Log for #openttdcoop.devzone on 26th February 2010:
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00:27:48  <Ammler> please, hold your guys a bit back...
00:27:58  <Ammler> devzone btw. fixed...
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02:45:24  <DJNekkid> Ammler: hope we still are friends even the the pants won...
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06:58:09  <Webster> Latest update from devactivity: FISH - Revision 250: Change: Utility Vessel (medium) now has passengers as default cargo <> || Redmine - Revision 3328: Refactor: Move the updating of an Issue to the #update method. <> || Redmine - Revision 3329: Refactor: Extracted the duplication from the last commit into a new method <> || Redmine - Revision 3327: Fix LDAP on the fly creation. The User object doesn't have a :dn attrib... <> || Redmine - Revision 3326: Optimize: Only select the name when getting the module names. <>
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10:36:15  <Ammler> DJNekkid: yes, they played almost perfectly :-)
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11:01:46  <DJNekkid> i didnt see the game...
11:01:58  <DJNekkid> but i saw the last few stones in end 9 and 10 on the net
11:02:32  <DJNekkid> and accodring to the comments in the newspapers were it one bad stone from you guys in end 2 or 3 that were the fatal one...
11:03:40  * Rubidium doesn't understand... I would associate 'stone' with curling but that doesn't have a net as far as I know
11:04:31  <Ammler> :-)
11:04:36  <Ammler> it is curling
11:05:22  <Ammler> DJNekkid: yes, they made one fault and you none
11:07:30  <Rubidium> anyhow... stupid olympics
11:07:44  <Rubidium> now my favorite TV programs aren't broadcast...
11:08:21  <Rubidium> luckily next ones will be at a time it shouldn't disrupt the evening scheduling too much
11:08:42  <Rubidium> although, maybe 2014 messes with the American scheduling
11:16:08  <Ammler> 2014 is in Russia
11:17:15  <Ammler> I don't watch tv usually anyway, so i don't care
11:17:38  <Ammler> (except some sport and news events)
11:18:02  <Ammler> everything else I watch from Torrents
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11:22:43  <Rubidium> Ammler: where do those torrents come from?
11:22:51  <Rubidium> ... right... television
11:23:16  <Ammler> yeah, but with _my_ timetable ;-)
11:23:17  <Rubidium> ... so... programs not being aired means... torrents not being made
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11:24:14  <Ammler> hmm true, but I usually wait until a season is done before I start download
11:25:04  <Rubidium> doesn't work with things like 'the daily show'
11:25:13  <DJNekkid> :D
11:25:24  <Ammler> :-) indeed
11:25:49  <DJNekkid> so, did anyone see my liveshow yesterday? :P
11:25:55  <Ammler> well, such things, I would watch on tv
11:26:16  <Ammler> I missed it
11:26:16  <Rubidium> Ammler: but they don't show it on TV (here)
11:26:25  <Ammler> you announced it too early :-P
11:26:42  <Rubidium> or if they do it's months after it was originally aired meaning that all context of the show has been lost
11:26:51  <Ammler> Rubidium: I see your conflicts :-)
11:26:52  <DJNekkid> you can catch a re-run, even on demand :P
11:27:13  <Ammler> url
11:28:55  <DJNekkid>
11:28:59  <DJNekkid> press "on demand"
11:29:06  <DJNekkid> and "DJ Nekkid life fra Lipp"
11:30:30  <Rubidium> oh... 'live recorded' :)
11:32:12  <Ammler> hehe, I see only your lower body the whole time?
11:32:47  <DJNekkid> no
11:32:59  <Rubidium> I only see a tv and nothing else! :)
11:33:12  <DJNekkid> i move the camera abit to see the dancefloor and the rest of the venue
11:33:54  <Ammler> nice clock you have
11:34:27  <DJNekkid> thats not me actually
11:34:34  <DJNekkid> thats the other DJ i played with
11:34:47  <DJNekkid> i got a more checkboard-ish jacket
11:37:38  <Ammler> Rubidium: no flash?
11:38:18  <Ammler> how do you survive in the youtube world?
11:40:09  <Rubidium> youtube works fine
11:46:51  <DJNekkid> hmm
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11:47:06  <DJNekkid> now to finish the 15-bit-price-2ccset-conversion
12:32:50  <DJNekkid> hmm, getting somewhere!
