Log for #openttdcoop.devzone on 28th February 2010:
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00:00:21  <Ammler> well, I could make a ticket like, PLEASE, watch the damn logs ;-)
00:02:03  <Ammler> actually I see no FIRS logs with 0 errors
00:04:46  <Rubidium> planetmaker: is lzo2 with found without the symlink/copying of headers?
00:09:27  <planetmaker> Rubidium: is that the diff posted in FS or another?
00:09:54  <Rubidium> it's slightly different, but based on that one (it does basically the same for mingw)
00:12:43  <planetmaker> I think it won't work... it won't still find a number of symbols for me. But it detects lzo2 installed
00:12:56  * planetmaker compiles
00:13:12  <planetmaker> but missing symbols is nothing this patch can fix anyway, can't it?
00:13:34  <Rubidium> yeah, that's nothing the patch fixes
00:14:09  <planetmaker> then it is found
00:20:21  <planetmaker> it basically finds that things are not defined which probably shouldn't be defined :-P
00:21:58  <Rubidium> oh, then add /opt/local/include to the 'system' includes
00:22:19  <Rubidium> or just symlink it from /usr/local/include :)
00:24:29  <planetmaker> hm... how do I add that to the system includes?
00:24:55  <Rubidium> -B IIRC
00:25:19  <Rubidium> I would say, look at the CFLAGS of the Mac OS X compile farm... but you can't
00:25:47  <Rubidium> hmm, I would need to connect to the CF to do that... too much work
00:26:25  <planetmaker> such option is not in config.lib?
00:26:28  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Bug #763 (New): Watch the nightly compile logs <>
00:26:46  <Rubidium> planetmaker: nope
00:26:53  <Rubidium> it's just a CFLAG though
00:41:34  <Webster> Latest update from devactivity: 32bpp-extra - Bug #762: Add ".directory" to you local ignore list <> || 32bpp-extra - Bug #762 (Closed): Add ".directory" to you local ignore list <> || 32bpp-extra - Revision 21: Fix #762: merge hgignore and hgigore.local.sample <>
01:00:46  <DJNekkid> thats it for this weekend...
01:00:54  <DJNekkid> a good 600euro richer
01:01:34  <Frankr> nice
01:03:20  <Ammler> DJNekkid: he, you are famous dj then :-)
01:03:33  <Ammler> but your guys seems to lose...
01:11:08  <DJNekkid> we guys?
01:13:25  <Ammler> curling
01:16:56  <DJNekkid> aha!
01:17:28  <DJNekkid> well! thix is gonna be an exiting end!
01:19:50  <DJNekkid> or ...?
01:23:25  <Ammler> compiling and tv stream sucks
01:27:04  <DJNekkid> hehe
01:27:21  <Ammler> but sadly, they lose
01:28:47  <DJNekkid> seems so :(
01:28:59  <DJNekkid> but we alsolost against them in the lead-in game
01:29:15  <DJNekkid> canada is prolly gonna play a takeoutgame in the last round
01:29:18  <DJNekkid> *end
01:29:54  <Frankr> :(
01:29:57  <DJNekkid> or ... whats left f it
01:32:12  <Ammler> now, that would be fun, if they miss it
01:35:16  <DJNekkid> well, thats a nn for me...
01:35:25  <DJNekkid> talk to you tomorrow around 4pm :P
01:36:19  <Ammler> night
01:41:43  <Frankr> cya
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09:26:48  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Bug #765 (New): Maths appears to be wrong for secondary processing <> || FIRS Industry Replacement Set - Feature #764 (New): Stockpiling behaviour of Manufacturing Supplies <>
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13:15:17  <DJNekkid> goodmorning! :)
13:16:38  <PeterT> Morning,
13:26:51  <planetmaker> moin :-)
13:30:48  <DJNekkid> :D:D
13:37:06  <Ammler> morning != moin :-)
13:38:56  <PeterT> Moin (pronounced [ˈmɔɪn]) is a Frisian and Low German greeting from East Frisia, Southern Schleswig (including North Frisia and Flensburg), Bremen, Hamburg, Mecklenburg-Vorpommern, the eastern Netherlands and Southern Jutland in Denmark, meaning "hello".
