Log for #openttdcoop.devzone on 8th January 2010:
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07:32:11  <Rubidium> thanks planetmaker
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08:22:26  <Webster> Latest update from devactivity: 2cc train set - Bug #707 (New): "DB Class 103" train has 0 cost <>
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11:50:58  <Webster> Latest update from devactivity: 2cc train set - Bug #707 (Confirmed): "DB Class 103" train has 0 cost <" target="_blank">> || 2cc train set - Bug #707 (Confirmed): "DB Class 103" train has 0 cost <>
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12:07:00  <Webster> Latest update from devactivity: 2cc train set - Bug #707 (Closed): "DB Class 103" train has 0 cost <" target="_blank">> || 2cc train set - Revision 425: Fix: #707, lacked a line of calculations in the spreadsheet, added ... <> || 2cc train set - Bug #707 (Closed): "DB Class 103" train has 0 cost <> || Redmine - Revision 3127: Adds new Rails strings. <> || Redmine - Revision 3126: Avatars added in news (#3941) and forums (#4468) + cleanup. <> || Redmine - Revision 3125: Fixed: issue summary counts should link to the issue list without subpro... <> || Redmine - Revision 3124: Fixed: 'Delete' link on LDAP list has no effect (#4530). <> || 2cc train set - Revision 424: Fix: More fixes to the freight template <>
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12:14:30  <Ammler> since we moved the blog away, the server seems to work fine...
12:15:12  <Rubidium> bad blog
12:22:15  <Ammler> anyway, a "bad" blog shouldn't be able to crash a whole server
12:22:18  <Webster> Latest update from devactivity: MiniGRFs - Revision 0: [Basecosts] Add draft <>
12:24:02  <Ammler> I guess, time to create another nothing grf :-)
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13:21:40  <roboboy> is the patch available on the site for IS2.1.1 the most current version of IS2 that is compatible with IS2.1.1 or is there new code in the hg repo that is newer but compatible?
13:22:16  <planetmaker> maybe. maybe not. There's a daily patch.
13:22:25  <planetmaker> and if the versions differ, they're incompatible.
13:22:39  <DJNekkid> howdy planetmaker :)
13:22:43  <planetmaker> even if it's only a lower case / upper case distinction
13:22:47  <planetmaker> hello DJNekkid :-)
13:23:07  <roboboy> ok
13:23:19  <roboboy> thanx
13:23:49  <Ammler> roboboy: might be easier to apply your patch to the 2.1.1 source
13:27:06  <Hirundo> BTW currently the repo may be slightly broken since I'm struggling with getting my hooks to work correctly
13:27:08  <Webster> Latest update from devactivity: 2cc train set - Revision 426: Add: Livestock cargo to the boxcar (its even default) <> || MiniGRFs - Revision 1: [Nothing] Add testcase for Action9 and ActionB bug <>
13:27:48  <roboboy> ok
13:54:21  <DJNekkid> still there planetmaker ?
13:55:07  <planetmaker> hm, yes
13:55:32  <DJNekkid> is it possible to add a "pause" after nforenum and before grfcodec?
13:56:02  <planetmaker> yes. But why?
13:56:33  <DJNekkid> so i dont have to scroll up every time...
13:56:52  <planetmaker> pipe it into a log file :-) And keep that open and just reload that :-)
13:57:15  <DJNekkid> oki, so how do i do that? :)
13:57:27  <DJNekkid> :p
13:58:57  <planetmaker> make 1>makefile.log 2>errors.log
13:59:21  <DJNekkid> "make remake install 1>makefile.log 2>errors.log" would also work?
13:59:24  <planetmaker> which will give you those two files you can also view from the compile farm
13:59:36  <planetmaker> it should to my knowledge, yes
14:00:12  <DJNekkid> oki :)
14:00:26  <DJNekkid> nice thing about pspad :)
14:00:38  <DJNekkid> it autorefreshes (i needs to awsner yes tho) updated files
14:01:32  <DJNekkid> works like a charm! Thanx
14:01:43  <planetmaker> you could also just use one file: make > makefile.log 2>&1
14:01:54  <planetmaker> then there's no need for two files
14:02:11  <planetmaker> you're welcome :-)
14:02:16  <DJNekkid> that is probably even better...
14:03:01  <DJNekkid> and btw ...
14:03:10  <DJNekkid> that wagon-system of mine, god damn how nice it is :P
14:03:57  <planetmaker> :-)
14:04:08  <DJNekkid> the only think we now lack is a class system in the spreadsheet
14:04:15  <planetmaker> Sorry that I still didn't get around to properly review it.
14:04:41  <DJNekkid> the flatbed is SOMEHOW really bugged, and i am not sure whatsoever why, but the others i've added works like a dream!
14:04:49  <planetmaker> but I'm sure it's mostly fine. If something chokes up... it's a VCS after all :-)
14:06:32  <DJNekkid> the flatbed _somehow_ articulates to 100 parts that can take pax, and one piece that takes steel (or whatever)
14:06:53  <DJNekkid> did you review the speed-thing i've made as well?
14:06:57  <DJNekkid> on the wagons
14:08:34  <Ammler> DJNekkid:
14:09:40  <DJNekkid> Ammler ?
