr> planetmaker: the only problem is the fact the seaplane ports haven't been made yet
16:18:22  <Brot6> fish: compile done (3 errors) - http://bundles.openttdcoop.org/fish/nightlies/
16:18:22  <Brot6> heqs: nightly compile not needed. (r169)
16:18:23  <Brot6> opengfx: nightly compile not needed. (r200)
16:18:23  <Brot6> opensfx: nightly compile not needed. (r41)
16:18:23  <Brot6> worldairlineset: nightly compile not needed. (r532)
16:18:28  <Rubidium> oh... they have been made :)
16:18:40  <Frankr> have thy
16:18:44  <planetmaker> Frankr, certainly true... in a sense that you cannot yet used then in trunk games :-)
16:20:29  <Frankr> would be nice to see them in game but thy are more ship like it seems
16:21:22  <planetmaker> I think they'll be more like planes :-)
16:21:42  <planetmaker> they'll only need a water-airport
16:22:45  <Frankr> indeed
16:22:46  <planetmaker> "only" should better ;-)
16:24:30  <Frankr> i don't know if the graphics however would stand up against beardie's standards
16:25:12  <Doorslammer> Hmmm, done a fair bit of drawing today
16:25:17  <Doorslammer> No buildings though
16:25:24  <planetmaker> :-)
16:26:58  <Doorslammer> Not easy, especially being ToyWorld
16:27:01  <Frankr> only the fish grf that has seen work done in the last couple of days anyway
16:27:13  <Doorslammer> I havent got a great imagination when it comes to those things
17:34:20  <Frankr> Planetmaker: it doesn't seem to have gone down well with my graphics team
17:39:54  <planetmaker> what's wrong with it?
17:41:48  <planetmaker> to my impression you're progressing very quickly.
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17:58:49  <Frankr> I don't know i think they just seem to dislike the set
18:00:55  <Frankr> they don't seem to like protype idea's and they believe they are more like ships, it is a difficult category personally
18:02:41  <Frankr> planetmaker: sorry about the late reponse just bad timing with my tea, :)
18:57:49  <Brot6> ::DevZone:: World Airliners Set - Feature #545: Ekranoplan? @ https://dev.openttdcoop.org/issues/545 (by planetmaker)
18:57:49  <Brot6> ::DevZone:: World Airliners Set - Feature #545 (Assigned): Ekranoplan? @ https://dev.openttdcoop.org/issues/545#change-1340 (by simozzz_AK)
20:37:11  <planetmaker> Frankr: if most of your people don't like it, you might want to skip the idea :-) - or make it a option turned on via a grf parameter.
20:37:27  <planetmaker> Then you have both. And the usual  user has what most of your contributors like
20:37:36  <Frankr> well i haven't talked about it to beardie yet
20:37:58  <Ammler> mäh., why not just make another set?
20:37:59  <Frankr> only Faddy and Alex disagree with it's purpose
20:38:04  <Frankr> lol
20:38:30  <Frankr> well i don't know yet who the Zyepth guy is
20:39:08  <Ammler> he is the drawer of around 50-80% of opengfx
20:39:15  <Frankr> lol
20:39:36  <Ammler> and he made eGRVTS
20:40:21  <Frankr> lol, shows how long i've been arounf
20:40:24  <Frankr> around*
20:42:31  <Frankr> btw, how do you make the grf parameter thing?
20:43:03  <Ammler> define "default" with ActionD
20:43:42  <Ammler> I have a minigrf around, which shows the usage.
20:44:17  <Ammler> http://trac.openttdcoop.org/browser/grfdev/lumbermill/makegrf#L23
20:45:11  <Frankr> thx
20:46:33  <Ammler> http://trac.openttdcoop.org/browser/grfdev/logic/makegrf <-- here I used parameter to make the speed a parameter
20:46:51  <Ammler> he, just saw another bug...
