Log for #openttdcoop.devzone on 5th December 2009:
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00:13:36  <Brot6> ::DevZone:: OpenGFX - Revision 241: Feature: Bubble generator (Graphics by Zephyris, closes #116) @ (by planetmaker)
00:13:36  <Brot6> ::DevZone:: OpenGFX - Feature #116 (Closed): Sprites 4743:4762 (20) - Toyland: Bubble generator @ (by planetmaker)
00:28:00  <planetmaker> @base 16 10 1287
00:28:00  <Webster> planetmaker: 4743
00:28:40  <Rubidium> wow, that was a short night
00:28:48  <planetmaker> yeah :-P
00:29:11  <planetmaker> I shouldn't have taken "just a short look"...
00:30:16  <Rubidium> ah no, implementing those features is good
00:42:34  <Rubidium> what is boot.pcx doing in the repository?
00:44:17  <planetmaker> it's a toyland house
00:46:15  <Rubidium> on first sight it looks exactly like the original, but only once comparing it to the original it's different
00:46:36  <planetmaker> yes...
00:47:37  <Rubidium> edorfaus should get kicked into action again :)
00:48:02  <planetmaker> indeed. I didn't yet try to contact him, though.
00:48:57  <Rubidium> the wrapper generator thingy isn't that simple to set up as I thought :(
00:49:46  <planetmaker> not at all
00:56:42  <planetmaker> @base 16 10 847
00:56:42  <Webster> planetmaker: 2119
01:00:40  <planetmaker> anyway... laters
01:00:48  <Rubidium> yeah, sleeping sounds like a good plan
01:01:24  <planetmaker> sleep well
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02:14:20  <Brot6> ::DevZone:: Redmine - Revision 2964: Enhanced the Issue Bulk Copy feature: @ (by edavis10)
02:33:42  <Brot6> Backup done! (Usage: 107M)
03:04:09  <Brot6> opengfx: Backup push to ssh:// initiated.
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08:17:12  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 170: Change: updated Thunder Mountain TE for compatibility wi... @ (by andythenorth)
08:26:59  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 171: Change: updated Bear Mountain TE for compatibility with ... @ (by andythenorth)
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08:30:03  <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Revision 172: Change: updated Camelback Mountain TE for compatibility ... @ (by andythenorth)
09:01:42  <Brot6> ::DevZone:: FISH - Revision 198: Add: psd source for Small Trader @ (by andythenorth)
09:33:06  <Brot6> ::DevZone:: FISH - Revision 199: Add: pcx file for Small Trader @ (by andythenorth)
09:56:29  <Brot6> ::DevZone:: FISH - Revision 200: Change: Small Trader progress @ (by andythenorth)
10:14:59  <Brot6> ::DevZone:: FISH - Revision 201: Change: offsets for Small Trader @ (by andythenorth)
11:04:09  <Brot6> heqs: Backup push to ssh:// initiated.
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11:18:38  <planetmaker> quite in a newgrf spree, eh, andythenorth ? :-)
11:19:06  <andythenorth> hmm
11:19:10  <andythenorth> lots of little changes
11:20:47  <planetmaker> :-)
11:21:27  <planetmaker> ah... I just got your forum message
11:21:40  <planetmaker> or rather:saw
11:21:56  <planetmaker> certainly it makes sense to template fish :-)
11:22:29  <andythenorth> I think so
11:22:34  <andythenorth> nearly all the ships are the same
11:22:47  <planetmaker> or should it be called to fish-finger the FISH set?
11:23:59  <planetmaker> how much do you want to template it?
11:24:40  <planetmaker> I currently prefer an even more scripted way... kinda :-)
11:25:05  <planetmaker> But the first step is always to get the template(s) done
11:25:45  <planetmaker> how many different types of ships do you have?
11:27:51  <andythenorth> let me see...
11:31:05  <planetmaker> damn... mis-typed issue#
11:31:42  <andythenorth> right now I just have one template
11:31:55  <andythenorth> (or would need just one)
11:32:21  <planetmaker> not even another one for the logging ship or so?
11:32:31  <Brot6> ::DevZone:: OpenGFX - Revision 242: Change: Document a few more colour changing sprites @ (by planetmaker)
11:32:31  <Brot6> ::DevZone:: OpenGFX - Revision 243: Feature: Add sugar mine (Graphics by Zephyris, closes #116) @ (by planetmaker)
11:32:31  <Brot6> ::DevZone:: OpenGFX - Feature #118 (Closed): Sprites 4768:4789 (22) - Toyland: Sugar mine @ (by planetmaker)
11:33:17  <planetmaker> 4+ hours for this damn sugar mine...