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15:27:31  <Webster> Latest update from devactivity: 2cc train set - Revision 459: Cleanup: Remove backup copies <>
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15:49:44  <Ammler> planetmaker: you should also define start "I" -> "^I"
15:49:54  <Ammler> else you do also get files with a I
15:51:18  <Ammler> excape ?
15:51:38  <Ammler> s*
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15:53:02  <DJNekkid> god damn powersurges!
15:53:43  <planetmaker> good point, Ammler
15:54:43  <planetmaker> changed :-)
15:54:55  <planetmaker> DJNekkid, can it be that 2cctrainset has white pixels?
15:55:27  <DJNekkid> the ice3-sprites have some...
15:55:38  <planetmaker> again?
15:55:44  <DJNekkid> yea :(
15:55:55  <planetmaker> why do they have again some?
15:56:03  <planetmaker> That should be changed
15:56:42  <DJNekkid> the old sprites may have been copied over...
15:56:52  <planetmaker> ...
15:57:22  <planetmaker> any reason to do so?
15:57:36  <DJNekkid> i have no idea :)
15:57:42  <planetmaker> it was a commit of yours
15:57:56  <planetmaker> I didn't touch real sprites in long ;-)
15:58:21  <DJNekkid> well ...
15:58:27  <DJNekkid> they are there now...
15:58:28  <DJNekkid> :)
15:58:50  <DJNekkid> quite easy to fix, but it just needs to be done
15:58:52  <planetmaker> and? You keep it this untidy
15:58:53  <planetmaker> ?
15:59:11  <planetmaker> fix the simple things first is usually a good idea :-)
15:59:45  <DJNekkid> but thats boring :)
15:59:49  <DJNekkid> some1 else can do it :)
15:59:58  <planetmaker> yes. That's why I won't do it again for these sprites ;-)
16:01:27  <DJNekkid> hehe
16:01:39  <DJNekkid> but;
16:01:58  <DJNekkid> we can use 15 bits to set prices and running costs :)
16:02:05  <DJNekkid> and im omw to convert the templates
16:02:35  <planetmaker> bad luck for the ICE, I guess
16:02:56  <DJNekkid> bad luck?
16:03:24  <planetmaker> let's say, I'm a bit disappointed by the attitude: oh, I introduced this again, but I cannot be arsed to fix my errors :-(
16:03:35  <planetmaker> even if they're simple to fix
16:03:43  <DJNekkid> but its been there a LONG time!
16:04:01  <DJNekkid> its not something that were done yesterday!
16:04:07  <DJNekkid> and its no "real" error
16:04:13  <planetmaker> oh well then.
16:04:30  <planetmaker> But that's exactly what I mean / what I am disappointed about
16:05:19  <planetmaker> when I mess with sprites, I do check them.
16:06:03  <DJNekkid> either way, its no "real" error
16:06:10  <DJNekkid> its just some software complaining
16:06:17  <DJNekkid> its not like its a "white line"
16:06:42  <DJNekkid> and actually
16:08:23  <Ammler> well, how did happen again might be the better question
16:08:43  <Ammler> looks like you use different sprite base
16:09:00  <Ammler> it*
16:09:05  <planetmaker> yep. That's the really interesting question.
16:09:23  <DJNekkid> i did fix it in a rev that somehow werent uploaded to the repo due to my work-laptop crash a couple of months ago
16:11:58  <planetmaker> eh? Something NOT uploaded doesn't change anything to white pixels.
16:12:38  <DJNekkid> but still...
16:12:46  <DJNekkid> are thoose white pixels a fatal error?
16:12:55  <DJNekkid> do they make the set unplayable?
16:13:04  <planetmaker> *sigh*
16:13:29  <planetmaker> Warning on sprite 1 (level 1).
16:13:30  <planetmaker> Linter failure on sprite 199.
16:13:30  <planetmaker> A portion of sprite 3997 could not be processed.
16:13:30  <planetmaker> Warning on sprite 4338 (level 1).
16:13:30  <planetmaker> Warning on sprite 4669 (level 1).
16:13:31  <planetmaker> A portion of sprite 4794 could not be processed.
16:13:32  <planetmaker> Processing complete.
16:13:37  <planetmaker> ^ those warnings hide that
16:13:37  <DJNekkid> its something insignificent!
