Log for #openttdcoop.devzone on 23rd December 2009:
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02:12:50  <Brot6> ::DevZone:: Redmine - Revision 3057: deny access if user doesn't have browse_repository permissio... @ (by jplang)
02:12:50  <Brot6> ::DevZone:: Redmine - Revision 3058: Added the revision title to any revision links. @ (by edavis10)
02:33:44  <Brot6> Backup done! (Usage: 111M)
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09:14:35  <Rubidium> <- people already complain about OGFX not having the sprites :(
09:15:45  <planetmaker> he...
09:16:55  <planetmaker> The nightly has it already
09:17:13  <Rubidium> that's what I said :)
09:17:45  <planetmaker> :-)
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10:27:32  <Brot6> ::DevZone:: OpenGFX - Revision 290: Fix: Map generation sprites for the original map generator yielded bad re... @ (by planetmaker)
10:32:01  <Ammler> 0.2.1 release!
10:36:40  <planetmaker> yes. Today
10:36:44  <planetmaker> Or tomorrow
10:37:02  <planetmaker> Maybe with maglev alignment fixes. If I'm too slow, without
10:37:33  <planetmaker> if you want you can move all other 0.2.1 issues to 0.2.2 ;-)
10:38:11  <planetmaker> Can you by tomorrow then provide rpms of that, too?
10:38:23  <planetmaker> maybe also of OpenSFX?
10:38:47  <planetmaker> would be nice, if all the build things work smoothly now for 0.2.1. :-)
10:39:44  <planetmaker> but I left the mapgen issue open. The results are better. Way better. But I'm not really 100% satisfied. I still hope for input and improvments by Noldo
10:39:58  <planetmaker> I simply don't get Zephyris pcx to result in good maps for me...
10:40:35  <planetmaker> laber rharbarber... :-P
10:44:48  <planetmaker> but before the release I have to fetch and then help preparing the turkey from the butcher :-) So the release won't be before tonight...
11:04:10  <Brot6> opengfx: Backup push to ssh:// initiated.
11:36:19  <Ammler> [11:37] <planetmaker> Can you by tomorrow then provide rpms of that, too? <-- rpm update is done in 1min now
11:36:42  <planetmaker> well... wait for the maglev fix
11:36:56  <planetmaker> and the 0.2.1 release, I'd say
11:37:10  <Ammler> well, that is quite needed :-P
11:37:24  <planetmaker> maybe you write already a release text? :-) Maglev alignment fixes will be in 0.2.1.
11:37:27  <Ammler> I don't rpm nightlies, except openttdcoop :-)
11:37:30  <planetmaker> But not wagon length changes
11:38:12  <planetmaker> though... probably the shorter wagons are really not needed. I'll do some further testing with that later. For now engine and wagon alignment wrt eachother has to suffice
11:38:46  <Ammler> did you see my snow sprite house glitches yesterday?
11:39:02  <planetmaker> yes, I saw it. Ugly
11:39:14  <planetmaker> Is it there as / in a ticket?
11:39:25  <planetmaker> I'll forget otherwise
11:39:30  <Ammler> "/"?
11:39:38  <planetmaker> a new / part of an existing
11:39:57  <Ammler> I added it to #77
11:40:01  <planetmaker> ok. thx
11:40:56  <Ammler> I would also like to finish the transfer before 24 evening.
11:41:32  <Ammler> there are some family days at 25/26
11:41:33  <planetmaker> which transfer?
11:41:39  <Ammler> and on 27, the server will go down
11:41:39  <planetmaker> oh, devzone.
11:41:44  <planetmaker> :-O
11:41:47  <planetmaker> damn. yes
11:41:50  <Ammler> :-D
11:42:07  <planetmaker> is bundles already on salieri?
