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00:53:59 *** Chris_Booth has quit IRC 01:09:01 *** KenjiE20|LT has joined #openttdcoop.devzone 01:09:20 *** openttdcoop sets mode: +v KenjiE20|LT 01:10:32 *** KenjiE20 has quit IRC 01:11:35 <Brot6> ::DevZone:: Redmine - Revision 2769: pt-BR update (#4040) @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2769 (by winterheart) 01:11:35 <Brot6> ::DevZone:: Redmine - Revision 2770: Configured object_daddy to help generate test data instead of fixtures. ... @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2770 (by edavis10) 01:11:36 <Brot6> ::DevZone:: Redmine - Revision 2771: Converted Project#copy test to use shoulda @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2771 (by edavis10) 01:11:36 <Brot6> ::DevZone:: Redmine - Revision 2772: Refactored duplicated test code to a setup. @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2772 (by edavis10) 01:11:38 <Brot6> ::DevZone:: Redmine - Revision 2774: Improved Project#copy to copy more data from the source Project. #3367 @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2774 (by edavis10) 01:11:42 <Brot6> ::DevZone:: Redmine - Revision 2773: Preselect the issue custom fields from the source project when copying. ... @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2773 (by edavis10) 01:11:46 <Brot6> ::DevZone:: Redmine - Revision 2776: Added shoulda macros to test Project's associations @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2776 (by edavis10) 01:11:50 <Brot6> ::DevZone:: Redmine - Revision 2775: Replaced a custom test with a shoulda macro. @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2775 (by edavis10) 01:33:56 <Brot6> Backup done! (Usage: 103M) 01:33:57 <Brot6> Is a tattoo real, like a curb or a battleship? Or are we suffering in Safeway? 02:18:35 *** KenjiE20|LT has quit IRC 09:08:18 *** Chris_Booth has joined #openttdcoop.devzone 09:08:23 *** openttdcoop sets mode: +v Chris_Booth 10:28:46 *** Brot6 has quit IRC 10:29:03 *** Brot6 has joined #openttdcoop.devzone 10:29:08 *** openttdcoop sets mode: +v Brot6 11:07:16 *** andythenorth has joined #openttdcoop.devzone 11:07:22 *** openttdcoop sets mode: +v andythenorth 11:09:15 *** andythenorth has quit IRC 11:20:26 *** andythenorth has joined #openttdcoop.devzone 11:25:16 <Webster> Latest update from trac: Revision 739: Fix r540: replace magic number with config setting (closes #50) <http://trac.openttdcoop.org/changeset/739/> 11:41:18 <Webster> Latest update from trac: Revision 740: Feature: Support for timestamps in console. (Fuco, closes #571) <http://trac.openttdcoop.org/changeset/740/> 11:41:48 *** KenjiE20 has joined #openttdcoop.devzone 11:42:07 *** openttdcoop sets mode: +v KenjiE20 11:57:00 <Brot6> ::DevZone:: Autopilot - Revision 739: Fix r540: replace magic number with config setting (closes #50) @ https://dev.openttdcoop.org/projects/autopilot/repository/revisions/739 (by Ammler) 11:57:00 <Brot6> ::DevZone:: Autopilot - Revision 740: Feature: Support for timestamps in console. (Fuco, closes #571) @ https://dev.openttdcoop.org/projects/autopilot/repository/revisions/740 (by Ammler) 11:57:01 <Brot6> ::DevZone:: Autopilot - Bug #50 (Closed): !more with less then 5 lines unneeded @ https://dev.openttdcoop.org/issues/50#change-1519 (by Ammler) 11:57:01 <Brot6> ::DevZone:: Autopilot - Bug #571 (Closed): AP+ PS->IRC bridge doesn't work with timestamp update @ https://dev.openttdcoop.org/issues/571#change-1520 (by Ammler) 12:01:58 *** ODM has joined #openttdcoop.devzone 12:02:13 *** openttdcoop sets mode: +v ODM 12:20:01 <Ammler> @services op 12:20:01 *** ChanServ sets mode: +o Webster 12:20:03 <Ammler> @op 12:20:04 *** Webster sets mode: +o Ammler 12:20:09 *** Ammler sets mode: -m 12:20:14 <Ammler> @deop 12:20:14 *** Webster sets mode: -o Ammler 12:20:39 <KenjiE20> "@unmoderate" would have worked :P 12:21:59 *** openttdcoop has quit IRC 12:22:23 <Ammler> @moderate 12:22:23 *** Webster sets mode: +m 12:22:27 <Ammler> ok :-) 12:22:31 <Ammler> @unmoderate 12:22:31 *** Webster sets mode: -m 12:25:50 *** andythenorth has joined #openttdcoop.devzone 12:26:06 <DJNekkid> hi andythenorth :) 12:26:29 <DJNekkid> http://www.tt-forums.net/viewtopic.php?f=26&t=41607&start=1000 12:26:31 <Webster> Title: Transport Tycoon Forums View topic - FIRS Industry Replacement Set - Development (at www.tt-forums.net) 12:29:08 <andythenorth> DJNekkid: I'll reply on the forums 12:29:11 <andythenorth> the limit is needed 12:29:29 <andythenorth> I don't want people dropping off 20,000t of supplies once every 10 years 12:29:34 <andythenorth> :) 12:30:33 <andythenorth> The production boosting is an optional 'quirk' of FIRS, it's not needed to make the basic cargo chains work 12:30:52 <DJNekkid> well, i see that point... 12:32:20 <DJNekkid> but, it would be quite hard to drop of 20k ... 12:32:26 <DJNekkid> thats like a tl 50 train :) 12:33:02 <andythenorth> Actually I'm going to see what people say on the thread for a bit first 12:33:05 <DJNekkid> 200 is about4 wagons :) 12:33:09 <andythenorth> Alain has joined us... 12:33:24 <andythenorth> DJNekkid: think of it this way 12:33:33 <andythenorth> how many industries accept engineering supplies? 12:33:52 <DJNekkid> im not 100% sure, but all mines atleast? 12:33:58 <DJNekkid> probably a few more... 12:34:07 <DJNekkid> a rough guess between 5 and 10 ? 12:34:14 <andythenorth> it's about half of industries...let me check 12:34:27 <DJNekkid> well ... around 30 ones then 12:34:28 <andythenorth> http://tt-foundry.com/sets/FIRS/schema/cargo_details?cargo_type=engineering_supplies 12:34:30 <Webster> Title: TT Foundry: Pixel Creations for Open Transport Tycoon (at tt-foundry.com) 12:34:45 <andythenorth> It's 26 12:34:46 <andythenorth> so far 12:34:51 <DJNekkid> 26 as far as i cold count 12:34:59 <andythenorth> how many produce Engineeering Supplies? 12:35:04 <DJNekkid> 3 12:35:22 <andythenorth> How much engineering supplies will there be on the map available to distribute (roughly)? 12:35:27 <andythenorth> and how much demand? 12:35:27 <DJNekkid> not much 12:35:32 <DJNekkid> with high demand 12:35:47 <andythenorth> It's deliberately weighted towards either: 12:35:48 <andythenorth> RVs 12:35:54 <andythenorth> Planes (small-medium) 12:35:56 <andythenorth> short trains 12:35:58 <andythenorth> small ships 12:36:02 <andythenorth> Helicopters 12:36:05 <andythenorth> OR 12:36:09 <andythenorth> use a round robin train 12:36:24 <andythenorth> any supplies not accepted will be left on the train, which can go to the next destination 12:36:36 <andythenorth> maybe conditional orders? 12:36:41 <andythenorth> does that sound fun? 12:37:09 <DJNekkid> that sounds fun indeed :) 12:37:50 <andythenorth> Good :) 12:37:59 <andythenorth> I'll see what the thread turns up 12:38:12 <DJNekkid> i would probably make a TL5 train or so, that go ES->prim->ES->prim2->ES->Prim3->ES->prim4 <repeat> 12:38:22 <DJNekkid> how fast are the ES processed btw? 12:38:25 <DJNekkid> 1/day ? 