Times are UTC Toggle Colours
01:17:56 *** KenjiE20 has quit IRC 01:55:43 *** Frankr has quit IRC 02:13:03 *** Frankr has joined #openttdcoop.devzone 03:51:41 *** Frankr has quit IRC 07:24:51 *** ODM has joined #openttdcoop.devzone 08:57:49 *** Doorslammer has joined #openttdcoop.devzone 09:39:01 <Webster> Latest update from devactivity: OpenGFX - Feature #771: bundle md5 for source releases and check for them. <http://dev.openttdcoop.org/issues/771#change-2107> || OpenGFX - Bug #782 (Rejected): ground tiles for sugar mine <http://dev.openttdcoop.org/issues/782#change-2106> 09:44:43 <planetmaker> http://dev.openttdcoop.org/issues/77 and http://dev.openttdcoop.org/issues/669 <-- how's progress now that you have the alignment newgrf, Ammler? ;-) 09:55:06 <Webster> Latest update from devactivity: OpenGFX - Bug #605 (Feedback): make bundle in a subdir <http://dev.openttdcoop.org/issues/605#change-2109> || OpenGFX - Support #678: Rewrite wiki.openttd.org/OpenGFX <http://dev.openttdcoop.org/issues/678#change-2108> 10:18:25 <Ammler> planetmaker: indeed, but first I need to finish that set, adding a ground sprite 10:18:56 <Ammler> btw. isn't every new sprite a "redraw"? 10:19:41 <Ammler> so I would use tracker "Feature" instead category "redraw" 10:22:32 <planetmaker> well... makes sense. 10:26:50 <Webster> Latest update from devactivity: OpenGFX - Support #678: Rewrite wiki.openttd.org/OpenGFX <http://dev.openttdcoop.org/issues/678#change-2112> 10:29:46 <Ammler> planetmaker: this "force rebuild" seems like making dep check unnecessary? 10:31:22 <planetmaker> that's part of the dep check. 10:34:32 <Ammler> when do you need to force it? 10:38:51 <Ammler> added Forum Link to OpenMSX 10:42:43 <Webster> Latest update from devactivity: OpenGFX - Bug #605: make bundle in a subdir <http://dev.openttdcoop.org/issues/605#change-2113> 11:01:11 *** ODM has quit IRC 11:07:32 <Ammler> is there a reference image on the internet to adjust brightness? 11:07:59 <Ammler> maybe Zephyris should test his monitor 11:36:36 <planetmaker> <Ammler> when do you need to force it? <-- whenever the displayed version changes 11:36:55 <planetmaker> (or when I don't know what the previously displayed version is) 11:37:03 *** KenjiE20 has joined #openttdcoop.devzone 11:38:54 <planetmaker> and displayed version = repository version 11:40:01 <Ammler> I need to investigate further then... 11:40:53 <planetmaker> it is forced when the .REV file differs from the VERSION_STRING 11:41:44 <planetmaker> the CF might always re-build... as it doesn't find the .REV file. Dunno. But there you guard against re-build before actually calling make, right? 11:41:54 <planetmaker> if nothing changed wrt the version of the repo 11:42:11 <planetmaker> what's the issue which you have? 11:42:22 <Ammler> it builds a new "chroot" for the build 11:42:32 <planetmaker> what does that mean? 11:42:35 <Ammler> well, currently it isn't a chroot, but it will 11:43:01 <Ammler> I clone the repo fresh 11:47:24 *** planetmaker has quit IRC 11:47:46 *** planetmaker has joined #openttdcoop.devzone 11:49:54 *** SmatZ has quit IRC 11:49:58 *** XeryusTC has quit IRC 11:50:02 *** SmatZ has joined #openttdcoop.devzone 11:51:16 *** XeryusTC has joined #openttdcoop.devzone 12:03:24 <Webster> Latest update from devactivity: OpenGFX - Feature #690: size of sprites for Yake and Bakewell ships <http://dev.openttdcoop.org/issues/690#change-2120> || OpenGFX - Feature #698 (Confirmed): snowy sprites for oil wells missing <http://dev.openttdcoop.org/issues/698#change-2118> || OpenGFX - Feature #741: toolbar info sprite blue instead red? <http://dev.openttdcoop.org/issues/741#change-2117> || OpenGFX - Bug #669: Recolor: remove magic brown <http://dev.openttdcoop.org/issues/669#change-2116> || OpenGFX - Feature #156: Temperate sprites for toyland <http://dev.openttdcoop.org/issues/156#change-2105> || OpenGFX - Feature #156 (Reopened): Temperate sprites for toyland <http://dev.openttdcoop.org/issues/156#change-2104> 12:17:51 <planetmaker> sorry for all the issue update spam ;-) 12:19:28 <Webster> Latest update from devactivity: OpenGFX - Bug #379: OPEN TTD title misaligned <http://dev.openttdcoop.org/issues/379#change-2124> || OpenGFX - Bug #657 (Confirmed): Enable company colours for sweets factory <http://dev.openttdcoop.org/issues/657#change-2123> || OpenGFX - Bug #709 (Confirmed): Alignment of headline in newspaper in 2051 <http://dev.openttdcoop.org/issues/709#change-2122> || OpenGFX - Code Review #717: Source files <http://dev.openttdcoop.org/issues/717#change-2121> 12:34:32 <Webster> Latest update from devactivity: OpenGFX - Code Review #717: Source files <http://dev.openttdcoop.org/issues/717#change-2131> 12:40:58 <Ammler> http://obs.openttdcoop.org/spec.Factory/openttd-data-opengfx/suse_Factory_64_log <-- something strange is going on on suse Factory 12:41:15 <Ammler> Error: invalid compression, data diff at 353 of 400 bytes, trying without it for this sprite 12:43:14 <planetmaker> hu? 12:43:52 <Ammler> rm: cannot remove `*.REV': No such file or directory <-- silence it? 2>/dev/null 12:44:31 <planetmaker> hm... I would think I silenced it already... :S 12:44:55 <Ammler> http://obs.openttdcoop.org/spec.Factory/openttd-data-opengfx/suse_11.2_64_log 12:45:07 <Ammler> same source works fine 12:45:24 <Ammler> hmm, I didn't update: r315 in use 12:46:03 <planetmaker> $(_V) [ -e *.$(REV_EXTENSION) ] && rm *.$(REV_EXTENSION) || echo "" 12:46:41 <Ammler> this is really nice 12:47:04 <Ammler> with that md5 check, you have somelike a test unit 12:47:16 <planetmaker> yes. That's the purpose... 12:47:45 <Ammler> suse_Factory is like the beta for suse 11.3 12:47:45 <planetmaker> ... though not fully implemented as of now ;-) 12:48:13 <Ammler> they do update it in a weekly manner, afaik 13:35:50 <Webster> Latest update from devactivity: OpenGFX - Bug #669: Recolor: remove magic brown <http://dev.openttdcoop.org/issues/669#change-2132> 13:37:37 <Ammler> compile works with 0.2.1 13:37:47 <planetmaker> hm? 13:37:55 <Ammler> so it is something with suse factory and gfx trunk 13:38:28 <planetmaker> hm 13:38:34 <Ammler> compile opengfx 0.2.1 with suse factory 13:38:45 <Ammler> quite silly 13:40:09 <planetmaker> it should rather compile trunk open[ms|[g|s]f]x 13:44:35 <Ammler> is there a new dependency? 13:53:11 <planetmaker> hm... I don't think so. Maybe awk? sed? 13:53:23 <planetmaker> I think I use them 13:53:28 <planetmaker> and grep 14:07:08 <Webster> Latest update from devactivity: OpenGFX - Bug #669: Recolor: remove magic brown <http://dev.openttdcoop.org/issues/669#change-2134> || OpenGFX - Feature #758: ogfx1_base: 1467:1469 old offices <http://dev.openttdcoop.org/issues/758#change-2133> 14:14:53 *** ODM has joined #openttdcoop.devzone 15:31:13 *** Seberoth has joined #openttdcoop.devzone 16:56:43 *** Frankr has joined #openttdcoop.devzone 17:35:27 <planetmaker> he, looks like OpenGFX will have some incoming DanMacK work ;-) 17:40:21 <DJNekkid> aye! :D 17:40:32 <DJNekkid> i wish i had his drawing skills! :D 17:42:45 <planetmaker> yeah, it's quite awesome :-) 17:43:08 <planetmaker> Just got all toyland rail engines. Now he's on some more other engines and possibly also RV 17:43:16 <planetmaker> And the taster shows ships... 