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00:14:08 *** ODM has quit IRC 00:37:22 *** Chris_Booth has quit IRC 00:38:07 *** PeterT has left #openttdcoop.devzone 00:38:07 *** PeterT has joined #openttdcoop.devzone 00:38:17 *** PeterT has left #openttdcoop.devzone 00:38:17 *** PeterT has joined #openttdcoop.devzone 00:38:34 <PeterT> @coopstats 00:38:34 <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html 01:36:14 *** PeterT has left #openttdcoop.devzone 02:13:58 <Brot6> ::DevZone:: Redmine - Revision 3017: Adds a Plugin API to allow one plugin to depend on another. @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/3017 (by edavis10) 02:33:46 <Brot6> Backup done! (Usage: 109M) 06:43:51 *** DJNekkid has quit IRC 09:51:10 *** ODM has joined #openttdcoop.devzone 10:03:15 *** ODM has quit IRC 10:28:37 *** Chris_Booth has joined #openttdcoop.devzone 10:59:21 *** Chris_Booth has quit IRC 11:10:42 *** Chris_Booth has joined #openttdcoop.devzone 12:01:16 <Rubidium> pff... the #openttdcoop PZ server is almost 2 months old :( 12:19:26 <Ammler> possible no recent activity there... 12:27:01 <Ammler> ususally, if we use the PZ, we first copy the bundle from PS 12:27:49 <Ammler> but currently it is a test server for Avignon... 12:29:01 <Rubidium> ah well, I'd wonder if you could get some feedback on FS#3369 (need to upgrade the server for that), although the PS seems to be running already a week (so close to a restart?) 12:29:17 <planetmaker> yes... the PZ hasn't been played on for a while 12:29:38 <planetmaker> yes, PS will restart in forseeable future. I guess this weekend. 12:29:52 <planetmaker> It's getting heavy for most people wrt CPU usage 12:29:56 <Ammler> dunno about restart, but we will update it today 12:30:20 <planetmaker> I still don't see the need to update mid-game w/o error ;-) 12:31:07 <Ammler> we need a script to test the availability of the bundles 12:31:11 <planetmaker> ok, but we can test 3369 probably in this game 12:31:15 <Ammler> current ps rev has no source package 12:31:28 <planetmaker> Ammler, yes. but who uses the *source* package? 12:31:32 <Rubidium> planetmaker: not quite, because YAPF was modified between the report and the ps 12:31:52 <planetmaker> Ok. That's then a good reason to update - and continue the same game :-) 12:32:21 <Ammler> I like to use obs to build "openttdcoop" binaries;-) 12:32:43 <planetmaker> Rubidium, or is it required to start a new game with the settings as he describes? 12:33:02 <planetmaker> I see, Ammler :-) 12:33:59 <Rubidium> well, it looks like the 'problem' lies within the changed characteristics of automagically finding a depot for servicing (when you're not using service orders) 12:34:00 <planetmaker> and... I don't quite get his definition of "regular tracks" 12:34:19 <planetmaker> Should it work in single-player? I guess... 12:34:43 <Rubidium> but the moron threw away his savegame so the only thing we got is that report 12:34:45 <planetmaker> So one could even take one of the autosaves and test locally probably 12:35:03 <Rubidium> yes 12:35:06 <planetmaker> http://ps.openttdcoop.org/public/save/autosave/ <-- grab one :-) 12:35:43 <Rubidium> well I've got plenty of savegames and it doesn't seem to be happening in any of them 12:36:09 <planetmaker> ok. I'll see, hopefully tonight. 12:36:24 <Rubidium> no need to hurry :) 12:37:00 <planetmaker> I still have an open "check whether it works" request from Yexo concerning airports... :-) 12:37:50 <Rubidium> well... that's going to be a pretty cross-modal network :) 12:38:15 <Rubidium> road stop changes, YAPF changes, airport changes :) 12:38:30 <Ammler> http://bugs.openttd.org/task/3369 <-- you spoke about that ticket? 12:39:34 <Rubidium> yes 12:40:08 <Ammler> so if a train can't head back, it shouldn't go to depot? 