11:42:10  <Ammler> yes
11:42:19  <Ammler> dev and mz is left
11:42:30  <planetmaker> good. so access to downloads will work no matter what
11:42:36  <Ammler> yep
11:43:00  <Ammler> and the devzone/redmine does backup daily so we don't loose much there
11:43:41  <Ammler> since I moved the web, I also transfered the system backup
11:43:46  <planetmaker> well. We shouldn't loose anything ;-)
11:43:57  <Ammler> we won't
11:44:01  <planetmaker> :-)
11:48:23  <Brot6> ::DevZone:: OpenGFX - Revision 291: Fix: Alignment of maglev trains and wagons (closes #677) @ (by planetmaker)
11:48:23  <Brot6> ::DevZone:: OpenGFX - Bug #677 (Closed): Alignment of maglev wagons @ (by planetmaker)
12:19:36  <Brot6> ::DevZone:: OpenGFX - Bug #77: town building misalignment @ (by planetmaker)
12:21:45  <planetmaker> Ammler: if you care, I'd appreciate, if you could look over the current OpenGFX trunk and see whether it needs some urgent fixes or whether I can tag it tonight
12:22:41  <Brot6> ::DevZone:: OpenGFX - Revision 292: Change: Update the changelog @ (by planetmaker)
12:22:52  <Ammler> hmm, now I see, why I wasn't able to reproduce those houses in arctic
12:30:14  * planetmaker is off for a bit
13:41:41  <Ammler> mäh
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15:04:08  <Brot6> opengfx: Backup push to ssh:// initiated.
15:28:03  <planetmaker> Ammler: "being off" doesn't mean the release won't happen. Or you mean the server move? hm... :-(
15:28:14  <planetmaker> I'm a lousy co-owner :-(
15:35:04  <Ammler> he, did you already get a bill?
15:38:12  <planetmaker> they didn't charge my credit card so far...
15:38:31  <Ammler> well, we would get a pdf per mail before
15:38:39  <planetmaker> Not that I recall
15:40:21  <Ammler> IMO, it is ready for 0.2.1
15:45:36  <planetmaker> ok.
15:51:49  <Brot6> ::DevZone:: OpenGFX - Revision 293: Added tag 0.2.1 for changeset edd9b4ff1fbd @ (by planetmaker)
15:51:49  <Brot6> ::DevZone:: OpenGFX - OpenGFX 0.2.1 released @ (by planetmaker)
15:55:10  <planetmaker> Release done :-)
15:57:15  <planetmaker> and announced :-) I had already taken the liberty to prepare it and just needed to press the "post" button :-P
15:57:32  <Hirundo> :) congrats
15:57:42  <planetmaker> thx
15:58:19  <planetmaker> This release is really a recommended update, fixing quite severe bugs IMO :-)
15:59:26  <Ammler> planetmaker: shall I copy to bundles?
15:59:41  <planetmaker> yes, please
15:59:53  <planetmaker> I would like to see people update :-)
16:05:15  <Ammler> he, it still builds the grfs for the source bundle
16:05:48  <planetmaker> yes, I know... that's... well... not really needed. But then it makes sure that it works :-)
16:07:03  <Ammler> :-P
16:07:13  <Ammler> bundles published
16:07:23  <planetmaker> ty
16:08:34  <planetmaker> do you put the md5 there, too?
16:08:45  <Ammler> dibe
16:08:48  <Ammler> done*
16:09:27  <Ammler> planetmaker: the bananas part is something I can't :-P
16:09:35  <planetmaker> It's on bananas
16:09:40  <Ammler> supi
16:09:51  <planetmaker> already when I said "release done" ;-)
16:10:29  <planetmaker> I had like 4 browser windows open: 2x tt-forums, 1x devzone news, 1x bananas. And the xterm with 0.2.1 tagged ;-)
16:11:01  <planetmaker> but it's good to have a few hours between doing that and actually pushing "submit" :-)
16:11:41  <Ammler> rpms also build and published...
16:11:49  <planetmaker> supi :-)
16:12:23  <Ammler>
16:12:39  <Ammler> their mirror system is damn fast :-)
16:13:18  <planetmaker> :-) Good for us
16:15:22  <Ammler> planetmaker: move the existing tickets to 0.2.2 or 0.3?
16:15:51  <planetmaker> depends. 0.2.2 mostly I think. Use your reasoning, though. Maybe house alignments 0.3
16:15:53  <Ammler>
16:15:54  <planetmaker> that's a big job
16:16:21  <Ammler> oh, you already created version 0.2.2 :-)
16:16:42  <planetmaker> :-) I just added the version. But nothing else
16:16:48  <Ammler> btw. isn't #662 done?
16:17:11  <planetmaker> no
16:17:51  <planetmaker> and you might be right. The wagons look in the vertical view way too much apart. That sucks.
