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00:23:26 *** OwenS has quit IRC 00:27:25 *** andythenorth has left #openttdcoop.devzone 01:34:32 *** KenjiE20 has quit IRC 05:21:18 *** andythenorth has joined #openttdcoop.devzone 06:14:53 <Ammler> PeterT: autopilot.tcl 06:17:15 <Ammler> if {[::ap::config::get autopilot irc_nick] != {}} { ... 09:39:02 *** yorick has joined #openttdcoop.devzone 10:08:12 *** KenjiE20 has joined #openttdcoop.devzone 10:32:07 <PeterT> Thank you Ammler 12:10:32 <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 812: Fix: Correct some strings in the spanish translation. <http://dev.openttdcoop.org/projects/firs/repository/revisions/812> 12:11:23 <Ammler> https://build.opensuse.org/stage/package/live_build_log?arch=i586&package=openttd&project=home%3Aopenttdcoop&repository=CentOS_5 <-- build logs now public available? 12:11:56 <Ammler> PeterT: I hope for a update so I can merge the patch :-) 13:22:21 *** ODM has joined #openttdcoop.devzone 14:18:53 <Webster> Latest update from devactivity: OpenGFX - Revision 455: Compiler settings for nightlies <http://dev.openttdcoop.org/projects/opengfx/repository/revisions/455> || OpenGFX - Revision 454: Change: move backup.push to .devzone <http://dev.openttdcoop.org/projects/opengfx/repository/revisions/454> 15:06:20 *** OwenS has joined #openttdcoop.devzone 15:10:43 <DJNekkid> hmmmmmmmmmm! 15:11:40 <yorick> mmmmmmmmmmh? 15:12:58 <DJNekkid> wtb beta1 of 2ccset 2.0 : 15:12:59 <DJNekkid> :) 15:13:07 <DJNekkid> or RC1 or whatnot :D 15:13:08 <Ammler> wtb? 15:13:14 <DJNekkid> "wants to buy" 15:13:34 <Ammler> you don't need, you can download it from our DevZone 15:13:40 <DJNekkid> well... 15:13:53 <DJNekkid> its more a "wants a finished version" :D 15:14:05 <Ammler> you want to pay for that? 15:14:08 <DJNekkid> nah 15:14:15 <Ammler> how much? 15:14:55 <DJNekkid> well, not buy really... think of it as a wish :) 15:15:01 <Ammler> :-D 15:15:13 <DJNekkid> comes from MMO-games... 15:15:27 <Ammler> thee you can buy wishes? 15:15:28 <DJNekkid> stand in some crowded area:"WTB <uber gear> 12mill gold" 15:15:44 <DJNekkid> and, my wife have taken it into our daily speach 15:15:48 <DJNekkid> "wtb some food" 15:15:52 <DJNekkid> as in "i want some food" 15:16:15 <DJNekkid> or "wtb some bra" 15:16:22 <DJNekkid> or a bra 15:16:24 <DJNekkid> whatever 15:16:47 <Ammler> you speak English with your wife? 15:16:59 <yorick> you have a wife? 15:17:26 <DJNekkid> yes, i have a wife... 15:17:38 <Ammler> yes, he has Miss Devzone 15:17:44 <yorick> ooh 15:17:44 <DJNekkid> and no, not english, "wtb som middag" (wtb some dinner) 15:20:38 <DJNekkid> either way! 15:20:46 <DJNekkid> a finished 2ccset would be nice :D 15:21:02 * yorick goes writing grfcodec-python 15:28:49 *** Seberoth has joined #openttdcoop.devzone 15:39:40 <Ammler> yorick: you could for a start fix grfcodec :-) 15:42:22 <DJNekkid> personally i'd prefer a good renum :P 15:42:57 <yorick> DJNekkid: who needs renum when you can do autodetect inside grfcodec 15:43:34 * yorick bbl 15:44:07 <Ammler> DJNekkid: nml 15:44:17 <DJNekkid> i dont understand nml :P 15:44:23 <DJNekkid> i prefer "real" nfo :) 15:44:48 <DJNekkid> but, that is mainly because i pretty much understand it... 15:47:03 <planetmaker> yorick: you know of NML? :-) 15:47:15 * planetmaker waves 'hello' to the round 15:47:36 <DJNekkid> howdy planetmaker 15:47:50 <planetmaker> how're you doing, DJNekkid :-) 15:48:01 <DJNekkid> dont "joey" me! 15:48:13 <planetmaker> hu? 15:48:22 <DJNekkid> F*R*I*E*N*D*S ? 