Log for #openttdcoop.devzone on 18th December 2009:
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01:09:50  <Brot6> ::DevZone:: OpenSFX - Revision 63: Change: final catcodec.spec for release 1.0.0 @ (by Ammler)
01:13:19  <Brot6> ::DevZone:: OpenGFX - Bug #688: shore tiles @ (by planetmaker)
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02:13:29  <Brot6> ::DevZone:: Redmine - Revision 3019: Adds auto overflow to content div. @ (by jplang)
02:13:29  <Brot6> ::DevZone:: Redmine - Revision 3018: Adds an admin layout that displays the admin menu in the sidebar. @ (by jplang)
02:13:29  <Brot6> ::DevZone:: Redmine - Revision 3020: Do not hide scroll buttons if some tabs are still hidden. @ (by jplang)
02:13:30  <Brot6> ::DevZone:: Redmine - Revision 3021: Removes large icons. @ (by jplang)
02:13:33  <Brot6> ::DevZone:: Redmine - Revision 3022: IE8 fix. @ (by jplang)
02:13:36  <Brot6> ::DevZone:: Redmine - Revision 3023: Group icon changed on project members list. @ (by jplang)
02:13:39  <Brot6> ::DevZone:: Redmine - Revision 3024: Added missing translation for permission_view_issues (#4415). @ (by jplang)
02:33:46  <Brot6> Backup done! (Usage: 109M)
03:04:11  <Brot6> opensfx: Backup push to ssh:// initiated.
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07:04:47  <Brot6> ::DevZone:: FISH - Bug #689 (New): Minimum version requirements @ (by planetmaker)
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12:05:40  <Brot6> ::DevZone:: OpenGFX - Bug #688: shore tiles @ (by planetmaker)
12:09:02  <Ammler> planetmaker: if I read the spec, it should work and my image is wrong.
12:10:10  <Ammler> did you compare with openttdw.grf?
12:13:31  <planetmaker> see the diff. I tried. Or I did something wrong.
12:13:49  <planetmaker> The newgrf wiki is quite elaborate on it. I didn't check openttdw.grf
12:14:22  <planetmaker> I also believed that your image was wrong, just reading the specs.
12:14:31  <Ammler> yeah, it was from time before that
12:14:55  <Ammler> in fact it was also before the 16 sprite version
12:16:04  <Ammler> but wouldn't you like to release 0.2.1 before you fight against new glitches?
12:16:47  <Ammler> (the last time I ask...) ;-)
12:20:45  <planetmaker> I won't add that diff, if it breaks the shores
12:21:22  <planetmaker> e.g. either the shores get fixed so that they remain nice as now or they don't get fixed
12:23:29  <planetmaker> but I don't want to release 0.2.1 if not the easy major things are fixed
12:27:20  <Ammler> dbg: [grf] [opengfx/ogfxe_extra.grf:1854] GRFComment: Missing shore tile graphics for the Temperate climate
12:27:22  <Ammler> dbg: [grf] [opengfx/ogfxe_extra.grf:1855] GraphicsNew: Shore graphics (type 0x0D) count must be at least 16. Only 10 were specified. Skipping.
12:29:25  <Ammler> how does openttd decide which variant it should use?
12:30:54  <Brot6> ::DevZone:: OpenGFX - Bug #688: shore tiles @ (by Ammler)
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13:00:38  <planetmaker> hm... I missed that debugging output. So, I guess, I did something wrong.
13:01:00  <planetmaker> thanks for pointing it out.
13:02:26  <Ammler> well, I seem not to understand the spec, It looked like it should automatically swtich if 10 sprties are used.
13:06:29  <Brot6> ::DevZone:: #openttdcoop - Wiki edit: VCS (#4) @ (by Ammler)
13:06:29  <Brot6> ::DevZone:: #openttdcoop - Wiki edit: Git (#1) @ (by Ammler)
13:10:20  <planetmaker> Ammler, that's how I understand it, too. So... I guess the specs need updating ;-)
13:10:40  <planetmaker> or better description. Or a bug fix is in order. Who knows...
13:27:40  <Ammler> :-)
13:28:06  <Ammler> maybe it depense on the GRFID?
13:44:56  <planetmaker> I also had that idea. But didn't check as of now
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15:18:41  <planetmaker> Hm. It's not our bug. It depends upon the grfID
15:18:55  <planetmaker> wb Rubidium :-)
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16:13:06  <Ammler> [16:20] <planetmaker> [16:18:41] Hm. It's not our bug. It depends upon the grfID <-- it isn't a bug anyway, opengfx has no bugs, just some minor glitches ;-)
16:15:29  <planetmaker> :-P
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16:15:50  <planetmaker> Yes. It works and only works, if the extra grf gets the grfID of the OpenTTD grf
16:19:11  <Ammler> instead it should just check the first byte for FF
16:19:29  <Ammler> (or count the sprites)
16:21:40  <planetmaker> well... yes and no.