12:38:36 <andythenorth> about 120 / month 12:38:39 <DJNekkid> oki... 12:38:40 <andythenorth> depends on how much is waiting 12:38:57 <andythenorth> small stockpile = about 8 units per month 12:39:12 <DJNekkid> with equaly less chance do up prod? 12:39:33 <andythenorth> have a look at the code :) 12:39:42 <DJNekkid> hehe.... 12:39:53 <andythenorth> if there is *any* ES waiting at the end of the month, there is a chance of a production increase 12:39:59 <andythenorth> even if it's just 1 crate 12:40:02 <DJNekkid> oki .) 12:40:46 <andythenorth> When I figure out registers, it won't even be the end of the month, just 'was any ES processed this month' 12:41:13 <andythenorth> I thought of doing 'was any delivered', but that's harder for the player 12:41:24 <DJNekkid> indeed... 12:41:25 <andythenorth> the stockpile means we only have to deliver every 1-2 months 12:41:39 <andythenorth> I'll start a new game and test the limits 12:42:30 <andythenorth> You could have a horse dropping off 8t every month, that would work just fine 12:42:37 <andythenorth> Or a tiny helicopter 12:42:40 <DJNekkid> hehe :) 12:44:14 <Ammler> andythenorth: does the primary output drop if there is missing supplies? 12:44:29 <DJNekkid> Ammler: no 12:44:30 <andythenorth> If there are no supplies, it uses the default production change behaviour 12:44:46 <andythenorth> so it stays 'vanilla' 12:45:02 <andythenorth> as much as possible I'm trying to keep FIRS 'vanilla + improvements' 12:45:10 <Ammler> so it's possible to rise such a industry to 2k too?= 12:45:16 <andythenorth> Ammler: yes 12:45:24 <andythenorth> Or it should be 12:45:29 <andythenorth> I haven't tested yet 12:45:44 <andythenorth> I can only get my iron mine up to 720t 12:45:54 <andythenorth> I'm not sure what the base production levels are for that 12:46:18 <Ammler> andythenorth: we do btw a pro game at #openttdcoop 12:46:18 <DJNekkid> try disabling animations, and hold tab a few minutes :) 12:46:25 <Ammler> at #openttdcoop.pro 12:46:50 <Ammler> with FIRS 12:46:59 <andythenorth> Ammler: current FIRS nightly is very broken (secondary industries have nonsense production values) 12:47:11 <andythenorth> are you guys starting a new game any time soon? 12:47:23 <andythenorth> It would be worth knowing if there was a chance to test the new code 12:47:24 <Ammler> we don't use non-coop-pack-non-bananas grfs 12:47:40 <Ammler> so the FIRS version is the one I uploaded to bananas some time ago. 12:48:51 <Ammler> well, if you think, you have a version ready for coop test, we could update bananas 12:49:23 <andythenorth> I don't yet, but I hope to soon 12:50:11 <Ammler> he, you see quite good in the download statistics how the "development" flag works 12:50:26 <Ammler> only 500 downloads yet. 12:50:34 <Ammler> other grfs like WAS have almost 4k 12:51:14 <DJNekkid> omg! metro track set have 38k! 12:51:28 <DJNekkid> 2cc 1.0.1 25k 12:51:43 <Ammler> DJNekkid: so you can say 2cc total has 40k :-) 12:52:10 <DJNekkid> how so? 12:52:20 <Ammler> because 2cc requires metro 12:52:30 <Ammler> and with a 2cc update, you reset the statistics 12:52:35 <DJNekkid> dont require, but it looks better :) 12:52:37 <DJNekkid> i know :) 12:52:52 <Ammler> afaik, I set the require flag 12:53:03 <Ammler> so if you download 2cc, you download metro automatically 12:53:19 <DJNekkid> oh... cool :) 12:53:44 <Ammler> it's called dependencies, not require :-) 12:54:20 <DJNekkid> hehe :) 12:54:23 <DJNekkid> oki ... 