14:10:23  <Ammler> the script used from the devzone
14:12:50  <DJNekkid> to compile the 2cc set?
14:15:20  <Webster> Latest update from devactivity: 2cc train set - Revision 427: Add: Hopper (long) <> || MiniGRFs - Revision 2: [BaseCosts] Workaround FS#3500 <>
14:19:07  <Ammler> DJNekkid: to compile all nightly grfs on the devzone
14:19:17  <DJNekkid> oki...
14:19:34  <DJNekkid> im probably stupid here, but why do i need to see that file? :)
14:20:30  <Ammler> nvm then :-P
14:20:41  <DJNekkid> hehe
14:21:02  <planetmaker> Ammler: that's where I looked how it works :-P
14:21:17  <planetmaker> I never remember the proper re-direction of the standard and error outputs :-P
14:23:49  <Ammler> planetmaker: you are parameter expert now, could you check my nothing grf
14:23:58  <Ammler>
14:24:21  <Ammler> is the ActionB part a bug?
14:24:35  <Ammler> or DJNekkid ^
14:25:14  <DJNekkid> i have little or no experience with parameters...
14:25:50  <DJNekkid> i more or less hate them :)
14:27:52  <planetmaker> Ammler: you don't want to use action9 (disable the whole grf), but still print your actionB. Thuse use action7
14:27:59  <planetmaker> or do I err?
14:29:26  <planetmaker> "If in doubt, use action 7 except to skip an action 6 or F. "
14:30:17  <Chris_Booth> hello all
14:31:06  <Ammler> planetmaker: you can't use Action7 there
14:31:32  <planetmaker> why?
14:31:37  <planetmaker> hi Chris_Booth
14:31:37  <Ammler> it needs to recalc while changing something ingame
14:32:00  <Ammler> but I asked you about ActionB
14:32:22  <Ammler> the Action9 part is for sure a bug
14:34:14  <Chris_Booth> how was everyones new years?
14:34:38  <DJNekkid> the party was nice, but i've been ill this week...
14:34:50  <Ammler> DJNekkid: because of the party :-P
14:35:11  <DJNekkid> i doubt it...
14:35:15  <Ammler> :-)
14:35:27  <DJNekkid> i did party on saturday as well...
14:38:00  <planetmaker> Ammler: you tell in your action9 to skip the whole newgrf. Oh well. That's what it does. ActionB is not carried out anymore, if skipped
14:38:32  <Ammler> planetmaker: it only skippes if no param set
14:38:38  <planetmaker> yes
14:38:40  <Ammler> you might also check the screens
14:39:25  <Ammler> but if ActionB is executed, it has a strange value there
14:39:55  <Ammler> shouldn't it output the value you set as parameter?
14:41:01  <Ammler> btw. I worked around that and released the new BaseCosts grf
14:43:40  <planetmaker> Ammler: I see the point that action9 should not disable a newgrf. The wiki doesn't tell it should. That's action B's domain
14:44:29  <Ammler> planetmaker: it should only disable if Action8 is skipped
14:44:43  <Chris_Booth> how do you make your own AI? anyone here know as i want to make my own AI
14:44:45  <planetmaker> well... yes.
14:45:05  <Ammler> Chris_Booth: there aren't any ai devs here, I fear.
14:45:28  <Chris_Booth> i will try in #openttd
14:45:53  <Ammler> Chris_Booth: a coop ai might be nice
14:46:10  <Chris_Booth> i think a coop AI might be hard to make
14:46:50  <Ammler> well, I meant more a AI which builds like we do
14:47:09  <roboboy> I would think it would have to be the first company and everyone would have to join it?
14:47:31  <Ammler> roboboy: sadly you can't
14:49:16  <roboboy> ok
14:50:14  <Chris_Booth> it looks prity simple to make they are written in squirrel
14:50:42  <planetmaker> haha :-) simple and AI.
15:01:29  <Webster> Latest update from devactivity: MiniGRFs - basecosts.grf <>
15:01:56  <planetmaker> Chris_Booth: honestly I'd recommend to start building on one of the existing AIs and try to improve its logic
15:02:45  <planetmaker> There are many AIs which start up with grand intentions... and end up... well. Working but without really advanced logic.
15:02:47  <Ammler> well, if it is simple, why use another?
15:02:55  <planetmaker> :-D
15:03:09  <planetmaker> It's as simple as making wwottdgd/3 :-D
15:03:30  <Chris_Booth> planetmaker: that is still on its way
15:03:43  <Ammler> Chris_Booth: release often ;-)
15:03:56  <planetmaker> indeed
15:04:06  <Chris_Booth> i will release on monday then when i get home
15:04:17  <Chris_Booth> and we can get updates every week after then
15:04:22  <planetmaker> the mb approach is... quite vapour-like ;-)
15:04:56  <planetmaker> I even have more faith into the CanSet
15:05:19  <Chris_Booth> the mb approach?
15:06:28  <DJNekkid> now why the hell does that bug happen!
15:07:03  <Chris_Booth> planetmaker: what is the MB approach?
15:09:10  <roboboy> The Michael Blunk approach?
15:09:30  <Chris_Booth> yeah i know who MB is but what is his approach?
15:09:32  <DJNekkid> talk about his set(s), but they NEVER hit the streets
15:09:34  <Chris_Booth> is it slower than mine?
