Log for #openttdcoop.devzone on 7th May 2010:
Times are UTC Toggle Colours
00:23:26  *** OwenS has quit IRC
00:27:25  *** andythenorth has left #openttdcoop.devzone
01:34:32  *** KenjiE20 has quit IRC
05:21:18  *** andythenorth has joined #openttdcoop.devzone
06:14:53  <Ammler> PeterT: autopilot.tcl
06:17:15  <Ammler> if {[::ap::config::get autopilot irc_nick] != {}} { ...
09:39:02  *** yorick has joined #openttdcoop.devzone
10:08:12  *** KenjiE20 has joined #openttdcoop.devzone
10:32:07  <PeterT> Thank you Ammler
12:10:32  <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 812: Fix: Correct some strings in the spanish translation. <>
12:11:23  <Ammler> <-- build logs now public available?
12:11:56  <Ammler> PeterT: I hope for a update so I can merge the patch :-)
13:22:21  *** ODM has joined #openttdcoop.devzone
14:18:53  <Webster> Latest update from devactivity: OpenGFX - Revision 455: Compiler settings for nightlies <> || OpenGFX - Revision 454: Change: move backup.push to .devzone <>
15:06:20  *** OwenS has joined #openttdcoop.devzone
15:10:43  <DJNekkid> hmmmmmmmmmm!
15:11:40  <yorick> mmmmmmmmmmh?
15:12:58  <DJNekkid> wtb beta1 of 2ccset 2.0 :
15:12:59  <DJNekkid> :)
15:13:07  <DJNekkid> or RC1 or whatnot :D
15:13:08  <Ammler> wtb?
15:13:14  <DJNekkid> "wants to buy"
15:13:34  <Ammler> you don't need, you can download it from our DevZone
15:13:40  <DJNekkid> well...
15:13:53  <DJNekkid> its more a "wants a finished version" :D
15:14:05  <Ammler> you want to pay for that?
15:14:08  <DJNekkid> nah
15:14:15  <Ammler> how much?
15:14:55  <DJNekkid> well, not buy really... think of it as a wish :)
15:15:01  <Ammler> :-D
15:15:13  <DJNekkid> comes from MMO-games...
15:15:27  <Ammler> thee you can buy wishes?
15:15:28  <DJNekkid> stand in some crowded area:"WTB <uber gear> 12mill gold"
15:15:44  <DJNekkid> and, my wife have taken it into our daily speach
15:15:48  <DJNekkid> "wtb some food"
15:15:52  <DJNekkid> as in "i want some food"
15:16:15  <DJNekkid> or "wtb some bra"
15:16:22  <DJNekkid> or a bra
15:16:24  <DJNekkid> whatever
15:16:47  <Ammler> you speak English with your wife?
15:16:59  <yorick> you have a wife?
15:17:26  <DJNekkid> yes, i have a wife...
15:17:38  <Ammler> yes, he has Miss Devzone
15:17:44  <yorick> ooh
15:17:44  <DJNekkid> and no, not english, "wtb som middag" (wtb some dinner)
15:20:38  <DJNekkid> either way!
15:20:46  <DJNekkid> a finished 2ccset would be nice :D
15:21:02  * yorick goes writing grfcodec-python
15:28:49  *** Seberoth has joined #openttdcoop.devzone
15:39:40  <Ammler> yorick: you could for a start fix grfcodec :-)
15:42:22  <DJNekkid> personally i'd prefer a good renum :P
15:42:57  <yorick> DJNekkid: who needs renum when you can do autodetect inside grfcodec
15:43:34  * yorick bbl
15:44:07  <Ammler> DJNekkid: nml
15:44:17  <DJNekkid> i dont understand nml :P
15:44:23  <DJNekkid> i prefer "real" nfo :)
15:44:48  <DJNekkid> but, that is mainly because i pretty much understand it...
15:47:03  <planetmaker> yorick: you know of NML? :-)
15:47:15  * planetmaker waves 'hello' to the round
15:47:36  <DJNekkid> howdy planetmaker
15:47:50  <planetmaker> how're you doing, DJNekkid :-)
15:48:01  <DJNekkid> dont "joey" me!
15:48:13  <planetmaker> hu?
15:48:22  <DJNekkid> F*R*I*E*N*D*S ?
