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00:02:29 <Brot6> ::DevZone:: #openttdcoop - Revision 42: [OTTD] create Tortoise compatible svn patch @ https://dev.openttdcoop.org/projects/home/repository/revisions/42 (by Ammler) 00:02:29 <Brot6> ::DevZone:: #openttdcoop - Revision 43: [HG] query non-sh only @ https://dev.openttdcoop.org/projects/home/repository/revisions/43 (by Ammler) 00:02:29 <Brot6> ::DevZone:: #openttdcoop - Revision 44: [CF] push the created bundles to SSH host @ https://dev.openttdcoop.org/projects/home/repository/revisions/44 (by Ammler) 00:35:57 <Brot6> is2: new trunk patch: http://bundles.openttdcoop.org/is2/trunk-patches/ 01:06:50 *** PeterT has quit IRC 01:26:06 *** KenjiE20|LT has joined #openttdcoop.devzone 01:26:13 *** KenjiE20 has quit IRC 02:12:25 <Brot6> ::DevZone:: Redmine - Revision 2971: Translation updates @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2971 (by winterheart) 02:33:45 <Brot6> Backup done! (Usage: 107M) 03:30:26 *** KenjiE20|LT has quit IRC 08:30:55 *** ODM has joined #openttdcoop.devzone 11:41:12 *** Brot6 has quit IRC 11:41:19 *** Brot6 has joined #openttdcoop.devzone 11:49:03 *** Brot6 has quit IRC 11:49:09 *** Brot6 has joined #openttdcoop.devzone 11:51:34 *** Brot6 has quit IRC 11:52:06 *** Brot6 has joined #openttdcoop.devzone 14:16:08 *** KenjiE20 has joined #openttdcoop.devzone 14:29:38 *** Mark has joined #openttdcoop.devzone 15:27:34 *** Hirundo_ has joined #openttdcoop.devzone 15:29:28 <Hirundo_> For some reason a firewall is blocking some IRC ports for me :S 16:01:57 <Ammler> Hirundo_: didn't you get my mail? 16:02:33 <Hirundo_> I didn't 16:02:40 <Ammler> I have moved the bouncer to the new server, I have no idea, which host you used 16:02:53 <Ammler> so just change the host to openttdcoop.org:54322 16:03:33 <Ammler> or bnc.openttdcoop.org 16:03:34 <Hirundo_> ssl or normal? 16:04:09 <Ammler> ssl and better use bnc. 16:04:58 *** Hirundo is now known as Jasper 16:05:31 *** Hirundo_ is now known as Hirundo 16:06:52 *** Jasper is now known as Hirundo 16:07:36 <Ammler> the webadmin has the same address/port, just http 16:07:47 <Hirundo> bnc doesn't work, the certificate is not valid 16:07:53 <Ammler> yes, I know 16:08:19 <Ammler> if you can't skip that test, use ith without the host. 16:08:19 <Hirundo> chatzilla doesn't like that, so I'm sticking to openttdcoop.org for now 16:08:36 <Ammler> I will install a cert for bnc... 17:18:02 <Brot6> 2cctrainset: nightly compile not needed. (r381) 17:18:04 <Brot6> bros: nightly compile not needed. (r10) 17:18:06 <Brot6> comic_houses: nightly compile not needed. (r65) 17:18:06 <Brot6> firs: nightly compile not needed. (r366) 17:18:07 <Brot6> fish: update from r214 to r220, starting nightly compile 17:18:45 <Brot6> fish: compile done (1 errors) - http://bundles.openttdcoop.org/fish/nightlies/ 17:18:46 <Brot6> heqs: nightly compile not needed. (r172) 17:18:46 <Brot6> nmts: nightly compile not needed. (r15) 17:18:46 <Brot6> opengfx: nightly compile not needed. (r261) 17:18:47 <Brot6> opensfx: nightly compile not needed. (r50) 17:18:47 <Brot6> worldairlineset: nightly compile not needed. (r584) 17:37:53 *** LordAzamath has joined #openttdcoop.devzone 17:43:13 <Brot6> ::DevZone:: 2cc train set - Revision 382: Fix: The tender now works as it