11:33:25  <Rubidium> I can imagine that
11:34:17  <Rubidium> nearing the final percent :)
11:34:24  <planetmaker> :-)
11:34:46  <andythenorth> planetmaker: the logging ship only has two versions.  not worth the work to template
11:34:50  <planetmaker> now let's bring that thread to the front again in order to maintain enthusiasm :-)
11:39:18  <planetmaker> If you say so :-)
11:40:54  <andythenorth> oh
11:40:59  <andythenorth> got to go out :o
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11:46:05  <planetmaker> Hm... is it in principle possible to add to ogfxe_extra re-colour sprites such that houses and industries gain the possibility to receive other colours than defined in table/sprites.h, industry_cmd.cpp and table/town_house.h? <- Rubidium?
11:48:19  <planetmaker> or maybe not re-colour sprites but... a rule which allows to use other existing re-colour sprites for them, too?
11:50:01  <Rubidium> it's probably possible, but I've got no clue about the drawbacks
11:53:57  <planetmaker> k. Not of immediate concern, but it'd be nice, if one could get away from the original base set in that respect, too
11:54:42  <planetmaker> Or like the possibility to re-define the animation paths or so.
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11:56:40  <Ammler> theoretically everything static newgrf is possible...
11:57:03  <Ammler> but how much will you use of them?
11:57:27  <planetmaker> yeah. Should be... Currently: not much. But it'd be really nice, if one could do really different things for the industries.
11:57:30  <Ammler> might be better as opengfx+ grfs...
11:57:47  <planetmaker> Currently many look pretty similar to the originals.
11:58:06  <planetmaker> using the same animation steps doesn't make it easier to be distinct.
11:58:39  <planetmaker> granted, I haven't yet much understanding how ogfxe_ is implemented / being used.
11:58:47  <Rubidium> planetmaker: docs/descriptions.ptxt doesn't have a trailing newline as such the palette is added to the last description line and OpenTTD can't find it there so it disregards OpenGFX
11:59:23  <planetmaker> oh. bad :-(
12:01:22  <Ammler> very nice progress in ogfx :-)
12:02:56  <planetmaker> let's hide the fix in a feature :-P : chinese ingame description :-)
12:03:41  <Ammler> did you try to get the javascript working?
12:03:55  <Ammler> for this building stages sprites
12:04:08  <planetmaker> I did without success.
12:04:14  <Ammler> hmm
12:05:42  <Rubidium>
12:05:54  <Rubidium> + 4663 sprites/pcx/tipi_wrapped.pcx 0   0 03 88 64 -31 -57
12:05:58  <Rubidium> + 4664 sprites/pcx/tipi_wrapped.pcx 100 0 03 88 64 -31 -57
12:06:33  <Rubidium> and there's lots of trailing spaces in those pnfo files
12:07:14  <planetmaker> yes, they need a major clean-up
12:12:43  <Brot6> ::DevZone:: OpenGFX - Feature #107: Sprites 4627:4674 (48) - Toyland: Buildings @ (by Ammler)
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12:15:38  <planetmaker> Rubidium: better now? I never had the issue that OpenGFX was not recognized
12:17:23  <Brot6> ::DevZone:: OpenGFX - Revision 244: Feature: Add traditional Chinese translation (by 2006TTD) @ (by planetmaker)
12:17:25  <Rubidium> seems so
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12:19:10  <Ammler> hmm, descritption still misses german and english
12:20:21  <Ammler> you should add those just to show it would work without the region flag.
12:20:21  <planetmaker> eh?
12:26:57  <Ammler> oh, you limited those self :-(
12:27:48  <planetmaker> Not really. If I understand the selection rules, they're still fall-back, if a partial match of the region code is found
12:30:32  <Hirundo> hmm... trunk breaks IS yet again :S
12:31:06  * Ammler still thinks, opengfx shouldn't have languages, which aren't in opengfx.
12:31:11  <Ammler> openttd*
12:34:18  <Ammler> I mean, it looks like someone could make a translation for de_CH, but how to select it?
12:35:38  <planetmaker> Ammler: I take the exact isocode as in OpenTTD's language files. That's the proper way:
12:35:42  <planetmaker> ingo: ~/ottd/grfdev/opengfx> head ~/ottd/trunk/src/lang/german.txt
12:35:43  <planetmaker> ##name German
12:35:45  <planetmaker> ##ownname Deutsch
12:35:46  <planetmaker> ##isocode de_DE
12:36:14  <planetmaker> that way I don't have to change anything, if another language needs adding. E.g. look at chinese.
12:37:04  <planetmaker> And yes, one could add a Swiss translation w/o it ever becoming active - unless later someone adds it also to OpenTTD. So what?
12:37:05  <Ammler> didn't know the german translatin has de_DE, sorry then
12:37:23  <Ammler> but then, it should be called German (Germany)
12:37:45  <planetmaker> in absense of other German translation: why? It will as soon as there is another
12:38:39  <Ammler> nevermind, it's a openttd issue :-)
12:38:52  <planetmaker> it's a non-issue :-P
12:39:17  <Ammler> indeed, I use english anyway :-P
12:40:43  <Ammler> but isn't Roujin part of the translator team?
