Log for #openttdcoop.devzone on 20th February 2010:
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11:23:45  <DJNekkid> i _think_ i had a great idea... :)
11:23:53  <DJNekkid> the 2cc set trains ...
11:24:11  <DJNekkid> let them have "steps" on their running costs...
11:24:24  <DJNekkid> i.e. if they run on tracks that are slower then their max speed ...
11:24:55  <DJNekkid> then they wont need to use full power, and would thus be cheaper to fuel
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12:26:14  <Webster> Latest update from devactivity: Infrastructure Sharing - Revision 15040: [IS] Update to trunk r19165 <> || Infrastructure Sharing patches - Revision 4: Update to trunk r19165 <> || Infrastructure Sharing - Revision 15039: (svn r19165) -Fix [FS#3629]: vehicle running costs shoul... <> || Infrastructure Sharing - Revision 15038: (svn r19164) -Update from WebTranslator v3.0: <> || Infrastructure Sharing - Revision 15037: (svn r19163) -Update from WebTranslator v3.0: <> || Infrastructure Sharing - Revision 15036: (svn r19162) -Update: the debian packaging; bring it in ... <> || Infrastructure Sharing - Revision 15035: (svn r19161) -Codechange: make the default size of the o... <>
12:27:46  <Hirundo> ^^ IS update at last :)
12:28:40  <Ammler> Hirundo: have you final solution, how you make your patch now?
12:28:51  <Ammler> or still fiddeling around?
12:29:43  <Hirundo> Still fiddling around, hg doesn't act the way I want
12:30:16  <Hirundo> Currently my work flow is as follows
12:30:29  <Hirundo> hg pull -r TRUNK_REV
12:32:04  <Hirundo> hg merge TRUNK_REV (merge algorithm set to internal:other)
12:32:31  <Hirundo> hg import -f --no-commit total.diff (total.diff containing all patches)
12:32:46  <Hirundo> hg commit -m "[IS] $MESSAGE"
12:33:16  <Hirundo> Problem is that hg merge does not delete removed files (i.e. infrastructure.cpp that does not exist in trunk)
12:33:32  <Hirundo> that causes hg import to fail for those files
12:39:57  <Ammler> Hirundo: hg purge before?
12:41:04  <Hirundo> my hg doesn't know purge, what does it do?
12:41:29  <Ammler> delete unversioned files
12:41:55  <Ammler> [extensions]\n hgext.purge =
12:42:05  <Ammler> in .hgrc
12:42:39  <Ammler> oh, you commit the merege
12:43:05  <Hirundo> I commit after applying the patch
12:43:43  <Ammler> well, that is just to make the is2 repo for the CF, right?
12:44:06  <Hirundo> a) for the CF and b) for human-readable diffs
12:44:25  <Ammler> but it is a kind of total diff
12:46:23  <Ammler> more interesting is, you work now with the patch queue, right?
12:46:28  <Hirundo> Yes
12:46:52  <Ammler> is that how you like it wanted it?
12:47:39  <Ammler> as easy as merge trunk in the existing is2 branch?
12:48:05  <PeterT> is there such a "delete unversioned files" command for svn?
12:48:17  <Ammler> PeterT: almost...
12:48:31  <PeterT> ok
12:49:35  <Ammler> for i in `svn st | sed -n -e 's/^\?      //gp'`; do rm $i -Rf; done
12:50:18  <Hirundo> It's not quite how I'd prefer it, yet, but it's workable, far better than branches at least
12:50:33  <Ammler> yeah, but as easy as before?
12:50:45  <Ammler> as you used the single repo
12:51:03  <Ammler> or "as difficult" ;-)
12:51:51  <Ammler> GT was asking how he should make his extra zoom patch
12:58:23  <Hirundo> That depends on the structure of that patch
13:11:50  <Hirundo> I plan to create an FS entry for IS soon, at least for the first part of the patch queue
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13:17:11  <Rubidium> planetmaker, Ammler, Foobar et al.: <- I'd like to make that post to get some more translations for the base packs.
13:17:58  <Rubidium> (then we should coordinate some release with these new translations just before 1.0.0) I'd say
13:48:58  <PeterT> Ammler?
13:49:03  <PeterT>
13:49:05  <PeterT> any ideas?
13:55:51  <Hirundo> PeterT: What do you intend to do?