16:18:22  <planetmaker> I plan to talk to molace again. He seems quite eager. Or I hope he still is.
16:18:51  <Ammler> hmm, why do you need to change the vertical and horizontal sprites?
16:19:01  <planetmaker> wagons are too short
16:19:03  <Ammler> that can't glitch the tunnels
16:19:28  <planetmaker> at least the gaps look there biggest when they travel straight up the map
16:19:46  <planetmaker> and the glitch still isn't 100% gone. Though it happens less often now
16:19:52  <Ammler> just change / and \ views
16:20:06  <Ammler> and keep the pre 0.2 sprites for the rest?
16:20:08  <planetmaker> so... dunno what to do. Btw, I'm talking about the | view :-)
16:20:29  <planetmaker> and yeah... maybe re-use the older | sprites.
16:20:51  <planetmaker> but that's also quite some time to test these things. At least the way I do. Dunno if there's a faster way.
16:21:02  <Ammler> but it looks like molace not just shortened the wagons, some also changed a bit
16:21:02  <planetmaker> But I have to rebuild the stuff quite often to see how it looks like
16:21:18  <Ammler> like the windows on the maglev pax seems changed.
16:21:52  <planetmaker> yeah. They're not completely different. But IMO his wagons look drawn with a bit more love to the detail and a bit more as one set
16:22:21  <Ammler> so mixing his sprites with pre 0.2 sprites might not be perfect.
16:22:45  <planetmaker> yes. But there's somewhere long version pcx by him, too
16:23:08  <planetmaker> I hope I have them still or they're still in the forums
16:24:30  <Ammler> you could btw. also use my grf i.e. to make tests
16:24:54  <planetmaker> the logic train? or the ba_maglev? indeed
16:24:59  <planetmaker> might compile faster
16:25:02  <Ammler>
16:25:23  <planetmaker> good idea. ty
16:27:48  <planetmaker> anyway... feels good to have a nice Christmas release :-)
16:28:32  <planetmaker> and thx to Rubidium for pointing his finger at the shading sprites which kinda forced this :-)
16:28:35  <Ammler> yeah :-)
16:31:35  <Rubidium> yup, that missing sprite is quite very obvious when using OGFX
16:32:22  <planetmaker> indeed.
16:32:45  <planetmaker> Hehe. Next time give me 48 hours and we can make a bug fix release at the same time or so :-)
16:33:22  <planetmaker> but... it's only nightlies and people have to cope with that
16:34:08  <Rubidium> there already was 24 hours between adding the sprites and actually using them :)
16:34:19  <planetmaker> Yes, I know :-)
16:34:39  <planetmaker> Or at least a bit... well :-)
16:35:38  <planetmaker> I wonder whether OpenGFX should use release branches, too...
16:35:49  <planetmaker> But then I wonder what sense they could make...
16:36:01  <Ammler> he, doesn't it work for 0.7 anymore?
16:36:06  <planetmaker> it does
16:36:12  <Ammler> so why branching?
16:36:56  <planetmaker> well... dunno yet :-) I just wonder whether there might be changes which might not work or which should not (yet) be released
16:37:52  <planetmaker> btw, Rubidium doesn't the sound project in principle also support translations? I just wondered when I looked at it recently.
16:38:07  <planetmaker> I mean in the sense of OpenTTD itself.
16:39:02  <Rubidium> it does, just can't quite be bothered to ask people; still hoping TB finishes WT3
16:39:17  <planetmaker> then we might ask for translations of its description, too. Just like OpenTTD did. Oh, ok... would that solve it?
16:57:14  <Brot6> ::DevZone:: OpenSFX - Revision 68: -Prepare: 0.2.1 @ (by Rubidium)
16:57:14  <Brot6> ::DevZone:: OpenSFX - Revision 69: Added tag 0.2.1 for changeset 7f7ffb7d42f3 @ (by Rubidium)
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17:01:03  <Beardie> Hello!
17:01:17  <Beardie> O wow been a while since i have been here.
17:01:21  *** Frankr has joined #openttdcoop.devzone
17:01:25  <Frankr> hello
17:01:28  <Beardie> Hey Frankr
17:01:33  <Beardie> no ones here
17:01:34  <Frankr> :)
17:01:47  <Frankr> planetmaker: are you here?