15:48:40  * planetmaker still doesn't get it.
15:49:08  <DJNekkid>
15:49:09  <Webster> Title: YouTube - How You Doin (at
15:49:19  <DJNekkid> either way! fine!
15:49:21  <DJNekkid> its weekend!
15:49:26  <DJNekkid> got a gig tomorrow...
15:49:31  <DJNekkid> drinking a lime Tuborg
15:50:36  <DJNekkid> and trying to figure out what is "needed" to get a 2.0 out :)
15:51:26  <DJNekkid> btw, can i come with a makefile request?
15:51:29  <planetmaker> hehe :-)
15:51:42  <planetmaker> yes, you can always come with requests
15:51:59  <planetmaker> If you don't expect to have the fullfilled immediately and allow for a 'no' ;-)
15:52:00  <DJNekkid> silence the grfcodec output, and just keep the renum output
15:52:12  <planetmaker> Set your grfcodec flags
15:52:31  <planetmaker> *should* work
15:53:05  <DJNekkid> in makefile.local?
15:53:16  <planetmaker> yup. That hopefully should work
15:53:21  <DJNekkid> cool
15:53:22  <yorick> planetmaker: that's that newgrf language thingy not
15:53:24  <DJNekkid> any idea how? :P
15:54:25  <yorick> ?
15:55:32  <planetmaker> DJNekkid: try $(GRFCODEC_FLAGS)=-q -c
15:55:58  <planetmaker> otherwise it's probably the better idea to just pipe the whole bla bla to a file
15:56:09  <planetmaker> 2>&1 > compile.log
15:56:26  <planetmaker> make 2>&1 > compile.log
15:56:33  <planetmaker> and then just read that file
15:56:37  <planetmaker> that's what I do
15:56:44  <DJNekkid> im not used to that :P
15:56:50  <planetmaker> when I'm interested in the output.
15:56:54  <planetmaker> That's what the CF does
15:56:59  <DJNekkid> CF?
15:57:01  <planetmaker> yorick: yes, that's the newgrf language
15:57:11  <planetmaker> CF = compile farm (at devzone here)
15:57:13  <planetmaker> for nightlies
15:57:59  <yorick> planetmaker: try #4 or so?
15:58:17  <planetmaker> the first try?
15:58:40  <planetmaker> and a proper one at that which has already action6 and varaction2 support
15:59:04  <planetmaker> look at ogfxplus for a limited example
15:59:27  <planetmaker> (the example doesn't yet use varaction2 and action 6)
15:59:51  <yorick> planetmaker: I know eddi tried to write one
15:59:58  <yorick> (IIRC)
16:00:10  <planetmaker> I don't know. This one is by Yexo and Hirundo
16:00:22  <yorick> those people :)
16:00:30  <planetmaker> And they know their stuff
16:02:05  <yorick> :-)
16:06:00  <planetmaker> DJNekkid: a comparison NML vs NFO for people like you:
16:06:01  <Webster> Title: Transport Tycoon Forums • View topic - [8bpp] - Discussions on OpenGFX+ - Base Vehicle Expansion (at
16:06:41  <DJNekkid> yea, ive seen that one
16:06:59  <planetmaker> it's the simplest possible example, granted
16:07:08  <Ammler> planetmaker: strange on that example is that you still need to comment like old nfo
16:07:27  <planetmaker> Ammler: not needed, but it's always good practise, no?
16:07:40  <Ammler> not always, imo
16:07:45  <Ammler> :-P
16:07:46  <DJNekkid> Ammler: that is what i also think
16:08:15  <Ammler> if you simply repeat the code, you might confuse
16:08:22  <DJNekkid> "in .25 hp" and "in 10 tons"
16:08:30  <planetmaker> things like the weight or so can (and should) come with units.
16:08:30  <DJNekkid> should not be needed
16:08:47  <planetmaker> But the conversions are not done yet, so you need to put there still the strange numbers which NFO requires
16:09:05  <planetmaker> and the comment tells you that 90 = 90*0.25 = 22.5 in terms of weight
16:09:17  <planetmaker> you do the same ugly thing with nfo. But don't comment on the units
16:09:34  <DJNekkid> well, i guess i have my own NML...