12:40:52  <Ammler> why not de_AT then?
12:41:31  <Rubidium> Ammler: because there isn't a de_AT translation
12:41:50  <Ammler> Rubidium: for me, it was always a de translation
12:44:26  <planetmaker> and it is.
12:44:46  <Ammler> no, it's for Germans only :-P
12:45:10  <planetmaker> well... we're happy to share with even you, Ammler :-P
12:45:23  <planetmaker> Even though you mis-spell some words or call things by strange words...
12:45:46  <Brot6> ::DevZone:: OpenGFX - Revision 245: Feature: Add building stages for tipi (Rubidium, part of issue #107, #243) @ (by planetmaker)
12:46:07  <Ammler> if oyu would like to share it, you wound't claim the region flag for you :-P
12:47:44  <planetmaker> that's just a protection against Swiss spellings
12:48:43  <Ammler> hehe
12:49:06  <planetmaker> in order to make sure that "die Maße für die Lok sind 10mx2.5mx2.5m und die Masse ist 30t" is clearly distinguishable :-P
12:49:33  <Brot6> ::DevZone:: Infrastructure Sharing - Revision 14245: [IS] Fix: SetVehicleCrashed has been replaced by Vehicle... @ (by Hirundo)
12:49:33  <Brot6> ::DevZone:: Infrastructure Sharing - Revision 14244: [IS] Merge: trunk up to r18407. @ (by Hirundo)
12:49:33  <Brot6> ::DevZone:: Infrastructure Sharing - Revision 14246: [IS] Fix: Re-bump SL version after bump in trunk. @ (by Hirundo)
12:49:38  <Ammler> oh, nice example
12:50:13  <Ammler> I would translate the 2nd as "Gewicht"
12:50:43  <planetmaker> which is something different. The weight of an engine in a marsian scenario would differ. The mass wouldn't.
12:50:55  <Ammler> lol
12:51:03  <Ammler> but true :-D
12:52:02  <Ammler> but you don't use that in openttd, do you?
12:52:24  <planetmaker> I'm the supplier of the Marsian heightmap as found on bananas ;-)
12:55:11  <planetmaker> But within OpenTTD "Gewicht" is used afaik
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13:05:25  <Brot6> ::DevZone:: Infrastructure Sharing - Revision 14247: [IS] Codechange: Change ignore_owner to do_owner_check i... @ (by Hirundo)
13:06:56  <Brot6> ::DevZone:: Infrastructure Sharing - Revision 14248: [IS] Fix: accidently pushed more than intended. 'friend ... @ (by Hirundo)
13:35:38  <Brot6> ::DevZone:: Infrastructure Sharing - Revision 14249: [IS] Codechange: Merge CopySharingSettingsToCompanies an... @ (by Hirundo)
13:35:38  <Brot6> ::DevZone:: Infrastructure Sharing - Revision 14250: [IS] Fix: Move an owner check to a more suitable location. @ (by Hirundo)
13:54:48  <Rubidium> and
13:54:51  <Rubidium>  4651 sprites/pcx/boot_fullwrap.pcx 15 2 09 114 32 -31 -67
13:54:53  <Rubidium>  4652 sprites/pcx/boot_fullwrap.pcx 47 2 09 114 64 -31 -83
13:54:56  <Rubidium>  4651 sprites/pcx/boot_partialwrap.pcx 15 2 09 114 32 -31 -67
13:54:58  <Rubidium>  4652 sprites/pcx/boot_partialwrap.pcx 47 2 09 114 64 -31 -83
13:56:08  <Rubidium> <- for the interested :)
13:57:52  <Ammler> theoretically, you could push it self ;-)
13:58:14  <Rubidium> not really; my working copy is a complete and utter mess
13:58:31  <Rubidium> and I can't access the computer with the ssh key right now
14:02:48  <Brot6> ::DevZone:: OpenGFX - Feature #107: Sprites 4627:4674 (48) - Toyland: Buildings @ (by Ammler)
14:02:50  <Ammler> I add it to the ticket again, dunno if pm still is busy with ogfx
14:03:10  <planetmaker> <-- I just made a patch for FS 3349 :-)
14:03:22  <planetmaker> :-D Swapped roles :-P
14:05:22  <Rubidium> hmm... why isn't the sweets factory shown in the list of missing sprites?
14:06:20  <planetmaker> I was looking for that right a few minutes back. I guess I erronously closed whole the issue when submitting the built-up sprites
14:09:24  <Ammler> <-- looks like Zeph is using TTRS?
14:09:36  <Ammler> is the ogfx chruch really glitchy?
14:10:17  <planetmaker> yes
14:10:28  <planetmaker> those reports are (unfortunately) true
14:11:01  <planetmaker> it uses the church colour-translation. No one knows about that, though.
