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Log for #openttdcoop.devzone on 22nd April 2010:
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00:11:34  *** Webster has joined #openttdcoop.devzone
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05:41:09  <Webster> Latest update from devactivity: OpenGFX - Feature #662: Rework trains <http://dev.openttdcoop.org:81/issues/662#change-2447>
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06:28:18  <Webster> Latest update from devactivity: OpenGFX - toyland_traintest.sav <http://dev.openttdcoop.org:81/attachments/download/672/toyland_traintest.sav> || OpenGFX - Document: toyland train alignment test game <http://dev.openttdcoop.org:81/documents/16>
06:44:20  <Webster> Latest update from devactivity: OpenGFX - Bug #903 (New): missing(?) sprites <http://dev.openttdcoop.org:81/issues/903>
06:47:17  <Rubidium> planetmaker: that's more broken alignments
06:48:04  <planetmaker> I wonder where... it's not like the alignment of terrain or infrastructure tiles has been changed lately
06:53:38  <Rubidium> grfcodec -c?
06:54:49  <planetmaker> hm, yes
06:57:44  <planetmaker> was obviously a VERY bad choice here
06:57:50  <planetmaker> thanks for the idea
07:16:25  <Webster> Latest update from devactivity: OpenGFX - Bug #903 (Closed): missing(?) sprites <http://dev.openttdcoop.org:81/issues/903#change-2448" target="_blank">http://dev.openttdcoop.org:81/issues/903#change-2448> || OpenGFX - Revision 414: Fix [#903]: Don't use grfcodec -c. This has quite detrimental effects <http://dev.openttdcoop.org:81/projects/opengfx/repository/revisions/414> || OpenGFX - Bug #903 (Closed): missing(?) sprites <http://dev.openttdcoop.org:81/issues/903> || Redmine - Revision 3529: Refactor: Move the rest of the routing tests to RoutingTest. <http://dev.openttdcoop.org:81/projects/redmine/repository/revisions/3529>
07:27:49  <Ammler> but if that fails here, it might fail somewhere else too?
07:28:00  <Ammler> worth a bugreport about?
07:38:28  <planetmaker> maybe. I don't quite know how and why it fails.
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07:39:48  <planetmaker> well. I'll put a small notice in the grfcodec thread
07:54:41  <Ammler> hmm, I have also sets like FISH in mind ;-)
07:55:13  <Ammler> why does it work there, but fails with opengfx?
08:15:31  <planetmaker> different type of sprites. It seems to fail only with some... not sure which.
08:17:25  <Ammler> we should keep that ticket open and investigate more ;-)
08:18:27  <planetmaker> too late. But feel free to re-open it, if some new information is gathered.
08:18:52  <planetmaker> But tbh I consider it a grfcodec bug and not an opengfx. So it's IMHO the wrong place to keep the bug open
08:18:56  <Ammler> for example my "tile" templates waste quite a lot space with blue, it would very vell be nice there
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15:23:58  <Webster> Latest update from devactivity: Autopilot - Revision 766: Feature: support for new pause messages <http://dev.openttdcoop.org:81/projects/autopilot/repository/revisions/766>
15:30:09  <Rubidium> no pause on join support?
15:30:41  <Ammler> hmm
15:30:54  <Ammler> that would spam, I guess :-)
15:31:02  <Rubidium> possibly
15:31:18  <Rubidium> but you might miss pauses/unpauses that way
15:31:29  <Ammler> that is just to pass the message to irc
15:31:50  <Rubidium> pause -> Game paused (manual)
15:32:09  <Rubidium> + joining client -> Game paused (manual, joining client)
15:32:26  <Rubidium> + unpause > Game paused (joining client)
15:32:33  <Ammler> \*{3} Game (un)*paused \(manual\)$
15:32:49  <Rubidium> + client joined -> Game unpaused (joining client)
15:33:09  <Rubidium> (the exact order of words / the actual words might be off)
15:33:30  <Ammler> joining client is missing...
