Log for #openttdcoop.devzone on 12th December 2009:
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02:13:23  <Brot6> ::DevZone:: Redmine - Revision 2993: Adds a Setting to control how an Issue's done_ratio is calculated: @ (by edavis10)
02:33:48  <Brot6> Backup done! (Usage: 108M)
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03:33:43  <Brot6> ::DevZone:: OpenGFX - Revision 276: Fix (r269): Re-add version information to the bundle files except tar. (C... @ (by planetmaker)
03:33:43  <Brot6> ::DevZone:: OpenGFX - Bug #579 (Closed): use default behaviour for make targets @ (by planetmaker)
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07:04:11  <Brot6> opengfx: Backup push to ssh:// initiated.
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09:22:05  <Brot6> ::DevZone:: Comic Style Houses - Revision 67: Change: Add version checks. Fail, if OpenTTD < 13437 or TTDP < ... @ (by planetmaker)
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10:13:35  <Ammler> I guess, I know how to create the splitted packages with one spec :-)
10:15:22  <Ammler> planetmaker: do you have ttdp installed?
10:15:34  <planetmaker> No I don't
10:16:19  <planetmaker> why would I?
10:16:38  <Ammler> oh, just wondering, because of your TTDP support
10:17:02  <planetmaker> I just read the specs in the NewGRF wiki
10:17:10  <planetmaker> so... it most probably works
10:18:21  <planetmaker> except if TTDP fails for long house intro dates, e.g properties 21/22
10:19:10  <planetmaker> if that should be the case ... bad luck. I just hope it will graciously ignore that it doesn't know them and happily continue what it got in property 0A
10:21:00  <Ammler> well, it is up to the ttdp players to report then ;-)
10:21:05  <planetmaker> exactly
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10:49:04  <Brot6> 2cctrainset: nightly compile not needed. (r399)
10:49:05  <Brot6> bros: nightly compile not needed. (r10)
10:49:05  <Brot6> comic_houses: update from r65 to r67, starting nightly compile
10:49:17  <planetmaker> it's me ;-)
10:49:31  <Brot6> comic_houses: compile done (0 errors) -
10:49:31  <Brot6> firs: nightly compile not needed. (r366)
10:49:31  <Brot6> fish: nightly compile not needed. (r220)
10:49:32  <Brot6> heqs: nightly compile not needed. (r172)
10:49:33  <Brot6> nmts: nightly compile not needed. (r15)
10:49:33  <Brot6> opengfx: update from r275 to r276, starting nightly compile
10:50:10  <Ammler> ./ <project> ;-)
10:50:28  <planetmaker> I figured... after it's been too late :-)
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10:50:47  <Ammler> well, now we see, if your fix works :-P
10:51:14  <planetmaker> that was the purpose
10:51:37  <Brot6> opengfx: compile done (1 errors) -
10:51:38  <Brot6> opensfx: nightly compile not needed. (r61)
10:51:39  <Brot6> worldairlineset: nightly compile not needed. (r584)
10:51:56  <Ammler> I wonder, if there is something else I could move before the big devzone move.
10:51:59  <planetmaker> seems to work also for the CF
10:53:27  <Ammler> hmm, the mercurial-server would be something
10:53:41  <planetmaker> and svn
10:53:49  <Ammler> svn?
10:53:58  <Ammler> svn is on osais
10:54:02  <planetmaker> trac. Or ... that's on the other machine? Ok
11:07:24  <Ammler> clamd uses a lot of memory
11:07:46  <Ammler> (Antivir for mails)
11:09:34  <planetmaker> do we need that?
11:10:05  * Ammler doesn't
11:10:12  <Ammler> for now
11:10:17  * planetmaker neither for now
11:10:21  <Ammler> my mail is on gmail
11:10:24  <planetmaker> --> kill -9
11:10:27  <Ammler> :-)
11:10:36  <Ammler> that wouldn't work
11:11:09  <planetmaker> triggered?
11:11:23  <Ammler> you need to configure the service runlevel
11:11:31  <planetmaker> right
11:11:39  <Ammler> either manuell by removing the symlink in rc3.d
11:11:54  <Ammler> or with chkconfig
11:12:26  <Ammler> the latter is how it should be done.
11:12:50  <Ammler> also configuring webmin
11:13:09  <Ammler> also webmin could do it btw.
11:13:20  <Ammler> you can almost everything configure with webmin
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11:13:38  <Ammler> if you don't know the console command, just search for it in webmin
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11:14:39  <Ammler> planetmaker: did you get the mail?