should; i changed its ID from 00 to... @ https://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/382 (by DJNekkid) 17:43:13 <Brot6> ::DevZone:: 2cc train set - Bug #645 (Resolved): Something wrong with the tender @ https://dev.openttdcoop.org/issues/645#change-1746 (by DJNekkid) 17:44:44 *** LordAzamath has quit IRC 18:20:34 <Brot6> is2: new trunk patch: http://bundles.openttdcoop.org/is2/trunk-patches/ 19:04:02 <Brot6> 2cctrainset: Backup push to ssh://hg@bitbucket.org/OpenTTD/2cctrainset/ initiated. 19:08:11 *** DJNekkid has joined #openttdcoop.devzone 19:08:15 <DJNekkid> hi guy(s) 19:11:37 <DJNekkid> planetmaker: ARE YOU HERE? 19:11:41 <DJNekkid> ehm, are you here? :) 19:18:05 <planetmaker> ehm... just returned home. Hi DJNekkid 19:18:42 <DJNekkid> i were wondering if some #ifdef-stuff were gonna work, but then i realized i could do it in excel :P 19:19:58 <planetmaker> #idfdef blubber should work 19:20:23 <DJNekkid> #ifdef this_engine_year 19:20:36 <DJNekkid> 25 this_eng_year 19:20:40 <DJNekkid> #ifend 19:20:41 <planetmaker> yes. I'd put that in a template. Rather the other way around: 19:20:46 <DJNekkid> i know 19:20:49 <planetmaker> #ifndef this_eng_year 19:20:58 <planetmaker> #define this_eng_year 1539 19:20:58 <DJNekkid> but i did put it in the excel 19:21:00 <planetmaker> #endif 19:21:25 <DJNekkid> so all engines get a longformat 19:21:32 <planetmaker> good. 19:21:45 <planetmaker> The comic houses have both, short and long 19:21:59 <DJNekkid> YEA 19:22:03 <DJNekkid> i just realized i need it 19:22:03 <planetmaker> But if you have years between 1920 and 2070, you don't need long 19:22:21 <DJNekkid> dont hurt :) 19:22:21 <planetmaker> if long year is present, though it takes precedence over short 19:22:28 <planetmaker> ^ 19:22:41 <DJNekkid> all introyears could actually be set to 1920 19:22:45 <DJNekkid> hmmm... 19:22:49 <planetmaker> hu? 19:22:54 <DJNekkid> short years 19:23:10 <planetmaker> well... don't bother setting it 19:23:17 <planetmaker> or set it to the same thing 19:23:24 <DJNekkid> what if its 1903 :) 19:23:32 <DJNekkid> like the london1903 metro 19:23:35 <DJNekkid> :D 19:23:50 <planetmaker> (or rather: short year = (long year < 1920) ? 1920 : long year 19:24:04 <DJNekkid> point was 19:24:12 *** Chris_Booth has joined #openttdcoop.devzone 19:24:12 <DJNekkid> in the code, i can set all introyears (short) to 1920 19:24:17 <DJNekkid> then let the long format do the work 19:24:41 <planetmaker> and I say: why then set short year at all? 19:24:44 <planetmaker> if it's rubbish? 19:24:52 <planetmaker> either set it properly or leave it 19:25:22 <DJNekkid> quote http://wiki.ttdpatch.net/tiki-index.php?page=Action0Trains#Long_format_introduction_date_2A_ ... This property must be set after property 00 to take effect 19:26:04 <planetmaker> ah... I forgot. Again, inconsistent, different :S 19:26:12 <planetmaker> train long dates is in days, not years 19:26:21 <planetmaker> what a pain 19:27:02 <DJNekkid> not really 19:27:09 <DJNekkid> =$AO&$B14&$AO&ROUND(J14*365,24) 19:27:13 <DJNekkid> hehe 19:27:33 <planetmaker> Well. But why then have not this for houses, too? But have there only years? 19:27:42 <planetmaker> Or vice versa: wouldn't years for trains suffice? 