17:02:06  <Beardie> join /#bros
17:02:09  <Beardie> opps
17:02:14  <Ammler> hehe
17:02:15  <planetmaker> hm, for a bit, yes. I'll have to leave in a few minutes again
17:02:22  <Frankr> kk
17:02:31  <planetmaker> what can I do against you? :-D
17:02:32  <Beardie> Hello Ammler!
17:02:40  <Beardie> Hey planetmaker :)
17:02:45  <Beardie> lol
17:02:45  <Frankr> do you know what a gcc: command not found means
17:02:47  <planetmaker> salut Frankr & Beardie
17:02:50  <Beardie> Frank needs haelp.
17:02:52  <Frankr> hello
17:03:01  <planetmaker> Frankr: yes. gcc is not found (in your search path)
17:03:04  <Frankr> when i type make into the mingw32 system
17:03:14  <Frankr> ok what is that again
17:03:18  <planetmaker> install it and make the path to it know in your environment variables
17:03:27  <Ammler> check the guids
17:03:29  <Ammler> guides
17:03:39  <planetmaker> gcc is a compiler
17:03:59  <Frankr> ok, so it is a mingw32 error
17:04:11  <Frankr> i'll reinstall it
17:04:18  <planetmaker> well... you just didn't select all mingw32 components you need
17:04:33  <planetmaker> just add it. No need for a complete re-install
17:04:50  <Frankr> ok
17:05:13  <planetmaker> long ago that I installed it myself :-)
17:05:22  <Beardie> lol
17:05:26  <Beardie> i had same problem
17:05:34  <Beardie> also frnak you sure it works with Windows 7?
17:05:42  <planetmaker> maybe I should (again) install parallels and then windows in it... or I rather install windows straight away on this machine...
17:05:51  <planetmaker> reserved 50GB for it anyway
17:05:57  <Ammler> planetmaker: please don't :-)
17:06:08  <Ammler> not worth, they can install Linux ;-)
17:06:25  <Frankr> yh beardie
17:06:28  <planetmaker> :-) Not as my default here. I would install it here to install a few windoze only games
17:06:39  <planetmaker> like oblivion or so
17:06:48  <Ammler> on a vm?
17:06:54  <Beardie> HOw be we know this Frankr?
17:06:57  <planetmaker> no. native. Via Bootcamp
17:07:02  <Beardie> How Do*
17:07:19  <Frankr> because everything else works
17:07:23  <Frankr> and why wouldn't it
17:07:32  <Frankr> it was me installing yesterday
17:07:33  <planetmaker> it should
17:07:51  <planetmaker> he's not the first person installing mingw on win7, I recon.
17:09:13  <planetmaker> so, you guys continue WAS now? :-)
17:09:27  <Ammler> beta!
17:09:35  <Frankr> i will do some work from time to time now
17:09:53  <Frankr> the beta will be out next year some time for sure
17:10:55  <Beardie> Yes lol
17:11:00  <Ammler> :-)
17:11:06  <Beardie> but i was aiming to start work after christmas, maybe after new years.
17:11:15  <planetmaker> you might not call it alpha, beta, gamma, but skip to a number-only scheme, too :-)
17:11:26  <Beardie> might do :)
17:11:54  <planetmaker> dunno the reasons anymore, but I guess some version sorting at some disto things. Might be completely irrelevant for you therefor
17:12:18  <planetmaker> but then... it's already well playable, so no reason to talk about beta or so. Just not 1.0 :-)
17:12:33  <Beardie> true
17:12:34  <Beardie> brb
17:18:02  <Brot6> 2cctrainset: nightly compile not needed. (r413)
17:18:02  <Brot6> bros: nightly compile not needed. (r10)
17:18:02  <Brot6> comic-houses: nightly compile not needed. (r68)
17:18:03  <Brot6> firs: nightly compile not needed. (r366)
17:18:03  <Brot6> fish: nightly compile not needed. (r224)
17:18:03  <Brot6> heqs: nightly compile not needed. (r172)
17:18:04  <Brot6> nmts: nightly compile not needed. (r15)
17:18:08  <Brot6> opengfx: update from r289 to r293, starting nightly compile
17:19:26  <Brot6> opengfx: compile done (0 errors) -
17:19:26  <Brot6> opensfx: update from r67 to r69, starting nightly compile
17:20:28  <Brot6> opensfx: compile done (0 errors) -
17:20:28  <Brot6> worldairlineset: nightly compile not needed. (r584)
17:22:00  <planetmaker> congrats for OpenSFX 0.2.1! :-)
17:22:13  *** Frankr has quit IRC
17:23:40  <Beardie> Time for Tea be back later.