11:15:07  <Ammler> I think about a weekly report about it, so you can check and run it if there is time.
11:15:25  <Ammler> the update isn't done, the mail content is just a dry-run
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11:15:45  <planetmaker> I get lot of e-mails. Which do you refer to?
11:16:12  <planetmaker> weekly system update?
11:16:31  <Ammler> yes
11:17:04  <Ammler> I am not a friend of automatically updates
11:17:16  <Ammler> I prefer to watch the process
11:17:52  <planetmaker> well. Makes sense
11:17:54  <Ammler> I would add that command to the weekly cron
11:17:58  <planetmaker> It also could break things
11:18:15  <Ammler> most propably not on suse systems
11:18:21  <Ammler> that is more a debian issue.
11:18:33  <Ammler> :-)
11:18:49  <planetmaker> well. Despite
11:18:58  <Ammler> well, depense how many "custom" services from "custom" repos are installed :-D
11:19:03  <planetmaker> I've had that share on my old suse system at work
11:19:50  <planetmaker> exactly. It's not like we're running a 100% out-of-the-box system...
11:28:18  <planetmaker> andythenorth: I'm planning to make a RV only map for our server. Care to make a new(er) version of HEQS and FISH available on bananas?
11:49:17  <andythenorth> planetmaker: probably yes
11:51:11  <planetmaker> :-) Nice
11:51:39  <Ammler> andythenorth: btw. is the current FIRS playable?
11:51:48  <planetmaker> Please hightlight me when you did... Then I'll download them and add them to a map and upload it to the PS
11:52:03  <planetmaker> and yes... if FIRS is playable... I'd add it - just for the fun of it.
11:52:17  <andythenorth> FIRS is has some issues...
11:52:22  <andythenorth> gameplay is also a bit strange
11:52:22  <planetmaker> (provided you make a version available on bananas, too)
11:52:32  <planetmaker> so... rather yes or no?
11:52:51  <andythenorth> I don't want to put FIRS on Bananas yet
11:52:58  <andythenorth> I don't think it's 'done' enough
11:52:59  <Ammler> we already did
11:53:14  <Ammler> but it is hidden from public
11:53:29  <Ammler> only available with nightly build
11:53:30  <planetmaker> hehe. Just available for one particular nightly :-P
11:53:51  <planetmaker> that's a nice idea indeed. I could even do that with comic houses ;-)
11:54:15  <planetmaker> But that doesn't fit what I envision for that game: some kind of sub-arctic scenery
11:54:20  <Ammler> well, I once asked andythenorth, if he could upload firs to bananas, he asked me to do it self.
11:54:34  <planetmaker> and preferrably w/o house set, so that OpenGFX gets tested
11:54:36  <Ammler> so I did it that way :-)
11:54:46  <planetmaker> :-O
11:54:58  <planetmaker> So... how would he update it - or is it a shared account?
11:55:08  <Ammler> the openttdcoop account, yes.
11:55:22  <planetmaker> ah :-)
11:55:37  <Ammler> well, I can do it again :-)
11:55:41  * planetmaker still would prefer multiple accounts for one project.
11:56:09  <Ammler> shared account isn't really liked
11:56:20  <planetmaker> yes. For a good reason
11:56:21  <Ammler> just a ugly workaround.
11:56:25  <planetmaker> It's a ^^
12:01:37  <andythenorth> hmmm....I don't really mind how we get things to Bananas...I just have two comments:
12:02:01  <andythenorth> (1) I never seem to get around to putting things on Bananas.  Wonder if we could automate it (when we tag)??
12:02:35  <planetmaker> he... testing the base cost independency: loading egrvs, heqs, hiroshima trams, germanRV. Good or bad?
12:02:52  <andythenorth> no idea.  try it?
12:02:54  <Ammler> hmm, we could try some scripts with advanced curl :-)
12:02:57  <planetmaker> andythenorth: I see no way to automatically do uploading to bananas
12:03:45  <planetmaker> Then we could add to brot a command like !upload opengfx 0.2.1
12:03:54  <planetmaker> would need op
12:04:01  <planetmaker> or a tagged commit
12:04:19  <Ammler> well, tags should create releases automatically anyway.
12:05:27  <Ammler> but we could also talk to Truebrain, maybe he can offer a easy api for uploading.
12:05:39  <Ammler> sometimes such things already exists, just not announced.
12:05:40  <andythenorth> sftp?
12:05:51  <andythenorth> scp?
12:06:03  <Ammler> don't think so, no ssh access :-)
12:06:16  <Ammler> and that wouldn't make it easier.