15:09:40  <DJNekkid> read: dbxl 0.9
15:09:41  <Ammler> release when perfect :-)
15:10:15  <Chris_Booth> well the idea of wwottdgd isnt for it to be perfect but functional
15:10:36  <Ammler> well, IMO can do that, as he is simple a genius with newgrfs
15:10:42  <Ammler> MB*
15:11:02  <DJNekkid> well, didnt he more or less invent the shit?
15:11:48  <Chris_Booth> i think i will stick with the 2 prject i have gone ATM rather than making a massiv AI
15:12:28  <Ammler> 2?
15:12:41  <Chris_Booth> BROS and WWOTTDGD
15:12:50  <Ammler> oh, you code for BROS?
15:12:56  <Chris_Booth> no i am drawing
15:13:13  <Chris_Booth> not sure who is writing the code
15:13:16  <DJNekkid> i plan to code BROS ... when i get the time :)
15:13:28  <Ammler> I miss the commits there
15:14:12  <Chris_Booth> the pace a slowed to a snails crawl as we have so many sprite to still draw and paint
15:16:24  <Ammler> and you don't commit the sprites?
15:16:26  <DJNekkid> when im done with the 2cc set will i start the dutch set
15:16:41  <DJNekkid> and the BRO'set will be pretty much the same as the dutch set
15:17:28  <Ammler> DJNekkid: (& planetmaker (& andy) you should also try to make a generic newgrf makefile framework
15:17:32  <Chris_Booth> BROS is much bigger than the dutch set
15:17:45  <DJNekkid> thats not the point, the codebase will be the same
15:17:59  <planetmaker> Ammler: ? You mean not like the one currently online?
15:18:09  <Ammler> with all the templates
15:18:14  <planetmaker> Ah, yes
15:18:15  <Ammler> from 2cc and firs and....
15:18:32  <planetmaker> But the problem with templates is: they're templates but they're not really 100% generic.
15:18:53  <Ammler> ic
15:18:55  <planetmaker> It's not dead easy to re-use them outside that project they're made for - unless you copy the project structure quite verbatim
15:19:00  <Chris_Booth> what would be nice is a tool to make you code for you with train GRFs
15:19:13  <planetmaker> which, of course is possible. Especially for different train sets.
15:19:20  <DJNekkid> planetmaker: when i get to the dutch set it actually will be, i think
15:19:22  <planetmaker> But... they're tailored for a task anyway
15:19:37  <planetmaker> DJNekkid: I actually think of adding m4 macros to make some things easier
15:19:47  <Ammler> you should somehow split the logic and data
15:19:50  <DJNekkid> the wagon grf gave me quite some ideas on how to do stuff
15:20:01  <planetmaker> it has way more possibilities to template things than just the gcc pre-processor
15:20:26  <Ammler> planetmaker: maybe also worth to think about python or something like
15:20:28  <planetmaker> but... yes. The current templates work so far like a charm
15:20:41  <planetmaker> Ammler: well... I don't know python or something like that :-P
15:20:55  <Ammler> you didn't know gcc as well :-P
15:21:05  <planetmaker> :-P Nor m4
15:21:08  <Ammler> :-D
15:21:39  <Ammler> I just guess, it would be a bit easier with python than with all those gcc hacks...
15:22:13  <Ammler> you are slowly going a bit too far with it
15:22:39  <planetmaker> yes. That's my feeling, too
15:22:49  <planetmaker> it makes things un-understandable
15:23:21  <Ammler> for me, the train is gone, can't catch it anymore
15:24:21  <Ammler> so you either make the templates generic, so I could use them without knowing what happens
15:24:24  <planetmaker> well... the current newgrf makefile example is not THAT bad.
15:24:34  <Ammler> or well, in a easier language :-)
15:24:50  <planetmaker> and the templates in 2cctrainset and FIRS are quite readable, too IMO
15:24:57  <planetmaker> but it approaches a border right now
15:25:08  <planetmaker> they just use defines so far.
15:25:26  <planetmaker> to name 0D FE as ID_STRG_ICE3
15:25:31  <planetmaker> which is far more readable IMO
15:25:47  <Ammler> yes, of course
15:27:26  <DJNekkid> this is getting wierder and wierder...
15:29:57  <DJNekkid> hmm, it seems it might have something do to with tropical wood
15:30:14  <planetmaker> hm... I could probably also use python.
15:30:22  <planetmaker> Any person using hg will have it anyway
15:30:35  <DJNekkid> i have to learn YAPL ?
15:31:16  <planetmaker> YAPL? yet another pre-processor language? :-)
15:31:39  <DJNekkid> i were thinking programming, but fits better :)
15:31:48  <planetmaker> well... I think that the gcc pre-processor hits its limits.
15:31:59  <planetmaker> you cannot do calculations well and iterate over stuff.
15:32:12  <DJNekkid> like, it can't add? (or multiply for that matter)
15:32:27  <planetmaker> like have the script assign the running costs just on a relative train value and a global running cost value
15:32:42  <Ammler> I need a easy tool to urlencode strings
15:32:43  <planetmaker> yes, like that
15:32:44  <DJNekkid> so, no more excel? :(
15:33:15  <planetmaker> DJNekkid: well :-) I still would like an overview which could work w/o copy&paste
15:33:17  <Ammler> you should still be able to use excel, you can read the txt file with it
15:33:45  <planetmaker> copy&paste can produce errors. And yes, I see the value which it has for 2cctrainset.