12:54:28 <DJNekkid> awsome anyway! :) 12:54:53 <Ammler> I would say, you can use the metro as a overall statistic for 2cc 12:55:02 <Ammler> why else would you download it? 12:55:09 <DJNekkid> yea... you probably can :) 12:55:33 <DJNekkid> i have absolutely no idea :) 12:56:14 <Ammler> well, I bet, it is in the todo pipe of bananas;-) 12:57:15 <DJNekkid> what is? 12:59:16 <planetmaker> [14:38] <andythenorth> about 120 / month <-- that's quite a lot 13:00:27 <Ammler> DJNekkid: to have a total 14:19:45 *** Doorslammer has joined #openttdcoop.devzone 14:20:55 <andythenorth> planetmaker: ^^ 120t seems a lot to you? 14:31:05 <planetmaker> andythenorth: yes. for a limit of 200t, a monthly usage of 120t is much. Delivery every 5 real time minutes is very frequent 14:31:46 <andythenorth> planetmaker: ok, well we can test it 14:31:49 <andythenorth> change is possible.... 14:31:53 <planetmaker> :-) 14:32:01 <andythenorth> these are starting numbers... 14:32:06 <andythenorth> afk 14:32:13 <planetmaker> Personally I'd advise like 2 ... 3 months storage at least 14:32:26 <planetmaker> but yeah... yet another grf parameter :-P maybe ;-) 14:35:00 *** andythenorth has quit IRC 14:56:32 <Ammler> 1 month = 1min 14:56:51 <Ammler> that is very short 14:56:51 <planetmaker> right. ty, Ammler 14:57:11 <planetmaker> year = 12 minutes or so... 14:57:15 <Ammler> 14 14:57:16 <DJNekkid> ~ 14:57:20 <planetmaker> but he isn't here :-) 14:57:22 <planetmaker> so... 14:57:35 <DJNekkid> grf parameters = yuk 14:57:40 <DJNekkid> atleast very advanced ones 14:58:13 <Ammler> DJNekkid: what's the cap of a usual cargo waggon? 14:58:19 <Ammler> around 100t? 14:58:38 <DJNekkid> 32767 :) 14:58:51 <DJNekkid> or whatever FFFF - 8000 is 14:58:57 <Ammler> not the max :-P 14:59:12 <Ammler> the usual cargo capacity of a waggon 14:59:17 <DJNekkid> i dunno ... 14:59:28 <DJNekkid> the 2cc set use between 40 and 60ish 14:59:34 *** andythenorth has joined #openttdcoop.devzone 14:59:36 <DJNekkid> but that is up for suggestions :) 14:59:54 <Ammler> so a 3 tile train already reaches the limit? 15:00:06 <Rubidium> depends on how you count 15:00:12 <DJNekkid> i'd say an average wagon takes about 50 units 15:00:19 <Ammler> 3tile=6waggons=300t 15:00:28 <DJNekkid> well, 5 + engine :) 15:00:29 <DJNekkid> 250 15:00:31 <Ammler> and andythenorth likes to make a limit of 200t, afaik 15:00:44 <Ammler> DJNekkid: details :-P 15:00:59 <Rubidium> units != tonnes 15:01:08 <Ammler> oh, for supplies, well that is fine 15:01:18 <Ammler> on our test games, we use 1 tile trains there 15:01:24 <Rubidium> a unit can be several tonnes 15:01:39 <DJNekkid> sure can 15:01:58 <Ammler> well, but the screens on the thread show 200t 15:02:04 <DJNekkid> a unit can be up to 16 tons iirc 15:02:08 <Ammler> hmm, maybe not :-) 15:03:04 <DJNekkid> but i heavent look at ES' action 0.. 15:04:18 <Ammler> for supplies, it could be even lower than 200 15:05:14 <DJNekkid> one unit weights 10/16th of a ton 15:05:19 <DJNekkid> afk 15:07:12 <andythenorth> ES is specified in crates :) 15:07:57 <andythenorth> Looking at the code...one unit of ES weighs 10 15:08:59 <andythenorth> I'm getting about 800t for 110t of ES. Doesn't seem quite right... 