12:07:04  <andythenorth> nvm
12:07:06  <Ammler> I guess, I could login with curl and send the data that way...
12:09:45  <planetmaker> shall I ask, Ammler ?
12:09:53  <planetmaker> whether API or alike exists?
12:10:06  <Ammler> yes, you can
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13:06:29  <Brot6> ::DevZone:: Comic Style Houses - Revision 68: Change: Improve readibility of version checks @ (by planetmaker)
13:22:25  <Ammler> if we would make a special name for the openttd dedicated version, I could make all 3 packages in one spec
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13:25:22  <Ammler> or in other words, openttd should be able to build a dedicated binary in the same run as the other one :-)
13:25:28  <planetmaker> openttd-dedicated ;-)
13:25:48  <planetmaker> would also save people wondering why they get no GUI with that binary
13:26:00  <Ammler> or openttd-server
13:26:06  <Ammler> or openttdd :-)
13:26:32  <planetmaker> I'd object to the latter... it's not a demon
13:26:51  <Ammler> true
13:27:05  <Ammler> well, anyway, that would be up to upstream not the packager
13:30:09  <Rubidium> just build openttd-gui and openttd-dedicated and use the same mechanism to figure out which shell going to end up as /bin/sh to determine which of the two openttd should symlink to
13:33:37  <Ammler> Rubidium: but I would still have 2 symlinks with same name, hmm, you mean a post script, which cretes the link to one of those?
13:33:52  <planetmaker> that's how I read it
13:34:15  <planetmaker> sounds least-intrusive to me.
13:35:20  <Ammler> [ -f /usr/bin/openttd-gui ] && ln -s /usr/bin/openttd-gui /usr/bin/openttd
13:36:48  <Rubidium> I have no idea how it exactly works in Debian, but they're doing it for e.g. /bin/sh, but also for things as vi and cc
13:37:57  <Ammler> I try that, sounds interesting... :-)
13:38:35  <Ammler> I also need to add a conflict tag for those 2 packages
13:38:56  <planetmaker> they shouldn't conflict really, should they?
13:39:03  <Ammler> same name?
13:39:08  <Ammler> hmm
13:39:16  <Ammler> no they can exist parallel
13:39:23  <Ammler> just the question, which to symlink :-)
13:39:34  <planetmaker> default will be GUI version
13:39:36  <Ammler> if both exist, symlinking the -gui
13:39:45  <planetmaker> few people run servers
13:43:13  <Ammler> seriously, does it make sense to have the dedicated version installed if you have the gui version?
13:43:21  <Ammler> does it use less memory or so?
13:43:24  <Ammler> Rubidium: ^
13:45:29  <Rubidium> dedicated would use slightly less memory as you don't need to link it to fontconfig, freetype and icu
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14:48:13  <planetmaker> any thoughts on that: Good idea to disable a grf, if the engine pool is off?
14:48:19  <Brot6> ::DevZone:: 2cc train set - Feature #680 (New): Check for engine pool being enabled @ (by planetmaker)
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14:59:11  <Ammler> <-- planetmaker: might be a helpful extension for the server
14:59:13  <Webster> Title: SonicHgExtension - Mercurial (at
15:01:09  <planetmaker> hm, yes, might be. I'd prioritize it as "after the server move", though ;-)
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15:02:22  <planetmaker> hm... let's see whether macports already know hg 1.4
15:03:32  <planetmaker> interesting. Then it updates also freetype.
15:08:47  <Ammler> is there need for 1.4?
15:11:16  <planetmaker> probably not. But bug fixes don't hurt
15:13:36  <Ammler> bug fix relase would be 1.3.2 :-)
15:13:44  <Ammler> 1.4 could be new bugs :-P
15:13:50  <Rubidium> 1.3.2 too
15:14:20  <planetmaker> too late. Upgraded locally :-P
15:14:22  <Rubidium> quite a number of the more complex bugs are only fixed by major releases
15:18:49  <Ammler> and most likely, you don't fix prios major releases anymore.
15:18:57  <Ammler> prior*
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15:48:59  <Brot6> ::DevZone:: 2cc train set - Bug #681 (Confirmed): compile warnings (r390) @ (by planetmaker)
15:52:34  <Brot6> ::DevZone:: 2cc train set - Feature #680: Check for engine pool being enabled @ (by planetmaker)
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15:57:04  <Brot6> ::DevZone:: 2cc train set - Bug #142: Cargotranslation table dont seem to work as intended @ (by planetmaker)
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16:06:52  <andythenorth> FooBar: is that really you, or is it a bouncer :D
16:09:23  <Brot6> ::DevZone:: OpenGFX - Feature #682 (New): fields don't show harvested corn or straw @ (by planetmaker)
16:11:29  <Ammler> maybe we should kick FooBar
16:11:44  <planetmaker> why should we?