15:33:55  <planetmaker> I don't want to throw that away. That's the difficult thing
15:34:28  <DJNekkid> i'll make you a deal...
15:34:42  <DJNekkid> when they can assign a "high byte" running cost, then we can move from excel :P
15:34:57  <planetmaker> I can do that :-D
15:35:04  <planetmaker> deal
15:35:21  <DJNekkid> because, some values have a 255 max
15:35:22  <planetmaker> But don't expect this deal to be done on my part before next Christmas :-P
15:35:39  <DJNekkid> i dont see the high byte running cost done before thta either...
15:35:46  <planetmaker> So... don't worry...  hehe
15:36:03  <DJNekkid> because, some values need to be close to its max...
15:36:47  <DJNekkid> and that would be impossible to see within a txt-file
15:37:36  <planetmaker> you know... I still like input lists like I have for the comic houses or like FIRS now has for the cargo definitions
15:38:17  <planetmaker>
15:39:06  <planetmaker> If you edit that file, the cargo payments change. No copy&paste needed.
15:39:22  <planetmaker> And you could in principle just use excel as an editor for that.
15:40:06  <planetmaker> And you add another cargo payment scheme by just adding those lines another time with a different scheme name
15:42:10  <Ammler> and if you change something, you keep history :-)
15:44:07  <planetmaker> that's the point important IMO
15:45:16  <planetmaker> and the point I dislike excel about: it's binary and doesn't show the changes made. Just that _a_ change was made, not which
15:46:25  <Ammler> and because it is binary, you can't sed/awk or whatever it
15:50:14  <planetmaker> hm, ok, let's rather use python than m4 :-)
15:52:22  <DJNekkid> does anyone of you play any flashgames occationally? especially, tower defence games?
15:52:38  <Ammler> planetmaker: <-- you might want to add your snow thing?
15:53:01  <planetmaker> yes, indeed. Though it's already 160 sprites :-)
15:53:10  <Ammler> pcx?
15:53:14  <planetmaker> none
15:53:19  <planetmaker> so far at least
15:53:32  <planetmaker> There's the vague plan to include some, though
15:54:00  <Ammler> you plan temperate in arctic?
15:54:00  <planetmaker> I rather thought of making a separate repo. Well... I did. I just didn't push
15:54:07  <planetmaker> like that for example
15:54:25  <planetmaker> and / or adding smooth snow transition.
15:54:39  <Ammler> well, the repo is done, I will slowly migrate the svn projects
15:55:48  <planetmaker> well. I have, of course, thrown my whole makefile stuff at it.
15:56:12  <Ammler> as said, I lost the makefile stuff :-)
15:56:40  <planetmaker> :-( The makefile didn't really change
15:56:44  <planetmaker> for a year or so
15:57:38  <planetmaker> the only thing it needs changing is the grfID and stuff moved to the source itself IMO. And not in the makefile.
15:57:50  <planetmaker> I want to get rid of those grf-specific things from the makefile
15:58:04  <planetmaker> ID, name, title
15:58:20  <Ammler> it should be possible to run something like "make basecosts.grf"
15:58:22  <planetmaker> that should be handled by the build script via define in the source files
15:58:37  <planetmaker> well. that is possible for any of my makefiles
15:59:15  <Ammler> currently I copy a exiting bash script, change the header and my framework is ready.
15:59:45  <planetmaker> well. I do the same. I change the makefile.config and my framework is ready
15:59:51  <Ammler> :-)
16:00:12  <planetmaker> all I need is a pnfo file - that which i specified in the config
16:00:37  <Ammler> yes, but isn't the makefile for a single grf only?
16:00:44  <planetmaker> yes, of course
16:01:00  <planetmaker> as is yours.
16:01:07  <Ammler> that is what I meant with "make *.grf"
16:01:39  <planetmaker> Yes, I understand. That's currently not possible
16:01:48  <planetmaker> But isn't for yours either
16:02:22  <Ammler> true
16:02:22  <planetmaker> It is possible. With some changes, though
16:03:16  <planetmaker> well. *.grf will never be possible w/o custom-taylored newgrf
16:03:30  <planetmaker> but it could be possible to make grf1 grf2 grf3
16:03:36  <Ammler> I thought it is a bit silly to use the makefile template for my <10 sprites nfo :-)
16:03:59  <planetmaker> it's not. I have license, bundle etc all included which you don't.
16:04:11  <Ammler> which I won't
16:04:31  <planetmaker> therefor I won't add the snowline to the minigrfs :-)
16:04:37  <planetmaker> Different concept :-P
16:04:39  <Ammler> well
16:04:44  <planetmaker> also it breaks versioning
16:05:08  <planetmaker> if you'd modify one other newgrf, the revision of all other newgrfs would change
16:05:10  <Ammler> minigrfs is meant for 1sprites hacks
16:05:40  <Ammler> planetmaker: of course, that is how works
16:05:49  <Ammler> or all other onerepo projects
16:06:10  <planetmaker> well. OpenTTD uses branches.