15:48:40 * planetmaker still doesn't get it. 15:49:08 <DJNekkid> http://www.youtube.com/watch?v=dc2Z7CL4Cv0 15:49:09 <Webster> Title: YouTube - How You Doin (at www.youtube.com) 15:49:19 <DJNekkid> either way! fine! 15:49:21 <DJNekkid> its weekend! 15:49:26 <DJNekkid> got a gig tomorrow... 15:49:31 <DJNekkid> drinking a lime Tuborg 15:50:36 <DJNekkid> and trying to figure out what is "needed" to get a 2.0 out :) 15:51:26 <DJNekkid> btw, can i come with a makefile request? 15:51:29 <planetmaker> hehe :-) 15:51:42 <planetmaker> yes, you can always come with requests 15:51:59 <planetmaker> If you don't expect to have the fullfilled immediately and allow for a 'no' ;-) 15:52:00 <DJNekkid> silence the grfcodec output, and just keep the renum output 15:52:12 <planetmaker> Set your grfcodec flags 15:52:31 <planetmaker> *should* work 15:53:05 <DJNekkid> in makefile.local? 15:53:16 <planetmaker> yup. That hopefully should work 15:53:21 <DJNekkid> cool 15:53:22 <yorick> planetmaker: that's that newgrf language thingy not 15:53:24 <DJNekkid> any idea how? :P 15:54:25 <yorick> ? 15:55:32 <planetmaker> DJNekkid: try $(GRFCODEC_FLAGS)=-q -c 15:55:58 <planetmaker> otherwise it's probably the better idea to just pipe the whole bla bla to a file 15:56:09 <planetmaker> 2>&1 > compile.log 15:56:26 <planetmaker> make 2>&1 > compile.log 15:56:33 <planetmaker> and then just read that file 15:56:37 <planetmaker> that's what I do 15:56:44 <DJNekkid> im not used to that :P 15:56:50 <planetmaker> when I'm interested in the output. 15:56:54 <planetmaker> That's what the CF does 15:56:59 <DJNekkid> CF? 15:57:01 <planetmaker> yorick: yes, that's the newgrf language 15:57:11 <planetmaker> CF = compile farm (at devzone here) 15:57:13 <planetmaker> for nightlies 15:57:59 <yorick> planetmaker: try #4 or so? 15:58:17 <planetmaker> the first try? 15:58:40 <planetmaker> and a proper one at that which has already action6 and varaction2 support 15:59:04 <planetmaker> look at ogfxplus for a limited example 15:59:27 <planetmaker> (the example doesn't yet use varaction2 and action 6) 15:59:51 <yorick> planetmaker: I know eddi tried to write one 15:59:58 <yorick> (IIRC) 16:00:10 <planetmaker> I don't know. This one is by Yexo and Hirundo 16:00:22 <yorick> those people :) 16:00:30 <planetmaker> And they know their stuff 16:02:05 <yorick> :-) 16:06:00 <planetmaker> DJNekkid: a comparison NML vs NFO for people like you: http://www.tt-forums.net/viewtopic.php?p=872227#p872227 16:06:01 <Webster> Title: Transport Tycoon Forums • View topic - [8bpp] - Discussions on OpenGFX+ - Base Vehicle Expansion (at www.tt-forums.net) 16:06:41 <DJNekkid> yea, ive seen that one 16:06:59 <planetmaker> it's the simplest possible example, granted 16:07:08 <Ammler> planetmaker: strange on that example is that you still need to comment like old nfo 16:07:27 <planetmaker> Ammler: not needed, but it's always good practise, no? 16:07:40 <Ammler> not always, imo 16:07:45 <Ammler> :-P 16:07:46 <DJNekkid> Ammler: that is what i also think 16:08:15 <Ammler> if you simply repeat the code, you might confuse 16:08:22 <DJNekkid> "in .25 hp" and "in 10 tons" 16:08:30 <planetmaker> things like the weight or so can (and should) come with units. 