14:18:19  <planetmaker> hm... no. It's not closed. Strange enough
14:18:32  <planetmaker> issue #110
14:18:41  <planetmaker>
14:19:47  <Rubidium> I'm talking about missing in :)
14:20:12  <planetmaker> yes, I'm aware :-)
14:20:37  <planetmaker> That's why I looked whether I closed it - obviously I didn't, though. That's why I wonder, too
14:34:37  <Brot6> ::DevZone:: OpenGFX - Feature #114: Sprites 4708:4720 (13) - Toyland: Toy factory @ (by Ammler)
14:34:37  <Brot6> ::DevZone:: OpenGFX - Feature #113: Sprites 4699:4707 (9) - Toyland: Toy shop @ (by Ammler)
14:35:00  <Ammler> <-- edorfaus script is still online, btw.
14:35:05  <Webster> Title: TTD box editor (at
14:40:34  <Rubidium> yeah, but it isn't very useful for the multi tile stuff
14:40:52  <planetmaker> ^
14:41:05  <planetmaker> I added it to the OpenGFX description nevertheless
14:46:33  <Rubidium> (realigned for easier boxing, so needs to be updated),, and
14:49:22  <Rubidium> that are all 'wrappings', right?
14:51:50  <Ammler> looks like :-)
14:51:54  <Ammler> awesome.
14:52:19  <Brot6> ::DevZone:: OpenGFX - Feature #110: Sprites 4677:4685 (9) - Toyland: Sweet factory @ (by Ammler)
14:54:48  <Brot6> ::DevZone:: OpenGFX - Feature #110: Sprites 4677:4685 (9) - Toyland: Sweet factory @ (by Ammler)
14:56:14  <Ammler> everything drawn except African Faces?
14:56:48  <Rubidium> probably yes
14:57:10  <planetmaker> cool :-)
14:57:30  <planetmaker> I nearly would then like to make a release. But then, without them is not good.
14:57:34  <Ammler> he we could replace the african faces with real faces of the developer team ;-)
14:57:53  <Ammler> openttd developer, not opengfx :-P
14:58:04  <Rubidium> oh noes...
14:58:18  <planetmaker> You don't want to scare people away, do you? :-D
14:58:20  <Rubidium> you do not want to scare people away
14:58:25  <Ammler> lol
14:58:26  <planetmaker> :-D
15:01:53  <Rubidium> hmm, may I do & push a 'remove trailing spaces' commit for ogfx?
15:02:07  <planetmaker> yes
15:02:52  <planetmaker> btw, the lines for the tipi wrappings also had trailing spaces ;-) - or maybe it was IRC adding them.
15:03:15  <Rubidium> probably copying from the console :)
15:03:42  <Ammler> is that beautification or a real issue?
15:04:08  <Brot6> is2: Backup push to ssh:// initiated.
15:04:33  <Brot6> opengfx: Backup push to ssh:// initiated.
15:05:37  <Rubidium> Ammler: a proper editor is configured to remove trailing spaces upon saving
15:05:44  <Rubidium> as is mine
15:05:58  <Ammler> oh, so you change lines, which you didn't touch
15:06:21  <Rubidium> which means that each time I change a single digit in those files hg diff becomes huge
15:06:32  <Ammler> I see :-)
15:06:43  <Brot6> ::DevZone:: OpenGFX - Revision 246: Cleanup: remove trailing spaces @ (by Rubidium)
15:09:36  <Ammler> looks like those are from everybody, also from me...
15:09:41  <Ammler> so not a OS issue.
15:10:29  <Ammler> Rubidium: what editor do you use?
15:10:52  <Rubidium> kate
15:11:40  <Rubidium> <- I've added edorfaus to the graphics because it's his script
15:16:52  <Ammler> another idea for the faces, doesn't the japan set have a newgrf, maybe we could use those?
15:17:08  <Brot6> ::DevZone:: OpenGFX - Support #665 (New): exporting archive @ (by planetmaker)
15:17:40  <Ammler> is there text about "African" so it needs to be dark/black?
15:17:49  <Rubidium> <- for the sweets too
15:17:58  <planetmaker> ok, fair enough with the graphics credits :-)
15:19:05  <Rubidium> boot closes 107, right?
15:20:41  <Brot6> ::DevZone:: OpenGFX - Support #665: exporting archive @ (by Ammler)
15:21:30  <Ammler> Rubidium: I think, you can :-)
15:22:37  <Brot6> ::DevZone:: OpenGFX - Support #665: exporting archive @ (by Ammler)
15:22:37  <Brot6> ::DevZone:: Infrastructure Sharing - Revision 14251: [IS] Codechange: Introduce CheckInfraUsageAllowed and us... @ (by Hirundo)
15:22:38  <Brot6> ::DevZone:: OpenGFX - Revision 247: Feature: Building stages for boot (closes #107) @ (by Rubidium)
15:22:38  <Brot6> ::DevZone:: OpenGFX - Feature #107 (Closed): Sprites 4627:4674 (48) - Toyland: Buildings @ (by Rubidium)
15:22:41  <Brot6> ::DevZone:: Infrastructure Sharing - Revision 14252: [IS] Fix: Use IsNewInfraUsageAllowed when appropriate. @ (by Hirundo)
15:26:37  <Brot6> ::DevZone:: OpenGFX - Revision 248: Feature: Add building stages for the sweets factory (closes #110) @ (by Rubidium)
15:26:37  <Brot6> ::DevZone:: OpenGFX - Feature #110 (Closed): Sprites 4677:4685 (9) - Toyland: Sweet factory @ (by Rubidium)
15:26:57  <planetmaker> Yes #107 is closed now for good reasons :-) Kudos!