16:06:15  <Ammler> but thanks to make depend, it wouldn't build such things
16:06:17  <planetmaker> You'd need to do that there then, too
16:06:20  <DJNekkid> planetmaker: i keep getting:
16:06:21  <DJNekkid> sprites/nfo/wagons/../../../templates/wagon_freight.tnfo:651:32: warning: no newline at end of file
16:06:23  <Ammler> yes, me to
16:06:25  <DJNekkid> but there IS a newline
16:06:28  <DJNekkid> any idea?
16:06:36  <Ammler> I use different branches (folders)
16:06:40  <planetmaker> DJNekkid: sure there's an empty line in the end?
16:06:59  <Ammler> planetmaker: you know, svn has no "real" branch or tag support?
16:07:07  <DJNekkid> yes
16:07:17  <DJNekkid> but the line-number dont seem to be correct...
16:07:59  <planetmaker> let me pull
16:08:09  <DJNekkid> then i need to push first
16:08:21  <planetmaker> nah, don't. Give me the diff
16:08:36  <planetmaker> that's what hg diff and patch are for
16:08:38  <Ammler> and for example, the tags are also branches :-)
16:08:45  <planetmaker> Ammler: yes, I know
16:09:12  <Ammler> (quite ugly, if you like to import to mercurial)
16:09:13  <planetmaker> DJNekkid: ^
16:09:22  <planetmaker> don't commit, upload diff
16:09:27  <Ammler> :-)
16:09:45  <DJNekkid> hg diff <what> ? :P
16:09:57  <Ammler> hg diff > patch.diff
16:10:29  <planetmaker> oh oh... Processing file "sprites/2cctrainset.nfo".
16:10:31  <planetmaker> Warning on sprite 1333 (level 2).
16:10:33  <planetmaker> A portion of sprite 3563 could not be processed.
16:10:34  <planetmaker> A portion of sprite 4360 could not be processed.
16:10:36  <planetmaker> Unexpected EOF: Unused CargoIDs detected for feature 0.
16:11:17  <DJNekkid> sendt on tt-forums
16:11:46  <planetmaker> eh... ok. I expected a devzone link :-)
16:11:57  <DJNekkid> same shit, different wrapping
16:12:08  <planetmaker> I got no new message, though
16:12:16  <DJNekkid> try now
16:12:17  <planetmaker> ah, now
16:16:18  <planetmaker> DJNekkid: that patch is not wrt r427
16:16:22  <planetmaker> it doesn't apply here
16:16:52  <DJNekkid> hg tip show 427
16:17:22  <planetmaker> and hg parent?
16:17:30  <Ammler> :-o redirect to
16:17:36  <DJNekkid> 427
16:17:49  <DJNekkid> hg tip, and hg parent show the EXACT same screen
16:17:56  <planetmaker> ok...
16:18:25  <Ammler> quite slow
16:18:45  <Ammler> (compared to nous)
16:19:04  <DJNekkid> shal i commit and push? :P
16:19:37  <planetmaker> that's peculiar... the hash is the same. So we should have the same version...
16:19:49  <DJNekkid> WTF? Mitzi Kapture also were in baywatch? :D nice!
16:20:02  <planetmaker> DJNekkid: how did you get that diff?
16:20:06  <DJNekkid> (if anyone remember the 90's series "Silk")
16:20:07  <planetmaker> hg diff > patch.diff
16:20:11  <planetmaker> and then just uploaded?
16:20:19  <DJNekkid> yes?
16:20:29  <planetmaker> I'm honestly puzzled...
16:21:16  <Ammler> DJNekkid: not really famous
16:21:41  <DJNekkid> i guess not, but i loved that show when i were a teen, and that female detective were totally hot :D
16:21:55  <DJNekkid> and now there are some baywatch reruns, and i saw her name in the intro :D
16:22:31  <Ammler> there isn't a German Wikipedia entry about her
16:22:57  <DJNekkid>
16:22:58  <planetmaker> ... why the hell does this patch not apply?!!
16:22:59  <Webster> Title: Mitzi Kapture - Wikipedia, the free encyclopedia (at
16:23:53  <Ammler> planetmaker: DJNekkid, you need to compare parent mybe that differs
16:24:02  <DJNekkid>
16:24:16  <planetmaker> Ammler: the hash of his diff is my parent's hash
16:24:25  <planetmaker> so it *should* be the same
16:24:26  <Ammler> ah, fine then
16:24:47  <DJNekkid> "my hash is my parents hash" ... hash = a drug in norwegian
16:24:55  <DJNekkid> kinda like weed ...
16:24:56  <planetmaker> here, too :-P
16:25:08  <planetmaker> just add a 'c' between s and h
16:25:15  <Ammler> DJNekkid: isn't it weed?
16:25:18  <planetmaker> yes
16:25:33  <DJNekkid> actually, i think its "hasj", but if i norwenglify it, it should be hash :)
16:25:54  <Ammler> or is it the weed which looks like chocolate?
16:25:59  <planetmaker> well... commit and I'll see :-P
16:26:06  <DJNekkid> Ammler: no, weed = marioana (or something), and hasj is ... as you say, more chocklate like
16:26:47  <planetmaker> hm... weed isn't that which you put into joints and into cookies?