16:08:30 <DJNekkid> should not be needed 16:08:47 <planetmaker> But the conversions are not done yet, so you need to put there still the strange numbers which NFO requires 16:09:05 <planetmaker> and the comment tells you that 90 = 90*0.25 = 22.5 in terms of weight 16:09:17 <planetmaker> you do the same ugly thing with nfo. But don't comment on the units 16:09:34 <DJNekkid> well, i guess i have my own NML... 16:09:46 <DJNekkid> aka "calc" (openoffice type) 16:09:56 <planetmaker> that doesn't beat it, DJNekkid 16:10:00 <planetmaker> not at all 16:10:06 <Ammler> DJNekkid: which is VERY ugly 16:10:19 <DJNekkid> Ammler: lets not take that discussion AGAIN 16:10:22 <DJNekkid> im in codeing mood 16:10:27 <Ammler> :-D 16:10:36 <planetmaker> no-go-topic ;-) 16:10:54 <DJNekkid> point was... 16:11:05 <DJNekkid> "we" have to do it in nfo 16:11:10 <Ammler> well, thos 2 things aren't comparable at all 16:11:11 <DJNekkid> but a "higher" language should not need it 16:11:28 <planetmaker> yes, and it doesn't need it. 16:12:00 <planetmaker> or where do you see nfo in the NML code? I don't see it anywhere 16:12:17 <DJNekkid> power: 22; // in 10 hp step. 16:12:23 <DJNekkid> i assume it have 220hp... 16:12:32 <DJNekkid> weight: 90; // in 0.25 tons step 16:12:36 <planetmaker> where's that nfo? It's just a definition of the units 16:12:42 <DJNekkid> and 90/4 tons 16:13:09 <planetmaker> And it's that part where I have to quote myself again: it's a) not finished and b) units just need defining 16:13:17 <DJNekkid> yea... 16:13:23 <DJNekkid> and: 16:13:24 <planetmaker> and units are ALWAYS arbitrary 16:13:40 <planetmaker> why not imperial tons? grams? atom masses? 16:13:40 <DJNekkid> for people who dont know "pure" nfo, NML probably is a great help! 16:14:22 <planetmaker> NML is a replacement and NFO will become obsolete ;-) 16:14:25 <DJNekkid> but: when one have learned "pure" nfo, there is no need (yet) to learn NML :) 16:14:41 <planetmaker> DJNekkid: there is: maintainability and readbility :-) 16:15:00 <DJNekkid> yea... 16:15:19 <planetmaker> I dare say that I kind "speak" both. And the difference is to me like between Dutch and Chinese. 16:15:31 <planetmaker> both are foreign languages, but... 16:16:26 <DJNekkid> but where you see "-1 * 0 02 xx 81 40 00 FF xx" i see "what gfx go where, counted from the first unit in the consist" 16:16:32 <DJNekkid> hehe 16:16:37 <Ammler> well, the issue is, that you can't yet decompile to nml 16:17:08 <DJNekkid> refittable_cargo_classes: CC_PASSENGERS; 16:17:08 <DJNekkid> non_refittable_cargo_classes: CC_ALL ^ CC_PASSENGERS; 16:17:19 <DJNekkid> i assume the CC_xxx is precompile-stuff? 