Log for #openttdcoop.devzone on 23rd March 2010:
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02:58:49  <Webster> Latest update from devactivity: OpenGFX - Revision 390: Change [#662]: Move temperate rail wagons to their own pcx file <> || OpenGFX - Revision 389: Add [#662]: Template for 32px wagons, even though they glitch in depot view <>
04:35:01  <Webster> Latest update from devactivity: OpenGFX - Revision 391: Change [#662]: Move arctic rail wagons to their own file <>
06:11:14  <Webster> Latest update from devactivity: OpenGFX - Revision 392: Change [#662]: Move tropical rail wagons to their own file <>
06:16:55  <Rubidium> hmm... is planetmaker in "the east" or the Western US?
06:20:19  <planetmaker> no. He's kinda sleepless
06:20:35  <planetmaker> So he put the time to at least some use ;-)
06:20:51  <Rubidium> ah :)
06:21:34  * Rubidium tries to "jump start" a normal-ish day-night cycle again... hope it works this time
06:21:37  <planetmaker> organization of the (original) base set graphics is kinda stupid
06:22:00  <planetmaker> hehe. I'll try tomorrow. Nearly skipping a night helps usually
06:22:44  <planetmaker> Trying the same thing this night obviously failed majorly, though ;-)
06:22:44  <Rubidium> yeah, that works too
06:24:47  <Rubidium> yeah, though a tip: go back one hour too much
06:25:17  <planetmaker> :-) yup
06:26:54  <planetmaker> hm... all 0.2.2 issues are at least by the list done...
06:30:31  <Rubidium> then I'd say: tweak the blue eyes
06:32:24  <Rubidium> oh, not to forget: sync the opensfx makefile :)
06:33:05  <planetmaker> I looked yesterday: it should be (nearly) up to date?
06:33:24  <planetmaker> except the very latest tweaks which still are unique to OpenGFX
06:34:21  <Rubidium> could be, but the .REV file is named differently, the bashisms are still there and probably a bit more
06:34:42  <Rubidium> having it the same as OpenGFX would help the downstream maintainers a lot
06:35:36  <planetmaker> I'd believe so, yes
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07:23:51  <planetmaker> @base 3017
07:23:58  <planetmaker> @base 10 16 3017
07:23:58  <Webster> planetmaker: BC9
07:31:14  <Webster> Latest update from devactivity: OpenGFX - Revision 393: Doc: Indicate which sprite relates to which rail engine <>
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07:46:16  <planetmaker> hm, most productive month ever concerning OpenGFX, if commit count is a measure.
08:01:32  <Webster> Latest update from devactivity: Example NewGRF Project - Revision 71: Feature: Add an md5 file and test target in order to allow ... <>
08:22:16  <andythenorth> planetmaker: any idea how the translations work in FIRS?
08:22:40  <planetmaker> not by heart
08:22:55  <andythenorth> I'm worried they 'sort of' work
08:23:06  <planetmaker> I *think* there's an English file. Other languages just need the same format
08:23:30  <andythenorth> There are some partially translated languages
08:23:54  <andythenorth> I think they will crash the game for people trying to use those languages
08:23:56  <andythenorth> :o
08:24:28  <Hirundo> They will not, english is always used as fallbac
08:24:32  <Hirundo> +
08:24:34  <Hirundo> + k
08:24:43  <planetmaker> ^
08:24:47  <andythenorth> what about if they try to render a bad string code?