15:09:06 <andythenorth> oops 15:09:11 <andythenorth> 800t for 110 crates of ES* 15:10:38 <Rubidium> what about a incidental jump of engineering supplies requirements when increasing production to simulate buying new hardware v.s. the maintainance/replacing of hardware? 15:11:15 <andythenorth> Rubidium: I've thought about that 15:11:35 <andythenorth> A 2000t mine should need more ES than a 120t mine, one might reasonably think? 15:11:36 <Ammler> andythenorth: does foobar know, you did continue on coding? 15:11:49 <andythenorth> Ammler: yes, we're in touch by PM. 15:11:50 <Rubidium> probably TMWFTLB, right? 15:12:00 <andythenorth> Rubidium: not necessarily 15:12:12 <Ammler> hehe, wasn't clear on reading his posts. 15:12:15 <andythenorth> But is it fun? 15:12:42 <andythenorth> Do players get caught out by the need to increase delivery of ES? 15:13:11 <Rubidium> well, it'd be more like a 'hard difficulty' setting 15:13:44 <Rubidium> too little ES and your production lowers, which means you need to supply more ES before it can grow back 15:14:21 <Rubidium> *or* you can push some ES back on the stack; you can get spare parts from the hardware you're not using anymore 15:15:12 <andythenorth> It's interesting 15:15:26 <andythenorth> I am looking if this a varaction 2 or cb for checking current production 15:15:34 <andythenorth> either the multiplier, or the real amount in units 15:15:40 <andythenorth> I can't see anything that does that 15:15:57 <andythenorth> "if there is a varaction"* 15:16:04 <Rubidium> somewhere between 80-FF I'd say 15:17:20 <Rubidium> 8E, 8F (production rates for primary industries)? 15:17:48 <Rubidium> basically: 15:18:01 <Rubidium> http://wiki.ttdpatch.net/tiki-index.php?page=VarAction2Industries -> "For other 80+x variables confer the TTD industry structure." -> http://marcin.ttdpatch.net/sv1codec/TTD-locations.html#_IndustryArray 15:27:30 <DJNekkid> andythenorth: looking at your code, one unit of ES have a weightsetting of \b10 ... that would mean 10/16th of a ton ... 15:27:45 <DJNekkid> property 0F 15:28:14 <DJNekkid> 625kgs 15:30:20 <DJNekkid> btw, is oil "fixed" ? :P 15:30:31 <DJNekkid> i mean, its unit is barrel? :) 15:30:38 *** andythenorth has quit IRC 16:00:53 <DJNekkid> Ammler: there is one way to make 2cc 2.0 compatible with 1.0.1 16:01:08 <DJNekkid> atleast more or less 16:01:17 <DJNekkid> basicly it might be 16:01:25 <Ammler> :-) 16:01:39 <DJNekkid> take the 2cc code, put it at the end of the 2.0 code 16:01:51 <Ammler> lol 16:02:06 <DJNekkid> and then one can do an autoreplace, and replace all 1.0 vehicles with its 2.0 equivalant 16:02:24 <DJNekkid> but; 16:02:42 <DJNekkid> all 1.0 vehicles action0 have zero in its climate availability 16:02:59 <DJNekkid> so they cannot be rebaught 16:03:07 <Ammler> hehe, something like that might also work for ttdpatch version 16:04:53 <DJNekkid> the current patch version? 16:05:07 <Ammler> no 16:05:11 <DJNekkid> ahh 16:05:12 <DJNekkid> i see :) 16:05:32 <DJNekkid> and yes, it might :) 16:05:53 <DJNekkid> "if patch, skip ottd part", "if ottd, skip patch part" :) 16:10:51 <Brot6> ::DevZone:: #openttdcoop - Bug #599 (New): nforenum produces fail errors @ https://dev.openttdcoop.org/issues/599 (by Ammler) 16:18:01 <Brot6> 2cctrainset: nightly compile not needed. (r345) 16:18:02 <Brot6> bros: nightly compile not needed. (r10) 16:18:02 <Brot6> firs: update from r276 to r291, starting nightly compile 16:18:51 <Brot6> firs: compile done (1 errors) - http://bundles.openttdcoop.org/firs/nightlies/ 16:18:51 <Brot6> fish: nightly