Log for #openttdcoop.devzone on 4th November 2009:
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00:47:20  <Brot6> ::DevZone:: UK Houses Set - Revision 0: Initilization @ (by planetmaker)
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02:12:16  <Brot6> ::DevZone:: Redmine - Revision 2834: Locales update @ (by winterheart)
02:33:57  <Brot6> Backup done! (Usage: 104M)
02:33:57  <Brot6> Hmmm ... an arrogant bouquet with a subtle suggestion of POLYVINYL CHLORIDE ...
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11:07:48  * Rubidium wonders whether BornAcorn is studying at UU now
11:08:52  <Rubidium> OGFXies, anything horribly wrong with ?
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12:02:42  <planetmaker> sounds great to me, Rubidium
12:02:53  <planetmaker> I haven't counted them, though
12:04:10  <planetmaker> <-- maybe that's an interesting link to include? But I'm not sure whether it really is helpful in the sense of getting genuinely new sprites
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12:39:40  <Rubidium> then count them :)
12:47:16  <Ammler> Rubidium: how did you count the sprties, I get 4% undone
12:47:43  <Rubidium> something like "grep pcx" *.pnfo | wc
12:47:43  <Ammler> with the authoroverview
12:48:47  <Ammler> 9624						9259	365	96.21
12:48:49  <Rubidium> oh, sum everything, substract the snowy temperate trees and already finished  rail wagons
12:49:10  <Ammler> total: 9624	done:					9259	undone: 365	%: 96.21
12:50:59  <Ammler> hmm, indeed -snowy trees I get almost 98%
12:51:27  <Ammler> (133 sprites)
12:51:30  <Rubidium> remove 24 of the 80 unfinished toyland rail vehicles
12:52:29  <Ammler> planetmaker: maybe you should split the finished rail waggons from the missing
12:52:39  <Ammler> as it seems like lawton doesn't finish it.
12:52:44  <Rubidium> although the difference between the grep and that document is fishy
12:53:02  <Ammler> well, I think, it matches quite well :-)
12:53:53  <Rubidium> grep pcx *.pnfo | grep -v pcxfile|wc
12:53:57  <Rubidium> 10254
12:54:13  <Rubidium> vs ~9500
12:57:37  <Rubidium> e.g. the 133 action 5 0C sprites listed are not in the grfs, so from the total of 9624 you have to substract those, giving 9491; a difference of ~7%
12:59:31  <Ammler> the recolor sprites
12:59:49  <Ammler> or how they are called, aournd 130?
13:00:11  <Rubidium> those I don't count; they don't use pcx
13:00:37  <Rubidium> sum of all tropical sprites according to csv: 559, in real 558 lines with pcx
13:00:42  <Ammler> hmm, indeed
13:00:58  <Rubidium> arctic + logos match w.r.t. counts
13:01:24  <Rubidium> toyland: csv: 1195, real: 1194
13:02:43  <Rubidium> base: csv: 4784, real: 4758
13:05:06  <Ammler> I guess, there is a issue in the overview with wrapper sprites
13:05:32  <Rubidium> extra: csv: 2640, real: 3294, without even the 133 action 05 0C sprites
13:06:48  <Ammler> but on the other side, it has own tropic trains
13:07:02  <Ammler> it has river sprites
13:07:43  <Ammler> the "foreign" character support
13:07:53  <Rubidium> I'm just saying that the pnfo disagrees with the csv. I take the pnfo as leading over the csv when counting sprites
13:08:10  <Ammler> oh
13:10:08  <Ammler> those additional trains and the characters are in the overview too
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13:14:48  <planetmaker> one could just grep for trgr.pcx (or however that file is called)
13:14:57  <planetmaker> in all pnfo files
13:15:04  <planetmaker> and do a wc on that
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13:17:47  <Rubidium> that says 215
13:17:51  <Rubidium> excluding logos
13:18:28  <Ammler> anyway, we have a difference of around 40 sprites between grep of pnfo and the overview table
13:18:55  <Ammler> no, around 70?
13:26:55  <Rubidium> according to the csv 7 less sprites are not done than grepping for trg1r.pcx in ogfx1_base
13:33:14  <Rubidium> why aren't 4662 and 4737-4742 on the objectives list?