15:27:55  <Ammler> <-- you forgot this one
15:31:42  <planetmaker> you may close it :-)
15:34:41  <Ammler> or remove the target version
15:34:52  <planetmaker> uh?
15:34:59  <planetmaker> why keep it open?
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15:35:50  <Ammler> Hello LordAzamath :-)
15:35:52  <planetmaker> LordAzamath: :-)
15:35:55  <Ammler> we need faces!
15:35:58  <planetmaker> Can you draw faces? :-)
15:36:02  <Ammler> :-D
15:36:02  <planetmaker> haha :-)
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15:36:31  <planetmaker> pfft :-(
15:44:39  <planetmaker> @calc (130-64)/2
15:44:39  <Webster> planetmaker: 33
15:50:32  <Brot6> ::DevZone:: OpenGFX - Feature #243 (Closed): Toyland Buildings' Construction Stages @ (by Rubidium)
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15:54:41  <planetmaker> once again, Ammler ? ^
15:55:01  <Ammler> lalala :-)
16:06:38  <Brot6> ::DevZone:: OpenGFX - Revision 249: Feature: Toy shop (Graphics by Zephyris, closes #113) @ (by planetmaker)
16:06:39  <Brot6> ::DevZone:: OpenGFX - Feature #113 (Closed): Sprites 4699:4707 (9) - Toyland: Toy shop @ (by planetmaker)
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16:54:25  <andythenorth> hi hi
16:54:33  <Rubidium> <- move the highscore sprites from trgir to highscore.pcx, make a new empty sprite pcx (one blue pixel), use that for the unused trgir sprites and then remove trgir.pcx and trgtr.pcx
16:56:05  <Rubidium> Ammler, planetmaker what do you think about ^
16:58:21  <planetmaker> sounds like one of the necessary clean-up steps :-)
16:58:34  <planetmaker> what I wonder though: is the high-score sprite really genuine?
16:59:30  <Rubidium> they are different than the original ones
16:59:47  <planetmaker> ok, then they are. I just stumbled upon them a few days ago and wondered
16:59:58  <planetmaker> please go for that diff
17:02:49  <Brot6> ::DevZone:: OpenGFX - Revision 250: Cleanup: move the newspaper sprites to their own file and remove the obso... @ (by Rubidium)
17:06:05  <Brot6> ::DevZone:: OpenGFX - Revision 251: -Fix (r248): erroneous white sprite; no idea how it came there though @ (by Rubidium)
17:18:03  <Brot6> 2cctrainset: nightly compile not needed. (r381)
17:18:04  <Brot6> bros: nightly compile not needed. (r10)
17:18:05  <Brot6> comic_houses: nightly compile not needed. (r65)
17:18:05  <Brot6> firs: nightly compile not needed. (r366)
17:18:06  <Brot6> fish: update from r195 to r201, starting nightly compile
17:18:37  <Brot6> fish: compile done (1 errors) -
17:18:37  <Brot6> heqs: update from r169 to r172, starting nightly compile
17:19:24  <Brot6> heqs: compile done (49 errors) -
17:19:24  <Brot6> nmts: nightly compile not needed. (r15)
17:19:24  <Brot6> opengfx: update from r239 to r251, starting nightly compile
17:20:45  <Brot6> opengfx: compile done (0 errors) -
17:20:45  <Brot6> opensfx: nightly compile not needed. (r49)
17:20:45  <Brot6> worldairlineset: nightly compile not needed. (r584)
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17:55:43  <Rubidium> does anyone know who has drawn the music window sprites?
18:01:44  <Brot6> ::DevZone:: FISH - Revision 202: Change: finished shading for Small Trader @ (by andythenorth)
18:10:49  <planetmaker> not really. What about them?