19:27:51 <planetmaker> But it's mute. It's just as it is. 19:28:07 <DJNekkid> i bet it is because newhouses were developen WAY later then trains 19:28:15 <DJNekkid> as you can see, the train properties are added as we go 19:28:26 <planetmaker> so? 19:28:28 <DJNekkid> newhouses were developed at a much much later state 19:28:40 <planetmaker> what's your point then? 19:28:51 <planetmaker> It's no argument against consistency 19:29:00 <DJNekkid> what isnt concistant btw? 19:29:05 <DJNekkid> long format for houses is in yeras? 19:29:09 <DJNekkid> *years 19:29:10 <DJNekkid> ? 19:29:14 <planetmaker> yes. 19:29:16 <DJNekkid> oh 19:29:17 <planetmaker> I set there 1850 directly 19:29:20 <DJNekkid> then i see your point 19:29:31 <DJNekkid> i thought they were in days as well :) 19:29:32 <planetmaker> :-) 19:29:58 <planetmaker> having the same property number / name would be nice, too. But alas. Different things, different numbers 19:30:45 <DJNekkid> yup... 19:30:50 <DJNekkid> and different properties 19:30:53 <planetmaker> yup 19:36:03 <planetmaker> DJNekkid: does actually \w<date> work for property 2A ? 19:36:15 <DJNekkid> that would be \d if so 19:36:18 <DJNekkid> but i dunno 19:36:24 <DJNekkid> i convert it 19:36:25 <planetmaker> then it's not really a problem... and easily readable 19:36:35 <planetmaker> http://wiki.ttdpatch.net/tiki-index.php?page=GRFActionsDetailed 19:36:41 <planetmaker> maybe just try it :-) 19:36:49 <planetmaker> just for fun 19:36:54 <planetmaker> if it works... nice 19:37:00 <planetmaker> nicer NFO to debug 19:37:21 <planetmaker> and no, I mean \w :-) 19:37:42 <DJNekkid> you cant mean \w, as property 2A is a doubleword 19:37:58 <planetmaker> hm... or \d 19:38:01 <DJNekkid> :D 19:38:42 <planetmaker> try the date directly \d1850-12-07 19:38:53 <planetmaker> for the same date as today a few years back :-P 19:39:25 <planetmaker> <date> is a date in one of the four formats YYYY-MM-DD, YYYY/MM/DD, DD-MM-YYYY, or DD/MM/YYYY. In all cases, leading zeros may be omitted. 19:39:48 <DJNekkid> and that tells you? 19:40:20 <planetmaker> the possible formats a date could be entered in NFO 19:40:23 <planetmaker> or... ? 19:40:29 <DJNekkid> yes :) 19:40:47 <planetmaker> and it's nicer than an intro date of 034495774 19:40:55 <planetmaker> if it comes to debugging 19:41:00 <DJNekkid> usually 600 and 700k-area :) 19:41:12 <planetmaker> MUCH nicer. Especially as intro dates are a problem in current 2cc Trainset 19:41:50 <planetmaker> DJNekkid: Just give it a try. It's not that difficult, is it? (ref. #openttd) :-P 19:42:13 <DJNekkid> im trying as we speak 19:42:29 <DJNekkid> but i've made some changes to other stuff as well, and i need to fix my prev flaws first :) 19:42:39 <planetmaker> :-) 19:42:46 <planetmaker> hg diff > otherchanges.diff 19:42:46 <DJNekkid> its not like anyone have actually awsnerd me :) 19:42:48 <planetmaker> hg revert 19:42:55 <planetmaker> edit something else 19:46:49 <DJNekkid> btw, it dont _seem_ to work 19:48:53 <planetmaker> the verbatim dates? 