08:25:14  <planetmaker> That might be trouble, if parameters don't match. Dunno really
08:25:21  <andythenorth> ho hum
08:26:54  * andythenorth removed translations
08:32:19  <planetmaker> sensible for an alpha release
08:32:40  <planetmaker> they're 100% out of date anyway
08:32:44  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 734: Change: removed Polish translation temporarily to p... <> || OpenSFX - Revision 80: Change: Write the version automatically into the readme <> || OpenSFX - Revision 79: Change: [Makefile] Update to makefile r71 <>
08:33:32  <Yexo> bad string codes in a newgrf string can cause openttd to crash
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09:34:11  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Feature #859 (Closed): Check production ratios for secondary indu... <> || FIRS Industry Replacement Set - Revision 735: Change: set production ratios for industries using ... <>
10:06:16  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 736: Change: hide debug text for secondary industry (unl... <>
10:22:16  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 739: Feature: framework to support industry window texts... <> || FIRS Industry Replacement Set - Revision 738: Change: tweak more production ratios to be even num... <> || FIRS Industry Replacement Set - Revision 737: Change: tweak production ratios to be even numbers ... <>
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11:26:25  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Feature #863 (New): Does the general store work? <> || FIRS Industry Replacement Set - Feature #824: Player-friendly industry window texts <>
11:33:02  <Ammler> Hello :-)
11:33:21  <Ammler> if I create a ticket about compile failures
11:33:41  <Ammler> what shall I do the otehr day? Append it to the existing ticket or create a new one?
11:38:25  <planetmaker> Append it to an existing one.
11:38:36  <planetmaker> One ticket for a compile failure is enough, I think
11:38:45  <planetmaker> and a very good day to you, Ammler :-)
11:44:36  <Rubidium> Ammler: compile failures of what?
11:45:15  <Ammler> like
11:45:47  <Ammler> some error fail the compile completely and should be reported as bug
11:45:58  <Rubidium> that's a missing file
11:46:00  <Ammler> what about the compiles which just gave warnings?
11:46:20  <Rubidium> so either get him/her to fix it immediately, otherwise file the report
11:46:46  <Ammler> Rubidium: well, I would just create a generic topic like "compile error" and link to this file
11:46:50  <Rubidium> depends on the warnings, although having the expected warnings documented might be a good thing
11:47:31  <Ammler> redmine has a kind of REST api
11:51:29  <Ammler> hmm, I could cat the file and include as description
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15:37:54  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Feature #824 (Closed): Player-friendly industry window texts <> || FIRS Industry Replacement Set - Revision 745: Feature: industry window texts for most secondary i... <> || FIRS Industry Replacement Set - Revision 744: merge <> || FIRS Industry Replacement Set - Revision 743: merge <> || FIRS Industry Replacement Set - Revision 741: Change: some test industry window texts <> || FIRS Industry Replacement Set - Revision 742: Change: Furniture Factory now available 1840 <> || FIRS Industry Replacement Set - Revision 740: Feature: framework to support industry window texts... <>
15:53:13  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 746: Change: modified production cb values for General S... <>
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16:08:34  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Feature #863 (Closed): Does the general store work? <" target="_blank">> || FIRS Industry Replacement Set - Feature #863 (Closed): Does the general store work? <>
16:10:01  <DJ_Nekkid> hi ya all!
16:10:08  <DJ_Nekkid> Any news the last few days?
16:13:10  <Ammler> no news without you :-)
16:15:48  <DJ_Nekkid> hehe!
16:16:02  <DJ_Nekkid> as true as that might be, there still are other projects around :)
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16:19:06  <andythenorth> FIRS 0.1 might be done
16:19:15  <andythenorth> anyone want to test it before a Bananas release?
16:20:40  <DJ_Nekkid> why 0.1 and not 1.0 ?
16:20:44  <Ammler> andythenorth: just relase it, doesn't matter, if you need a 0.1.1 bugfix release :-)
16:21:13  <DJ_Nekkid> i mean
16:21:19  <andythenorth> Ammler: I don't want to do a release untested :)  That's what nightlies are for
16:21:33  <andythenorth> why is it 0.1?  I dunno.  It's not 'done' yet.  1.0 is 'done'
16:21:40  <DJ_Nekkid> if its the first "full" version that _Should_ be bugfree...
16:22:15  <Ammler> andythenorth: not really, that is what bugfix releases are for :-)
16:22:23  <andythenorth> :P
16:22:52  <andythenorth> bananas scares me.  I think many players will dismiss a broken set and never revisit it
16:22:56  <andythenorth> I would
16:23:04  <DJ_Nekkid> nah!
16:23:24  <DJ_Nekkid> the 2cc set 1.0.1 is quite buggy, nothing BIG, but still...