13:55:59  <PeterT> hg2svn patch
13:56:05  <PeterT> but the guys at #openttd already solved it
13:56:17  <PeterT> i had to change #!/bin/bash to #!/bin/sh
13:56:42  <PeterT> Hirundo: I'm making an HG patch for is2, and an svn patch for it
13:57:09  <Hirundo> If you wait until tonight new patches will be generated automatically, IIRC
13:57:20  <PeterT> I. CANT. WAIT
13:57:40  <PeterT> I want to test if is2 still applies cleanly over cdist
13:58:08  <Hirundo> I'll be changing more stuff today
13:58:46  <Hirundo> I'd recommend patience :)
14:03:02  <Ammler> Rubidium: maybe you might note, which strings already exisit?
14:03:39  <Ammler>
14:04:31  <Ammler> I guess, it shouldn't be that hard to add those, if pm is occupied, I could do that too :-)
14:06:12  <Ammler> would be nice to have 0.3 ready for the final 1.0 release
14:08:44  <Ammler> PeterT: just a note, that script wouldn't work for Tortoise, that needs a real svn patch.
14:08:55  <PeterT> what do you mean?
14:09:01  <PeterT> I just put it next to an hg patch
14:09:03  <Ammler> for IS2, I do a extra export of svn trunk
14:09:04  <PeterT> and ran it
14:09:15  <Ammler> and?
14:09:41  <Ammler> the issue is afaik with new files.
14:10:55  <Ammler> The script I use for creating the IS2 patch:
14:11:43  <PeterT> well, I have my p1 patch
14:12:05  <PeterT> does this sound right? "extern const uint16 SAVEGAME_VERSION = CARGOMAP_SV;"
14:12:13  <PeterT> shouldn't it be an integer?
14:12:22  <PeterT> this is trying to patch is2 over cargodist
14:35:31  <Hirundo> CARGOMAP_SV is probably #define-ed somewhere
14:35:44  <PeterT> Ok
14:35:49  <PeterT> That's where I got a reject
14:35:58  <Hirundo> Not really surprising
14:36:06  <Hirundo> Could you look up the value of CARGOMAP_SV?
14:36:13  <PeterT> in saveload.cpp?
14:36:22  <PeterT> well, src/saveload/saveload.cpp
14:36:44  <Hirundo> probably in saveload/saveload.h around line 40
14:37:58  <PeterT> Line 349: #define CARGOMAP_SV 250
14:43:16  <Hirundo> in table/settings.h, find the sharing entries (9 in total)
14:43:43  <Hirundo> Then replace 139 with CARGOMAP_SV
14:44:03  <PeterT> hold on, I may have to re-apply
14:44:07  <PeterT> something went wrong with git
14:49:12  <Ammler> did you ever try the other way? apply cargodist to is2?
14:49:42  <Ammler> then you don't have to fiddle with git
14:50:09  <PeterT> I love git
14:50:19  <PeterT> that's true
14:50:22  <PeterT> I will try that
14:50:27  <Ammler> ah ok...
14:50:35  <PeterT> wait, then I have to fiddle with hg
14:50:38  <PeterT> which I know less about
14:51:15  <Hirundo> Is2 is smaller and easier to work with when merging, I think
14:51:53  <Rubidium> Ammler: yeah, I've thought about making such a note, but... then people will still translate it, or not translate it for languages that aren't translated yet
14:53:01  <Ammler> well, just not to annoy them, if they translate opengfx to german...
14:55:49  <Ammler> but that could then be used as kind of review...
15:02:19  <Rubidium> just 'quickly' post all translations for all strings in German, copying the one from OpenGFX from your repository
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17:25:00  <PeterT> @logs
17:25:00  <Webster> Logs:
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18:42:58  * Hirundo ponders using TransportType instead of VehicleType for IS
18:49:46  <Webster> Latest update from devactivity: Infrastructure Sharing patches - Revision 6: Make advanced settings related to sharing into array... <> || Infrastructure Sharing patches - Revision 5: Some code restructuring and parameter reordering. <>
18:52:31  <Ammler> Hirundo: do you have a little help, how to use the patch queue somewhere?
18:53:22  <Ammler> also patch generation failed...
18:53:31  <Ammler>;O=D
18:54:44  <Ammler> IMO, the is2 repo is broken
18:55:18  <Ammler> also pulling to bitbucket fails
19:18:17  <Hirundo> please specify 'failed', 'broken'
19:19:29  <PeterT> openttd-is2-r-15040.p1.diff    is 1.8 kb
19:25:29  <Hirundo> I agree that something went wrong there, I'll look at it tomorrow
19:25:41  <Hirundo> goodnight for now
19:26:14  <PeterT> Good night Hirundo
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19:56:14  <PeterT> How does one connect to OFTC via the #openttdcoop devzone bouncer?