16:14:02  <DJNekkid> thoose warnings are something to look upon
16:14:16  <DJNekkid> but i think they will be fixed along with the 15bit P and R-costs
16:14:19  <planetmaker> we had this discussion about "insignificant" warnings already
16:14:34  * planetmaker gives up
16:16:01  <DJNekkid> i think it bottoms down to what i want to do, and not...
16:16:13  <DJNekkid> well not that exactly
16:16:17  <DJNekkid> inspiration
16:17:39  * planetmaker goes testing the new makefile on other newgrfs
16:19:13  <DJNekkid> you seems mad at me?
16:19:54  <planetmaker> not really. But sad
16:20:33  <planetmaker> keeping things tidy makes future things easier
16:21:56  <planetmaker> with these small things slipping in here and there 2cctrainset is not the showcase train newgrf which I hoped it could be :-)
16:22:56  <planetmaker> and 'someone' will fix the mistakes I care shit about is not how I see my fixes here and there being valued a single bit. That's the other part
16:22:58  <DJNekkid> it will be at the end :)
16:23:28  <DJNekkid> im sorry you feel like that planetmaker ...
16:23:57  <DJNekkid> but i probably used an older spriteset then the ones used in v 1.0.x when adding the ice3
16:24:07  <DJNekkid> i.e. the .png source
16:24:20  <planetmaker> yes. obviously
16:29:32  <DJNekkid> and i DO appreciate the work you have done with the makefile system and all!
16:30:00  <planetmaker> I know :-) I guess I'm having a bad day...
16:30:50  <planetmaker> Be sure it's the other way round, too. You do great work on this and the other sets :-)
16:32:59  <DJNekkid> im just not a uberperfectionist
16:33:10  <DJNekkid> it just the way i am... and sorry if that bothers you :)
16:34:07  <planetmaker> IMO it's nothing to do with 'perfectionist'
16:34:12  <planetmaker> It's good programming style
16:35:00  <planetmaker> with these warnings in place you won't notice, if the same happens with a new train introduced
16:35:13  <planetmaker> and voila, there you have the real error. Disguised by sloppery
16:35:50  <planetmaker> well... unlikely as nice templates are used, but maybe the template has a nasty offset. who knows
16:36:50  <planetmaker> and it kills needlessly each time one checks for errors.
16:37:01  <planetmaker> your time. and my time
16:37:06  <DJNekkid> yup...
16:37:12  <DJNekkid> and, thoose errors you pasted up there
16:37:17  <DJNekkid> i know what template it is in
16:37:35  <DJNekkid> its just that the first time i tried to bugfix it i didnt find anything
16:38:42  <planetmaker> yes, I remember one or two errors two, which we look at some time ago - without actually pinning them down or finding a good way to fix.
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16:44:13  <DJNekkid>
16:45:48  <Rubidium> does 85 read 2 or 4 bytes?
16:46:03  <DJNekkid> well
16:46:08  <DJNekkid> isnt that text EXACTLY the same?
16:46:15  <Rubidium> (it's the part that tells how much they read, right?)
16:46:22  <DJNekkid> right :)
16:46:31  <Rubidium> what does nforenum say?
16:46:53  <DJNekkid> A portion of sprite 3877 could not be processed.
16:46:57  <Rubidium> but yes, the code seems the same
16:47:16  <Rubidium> which of the two is 3877?
16:47:21  <planetmaker> DJNekkid, often that error message is off by a few sprites
16:47:28  <planetmaker> +/-1
16:47:29  <planetmaker> or so
16:47:49  <DJNekkid> the "dont work" one
16:48:10  <Rubidium> how does the post-processed nfo look?
16:48:16  <planetmaker> or at least it can be that it's triggered by an error in the vicinity
16:48:35  <Rubidium> i.e. after it's mangled by nforenum/cpp
16:49:04  <planetmaker> <- that way
16:49:46  <Rubidium> planetmaker: that's how it looks in your sources, right?