17:23:52  *** Beardie has quit IRC
17:27:04  <Ammler> hmm
17:27:13  <Ammler> opensfx doesn't build anymore
17:27:28  <planetmaker> how so?
17:30:37  <Ammler> the source directory in opengfx is called opengfx-0.2.1-source
17:30:54  <Ammler> in sfx: opensfx-0.2.1 (without -source)
17:31:36  <planetmaker> oh... :-(
17:31:44  <Rubidium> yeah, the -source breaks debian packaging
17:32:09  <planetmaker> damn
17:32:26  <planetmaker> or did you change that?
17:32:31  <Ammler> planetmaker: and you still don't mkdir -p in sfx ;-)
17:32:59  <Rubidium> I did manually repackage the sources
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17:33:14  <planetmaker> hm, more work for me :-)
17:40:33  <planetmaker> I don't understand that. They have exactly the same makefile when it comes to bundle_src
17:40:43  <planetmaker> they = opengfx and opensfx
17:44:12  <planetmaker> installdir mkdir -p changed / fixed
17:45:33  <Ammler> hmm
17:45:37  <Ammler> Rubidium: broke it
17:45:55  <Ammler> Rubidium: does the opengfx source work on the debian system?
17:46:49  <Brot6> ::DevZone:: OpenSFX - Revision 70: Change: Try to create the installtion dir, if it doesn't exist @ (by planetmaker)
17:47:01  <Ammler> planetmaker: bundle_src is fine
17:47:08  <planetmaker> ok. ^
17:47:11  <Ammler> at least it is like opengfx
17:47:14  <planetmaker> good to know :-)
17:47:26  <Ammler> but maybe you we or you need to remove "-source"
17:47:32  <planetmaker> I understood wrongly that it doesn't do its job.
17:47:33  <Ammler> hehe
17:48:04  <Ammler> it is the same in rpm spec
17:48:15  <planetmaker> well... it *could* be done. But I'd like to keep the dir name distinct from the non-source package
17:48:27  <Ammler> there are makros to unpack and cd to the build dir automatically
17:48:49  <Ammler> those do it like <name>-<version>
17:49:06  <Ammler> but in rpm you can manually define those with a parameter.
17:50:03  <planetmaker> Well. If it helps, I can remove the -source from the source bundles. Though I'd have to remove the existing non-source dir, if bundle_src is called
17:50:10  <planetmaker> I usually keep that dir, though
17:50:26  <Rubidium> just make a temporary directory for making the source dir :)
17:50:43  <Rubidium> OpenTTD's make bundle_* does that too
17:51:18  <Ammler> Rubidium: how do you build debian package for opengfx?
17:51:28  <Ammler> don't you use the release source package there?
17:51:42  <planetmaker> hm... I should look again at OpenTTD's system in that respect, I guess.
17:51:49  <Rubidium> I haven't tried making a debian package for opengfx yet
17:51:56  <Rubidium> blathijs has been working on that
17:52:37  <planetmaker> he... He should communicate the needed changes then. Would be nice, if it could be done straight from the source here.
17:53:38  <Rubidium> yup, but he has only succeeded in nforenum and he's working on grfcodec 'now'
17:53:59  <planetmaker> oh... sounds nasty :-)
17:58:44  <Ammler> grfcodec does also need the gcc44 patch:
17:59:13  <planetmaker> yes. It also needs *some* fix. grfcodec -d doesn't work for me. The pcx are ill-formed
17:59:26  <planetmaker> their header is corrupted
18:07:22  <Ammler> hmm, no stats available for rpm downloads
18:07:47  <planetmaker> :-(
18:08:06  <planetmaker> for our others there are, yes?
18:08:11  <planetmaker> like bundles/*
18:08:20  <Ammler> yes
18:08:27  <Ammler> well, we could make our own obs
18:08:31  <planetmaker> got a link for me?