20:05:06  <planetmaker> same as directly to
20:05:23  <planetmaker> you just give a different irc server - the bouncer
20:05:48  <PeterT> Oh
20:05:59  <PeterT> planetmaker: just
20:06:49  <planetmaker> well... something like that. I don't quite recall. I configured it once and forgot.
20:06:57  <planetmaker> Of course you need your password to identify
20:07:03  <PeterT> where od I get a password?
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20:07:47  <planetmaker> From the person who creates the account for you ;-)
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20:43:18  <Ammler> Sali planetmaker :-)
20:43:33  <planetmaker> moin Ammler dear friend :-)
20:44:07  <Ammler> did you get the message from Rubi
20:44:34  <planetmaker> hm... no?
20:44:47  <Ammler> [14:16] <Rubidium> planetmaker, Ammler, Foobar et al.: <- I'd like to make that post to get some more translations for the base packs.
20:44:57  <Rubidium> oh, I already did that :)
20:45:50  <Rubidium> oh, that reminds me: planetmaker can you copy/whatever the makefile stuff from opengfx to opensfx so I can use docs/descriptions.ptxt there too?
20:45:57  <planetmaker> :-) And yes, I agree, procedure can be similar like for 1.0.0-beta1
20:46:28  <planetmaker> and yes, I can do that, too :-)
20:51:50  * Rubidium wonders how often to 'push out' the added translations though
20:51:59  <DJNekkid> :D
20:52:04  <Rubidium> got them all locally updated
20:52:46  <planetmaker> you mean you got them all e-mailed?
20:55:19  <Rubidium> no, I've got a checkout of all .ob[sm] files here that I've updated with the two languages posted in the forum
20:55:46  <Rubidium> I'm just wondering how often, e.g. every two weeks, to commit those changes to open[gs]fx
20:55:55  <Rubidium> (and to trunk)
20:57:16  <planetmaker> ah.
20:57:38  <planetmaker> Whenever there's a reasonable amount.
20:57:56  <Ammler> or release in front...
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21:01:59  <DJNekkid> i SO need to finish the 2cc set soon!
21:02:38  <Rubidium> why? It's *never* finished
21:04:03  <Frankr> lol
21:07:55  <DJNekkid> well, there are still engines that isnt in...
21:08:02  <DJNekkid> that is drawn, and were in1.0.x
21:09:47  <DJNekkid> all steamers, and thoose american double-type engines
21:10:25  <Frankr> closer to finishing than WAS will ever be
21:11:06  <DJNekkid> hehe
21:11:21  <DJNekkid> WAS _probably_ needs a recode afterwards...
21:11:39  <DJNekkid> and, i BET it can be templated quite easy
21:11:47  <Frankr> :)
21:12:05  <Frankr> will most definitely need a recode
21:12:29  <DJNekkid> but: nutracks and 2cc is fun :P
21:12:36  <DJNekkid> +cargodist :)
21:12:54  <DJNekkid> the slow engines actually have a meaning :)
21:13:07  <PeterT> nutracks didn't work for me
21:13:13  <DJNekkid> oh?
21:13:22  <Frankr> well me and faddy are currently working through some running cost algorithms
21:13:26  <PeterT> perhaps, I was using an old version
21:13:34  <DJNekkid> you need 19056 or newer iirc
21:13:38  <PeterT> DJNekkid: I'll retry now. I'm very eger to check out the new rail types
21:13:39  <Frankr> or not as he has just gone offline
21:14:04  <Frankr> i've done a purchase cost algorithm now
21:14:24  <DJNekkid> Frankr: that is actually quite interesting ... imho should you check out RL fuel usage/hr
21:14:29  <Frankr> so we don't have to copy Pikkabirds costs, an A380 costs £3.3mill
21:14:38  <Frankr> in normal mode now
21:14:40  <DJNekkid> that IS nice!
21:15:01  <DJNekkid> i do love that expensive stuff should be expensive
21:15:05  <Frankr> it should make the game more balanced
21:15:16  <DJNekkid> assuming 3,3mill is xFF ?
21:15:23  <Frankr> it is based on 1/50 of reall life cost
21:15:26  <DJNekkid> (basecost 255)
21:15:38  <Frankr> i altered base cost
21:15:43  <DJNekkid> yup...