13:35:15  <Ammler> pm marked it done
13:39:30  <Rubidium> hmm, or is my checkout old?
13:39:45  <Rubidium> ah, that might be part of it
13:40:12  <Rubidium> now the count matches up
13:40:38  <Rubidium> of undone sprites at least
13:41:28  <Rubidium> the mismatch between csv and pnfo w.r.t counts still exists
13:41:57  <Rubidium> hmm, you're counting recolour sprites too in the csv, at least sometimes?
13:45:07  <Rubidium> ogfx1_base	2	2	1	Undefined
13:45:33  <Rubidium> I've got a slightly better name for that sprite...
13:45:38  <Rubidium> my suggestion is...
13:45:41  <Rubidium> "space"
13:46:26  <Rubidium> same with 226 and 450
13:49:10  <Rubidium> ignoring recolour sprites fixes my toyland miscount
13:57:38  <Rubidium> <- that makes my counts of the pnfo and csv match
13:59:55  <planetmaker> looks good. Thx Rubidium
14:03:35  <Brot6> ::DevZone:: OpenGFX - Revision 214: Cleanup: Some sprite numbers were wrong in the contributors list and impr... @ (by planetmaker)
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14:45:42  * Rubidium leaves checking _extra to you lot :) So much duplication and such
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15:04:10  <Brot6> opengfx: Backup push to ssh:// initiated.
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16:38:31  <DJNekkid> hi guy(s)
16:40:16  <Rubidium> oh, hai
16:40:26  <DJNekkid> any news?
16:40:36  <Rubidium> ofcourse:
16:41:00  <Rubidium> and at least one new nightly this night
16:41:08  <DJNekkid> not bad
16:41:34  <DJNekkid> im im quick i might reach it and add ... something :)
17:04:01  <planetmaker> hello DJNekkid :-)
17:04:09  <DJNekkid> hi planetmaker :)
17:06:09  <planetmaker> when I looked this very morning at the sprites of the UK houses, I learnt to value your PCX templates again :-)
17:06:51  <DJNekkid> mwuhahahahaha! :D:D:D:D:
17:12:15  <DJNekkid> well ... there is a reason i "developed" it :)
17:13:18  <planetmaker> of course there is :-)
17:13:27  <planetmaker> Having it makes also the NFO templating WAY easier
17:13:41  <planetmaker> I just wonder whether there's a templating way without that...
17:14:22  <DJNekkid> sure there is
17:14:30  <Brot6> ::DevZone:: 2cc train set - Revision 357: Add: MAK (engine) @ (by DJNekkid)
17:14:40  <DJNekkid> you just have to put the action1 outside the template
17:15:48  <planetmaker> well, yes :-)
17:15:55  <planetmaker> but that's the 'boring' approach :-P
17:16:09  <planetmaker> But I guess that might be the way to at least start for the UK houses.
17:16:11  <Brot6> ::DevZone:: 2cc train set - Revision 358: Fix: MAK had a misalignment in ___ view @ (by DJNekkid)
17:16:29  <DJNekkid> or the alternative...
17:16:31  <planetmaker> uh... error in the template? ^
17:16:56  <DJNekkid> its "01" shorter, and i had set it in the wrong spot :)
17:17:14  <planetmaker> :-)
17:17:25  <DJNekkid> but there is an alternative you know...
17:17:37  <DJNekkid> give me a sec :)
17:18:02  <Brot6> 2cctrainset: update from r356 to r358, starting nightly compile
17:18:14  <DJNekkid> there is 1 error
17:18:27  <DJNekkid> but im not sure where that 25 come from :)
17:18:54  <Brot6> 2cctrainset: compile done (1 errors) -
17:18:55  <Brot6> bros: nightly compile not needed. (r10)
17:18:55  <Brot6> firs: nightly compile not needed. (r365)
17:18:55  <Brot6> fish: nightly compile not needed. (r159)
17:18:55  <Brot6> heqs: nightly compile not needed. (r169)
17:18:56  <Brot6> nmts: nightly compile not needed. (r15)
17:18:59  <Brot6> opengfx: update from r213 to r214, starting nightly compile
17:19:56  <Brot6> opengfx: compile done (0 errors) -
17:19:56  <Brot6> opensfx: nightly compile not needed. (r43)
17:19:57  <Brot6> worldairlineset: nightly compile not needed. (r584)
17:20:09  <DJNekkid> btw, many housesets out there now...