18:09:05  <Ammler>
18:09:44  <planetmaker> uhm... I meant of our bundles downloads :-)
18:10:26  <Ammler> or
18:10:27  <Webster> Title: (at
18:10:40  <Ammler> that is in the topic
18:10:57  <Ammler> and
18:11:05  <Ammler> or the google analytics
18:11:41  <planetmaker> holy shit! traffic trippled from Nov -> Dec.
18:12:09  *** Hirundo is now known as holy_shit
18:12:11  <planetmaker> rather quadrupled.
18:12:17  <planetmaker> :-D
18:12:19  <holy_shit> you called me?
18:12:25  <planetmaker> 60GB already...
18:12:34  <planetmaker> yes, of course, Mephisto ;-)
18:12:41  *** holy_shit is now known as Hirundo
18:13:01  <Rubidium> 680 GB already ;)
18:13:15  <planetmaker> for OpenTTD?
18:13:19  <Rubidium> yup
18:14:10  <planetmaker> I wonder... is that OpenGFX 0.2.0 or what caused the big increase...
18:14:17  <Ammler> 60 GB already? oh only 4940GB left then ;-)
18:15:05  <planetmaker> :-P 99% of the traffic is grf download
18:16:38  <Rubidium> <- without especially bananas
18:17:37  <planetmaker> a factor of 10 more :-)
18:17:45  <planetmaker> 45 ... 60% of our traffic are opengfx :-)
18:18:21  *** Frankr has joined #openttdcoop.devzone
18:18:27  <Frankr> back
18:18:36  <Frankr> thanks planetmaker
18:18:50  <Ammler> wb
18:18:57  <Frankr> dad decided to unplug the modem
18:19:03  <Frankr> and start drilling
18:19:24  <Frankr> lol
18:19:34  <planetmaker> <-- though I wonder that it isn't more specific than that link (99.7% traffic for that)
18:20:31  <planetmaker> brb
18:55:13  *** Frankr has quit IRC
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19:04:10  <Brot6> opengfx: Backup push to ssh:// initiated.
19:04:26  <Brot6> opensfx: Backup push to ssh:// initiated.
19:07:55  <welshdragon> Frankr: you managed to get hold of Beardie yet?
19:08:18  <Frankr> ok
19:08:26  <Frankr> i think i may be able to
19:08:56  <Frankr> his girlfriend is over
19:09:48  <welshdragon> no, i was asking if you got hold of him
19:10:06  <Frankr> for what
19:10:13  <Frankr> i have spoken to him
19:10:26  <welshdragon> seeing as you came on BROS asking for him
19:10:46  <Frankr> oh right yh
19:10:54  <Frankr> he wanted me to join bros
19:11:00  <Frankr> i don't know why
19:11:07  <welshdragon> coding :P
19:11:17  <welshdragon> we have no coder
19:11:23  <Frankr> i am looking at that right now
19:11:28  <welshdragon> and at the moment no active artists
19:11:31  <Frankr> i need to clone a new repo for bro
19:11:39  <Frankr> bros
19:12:02  <Frankr> i have hopefully sorted out my hg/ming and whatnot for my laptop now
19:12:09  <welshdragon> ok
19:12:27  <Frankr> that was my next step, :)
19:12:28  <welshdragon> brb - need to get washing from washing machine + tea
19:12:34  <Frankr> kk
19:44:40  <welshdragon> back now
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21:34:06  <Hirundo> *yay* coded my first python program
21:35:56  <Zuu> Your first experience with programming?
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21:38:32  <Zuu> Either way, nice that you got started with python programming. :-)
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22:25:08  <planetmaker> Zuu: certainly not his first programming experience :-) He re-wrote the IS and created IS2 patch ;-)
22:27:56  <Hirundo> FWIW: the program creates a zip file containing all the diffs from a patch queue
22:28:11  <planetmaker> :-)
22:28:33  <Hirundo> being somewhat related to
22:29:27  <Zuu> planetmaker: Oh, sory :-)
22:30:06  <Hirundo> I'll publish a (set of) diff(s) after I've done some testing, currently it hasn't been tested beyond the compiler :)
22:30:13  <Ammler> Hirundo: you should make a repo with a patch queue
22:31:12  <planetmaker> Ammler: the plan is to use branches / different heads.
22:31:40  <Ammler> and how is that related ot patch queue?