16:49:55  <planetmaker> nope. That's renum's output
16:50:02  <DJNekkid> brb 10 mins
16:50:24  <Rubidium> yeah, but with your sources. Given that the sprite is 3997 and DJNekkid's is 3877 they don't quite appear to be the same
16:50:30  <planetmaker> yes,
16:51:03  <planetmaker> might be some missing engines or a re-order of sorts
16:51:58  * Rubidium suspects some 'garbage' made its way into that sprite for DJNekkid (missing/wrong #define or so)
16:52:18  <DJNekkid> the template with error is something like "EMU-enginestyle" or so
16:52:31  <DJNekkid> but, afk for a few mins
16:52:56  <planetmaker> Rubidium, but I do get the same message for that particular sprite
16:53:37  <planetmaker> and another for t hat matter. But I suspect *some* wrong / ambigeous / wrongly sized define, too
16:53:54  <Rubidium> @base 10 16 3039
16:53:54  <Webster> Rubidium: BDF
16:55:28  <Rubidium> quite a high vehicle id
16:56:04  <planetmaker> yes-ish. It's like 0...200(?) for wagons, 500+ for steam, 1000+ for e-rail or alike
16:56:11  <planetmaker> e.g. there are HUGE gaps
16:56:38  * Rubidium wonders what that does to the engine pool
16:58:01  <planetmaker> so far there were no complaints about that or any (obvious) ingame effects of a negative sort
16:58:11  <planetmaker> 2cctrainset always used this numbering scheme
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17:05:49  <DJNekkid> back :)
17:06:23  <DJNekkid> currently:
17:06:28  <DJNekkid> wagons start at 128
17:06:41  <DJNekkid> engines at 2000
17:06:54  <DJNekkid> mus at 300
17:06:57  <DJNekkid> *3000
17:07:03  <DJNekkid> railbusses at 3500
17:07:10  <DJNekkid> metros at 4500
17:07:16  <DJNekkid> why thoose numbers?
17:07:19  <DJNekkid> it just is so :P
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17:07:44  <DJNekkid> version 1.0.1 had up to 12k or something :)
17:08:08  <planetmaker> hehe :-)
17:09:20  <DJNekkid> but backto the problem
17:09:42  <DJNekkid> the outcome of both are the same as well as far as i can see
17:10:50  <DJNekkid>
17:11:22  <planetmaker> yup
17:11:45  <DJNekkid> so ... i still dont understand that problem
17:11:51  * planetmaker neither :S
17:11:56  <Rubidium> @base 10 16 3027
17:11:56  <Webster> Rubidium: BD3
17:12:11  <Rubidium> what are the sprites around the first?
17:12:35  <Rubidium> just from the preprocessed stuff, i.e. with nforenum's warning
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17:12:46  <DJNekkid> for example 3812 works
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17:19:46  <DJNekkid> and now, for further cleanup of templates
17:21:02  <planetmaker> I think, DJNekkid there's a stray 'i' somewhere.
17:21:11  <planetmaker> It follows in both cases:
17:21:28  <planetmaker>
17:21:50  <planetmaker> btw, that's what I mean with 'in the vicinity' ;-)
17:22:02  <DJNekkid> its in a commented-away-thing...
17:22:10  <DJNekkid> but who knows
17:22:12  <planetmaker> yes. But that might exactly be done by renum
17:22:22  <planetmaker> it comments things which are wrong
17:22:35  <DJNekkid> ehm, no its not! thats it planetmaker !
17:22:38  <Ammler> Could not create .renum directory in /home/compile. (2) <-- why is that needed?
17:23:15  <planetmaker> where is that 'i' in the source, DJNekkid ?
17:23:56  <DJNekkid> infront of a // :)
17:24:04  <planetmaker> that's what I assumed ;-)
17:24:34  <DJNekkid> sorry if that 2nd commit isnt VERY good readable, but its funny :)
17:24:36  <planetmaker> emu_enginestyle.tnfo
17:25:31  <planetmaker> yup
17:25:53  <DJNekkid> Revision 462: Fix: the iBUG :)
17:29:53  <Webster> Latest update from devactivity: 2cc train set - Revision 462: Fix: the iBUG :) <> || 2cc train set - Revision 461: Merge <> || 2cc train set - Revision 460: BIG change: Use CB36 to set costs instead of action0, as this allow... <>
17:38:06  <DJNekkid> planetmaker: have a look at the most recent commit...
17:38:13  <DJNekkid> is that something you can like, or is that over the top?
17:38:19  <planetmaker> the CB36?
17:38:28  <DJNekkid> 463
17:40:06  <planetmaker> <-- looks very strange
17:41:08  <DJNekkid> strange?