12:40:49 <Rubidium> well, it's likely bad network design, but it might also that there's a flaw and they're heading for depots hundreds of tiles away 12:41:13 <planetmaker> well... the current network is nicely suitable. It's a bit chaotic ;-) 12:41:22 <Ammler> yeah, don't think that is a bug of openttd :-) 12:41:28 <planetmaker> but it's missing depots. We don't need service. But then they're easily added 12:41:40 * Rubidium has to go for a while, see y'all later 12:41:46 <planetmaker> cu & enjoy 13:57:55 *** Madis has joined #openttdcoop.devzone 14:05:43 *** Madis has quit IRC 14:29:26 *** KenjiE20|LT has joined #openttdcoop.devzone 14:55:58 *** Madis has joined #openttdcoop.devzone 15:09:05 *** KenjiE20 has joined #openttdcoop.devzone 15:09:12 *** KenjiE20|LT has quit IRC 15:31:32 *** Chris_Booth has quit IRC 15:56:13 *** Madis has quit IRC 16:27:08 *** Mark has joined #openttdcoop.devzone 16:37:09 *** ODM has joined #openttdcoop.devzone 16:44:33 *** andythenorth has joined #openttdcoop.devzone 17:15:55 *** Madis has joined #openttdcoop.devzone 17:18:02 <Brot6> 2cctrainset: nightly compile not needed. (r413) 17:18:03 <Brot6> bros: nightly compile not needed. (r10) 17:18:03 <Brot6> comic-houses: nightly compile not needed. (r68) 17:18:03 <Brot6> firs: nightly compile not needed. (r366) 17:18:03 <Brot6> fish: nightly compile not needed. (r220) 17:18:04 <Brot6> heqs: nightly compile not needed. (r172) 17:18:04 <Brot6> nmts: nightly compile not needed. (r15) 17:18:06 <Brot6> opengfx: nightly compile not needed. (r281) 17:18:08 <Brot6> opensfx: nightly compile not needed. (r62) 17:18:10 <Brot6> worldairlineset: nightly compile not needed. (r584) 17:24:01 *** Madis is now known as LordAzamath 17:25:57 *** LordAzamath is now known as Madis 17:31:00 *** Chris_Booth has joined #openttdcoop.devzone 17:33:27 *** Madis has quit IRC 18:00:32 <Brot6> ::DevZone:: OpenSFX - Feature #685: add sound @ https://dev.openttdcoop.org/issues/685#change-1807 (by janusz) 18:22:00 *** DJNekkid has joined #openttdcoop.devzone 18:51:41 <Brot6> ::DevZone:: OpenGFX - Bug #688 (Confirmed): shore tiles @ https://dev.openttdcoop.org/issues/688 (by planetmaker) 19:13:40 <Ammler> planetmaker: you need new shore sprites for that, newwater doesn't work with 10 19:15:32 <Ammler> IMO not really that important 19:15:39 <Ammler> could be fixed later... 19:19:04 *** andythenorth has left #openttdcoop.devzone 19:21:02 <planetmaker> Ammler: as far as I understand it, I don't need any additional sprites... 19:22:10 <Ammler> no, it needs fewer 19:22:27 <planetmaker> es 19:22:31 <planetmaker> *yes 19:22:37 <Ammler> but the newwater sprites aren't compatible to fewer 19:23:09 <Ammler> then you will have the more ugly glitches, why openttd made this nice feature. 19:23:10 <planetmaker> aren't they? 19:23:17 <planetmaker> bad 19:23:27 <Ammler> can't you remember? 19:23:33 <planetmaker> no :-D 19:24:33 <Ammler> like those: http://openttdcoop.org/newgrfs/screens/newwater.png 19:24:46 <planetmaker> well... Agreed, it's not urgent. To me it looks like an easy fix. If we need new graphics, it's for 0.3 19:25:15 <Ammler> well, I fear it is going uglier like with the trains ;-) 19:29:13 <planetmaker> ... the trains are not uglier :-( 19:31:25 <DJNekkid> pax wagons got uglier :P 19:32:15 <planetmaker> :'-( 19:32:51 <DJNekkid> i do not see thoose glitches on the tunnels ppl keep messing about 19:32:59 <DJNekkid> atleat with the 2cc 5th gen pax coaches 19:33:06 <DJNekkid> and they are 32 and 22px long 19:33:14 <DJNekkid> or 32 and 16 if you wish 19:33:59 <Ammler> I do see those gltiches on 0.2.0 19:34:05 <Ammler> I didn't before ;-) 19:34:17 <Ammler> but that is because I wasn't aware of :-P 19:34:35 <DJNekkid> in tunnels, right? 19:35:27 <DJNekkid> and thats only in / direction 19:36:15 <DJNekkid> and imho are thoose glitches worth it 19:36:24 <planetmaker> Well... I do, DJNekkid 19:36:33 <planetmaker> those glitches are there 19:36:45 <DJNekkid> but otoh are there now glitches inbetween the wagons :) 19:37:39 <DJNekkid> and it also happens on shortened spritse 19:37:41 <DJNekkid> sprites 19:38:06 <planetmaker> hm... might have to do also with the relative offsets... maybe. Dunno. Requires further investigation 19:38:17 * planetmaker assigns that task to Ammler as he complains about it most 19:39:17 <Ammler> which? 