16:12:00  <Ammler> because he isn't online anymore
16:12:13  <Ammler> that isn't the purpose of the bouncer
16:12:31  <planetmaker> well...
16:18:38  <DJNekkid> planetmaker: arent the warnings on bug 681 removed in 399?
16:19:07  <planetmaker> let's test. I didn't hg up it seems
16:20:42  <planetmaker> you're right. Sorry, my bad
16:20:50  <planetmaker> I got two warnings, though://!!Warning (94): Redefining ID 10 not used since previous definition at sprite 769.
16:21:05  <planetmaker> in sprite 820 and the same in sprite 825
16:26:35  <Brot6> ::DevZone:: 2cc train set - Bug #681 (Closed): compile warnings (r390) @ (by planetmaker)
16:26:35  <planetmaker> DJNekkid: care to have a look at issue #680? Is it fine, if I warn about disabled engine pool and disable, if TTDP?
16:26:35  <Brot6> ::DevZone:: 2cc train set - Bug #681 (Closed): compile warnings (r390) @ (by planetmaker)
16:29:50  <DJNekkid> planetmaker: i know...
16:30:01  <DJNekkid> its because of the "DD/NORMAL"-hack currently used
16:30:15  <planetmaker> ah, ok
16:31:32  <DJNekkid> thats why i wanted you to have a look at that :)
16:31:37  <DJNekkid> bu afk for about 30mins
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17:09:02  <DJNekkid> back
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17:18:03  <Brot6> 2cctrainset: nightly compile not needed. (r399)
17:18:03  <Brot6> bros: nightly compile not needed. (r10)
17:18:03  <Brot6> comic_houses: update from r67 to r68, starting nightly compile
17:18:35  <Brot6> comic_houses: compile done (0 errors) -
17:18:36  <Brot6> firs: nightly compile not needed. (r366)
17:18:36  <Brot6> fish: nightly compile not needed. (r220)
17:18:37  <Brot6> heqs: nightly compile not needed. (r172)
17:18:38  <Brot6> nmts: nightly compile not needed. (r15)
17:18:39  <Brot6> opengfx: nightly compile not needed. (r276)
17:18:40  <Brot6> opensfx: nightly compile not needed. (r61)
17:18:41  <Brot6> worldairlineset: nightly compile not needed. (r584)
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17:41:47  <planetmaker> DJNekkid: did you look at #680?
17:42:13  <DJNekkid> not yet
17:43:46  <DJNekkid> what do you suggest?
17:44:28  <planetmaker> that you look at my diff and say "yes, that's _the_ solution!" :-P
17:45:25  <planetmaker> you know what sucks: I don't understand your facebook entries.
17:46:34  <DJNekkid> probably because they are in norwegian :)
17:47:03  <DJNekkid> i see no diff?
17:47:11  <planetmaker> that probability is 100%
17:48:23  <planetmaker> sorry. forgot to attach it. It's there now
17:49:11  <Brot6> ::DevZone:: 2cc train set - Feature #680: Check for engine pool being enabled @ (by planetmaker)
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17:51:00  <DJNekkid> i see no reason for that not to work
17:51:42  <planetmaker> Especially: what's your opinion about the engine pool query I exercise there
17:51:58  <DJNekkid> well ... i dont have much opinion ...
17:52:04  <DJNekkid> but .. .hmm...
17:52:45  <DJNekkid> it dont need to be enabled to let all engines be available...
17:53:00  <planetmaker> no, of course not. The set alone doesn't require it.
17:53:11  <DJNekkid> and:
17:53:21  <planetmaker> The intention behind that is rather: don't have people complain, if they enable more sets and they conflict
17:53:34  <DJNekkid> yup...
17:54:07  <DJNekkid> but i got a feeling that most ppl aint gonna have the 2cc set and others enabled at once, if so, that would be only the compatible ones, economical vice
17:54:23  <DJNekkid> the dutchset (when im done), that NMTS and probably the BROS
17:54:25  <planetmaker> I don't share that feeling :-)
17:54:40  <planetmaker> And with those you need the engine pool anyway - so no problem
17:54:48  <DJNekkid> yea
17:54:55  <DJNekkid> but, there is no reason to not put that in
17:54:58  <planetmaker> I only complain, if there is no engine pool and multiple sets
17:55:15  <DJNekkid> and thoose things are the things I aint any good at ...