16:26:54  <Ammler> I am no specialist in that topic, but I think, it is the same here
16:26:59  <planetmaker> ^
16:27:04  <DJNekkid> weed is more tobaccolike...
16:27:13  <DJNekkid> in form
16:27:20  <Ammler> yes, but both comes from the same
16:27:39  <DJNekkid> while hasj is some kind of oil from the same plant, but is more compressed and got a different form for the end user...
16:27:57  <Ammler>
16:27:58  <Webster> Title: Hashish - Wikipedia, the free encyclopedia (at
16:28:49  <Ammler> the compressed thing, you import mostly from holland and weed, you have in your garden.
16:29:00  <DJNekkid> yup...
16:29:01  <DJNekkid> :)
16:29:16  <DJNekkid> well, atleast, in norway, its been quite "popular" to have weed-farms
16:29:23  <Ammler> same here
16:29:31  <DJNekkid> last year i think the police uncovered about 50 of thoose...
16:29:53  <DJNekkid> more or less automaticly watered and with artificial light etc...
16:29:54  <Ammler> I always thought, we are after holland the most weed smokers
16:30:34  <DJNekkid> tbh, i think most of europe does pretty much same ammounts, while holland are abit above...
16:30:42  <Ammler> personally, I did that only in the army
16:31:23  <DJNekkid> lol
16:31:27  <Ammler> if we had lack of alcohol
16:31:45  <planetmaker> do I need to be concerned if I didn't try so far? :-D
16:32:10  <DJNekkid> i were in "trøndelag" when i were in the army ... the part of norway where moonshine outsells legal alcohol...
16:32:14  <Ammler> I am one of a few in my family/friends circle
16:32:14  <DJNekkid> so THAT were never a problem
16:33:35  <Ammler> well, it was forbidden to use alcohol while "working" in the army, so you had always to smuggle it
16:33:37  <Webster> Latest update from devactivity: 2cc train set - Revision 428: What is the bug thingy? <>
16:34:22  <Ammler> and it was easier to smuggle hash than bottles
16:34:45  <DJNekkid> i've tried a couple of times, but i can never get the hang of smokeing...
16:34:49  <Ammler> I mostly used coke to smuggle it, half whiskey, half coke
16:34:55  <planetmaker> The FreeCol project has some truely stunning graphics.
16:35:38  <Ammler> tanks?
16:36:19  <planetmaker> uhm... colonization. Not civilization :-)
16:36:37  <DJNekkid> did you pull btw planetmaker? :P
16:37:04  <planetmaker> no :-P
16:37:18  <planetmaker> fantastic... error 500
16:38:51  <planetmaker> In file included from <stdin>:8:
16:38:53  <planetmaker> sprites/nfo/wagons.pnfo:19:32: error: wagons/silolong.pnfo: No such file or directory
16:38:54  <planetmaker> [NFORENUM] sprites/2cctrainset.nfo
16:38:56  <planetmaker> NFORenum v3.4.6 r2281 - Copyright 2004-2009 Dale McCoy.
16:38:57  <planetmaker> Processing file "sprites/2cctrainset.nfo".
16:38:59  <planetmaker> A portion of sprite 3529 could not be processed.
16:39:00  <planetmaker> A portion of sprite 4326 could not be processed.
16:39:02  <planetmaker> ^ my output.
16:39:03  <planetmaker> missed a file?
16:39:10  <DJNekkid> yea, probably
16:39:52  <DJNekkid> now i cant push
16:40:00  <DJNekkid> "server unexpectedly closed the connection"
16:40:59  <DJNekkid> there
16:41:00  <DJNekkid> online
16:41:03  <DJNekkid> (pushed)
16:49:55  <Webster> Latest update from devactivity: 2cc train set - Revision 429: add: silo <>
16:55:38  <planetmaker> DJNekkid: just one thing: if you add other files than 2cctrainset.pnfo which use #include <file>, the detection whether something changes breaks for the current makefile.
16:56:04  <planetmaker> e.g. changes of files included that way are not detected. AFAIK
16:56:06  <DJNekkid> why i always use remake...
16:56:48  <planetmaker> 2cctrainset.grf:1314: Warning: 8 of 192 pixels (4%) are pure white
16:56:50  <planetmaker> 2cctrainset.grf:1315: Warning: 22 of 396 pixels (5%) are pure white
16:56:52  <planetmaker> 2cctrainset.grf:1316: Warning: 32 of 448 pixels (7%) are pure white
16:56:53  <planetmaker> 2cctrainset.grf:1317: Warning: 22 of 396 pixels (5%) are pure white
16:56:55  <planetmaker> 2cctrainset.grf:1318: Warning: 8 of 192 pixels (4%) are pure white
16:56:56  <planetmaker> 2cctrainset.grf:1319: Warning: 22 of 396 pixels (5%) are pure white
16:56:58  <planetmaker> 2cctrainset.grf:1320: Warning: 32 of 448 pixels (7%) are pure white
16:56:59  <planetmaker> 2cctrainset.grf:1321: Warning: 22 of 396 pixels (5%) are pure white
16:57:03  <DJNekkid> i noticed that too, but that is the least of my problems right now :)
16:57:25  <Rubidium> hmm, planetmaker suggest a setting for grfcodec to make that warning fatal?