14:13:50  <Webster> Latest update from devactivity: 2cc train set - Revision 469: Fix: ICE3 white px <>
14:15:47  <planetmaker> :-)
14:16:09  <planetmaker> PeterT: exactly ;-)
14:17:22  <planetmaker> let me tell you guys: I hate make dependency checks :S
14:18:09  <Ammler> :-)
14:18:38  <Ammler> does it challenge you?
14:18:51  <planetmaker> kinda
14:18:52  <Ammler> or simple work load?
14:20:08  <planetmaker> But it's the only missing thing for the re-written Makefile
14:20:38  <planetmaker> Well. And maybe that you like to not have the whole repo written when bundle_src is used.
14:21:30  <Ammler> I would like to have only the source to make the bundle :-)
14:21:37  <Ammler> no excess :-P
14:21:50  <planetmaker> :-)
14:22:35  <Ammler> mainly root/* and root/sprites -r
14:23:01  <planetmaker> well. But that's more than needed ;-)
14:23:25  <planetmaker> and you need docs/*ptxt(?) and scripts/*(?)
14:23:34  <Ammler> of course, the srouce needs to be complette
14:23:37  <planetmaker> and then you have nearly everything
14:24:01  <Ammler> so just add a excule rule?
14:24:09  <Ammler> which defaults to /extra
14:24:18  <Ammler> exclude*
14:24:51  <planetmaker> well... maybe an idea
14:25:57  <Ammler> the issue is, that fedora guys thinks, oh that phpscript is in source, then I need to add it to the docs..
14:28:48  <planetmaker> eh?
14:30:53  <Ammler> that was the reason, I moved those from docs to extra in opengfx
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15:40:00  <planetmaker> yuhu... dep check seems to work :-)
15:40:07  <planetmaker> nasty missing "touch $@"
16:07:04  <planetmaker> hm... happy too early :S
16:07:09  <planetmaker> doesn't work for the pcx
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16:50:15  <Webster> Latest update from devactivity: World Airliners Set - Bug #767 (Confirmed): Need to Check Speeds <> || 32bpp-extra - Revision 22: Add:Airport tiles (LordAzamath, Maquinista, Ben Robbins) <>
16:52:12  <Ammler> hmm, GT uses precoded pngs, not really nice :-(
17:05:46  <Webster> Latest update from devactivity: 32bpp-extra - Feature #768 (New): Precoded pngs? <>
17:22:01  <planetmaker> ha, nice :-) Both, Ben_K and PaulC promised to upload their newgrf from our coop pack to bananas :-)
17:24:12  <Ammler> ?
17:25:00  <Ammler> meh, we should make the grfpack v8
17:25:18  <planetmaker> I wrote to them forum mails before bananas was even thought of - about allowing us to distribute them in our pack
17:25:34  <Ammler> do they?
17:25:34  <planetmaker> now they both returned and both could be convinced to use bananas as means to distribute those newgrfs
17:26:06  <planetmaker> ben_k obviously uses gpl, paulC said he'll use CC-BY-NC-SA. Oh well
17:26:09  <Ammler> well, but they don't care about the grf in our pack, I hope
17:26:18  <planetmaker> no, they're fine
17:26:26  <planetmaker> also, both licenses allow that :-)
17:27:06  <Ammler> NC not nessecary as we got rich with google ads ;-)
17:27:35  <planetmaker> do we?
17:27:46  <Ammler> lol
17:28:02  <Ammler> !s/we/I/ :-P
17:28:08  <planetmaker> pfft!
17:28:09  <Ammler> well, not rich but drunk
17:28:19  <planetmaker> I'll visit you and make you pay all the beer ;-)
17:28:26  <Ammler> :-D
17:28:51  <Ammler> well, as long as SmatZ doesn't join, that should be fine.
17:29:00  <planetmaker> lol
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17:55:42  <DJNekkid> hmmmmm
17:56:27  <Frankr> hmmmmmmmm
18:08:34  <Webster> Latest update from devactivity: 2cc train set - Revision 470: Add: 3part articulated engine (For dm3 and bigboy) <>
18:17:38  <Ammler> DJNekkid: red in front :-)
18:19:13  <DJNekkid> good thing :D
18:21:36  <Ammler> lol, that was a funny ski change
18:26:38  <DJNekkid> bah, i HATE articulated engines with smaller and larger parts
18:29:40  <planetmaker> <-- Ammler, acceptable bundle_src ?