20:47:27  <Ammler> I am wondering, the grf is working :-)
20:47:56  <Frankr> I was thinking about doing it for pax on our planes
20:48:18  <Frankr> so that when you use the Cargodest patch you can hold double the pax
20:48:30  <Frankr> but i don't know whether i will do that yet
20:51:17  <Ammler> you could use the parameter as factor
20:51:28  <Ammler> like setting percentage
20:51:49  <Frankr> so that when u increase the parameter the pax increases
20:52:13  <Ammler> like your set parameter0=150
20:53:03  <Frankr> ah but we have very specific pax numbers
20:53:05  <Ammler> then you use ActionD to calc with
20:53:36  <Ammler> yes, so if the plane has 300, ActionD does change it to 450
20:54:01  <Frankr> ah
20:54:19  <Frankr> so the plane increases i see from the original value
20:54:21  <Ammler> well, dunno, if you use some callbacks to change cap over time?
20:54:30  <Ammler> I read something in the thread but not sure.
20:54:31  <Frankr> not atm
20:55:37  <Ammler> ActionD and Action6 are your friends ;-)
20:56:01  <Frankr> :)
20:56:07  <Ammler> I assume, it is possible to overwrite VarAction2 with it, too.
20:56:31  <Ammler> but I never did something with Action2
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20:57:13  <Frankr> lol, i won't need to do that Ammler
20:57:46  <Ammler> well, if you change things with callbacks already, you might need to....
20:58:48  <Ammler> and I assume, you would need to use VarAction2, as Action7/9 is kinda static.
20:58:54  <Frankr> i do with the speeds
20:59:00  <Frankr> and running costs
20:59:11  <Frankr> but that's about all u can do with planes
20:59:47  <Ammler> oh, btw. are you aware of that OpenTTD has plane speed 1/1?
21:00:01  <Frankr> yh
21:00:05  <Ammler> (well, the option)
21:00:06  <Frankr> it has to be used
21:00:22  <Frankr> otherwise speeds go mad
21:00:42  <Ammler> hmm, is your set compatible for TTDPatch?
21:00:57  <Frankr> i.e the landing and taking off speeds don't match the landed gear speed
21:01:03  <Frankr> as far as i know it is
21:01:18  <Ammler> but there you have 1/4
21:02:28  <Frankr> i know the landed speed around the airport is 33mph instead of 120mph but the take off and landing speeds remain the same
21:04:27  <Brot6> ::DevZone:: World Airliners Set - Bug #546: ECS/FIRS Compatibility @ https://dev.openttdcoop.org/issues/546 (by extspotter)
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21:09:02  <Ammler> :-)
21:11:08  <Frankr> Ammler: do you know anything about IRC to 0.7.2 hook up
21:11:38  <Ammler> We use Autopilot
21:11:55  <Ammler> http://dev.openttdcoop.org/projects/autopilot
21:12:33  <Ammler> (assuming 0.7.2 is openttd :-)
21:12:34  <Frankr> so does mega but it doesn't seem to work past 0.5.3
21:12:38  <Frankr> yh
21:12:49  <Ammler> well, we use AP+
21:13:07  <Ammler> that should work with >0.7
21:13:15  <Ammler> but linux only.
21:13:40  <Frankr> he'll pop in here in a min and he can describe his problem in more detail
21:14:34  <Webster> Latest update from trac: Revision 735: [LogicTrain] Fix: Action6 should overwrite 2 bytes only. (word) <http://trac.openttdcoop.org/changeset/735/>
21:14:36  <Ammler> yeah, if dih/osai and Brianetta isn't around, me and planetmaker are the next to ask ;-)
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21:16:30  <Mega> hello
21:17:46  <Mega> im trying to use autopilot on a windows based 072 server but i get an error message:
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21:18:45  <Ammler> oh, sorry, can't help you with autopilot on windows.
21:18:57  <Ammler> we use AP+, but that works on Linux only, afaik.
21:19:27  <Mega> error sourcing /documents and settings/..../openttd/freewrap/autopilot.tcl : too few arguments for math funktion.