17:41:10  <planetmaker> But IMO it's absolutely not over the top.
17:41:23  <planetmaker> and quite sensible
17:41:38  <planetmaker> I've done similar things already, so yes :-)
17:42:08  <planetmaker> well. "asdf" is a bad template code, is it?
17:43:10  <DJNekkid> ehm
17:43:14  <DJNekkid> that were not ment to be in :P
17:43:41  <DJNekkid> i just had to make a file in linux, so i didnt have to turn of lots of "show known file extension"-thingy in windows
17:43:49  <planetmaker> touch filename
17:44:10  <DJNekkid> ehm, where the crap did the content go?
17:44:25  <planetmaker> that's what I meant with 'strange' :-)
17:45:43  <planetmaker> but I like where that is meant to go :-) I really do
17:45:46  <Webster> Latest update from devactivity: 2cc train set - Revision 463: Moved the costs to an external file <>
17:48:17  <Ammler> lol
17:54:10  <planetmaker> bbl. Food and then buying food
17:55:32  <Ammler> opposite?
17:58:10  <KenjiE20> empty fridge -> refill fridge?
17:58:48  <KenjiE20> also, it is usually wise not to go shopping while hungry
18:18:06  <Webster> Latest update from devactivity: 2cc train set - Revision 464: ADSF - > -1 * 0 02 00 blablabla :P <>
18:23:41  <planetmaker> KenjiE20, exactly. That's why I do it in the order I posted ;-)
18:23:48  <KenjiE20> :)
18:23:49  <planetmaker> and now off for buying food :-P
18:25:25  <Ammler> [18:58] <KenjiE20> also, it is usually wise not to go shopping while hungry <-- true :-)
19:40:02  <planetmaker> <-- back
20:24:34  <Webster> Latest update from devactivity: MiniGRFs - Revision 5: [BaseCosts] Presets 1.1: Add default base costs <> || OpenGFX - Revision 302: -Update: Czech, Spanish, Finnish, French and Italian description translation <>
20:45:18  <Ammler> [Generating:] opengfx-nightly/.
20:45:19  <Ammler>  - Cannot convert to DOS line endings!
20:45:31  <planetmaker> hm
20:45:50  <Ammler> unix2dos missing?
20:46:10  <Ammler> (would be a bit silly dependency)
20:46:11  * planetmaker currently tries to reproduce a fatal crash when trying to select music pieces
20:46:22  <planetmaker> missing unix2dos I assume, yes
20:46:50  <Ammler> you should detect, if installed and only use it, when installed
20:47:11  <planetmaker> hm... yes
20:47:29  <Ammler> or only run it for bundle_zip
20:47:51  <Ammler> hmm
20:49:38  <planetmaker> I think we once agreed that we use it always.
20:49:46  <planetmaker> For the sake of the poor windoze guys ;-)
20:50:32  <planetmaker> anyway missing unix2dos should not be fatal. I totally agree
20:51:24  <Ammler> yes, use for release
20:51:44  <Ammler> oh well, seems fine, but the error was a bit confusing
20:54:21  <Ammler> I remove keyword feature from closing..., ok?
20:54:29  <planetmaker> hm... the last midi file posted crashes openttd :-(
20:55:34  <Ammler> size?
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20:56:03  <planetmaker> he... now it doesn't. Very strange
20:56:05  <Ammler> planetmaker: no commit msg like "Feature #XX: ...." anymore?
20:56:08  <DJ_Nekkid> my god i hate my modem!
20:56:23  <Ammler> DJ_Nekkid: wanna bouncer?
20:56:38  <DJ_Nekkid> no, i want a new modem! :)
20:56:40  <planetmaker> Ammler: how do you mean?
20:56:53  <DJ_Nekkid> it just wont keep its port settings after a reboot
20:58:07  <DJ_Nekkid> i think i need to call the guys i know at my ISP on monday and get a proper zyxel-box
20:58:15  <DJ_Nekkid> and get rid if this Vood-shit
20:58:28  <Ammler> your color changed, hmm why?
20:58:44  <planetmaker> outch. worse than crash :S
21:06:08  <Ammler> planetmaker: the commits looks all like "Feature: .... (#XX)"
21:06:17  <planetmaker> which commits?
