Log for #openttdcoop.devzone on 8th February 2010:
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00:11:40  <Ammler> PeterT: be a bit more specific please.
00:12:01  <PeterT> <CIA-1> OpenTTD: rubidium * r19057 /extra/masterserver_updater/src/contentserver/tcp.cpp: [MSU] -Fix: reading from an already closed file doesn't work
00:12:07  <PeterT> sorry, i mean
00:12:59  <Ammler> what is about?
00:16:28  <PeterT> Compatibility to every base set.
00:23:36  <Ammler> well, that is the point
00:27:11  <Webster> Latest update from devactivity: 32bpp-extra - Bug #738: Fix 32bpp_extra.pnfo for non temperate climates <>
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01:11:58  <dragonhorseboy> hey
01:12:06  <PeterT> hi dragonhorseboy
01:12:15  <PeterT> go and watch the damned superbowl!
01:12:41  <dragonhorseboy> petert unless its got any family soccer no thanks ;)
01:13:17  <Ammler> what is the "between show"?
01:13:41  <PeterT> Ammler: HalfTime Show
01:13:52  <Ammler> yes, what is it?
01:13:54  <PeterT> Ammler: Also, join ##superbowl, since you are on FreeNode already :-)
01:14:03  <PeterT> Ammler: They do a big show in the very middle of the game
01:14:19  <Ammler> ah, yeah and what?
01:14:32  <PeterT> so, they take a break at the half-time, then do some kind of music proformence
01:39:47  <Frankr> the who isn't it
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07:51:19  <Webster> Latest update from devactivity: 32bpp-extra - Bug #738: Fix 32bpp_extra.pnfo for non temperate climates <>
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10:44:04  <Ammler> wb, pm :-)
11:37:48  <planetmaker> heya Ammler :-)
11:38:06  <planetmaker> yeah, weekends off is something nice actually ;-)
11:38:58  <planetmaker> Did you walk GeekTwo(?) through the DevZone setup? Thx for that.
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11:46:38  <dragonhorseboy> hey
11:52:28  <ODM> morning guys
11:53:06  <dragonhorseboy> hey odm what doing?
11:53:35  <ODM> waiting for lectures to start:P
11:53:40  <dragonhorseboy> heh
11:58:58  <ODM> half hour introductory lecture, then 3 hours of xml/html workshop:S
11:59:25  <dragonhorseboy> lol..jeeze
11:59:27  <dragonhorseboy> good luck :p
12:00:31  <ODM> compulsory ffs
12:00:36  <ODM> so not looking forward to it:P
12:00:42  <ODM> that means class ends at 6....
12:00:45  <dragonhorseboy> heh
12:01:46  <planetmaker> moin moin. ODM, long time no seen :-)
12:01:54  <ODM> ey pm
12:02:00  <ODM> how was holland?
12:02:03  <planetmaker> nice to see you back :-)
12:02:07  <ODM> hehe^^ thanks
12:02:09  <planetmaker> Was an awesome party, thanks
12:02:35  <planetmaker> last birthday party of her in NL most probably, though
12:03:13  <ODM> her? in nl?
12:03:19  <ODM> i really dont know any context here
12:05:00  <planetmaker> that friend of mine who gave the party :-) I guess she'll move somewhen this / very early next year to another place, elsewhere, TBD
12:05:15  <planetmaker> and most probably that's not in the Netherlands then ;-)
12:05:20  <dragonhorseboy> heh
12:05:23  <ODM> aah okey
12:05:41  <planetmaker> so... other nice places to visit then :-P
12:06:01  <ODM> butbut here rocks
12:06:31  <planetmaker> sure it does :-)
12:06:42  <planetmaker> But you know... one goes where the job is.
12:07:06  <planetmaker> and they both will finish 'versity this year. So...
12:07:12  <ODM> aah okey
12:07:47  <ODM> right, uni calling
12:08:25  <ODM> bb
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12:53:28  <dragonhorseboy> hey andythenorth :)
12:53:42  <andythenorth> hi
13:05:20  <dragonhorseboy> how're you doing?
13:05:39  <dragonhorseboy> me...doing ok.. just working on a plausible japan map for a new IS game.. not much else to say now
13:35:51  <dragonhorseboy> andythenorth would you think FIRS might be stable enough for mp or its too early yet?
13:38:33  <Ammler> as long as people wouldn't complain about missing things....
13:40:07  <dragonhorseboy> well it'll be a custom map so I'll probably be placing the industries myself
13:42:18  <dragonhorseboy> still to get to the point of trying load the two terraform grfs yet
13:42:23  <dragonhorseboy> ^_^
13:47:44  <dragonhorseboy> at least I don't need to fiddle with train costs... its already high enough by default heh (well..thats japanset for you)
14:09:49  <Ammler> dragonhorseboy: let us try to limit the chat in this channel to dev related things ;-)
14:16:05  <dragonhorseboy> sorry yeah ok :p
14:16:39  <dragonhorseboy> one of these few moments I forgot which window I was in.. once I was asking about a patch item in #jonty
14:19:53  <Ammler> user things are better placed in the generic channels #openttd #tycoon or where ever, then also others can help
14:21:54  <Ammler> (or #openttdcoop, if you want)
15:38:50  <dragonhorseboy> ammler could callback 3A be used to add non-gameplay tidbits such as eg lets say "owned by wallstreet house" to the industry dialogs?