21:20:02  <Mega> it works on an ol 053 version...also windows
21:20:14  <Rubidium> poor soul manually typing error messages
21:20:43  <Mega> nah its only this one, just experimenting a bit
21:21:07  <Ammler> Mega: there were taken quite a lot effort with Autopilot to let it work on windows.
21:21:18  <Ammler> but on 0.5 times ;-)
21:21:57  <Ammler> but since then, we switched to AP+, which has some additional features, which don't work on windows.
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21:22:18  <Mega> i got the convert.zip from tt-forums and read  about it all
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21:22:36  <Ammler> yep, that is about openttd. Not AP+
21:23:07  <Ammler> in your case, you should update Autopilot to work with 0.7, might be possible either.
21:23:36  <Ammler> but _I_ can't help.
21:23:46  <Mega> thx anyway
21:23:57  <Ammler> hmm, maybe you ask at #openttd
21:24:29  <Ammler> glx is a windows dev, he supported Brianetta a lot as he made Autopilot working with windows.
21:24:34  <Mega> i gotta find yorick, he hooked me up last time
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21:24:56  <Mega> yh indeed, i read the whole topic
21:25:06  <Ammler> yorick, long time not seen.
21:25:16  <Ammler> @seen yorick
21:25:16  <Webster> Ammler: yorick was last seen in #openttdcoop.devzone 3 weeks, 3 days, 5 hours, 34 minutes, and 25 seconds ago: <yorick> now how do I need to think of a password
21:25:41  <Mega> me neither, he was on my forum this afternoon but didnt get to talk to him
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21:26:05  <Ammler> Mega: if you are here.
21:26:28  <Mega> i am
21:26:33  <Ammler> :-)
21:27:16  <Ammler> oh, nvm.
21:27:20  <Mega> i emailed him, with the specifics, lets hope he reacts soon
21:28:00  <Ammler> was just somehow wondering, if you will again make something like the gameday.
21:28:09  <Ammler> can't remember how you called it.
21:28:16  <Mega> well thx anyway ammler, i really apreciate youre work and effort in the ttd community
21:28:57  <Mega> well i wanna connect my gameday server a classic 072 server and a is server all through the irc
21:29:28  <Ammler> but why you run windows server?
21:29:42  <Mega> so i can moderate them from my mobile phone
21:29:43  <Webster> Latest update from trac: Revision 736: [LogicTrain] Cleanup: sprites isn't needed in the repo. <http://trac.openttdcoop.org/changeset/736/>
21:30:00  <Ammler> and that shouldn't be possible with linux?
21:30:00  <Mega> well, i have no clue of anything else
21:30:58  <Ammler> it would be worth to learn a bit about linux, if you like to use such services more.
21:31:36  <Mega> i really wouldnt know where to start amler, i really only make the maps/scenario's yorick does the rest.... wich leaves me clueless atm
21:32:05  <Ammler> hmm, the server you run is at home?
21:32:17  <Mega> yh
21:32:21  <Ammler> thought, you have something deticated :-)
21:32:32  <Mega> and i play them alot myself
21:33:18  <Mega> just bought the best pc at the time with a good connection
21:33:43  <Mega> it only runs ottd and windows, not really much more
21:33:55  <Ammler> my home infrastroucture is the lowest
21:34:11  <Ammler> but I have a linux VPS running in a datacenter
21:34:36  <Mega> i have no resources for that...
21:34:50  <Ammler> :-)
21:35:32  <Mega> we have alot of fun though this way... so i really dont mind running it on windows
21:35:36  <Ammler> the vps, which runns currently 60% of #openttdcoop costs around 15€ per month.
21:36:19  <Ammler> (+taxes)
21:36:27  <Mega> not bad
21:36:50  <Mega> thats about the same as me for electricity and connection
21:37:05  <Ammler> for the openttd servers, we have another awesome fast mashine.