21:06:22  <Ammler> opengfx
21:06:33  <Ammler> the later
21:07:17  <planetmaker> hm, yes
21:07:30  <Ammler> hmm, sometimes, you use "Fix (rXX): ...", now I am confused...
21:07:31  <planetmaker> no particular reason, though
21:07:58  <planetmaker> the last commit was also by Rubi
21:07:59  <Ammler> well, I assume, you do it to make changelog easy
21:08:24  <planetmaker> well. yes, in principle. But could have been feature
21:08:34  <planetmaker> it's always a matter of how to judge it.
21:09:29  <Ammler> my next commit would be "Feature [#669]: recolor tropic church (Zephyris)
21:09:50  <Ammler> and then some similar for the others....
21:11:00  <Ammler> or should I move the ticket # to the end?
21:12:35  <planetmaker> I put it always to the end now as we don't mention the issue # in the changelog (do we?)
21:12:42  <planetmaker> Nice that you work on it :-)
21:13:04  <planetmaker> But actually, I don't mind too much.
21:13:17  <planetmaker> Either way is fine, I have to edit the changelog manually in all cases
21:13:38  <Ammler> afaik, we don't
21:13:44  <Ammler> you should know :-P
21:14:10  <planetmaker> we don't
21:15:18  <Ammler> I guess, better push every single commit :-)
21:15:32  <Ammler> before I need to merge...
21:15:41  <planetmaker> :-)
21:24:47  <Webster> Latest update from devactivity: OpenGFX - Revision 303: Feature: recolor tropic church (Zephyris, #669) <> || OpenGFX - Feature #669: Recolor: remove magic brown <>
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21:36:58  <Ammler> planetmaker: could you make a prerelease for OpenMSX, no matter how many midis
21:37:11  <Ammler> so I can prepare the specs
21:37:17  <planetmaker> I'm currently doing that right now :-P
21:38:05  <planetmaker> but which specs?
21:38:22  <planetmaker> wait, pre-release in what sense?
21:39:15  <Ammler> 1467 sprites/pcx/buildings.pcx 274 1464 09 87 66 -28 -60 // Recolour: STRUCT_BLUE, STRUCT_WHITE  <-- what does those comments mean?
21:39:33  <planetmaker> those are the names of valid recolour sprites
21:39:49  <planetmaker> only those two re-colours are possible there
21:40:22  <Ammler> so this houses should be replaced by houses using those colors?
21:40:52  <Ammler> shall i create tickets for version 0.4?
21:41:00  <planetmaker> by houses which allow to be re-coloured by those two, yes
21:41:04  <planetmaker> good idea
21:41:48  <planetmaker> Ammler: what specs do you want to prepare for OpenMSX?
21:42:28  <Rubidium> for a rpm ofcourse!
21:42:39  <planetmaker> right. stupid me
21:43:51  <planetmaker> Rubidium: should music set in a tar work now?
21:44:07  <Rubidium> no, doesn't work and won't work
21:44:12  <Ammler> no need
21:44:29  <planetmaker> oh? How would the output from bananas look like?
21:44:48  <Ammler> he
21:44:50  <Rubidium> it extracts the tar
21:44:51  <planetmaker> .../content_download/gm/my-nice-music-set/*.gm
21:45:05  <planetmaker> .../my-nice-music-set.obm?
21:45:18  <planetmaker> ok
21:49:16  <planetmaker> -rw-r--r--@ 1 ingo  staff  26433 26 Feb 22:09 LittleBlueBoxCar.mid <-- what does the @ mean there?
21:50:17  <Rubidium> absolutely no idea
21:50:35  <planetmaker> it leaves in the tar an additional file when tar'ed:
21:50:50  <Rubidium> huh?
21:50:57  <planetmaker> openmsx-nightly/._LittleBlueBoxCar.mid
21:52:07  <Rubidium> maybe something with ACL?
21:53:45  <Ammler> osx feature
21:53:49  <Ammler> never saw here
21:54:14  <Rubidium> Ammler: probably, like all the other features logged in OpenTTD's bugtracker :)
21:55:04  <planetmaker> I have no clue whatsoever. I've never seen it either
21:55:08  <Webster> Latest update from devactivity: OpenGFX - Feature #758 (New): ogfx1_base: 1467:1469 old offices <>
22:04:03  <Ammler> how shall I code those new houses?