16:17:26 <planetmaker> no, it's NML 16:17:35 <DJNekkid> oki :) 16:17:47 <planetmaker> no pre-compile on NML required 16:18:04 <planetmaker> with the tiny little exception of introducing the version string into the language / string file 16:18:10 <Ammler> planetmaker: right now, you need for templating 16:18:21 <Ammler> or is that already implemented too? 16:18:42 <Brot6> firs: update from r808 to r812 done (1 errors) - http://bundles.openttdcoop.org/firs/nightlies/ 16:18:46 <planetmaker> Ammler: Not quite, I think 16:18:57 <planetmaker> might be for sprite templates 16:19:00 <planetmaker> which is nice :-) 16:19:13 <planetmaker> I think sprite templates are already included 16:19:34 <Brot6> opengfx: update from r453 to r455 done (0 errors) - http://bundles.openttdcoop.org/opengfx/nightlies/ 16:19:35 <Brot6> worldairlineset: no commit since last failed compile, compile skipped (r637) 16:19:35 <Brot6> Following repos didn't need a update: 2cctrainset (r516), 32bpp-extra (r32), airportsplus (r48), bros (r10), comic-houses (r69), fish (r360), heqs (r318), nmts (r15), nutracks (r59), openmsx (r49), opensfx (r88), snowlinemod (r10) 16:19:59 <Yexo> Hirundo already implemented templates for sprites 16:20:10 <planetmaker> oki :-) 16:20:13 <planetmaker> and hi Yexo 16:20:16 <Ammler> well, I meant #include 16:20:17 <Yexo> good evening :) 16:20:18 <DJNekkid> howdy Yexo 16:20:24 <Ammler> sali Yexo :-) 16:20:26 <yorick> hey Yexo 16:20:40 <yorick> now your tab autocompletes will fail :) 16:20:55 <Hirundo> I did not push the template code, did I? 16:21:03 <Yexo> I dunno, never tried it 16:21:13 <planetmaker> me neither :-P 16:21:27 <planetmaker> Yexo: I'd need a varaction2 example :-) 16:21:28 <Yexo> Hirundo: while you're here, did we already agree on gpl v2? 16:21:42 <planetmaker> Yexo: what about gpl v2+ ? 16:21:51 <Yexo> license for nml 16:21:58 <Yexo> oh, v2+ is fine with me too 16:23:09 <Ammler> what is bad with v3 btw.? 16:23:12 <Hirundo> I did not agree explicitly, but it's fine with me 16:23:13 <Yexo> planetmaker: http://paste.openttd.org/225746 <- conversion of 2ccset engine to nml 16:23:57 <Yexo> Ammler: not compatible with v2, if you license it as v3 it can't be used in combination with v2 code (can with v2+) 16:23:59 <planetmaker> thanks ,that's what I was looking for. 16:24:09 <Yexo> and there is lots of extra stuff about patent license and such 16:24:39 <Webster> Latest update from devactivity: 2cc train set - Revision 517: Add: Readded 3 single unit metros <http://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/517> 16:25:13 <DJNekkid> planetmaker: thats the VIRM on the dutchset code 16:25:24 <planetmaker> VIRM? 16:25:32 <Yexo> oh, yse, sorry, dutchset, not 2ccset 16:25:35 <Hirundo> Dutch double decker MU 16:25:41 <planetmaker> ah. 16:26:06 <planetmaker> well, I don't care which engine it is. I only care that I have something which can easily look at without figuring out everything from NML source :-) 16:26:38 <Ammler> I will never understand, why they made v3, nobody uses that 16:26:48 <Hirundo> Yexo: Uni has been taking a little too much time recently, but I should be able to finish and push it this weekend 16:26:53 <DJNekkid> Yexo: probably about as complicated a Train grf can be, or what do you say? 16:28:00 <Yexo> DJNekkid: I don't know, I've never coded a serious vehicle set in nfo 16:28:17 <planetmaker> Hirundo: no need to excuse :-) RL is a bitch ;-) 16:28:27 <Yexo> the only non-trivial grf I've coded is an airport grf 16:28:40 <Yexo> Hirundo: ^^ what planetmaker says 16:29:13 * planetmaker probably won't show the most active time in the coming months either 16:29:23 <planetmaker> but then I've said that before :-P 16:29:55 <planetmaker> Yexo: you may have noticed that I added aircrafts and ships to NML 16:30:24 <planetmaker> (and you might want to pull before you continue to commit ;-) ) 16:30:45 <Yexo> I did not notice it yet :) 16:30:52 <DJNekkid> Yexo: and if you were to make an educated/calculated guess? 