17:22:36  <planetmaker> indeed :-)
17:24:30  <planetmaker> oh, that 25 again? I've seen it already :-P
17:24:37  <planetmaker> It's in action0.pnfo, if I shall make a guess
17:24:47  <planetmaker> Broken copy&paste from the excel file
17:25:00  <planetmaker> I fixed that (or very similar) error a few revisions ago
17:26:29  <planetmaker> hmmm
17:34:18  <planetmaker> line 2373 of action0.pnfo
17:34:57  <planetmaker> And you better explain how it gets there :-)
17:35:33  <DJNekkid> i dunno, but i BET it smells like it will fix the NER-error you had
17:35:44  <planetmaker> :-) Might be, yes.
17:35:49  <planetmaker> Quite probable actually
17:36:32  <planetmaker> Is there maybe some entry wrong in the excel file?
17:36:53  <DJNekkid> i have no idea :)
17:37:00  <DJNekkid> but it smells like it :)
17:37:46  <planetmaker> And... if you look at it. Look also at the other two(?) engines which had problems converting to templates
17:38:07  <DJNekkid> ahh!
17:38:09  <DJNekkid> i see!
17:38:15  * planetmaker hugs DJNekkid 
17:38:17  <DJNekkid> why didnt i see that earlier?
17:38:39  <planetmaker> maybe there was no light? ;-)
17:38:58  <planetmaker> <-- apropos ;-)
17:39:11  <planetmaker> I fixed that in r347 :-P already
17:39:13  <DJNekkid> you see...
17:39:39  <DJNekkid> somewhere, that NER had 25*1,61 in its calculation
17:39:42  <DJNekkid> speed
17:39:47  <DJNekkid> instead of 40
17:39:55  <DJNekkid> and, that were not rounded
17:39:59  <planetmaker> but not in the excel file back then. Ah... and that makes it fail? Or is that as text there
17:40:10  <planetmaker> oh
17:40:30  <DJNekkid> and as i use a norwegian version, comma is the separator
17:40:32  <DJNekkid> 40,25
17:40:38  <DJNekkid> not 40.25
17:41:01  <planetmaker> ah
17:41:09  <DJNekkid> and there is a comma inbetween each row, so i can "tr -s , \n <in >out"
17:41:22  <DJNekkid> so, that 25 were put on its own line
17:41:29  <planetmaker> oki
17:44:37  <planetmaker> <-- look at the size of that diff :S
17:44:56  <planetmaker> for "Add: MAK" that is a remarkable amount of changes in places you wouldn't expect that
17:45:34  <DJNekkid> in 4 files?
17:45:48  <Brot6> ::DevZone:: 2cc train set - Revision 359: Fix: the 25 error @ (by DJNekkid)
17:45:48  <Brot6> ::DevZone:: 2cc train set - Revision 360: Fix: the 25 error, properly :D @ (by DJNekkid)
17:46:13  <DJNekkid> what file would you not expect it to have changes in?
17:47:34  <planetmaker> Look at it. why does the header change? And all the lines?
17:47:59  <planetmaker> Btw, another issue which you may not have noticed yet:
17:48:18  <planetmaker> ^ these kind of changes break the dependency check of the makefile
17:48:40  <planetmaker> all pnfo files have to be mentioned directly in the 2cctrainset.list file
17:49:11  <planetmaker> Maybe there's a possibility to change that on the makefile side, though
17:49:12  <Rubidium> tss... just recursively grep the .pnfo for new includes :)
17:49:23  <planetmaker> :-)
17:49:26  <planetmaker> Like that
17:49:59  <DJNekkid> planetmaker: when i did that once, i thought it would be cleaner to do it like that i think...
17:50:20  <DJNekkid> btw, i cant add files to the uk house set "files" section
17:51:31  <planetmaker> DJNekkid, I understand the reasoning between r349 perfectly :-)
17:51:43  <planetmaker> I also don't say that we should revert it.