21:15:58  <DJNekkid> ofcourse, but 3,3 mill is value 255?
21:16:13  <Frankr> no
21:16:30  <Frankr> 3.3mill is value 205
21:16:37  <Frankr> CD
21:16:39  <DJNekkid> oki :)
21:17:16  <DJNekkid> so ... resolution of about 16k...
21:17:23  <Frankr> yh
21:17:30  <Frankr> exactly
21:17:37  <DJNekkid> i WISH "they" could make r and p-costs wordsize
21:17:48  <Frankr> yh, would make life easier
21:18:08  <Frankr> i really want to know if a range impementation is possible
21:18:12  <DJNekkid> for trains it isnt THAT much of a problem, as they can use about 6 different runningcosts...
21:18:31  <PeterT> DJNekkid: works now
21:18:39  <PeterT> DJNekkid: when is it going on BaNaNas?
21:18:39  <DJNekkid> PeterT: good shit :)
21:18:43  <Frankr> yh dj
21:19:10  <Frankr> we can use different running costs but not the way faddy would like
21:19:23  <Frankr> he wants a one off fee at an airport
21:19:32  <PeterT> why doesn't the 3rd rail construction look like 3rd rial?
21:19:46  <Frankr> all based on weight as like real life
21:19:47  <DJNekkid> nothing got new gfx yet
21:19:58  <Frankr> :)
21:20:13  <DJNekkid> and renum/grfcodec dont support it yet
21:21:52  <Frankr> dj how did you work out the costs for the 2cc set
21:22:14  <DJNekkid> well ...
21:22:15  <Frankr> as i have come across the inflation vs no inflation problem
21:22:20  <DJNekkid> a VERY good question...
21:22:41  <DJNekkid> look in the excel-sheet
21:22:52  <DJNekkid> its based on something that i _think_ MB once made
21:23:14  <DJNekkid> max speed counts quite alot...
21:23:17  <DJNekkid> power does
21:23:24  <DJNekkid> weight does...
21:24:24  <DJNekkid> but if you ask me, running costs _should_ be only based on RL fuel-usage
21:24:49  <DJNekkid> and you _can_ sort of add a landing fee
21:25:07  <DJNekkid> as you have separate landing sprite
21:25:18  <DJNekkid> thus can use use CB36 on that sprite
21:26:48  <Frankr> well that is nice to know
21:27:01  <Frankr> as faddy would like that
21:27:27  <DJNekkid> but PeterT: its not on bananas yet, i tried,but i could not log in the other day
21:27:42  <PeterT> try again
21:27:46  <PeterT> was there an error?
21:27:48  <PeterT> report it
21:27:51  <PeterT> to #openttd
21:28:19  <DJNekkid> i werent in the mood the other day :)
21:28:37  <Ammler> YIPPEE
21:28:50  <Frankr> ?? Ammler
21:28:53  <DJNekkid> you won over us in hockey?
21:29:29  <Ammler> that isn't finished, I guess
21:29:37  <Ammler> ski jumping
21:29:53  <Ammler> and now colongna :-)
21:30:44  <DJNekkid> nope, northug ;D
21:30:57  <DJNekkid> kristine saies hi Ammler :)
21:31:46  <DJNekkid> and she thinks your guy is hawt :)
21:32:27  <Ammler> hawt?
21:32:31  <Frankr> hot
21:32:38  * Ammler sends back the kiss :-P
21:32:45  <Frankr> :)
21:33:48  <Ammler> hmm, webstream for the other channel with the hockey broken, can't watch
21:33:57  <Ammler> 3:3 :-o
21:34:15  <Ammler> you norwegian like to beat us again?
21:34:17  <DJNekkid> try ?
21:35:15  <DJNekkid>
21:35:37  <Frankr> the curling team on that are certainly wearing some different trousers
21:35:59  <Ammler> This content is only available within Norway. If you are located elsewhere in Europe you can access the content here:
21:38:44  <DJNekkid> Frankr: indeed...
21:38:56  <Ammler> hehe
21:42:45  <DJNekkid> curling is a facinating sport...
21:48:17  <Frankr> yh dj
21:48:27  <Frankr> :)
21:48:56  <DJNekkid> and _hopefully_ will we take canada in the finals :)
21:49:24  <Frankr> :), did canada beat sweden the other day?
21:50:01  <DJNekkid> im not sure, probably...