16:30:54 <Yexo> nor have I any work locally that is not yet comitted 16:31:03 <planetmaker> ok, then I told you :-) I needed it for OpenGFX+ 16:31:31 <planetmaker> DJNekkid: then it's probably true that it's one of the most advanced engine codes 16:31:32 <Yexo> DJNekkid: I'm not sure how difficult an articulated road vehicle is 16:31:53 <Yexo> but with 2 different liveries it probably is one of the most difficult codes 16:32:09 <planetmaker> He, CanSet will have more ;-) 16:32:10 <DJNekkid> Yexo: -1 * 0 02 01 vs -1 * 0 02 00 :P 16:32:56 <DJNekkid> btw, anyone up for a onliner joke? 16:32:58 <planetmaker> in anycase, livery override works for me perfectly in OpenGFX+ 16:33:24 <Yexo> planetmaker: nice :) 16:33:44 <DJNekkid> it is quite ... contemperary (in the lack of better words) 16:33:55 <DJNekkid> witch people in the english parlament is in most pain? 16:34:05 <DJNekkid> people/group 16:34:11 <DJNekkid> group of people 16:34:19 <DJNekkid> the women in labour :P 16:34:21 <planetmaker> witch people of course :-P 16:34:24 <ODM> .... 16:34:27 <ODM> thats bad 16:34:37 <planetmaker> hua hua ;-) 16:34:41 <DJNekkid> labour = giving birth 16:34:50 <DJNekkid> (in labour) 16:34:59 <ODM> who are the nicest people in the hospital? 16:34:59 <yorick> meh 16:35:06 <ODM> the guys from the ultrasound department... 16:35:18 <yorick> :| 16:35:20 <planetmaker> haha :-) 16:35:49 <planetmaker> and the most soothing? - the anesthesists? 16:36:01 <DJNekkid> i didnt get the Ultrasound joke? 16:36:33 <planetmaker> plays exactly along the same lines, DJNekkid 16:36:35 <planetmaker> sound? 16:36:41 <planetmaker> ultra sound? 16:36:50 <planetmaker> like you :-P 16:37:07 <DJNekkid> i still dont get it :) 16:37:27 <DJNekkid> but id take it that "Ultrasound department" is some kind of music group? 16:38:24 <ODM> no being sound, someone can be a sound guy.. aka he's good/nice/reliable/kind 16:38:44 <DJNekkid> aha... :P 16:38:50 <planetmaker> oh, that way even ;-) 16:39:03 <ODM> yeah its even worse:D 16:39:09 <planetmaker> I just thought you were a music lover... :-P 16:39:22 <planetmaker> and they just "play" the ultra ueber sound for you :-P 16:40:19 <ODM> ugh:P 17:04:31 <DJNekkid> hmm 17:05:22 <DJNekkid> still ALOT of stuff that lacks in the 2ccset... 17:49:24 <DJNekkid> well... what are hungover sundays for huh? :P 18:10:15 *** frosch123 has joined #openttdcoop.devzone 18:16:08 *** Seberoth has quit IRC 18:16:24 *** Seberoth has joined #openttdcoop.devzone 21:16:00 *** Seberoth has quit IRC 21:16:04 *** Seberoth has joined #openttdcoop.devzone 21:45:59 *** andythenorth has left #openttdcoop.devzone 22:03:23 *** ODM has quit IRC 22:04:39 *** Seberoth has quit IRC 22:23:47 *** yorick has quit IRC 23:11:03 *** frosch123 has quit IRC 23:42:26 *** Frankr has joined #openttdcoop.devzone 23:55:55 *** KenjiE20 has quit IRC