16:21:58  <planetmaker> it's a bit more complicated. At least it seems, if I look at the code :-)
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17:18:02  <Brot6> 2cctrainset: nightly compile not needed. (r413)
17:18:03  <Brot6> bros: nightly compile not needed. (r10)
17:18:04  <Brot6> comic-houses: nightly compile not needed. (r68)
17:18:04  <Brot6> firs: nightly compile not needed. (r366)
17:18:05  <Brot6> fish: nightly compile not needed. (r220)
17:18:05  <Brot6> heqs: nightly compile not needed. (r172)
17:18:06  <Brot6> nmts: nightly compile not needed. (r15)
17:18:06  <Brot6> opengfx: nightly compile not needed. (r281)
17:18:08  <Brot6> opensfx: update from r62 to r63, starting nightly compile
17:19:23  <Brot6> opensfx: compile done (0 errors) -
17:19:23  <Brot6> worldairlineset: nightly compile not needed. (r584)
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17:50:52  <Ammler> so what is default space count for tab?
17:50:55  <Ammler> 8 or 4
17:51:09  <Ammler> Rubidium_: ^
17:51:18  <Ammler> or SmatZ :-)
18:06:05  <Brot6> ::DevZone:: OpenGFX - Bug #688: shore tiles @ (by planetmaker)
18:13:47  <Brot6> ::DevZone:: OpenGFX - Bug #688: shore tiles @ (by Ammler)
18:19:07  <Brot6> ::DevZone:: OpenGFX - Bug #688: shore tiles @ (by planetmaker)
18:22:34  <Rubidium_> Ammler: for what?
18:33:03  <SmatZ> Ammler: OTTD doesn't use tabs for indenting
18:33:19  <Rubidium_> s/indenting/aligning/ I hope
18:33:28  <SmatZ> ah, yes :)
18:33:32  <SmatZ> that's better word
18:35:48  <Ammler> yes, but you use spaces?
18:35:51  <Ammler> how many?
18:36:36  <SmatZ> tabs used for indenting ;)
18:36:59  <Ammler> only 2?
18:37:11  <SmatZ> my tab width is 8 mostly
18:37:43  <Rubidium_> tabs in OpenTTD's source code are of undefined width
18:38:11  <planetmaker> they're only at line starts, are they?
18:38:28  <SmatZ> yes
18:38:38  *** Rubidium_ is now known as Rubidium
18:38:40  <Ammler> you mean, not on line starts
18:38:49  <SmatZ> tabs are only at line starts
18:38:55  <Ammler> hmm
18:39:00  <Ammler> well, nvm then
18:39:57  <Rubidium> tabs following anything but tabs, except for the first character on a line, are forbidden
18:40:25  <SmatZ> hehe :)
18:40:56  <SmatZ> also there are very few places where first character at line is space
18:42:12  <Rubidium> yup, they're only followed by a *
18:45:17  <SmatZ> ah, I forgot about comments :-x
18:45:22  <Brot6> ::DevZone:: OpenGFX - Revision 282: Fix: Bubbles and bubble generator were mis-aligned wrt eachother (closes ... @ (by planetmaker)
18:45:22  <Brot6> ::DevZone:: OpenGFX - Bug #667 (Closed): Toyland BJ Bubbles @ (by planetmaker)
18:45:37  <SmatZ> few lines in table/settings.h start in "^ [^*]"
19:04:10  <Brot6> opengfx: Backup push to ssh:// initiated.
19:06:42  <Brot6> ::DevZone:: OpenGFX - Bug #668 (Confirmed): bubble generator building stage @ (by planetmaker)
19:50:43  <Brot6> ::DevZone:: OpenGFX - Bug #690 (Confirmed): size of sprites for Yake and Bakewell ships @ (by planetmaker)
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20:42:13  <Brot6> ::DevZone:: OpenGFX - Revision 283: Fix: Allow newgrfs to overwrite coastal ground sprites (closes #688) @ (by planetmaker)
20:42:13  <Brot6> ::DevZone:: OpenGFX - Bug #688 (Closed): shore tiles @ (by planetmaker)
20:46:00  <Brot6> ::DevZone:: OpenGFX - Bug #690: size of sprites for Yake and Bakewell ships @ (by Ammler)
20:47:53  <Brot6> ::DevZone:: OpenGFX - Bug #690: size of sprites for Yake and Bakewell ships @ (by Ammler)
20:52:47  <planetmaker> hmpf... I somehow often have the feeling that the sprites Zephyris produces are only half done. The rest has to be done by me (or whoever codes them)...
20:53:17  <Brot6> ::DevZone:: OpenGFX - Bug #690: size of sprites for Yake and Bakewell ships @ (by planetmaker)
20:53:33  * planetmaker thinks of the bubble generator
20:54:12  <planetmaker> I asked him for single sprites for the constituents... and got an animated grf...
20:54:24  <planetmaker> s/grf/gif/
20:58:14  <Ammler> :-)
20:58:50  <Ammler> he just isn't aware that he didn't upload the files
20:58:55  * Ammler guesses
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21:17:38  <Ammler> #688 looks more like a workaround... :-P
21:19:47  <Rubidium> but... it's as described in the specs
21:19:57  <Ammler> today :-P
21:21:24  <Ammler> so there are only around 250 other base graphics sets possible ;-)
21:24:16  <Rubidium> nothing prevents reusage of the IDs
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21:53:02  <Ammler> #openttdcoop packages :-)
21:53:22  <Ammler> obs policy doesn't allow grfpack
23:04:11  <Brot6> opengfx: Backup push to ssh:// initiated.
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23:13:09  <Brot6> ::DevZone:: OpenGFX - Bug #690: size of sprites for Yake and Bakewell ships @ (by planetmaker)
23:21:45  <Ammler> planetmaker: can't you reuse the openttd strings in Action4?
23:22:08  <Ammler> I thought there is a possibility for that

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