17:55:36  <planetmaker> want to make it a (non critical) error or just a warning?
17:55:51  <DJNekkid> no opinion really...
17:55:58  <DJNekkid> what would you prefer?
17:56:36  <planetmaker> Not 100% sure either. First I had even critical error (e.g. disable 2cc, if no engine pool and multiple grf), but now it's an uncritical error. But that might overdo it still.
17:56:44  <planetmaker> Maybe I just leave it with that
17:56:56  <Rubidium> leave it as an error
17:57:16  <Rubidium> then when the 'morons' post their list of NewGRFs you can flame them for not looking what the error is
17:57:19  <planetmaker> red error box alerts the user then... yes. preferrable
17:57:28  <planetmaker> :-)
17:58:12  <DJNekkid> its settled then...
17:58:16  <DJNekkid> feel free to implement it :)
17:58:25  <planetmaker> Just on my way to do so :-)
17:58:52  <planetmaker> Probably fixing bug #142 on the passing ;-)
18:10:47  <planetmaker> hm... I don't get a red error box, Rubidium as I'd expect it to get
18:11:11  <planetmaker> I get what I would expect to see for a warning
18:14:30  <Brot6> ::DevZone:: 2cc train set - Feature #680: Check for engine pool being enabled @ (by planetmaker)
18:14:35  <planetmaker> I actually also don't get a red error box, if I disable it with severity 3. It just silently gets disabled
18:25:12  <Rubidium> you won't get a red error window, just a small image in the newgrf settings window
18:26:10  <planetmaker> hm, ok. No popup error box as the newgrf wiki tells me then.
18:26:27  <planetmaker> I thought that was the difference between warning and error: the message
18:27:15  <Rubidium> hmm, then file a bug report that it doesn't behave like the specs tell it behaves
18:28:21  <planetmaker> will do that then :-)
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18:59:52  <DJNekkid> planetmaker: are you around?
19:00:24  <planetmaker> yes
19:00:28  <DJNekkid> good ...
19:00:36  <DJNekkid> i need your opinon on one thing
19:00:40  <DJNekkid> give me a couple of minutes
19:03:20  <DJNekkid>
19:03:23  <Rubidium> lol...
19:03:24  <DJNekkid> would this work planetmaker ?
19:03:45  <Rubidium> 'can you help me', 'yes', 'okay first wait 5 minutes before I'm going to ask the question I want to ask'
19:04:02  <Brot6> 2cctrainset: Backup push to ssh:// initiated.
19:04:28  <planetmaker> DJNekkid: yes, ask your questions... not whether I'm around in 5 minutes
19:05:01  <DJNekkid> i had not written that stuff yet
19:05:04  <DJNekkid> i just had it in my head
19:05:25  <planetmaker> I don't know whether it works. You need to test it
19:05:51  <planetmaker> I would guess 'yes', but I'm not sure
19:06:03  <Brot6> ::DevZone:: 2cc train set - Feature #680 (Closed): Check for engine pool being enabled @ (by planetmaker)
19:06:03  <Brot6> ::DevZone:: 2cc train set - Feature #680: Check for engine pool being enabled @ (by planetmaker)
19:06:03  <Brot6> ::DevZone:: 2cc train set - Bug #142: Cargotranslation table dont seem to work as intended @ (by planetmaker)
19:06:03  <Brot6> ::DevZone:: 2cc train set - Revision 400: Change: Abort if TTDP or too old OpenTTD versions are found. Change... @ (by planetmaker)
19:06:07  <Brot6> ::DevZone:: 2cc train set - Bug #142 (Closed): Cargotranslation table dont seem to work as intended @ (by planetmaker)
19:06:12  <Brot6> ::DevZone:: 2cc train set - Feature #680 (Closed): Check for engine pool being enabled @ (by planetmaker)
19:06:26  <planetmaker> I'm not sure about comparisons there, whether they work as intended
19:12:00  <DJNekkid> no errors :)
19:13:26  <DJNekkid> and yey, works ingame as well :P
19:24:32  <DJNekkid> now that is hopefully something you like planetmaker :)
19:25:10  <Brot6> ::DevZone:: 2cc train set - Revision 401: Change: Pax wagons now use proper classes (NORMAL and DD) @ (by DJNekkid)
19:25:10  <Brot6> ::DevZone:: 2cc train set - Revision 402: Change: Moved the paxwagon (var)Action2's in separate NORMAL and DD... @ (by DJNekkid)
19:25:40  <planetmaker> congratz then :-)
19:26:32  <DJNekkid> in your spirit? :P
19:33:23  <planetmaker> yes. The only thing I'd change is DOUBLEDECKER instead of DD
19:33:44  <planetmaker> DD might acutally be very dangerous
19:34:06  <planetmaker> it's a valid HEX sequence. And thus it might be replaced in places by your define where you don't want it
19:34:30  <DJNekkid> TRUE
19:34:33  <DJNekkid> ehm, true
19:35:28  <planetmaker> even though you might prefer DD in other places - not OpenTTD related :-P
19:35:45  <DJNekkid> i might
19:36:36  <DJNekkid> but however, there are VERY few girls with DD's thats not either fake or fat
19:37:11  <DJNekkid> :P
19:37:15  <planetmaker> :-P
19:37:33  <DJNekkid> btw
19:37:45  <DJNekkid> wanna make a draft on the parameters we are to include in this version?