22:04:19  <Ammler> replace the sprites in the pcx or add new files?
22:04:48  <Ammler> Zephyris doesn't make that coder friendly sprites :-P
22:06:48  <planetmaker> haha :-)
22:07:14  <planetmaker> I think it might be good to have per house a separate pcx file finally
22:07:41  <planetmaker> might make for some standard offset even, if a nice template (comic_houses anyone?) is used
22:08:37  <planetmaker> Rubidium: "Treffer, versenkt" ;-) : "extended attributes" are indicated by an @
22:13:07  <planetmaker> thanks for the hint
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22:41:42  <Webster> Latest update from devactivity: OpenMSX - Revision 9: Feature: Modern Motion (Mr.Ksoft) <> || OpenMSX - Revision 8: Merge: Translations <> || OpenMSX - Revision 7: Feature: LittleBlueBoxCar (by Hazza) <> || OpenMSX - Revision 6: Fix: Typo in call of md5 <>
22:46:08  <Rubidium> hmm, I thought I already reordered openmsx's strings. Apparantly not :)
22:46:17  <Rubidium> amazing it didn't conflict with my local copy
22:47:27  <Rubidium> oh, it got shuffled in r6
23:12:06  <Webster> Latest update from devactivity: OpenMSX - Revision 10: Update: Changelog <>
23:14:54  <Ammler> planetmaker: I miss the credits/license list
23:15:17  <planetmaker> where?
23:15:24  <Ammler> MSX
23:15:32  <planetmaker> license.txt and readme.txt
23:15:47  <Ammler> so yet everything by you  alone?
23:15:51  <planetmaker> no
23:15:55  <planetmaker> run it.
23:15:58  <planetmaker> build it
23:16:16  <Ammler> ah
23:16:18  <Ammler> :-)
23:16:25  <planetmaker> :-)
23:17:15  <Ammler> this dual license thing means, I can chose either?
23:17:21  <planetmaker> yes
23:17:51  <planetmaker> that's how I asked people. So it's fine. When there's a certain amount, I'll drop CCSP 1.0
23:18:00  <planetmaker> Then I chose GPL :-P
23:18:26  <Ammler> yeah, be aware for example of the debian restricutions
23:18:31  <Ammler> restrictions*
23:19:44  <Ammler> bob slight is quite thrillerish
23:20:57  <planetmaker> yes, that's why I chose dual license. If I get far without CCPS I'm satisfied and continue with GPL
23:22:24  <Ammler> well, midi is something like a source
23:22:43  <Ammler> so you can't make CCPS with a public repo :-)
23:23:40  <Ammler> I definitly wouldn't paste those houses to the buildings.pcx
23:24:18  <Ammler> searching for houses there is imo as easy as defining new x/y pos
23:33:14  <planetmaker> @base 10 16 19258
23:33:14  <Webster> planetmaker: 4B3A
23:33:37  <planetmaker> @base 16 10 10004B3A
23:33:37  <Webster> planetmaker: 268454714
23:33:50  <planetmaker> ^ that was the number, right, Rubidium ?
23:34:33  <Ammler> planetmaker: oculd you make a station newgrf with the opengfx sprites for debug purposes?
23:35:04  <planetmaker> uhu... I've no idea about stations
23:35:08  <Ammler> :-D
23:35:26  <planetmaker> XeryusTC: knows how to ;-)
23:36:15  <XeryusTC> hmm?
23:37:13  <Ammler> XeryusTC: possible?
23:37:31  <Ammler> specially for the houses, it would be nice
23:37:31  <XeryusTC> station newgrf with opengfx sprites?
23:37:56  <Ammler> no code, just the possibitly to place every sprite manually
23:38:06  <planetmaker> ah. Now I understand the intention :-)
23:38:16  <planetmaker> Good one. Very useful grf that would be
23:38:29  <XeryusTC> so you basicly want to be able to test every sprite?
23:38:37  <Ammler> XeryusTC: yes
23:39:05  <XeryusTC> why use stations for that?
23:39:09  <Rubidium> planetmaker: yeah; but just test if you see it with RC1 and with trunk. If you see it with trunk but not with RC1 it's likely okay
23:39:12  <Ammler> well, for eyecandy, it could become a usable grf for public too.