16:23:30  <DJ_Nekkid> and its the most downloaded trainset on bananas
16:23:35  <Ammler> hmm, you discussed too much with oztransltd :-)
16:23:38  <andythenorth> buggy trainset is not as bad as buggy industry set
16:23:38  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 747: Change: improved some industry window texts <>
16:23:46  <andythenorth> FIRS bugs kill the game really hard
16:23:56  <Ammler> buggy set is not as bad as no set
16:24:21  <DJ_Nekkid> then i got a solution for you
16:24:30  <DJ_Nekkid> Firs x.x-RC1 to bananas
16:24:38  <DJ_Nekkid> and lets make a openttdcoop game with it
16:24:50  <Ammler> that is already there
16:24:51  <andythenorth> probably the best way to test it intensively
16:25:12  <Ammler> r600, afaik
16:25:17  <DJ_Nekkid> i _thought_ my initial 2ccset release were pretty bugfree ... the first openttdcoopgame with it showed MASSIVE bugs
16:25:25  <andythenorth> hmmm
16:25:30  <andythenorth> release planning
16:25:40  <andythenorth> 0.1 will be massively incompatible with any previous release
16:25:52  <Ammler> yes, but 2cc is still one of the better sets, still buggy, but still one of the best
16:26:10  <DJ_Nekkid> then you might want to bump the grfID by 1 andy...?
16:26:35  <Ammler> DJ_Nekkid: then you need to change the name, nobody cares about id
16:26:55  <DJ_Nekkid> Ammler: i know, but old savegames wont be able to load a new version
16:27:13  <Ammler> there was no release yet, so no old version
16:27:21  <DJ_Nekkid> true enough
16:27:28  <DJ_Nekkid> btw, what is FIRS grfID ?
16:27:37  <DJ_Nekkid> "FIR" 01 ?
16:27:42  <Ammler> everyhone who played firs yet, knows it was a dev version
16:27:51  <andythenorth> not bananas users
16:28:01  <Ammler> there was no firs on bananas
16:28:06  <Ammler> is*
16:28:20  <Ammler> well, hidden for play testers
16:28:30  <andythenorth> r600 is on there
16:28:31  <Ammler> check the download count
16:28:38  <Ammler> andythenorth: not publicy
16:29:16  <andythenorth> 1512.  How not publicly?
16:29:53  <Ammler> oh sorry
16:30:08  <Ammler> "someone" made it public, that wasn't me :-)
16:30:37  <Ammler> could only blame planetmaker ;-)
16:30:38  <andythenorth> grf ID is F1 25 00 11
16:31:35  <DJ_Nekkid> oki :P
16:31:45  <andythenorth> it might be about to change though....
16:31:50  <andythenorth> should I change it?
16:32:09  <Ammler> so using version 0.1 does crash openttd if you load save with r600?
16:32:18  <andythenorth> Ammler: possible
16:32:45  <andythenorth> it ruins the game
16:32:49  <andythenorth> I just tested
16:32:53  <andythenorth> doesn't blow up ottd though
16:33:05  <andythenorth> but many industries are broken
16:33:45  <Ammler> yeah, I wouldn't but I was in the feeling firs wasn't public available on bananas
16:34:17  <andythenorth> I'll ask in #openttd
16:38:14  <planetmaker> Well... the last one was me, I take that. But it wasn't the first one
16:38:27  <andythenorth> right, release time?
16:38:35  <planetmaker> I updated it mainly because people started to report and complain bugs in r217a
16:38:45  <planetmaker> andythenorth: if you're fine with it :-)
16:38:45  <andythenorth> I always screw up the release, planetmaker do you want the honour of doing it? :)
16:38:49  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 749: Change: bumped grf id <> || FIRS Industry Replacement Set - Revision 748: Change: tidied a redundant define in ids.pnfo <>
16:38:59  <planetmaker> he :-)
16:39:25  <andythenorth> everything is pushed
16:39:39  <planetmaker> I just pulled 71(!) changes
16:40:53  <andythenorth> sounds like a lot
16:41:04  <planetmaker> yeah :-) You worked a lot it seems
16:41:25  <planetmaker> is the grfID the correct one?
16:41:49  <andythenorth> yep
16:41:53  <andythenorth> ends in 2?
16:42:44  <planetmaker> hmpf... {{GRF_ID}} is not replaced in the readme...