15:39:18  <dragonhorseboy> just checking if I was reading that right
15:40:29  <Ammler> again ot here :-)
15:47:44  <dragonhorseboy> .. an industry grf is ot? hmm... then why is firs on? heh
15:47:50  <dragonhorseboy> just humoring you
15:48:24  <dragonhorseboy> think I'm going off for now anyhow
15:48:33  <dragonhorseboy> bye ammler ;)
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19:11:20  <andythenorth> hi hi
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19:29:50  <andythenorth> planetmaker: how was your weekend?
19:29:53  <Webster> Latest update from devactivity: Redmine - Revision 3236: Do not parse the entire git log to fetch new commits (takes several minu... <> || Redmine - Revision 3232: Merged r3392 from trunk (0.9.2 update). <> || Redmine - Revision 3235: Update for 0.9.2 release. <> || Redmine - Revision 3231: Merged r3389 from trunk. <>
19:37:37  <planetmaker> moin andythenorth :-) Thanks, was very nice. How're you?
19:39:52  <andythenorth> I had some exciting adventures in C++ :)
19:40:30  <planetmaker> he :-) I saw you wrote a first version of the industry placement with space - or however it shall be called. Good thing.
19:40:51  <planetmaker> Is actually my answer correct, that it'd need 22 callback sprites just to test for all industries?
19:41:11  <planetmaker> or n/3 with n: # of industries
19:42:54  <andythenorth> planetmaker: it's definitely some kind of o(n) problem.   I don't exactly know which, but it's the kind of thing that definitely should *not* be done when there might be 63 other industry types to check :o
19:43:03  <andythenorth> could be templated easy enough though
19:43:22  <planetmaker> yeah, but it doesn't feel proper IMO.
19:43:46  <andythenorth> it's a crap solution to the problem.  My patch will do it right (if accepted).
19:44:15  <andythenorth> The other route is a hack on unused original industry tiles, which is equally workable but seems wrong.
19:44:34  <andythenorth> (an) other route I should say
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20:17:18  <Webster> Latest update from devactivity: 32bpp-extra - Bug #738: Fix 32bpp_extra.pnfo for non temperate climates <>
20:48:00  <andythenorth> planetmaker: if my industry patch makes it to trunk, it kills FIRS for Mac players who can't compile themselves.  Kind of weird....
20:48:15  <planetmaker> hehe
20:48:24  <planetmaker> well, does it?
20:48:26  <Webster> Latest update from devactivity: 32bpp-extra - Support #739: Compatibility to every base set. <>
20:48:36  <planetmaker> how would it kill it?
20:48:49  <andythenorth> 0.7.5 is the latest available binary for mac
20:48:56  <planetmaker> it would just lead to a more densly packed industry generation in old OpenTTD versions.
20:48:58  <planetmaker> No killer IMO
20:49:22  <andythenorth> no, I would be adding tiles that render the layouts invalid
20:49:46  <planetmaker> hm... right, it's a new tile class.
20:50:02  <andythenorth> it's the negative offsets that kill it.  they make a layout invalid in current trunk
20:50:32  <planetmaker> Hm... can you mend it such (your patch) that it doesn't break FIRS to work on current trunk?
20:50:55  <andythenorth> no, I need to use negative offsets, they are a deal breaker for older version
20:50:56  <andythenorth> s
20:51:24  <planetmaker> I'm thinking in terms of "it changes NewGRF specs" - and those specs should be in a way that also TTDP could handle it.
20:51:26  <andythenorth> the alternative is some bonkers nfo checks....which I don't rule out but only if someone helps :o
20:51:58  <planetmaker> hm... alternative layouts, activated alternatingly by action7s. No big deal,  Iguess
20:52:34  <andythenorth> yes, or abandon the 'clearance tile' route and use tile cb 2F to check clearance for every layout.  That's about 2000 checks to write and test...
20:52:45  <planetmaker> err.. no
20:52:55  <planetmaker> eh... ? 2000?
20:54:03  <andythenorth> approx 50 industries, perhaps 12 edge tiles per layout, 3 or 4 layouts per industry....
20:54:24  <andythenorth> mind you the varaction 2s could be templated in
20:54:58  <andythenorth> we'd need....maybe 16 factorial, or perhaps only 8 factorial :P
20:55:30  <andythenorth> oh no, maybe fewer than that, we could just repeat them.  Only 8 actually
20:56:00  <andythenorth> meanwhile I'm sticking with the C++ challenge :)
20:56:16  <planetmaker> @calc !8
20:56:30  <planetmaker> @calc 2*3*4*5*6*7*8
20:56:30  <Webster> planetmaker: 40320
20:56:37  <andythenorth> nah, not that many :)
20:56:47  <planetmaker> 8 factorial is obviously a bit more ;-)
22:38:48  <Webster> Latest update from devactivity: #openttdcoop Avignon Plugin - Code Review #732 (Closed): OSX is outdated too <> || #openttdcoop Avignon Plugin - Revision 10: -Change: Restructured download cmd <>
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22:53:52  <Webster> Latest update from devactivity: #openttdcoop Avignon Plugin - Code Review #730 (Closed): version for grfpack <>
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