18:31:10  <Ammler> planetmaker: looks fine, what's not in from the repo?
18:31:26  <planetmaker> website
18:32:27  <planetmaker> and if the bmp / png were outside sprites/* they'd not be shipped, too ;-)
18:32:37  <planetmaker> at least not by default
18:36:10  <planetmaker> DJNekkid: I'm about to commit the Makefile changes. Anything immediate in your commit pipe?
18:39:07  <Webster> Latest update from devactivity: 2cc train set - Bug #769 (New): DM3's alignment is a bitch to get right :D <> || 2cc train set - Revision 472: Fix: Some bugs on the DM3, still some left tho... :( <> || 2cc train set - Revision 471: ReAdd: Readded the dm3, but now in a tempalte form <>
18:39:17  <DJNekkid> ehm
18:39:19  <DJNekkid> yes .)
18:39:22  <DJNekkid> but not anymore :)
18:39:35  <planetmaker> :-)
18:41:19  <DJNekkid> say when :)
18:49:04  <DJNekkid> :D
19:00:53  <planetmaker> pushed
19:01:18  <planetmaker> It's not like you cannot continue to work ;-)
19:02:01  <planetmaker> hopefully it also works for you ;-)
19:02:50  <DJNekkid> im primarily watching the 50km now anyway
19:03:06  <planetmaker> hehe :-)
19:03:28  <planetmaker> Most important the dependency check *should* work now
19:03:36  <planetmaker> And 'remake' is gone ;-)
19:04:11  <DJNekkid> what if i want to remake? :P
19:04:58  <Ammler> hmm, now red/blue in front?
19:05:17  <Ammler> swiss/sweden  I mean :-P
19:05:18  <planetmaker> DJNekkid: make clean && make
19:05:40  <DJNekkid> oki...
19:06:01  <planetmaker> basically I forgot about it ;-)
19:06:25  <DJNekkid> hehe
19:09:45  <Ammler> \w is 2 byte and \d is 4, right?
19:09:51  <Webster> Latest update from devactivity: 2cc train set - Bug #634 (Closed): Dependency check broken <> || 2cc train set - Revision 473: Change [Makefile]: Rework makefile system <>
19:25:43  <DJNekkid> Ammler: correct!
19:26:02  <DJNekkid> "word" and "doubleword" :)
19:31:52  <Ammler> I have a bit hassle to interpret Action0 Station
19:32:38  <Ammler> and need to watch 50km at same time...
19:32:46  <DJNekkid> hehe...
19:32:53  <DJNekkid> thats what ive always saied...
19:32:59  <Rubidium> 50... doesn't that take like 5 hours or so?
19:33:00  <DJNekkid> that wiki is written in gibberish :)
19:33:06  <DJNekkid> Rubidium: a little more then 2hrs
19:33:08  <Ammler> Rubidium: on ski
19:33:46  <Ammler> the last 20 mins
19:33:52  <DJNekkid> 600meters left
19:33:56  <Ammler> oh, only
19:33:59  <Rubidium> DJNekkid: was looking at something langlaufish a few days ago and I thought they did 2.5 km per 15 minutes
19:34:15  <Ammler> will get a final race THRILLER
19:35:05  <DJNekkid> omgomg!
19:35:14  <Ammler> :-D
19:35:19  <Rubidium> you missed it?
19:35:21  <Rubidium> someone died?
19:35:27  <DJNekkid> 200m left
19:35:37  <Ammler> NO!
19:35:39  <DJNekkid> nooo!
19:35:41  <DJNekkid> and yeees!
19:35:53  <Rubidium> some Dutch person won?
19:36:02  <DJNekkid> dario fell
19:36:02  <Ammler> lol
19:36:16  <DJNekkid> :(
19:36:22  <DJNekkid> i hoped for a silver or bronze for him :)
19:36:27  <Ammler> :-P
19:36:45  <Ammler> well, would have been fine :-)
19:36:58  <DJNekkid> gold for Petter...
19:37:10  <DJNekkid> and he were knifeing with that german fellar
19:37:10  <Ammler> ok, time to get back to the opengfx debugger :-)
19:37:24  <DJNekkid> and i hoped dario would take the bronze
19:37:29  <PeterT> Petter?