16:09:46  <DJNekkid> aka "calc" (openoffice type)
16:09:56  <planetmaker> that doesn't beat it, DJNekkid
16:10:00  <planetmaker> not at all
16:10:06  <Ammler> DJNekkid: which is VERY ugly
16:10:19  <DJNekkid> Ammler: lets not take that discussion AGAIN
16:10:22  <DJNekkid> im in codeing mood
16:10:27  <Ammler> :-D
16:10:36  <planetmaker> no-go-topic ;-)
16:10:54  <DJNekkid> point was...
16:11:05  <DJNekkid> "we" have to do it in nfo
16:11:10  <Ammler> well, thos 2 things aren't comparable at all
16:11:11  <DJNekkid> but a "higher" language should not need it
16:11:28  <planetmaker> yes, and it doesn't need it.
16:12:00  <planetmaker> or where do you see nfo in the NML code? I don't see it anywhere
16:12:17  <DJNekkid> power:                        22;                       // in 10 hp step.
16:12:23  <DJNekkid> i assume it have 220hp...
16:12:32  <DJNekkid> weight:                       90;                       // in 0.25 tons step
16:12:36  <planetmaker> where's that nfo? It's just a definition of the units
16:12:42  <DJNekkid> and 90/4 tons
16:13:09  <planetmaker> And it's that part where I have to quote myself again: it's a) not finished and b) units just need defining
16:13:17  <DJNekkid> yea...
16:13:23  <DJNekkid> and:
16:13:24  <planetmaker> and units are ALWAYS arbitrary
16:13:40  <planetmaker> why not imperial tons? grams? atom masses?
16:13:40  <DJNekkid> for people who dont know "pure" nfo, NML probably is a great help!
16:14:22  <planetmaker> NML is a replacement and NFO will become obsolete ;-)
16:14:25  <DJNekkid> but: when one have learned "pure" nfo, there is no need (yet) to learn NML :)
16:14:41  <planetmaker> DJNekkid: there is: maintainability and readbility :-)
16:15:00  <DJNekkid> yea...
16:15:19  <planetmaker> I dare say that I kind "speak" both. And the difference is to me like between Dutch and Chinese.
16:15:31  <planetmaker> both are foreign languages, but...
16:16:26  <DJNekkid> but where you see "-1 * 0  02 xx 81 40 00 FF xx" i see "what gfx go where, counted from the first unit in the consist"
16:16:32  <DJNekkid> hehe
16:16:37  <Ammler> well, the issue is, that you can't yet decompile to nml
16:17:08  <DJNekkid>       refittable_cargo_classes:     CC_PASSENGERS;
16:17:08  <DJNekkid>       non_refittable_cargo_classes: CC_ALL ^ CC_PASSENGERS;
16:17:19  <DJNekkid> i assume the CC_xxx is precompile-stuff?
16:17:26  <planetmaker> no, it's NML
16:17:35  <DJNekkid> oki :)
16:17:47  <planetmaker> no pre-compile on NML required
16:18:04  <planetmaker> with the tiny little exception of introducing the version string into the language / string file
16:18:10  <Ammler> planetmaker: right now, you need for templating
16:18:21  <Ammler> or is that already implemented too?
16:18:42  <Brot6> firs: update from r808 to r812 done (1 errors) -
16:18:46  <planetmaker> Ammler: Not quite, I think
16:18:57  <planetmaker> might be for sprite templates
16:19:00  <planetmaker> which is nice :-)
16:19:13  <planetmaker> I think sprite templates are already included
16:19:34  <Brot6> opengfx: update from r453 to r455 done (0 errors) -
16:19:35  <Brot6> worldairlineset: no commit since last failed compile, compile skipped (r637)
16:19:35  <Brot6> Following repos didn't need a update: 2cctrainset (r516), 32bpp-extra (r32), airportsplus (r48), bros (r10), comic-houses (r69), fish (r360), heqs (r318), nmts (r15), nutracks (r59), openmsx (r49), opensfx (r88), snowlinemod (r10)
16:19:59  <Yexo> Hirundo already implemented templates for sprites
16:20:10  <planetmaker> oki :-)
16:20:13  <planetmaker> and hi Yexo
16:20:16  <Ammler> well, I meant #include
16:20:17  <Yexo> good evening :)
16:20:18  <DJNekkid> howdy Yexo
16:20:24  <Ammler> sali Yexo :-)
16:20:26  <yorick> hey Yexo
16:20:40  <yorick> now your tab autocompletes will fail :)
16:20:55  <Hirundo> I did not push the template code, did I?