19:49:19 <DJNekkid> YES 19:49:20 <DJNekkid> :( 19:49:42 <planetmaker> meh :-( 19:51:23 <Brot6> ::DevZone:: OpenGFX - Revision 262: Add: Dutch description of this set (bokkie) @ https://dev.openttdcoop.org/projects/opengfx/repository/revisions/262 (by planetmaker) 19:53:11 <DJNekkid> and INTROYEAR should almost be INTRODAY :) 19:53:22 <planetmaker> :-) Indeed 19:53:36 <planetmaker> rather: introdate 19:53:48 <DJNekkid> even that 19:53:56 <planetmaker> julian introdate :-) 19:53:56 <DJNekkid> but, im not gonna change that in 60 files 19:53:59 <DJNekkid> or whatever :) 19:54:29 <DJNekkid> or then again 19:54:31 <DJNekkid> it actually do work! 19:54:43 <DJNekkid> happy birthday to us! 19:55:38 <planetmaker> what works? The day as a big number or did you manage to get a nice date in the nfo? 19:55:45 <planetmaker> http://en.wikipedia.org/wiki/Julian_date <-- not even Julian date... 19:55:46 <Webster> Title: Julian day - Wikipedia, the free encyclopedia (at en.wikipedia.org) 19:55:59 <DJNekkid> \dyyyy-mm-dd 19:58:39 <planetmaker> it works!? Congratz 19:59:22 <DJNekkid> i just have alot of work to do 19:59:40 <DJNekkid> there seems there are quite a few engines and stuff that dont use the proper nustyle system :) 19:59:52 <planetmaker> :-) coding IS a lot of work. Nearly always 20:00:00 <planetmaker> nustyle? 20:00:15 <DJNekkid> #include template 20:00:15 <planetmaker> or MU-style? 20:00:17 <planetmaker> oh 20:00:23 <planetmaker> bad bad 20:01:07 <planetmaker> after v2 we should convert it to a internal format like the comic houses. But not before. Or we'll start producing vapor-ware like MB 20:01:30 <DJNekkid> hehe! 20:01:46 <planetmaker> well... yes! ;-) 20:02:01 <planetmaker> I don't feel like doing the conversion now... because of the time it'd eat. 20:02:08 <DJNekkid> but what would that internal format be? 20:02:21 <planetmaker> a stats table for the trains. 20:02:45 <planetmaker> from that let a script write the defines 20:03:01 <planetmaker> e.g. you don't have to copy&paste anything ever 20:03:07 <planetmaker> you just add a line in the list and done 20:03:24 <planetmaker> if you have a ready-to-use template (template name to use is part of that list) 20:03:50 <DJNekkid> smells good 20:04:01 <DJNekkid> excel will do EVEN more for us? :P 20:04:03 <planetmaker> Also the translation even gets easier with that: the English file is generated 20:04:16 <planetmaker> and others may translate some or all strings 20:04:55 <planetmaker> Well... it wouldn't be excel anymore then. It'd be a simple table preferrably. 20:05:06 <planetmaker> or we could write that table by means of excel - yes 20:05:24 <planetmaker> But I'd prefer not to ;-) 20:05:39 <DJNekkid> feel free to make all calculations elsewhere then :) 20:06:04 <planetmaker> Yes... in the scripts... 20:06:15 <planetmaker> But I'd need to teach you how to use them then :-) 20:06:23 <planetmaker> and how to modify them 20:06:44 <planetmaker> which is not that difficult 20:06:45 <DJNekkid> but the downside of that is also a few 20:07:08 <DJNekkid> its hard to compare a certain train up against another train 20:07:22 <planetmaker> http://dev.openttdcoop.org/projects/comic-houses/repository/entry/scripts/gen_action0.awk 20:07:31 <planetmaker> why is it hard to compare? 