21:50:05  <DJNekkid> norway > sweeden
21:50:11  <Frankr> :)
21:50:11  <DJNekkid> and canada beat norway
21:50:38  <Frankr> Britain lost against the swiss
21:50:46  <Frankr> even though they should have won
21:51:29  <Ammler> we lost against the Germans, where we should have won.
21:52:01  <Frankr> :)
21:56:05  <DJNekkid> there are too many coutnries that have a too red outfits... that is "our" color...
21:56:59  <Ammler> sorry, that is our :-P
21:57:50  <Frankr> lol
21:57:54  <Frankr> and part mine
21:58:39  <Frankr> although the "British" team are all Scots anyway
21:59:41  <DJNekkid> well, swizz + norway = red
21:59:52  <DJNekkid> but why is ... like ... germans red?
21:59:57  <Ammler> with a touch of white :-P
22:00:01  <DJNekkid> they should be black and yellow :)=
22:00:27  <Frankr> the British were in red and white as well
22:00:29  <DJNekkid> currently norway have a red suit with some SMALL white tripes on theright thie, and a black square at the bottom
22:00:40  <DJNekkid> but the brittish dont xcountry ski
22:00:56  <Ammler> Swiss is quite good right now
22:01:10  <DJNekkid> dario might do well...
22:01:12  <Ammler> not just cologna
22:03:54  <DJNekkid> hes #4 right?
22:04:41  <Ammler> #4?
22:05:19  <DJNekkid> number 4 on his chest
22:05:19  <Ammler> yes, he is :-)
22:05:34  <Ammler> 2nd right now
22:06:04  <Ammler> (aroundish)
22:06:31  <DJNekkid> yea
22:06:32  <Ammler> your #1 is sitting in back :-P
22:06:50  <Ammler> keeps his power for skating?
22:07:54  <DJNekkid> so they say :)
22:08:02  <Ammler> planetmaker: Rubidium, shouldn't we change the descritiption text change to readme.txt like in opensfx?
22:08:31  <DJNekkid> my greatest fear is that tjeckish dude
22:08:40  <Ammler> Bauer?
22:08:47  <DJNekkid> yea
22:09:44  <Rubidium> Ammler: don't really care, but... people have already translated it and changing it 'now' would make it a bit messy
22:09:47  <DJNekkid> afk abit... gotta get down to the disco:)
22:10:12  <Ammler> just wonder, if it is easy to just change it from url to readme.txt?
22:10:38  <Ammler> or would that need again care of translators?
22:13:03  <Rubidium> yes
22:15:18  <DJNekkid> :D
22:19:53  <Ammler> then we should do it, IMO
22:39:21  <planetmaker> Ammler: in OpenGFX or where?
22:48:16  <Ammler> planetmaker: yes, where else?
22:48:38  <planetmaker> What's your proposal for the text then?
22:48:59  <planetmaker> just skip the link?
22:50:31  <Ammler> planetmaker: might be enough, indeed.
22:53:18  <planetmaker> Rubidium: the "default" strings. Can they be treated the same as the descriptions?
22:53:37  <planetmaker> e.g. default = blubber original
22:53:45  <Rubidium> you mean be translated?
22:53:58  <planetmaker> default.de_DE = Tolle √úbersetzung
22:54:00  <planetmaker> yes
22:54:13  <Rubidium> currently not :(
22:54:41  <Rubidium> and I'm not quite sure whether I would like to implement it
22:54:55  <Rubidium> file foo is missing. Tolle Uebersetzung
22:57:46  <planetmaker> But... you included those strings in your translation request?
22:58:53  <planetmaker> - bananas: Please redownload from BaNaNaS.
22:58:54  <planetmaker> - opengfx: Please redownload from official source.
22:58:56  <planetmaker> ^ or do they have another place where they are from?
23:00:07  <Rubidium> planetmaker: yes I did; I've got some ideas to make use of them later on, but currently it 'just' doesn't work
23:00:53  <planetmaker> ok. But so far then there's no point that I include in the Makefile the same mechanism for those as for the description
23:01:24  <Rubidium> planetmaker: yup
23:08:27  <planetmaker> Rubidium: translation capability for description added for OpenSFX
23:09:27  <Rubidium> thanks
23:09:55  <Webster> Latest update from devactivity: OpenSFX - Revision 71: Feature: Allow translations for the ingame description <>
23:10:50  <planetmaker> webster is quick today
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