16:57:32  <Rubidium> then always set it :)
16:57:39  <planetmaker> hehe :-)
16:58:03  <Ammler> DJNekkid: remake is buggy, use make clean && make instead
16:59:16  <Ammler> well, not buggy, but
17:00:14  <DJNekkid> but?
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17:01:11  <Ammler> it doesn't do the dependency check the 2nd time
17:01:27  <Ammler> so files are aournd, it removes them
17:01:44  <Ammler> then it builds and still thinks the files are around
17:07:48  *** andythenorth has joined #openttdcoop.devzone
17:08:02  <DJNekkid> omg!
17:08:09  <DJNekkid> there are some "amazing race" on TV ...
17:08:26  <DJNekkid> and one of the african-american famlies are "black family"
17:09:20  <DJNekkid> in fact, the only such
17:11:47  <planetmaker> DJNekkid: and where do you now get that message that a new line is missing?
17:12:13  <DJNekkid> [Generating] sprites/2cctrainset.cpnfo
17:12:14  <DJNekkid> [Generating] sprites/2cctrainset.nfo
17:12:14  <DJNekkid> cc1.exe: warning:  is shorter than expected
17:12:14  <DJNekkid> In file included from sprites/nfo/wagons/silolong.pnfo:94,
17:12:14  <DJNekkid>                  from sprites/nfo/wagons.pnfo:19,
17:12:15  <DJNekkid>                  from <stdin>:8:
17:12:15  <DJNekkid> sprites/nfo/wagons/../../../templates/wagon_freight.tnfo:689:32: warning: no newline at end of file
17:24:38  <planetmaker> hm, indeed
17:24:45  <planetmaker> I'm puzzled yet another time
17:24:58  <DJNekkid> but ONLY from silolarge
17:25:00  <DJNekkid> not from the rest
17:25:40  <Ammler>
17:25:46  <Ammler> worked
17:29:33  <Ammler> Rubidium: it's not the noob, it's the newbie!
17:30:43  <DJNekkid> YEY!
17:31:03  <DJNekkid> and i present to you, a FULLY nonbugged working version of the freight-template! :)
17:31:08  *** andythenorth has quit IRC
17:31:28  <Rubidium> "Newbie or n00b is a slang term for a newcomer to an Internet activity"
17:32:03  <Ammler> but a noob is a "bad" newbie
17:32:32  <Ammler> you shouldn't care about noobs
17:37:43  <Webster> Latest update from devactivity: 2cc train set - Revision 431: Fix: White pixels on 2nd CC silo <> || 2cc train set - Revision 430: Fix: Found a bug with haveing 00 number of cargos in VarAction2 var... <>
17:54:16  *** andythenorth has joined #openttdcoop.devzone
17:57:19  <DJNekkid> god damn its cold outside!
18:06:16  *** andythenorth has quit IRC
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19:35:24  <Frankr> Ammler or planetmaker
19:36:03  <Frankr> do you compile openttd by any chance using c++
19:37:33  <Frankr> pm: or ammler:
19:38:20  <planetmaker> c++ is the language it's written in. It's not a compiler
19:38:27  <planetmaker> one highlight is enough, btw
19:39:13  <Frankr> sorry i couldn't remember
19:39:26  <Frankr> if it needed the : on the end or not
19:40:01  <Frankr> roelmb wants to make a patch of it using c++
19:41:01  <planetmaker> ... c++ is still the language only
19:43:38  <Frankr> yh he is having trouble telling it where a file is, probably best talking to him
19:43:47  <Frankr> i'll get him to pop on here
19:45:59  <planetmaker> ... well. Go to #openttd and ask where there are more people who know the source.
19:46:15  <planetmaker> But do yourself the favour and don't ask any specific person ;-)
19:46:58  <planetmaker> And ask the question without meta-questions :-P
19:47:25  <Frankr> lol
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19:49:15  <Roelmb> hi frank
19:49:19  *** andythenorth has joined #openttdcoop.devzone
19:49:31  <Frankr> hello roel
19:49:58  <Roelmb> ok i'll try to put my problems into a proper sentence
19:50:12  <Frankr> :)
19:50:22  <Ammler> Hello Roelmb, maybe you read first a bit backlog
19:50:33  <Ammler> Frankr: already asked and got an answer from planetmaker
19:50:54  <Roelmb> and how do i need to do that XD
19:51:10  <Roelmb> i'm not used to use IRC you know
19:51:31  <Frankr> <planetmaker>	... well. Go to #openttd and ask where there are more people who know the source.
19:51:33  <Frankr> 	<planetmaker>	But do yourself the favour and don't ask any specific person ;-)
19:51:34  <Frankr> 	<planetmaker>	And ask the question without meta-questions :-P
19:51:39  <Ammler> KenjiE20: the logs aren't realtime, still?
19:51:51  <planetmaker> I think not, Ammler
19:51:59  <Ammler> still useless then :-)
19:52:14  <Roelmb> so i need to go to #openttd
19:52:17  <planetmaker> but I didn't check for long. I have my own mostly ;-)
19:52:24  <planetmaker> Roelmb: well. makes more sense.