18:10:58  <planetmaker> ^ Rubidium
18:11:09  <Rubidium> because you need the 'reverse' play sprite
18:11:29  <planetmaker> ah. yes. Just mirror it with gimp, I say
18:11:39  <Rubidium> but its shaded
18:11:46  <planetmaker> uh
18:15:38  <Rubidium> maybe it isn't that noticable though
18:16:21  <planetmaker> how is that sprite handled with the original set actuallyß
18:16:49  <Rubidium> in original it's just black; no shading etc so mirroring is simple
18:19:45  <Brot6> is2: new trunk patch:
18:30:16  <Brot6> ::DevZone:: FISH - Revision 203: Change: finished hatch covers for Small Traders @ (by andythenorth)
18:30:54  <planetmaker> hmpf.... that toy factory animation drives me crazy
18:31:31  <andythenorth> life is too short to even *look* at toyland   :P
18:32:53  <planetmaker> not at all
18:33:13  <planetmaker> The new toyland is awesome
18:36:04  <planetmaker> and it will be finished today :-)
18:36:06  <Brot6> ::DevZone:: FISH - Revision 204: Change: increased loading speed for Traders @ (by andythenorth)
18:38:23  <Brot6> ::DevZone:: Infrastructure Sharing - Revision 14253: [IS] Codechange: Introduce a copy of CheckInfraUsageAllo... @ (by Hirundo)
18:38:23  <Brot6> ::DevZone:: Infrastructure Sharing - Revision 14254: [IS] Fix: Order GUI wasn't properly invalidated when rem... @ (by Hirundo)
18:38:23  <Brot6> ::DevZone:: Infrastructure Sharing - Revision 14255: [IS] Cleanup: Remove unneeded newline. @ (by Hirundo)
18:38:25  <Brot6> ::DevZone:: Infrastructure Sharing - Revision 14256: [IS] Codechange: Iterate over all companyIDs instead of ... @ (by Hirundo)
18:44:05  <Brot6> ::DevZone:: FISH - Revision 205: Feature: Small Trader @ (by andythenorth)
18:48:12  <Brot6> ::DevZone:: Infrastructure Sharing - Support #631 (Closed): Code reduction/restructuring @ (by Hirundo)
18:51:21  <Brot6> ::DevZone:: Infrastructure Sharing - Support #666 (New): Depot activities @ (by Hirundo)
18:52:28  <Hirundo> <- opinions on this unholy issue?
18:54:24  <planetmaker> Hirundo: everything allowed, if that vehicle type is allowed
18:55:01  <planetmaker> If liked, buying vehicles needs your own.
18:55:10  <planetmaker> But...
18:55:15  <planetmaker> KISS ;-)
18:55:57  <Hirundo> I'm having that in mind too
18:56:06  <Hirundo> I just don't know what is more simple :)
18:56:48  <planetmaker> allow everything, I guess
18:57:01  <planetmaker> then it's the same check everywhere
19:04:06  <Brot6> is2: Backup push to ssh:// initiated.
19:04:18  <Brot6> opengfx: Backup push to ssh:// initiated.
19:07:41  <Hirundo> I think only buying and cloning could reasonably be prohibited
19:12:48  <planetmaker> everything else would be madness
19:20:47  <Hirundo> Disregarding anything but code (diff) size, not allowing buying and cloning would be favourable.
19:23:15  <Hirundo> Ammler?
19:50:25  * Ammler was afk :-)
19:52:30  <planetmaker> lalala last missing toyland sprite added to OpenGFX :-)
19:52:51  <Ammler> you are the best :-P
19:53:12  <planetmaker> I'm waiting for your manager faces :P
19:53:30  <Brot6> ::DevZone:: OpenGFX - Revision 252: Feature: Add toy factory as last missing toyland sprites (Graphics by Zep... @ (by planetmaker)
19:53:30  <Brot6> ::DevZone:: OpenGFX - Feature #114 (Closed): Sprites 4708:4720 (13) - Toyland: Toy factory @ (by planetmaker)
19:54:30  <Ammler> maybe it is worth a try with recoloring the other manager sprites
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19:55:59  <Ammler> Hirundo: imo, there is a need you can share your tracks with others but also have your own lines, where others can't run their trains.
19:56:30  <Ammler> so in Depots should be a switch for buying/cloning
19:57:51  <Brot6> ::DevZone:: OpenGFX - Bug #667 (New): Toyland BJ Bubbles @ (by athanasios)
19:57:52  <Brot6> ::DevZone:: OpenGFX - Bug #667: Toyland BJ Bubbles @ (by athanasios)
20:03:26  <Ammler> I guess, Zeph made the GUI
20:07:45  <planetmaker> he did a LOT of work on OpenGFX.
20:07:48  <Ammler> IMO, it is stupid to make a ogfx 32bpp project
20:07:54  <planetmaker> why?
20:08:18  <Ammler> the current 32bpp replacement is very much stupid already
20:08:44  <Ammler> either you have the exact same sprite as the 8bpp or you should make newgrf
20:09:29  <Ammler> then you don't need a special base set to have it working.