15:33:36  <Rubidium> on IRC, given those three regexps you'd see
15:33:48  <Rubidium> Game paused (manual); the rest you won't see
15:35:37  <Rubidium> oh, it's even Game still paused (manual, connecting clients) and Game still paused (connecting clients)
15:38:49  <planetmaker> http://www.tt-forums.net/viewtopic.php?p=873053#p873053 <-- thanks for the clearification, Rubidium :-)
15:38:50  <Webster> Title: Transport Tycoon Forums • View topic - GRFCodec feature discussion thread (at www.tt-forums.net)
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15:53:06  <Rubidium> planetmaker: yeah, am in kinda a rant-ish mood
15:53:34  <planetmaker> I didn't consider it a rant :-) - it's still quite civil
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15:56:36  <Ammler> planetmaker: you asked yesterday for the SpriteAligner, did you find it in the meantime?
15:56:53  <planetmaker> not really :-)
15:57:03  <planetmaker> You don't mean your house alignment grf?
15:57:04  <Rubidium> Ammler: doesn't that sit between planetmaker's screen and planetmaker's chair?
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15:57:34  <planetmaker> hehe :-P
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15:59:26  * Rubidium dislikes united, I rather have jal
16:01:03  <Ammler> no, I mean the tool from Andel
16:04:01  <planetmaker> ah...
16:04:30  <Ammler> and I don't find it either
16:05:11  <Ammler>  AndersI
16:06:02  <Rubidium> jeez... Asians :)
16:07:37  <planetmaker> asians?
16:09:03  <Rubidium> l vs r
16:09:10  <Ammler> http://www.tt-forums.net/viewtopic.php?f=26&t=43843
16:09:11  <Webster> Title: Transport Tycoon Forums • View topic - SpriteAligner - Tool for aligning sprites directly in NFO (at www.tt-forums.net)
16:09:40  <planetmaker> ah... windoze...
16:10:18  <Ammler> works fine with wine
16:10:37  <planetmaker> (dar)wine would need installing ;-)
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16:56:02  <DJNekkid> Ammler: what does this mean:
16:56:15  <DJNekkid> [thomas@dhcppc6 newtracks]$ hg push
16:56:15  <DJNekkid> pushing to http://mz.openttdcoop.org/hg/nutracks
16:56:15  <DJNekkid> searching for changes
16:56:15  <DJNekkid> remote: ssl required
16:56:36  <DJNekkid> i did ssh-add /path/to/key
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18:09:26  <Ammler> planetmaker: i.e. some sprites in OpenGFX should have bit 6 set, but they don't -- not a GRFCodec bug
18:09:49  <Ammler> DJNekkid: read it :-)
18:10:09  <Ammler> [18:56] <DJNekkid> remote: ssl required <-> [18:56] <DJNekkid> pushing to http://mz.openttdcoop.org/hg/nutracks
18:10:21  <Ammler> http != ssl
18:10:49  <Ammler> he, in our case, even ssl wouldn't work
18:12:07  <Ammler> ok, i give you the answer: change push path to ssh://ottdc@openttdcoop.org/hg-repos/nutracks
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18:47:41  <DJNekkid> bah
18:47:43  <DJNekkid> ofcourse
18:57:37  <Webster> Latest update from devactivity: Nutracks - Revision 59: Change: whatever 'jaach' did, apparently some HST fix <http://dev.openttdcoop.org:81/projects/nutracks/repository/revisions/59>
19:07:51  <Doorslammer> Wasn't it an alignment fix?
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21:14:33  <Webster> Latest update from devactivity: OpenGFX - Bug #903 (Reopened): missing(?) sprites <http://dev.openttdcoop.org:81/issues/903#change-2449" target="_blank">http://dev.openttdcoop.org:81/issues/903#change-2449> || OpenGFX - Bug #903 (Reopened): missing(?) sprites <http://dev.openttdcoop.org:81/issues/903>
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