16:42:59  <planetmaker> ah... {{GRF_TITLE}}... error of mine
16:43:10  <planetmaker> should be {{REPO_TITLE}} :-P
16:43:16  <andythenorth> hmmm.....I haven't updated *any* documentation.  I didn't think to look
16:43:23  <andythenorth> that can go for 0.1.1 or something
16:43:58  <planetmaker> well, but {{GRF_TITLE}} looks wrong ;-)
16:54:13  <Webster> Latest update from devactivity: 2cc train set - Revision 483: Fix: Metros didnt have the purchasecosts correctly 15bit'ified (via... <>
16:55:38  <DJ_Nekkid> any thoughts and/or preferences on 2cc wagon dates?
16:56:11  <DJ_Nekkid> initial in 1800, new short generation in 1920, then long in 1960, and then a new long generation in y2k?
16:56:53  <planetmaker> sounds fine to me :-)
16:58:43  <planetmaker> let's make FIRS a real release test ;-)
17:00:21  <andythenorth> sounds good
17:00:55  <planetmaker> he... making from bundle_src fails
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17:09:30  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 750: Fix: Update version in readme properly <>
17:19:00  <planetmaker> nice. Now md5sum matches
17:25:06  <planetmaker> andythenorth: <-- I leave it to you to upload it to bananas and make the announcement
17:25:12  <planetmaker> It's your baby :-)
17:25:15  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 751: Fix: [Makefile] It's a good idea to bundle all requ... <>
17:26:15  <Ammler> he, I wonder, if there will be use of the sources
17:26:34  <planetmaker> Hm... I wonder... if version availability could be such that FIRS could be uploaded to the same entry
17:26:44  <planetmaker> Ammler: well... possibly not. But it's good practise :-)
17:26:46  <Ammler> planetmaker: could you add the md5 file there too
17:27:02  <planetmaker> It's in the source, but yeah
17:27:19  <Ammler> well, the idea is that you can compare the md5 without downloading the package
17:27:59  <planetmaker> done
17:28:08  <planetmaker> yes, makes sense.
17:29:04  <Ammler> and don't forget to tag :-)
17:29:10  <planetmaker> what?
17:29:27  <Ammler>
17:29:46  <Ammler> maybe you need to push?
17:29:53  <planetmaker> I guess :-P
17:30:19  <andythenorth> afk, brb
17:30:24  <planetmaker> there
17:39:10  <planetmaker> andythenorth: FIRS-0.1.0 published on both bananas and devzone. Congratulations mate! Finally I Released Something turned true :-)
17:41:11  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 752: Added tag 0.1.0 for changeset bf8a420570cf <>
17:41:57  <Ammler> planetmaker: release it for RC2 was like making it public...
17:42:15  <Ammler> it had 1.5k downloads
17:42:27  <andythenorth> yay
17:42:43  <andythenorth> I'll update the Bananas description text soon
17:42:50  <andythenorth> and post on the forum
17:43:37  <Ammler> planetmaker: you should use custom version
17:43:46  <Ammler> nightly isn't downloadable for stable
17:45:02  <planetmaker> no?
17:46:00  <planetmaker> well. Changed
17:48:46  <Ammler> @base 10 16 19447
17:48:46  <Webster> Ammler: 4BF7
17:49:10  <Ammler> @base 16 10 10004bf7
17:49:10  <Webster> Ammler: 268454903
17:49:14  <Ammler> planetmaker: ^
17:49:47  <planetmaker> then it won't work for stables
17:49:52  <planetmaker> err... nightlies
17:50:03  <planetmaker> leaving 19447 is fine I think
17:50:21  <Ammler> of course it will
17:50:27  <Ammler> else it is a bug
17:50:53  <Ammler> nightly check does "mask" version part
17:51:27  <Ammler> that is how nutracks is setup
17:52:38  <planetmaker> right. ok
17:52:53  <andythenorth> hmmm
17:53:02  <andythenorth> should I put a file on the forums, or link to the devzone file?