19:37:40  <DJNekkid> northug
19:38:05  <Ammler> evil Swede
19:38:09  <DJNekkid> yea!
19:38:25  <Rubidium> Ammler: just look at who won with snowboarding (females)
19:38:27  <DJNekkid> it looks like that swede touched dario so he lost concentration
19:38:51  <Ammler> stupid, as he should know, that he would lose
19:39:10  <Ammler> but well was a nice race
19:40:58  <DJNekkid> yea...
19:42:29  <Ammler> no 10th medaille :'-(
19:45:13  <Rubidium> poor Ammler
19:46:46  <Rubidium> well.. we could've easily gotten an extra gold medal too
19:47:23  <DJNekkid> 10.000m?
19:47:54  <Rubidium> DJNekkid: yup
19:48:23  <DJNekkid> big miss from his trainer there...
19:48:50  <Rubidium> yeah... too preoccupied with other stuff :)
19:49:02  <Rubidium> but it's always nice to see the reactions when it doesn't go as planned
19:49:28  <Rubidium> I was laughing my proverbial arse off
19:51:19  <DJNekkid> Ammler: there is an intervju with Petter Northug now...
19:52:02  <DJNekkid> "I even had 1more gear in the last 200meters, so if Teichman had responded to my spurt, i could go EVEN faster"
19:52:46  <DJNekkid> hmm...
19:52:53  <Rubidium> DJNekkid: until he figures out his reverse is that next gear
19:52:58  <DJNekkid> lol
20:12:15  <DJNekkid> now what to do with thosse american optional B-unit engines...
20:16:00  <Rubidium> run them into a terminal station at full speed?
20:16:15  <DJNekkid> hehe...
20:19:07  <DJNekkid> now im thinking what to do in the 2cc set...
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21:46:48  <PeterT> [16:45:04] <PeterT> anyone know how things like 'town council advetising campaigns' are affected by IS?
21:48:22  <Hirundo> No :)
21:48:29  <PeterT> Thanks
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21:48:44  <PeterT> Paul2: [16:48:23] <Hirundo> No :)
21:48:56  <Paul2> it has no affect at all?
21:49:06  <Hirundo> An educated guess would be that it takes the owner of the station into account
21:49:25  * Hirundo searches the relevant code
21:49:33  <Paul2> ok. I did wonder if it was owner of a station or just vehicles
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21:53:40  <Hirundo> Yes, I'm pretty sure it only looks at the station owner, which makes sense
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21:54:04  <Paul2> well I would be tempted to argue it the other way tbh, but fair enough :)
21:54:31  <Hirundo> How would an industry determine who will pick up the goods?
21:55:41  <Paul2> ok yes from an openttd functioning way I see. I was thinking of real life ;)
21:56:28  <Paul2> also, as we are talking about things, is it a known bug, that competitors vehicles will not drive through your road 'thru' stops.
21:56:59  <Paul2> (if you were mean you could block them off)
21:57:11  <Hirundo> In real life, towns and industries don't randomly dump their goods into stations :)
21:57:32  <Hirundo> Paul2: that is not intended
21:58:39  <Paul2> ok, is there a bug tracker or something I could plonk it in?
21:58:49  <Paul2> (is this the right channel for this, or .dev ?)
21:59:10  <Paul2> p.s. what's the difference, also sorry for all the questions :D
22:01:56  <Hirundo> This is the right channel
22:02:17  <Hirundo> Bug tracker:
22:02:54  <Paul2> this may not be an IS only feature, but i'll put it there for now
22:07:51  <Hirundo> If you try to force the vehicle through the stop, what happens?
22:08:01  <Hirundo> does it turn around instead of entering the tile?
22:11:50  <Paul2> how do you force through a stop?
22:11:54  <Paul2> (this is RVs)
22:12:33  <Hirundo> Make it so the RV has no other way to go
22:12:36  <Webster> Latest update from devactivity: Infrastructure Sharing - Bug #770 (New): Competitor's road vehicles avoid 'thru' stations <>
22:12:54  <Paul2> ^ me! :o
22:13:21  <Paul2> ok give me a second and I'll try it
22:13:39  <PeterT> Nice
22:14:08  <Paul2> ok yes, they do if it's the only route
22:14:15  <Paul2> will add this to the above
22:16:01  <Hirundo> try setting pf.yapf.road_stop_penalty to 0
22:16:20  <Hirundo> Does that make a difference?