compile not needed. (r159) 16:18:52 <Brot6> heqs: nightly compile not needed. (r169) 16:18:53 <Brot6> nmts: nightly compile not needed. (r15) 16:18:53 <Brot6> opengfx: nightly compile not needed. (r205) 16:18:54 <Brot6> opensfx: nightly compile not needed. (r43) 16:18:54 <Brot6> worldairlineset: nightly compile not needed. (r584) 16:22:46 *** andythenorth has joined #openttdcoop.devzone 16:54:49 *** andythenorth has quit IRC 17:00:32 *** andythenorth has joined #openttdcoop.devzone 17:04:16 *** Mark has quit IRC 17:04:44 *** Mark has joined #openttdcoop.devzone 17:46:30 *** Doorslammer has quit IRC 17:59:29 *** andythenorth has quit IRC 18:24:59 *** andythenorth has joined #openttdcoop.devzone 18:36:10 <DJNekkid> andythenorth: do you have any "engeneering supplies" sprites? 18:36:27 <DJNekkid> i mean ... that could be added to a flatcar or gondona :) 18:38:05 <andythenorth> DJNekkid: got to go out for a few minutes...brb 18:38:22 *** andythenorth has quit IRC 19:05:16 *** andythenorth has joined #openttdcoop.devzone 19:06:46 <andythenorth> DJNekkid: back 19:07:13 <DJNekkid> okidoki :) 19:07:32 <DJNekkid> playing WoW atm :) 19:08:04 <planetmaker> don't you do the Purno on us, DJNekkid ;-) 19:09:37 <DJNekkid> do you see him on irc almost 24/7 ? 19:10:59 <planetmaker> hehe :-) Never 19:14:01 <andythenorth> @seen Roujib 19:14:01 <Webster> andythenorth: I have not seen Roujib. 19:14:03 <andythenorth> grr 19:14:12 <andythenorth> @seen Roujin 19:14:13 <Webster> andythenorth: I have not seen Roujin. 19:14:20 <andythenorth> oh screw it 19:14:36 <andythenorth> wrong channel anyway 19:15:31 <Ammler> @seen #openttdcoop Rouj* 19:15:31 <Webster> Ammler: I haven't seen anyone matching Rouj*. 19:16:26 <Ammler> andythenorth: you should use wildcards to support alternative nicks 19:16:32 <andythenorth> ok 19:16:52 <andythenorth> DJNekkid: when you're done with the swords and axes, I can answer your question... 19:18:12 <DJNekkid> hehe, im still here :) 19:19:16 <DJNekkid> hehe 19:19:47 <Brot6> id is 292020153300443214026535936663964913332 19:19:47 <Brot6> rv is {:return=>[nil, nil, nil, nil, nil]} 19:20:30 <Ammler> Brot6: ? 19:20:55 <DJNekkid> hes drunk 19:21:25 <Ammler> well, he had to fix redmine 19:21:31 <Ammler> it was derailed 19:21:33 <planetmaker> hehe :-) 19:21:39 <planetmaker> bad redmine 19:21:41 <Ammler> I am wondering, you didn't realize 19:21:59 <Ammler> almost for half an hour 19:22:03 <planetmaker> when? 19:22:06 <Ammler> now 19:22:16 <planetmaker> I didn't look at a devzone page today 19:22:18 <planetmaker> so far 19:22:25 <Ammler> bad guy :-P 19:22:28 <planetmaker> :-P 19:22:43 <planetmaker> till 15 minutes ago I was preparing experiments... since 7am 19:22:51 <Ammler> well, I told Brot6 to do that every 5 mins 19:23:05 <Ammler> but it failed to recocnize derailed 19:23:07 <planetmaker> and the night was spent writing annual reports... 19:23:15 <Ammler> and the error msg was kinda bad 19:23:26 <Ammler> but it worked for quite a long time now. 19:23:35 <planetmaker> ok, so ... that's Brot's way of telling us that something's borked? 19:23:56 <Ammler> the next time, it will be more verbose :-) 19:24:00 <planetmaker> :-) 19:24:48 <planetmaker> @devoice 19:24:48 *** Webster sets mode: -v planetmaker 19:27:50 <DJNekkid> hmm 19:28:27 <andythenorth> DJNekkid: so what was your question before? 19:28:53 <DJNekkid> if there are any "ES" parts laying around somewhere? 