19:52:32  <andythenorth> hai hai
19:52:34  <planetmaker> I don't know the source well nor ammler
19:52:35  <andythenorth> snow snow snow
19:52:36  <Roelmb> ok then i'll look their
19:52:54  <planetmaker> nor are we c++ wizards
19:52:54  <Ammler> here is talk about the projects on devzone
19:53:09  <planetmaker> moin andythenorth
19:53:31  <Roelmb> ok
19:55:03  <DJNekkid> hmm.....
19:57:57  <KenjiE20> Ammler: supybot flushes every few minutes, so pretty realtime without killdeath disk I/O
19:59:37  <Webster> Latest update from devactivity: 2cc train set - Revision 433: Change: New namecheme for wagons <> || 2cc train set - Revision 432: Add: Tanker (long) <>
20:04:36  <DJNekkid> are there any reactions on the "design speed" thingy i've made on the 2cc wagons?
20:05:48  *** roelmb2 has joined #openttdcoop.devzone
20:06:17  <Ammler> KenjiE20: maybe, it could be triggered with the request
20:06:30  <KenjiE20> @flush
20:06:30  <Webster> KenjiE20: The operation succeeded.
20:07:18  <KenjiE20> which is part of owner
20:07:33  <andythenorth> snow snow snow
20:07:38  <andythenorth> FIRS needs some snow :)
20:07:51  <andythenorth> OMG FIRS is like, totally unrealistic right now !
20:08:01  <Ammler> I meant, if someone calls the home, it triggers a rebuild
20:08:07  <Ammler> the logfile
20:09:41  <KenjiE20> the site PHP is completely seperate from supybot Python
20:10:29  <DJNekkid> *sigh* ... the winter-theme on the tt-forums is back ...
20:10:50  <andythenorth> DJNekkid: I don't use the crazy forums themes anyway, they make my eyes hurt :o
20:11:02  <andythenorth> I use some phpbb theme, it's kind of grey and blue
20:11:06  <andythenorth> looks like the wiki
20:11:23  <DJNekkid> and one can set that in the control panel?
20:11:24  *** Roelmb has quit IRC
20:11:50  <andythenorth> yup
20:12:05  <andythenorth> the contrast on the default theme hurts my eyes and sort of makes me cross
20:12:08  <andythenorth> silly, but true
20:12:13  <DJNekkid> hehe
20:12:28  <DJNekkid> when its the normal green TT-background its fine, but that snow is just anoying
20:14:01  <DJNekkid> bah
20:14:04  <DJNekkid> both had white backgrounds
20:14:32  <andythenorth> would it be boring to ask FIRS questions (I'll take silence as a polite 'yes') :o
20:17:24  *** roelmb2 has left #openttdcoop.devzone
20:17:44  <andythenorth> ok this is pretty neat:
20:17:45  <andythenorth>
20:17:46  <Webster> Title: RailPictures.Net Photo: 6 Untitled Ore Transfer Car at Bethlehem, Pennsylvania by Nick DAmato (Diamond D) (at
20:26:27  <planetmaker> what about that, andy?
20:26:54  <andythenorth> oh that was just a cool picture I found :)
20:26:58  <andythenorth> unrelated to FIRS
20:27:37  <planetmaker> he :-) Yes, it's a nice shot indeed
20:28:15  <planetmaker> hm... 1995. I'd have guessed 80 years earlier :-)
20:28:22  <planetmaker> What a simple B&W conversion can do...
20:29:18  <andythenorth> right, time to clone my FIRS repo.   Changes changes changes...
20:41:37  <andythenorth> planetmaker: hg can't see my changes on cargos.pnfo
20:41:49  <andythenorth> bit weird
20:41:59  <planetmaker> andythenorth: yes... that file is generated.
20:42:05  <planetmaker> change cargo.list
20:42:12  <andythenorth> ok thanks
20:42:13  <planetmaker> or cargo_schemes.list
21:06:12  <DJNekkid> new poll on the 2cc set thread :)
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23:57:17  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 463: Change: Fruit Plantation no longer built in Tempera... <> || FIRS Industry Replacement Set - Revision 462: Change: Paper Mill no longer accepts Engineering Su... <> || FIRS Industry Replacement Set - Revision 461: Change: Plastics Plant now produces Goods <> || FIRS Industry Replacement Set - Revision 460: Change: correct number input cargos in define for M... <> || FIRS Industry Replacement Set - Revision 458: Fix: Glassworks now produces Goods (third time lucky) <> || FIRS Industry Replacement Set - Revision 459: Change: correct number input cargos in define for F... <> || FIRS Industry Replacement Set - Revision 457: Change: Glassworks now produces Goods <> || FIRS Industry Replacement Set - Revision 456: Change: Glassworks now produces Goods <> || FIRS Industry Replacement Set - Revision 455: Change: Recycling Plant slightly more likely to get... <> || FIRS Industry Replacement Set - Revision 454: Change: Recycling Plant only built near town after ... <> || FIRS Industry Replacement Set - Revision 453: Junk Yard only built near towns <> || FIRS Industry Replacement Set - Revision 452: Change: Junk Yard no longer produces waste <> || FIRS Industry Replacement Set - Revision 451: Change: General Store no longer produces waste <> || FIRS Industry Replacement Set - Revision 450: Change: removed include for Fish Processor <> || FIRS Industry Replacement Set - Revision 449: Change: Fishing Harbour now accepts manufacturing s... <>

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