22:17:13  <Paul2> ok, I was testing this on the #jonty server, will set one up myself and give it a go
22:17:36  <PeterT> wait
22:17:38  <PeterT> I will set it
22:17:43  <Paul2> hokay
22:17:54  <PeterT> Hirundo: You're in #jonty, right?
22:18:26  <Hirundo> Yes
22:18:27  <Paul2> ok if that's done it's sorted it
22:18:28  <PeterT> Paul2, Hirundo: Done
22:18:36  <Paul2> oh wait
22:18:42  <Paul2> yes it sorted it
22:18:44  <Paul2>  :)
22:18:49  <PeterT> Ok, good
22:18:54  <PeterT> then I guess you can close that issue?
22:19:03  <Paul2> lol yes
22:19:04  <Paul2> oh well.
22:21:36  <Hirundo> Issue closed :)
22:21:41  <Paul2> wait hang on
22:21:59  <Paul2> it's worse now
22:22:10  <Paul2> because we go through competitors stops and vice verssa
22:22:18  <Paul2> they stop there, and load/uload/whatever
22:22:33  <Hirundo> That is to be expected
22:22:54  <Hirundo> With IS enabled, competitors' road stops are treated as your own
22:22:55  <Paul2> ah yes, just use non-stop :)
22:23:03  <Paul2> ok cool thanks :)
22:23:19  <Hirundo> So yes, use non stop, and set the YAPF penalty back to 800
22:25:27  <Paul2> thank you :)
22:27:46  <Webster> Latest update from devactivity: Infrastructure Sharing - Bug #770 (Rejected): Competitor's road vehicles avoid 'thru' stations <" target="_blank">> || Infrastructure Sharing - Bug #770: Competitor's road vehicles avoid 'thru' stations <" target="_blank">> || Infrastructure Sharing - Bug #770: Competitor's road vehicles avoid 'thru' stations <" target="_blank">> || Infrastructure Sharing - Bug #770: Competitor's road vehicles avoid 'thru' stations <" target="_blank">> || Infrastructure Sharing - Bug #770 (Rejected): Competitor's road vehicles avoid 'thru' stations <>
22:29:29  <Ammler> it is good, RVs try to avoid stops they don't need, else you could block them
22:29:43  <Ammler> so they need to wait until your RV is loaded
22:30:14  <planetmaker> gosh. Canadians deserved the win in ice hockey :-)
22:32:38  <Ammler> <-- what is wrong with that code, so the whole grf doesn't work anymore, it is at end, so no effect
22:32:40  <Ammler> (yet)
22:32:57  <Ammler> first I tried to make 7F=7F+1
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22:34:00  <Ammler> so I changed it to 7E=7F;7F=7E+1, but still doesn't work
22:34:28  <Hirundo> define 'doesn't work' ..?
22:34:45  <Ammler> the GRF is like disabled
22:34:56  <Ammler> but no renum/grfcodec error
22:35:12  <planetmaker> can you post the whole newgrf?
22:35:43  <Ammler> <-- this works
22:35:44  <Paul2> Ammler: good point
22:36:05  <Ammler> now, I liked to add another 2 tiles
22:37:43  <Ammler> first I tried to make real loop, but it seems, Action9 can't jump back, can it?
22:39:07  <Ammler> also I need to define a class "OGFX" that is now a empty label :-)
22:39:26  <Hirundo> Can't you jump back to a previously defined label?
22:40:37  <Ammler> <-- non-working
22:40:51  <Ammler> I just append the part above to the working one
22:41:02  <planetmaker> and the error reported is?
22:41:10  <Ammler> none
22:41:26  <Ammler> just no effect anymore, it shows default station tiles
22:41:37  <Ammler> if I remove those 2 sprites, I get again houses
22:42:35  <Hirundo> does '-d grf=X' have any effect?
22:43:26  <planetmaker> you should use \D= and \D+ ;-)
22:43:58  <Ammler> gimme the escape for escape sequence for 80 and I do
22:45:35  <Ammler>
22:46:23  <planetmaker> There's none, I know :S
22:46:52  <Ammler> so I prefer using no escape there to keep those in mind...