20:07:35 <DJNekkid> but then again, every other idea you have had i've converted to :) 20:07:42 <planetmaker> You have all things which you define in that nice table 20:08:06 <DJNekkid> not things that are autocalculated 20:08:33 <DJNekkid> but either way, we _are_ starting to develop some kind of _higher_ nfo language here :) 20:08:45 <planetmaker> indeed :-) 20:09:10 <planetmaker> well... the basic nfo is always needed: you need to write the templates 20:09:20 <DJNekkid> yup... 20:09:24 <DJNekkid> good thing we have me :P 20:09:40 <planetmaker> which is nothing different from plain NFO with names instead of numbers 20:09:58 <DJNekkid> btw, if im not in irc, and you need to catch me, PM me on facebook or TT-forums 20:10:32 <planetmaker> k 20:11:02 <planetmaker> you taught me much wrt NFO... :-) 20:11:19 <DJNekkid> thats good i hope 20:11:31 <planetmaker> of course 20:11:38 <DJNekkid> i still have lots to learn 20:11:49 <DJNekkid> but basicly, var2's/callbacks are the hard parts 20:11:59 <DJNekkid> and once you understand how they ACTUALLY Work, its easy :) 20:12:16 <DJNekkid> then its all about writing good .nfo 20:12:21 <planetmaker> I still need at one time programme a callback myself... vararction2 (not var!) are not that hard 20:12:40 <planetmaker> it's just a sequence of conditional jumps 20:12:49 <DJNekkid> all in all yes 20:13:27 <DJNekkid> but at one time you need to read gibberish... i.e. patch wiki :) 20:13:45 <planetmaker> I read it all the time. 20:14:06 <planetmaker> Like having half a dozen windows of it open when I programme NFO. But heck - why not? 20:14:19 <DJNekkid> i do that too at times :) 20:14:31 <DJNekkid> well, reading it isnt the hard part, understanding it is 20:14:32 <planetmaker> It's not like I need to know all those numbers. I just need the concepts - numbers is something the wiki can tell me easily 20:14:45 <planetmaker> indeed, yes 20:22:21 <DJNekkid> i really should make one more MU-template 20:22:24 <DJNekkid> but another day... 20:22:34 <DJNekkid> ET420, BM73 and a few other share pattern 20:23:55 <DJNekkid> as well as some of the dual-engine-type MU's ... 20:24:04 <DJNekkid> IC125, that canadian one 20:24:46 <DJNekkid> LRC or something 20:30:22 <planetmaker> he :-) 20:30:43 <planetmaker> If one wants to emply the list approach I just outlined, EVERY train needs a template. 20:30:55 <planetmaker> Even if it's a unique template for that one train :-P 20:31:36 <DJNekkid> :D 20:32:10 <planetmaker> doesn't hurt, though. It's not like it's more work 20:32:23 <Rubidium> don't forget to templatize the template then :) 20:32:31 <planetmaker> hehe :-) 20:32:48 <planetmaker> An awk script writes the language template actually... does that count? 20:33:30 <planetmaker> I know... it's insane ;-) But it works. 20:33:45 <planetmaker> And I'm too lazy for copy&paste 20:33:48 <Rubidium> luckily it isn't a COBOL app 20:33:55 <planetmaker> :-D 20:34:07 * planetmaker wouldn't know how cobol source would look like, though 20:34:31 <DJNekkid> planetmaker: my wife were wondering if you have a kitty :) 20:34:51 <Rubidium> ADD YEARS TO AGE 20:35:02 <Rubidium> IF SALARY > 9000 OR SUPERVISOR-SALARY OR = PREV-SALARY 20:35:36 <planetmaker> :-) He, seems I look like a person who has a kitty? The answer, though, is: I don't have pets. 20:36:25 <DJNekkid> that is what _I_ thought as well... SHE were wondering .P 20:36:28 <planetmaker> looks cryptic, Rubidium 20:37:02 <planetmaker> If you know it, though, you can be a well-paid man :-) 20:37:29 <Rubidium> hmm... object oriented COBOL 20:39:02 <Rubidium> :( they removed the self-modifying code capability 20:39:05 *** PeterT has joined #openttdcoop.devzone 20:39:39 <planetmaker> DJNekkid: I have a few cacti - does that count? ;-) 20:40:17 <planetmaker> they're always happen when I travel. No water then - and they thank it by growing flowers upon my return home :-P 20:40:20 <DJNekkid> i asume that is cactuses? 