23:39:20  <Ammler> XeryusTC: what else?
23:39:51  <planetmaker> I can change the availability still after upload, also of the min version, right?
23:40:04  <Rubidium> planetmaker: yes (and if you can't I can :))
23:40:10  <XeryusTC> eyecandy of every possible opengfx sprite, or just the houses? i think it would be better to wait for newobjects to finally get released
23:40:10  <planetmaker> ;-)
23:40:33  <planetmaker> XeryusTC: just for debugging. A single house would suffice
23:40:43  <Ammler> XeryusTC: it would be for debug, no need to make it very nice for public
23:40:48  <planetmaker> it's not meant to be played but to test alignment
23:41:06  <planetmaker> (if then it easily could be swapped for another house)
23:41:24  <planetmaker> by re-compiling
23:41:43  <Ammler> the offsets from current code can be reused?
23:41:51  <XeryusTC> hmm
23:42:05  <XeryusTC> would be quite easy
23:42:19  <XeryusTC> might even be possible to change sprites via parameter
23:42:23  <Webster> Latest update from devactivity: World Airliners Set - Revision 599: Should have fixed all previous nightly errors, (Still some Wh... <> || OpenMSX - Revision 12: Added tag 0.1.0 for changeset a90340014902 <> || OpenMSX - Revision 11: Fix: Clean also and especially the obm file <>
23:42:33  <Ammler> could you make a demo code
23:44:07  <XeryusTC> hmm
23:44:28  <XeryusTC> let me check action6 for a bit :P
23:46:19  <Ammler> well, action6 is not really neccessary
23:46:31  <planetmaker> Rubidium: gives me for some reason     * Your Base Music pack has an obm file which doesn't define the md5 for 'modernmotion.mid'.
23:46:32  <Ammler> that would become too complicated
23:46:43  <planetmaker> Bananas seems to mess around with capitalization
23:46:48  <XeryusTC> action6 would make it very complicated indeed
23:47:26  <XeryusTC> anyway, lets see if i can make something quickly
23:48:36  <Rubidium> planetmaker: looks like bananas only accepts lowercase
23:49:02  <planetmaker> well. or that. but the files themselves ARE uppercase
23:49:20  <planetmaker> so it converts filename and then complains that it doesn't find the converted filename in the descriptions
23:49:34  <Rubidium> planetmaker: but the tar 'forces' them to be lowercase, or OpenTTD's tar loading
23:50:06  <Ammler> XeryusTC: imo, it is fine enough to just have something we can put together with real sprites from the base nfos
23:50:38  <planetmaker> hm...
23:50:48  <XeryusTC>
23:50:49  <Ammler> <-- I could update that script
23:50:54  <XeryusTC> should do the trick
23:51:18  <XeryusTC> change 2F 04 and 2D 04 to the sprite number in the base set
23:51:59  <XeryusTC> updated with better bounding boxes :P
23:52:01  <Ammler> 09 02 is count?
23:52:29  <XeryusTC> 09 02 is property 09, 02 platforms
23:52:35  <XeryusTC> (one for each direction)
23:53:45  <XeryusTC> not entirely sure if it works btw
23:53:49  <Rubidium> planetmaker: if you're going to make 'some' sort of OpenMSX release, should I flush the language updates for open* too?
23:54:29  <planetmaker>  Rubidium would make sense. Actually I *did* already push 0.1.0. But I guess I'll re-tag that then in a later release.
23:54:33  <planetmaker> So please go ahead
23:55:34  <Rubidium> I've not fetched that yet; you could roll, in theory, still roll it back
23:56:15  <Rubidium> ghehe... multiple lines for the description translations in the changelog
23:56:25  <Rubidium> and French is mentioned in two lines!
23:56:32  <planetmaker> :-D
23:56:44  <Rubidium> I'll first do open[sg]fx
23:56:45  <planetmaker> hm, ok, I'll quickly rollback on the server
23:57:25  <Rubidium> you've pushed open[sg]fx changes you've got locally?
23:57:44  <planetmaker> Ammler: ^
23:58:35  <XeryusTC> Ammler: the code gets the sprite from opengfx
23:58:57  <Rubidium> planetmaker: I can commit to openmsx now?
23:59:38  <Rubidium> got to 'love' this manual locking just to prevent needless merges

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