19:38:48  <DJNekkid> the ones i know i want is "compatability" mode where all cost-related stuff is normalized (i.e. skips the general action0)
19:39:19  <DJNekkid> and non-mu wagon running costs bitseparated by pax and cargo
19:39:47  <DJNekkid> and what about the regions etc...
19:43:24  <planetmaker> well... the "normalized" base costs is not really needed (anymore)
19:44:00  <planetmaker> I think the region parameters are not really necessary. I guess no one uses them. And if - you can always chose to do so manually ingame
19:44:09  <planetmaker> they just complicate things needlessly
19:44:38  <planetmaker> I don't mind the normalized costs - whatever that changes, though
19:47:56  <DJNekkid> well, what it does
19:48:04  <DJNekkid> it dont change any of the running cost properties
19:48:29  <DJNekkid> and thus can the set be played with other trainsets with less hassle
19:48:45  <DJNekkid> atleast in my head
19:50:37  <DJNekkid> and the regional ones ... i have no idea on the usage, and i bet VERY few ppl use them, but it were one of Purnos wishes...
19:50:43  <DJNekkid> so i think we should include that
19:51:36  <DJNekkid> as many of the ideas and premises of the set were set by him, and he have drawn 90% (ish) of all sprites
19:52:49  <planetmaker> well, you know. Since a few revisions different train sets cannot modify the base costs of other sets anymore
19:53:03  <planetmaker> each train set has its own base costs
19:53:05  <DJNekkid> wow! seriously?
19:53:09  <DJNekkid> <3 !
19:53:11  <planetmaker> the train set specific ones that is
19:53:30  <planetmaker> not the whole set, but like running costs etc
19:53:34  <DJNekkid> yes...
19:54:02  <DJNekkid> that means we can actually have quite a few runningcosts...
19:54:05  <planetmaker> e.g. those which matter. Rail costs are not among those
19:54:18  <planetmaker> those are still global
19:54:31  <planetmaker> as you couldn't have several different definitions of them
19:54:57  <DJNekkid> ofcourse
19:55:29  <DJNekkid> but that means we can even more running costs...
19:55:59  <planetmaker> hm, how?
19:56:35  <DJNekkid> i _think_ trains can use RV, ship or airplane as base
19:56:39  <DJNekkid> Rubidium
19:56:44  <DJNekkid> am i correct?
19:57:23  <Rubidium> no clue, as frosch
19:57:29  <DJNekkid> oki
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20:47:02  <DJNekkid> you know what ...
20:47:23  <planetmaker> hm?
20:48:33  <Brot6> ::DevZone:: 2cc train set - Revision 403: Change: WAGON_PAX_DD -> WAGON_PAX_DOUBLEDECKER + Added a few defini... @ (by DJNekkid)
20:49:49  <DJNekkid> v.1 of the 2cc set were my "from learning to a trainset, with some features not done before"
20:49:56  <DJNekkid> v2 will have even more new features
20:49:59  <planetmaker> nice commit
20:52:37  <DJNekkid> thanx...
20:52:41  <DJNekkid> i try
20:54:57  <planetmaker> you became a nice template fanatic yourself ;-)
20:55:13  <planetmaker> once it catches, it's hard to stop, eh? :-)
20:55:19  <DJNekkid> indeed it is
20:55:34  <DJNekkid> even tho it, at times, actually _might_ be more work :)
20:55:50  <planetmaker> initially: yes. Probably more often than not.