17:52:01  <planetmaker> But you should be aware that currently not every changed file will trigger a re-compile of the newgrf
17:52:11  <planetmaker> E.g. you'll have to use 'make remake' in case of doubt.
17:52:18  <DJNekkid> i always do that...
17:52:22  <DJNekkid> "make remake install" :)
17:53:06  <planetmaker> Well... it *should* suffice to just call 'make install' after each change.
17:53:18  <planetmaker> At least according to how makefiles are supposed to work
17:54:00  <DJNekkid> i guess i just made it a habbit a while back :)
17:54:53  <planetmaker> :-) Doesn't hurt, I have to admit. And even works, if makefile doesn't notice all file changes.
17:56:13  <DJNekkid>
17:57:02  <Brot6> ::DevZone:: 2cc train set - ukhouse.png @ (by DJNekkid)
17:57:53  <planetmaker> :-)
17:58:07  <planetmaker> I like it.
17:58:40  <planetmaker> But I like to hear back from buttercup before I go into too big changes.
17:58:50  <DJNekkid> should probably be even taller and/or wider that file, so one can copy/paste stuff underneeth
17:59:28  <planetmaker> and it seems that some houses have more than 5 sprites. I guess two orientations.
17:59:39  <planetmaker> at least in the Swedish set
18:00:20  <DJNekkid> probably gonna need some modification, but for a general idea i mean
18:00:20  <planetmaker> anyway. dinner time now :-)
18:00:37  <planetmaker> yes, the general idea is definitely good :-)
18:00:48  <planetmaker> Probably it will even account for way more than just a 'general idea'
18:01:01  <planetmaker> Maybe just doubling that in order to get the 2nd orientation into play
18:02:04  <DJNekkid> i think some swedish ones actually have 4 views
18:02:40  <Brot6> ::DevZone:: 2cc train set - Bug #634 (Confirmed): Dependency check broken @ (by planetmaker)
18:04:08  <DJNekkid> it looks like zyph's sprites have 2 views...
18:04:12  <DJNekkid> afk 10-15mins
18:16:40  <DJNekkid> back
18:17:54  <planetmaker> wb :-)
18:21:06  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 362: Change: converted Oil Refinery to production template @ (by andythenorth)
18:21:21  <DJNekkid>
18:21:26  <DJNekkid> v2 :)
18:22:16  <planetmaker> :-)
18:23:38  <Brot6> ::DevZone:: 2cc train set - ukhouse.png @ (by DJNekkid)
18:25:02  <DJNekkid> im wondering, how hard are it to code houses...
18:29:30  <planetmaker> I'm not entirely sure yet. I guess there's an easy-peasy-side and a more advanced, more difficult side :-)
18:32:22  <DJNekkid> doesnt look too advanced...
18:32:37  <DJNekkid> atleast the easy peasy side, and the more advanced...
18:32:45  <DJNekkid> the real advanced otoh :)
18:33:00  <DJNekkid> variable 65 for example
18:44:31  <DJNekkid> and that uk house set dont look too advanced...
18:44:44  <DJNekkid> and _should_ be REALLY easy to template'
18:45:16  <planetmaker> yep, I *think* so, too.
18:45:35  <planetmaker> I actually nearly have done at least one template (or two parts, excluding action 1)
18:45:50  <planetmaker> probably it can be re-used for nearly every house...
18:46:21  <DJNekkid> show me! :)
18:46:40  <planetmaker> well, not finished yet.
18:46:50  <DJNekkid> show me i saied! :P
18:47:49  <Rubidium> mixing grammar? :)
18:48:09  <DJNekkid> im better with numbers :P
18:48:10  <Rubidium> play->played vs pay->paid
18:48:24  <planetmaker>
18:48:44  <planetmaker> it still needs a lot of IDs put in. action0 is kinda self-explanatory, I think :-)
18:48:59  <DJNekkid> Rubidium: i see your point ... but never understood it :)
18:49:28  <Rubidium> paid isn't something to understand :(
18:49:49  <Rubidium> for grammar consistency it'd be payed and sayed, but... apparantly they don't like it
18:53:25  <DJNekkid> planetmaker: is there a reason you didnt use FF in line 35, 40 and 46 ... the 2nd last byte
18:54:15  <planetmaker> there's no reason yet. It's the Swedish house set code ;-)
18:54:34  <DJNekkid> not that it matters...