20:10:52  <Ammler> and if you have a exact copy of the 8bpp sprite, you could include it in the opengfx tar
20:11:27  <Ammler> well, I would even make that as a newgrf
20:12:33  <planetmaker> well... yes, one could do that. But then having a separate 32bpp repo doesn't hurt. OpenGFX is big enough ;-)
20:12:58  <Ammler> there is already a 32bpp repo
20:13:03  <Ammler> jupix something
20:13:15  <planetmaker> it's said to be terribly outdated
20:13:18  <Ammler> maybe we should mirror that
20:13:29  <planetmaker> It doesn't work with opengfx
20:13:38  <planetmaker> if I read that thread correctly. whatever.
20:13:53  <Ammler> yes, someone should convert that to newgrf
20:14:26  <Ammler> I just think, we shouldn't start another 32bpp project which also does only work with one base grf
20:14:57  <Ammler> (except the sprites are really the same, just 32bpp)
20:15:08  <Ammler> which I think, isn't the case
20:15:47  <planetmaker> well. yes.
20:16:12  <planetmaker> Only thing I wanted to do is offer them the means to get *something* done - whatever they like to do, those 32bpp guys.
20:16:18  <planetmaker> But they obviously are unable.
20:17:17  <Ammler> :-D
20:18:06  <Ammler> IMO, that repo from jupix should be able to generate newgrfs, at least ActionA
20:18:24  <planetmaker> next PS game has to be a RV only game in toyland :-D
20:18:37  <Ammler> then we need a release :-P
20:18:41  <Ammler> 0.1.2?
20:19:13  <planetmaker> hm. we might do that
20:20:03  <Ammler> we could also write in big letter, EVERYTHING EXCEPT FACES done.
20:27:48  <Ammler> planetmaker: do you get my comment to the source bundle?
20:28:03  <planetmaker> I did. yes. Makes sense, I guess
20:35:38  <Ammler> I made some new versions, what do you think?
20:37:37  <Ammler> <-- don't get your comment
20:38:14  <planetmaker> see the attached screenshot
20:38:45  <planetmaker> it became basically nearly no issue
20:38:49  <planetmaker> I have the space
20:39:46  <Rubidium> just close it; it was partly an OTTD bug and partly caused by OGFX's sprites being all the same size and the original sprites being different in size, where the 'buggy' one was smaller in the original
20:40:27  <Rubidium> also why release something if you already got 'bugfixes', like molace's trains?
20:40:54  <planetmaker> that's making me hesitant, too
20:43:28  <Rubidium> #208 is probably "impossible" to keep right; the 32bpp people are really better of making a static newgrf *and* they already fail to make symlinks. As such same order doesn't matter that much (or at all)
20:47:53  <Ammler> bugfix might be the wrong word then...
20:48:16  <planetmaker> indeed... #208 is too much work for too little gain IMO
20:48:31  <Brot6> ::DevZone:: OpenGFX - Feature #94: Sprites 912:989 (78) - African manager faces @ (by Ammler)
20:48:53  <Rubidium> isn't 662 related to 321?
20:49:39  <Ammler> yes, I added that link :-)
20:50:19  <Brot6> ::DevZone:: OpenGFX - Feature #208 (Rejected): Reorder ogfx_extra to keep sprite numbers equal to @ (by planetmaker)
20:50:23  <Ammler> added a lot properities, feel free to revert or move or whatever... :-)
20:50:40  <planetmaker> I'm pretty sure it is, Rubidium
20:54:08  <Ammler> the fix for #662, I am with FooBar: "- Decrease wagon length (nasty fix)"
20:54:31  <planetmaker> well. but we have that. molace redrew everything. I hope to the short scale
20:54:42  <Ammler> the length of the waggons is what makes them very much nicer.
20:54:58  <planetmaker> glitches are also bad, though ;-)
20:55:21  <Ammler> well, we will see the result with the shorter waggons...
20:55:45  <Ammler> oh, foobar feared the work, not the result ;-)
20:57:19  <Brot6> ::DevZone:: OpenGFX - Revision 253: Feature: add mirrored play button for RTL languages @ (by Rubidium)
20:57:29  <Ammler> <-- better now?
20:57:40  <Ammler> or would you like to move them to 0.2?
20:58:29  <planetmaker> I'd add at least the churches to 0.2
20:59:20  <planetmaker> Least annoying are the bubbles. The bubble generator has another problem btw: its building stage. Looks pretty ugly as one of those cylinders is cut in length at a sprite border
21:01:33  <Ammler> well, I would move them, when you fix it ;-)
21:02:13  <Ammler> I need to install openttd, I have no idea about this bug.
21:02:33  <planetmaker> yes, do so :-)
21:03:02  <Ammler> since when does this glitch appear?
21:03:16  <planetmaker> since ever
21:03:32  <Ammler> well, then it can't be that bad.
21:03:49  <planetmaker> or which one? The churches or the bubble generators?