20:55:58  <planetmaker> Maintenance later: definitely no
20:56:02  <DJNekkid> i know
20:56:11  <DJNekkid> and, adding a train will take literally seconds
20:56:13  <planetmaker> and the latter is getting more and more important :-)
20:56:26  <planetmaker> and re-balancing / adjusting things
20:56:32  <DJNekkid> yup
20:57:41  <DJNekkid> thank you btw
20:57:58  <DJNekkid> both you and Ammler
20:58:23  <DJNekkid> convincing me that preprocessor, includes and stuff were the way to go
20:58:52  <DJNekkid> but i must admit, i were missing procedures in pure nfo
20:59:13  <DJNekkid> as i have _some_ experience with pascal codeing from the late 90s
20:59:22  <planetmaker> I'm missing them in the pre-processor stuff actually
20:59:59  <DJNekkid> i actually won a programming-compo at a LAN event once
21:00:09  <planetmaker> having something like action0(id=XX, string="this name", intro_year=1059, running_cost_base=10) would rock
21:00:43  <DJNekkid> won a voodoo3 3500 card
21:00:55  <planetmaker> wooo! :-)
21:01:02  <DJNekkid> wrote a dos-program that were writeing from right to left instead of left to right
21:01:41  <DJNekkid> it were in the "useless util"-part of the compo :)
21:02:08  <DJNekkid> but i changed that card to a soundblaster live card
21:02:26  <DJNekkid> it were the first soundcard that had 2 line outputs
21:02:34  <DJNekkid> plus digital in and out
21:02:46  <DJNekkid> and i had recently baught a souround reciever then
21:02:52  <DJNekkid> plus, i could use it do DJ'
21:03:10  <DJNekkid> rear could be one channel, and fronts could be one channel, and i sent that to a DJ-mixe
21:03:11  <DJNekkid> r
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21:03:36  <DJNekkid> hmm
21:03:42  <DJNekkid> know any good sites with "abandonware" ?
21:03:57  <planetmaker> ?
21:05:55  <DJNekkid> the sick thing is
21:06:06  <DJNekkid> Digital1200SL that i used back in the days
21:06:16  <DJNekkid> the "PCDJ" software that is "up to date"
21:06:24  <DJNekkid> is based on D1200SŲ
21:06:25  <DJNekkid> SL
21:06:38  <DJNekkid> but the current stuff suck in comparison to the 1999ish software
21:06:41  <DJNekkid> much more lag
21:07:34  <DJNekkid> tho, not that i need it ...
21:07:44  <DJNekkid> getting new CD-players just after newyear...
21:07:49  <DJNekkid> 28500kr ...
21:07:57  <DJNekkid> ~3000euro
21:08:35  <planetmaker> :-O
21:08:47  <planetmaker> that's a hell lot of money for a CD player
21:08:53  <DJNekkid> two...
21:09:13  <DJNekkid> roughly 10 or 11 gigs
21:09:22  <planetmaker> well.. still it doesn't qualify as "cheap"
21:09:26  <DJNekkid> nope :=)
21:10:09  <DJNekkid> but they have quite a few new nice features...
21:10:16  <DJNekkid> compared to my old once
21:10:20  <DJNekkid> ones
21:10:34  <planetmaker> :-) Do tell!
21:11:08  <DJNekkid> can use more sound-sources ... USB-stick or SD-chip for once
21:11:22  <DJNekkid> LAN-connection on up to 8 players
21:11:45  <DJNekkid> so if i have a USB-stick on one, i can play tunes from that stick on the other player
21:11:59  <DJNekkid> WAY bigger LCD screen
21:12:15  <DJNekkid> EVEN more vinyl-like stuff :)
21:12:54  <planetmaker> sounds cool :-)
21:13:36  <DJNekkid> the very nice thing, amongst others, is that when im on a gig and someone asks for a tune and i dont have burned it on a CD yet...
21:14:09  <DJNekkid> then i can just download it from the'net, put it on a USB-stick, and put it in
21:14:15  <DJNekkid> i dont have to burn it...
21:14:34  <DJNekkid> plus, im haveing fantasies that i can put all tunes on a small convinient USB HD
21:14:49  <DJNekkid> and i dont have to bring a whole CD-case
21:15:00  <planetmaker> hehe. Yes, that'd be handy, I guess
21:15:16  <planetmaker> make sure to bring it twice. On two HD
21:15:22  <DJNekkid> yup...