22:47:08  <Ammler> 0== 1=+ 2=-
22:49:25  <Hirundo> In fact, I have been thinking quite a lot about a something -> nfo converter/compiler
22:49:42  <Hirundo> If only the week had a few more hours...
22:49:56  <Rubidium> Hirundo: oh... another victim
22:51:19  <Hirundo> victim of what? Of the god of time or the god of compiler writing?
22:51:52  <Rubidium> writing a high level nfo
22:52:28  <Hirundo> The amount of quirks in there is quite astonishing, yes :)
22:54:29  <Ammler> hmm, i guess my error is just that I need to reload openttd
22:56:58  <Ammler> <-- one pair
22:57:05  <planetmaker> hehe @ Hirundo :-)
22:58:21  <planetmaker> Hirundo: my thoughts on that currently dvel on python - the hg repos have it anyway
22:58:34  <planetmaker> but... a distant future thought ;-)
22:59:49  <Ammler> Hirundo: if you do, start with VarAction2
22:59:54  <Ammler> and some callbacks
23:00:12  <Ammler> not with Action0 like most did :-)
23:00:39  <planetmaker> yeah :-)
23:00:48  <planetmaker> and action6
23:00:50  <Hirundo> Action0 is not that hard if you (ab)use the C preprocessor, but indeed it's not wise to make that a priority
23:01:13  <Ammler> <-- not working
23:01:35  <Ammler> Hirundo: I think, it is the easiest
23:02:10  <Ammler> Eddi|zuHause did a compiler for that Action already, dunno which language, but I guess py
23:02:55  <planetmaker> @base 16 10 71
23:02:55  <Webster> planetmaker: 113
23:03:02  <Hirundo> I think the combination of actions 6, 7/9 and D is most important, followed by varaction2advanced
23:03:02  <planetmaker> @base 16 10 7F
23:03:02  <Webster> planetmaker: 127
23:03:29  <planetmaker> yes, something like those
23:04:05  <Hirundo> With action6, 9 and D alone, turing-completeness is pretty close I think
23:05:28  <Ammler> <-- my initial code with Action10/9
23:05:39  <planetmaker> the limited handle on procedures would need a close look :-)
23:06:11  <planetmaker> Ammler: any reason you use parameter 0x70 and above?
23:06:30  <planetmaker> I mean... it needlessly initializes 113 parameters as 0
23:06:31  <Ammler> no, that is "my" Register
23:07:18  <Ammler> 80 is the start of the spec variables
23:07:45  <Ammler> 00 is parameter
23:08:04  <planetmaker> yes
23:08:22  <planetmaker> just curious, did you try, with say, param 10 instead of 70+
23:08:43  <Ammler> well, it works on run
23:08:46  <Ammler> one*
23:09:05  <Ammler> yeah, I go back...
23:09:28  <Hirundo> OpenTTD allocates all the memory for 0x80 parameters in one go, which one you use doesn't really matter
23:11:20  <Hirundo> "// [70] = [71] + 1" does not do what the comment implies
23:11:55  <Ammler> the error is somewhere with the id
23:12:01  <Ammler> ah, I guess
23:12:04  <Ammler> I have it
23:12:13  <Ammler> I need to update Action1/2/3 too
23:14:06  <Ammler> no idea about Sprites 10-13
23:14:33  <Hirundo> anyways.. goodnight folks
23:15:15  <Ammler> need to change only Action3, I guess?
23:16:46  <Ammler> cool, got it :-D
23:17:00  <Ammler> and reverse jump seems to work, awesome
23:18:45  <Ammler> <-- you like to play simcity?
23:18:46  <Webster> Title: plasma-desktopqW2799.jpg (at
23:21:49  <planetmaker> lol. Awesome, Ammler! :-)
23:26:51  <Ammler> it glitches horrorbly..
23:27:19  <PeterT> woah! will you be releasing that?
23:27:22  <PeterT> neat!
23:52:24  <Ammler> well, I committed it but it might not really be useable for gameplay
23:53:01  <Ammler> and I have no idea how to define a station class :-)
23:53:19  <Ammler> so it is a empty class :-P

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