22:31:42  <Hirundo> Currently I'm working with a patch queue, yes, to keep things clean during solo development
22:32:52  <Hirundo> I don't know (yet) whether I can continue to work with it like that while doing versioned development at the same time
22:33:08  <Hirundo> the idea of 'diffs of diffs' doesn't quite appeal to me
22:34:37  <Zuu> diffs of diffs are quite hard to read.
22:35:34  <planetmaker> well. The purpose of a hg queue is not the diff of diffs. It's the patch queue - which always relates to a repository version
22:35:58  <planetmaker> only if you version the patches themselves. Then a hg diff -r1:2 will give you a diff of a diff
22:36:24  <Ammler> I just mean, it is easier to "backup" a patch queue as a repo than with special tools and zipping and such
22:36:26  <planetmaker> which might make even sense in a certain sense. But doesn't mean that you ever have to read diffs of diffs
22:37:18  <planetmaker> and Hirundo, yes it makes even sense to work with a hg queue in versioned devolopment.
22:39:00  * Hirundo googles
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22:41:09  * planetmaker provides bookmarks:
22:41:19  <planetmaker> ^ Hirundo
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22:41:42  <Hirundo> guess what I was reading :D
22:42:04  <Rubidium> this channel?
22:42:18  <Ammler> maybe the biggest advantage to git :-)
22:42:55  <Rubidium> git has queues too
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22:43:36  <planetmaker> <-- my patch queue update script. Kinda.
22:43:48  <planetmaker> git sux on windows ;-)
22:45:55  <Ammler> is there on TortoiseGit?
22:45:59  <Ammler> no*
22:48:17  <Zuu> pm: isn't that primarly because NTFS sucks on *many* small files compared to ext3 etc.?
22:48:45  <planetmaker> Zuu: don't really know :-) Might be
22:49:03  <Zuu> Someone told me that, but I don't know for sure.
22:49:11  <planetmaker> But it was the conclusion of a few comparisons I read not too long ago.
22:49:22  <planetmaker> and I don't recall all the details
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22:50:31  <Hirundo> goodnight folks
22:50:56  <planetmaker> night, Hirundo
22:51:07  <Zuu> An initial checkout/copy of cargodist took me about 10 minutes on a 7500rpm disk with NTFS.
22:51:29  <Zuu> Havn't tried to do it in Linux so I don't know how much faster that would be.
22:51:57  <planetmaker> hm... 10 minutes is long. But I'd guess it's bandwidth limited rather than HDD speed limited.
22:51:59  <Rubidium> yeah, git is notourious for being written for Linux file systems and the Windows file systems can't handle it
22:52:37  <Zuu> Your best bet is probably if the ext2 driver for windows supports writing mode.
22:52:50  <planetmaker> hm... doesn't it yet do?
22:55:04  <Zuu> I think so, but I has not able to test it.
22:55:16  <Zuu> My Linux systems use the murder-fs :-)
22:57:03  <Zuu> Annother anyance with Windows is that it only supports the first partion on external disks. I didn't have a disk where I could create an ext partion at the front to test when I tried some months ago.
22:57:21  <planetmaker> eh?
22:57:44  <planetmaker> I cannot confirm that. My HDs always have more...
22:58:18  <Zuu> If you have an external 2.5 inch disk using USB (and probably also firewire) or just a random usb disk then it only sees the first partion.
22:58:59  <Zuu> Or maybe it sees the later ones in the disk view, but you can only assign drive letters for the first one.
22:59:24  <planetmaker> uhm... no?
22:59:39  <planetmaker> both partitions get their drive letter on my computers
22:59:47  <planetmaker> here and at work...
22:59:48  <Zuu> At least in XP, maybe they improved it in later versions.
22:59:52  <planetmaker> XP
23:00:01  <Zuu> Are they internal or external?
23:00:15  <planetmaker> well. My backup HD. It's external USB
23:00:52  <Zuu> Hm, interesting. Then I might recall wrong or understood it wrong.
23:00:53  <planetmaker> also, for that matter, my USB stick. Which somehow has two.
23:01:18  <planetmaker> one with a kinda useless collection of tools, though which I should delete somewhen
23:04:43  <Zuu> Oh, it is Christmas :-)
23:04:51  <Zuu> (at least in CET)
23:05:12  <Zuu> Good night
23:05:30  <planetmaker> good night also from here and have a nice Christmas!
23:05:45  <Rubidium> planetmaker: thanks :)
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