18:54:44  <DJNekkid> but it _might_ mask out stuff...
19:03:53  <DJNekkid> not that there are more then 8 construction stages or climates or stuff
19:04:03  <Brot6> 2cctrainset: Backup push to ssh:// initiated.
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19:36:26  <Brot6> ::DevZone:: 2cc train set - Revision 361: Add: SNCF BB 22000 and DB Class 103 @ (by DJNekkid)
19:37:20  <DJ_Nekkid> yes i know, but i didnt do it this time either :)
19:53:28  <DJ_Nekkid> planetmaker: yo here?
19:53:28  <DJ_Nekkid>
19:53:29  <Webster> Title: Transport Tycoon Forums View topic - UK Towns Set [Coder Needed] (at
19:54:11  <planetmaker> he. well.
19:54:19  <planetmaker> then he shall maintain it.
19:54:29  <planetmaker> I have sufficient other construction sites
19:55:06  <planetmaker> but no license, no code no nothing. The usual sadness there
19:58:06  <DJ_Nekkid> hehe...
19:58:07  <DJ_Nekkid> well...
19:58:14  <DJ_Nekkid> true! :)
19:58:34  <DJ_Nekkid> but i guess, he doesnt know better... i mean, i dont :)
19:59:14  <planetmaker> you know better :-)
19:59:22  <DJ_Nekkid> barely :)
19:59:41  <planetmaker> hm... 2cctrainset contradicts that statement ;-)
20:00:05  <DJ_Nekkid> you master teach me well have :)
20:00:14  <planetmaker> :-D
20:00:50  <planetmaker> Well, I can maintain the repositories etc. That's what I can. If it comes to advanced NFO... oh well
20:02:10  <DJ_Nekkid> you are getting somewhere atleast... i think
20:02:26  <planetmaker> oh well. Just scratching the surface.
20:02:45  <planetmaker> I'd need to wrap my mind around that more in order to really understand that stuff
20:02:46  <DJ_Nekkid> and with advanced code provided along with proper comments, you are pretty much able to advance it further...
20:02:48  <DJ_Nekkid> ref: 2cc set
20:02:57  <planetmaker> yes. that I can.
20:03:08  <planetmaker> I can also template-icate commented code
20:03:14  <planetmaker> But not write it myself :-)
20:03:26  <planetmaker> stupid me ;-)
20:03:37  <DJ_Nekkid> but thats what makes "us" strong i think...
20:03:53  <planetmaker> in that I agree.
20:04:02  <planetmaker> We have different strength and combine them well
20:04:03  <DJ_Nekkid> im pretty compentent in the codeing department, and you in the ... other :)
20:04:05  <planetmaker> +s
20:04:34  <DJ_Nekkid> indeed
20:07:36  <DJ_Nekkid> hmm
20:07:44  <DJ_Nekkid> shal i add that SBB-something as well? :)
20:07:49  <DJ_Nekkid> KVM's thingy
20:08:10  <DJ_Nekkid> RAE_TEE_II
20:08:17  <DJ_Nekkid> RAe_TEE_II even
20:08:22  <planetmaker> got an image for me?
20:08:35  <DJ_Nekkid>
20:08:36  <Webster> Title: Transport Tycoon Forums View topic - [OTTD]2cc TrainSet-The Trains of the world in 2cc.Now: 1.0.1 (at
20:08:38  <DJ_Nekkid> middle page ish
20:09:39  <planetmaker> kvm's stuff?
20:09:45  <DJ_Nekkid> yes
20:10:06  <planetmaker> yeah, why not :-)
20:10:33  <planetmaker> especially the SNCF_BB_22200 looks nice
20:10:52  <planetmaker> the TEE looks a bit... un-detailed to me
20:11:11  <planetmaker> or maybe it's just too un-cheerful coloured for my taste :-)
20:11:37  <DJ_Nekkid> the BB and DB class 103 is already in :)
20:13:00  <planetmaker> :-)
20:13:05  <planetmaker> So many trains...