21:37:49  <Ammler> but also on my VPS, there is a server running, the #openttdcoop IS/TAI and FIRS
21:38:16  <Mega> after a day serious playing mu cpe never goes higher than 70% with 3 servers online
21:38:32  <Mega> my cpu*
21:38:56  <Ammler> is it single core?
21:39:06  <Mega> dual
21:39:24  <Mega> 2.8 ghrtz 2gigram
21:39:42  <Ammler> he, that is enough for most games, indeed.
21:39:59  <Mega> 3.5mb/sdown/1.5up
21:40:27  <Ammler> if you like to "stresstest" use one of our saves :-)
21:41:09  <Mega> im currently searching for the limits of is2b3
21:41:51  <Mega> we got 15 companies who could own 4200 trains on 1 big pre-build shared track
21:41:53  <Ammler> if you see differences between IS2 and trunk, tell us.
21:42:23  <Mega> i would love to have cargodest and is in one...
21:42:52  <Ammler> merging the patches is easy, but it failed to compile :-)
21:43:16  <Mega> i know, yorick has been trying endklessly
21:43:42  <Mega> but my madness server is cargodest semi is
21:44:02  <Mega> and stable
21:44:20  <Ammler> cargodest is too complicated for my taste.
21:44:26  <Ammler> or dist
21:44:51  <Mega> its genious cant live without it
21:45:54  <Mega> it should be in 080 really, i like cargodest way bette than is
21:46:04  <Ammler> he?
21:46:12  <Ammler> how can you compare those :P
21:47:15  <Mega> well we play the same kind of games on both only the cargodest with my shared ports and airports functions way more realistic
21:47:43  <Ammler> how does hsared ports and airport work?
21:48:00  <Ammler> is it IS for airports only?
21:48:33  <Mega> we trick ottd in thinking the airports ar oilfields, then i create them in scenareio editor for client 0
21:49:12  <Ammler> hmm, so simple airport sharing.
21:49:16  <Mega> this way we can share harbours and@airports
21:49:52  <Mega> i tried to tell everyone on tt-forums but got bashed from all sides
21:50:09  <Ammler> to tell what?
21:50:21  <Mega> my gameday>madness server includes this all
21:50:44  <Mega> how we done the shared airports...
21:51:16  <Ammler> well, it is hacking, might be neat for some experiments.
21:51:31  <Ammler> but IS2 is a quite clean patch, (afaik)
21:51:49  <Ammler> and if you disable everyhting but airports, you have the same.
21:52:41  <Mega>  it crashes quite alot, at least once a day
21:53:01  <Ammler> don't get me wrong, yorick might be a good guy and he knows the code, but sometimes, he hacks without plan.
21:53:30  <Mega> but i prefer how the pax and goods choose theire won destination and how to travel there
21:53:31  <Ammler> I guess, that is just his age. :-)
21:54:15  <Mega> well, i love him for it, it actually was my idea, he just realised it for me
21:54:17  <Ammler> IS2 never crashes. ;-)
21:54:34  <Mega> it does, really
21:54:40  <Ammler> hehe
21:54:52  <Ammler> then you should bugreport it.
21:54:59  <Mega> most times it doesnt unpause when a player just has joined
21:55:06  <Ammler> but not, if you use a lot other patches with it.
21:55:24  <Mega> no i use the clean patch
21:55:35  <Mega> IS2-beta3
21:56:00  <Ammler> there were some changes in trunk since then.
21:56:06  <Ammler> might be a bug of it.
21:56:21  <Ammler> and if it doesn't unpause, that isn't crash.
21:56:33  <Mega> come and join us sometimes
21:57:01  <planetmaker> make a decent bug report please
21:57:10  <Mega> there actually is no way to unpause it, not in console not by save and reload
21:57:10  <planetmaker> and describe it reproducable
21:57:23  <Mega> it gives no error amller
21:57:37  <Ammler> Mega: I suspect it is a issue with autopause
21:57:38  <Mega> just seazes
21:57:49  <Mega> think so too
21:57:50  <Ammler> that has changed, but I htought, before beta3
21:58:33  *** DJNekkid has joined #openttdcoop.devzone
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21:58:50  <Ammler> Mega: you don't have IRC connected to that server?