21:15:23  <DJNekkid> i know
21:15:49  <DJNekkid> or even, find a _somewhat large_ SSD disk
21:16:18  <planetmaker> doesn't save you to have it twice acutally :-) and a 3rd time at home :-P
21:16:28  <DJNekkid> nope...
21:16:34  <DJNekkid> i currently have it twice already
21:16:46  <DJNekkid> on my laptop and on my network HD
21:17:06  <DJNekkid> but im thinking i should fire up my old desktop, and buy a raid controller and two disks...
21:17:32  <DJNekkid> or even buy some new low-cost mobo and cpu
21:18:23  <DJNekkid> i have two 1TB disks floating around...
21:18:33  <planetmaker> nah, point is: you want it on two locations. And where you need it, you want redundancy in case of a failure
21:18:43  <DJNekkid> yup...
21:18:46  <planetmaker> but maybe we just meant the same :-)
21:19:00  <DJNekkid> home: two disks in mirror-raid
21:19:06  <DJNekkid> at gigs: two disks ...
21:19:12  <DJNekkid> but
21:19:14  <planetmaker> that's enough, I guess :-)
21:19:20  <planetmaker> if it's all the same
21:19:26  <DJNekkid> a SSD probably should suffice
21:20:24  <DJNekkid> 60gb should be enough to atleast 5000 tunes
21:20:43  <DJNekkid> (12mb/tune)
21:20:48  <planetmaker> yup. But SSD is... quite expensive. But might be worth the safety gain
21:20:58  <DJNekkid> exactly
21:21:07  <DJNekkid> can pop it in my flightcase w/o worry
21:21:42  <DJNekkid> 64gig crucial SSD cost 1750kr
21:21:48  <DJNekkid> ~200 euros
21:22:08  <planetmaker> he :-)
21:22:14  <DJNekkid> or a kingston for 100euros
21:22:29  <DJNekkid> but with slower r/w speeds
21:23:24  <DJNekkid> now i only need some kind of good data-maintance-solution
21:23:37  <planetmaker> what do you mean with "data maintenance"?
21:24:27  <DJNekkid> make sure the laptop have the same stuff as the raid-server plus the USB-disk
21:24:50  <DJNekkid> or ATLEAST the two later ones
21:25:06  <planetmaker> yes, that's absolutely necessary.
21:25:15  <planetmaker> You know what: make a hg repo and pull / push :-P
21:25:17  <DJNekkid> but the laptop _should_ have some kind of database over what is on the drives...
21:25:24  <DJNekkid> i've concidered that...
21:25:34  <DJNekkid> but i dont need much history
21:25:51  <DJNekkid> or not even at all...
21:25:57  <planetmaker> rsync
21:26:09  <DJNekkid> i mean
21:26:41  <DJNekkid> the only changes is more tunes, and an occationally replace of a tune with, for example, bad quality, it is a radiorip, or similars
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21:32:57  <DJNekkid> :D
21:35:04  <planetmaker> :-)
21:35:48  <DJNekkid> rsync ...
21:36:06  <DJNekkid> some kind of HG-ish thing, or build-in in windows? :P
21:36:36  <planetmaker> no... a standard unix command to sync dirs
21:37:32  <DJNekkid> oki :)
21:38:12  <DJNekkid> not in msys/mingw :(
21:38:34  <DJNekkid> does it sync two ways?
21:40:01  <planetmaker> no
21:40:13  <planetmaker> at least I don't think. not sure though
21:40:21  <DJNekkid> well...
21:40:26  <DJNekkid> i think HG would be quite ok tho
21:40:27  <planetmaker> xcopy should do your trick on win. But there are tools for that, for sure
21:40:46  <planetmaker> more adequate than any of these, xcopy, sync, hg...
21:41:07  <DJNekkid> i mean ... there arent many tunes i change...
21:41:12  <DJNekkid> a handfull per year at most
21:51:33  <planetmaker> <-- what about?
21:51:34  <Webster> Title: Sync (at
21:51:49  <planetmaker> but I'm off for tonight
21:51:56  <planetmaker> and I wish you a good one ;-)
21:54:08  <DJNekkid> yea...
21:54:10  <DJNekkid> thanks...
21:54:25  <DJNekkid> 2 more beers and a can of redbull and im ready for some darkness :)
21:56:54  <Rubidium> red bull to sleep?
21:57:16  <DJNekkid> no, got a gig in a nightclub in just over 1hr :)
22:43:07  <Brot6> ::DevZone:: OpenGFX - titlegame6.sav @ (by planetmaker)
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23:04:02  <Brot6> 2cctrainset: Backup push to ssh:// initiated.

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