20:13:19  <DJ_Nekkid> lovely, isnt it? :P
20:13:20  <planetmaker> actually question: is anything in the sub-dirs still used?
20:13:30  <DJ_Nekkid> not that im aware of :)
20:13:30  <planetmaker> like 10_weu and alike?
20:13:40  <planetmaker> Then we should cleanup the repo and delete it
20:13:56  <planetmaker> s/we/I/ ;-)
20:13:59  <DJ_Nekkid> i've thought of it
20:14:14  <planetmaker> it does not hurt at all. It's all still there
20:14:22  <planetmaker> just in versions prior to this one then :-)
20:20:43  <planetmaker> DJ_Nekkid: I'm not happy about the zillions of warnings 209 we get meanwhile:
20:20:49  <planetmaker>  //!!Warning (209): Offset 16: Found byte 1 of a 1-byte escape while reading byte 1 of a 2-byte field.
20:21:00  <planetmaker> anything what we can do about that (except disabling it)
20:21:18  <DJ_Nekkid> i have absolutely no idea what that is ...
20:21:38  <planetmaker> is it the use of \b instead of \d maybe?
20:22:06  <DJ_Nekkid> is that something new?
20:22:09  <planetmaker> it seems to complain to find too few bytes.
20:22:26  <planetmaker> Well.. we didn't have that many. We once had no warnings afaik in v1.x
20:22:49  <DJ_Nekkid> i dont have that one in _my_ 2cc....nfo
20:23:22  <planetmaker> any changes in makefile.local? And what renum version do you use?
20:23:56  <DJ_Nekkid> some semi-new ...
20:24:01  <DJ_Nekkid> couple of months ago
20:24:18  <planetmaker> old :-) Maybe update
20:24:37  <planetmaker>
20:24:46  <DJ_Nekkid> ?
20:25:00  <planetmaker> sounds like the one I have
20:25:40  <DJ_Nekkid> now, lets see
20:26:56  <DJ_Nekkid> oh
20:26:59  <DJ_Nekkid> i see what it does
20:27:07  <DJ_Nekkid> and no, there is nothing we can do :P
20:27:14  <DJ_Nekkid> atleast nothing i REALLY want to do
20:28:02  <DJ_Nekkid> it is because i use a "converter" in a double value thingy
20:28:04  <DJ_Nekkid> i mean;
20:28:10  <DJ_Nekkid> \b135 80 02 02 // Mail Capacity
20:28:25  <DJ_Nekkid> should be
20:28:46  <DJ_Nekkid> 87 80 02 02 // Mail Capacity
20:29:02  <DJ_Nekkid> and it would not complain
20:32:06  <planetmaker> uhm... the difference is hex vs. dec?
20:32:23  <planetmaker> not really, eh?
20:32:46  <DJ_Nekkid> it is!
20:32:48  <planetmaker> that doesn't at least fit the warning it prints.
20:32:55  <planetmaker> then it's a bogus warning
20:33:32  <DJ_Nekkid> it could also be
20:33:56  <DJ_Nekkid> \w32903 02 02 // Mail
20:34:01  <DJ_Nekkid> and it would not complain
20:34:10  <DJ_Nekkid> atleast thats how i understand that error
20:35:00  <planetmaker> that makes more sense. But are you sure that it gets correctly interpreted as it is?
20:35:35  <DJ_Nekkid> that is the way i've ALWAYS done it with older versions of renum...
20:35:52  <planetmaker> hm, ok
20:36:16  <DJ_Nekkid> wanna try dalestan?
20:36:21  <planetmaker> hm, we need a real macro language ;-)
20:36:36  <planetmaker> where we can actually _calculate_ results
20:36:37  <DJ_Nekkid> well, i _can_ do it in excel :P
20:36:46  <planetmaker> nah, I mean in the pre-processor
20:36:49  <DJ_Nekkid> hehe
20:37:25  <planetmaker> Like that we could write instead of #define THIS_CLIMATEAVAIL 07
20:38:15  <planetmaker> ;-)
20:38:55  <planetmaker> Something yorick proposed to use, dunno, 6 months ago and something which mb promotes in the German forums right now ;-)
20:39:35  * planetmaker just deleted many files
20:40:16  <DJ_Nekkid> good shit! :)
20:40:44  <DJ_Nekkid> 38 files removed
20:40:52  <planetmaker> yup :-)
20:41:02  <DJ_Nekkid> so clean so clean!