17:53:05  <Ammler> hmm, it works
17:53:13  <planetmaker> yes, I changed it
17:53:26  <planetmaker> but it also works the other way, I'm quite sure
17:53:33  <Ammler> planetmaker: yes, it does
17:53:38  <Ammler> I said already :-P
17:53:43  <planetmaker> :-P
17:53:49  <Ammler> quite logical
17:54:00  <Ammler> as 1000000x > 00000000x
17:54:31  <planetmaker> let's get some DanMacK sprites aligned and ingame...
17:54:41  <planetmaker> New arctic shortened wagons and engines
17:54:53  <Ammler> but then, it does also work for version 0.7
17:55:29  <Ammler> or does it check, which rev is which version?
17:56:17  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - First public release: FIRS 0.1.0 <> || 2cc train set - Revision 484: Add: a new version of the xls sheet <>
17:58:20  <planetmaker> Rubidium: do you plan another language update to the base sets?
17:59:00  <Ammler> planetmaker: maybe split the description languages in one file per language?
17:59:14  <planetmaker> Ammler: why?
17:59:23  <Ammler> so you don't need to rubi about :-)
17:59:28  <Rubidium> planetmaker: depends on whether someone makes a translation
17:59:40  <Ammler> or isn't the merge you fear?
17:59:52  <planetmaker> Ammler: no, it's not that what I fear.
18:00:04  <planetmaker> The background is rather: should I just ship OpenSFX now ;-)
18:00:19  <planetmaker> But well, it has time
18:00:25  <andythenorth> I have only tested FIRS with recent nightly of OTTD (currently r19499)...does it seem to work with RC3?
18:00:33  <planetmaker> it should
18:00:39  <planetmaker> but I didn't test
18:00:43  <andythenorth> or what?  I am not really in touch with versions since the mac binaries died
18:00:58  <andythenorth> I only test with nightlies I've self-compiled
18:01:04  <planetmaker> hey, I also only compile myself :-) ^^
18:01:07  <andythenorth> hmmm
18:01:28  <planetmaker> also for my machine there are no stables ;-)
18:01:37  <DJ_Nekkid> didnt the 2ccset compile correctly+
18:01:38  <DJ_Nekkid> ?
18:02:24  <Ammler> at least bananas and new map works...
18:02:38  <Ammler> not quite useable for arctic it is?
18:02:49  <planetmaker> hm?
18:02:57  <Rubidium> planetmaker: oh, you did make modifications to the make system; did not see that
18:03:05  <planetmaker> yes, I did
18:03:19  <Ammler> well, fruit plantage on the snow :-)
18:03:38  <planetmaker> I'm a bit hesitant with OpenMSX... but I guess it's there as sensible as OpenSFX :-)
18:03:48  <Rubidium> planetmaker: there's one small problem with opensfx though... the md5 checksum hasn't changed yet :(
18:04:11  <planetmaker> :-O But the version in opensfx.obs
18:04:15  <planetmaker> That's not sufficient?
18:04:37  <planetmaker> Well... why should it actually... :S
18:04:40  <Rubidium> no
18:04:50  <planetmaker> darn darn darn
18:05:01  <Rubidium> oh, bashism
18:05:07  <planetmaker> ups, still?
18:05:22  <planetmaker> I thought I caught them
18:06:23  <Rubidium> and trailing spaces :(
18:06:59  <Rubidium> fixes it
18:07:28  <Ammler> hmm, I guess, I already found a small firs glitch
18:07:38  <Rubidium> delay the release! :)
18:07:42  <Ammler> oh no
18:07:47  <andythenorth> Ammler: meh
18:07:49  <Ammler> false warning :-P
18:07:50  <andythenorth> bug report?
18:08:19  <Ammler> he, I thought, the gravel pit is the snowy version of sand pit ;-)
18:08:29  <andythenorth> ha
18:08:31  <Ammler> looks a bit strange in tropic
18:08:41  <andythenorth> that was my solution to drawing and coding a quarry
18:08:46  <andythenorth> which would take about four days
18:09:51  <Ammler> well, it is nice :-)
18:10:11  <Rubidium> planetmaker: how hard would it be to put the revision/version in opensfx.sfo? There're a few "unused" sections that can have the version in them
18:10:26  <Rubidium> that way the md5 is guaranteed to change
18:11:17  <planetmaker> that'd not be hard
18:11:20  <Webster> Latest update from devactivity: 2cc train set - Bug #851 (Resolved): Nightly builds are failing <> || 2cc train set - Revision 485: Add: Sharknose pnfo <>
18:12:02  <Ammler> andythenorth: I guess, one of next big milestones is restricting industries to some places?