19:39:34 <planetmaker> investigate what exactly causes the glitches. 19:39:43 <Ammler> newwater? 19:39:49 <Ammler> or trains? 19:39:50 <planetmaker> and whether it is maybe related to the relative offsets of train wagons 19:40:15 <DJNekkid> y-offset 19:40:24 <planetmaker> in the result I'd like a set of x,y and xrel and yrel values which work 19:40:42 <DJNekkid> try setting Y-offset one or two down and see 19:41:02 <planetmaker> Something along those lines is my guess 19:41:29 <Ammler> well, I would revert it for now and "fix" it later. 19:42:10 <planetmaker> ... 19:42:17 <planetmaker> I didn't ask for a revert. 19:42:21 <planetmaker> I ask for a fix 19:43:06 <DJNekkid> and now, go spank him! :P 19:43:19 <planetmaker> bang! bang! bang! ;-) 19:43:26 <planetmaker> hm... did he actually enjoy it? ;-) 19:44:07 <Ammler> well, I didn't code much on this set, and now everything I have done is gone ;-) 19:44:43 <planetmaker> well... those glitches are ugly IMO. And now there's a coherent wagon set. For all climates. Which is IMO quite nice 19:44:43 <Ammler> so at least I was wondering about the result :-P 19:45:14 <Ammler> I only checked monolev 19:45:19 <planetmaker> Given the previous discussions by Foobar I was led to believe that this fixes it. oh well. Not quite. But at least we have a basis for that now 19:45:38 <DJNekkid> there is an easy test for that 19:46:13 <Ammler> I think, if the glitch isn't fixed, it is worth a revert. 19:46:24 <Ammler> or it wasn't worth a commit ;-) 19:47:17 <planetmaker> for heavens sake... this needs a solution. And not "oh, it's ugly" talk 19:48:37 <planetmaker> If you can show me that <wagon length in sprites> does not glitch I'll happily give you that. 19:48:38 <Ammler> of course, but sometimes, it might be better to go back and try again instead of trying to fix the bugfix. 19:48:54 <DJNekkid> with a low enough Y-rel doesnt it glitch 19:48:56 <planetmaker> but there's no point to go back here anywhere 19:49:06 <DJNekkid> if we are talking about the trains glitching in tunnels in /-view 19:49:15 <planetmaker> yes, we do, DJNekkid :-) 19:49:25 <Ammler> planetmaker: for the 0.2.1 release that would be. 19:49:37 <planetmaker> DJNekkid: so... a lower value solves it also for the 5th GEN PAX? 19:49:51 <Ammler> we also once agreed to make first a complete release and start to fiddle after that. 19:49:57 <DJNekkid> planetmaker: yes 19:50:19 <planetmaker> DJNekkid: can you give me a diff or commit it? 19:50:45 <Rubidium> there's a complete release, right? 19:50:46 <planetmaker> Ammler: your point? 19:50:52 <DJNekkid> http://paste.openttd.org/220607 19:50:56 <DJNekkid> thoose values work 19:51:19 <planetmaker> uh... DJNekkid can you produce a diff? Way easier. 19:51:20 <DJNekkid> but it means the wagons are _rather_ low on the tracks 19:51:20 <planetmaker> hg diff 19:51:49 <DJNekkid> let me just wrap up what i were doing :) 19:51:49 <planetmaker> learn the joy of patching ;-) 19:51:58 <planetmaker> hg diff <filename> 19:52:12 <DJNekkid> unless you want a really big diff 19:54:30 <Ammler> Rubidium: yes, there is, I am just not happy with new introduces trains glitches... 19:56:14 <planetmaker> Ammler: there are no newly introduced glitches. Or which do you mean? 19:56:34 <Ammler> let me show you some screens... 19:57:55 <planetmaker> DJNekkid: you can also create a diff from only one file: hg diff thisfile 19:58:41 <planetmaker> that's actually what I sometimes do when changing one thing and another. Then I commit the different files separately. Works fine 19:59:00 <planetmaker> hg ci -m "blubber blue commit message" file1 file2 file3 20:01:50 <Ammler> http://imagebin.ca/view/CsnFHf4c.html 20:01:51 <Webster> Title: plasma-desktopSr2633.jpg (at imagebin.ca) 20:03:30 <Ammler> http://imagebin.ca/view/6de-i6.html <-- tunnel glitch still there 20:03:31 <Webster> Title: plasma-desktopCp2633.jpg (at imagebin.ca) 20:04:41 <planetmaker> I know that the glitch is still there, Ammler. But you said there was also a new glitch. 