20:41:14  <Brot6> ::DevZone:: 2cc train set - Revision 362: Cleanup: Remove all that now unused code from v1 @ (by planetmaker)
20:41:25  <planetmaker> much better to see now what needs changing.
20:41:38  <planetmaker> Especially the two action0 were *really* distracting me
20:42:43  <DJ_Nekkid> got any ideas on the MU templateing?
20:42:52  <DJ_Nekkid> cause' i think i might...
20:43:07  <planetmaker> hehe :-)
20:44:00  <DJ_Nekkid> there are basicly 3 or 4 kinds of MU's ...
20:44:38  <DJ_Nekkid> the plain ones... tho with the EMU and the DMU type...
20:45:09  <DJ_Nekkid> only difference is the DMUs have shorter pcx'es
20:45:43  <DJ_Nekkid> 2nd kind is the typial single engine style MU's ... X2000 and mDDm ...
20:45:48  <DJ_Nekkid> and posibly others
20:46:24  <DJ_Nekkid> the 3rd kind is where the powercar (with panto) isnt on the head(s)
20:46:49  <planetmaker> The EMU/DMU can be made visible into one, though not on the backend:
20:47:08  <DJ_Nekkid> or it can be fixed in the pcx :P
20:47:18  <planetmaker> #ifdef EMU #include action0_MU_EMU.pnfo #else #include action0_MU_DMU.pnfo #endif
20:47:32  <DJ_Nekkid> its the action1 :P
20:47:40  <planetmaker> yes :-P
20:48:18  <DJ_Nekkid> 3rd kind is for example the BM73, ET420 and thoose
20:48:38  <DJ_Nekkid> 4th is the TGV's :P
20:49:13  <DJ_Nekkid> but we might need to include a new parameter...
20:49:24  <DJ_Nekkid> THIS_ENG_WAGON_LENGTH
20:49:27  <DJ_Nekkid> or something
20:49:51  <planetmaker> That's not too problematic IMO
20:49:57  <DJ_Nekkid> it isnt
20:50:06  <planetmaker> Don't we have that actually? ;-)
20:50:22  <DJ_Nekkid> no
20:50:31  <DJ_Nekkid> THIS_ENG_LENGTH :)
20:50:33  <DJ_Nekkid> or something :P
20:50:52  <planetmaker> 42	#ifndef THIS_ENG_SHORTERVEHICLE	// Shorter vehicle
20:50:58  <planetmaker> in the engine template
20:51:00  <DJ_Nekkid> yes
20:51:09  <planetmaker> so yes. Just copy that :-P
20:51:10  <DJ_Nekkid> needs to add a _WAGON_ there :)
20:51:13  <DJ_Nekkid> aye
20:51:19  <planetmaker> oh, for wagons. yes.
20:51:26  <DJ_Nekkid> callback 11, just to be techinical
20:51:36  <planetmaker> a wagon is also only an engine w/o a driver :-P
20:52:02  <DJ_Nekkid> hehe
20:52:36  <planetmaker> btw... what are lines 136-144 in the engine template? Do they server any purpose?
20:54:11  <DJ_Nekkid> well ... sorta
20:54:28  <DJ_Nekkid> atleast one time they did :)
20:54:53  <DJ_Nekkid> were ment for e.g. a tender, a "B-unit" or similar
20:56:52  <DJ_Nekkid> but im off for tonight... atleast for about 25-30 minutes...
20:57:26  <DJ_Nekkid> btw, have you talked to DaleStan, or posted this "error" in the renum post?
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21:06:42  <planetmaker> I haven't talked to DaleStan yet.
21:06:54  <planetmaker> I thought it might have a more "usual" explanation
21:06:59  <DJ_Nekkid> oki... :)
21:07:01  <planetmaker> Anyway, enjoy your night ;-)
21:07:08  <DJ_Nekkid> well, still not off :)
21:07:11  <planetmaker> :-P
21:07:17  <planetmaker> old adict, you! ;-)
21:08:08  <DJ_Nekkid> well, NOW im off :)
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