21:03:52  <Brot6> ::DevZone:: OpenGFX - Bug #668 (New): bubble generator building stage @ (by planetmaker)
21:03:57  <Ammler> churches
21:04:05  <planetmaker> it looks ugly. Really
21:04:52  <Ammler> <-- you are aware of this ticket? (bubbles)
21:05:19  <planetmaker> hm. yes. I should possibly have added it there
21:05:32  <Rubidium> oh, about r253: nforenum might warn about that, but then you need to upgrade nforenum
21:06:32  <planetmaker> I guess I cannot update - unless there's an update in the last 12 hours :-)
21:07:11  <Ammler> hmm, shouldn't we also get rid of this file: openttdw-r14977.pcx
21:07:39  <planetmaker> We should make an issue "cleanup"
21:07:45  <planetmaker> That's needed now anyway
21:08:36  <Ammler> well, just make specific tickets and assign it to version 0.3
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21:09:05  <planetmaker> assign it to no version :-)
21:09:47  <Ammler> IMO, better to assign it to a version and move it before release if not done and not necessary..
21:10:18  <planetmaker> why would nforenum complain, Rubidium ? Or simply on the grounds that its an unknown OpenTTD sprite?
21:11:05  <Ammler> everything except Feedback Tickets should have a version...
21:12:07  <Rubidium> planetmaker: yes, more sprites than expected basically; if it didn't complain that there were too few sprites then you're going to get the too much sprites warning now
21:13:09  <Rubidium> Fix: double diagonal rails did have the wrong background (closes #660)
21:13:13  <Rubidium> ^ is that fine?
21:13:52  <Rubidium> what I did was just copy-pasting the other sprites to make new double diagonals
21:13:54  <planetmaker> as commit message? Yes
21:14:26  <planetmaker> Sounds like what I though needs doing... :-)
21:15:07  <planetmaker> +t
21:15:33  <Brot6> ::DevZone:: OpenGFX - Revision 254: Fix: double diagonal rails in toyland did have the wrong background (clos... @ (by Rubidium)
21:15:33  <Brot6> ::DevZone:: OpenGFX - Bug #660 (Closed): double diagonal rails in toyland @ (by Rubidium)
21:16:58  <Ammler> I disabled the issues from subproject, so we don't have the 32bpp tickets there anymore.
21:17:45  <Ammler> now all open tickets are on one page
21:18:11  <planetmaker> nice
21:18:18  <Rubidium> close 640?
21:18:37  <Ammler> <-- why is that assigned to me?
21:18:49  <Ammler> IMO, we can close/reject that
21:19:53  <planetmaker> closed
21:19:57  <Ammler> close, there is a commit in it.
21:20:22  <Brot6> ::DevZone:: OpenGFX - Bug #640 (Closed): gui toolbar with new nested widget @ (by planetmaker)
21:21:23  <planetmaker> I guess for some kind of feedback
21:21:35  <planetmaker> Though I don't know which :-P
21:23:22  <Brot6> ::DevZone:: OpenGFX - Bug #576 (Closed): Makefile: use bzip2 for source package @ (by Ammler)
21:23:23  <planetmaker> ah... hm...
21:23:29  <planetmaker> @base 16 10 59e
21:23:29  <Webster> planetmaker: 1438
21:23:57  <planetmaker> Those re-colour sprites might also be borked... - if that's the issue with the churches
21:24:14  <planetmaker> @base 16 10 59f
21:24:15  <Webster> planetmaker: 1439
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21:28:02  <planetmaker> no... same way in r0
21:39:41  <Ammler> r0?
21:44:25  <planetmaker> of opengfx. Also the same in original base grfs
21:55:25  <planetmaker> @calc 12*16
21:55:25  <Webster> planetmaker: 192
21:56:10  <planetmaker> @calc 12*32
21:56:10  <Webster> planetmaker: 384
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22:35:03  <Brot6> ::DevZone:: OpenGFX - Revision 255: Fix: Recolour sprites for churches were broken (closes #664) @ (by planetmaker)
22:35:03  <Brot6> ::DevZone:: OpenGFX - Revision 256: Merge r255,r254 @ (by planetmaker)
22:35:03  <Brot6> ::DevZone:: OpenGFX - Bug #664 (Closed): Corrupted palette in temperate church @ (by planetmaker)
22:38:00  <Brot6> ::DevZone:: OpenGFX - Revision 257: Fix: Remove action colours from arctic churches (closes #663) @ (by planetmaker)
22:38:00  <Brot6> ::DevZone:: OpenGFX - Bug #663 (Closed): Animated palette colours in Arctic church @ (by planetmaker)
22:51:26  <Brot6> ::DevZone:: OpenGFX - Revision 258: Change: Update of the toyland rail wagons (Graphics by molace) @ (by planetmaker)
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23:04:14  <Brot6> opengfx: Backup push to ssh:// initiated.
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23:23:23  <Brot6> ::DevZone:: OpenGFX - Revision 259: Cleanup: Remove some now unused files @ (by planetmaker)
23:31:01  <Rubidium> oh... 0.2.1 is also already half done :)

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