20:06:40 <planetmaker> or... you mean the offset wrt the engine? 20:06:50 <planetmaker> the shift wrt the tracks... hm... ye 20:06:51 <planetmaker> s 20:07:35 <Ammler> planetmaker: yes, the first screen 20:08:38 <planetmaker> that *should* be a moderately easy fix as I kinda templated the wagon offsets. You only need to change 4 lines and you have fixed them all 20:09:04 <Ammler> you mean fixing the fix? 20:09:05 <planetmaker> But maybe the templating is missing for some, still 20:09:13 <Ammler> but why keep the new versions if they don't help? 20:09:32 <Ammler> the longer trains are nicer, aren't they? 20:09:39 <Ammler> waggons* 20:10:14 <Ammler> that is all, I don't understand. 20:10:21 <planetmaker> as said Ammler: make the glitches go away and give me a diff which also works with longer wagons glitch free: you're welcome 20:10:37 <Ammler> well, same to you :-) 20:10:53 <Ammler> but you didn't care, you just committed :-P 20:10:56 <planetmaker> I'm even quite convinced that molace would even lengthen the wagons (again) 20:11:03 <planetmaker> and we even have longer versions of them 20:11:16 <planetmaker> though not the newest one. And not in a nice referenced way 20:11:40 <Ammler> oh, I am speaking only about monolev 20:12:02 <planetmaker> well. He made wagons for all. 20:12:10 <Ammler> the whole time btw. 20:12:27 <planetmaker> And it canot be treated singularily. As trains and maglev share sprites. For some cargos 20:12:47 <planetmaker> s/canot/cannot/ 20:12:55 * Ammler only coded the engines and the pax/good/mail waggon 20:15:07 <Ammler> and I thought, I did it good :'-( 20:15:56 <planetmaker> well, yes. You did 20:16:09 <planetmaker> And still there have been those glitches, not? 20:16:56 <Ammler> well, I wasn't aware of those glitches until your commit ;-) 20:16:59 <Chris_Booth> Ammler: PSG 158 is missing 20:17:08 <Ammler> Chris_Booth: OT here :-P 20:17:24 <Chris_Booth> OT? 20:17:28 <DJNekkid> planetmaker: what were it you wanted? 20:17:43 <planetmaker> DJNekkid: wagon alignment so that they don't glitch 20:17:48 <DJNekkid> a diff'ed pax_normal.tnfo? :P 20:17:49 <planetmaker> as a diff 20:17:54 <planetmaker> yes, I guess 20:18:16 <planetmaker> though... if it solves the problem, you could commit it ;-) 20:18:39 <Ammler> DJNekkid: your alignment works with the longer waggons? 20:18:40 <Chris_Booth> Ammler: OT? 20:18:52 <Ammler> off topic :-) 20:19:19 <Chris_Booth> ooh yeah well you ignored me in #openttdcoop 20:25:36 <DJNekkid> Ammler: yes, works with 32px and 16px wagons 20:25:45 <DJNekkid> 16 in / and \ viewes 20:26:15 <DJNekkid> well, 22 even :) 20:26:16 <planetmaker> that's interesting. 20:26:25 <planetmaker> Good to know 20:30:27 <DJNekkid> i did "hg diff" 20:30:47 <DJNekkid> what files does it write? 20:32:29 <DJNekkid> nvm 20:34:23 *** PeterT has joined #openttdcoop.devzone 20:34:35 <DJNekkid> http://dev.openttdcoop.org/issues/677 20:35:59 *** Mark has quit IRC 20:36:09 <Brot6> ::DevZone:: OpenGFX - Bug #677: Alignment of maglev wagons @ https://dev.openttdcoop.org/issues/677#change-1809 (by DJNekkid) 20:47:54 <planetmaker> Maybe you want to make it completely right. For all views, DJNekkid ? :-) 20:48:20 <planetmaker> Maybe even for OpenGFX? :-D 20:49:42 <DJNekkid> that is the only view affevted 20:52:38 *** Chris_Booth has quit IRC 20:53:56 *** PeterT has quit IRC 20:54:09 *** PeterT has joined #openttdcoop.devzone 20:54:18 <planetmaker> hm... ok 20:54:23 <planetmaker> I'll check it out. Thanks 20:57:23 <DJNekkid> :D 21:10:50 *** PeterT has quit IRC 21:17:15 <Ammler> hmm, skidd doesn't like my dedicated support in the spec file... 21:17:35 <Ammler> anway, nice he gave Feedback 21:48:32 <Ammler> is it possible to check a download link without downloading it? 22:15:17 <Brot6> ::DevZone:: OpenGFX - Bug #688: shore tiles @ https://dev.openttdcoop.org/issues/688#change-1810 (by planetmaker) 22:18:58 <Ammler> planetmaker: did you already test it, is it true? 22:19:50 <planetmaker> not yet. I'm playing with wagon and engine offsets 23:36:35 *** ODM has quit IRC