20:40:24 <planetmaker> yes 20:40:55 <DJNekkid> it counts if you talk to them occationally :) 20:40:59 <planetmaker> I chose the other plural form of it ;-) 20:41:04 <planetmaker> hahaha :-) 20:41:33 <Rubidium> planetmaker: maybe you have Cochineals 20:42:04 <DJNekkid> she saies she can buy you some eyes and a mouth with sticky tape on the backside... for your cacti... then they might seem a bit more alive... 20:42:28 <planetmaker> :-D 20:42:38 <planetmaker> Rubidium: might be... why? 20:43:13 <planetmaker> But I'd be surprised, though 20:43:23 <Rubidium> do you have red-ish/pink youghurts/food? 20:43:41 <planetmaker> :-D Indeed 20:43:52 <planetmaker> That colour comes from them? 20:43:59 <Rubidium> yes, E120 20:45:16 <planetmaker> nice 20:45:30 <planetmaker> But I doubt they jumped from my yoghurt to the cacti ;-) 20:45:48 <Rubidium> no, they grow on (some) cacti 20:48:39 <planetmaker> any idea how big they are? wiki doesn't know 20:49:10 <Rubidium> 70.000 go into a kg 20:50:12 <planetmaker> 6...7mm - the German wiki knows :-) 20:50:15 <Rubidium> oh sorry, 70.000 in a pound 20:58:16 <Brot6> ::DevZone:: OpenGFX - Revision 263: Add: Hungarian translation (molace) @ https://dev.openttdcoop.org/projects/opengfx/repository/revisions/263 (by planetmaker) 21:06:09 <DJNekkid> jees... 21:06:19 <DJNekkid> adding ONE metro now took me ... i dunno... 3-4 hrs? 21:07:33 <Brot6> ::DevZone:: 2cc train set - Revision 383: Change: Huge change, added long format introdate to all trains @ https://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/383 (by DJNekkid) 21:07:33 <Brot6> ::DevZone:: 2cc train set - Revision 384: Fix: error in metro template file, could not attach MU-wagons, plus... @ https://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/384 (by DJNekkid) 21:07:33 <Brot6> ::DevZone:: 2cc train set - Revision 385: Add: London1903 metro @ https://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/385 (by DJNekkid) 21:08:00 <planetmaker> he... the newest PCX by molace are finally nicely aligned and well commented. Something I can WAY better work with :-) 21:08:42 <planetmaker> I guess I should get at least *some* into OpenGFX or he'll start to become quite disappointed 21:10:06 *** Mark has quit IRC 21:11:07 <DJNekkid> is that the wagon-guy? 21:11:13 <planetmaker> yes 21:11:22 <DJNekkid> did he awnser on the 2cc request? 21:11:32 <planetmaker> no 21:14:39 <DJNekkid> hmm 21:14:45 <DJNekkid> no MUs left to code 21:15:01 <DJNekkid> a handfull of metros need to be moved (pcx-work) 21:15:09 <DJNekkid> i can however add pax wagons 21:15:57 <planetmaker> I guess we could (re-)use wagons from molace. They're awesome 21:17:05 <DJNekkid> i heavent seen them yet, he uploads in pcx :) 21:19:41 <DJNekkid> *opening now* 21:22:29 <DJNekkid> hmm 21:22:36 <DJNekkid> they wont open properly, atleast not in i.mage 21:22:41 <DJNekkid> can you save one in .png and send? 21:28:16 <planetmaker> gimp knows them fine 21:28:34 <planetmaker> let me check out the pax wagon ingame before I do many conversions 21:29:40 <planetmaker> hm... I see many "white pixel errors" ahead... 