18:10:23 <DJNekkid> im bored! 18:18:24 <Doorslammer> Yep, all for it 18:18:34 <Doorslammer> Good old Dan the man 18:21:43 <DJNekkid> hi Doorslammer ... 18:22:03 <DJNekkid> the dotted "planning"-idea of yours weregreat :) 18:22:43 <Doorslammer> Cheers, how did it turn out by the way?> 18:23:02 <DJNekkid> get a recent nightly and see for yourselves :) 18:23:24 <Doorslammer> lol, I think I will actually 18:23:35 * Doorslammer tootles off to ottd site 18:24:44 <Doorslammer> Been a bit quiet sprite side tonight, so might as well have a play 18:26:24 <DJNekkid> :D 18:28:41 <Doorslammer> Im happy to report Im nearly done with the entire 158 sprite sheet now on BROS 18:29:00 <Doorslammer> I may actually do a proper 2cc one now I have the proper identified palette ;) 18:29:43 <DJNekkid> goodie! :) We lack good DMU's 18:32:36 <Doorslammer> Ah, so this planning track thing, what do I actually do to use it? 18:34:03 <DJNekkid> well, you use it as normal rail 18:34:13 <DJNekkid> and when your plan is done, you use "convert" to whatever railtype you want :) 18:34:29 <Doorslammer> Ah, might help if I actually had the GRF :P 18:34:33 <Doorslammer> D'oh! 18:34:37 <Doorslammer> No one saw that... 18:36:13 <DJNekkid> lol! 18:36:17 <DJNekkid> its on bananananananans 18:37:01 <Doorslammer> Heh, thats brilliant that is 18:37:14 <Doorslammer> Im real excited about OTTD nowadays 18:37:28 <Doorslammer> It seems the biggest and best is just around the corner 18:39:27 <Doorslammer> Wow, that's pretty much rendered buy property button obsolete, I love it 18:40:46 <DJNekkid> well... there is one downside 18:40:59 <DJNekkid> selling planning tracks gives more money then buying them 18:41:08 <DJNekkid> and selling expensive tracks give just the same 18:42:09 <Doorslammer> lol 18:42:17 <Doorslammer> Exploitable 18:42:34 <Doorslammer> I have a solution for your third rail tracks though 18:42:52 <Doorslammer> The crossovers in particular 18:43:09 <Doorslammer> ---> \/ <--- 18:43:18 <Doorslammer> ---> /\ <--- 18:43:33 <Doorslammer> Place your third rail where the arrows are I think 18:43:35 <DJNekkid> i guess the best solution is to get the metro tracks :) 18:43:42 <Doorslammer> lol, perhaps 18:44:07 <Doorslammer> The third rail does give the appearance it crosses over the rail is all 18:51:17 *** Frankr has quit IRC 18:53:56 <DJNekkid> i know... 18:57:05 <Doorslammer> I guess its something to revisit over time 18:59:37 <DJNekkid> what do u mean? 19:05:47 <Doorslammer> Well I assume you won't stop at r41 surely? ;) 19:08:54 <Doorslammer> Oh, need to check something quickly 19:20:59 <DJNekkid> nope! 19:21:52 <Doorslammer> Heh, by quick check, I mean take half an hour over it... 19:23:05 <Doorslammer> My future question is: Did we cover a possible non-metric version of NuTracks? Im too drunk to find it :P 19:55:47 <DJNekkid> you mean, mph instead of kmh ? 19:58:34 <DJNekkid> Doorslammer ^^ 20:06:07 <Doorslammer> Er, yeah, sorry about that 20:08:46 <DJNekkid> there is no way we can convert that 20:08:52 <DJNekkid> because its pure strings 20:09:39 <DJNekkid> the best option is probably "xx kmh/yy mph Rail Construction" 20:10:12 <Doorslammer> Oh OK, thats unusual 20:10:54 <Doorslammer> Meh, Im just pleased theres a lot more options available to be honest 20:10:58 <Doorslammer> Very good addition 20:11:18 <DJNekkid> the speedier ones are quite costly tho :) 20:13:24 <DJNekkid> another option is to add the MPH to the amercan language settings 20:13:45 <DJNekkid> but planetmaker dont like that :) 20:14:46 <Doorslammer> Or have it as a "unit of measurement" option in the settings menu perhaps 20:14:51 <Ammler> not to the language but maybe as parameter 20:15:50 <DJNekkid> but what if an kmh-player plays on a mph server? 