21:59:03  <Mega> still love playing it for sure
21:59:17  <Mega> no not yet
21:59:19  <Ammler> btw. another nice feature of AP+ :-)
21:59:30  <Mega> i thought i try 072 1st
21:59:33  <Ammler> you can use rcon over it quite easy.
22:00:54  <Mega> you should see the scenario i specially made for the IS patch, its 2048x1024 with 15 islands connected(each player has his own island
22:01:10  <Frankr> "i" mega
22:01:13  <Frankr> :)
22:01:20  <Mega> hey frankie
22:01:32  <Frankr> every1 helped out, :p
22:01:46  <Mega> yh
22:02:01  <Frankr> anyway is it an idea to make an overtaking lane for the Maglev's?
22:02:02  <Mega> still yorick is my fix...
22:02:22  <Mega> is it filles to the max yet?
22:02:29  <Mega> lemme look
22:03:02  <Mega> wow its lagging into outer orbit
22:03:12  <Frankr> wat IS, :0
22:03:46  <Mega> i see trains moving like.... not at all
22:03:57  <Frankr> i'll come and have a look
22:04:35  <Mega> :)
22:04:56  <Mega> lets not spam this channel to much frankie
22:05:13  <Frankr> can i even lood
22:05:14  <Mega> thx guys, it was nice talking to you
22:05:15  <Frankr> load*
22:05:25  <Frankr> they aren't bothered Mega
22:05:27  <Frankr> :)
22:05:52  <Mega> cool, dont wanna upset anybody on my 1st visit
22:06:44  <Mega> its horrible,how big is the map now?
22:07:13  <Frankr> i don't know
22:08:13  <Frankr> Mega u know if you set this AP+ up with your servers is it goin to just be for Mods?
22:08:51  <Mega> i have to investigate the whole ap thingy
22:09:05  <Mega> sounds great
22:09:44  <Ammler> on #openttdcoop, every op has automatically rcon on the server.
22:09:46  <Mega> why just for mods? cant regulars join it then?
22:10:06  <Mega> ohhh no we dont want that
22:10:29  <Ammler> that is actually the most useful feature of ap+ :-)
22:10:35  <Ammler> well beside the irc bridge
22:10:47  <Mega> lol, would be a nightmare
22:11:06  <Ammler> on our other server, everyone has rcon :-P
22:11:19  <Mega> you know how many noobs play my games....LOL
22:11:26  <Frankr> yh we don't do that because of destroyers
22:11:44  <Mega> wich are rare on my servers
22:12:00  <Frankr> on yours but it wasn't on watcher's
22:12:09  <Ammler> we don't have noobs on our servers
22:12:11  <Frankr> is that y watcher has stopped hosting, btw?
22:12:14  <Ammler> well, around 1 per time.
22:12:23  <Mega> nah that wasnt cost odded or anything
22:12:57  <Ammler> current noob is PeterT, you might know him ;-)
22:13:01  <Frankr> Well on IS and GD we don't but on 0.7.1 which mega also runs you sometimes do
22:13:09  <Frankr> Yh we do
22:13:27  <Frankr> He was a Mod on Mega's servers for a while, i don't know y
22:13:27  <Mega> the classic scenariols are all cost modded now watcher never used them
22:13:44  <Frankr> but he and matt kept messing around so got demoted
22:14:00  <Mega> omg dont begin about pete.... he's too anctious
22:14:02  <Ammler> oh, that is why he is now that much around here.