19:29:14 <DJNekkid> as in, sprites that can be attached to some flatcars or similar 19:30:06 <DJNekkid> i assume farm supplies are things such as fertilizer and such? 19:30:41 <planetmaker> DJNekkid: there's somewhere a cargo icon in FIRS, afaik 19:31:13 <andythenorth> DJNekkid: ES, try some HEQS bulldozers, the smallest one 19:31:40 <andythenorth> The US Renewal set has some heavy item flatcars, they would be perfect, but I don't know who's work they are 19:33:11 <DJNekkid> well, i do have a flatcar sprite 19:33:17 <DJNekkid> it just needs items on it :) 19:34:10 <planetmaker> andythenorth: the question is: how does a GFX of the _cargo_ look like. (not the vehicles) 19:34:30 * andythenorth confused 19:34:38 <DJNekkid> both really planetmaker :) 19:34:40 <planetmaker> But I guess it's up to us: wheels, vehicles, cogwheels, ... 19:34:50 <DJNekkid> what it looks like, and if thoose parts are around :) 19:34:55 <planetmaker> wood and iron pillars 19:35:08 <planetmaker> boxes... 19:35:19 <planetmaker> bags of cement... 19:35:48 <andythenorth> where do you want to use these graphics? 19:36:23 <planetmaker> on the 2cc trainset vehicles / wagons 19:36:31 <DJNekkid> ^^ 19:36:55 <andythenorth> the cargo would include things like: 19:37:02 <andythenorth> bulldozers / machinery 19:37:11 <andythenorth> transformers (the electrical kind) 19:37:26 <andythenorth> pipes, girders, steel assemblies 19:37:31 <andythenorth> crates 19:37:44 <andythenorth> I would cheat and put it all in crates 19:38:30 <DJNekkid> too much staff is boxed :) 19:38:50 <andythenorth> well good luck :) 19:41:25 <Ammler> @op 19:41:26 *** Webster sets mode: +o Ammler 19:41:33 *** Ammler sets mode: -vvv Ammler Brot6 Chris_Booth 19:41:35 *** Ammler sets mode: -vvvv DJNekkid FooBar Hirundo KenjiE20 19:41:36 *** Ammler sets mode: -vv ODM Rubidium 19:41:38 *** Ammler sets mode: -vv SmatZ tneo 19:41:39 *** Ammler sets mode: -vv Xeryus|bnc zachanim1 19:41:50 <DJNekkid> i mean, its possible to put it all on a flatcar... 19:41:51 <Ammler> @deop 19:41:51 *** Webster sets mode: -o Ammler 19:41:57 <DJNekkid> either two containers 19:42:32 <andythenorth> seriously I'd use the small bulldozer 19:42:44 <DJNekkid> or random stuff like the small bulldozer 19:42:48 <DJNekkid> some cogwheels 19:43:06 <DJNekkid> some stacks of planks 19:43:38 <DJNekkid> etc 19:44:24 *** PeterT has joined #openttdcoop.devzone 19:46:11 <andythenorth> http://www.railpictures.net/viewphoto.php?id=271827&nseq=18 19:46:13 <Webster> Title: RailPictures.Net Photo: NS 9276 Norfolk Southern GE C40-9W (Dash 9-40CW) at Lyle, Indiana by Brian Wiggins (at www.railpictures.net) 19:46:23 <andythenorth> http://www.railpictures.net/viewphoto.php?id=263553&nseq=22 19:46:24 <Webster> Title: RailPictures.Net Photo: NS 8848 Norfolk Southern GE C40-9 (Dash 9-40C) at Princeton, Indiana by Brian Wiggins (at www.railpictures.net) 19:46:27 <andythenorth> http://www.railpictures.net/viewphoto.php?id=278830&nseq=11 19:46:28 <Webster> Title: RailPictures.Net Photo: ARR 3013 Alaska Railroad EMD GP40-2 at Spencer, Alaska by Dave Blaze... (at www.railpictures.net) 19:46:30 <andythenorth> DJNekkid: ^^ 19:47:35 <Brot6> ::DevZone:: AP+ Scripts - Revision 0: Init Repo fro AP+ custom scripts, callbacks and bash scripts @ https://dev.openttdcoop.org/projects/ap-scripts/repository/revisions/0 (by Ammler) 19:48:48 <andythenorth> http://www.railpictures.net/viewphoto.php?id=219104&nseq=43 19:48:49 <Webster> Title: RailPictures.Net Photo: NS 9838 Norfolk Southern GE C40-9W (Dash 9-40CW) at Appomattox, Virginia by Luke Sharrett (at www.railpictures.net) 19:48:50 *** PeteT has joined #openttdcoop.devzone 19:49:47 <andythenorth> http://www.railpictures.net/viewphoto.php?id=162698&nseq=79 19:49:48 <Webster> Title: RailPictures.Net Photo: CEFX 7108 CIT Equipment Finance Corp. (CEFX) EMD SD40-2 at Atlanta, Georgia by Eric Daly (at www.railpictures.net) 19:49:54 <andythenorth> http://www.railpictures.net/viewphoto.php?id=144303&nseq=85 19:49:56 <Webster> Title: RailPictures.Net Photo: NS 5631 Norfolk Southern EMD GP38-2 at Altoona, Pennsylvania by Ryan Parent (at www.railpictures.net) 19:50:02 <andythenorth> http://www.railpictures.net/viewphoto.php?id=151492&nseq=83 19:50:03 <Webster> Title: RailPictures.Net Photo: NS 8303 Norfolk Southern GE C40-8 (Dash 8-40C) at Atlanta, Georgia by Eric Daly (at www.railpictures.net) 19:50:36 <andythenorth> Cat spam! 19:51:05 <andythenorth> Dj 19:51:07 <andythenorth> DJNekkid: 19:51:09 <DJNekkid> yea :) 19:51:12 <andythenorth> one more for you 19:51:12 <DJNekkid> thats what i mean :) 19:51:17 <andythenorth> This one has mixed loads 19:51:18 <andythenorth> http://www.railpictures.net/viewphoto.php?id=200931&nseq=57 19:51:19 <Webster> Title: RailPictures.Net Photo: NS 5279 Norfolk Southern EMD GP38-2 at Cresson, Pennsylvania by Stephen Corlew (at www.railpictures.net) 19:51:29 <PeteT> http://www.youtube.com 19:51:32 <Webster> Title: YouTube - Broadcast Yourself. (at www.youtube.com) 19:51:48 <andythenorth> PeterT: yes, I've seen youtube before :P 19:53:02 <Ammler> andythenorth: you links aren't spam ;-) 19:53:08 <Ammler> r 19:53:43 <PeteT> andythenorth: me like webster 19:53:43 <DJNekkid> i'd prefer pussy-spam :P 19:54:16 <DJNekkid> (not cat) 19:54:26 <DJNekkid> oh, did i mention i were 14yrs old? :P 19:54:31 <andythenorth> that old? 19:55:38 *** PeterT has quit IRC 19:56:52 *** PeteT has quit IRC 19:58:37 *** PeterT has joined #openttdcoop.devzone 20:08:19 *** Peter has joined #openttdcoop.devzone 20:13:05 <planetmaker> good night for now 20:13:18 <DJNekkid> wait 5 mins pls... 20:13:24 <DJNekkid> got a small treat in for yo :) 20:14:49 *** Peter has quit IRC 20:15:38 *** PeterT has quit IRC 20:16:31 *** PeterT has joined #openttdcoop.devzone 20:20:41 *** PeterT has quit IRC 20:22:39 <DJNekkid> http://dev.openttdcoop.org/attachments/download/428/new_cargo_wagons.PNG 20:22:44 <DJNekkid> with tractors 20:28:27 <andythenorth> works for me 20:28:37 <andythenorth> you can use that for farm supplies and engineering supplies no? 20:28:45 <DJNekkid> sure 20:31:22 <Brot6> ::DevZone:: 2cc train set - new_cargo_wagons.PNG @ https://dev.openttdcoop.org/attachments/download/428/new_cargo_wagons.PNG (by DJNekkid) 20:44:09 <Ammler> hmm? 20:48:08 <DJNekkid> sceptical? 20:55:49 <DJNekkid> http://dev.openttdcoop.org/attachments/download/429/new_cargo_wagons.PNG 21:01:31 <Brot6> ::DevZone:: 2cc train set - new_cargo_wagons.PNG @ https://dev.openttdcoop.org/attachments/download/429/new_cargo_wagons.PNG (by DJNekkid) 21:25:01 *** ODM has quit IRC 21:33:36 <andythenorth> good night 21:33:38 *** andythenorth has left #openttdcoop.devzone 22:04:06 <Brot6> derailed, restart apache 22:25:06 <Brot6> derailed, restart apache 23:07:08 <Ammler> hmm 23:20:18 *** Chris_Booth has quit IRC 23:39:06 <Brot6> Web seems down, restart apache 23:56:51 *** PeterT has joined #openttdcoop.devzone