20:15:52 <Webster> Latest update from devactivity: OpenGFX - Feature #758: ogfx1_base: 1467:1469 old offices <http://dev.openttdcoop.org/issues/758#change-2135> 20:16:17 <DJNekkid> or vica verca? 20:17:57 <Ammler> that is why you should use a parameter 20:18:00 <Doorslammer> I guess the server would have the ultimate say? 20:18:16 <Doorslammer> It really depends on geographical factors or preferences 20:18:35 <DJNekkid> the server WOULD have the ultimate say 20:18:46 <Ammler> the server has 20:18:53 <Doorslammer> I stay in a country that has metric speed limits, but I find it much easier to understand MPH as used on British trains and also the local drag racing 20:18:53 <DJNekkid> exactly 20:19:14 <Ammler> mph and kmh is stupid 20:19:27 <DJNekkid> ms is the way to go? 20:19:32 <Ammler> yes :-) 20:19:38 <DJNekkid> or inches per quarter? :P 20:19:41 <Ammler> at least that is a speed you can imagine 20:19:58 <Doorslammer> I only work in cubic inches and miles per hour :P 20:20:39 <DJNekkid> so ... 20:20:47 <DJNekkid> xxkmh/yymph? 20:20:57 <DJNekkid> or changeable via locale settings? 20:21:06 <DJNekkid> that atleast is independant 20:21:24 <DJNekkid> a server wont force me to play in norwegian :) 20:21:39 <Doorslammer> That could be fun :P 20:21:53 <DJNekkid> for me atleast :) 20:24:46 <DJNekkid> another option could be: 20:24:50 <DJNekkid> Very low speed 20:24:52 <DJNekkid> Low speed 20:24:54 <DJNekkid> Medium Speed 20:24:57 <DJNekkid> High Speed 20:25:00 <DJNekkid> Very High Speed 20:28:56 <Doorslammer> Hard to say, isn't it? 20:29:29 <Ammler> oh, you speak about label only? 20:29:40 <Ammler> I thought you like to have different speeds 20:30:05 <Ammler> so highspeed in america is 90mph and in europe 120 kmh 20:30:07 <DJNekkid> labels in the buy menu 20:30:42 <DJNekkid> or construction menu or whatever that term is 20:32:35 <Paul2> Ammler: that depends... 20:37:10 <Ammler> Paul2: what "that"? 20:40:18 <Paul2> 20:30 <Ammler> so highspeed in america is 90mph and in europe 120 kmh 20:40:42 <Paul2> in the uk certainly normal rail goes up to ~125mph. 20:43:01 <Ammler> Paul2: I meant 120 km/h isn't 90mph 20:43:23 <Paul2> oh ok 20:43:43 <Ammler> so not only different labels, also differen "real" speeds 22:03:05 <Webster> Latest update from devactivity: World Airliners Set - Revision 622: Minor Data Added To Input of New Coding Table <http://dev.openttdcoop.org/projects/worldairlineset/repository/revisions/622> 22:33:35 *** Seberoth has quit IRC 22:45:10 <KenjiE20> Paul2: I think it's more 140/150mph ish 22:45:22 <KenjiE20> though granted, large chunks are much lower 22:45:46 <KenjiE20> also, woo for delayed response 22:46:05 <Paul2> yes you could be right 22:46:07 <Paul2> I forget 22:46:54 <KenjiE20> well, just going by nickname alone, Intercity 125 referred to 125mph, Intercity 225, referred to 225km/h 22:50:16 <KenjiE20> hm, seems most sections are restricted to 125, barring HS1, though I expect the odd ML section will be 140 22:52:55 <Paul2> yeah it was purely based on last time I looked at the sectional appendix, but I wasn't really checking 23:28:56 *** ODM has quit IRC