21:30:07 <DJNekkid> from my updates? 21:32:50 <planetmaker> no. From molace's sprites 21:32:58 <DJNekkid> oh? 21:33:09 <planetmaker> http://dev.openttdcoop.org/issues/145 <-- for you 21:34:15 <Brot6> ::DevZone:: 2cc train set - Feature #145: Redo (all) (cargo) wagons @ https://dev.openttdcoop.org/issues/145#change-1747 (by planetmaker) 21:34:31 <DJNekkid> not too bad 21:34:43 <DJNekkid> but they feels so ... 'original' 21:36:20 <planetmaker> well... 21:40:30 <DJNekkid> :D 22:03:15 *** PeterT has quit IRC 22:08:56 <DJNekkid> when did intercity trains start to get some _acceptable_ speed? 22:09:05 <DJNekkid> say around 100kmh in 1900 ? 22:09:31 <planetmaker> in 1930s there was 160km/h between Hamburg and Berlin 22:09:41 <planetmaker> or around that speed and date 22:11:41 <DJNekkid> and in 1900? 22:14:57 <DJNekkid> just trying how to figure out the speed penalty on the early wagons 22:15:07 <DJNekkid> or, wagons in general 22:16:17 <DJNekkid> well, cost/speed penalty 22:26:26 <Brot6> ::DevZone:: OpenSFX - Revision 51: -Add: samples for the plastic mine (closes: #402) @ https://dev.openttdcoop.org/projects/opensfx/repository/revisions/51 (by Rubidium) 22:26:26 <Brot6> ::DevZone:: OpenSFX - Revision 52: -Change: remove some information from the .sfo as that can be found in the... @ https://dev.openttdcoop.org/projects/opensfx/repository/revisions/52 (by Rubidium) 22:26:26 <Brot6> ::DevZone:: OpenSFX - Feature #402 (Closed): Sample 51: Plastic mine @ https://dev.openttdcoop.org/issues/402#change-1748 (by Rubidium) 22:35:56 <DJNekkid> planetmaker: are you still here? 22:36:51 <planetmaker> yes 22:37:02 <planetmaker> busy maglev adding to OpenGFX 22:37:11 <DJNekkid> oki... :) 22:37:57 <DJNekkid> im trying to actually balance this shit! 22:37:59 <DJNekkid> hard! 22:38:10 <planetmaker> :-) 22:38:41 <planetmaker> you mean it is difficult to balance or you want to make a newgrf which is difficult for the player? 22:39:00 <DJNekkid> difficult to balance the newgrf 22:39:12 <DJNekkid> for example: 22:40:14 <DJNekkid> you could carry just the same ammont of people on a similar long train, twice about 20% faster (or 17 or so) for about twice the cost, in 1935 22:40:26 <DJNekkid> ehm 22:40:34 <DJNekkid> 20% faster, but twice the cost 22:40:43 <DJNekkid> 120 vs 144kmh 22:41:03 <DJNekkid> what would people choose :) 22:43:31 <DJNekkid> otoh, the first alternative would require them to invest 10x in infrastructure... 22:45:27 <DJNekkid> this probably gonna need playtesting :) 22:45:31 <DJNekkid> but it might be fun :) 22:59:28 *** ODM has quit IRC 23:04:02 <Brot6> 2cctrainset: Backup push to ssh://hg@bitbucket.org/OpenTTD/2cctrainset/ initiated. 23:04:20 <Brot6> opengfx: Backup push to ssh://hg@bitbucket.org/OpenTTD/opengfx/ initiated. 23:04:26 <Brot6> opensfx: Backup push to ssh://hg@bitbucket.org/OpenTTD/opensfx/ initiated. 23:05:13 *** PeterT has joined #openttdcoop.devzone 23:05:15 <planetmaker> I guess it needs just that, yes 23:27:13 <Brot6> ::DevZone:: OpenGFX - Revision 264: Change: Replace all monorail & maglev wagons by wagons of the correct siz... @ https://dev.openttdcoop.org/projects/opengfx/repository/revisions/264 (by planetmaker) 23:35:59 *** PeterT has quit IRC 23:36:10 *** PeterT has joined #openttdcoop.devzone