18:12:29  <planetmaker> Ammler: I hope not too much ;-)
18:12:47  <Ammler> well, it is quite needed for autogenerating imo
18:13:13  <Ammler> I guess, you suggested already a "scenario mode" ;-)
18:14:39  <Ammler> oh, incompatible with lumber mill?
18:16:15  <andythenorth> Ammler: there will be some restrictions.  not too many.  and not too restrictive
18:16:40  <planetmaker> Ammler: industry slots are taken...
18:16:56  <planetmaker> well... though two are actually free. So... sweet talk andy ;-)
18:17:33  <andythenorth> Ammler: I think FooBar explicitly coded out the lumber mill.  Have a look in checks.pnfo
18:17:48  <Ammler> yeah, I just saw
18:17:57  <Ammler> He, it is a honor :-P
18:18:00  <andythenorth> He really did a *lot* of good work on the compatibiltiy checks.  I don't have that kind of patience :o
18:18:58  <andythenorth> I don't know why the lumber mill is deemed incompatible, sorry
18:19:35  <Ammler> well, I assume, you disabled every other set
18:19:48  <Ammler> I mean, you disable firs with every other set
18:20:08  <andythenorth> ECS construction vector by Pikka is compatible :)
18:20:16  <andythenorth> It doesn't quite work properly, but it's allowed :)
18:20:54  <planetmaker> That doesn't sound about right. And probably we could allow the lumb/per mill
18:21:26  <Ammler> nah, I don't care :-P
18:21:26  <andythenorth> kind of thing I appreciate help for
18:21:34  <planetmaker> :-)
18:21:46  <planetmaker> Ammler: but I like trees being chopped
18:22:23  <Ammler> it would need the patch, imo
18:23:05  <andythenorth> I could do two kinds of 'forest': logging camp (plantation) and logging camp (old growth timber)
18:23:23  <andythenorth> one would cut game trees
18:23:52  <andythenorth> but I'd want to eliminate the micro-management aspect in tree-planting....which is possible
18:24:23  <Ammler> there is patch linked to my grf
18:24:29  <andythenorth> what does it do?
18:24:43  <planetmaker> andythenorth: both is probably not possible, I guess. Do you know?
18:24:49  <Ammler> cou can configure, how to cut trees with newgrf
18:25:02  <andythenorth> cutting trees is an industry flag
18:25:32  <andythenorth> It would need two industry slots to do both kinds of forest
18:26:09  <andythenorth> But for gameplay I would make it produce even if there were no trees
18:27:31  <planetmaker> Yes, that was my question.
18:27:40  <planetmaker> If that works, then there's no need for the other type
18:27:56  <planetmaker> Let it possibly produce at a slightly reduced rate, but so what ;-)
18:27:58  <Ammler> but the tree cutting in current openttd is quite ugly
18:42:38  <Webster> Latest update from devactivity: Example NewGRF Project - Revision 72: Cleanup: Remove unnecessary spaces <>
19:04:44  <Rubidium> planetmaker: opensfx leaves files from make check after make clean ((src/) and md5.check)
19:05:29  <planetmaker> clean shouldn't remove the md5, but mrproper
19:05:41  <planetmaker> (or it'd get cleaned in a source release, too)
19:05:49  <planetmaker> but the cat is bad
19:06:31  <Rubidium> planetmaker: md5.check was not in the source archive, opensfx-nightly.md5 was
19:06:45  <planetmaker> hm...
19:06:53  <planetmaker> right
19:10:56  <planetmaker> md5.check is a general problem
19:11:09  <planetmaker> not removed anywhere. Good find
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21:02:43  <Webster> Latest update from devactivity: Example NewGRF Project - Revision 73: Change: Cleanup a bit more thoroughly <> || OpenGFX - Revision 394: Change: [Makefile] Cleanup a bit more thoroughly <>
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