22:14:27  <Frankr> yh, he "helps" out on #Megaindustrytycoon
22:14:46  <Ammler> give him his job back, so we have our peace back. :-)
22:14:46  <Mega> im glad he's over there...lol
22:14:53  <Frankr> lol
22:14:55  <Mega> no way
22:15:09  <Mega> same peoblem here...hahaha
22:15:16  <Frankr> it was mental and he wants to be repromoted he's had 2 attempts
22:15:20  <Mega> problem*
22:15:41  <Frankr> I don't know any other mod who has been like that
22:15:48  <Mega> yh, he dont have mmany people skills
22:16:06  <Mega> well teunis is a good example
22:16:15  <Ammler> well, you need quite a long time to become member at #openttdcoop
22:16:16  <Frankr> i rarely see him on
22:16:19  <Mega> started out petelike
22:16:44  <Ammler> and it isn't enough to get vote of one other , you need some more and no noes.
22:16:55  <Mega> yh, i know amller , thats why my games are free for all
22:16:56  <Frankr> :)
22:17:15  <Ammler> that is why petert never become a member :-P
22:17:33  <Mega> when i 1st joined i coulndt get into the intresting servers, so started myy own..
22:17:51  <Ammler> well, our public is open for all
22:17:57  <Frankr> Now you create the interesting ones
22:18:15  <Mega> been playing ttd and ttdp 10 odd years before that
22:18:21  <Ammler> the password is just another noob protection.
22:18:34  <Mega> :)
22:18:37  <Frankr> well DJNekkid just said the password i assume
22:19:36  <Ammler> yes, the password changes from time to time.
22:19:44  <Ammler> so you need IRC to get on our server.
22:19:50  <Mega> i think openttdcoop and me/us are in a whole different ballgame, we can easally co exsist
22:19:52  <Ammler> but IRC is open for all.
22:20:09  <Ammler> Mega: that I agree
22:20:22  <Frankr> but noobs rarely go to the extent of goin onto IRC
22:20:34  <Mega> this is me using and irc aplication on my mobile phone..
22:20:37  <Ammler> and then installing a nightly
22:21:29  <Ammler> and since we log our games and people knows, we do.
22:21:43  <Mega> i m,ore intrested in well worked out stable patches
22:21:44  <Ammler> we have around 0 sabotages.
22:22:10  <Frankr> well Mega has the same now
22:22:14  <Mega> wich are open to the big public
22:22:21  <Frankr> The problem was with Watcher's servers
22:22:37  <Mega> well i would love to have an autopasword thingy
22:22:54  <Ammler> but I tell you, without IRC, I wouldn't moderate a server.
22:23:22  <Ammler> hmm
22:23:45  <Ammler> didn't yorick made a bot which does bridge to IRC?
22:23:55  <Mega> well, moderation for me = people join my privat games... i see it alll hapening... lol
22:24:19  <Mega> yh im running that now amler on a old 053 version
22:24:27  <Ammler> since there is no client limit anymore, that mgiht be a possibilty?
22:24:57  <Mega> it dont eotrk on the new patches beta's
22:25:04  <Mega> work*
22:25:28  <Mega> thats why i need yorick to rewrite it...lol
22:26:20  <Ammler> yeah, he isn't known to make his work very readable for others.
22:26:27  <Ammler> like the WAS makefile ;-)
22:26:50  <Mega> i was digging all day on an old computers harddisk to find the old bot
22:27:14  <Ammler> openttd-python or such like
22:27:28  <Mega> i tried to tell him that when he tried to teach me hoe to code..
22:27:47  <Mega> wasnt a succes..
22:28:10  <Mega> really frustrated me
22:28:15  <Mega> :)
22:28:38  <Mega> i mad some sprites for the was set this week though
22:29:27  <Mega> omg i gtg, need to sleep to.moroz 4.30 : its now 00.30
22:29:38  <Mega> bye all
22:29:43  *** Mega has left #openttdcoop.devzone
22:30:04  <Rubidium> all those people leaving IRC 'to sleep' :(
22:31:07  <Frankr> that is also why i am re-writing the code for WAS
22:32:32  <Frankr> so it is readable instead of yorick's mess
22:40:18  *** Rubidium has quit IRC
22:53:44  <Frankr> cya'll
22:53:54  *** Frankr has quit IRC
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