16:21:03  <Yexo> I dunno, never tried it
16:21:13  <planetmaker> me neither :-P
16:21:27  <planetmaker> Yexo: I'd need a varaction2 example :-)
16:21:28  <Yexo> Hirundo: while you're here, did we already agree on gpl v2?
16:21:42  <planetmaker> Yexo: what about gpl v2+ ?
16:21:51  <Yexo> license for nml
16:21:58  <Yexo> oh, v2+ is fine with me too
16:23:09  <Ammler> what is bad with v3 btw.?
16:23:12  <Hirundo> I did not agree explicitly, but it's fine with me
16:23:13  <Yexo> planetmaker: <- conversion of 2ccset engine to nml
16:23:57  <Yexo> Ammler: not compatible with v2, if you license it as v3 it can't be used in combination with v2 code (can with v2+)
16:23:59  <planetmaker> thanks ,that's what I was looking for.
16:24:09  <Yexo> and there is lots of extra stuff about patent license and such
16:24:39  <Webster> Latest update from devactivity: 2cc train set - Revision 517: Add: Readded 3 single unit metros <>
16:25:13  <DJNekkid> planetmaker: thats the VIRM on the dutchset code
16:25:24  <planetmaker> VIRM?
16:25:32  <Yexo> oh, yse, sorry, dutchset, not 2ccset
16:25:35  <Hirundo> Dutch double decker MU
16:25:41  <planetmaker> ah.
16:26:06  <planetmaker> well, I don't care which engine it is. I only care that I have something which can easily look at without figuring out everything from NML source :-)
16:26:38  <Ammler> I will never understand, why they made v3, nobody uses that
16:26:48  <Hirundo> Yexo: Uni has been taking a little too much time recently, but I should be able to finish and push it this weekend
16:26:53  <DJNekkid> Yexo:  probably about as complicated a Train grf can be, or what do you say?
16:28:00  <Yexo> DJNekkid: I don't know, I've never coded a serious vehicle set in nfo
16:28:17  <planetmaker> Hirundo: no need to excuse :-) RL is a bitch ;-)
16:28:27  <Yexo> the only non-trivial grf I've coded is an airport grf
16:28:40  <Yexo> Hirundo: ^^ what planetmaker says
16:29:13  * planetmaker probably won't show the most active time in the coming months either
16:29:23  <planetmaker> but then I've said that before :-P
16:29:55  <planetmaker> Yexo: you may have noticed that I added aircrafts and ships to NML
16:30:24  <planetmaker> (and you might want to pull before you continue to commit ;-) )
16:30:45  <Yexo> I did not notice it yet :)
16:30:52  <DJNekkid> Yexo: and if you were to make an educated/calculated guess?
16:30:54  <Yexo> nor have I any work locally that is not yet comitted
16:31:03  <planetmaker> ok, then I told you :-) I needed it for OpenGFX+
16:31:31  <planetmaker> DJNekkid: then it's probably true that it's one of the most advanced engine codes
16:31:32  <Yexo> DJNekkid: I'm not sure how difficult an articulated road vehicle is
16:31:53  <Yexo> but with 2 different liveries it probably is one of the most difficult codes
16:32:09  <planetmaker> He, CanSet will have more ;-)
16:32:10  <DJNekkid> Yexo: -1 * 0  02 01 vs -1 * 0  02 00 :P
16:32:56  <DJNekkid> btw, anyone up for a onliner joke?
16:32:58  <planetmaker> in anycase, livery override works for me perfectly in OpenGFX+
16:33:24  <Yexo> planetmaker: nice :)
16:33:44  <DJNekkid> it is quite ... contemperary (in the lack of better words)
16:33:55  <DJNekkid> witch people in the english parlament is in most pain?
16:34:05  <DJNekkid> people/group
16:34:11  <DJNekkid> group of people
16:34:19  <DJNekkid> the women in labour :P
16:34:21  <planetmaker> witch people of course :-P
16:34:24  <ODM> ....
16:34:27  <ODM> thats bad
16:34:37  <planetmaker> hua hua ;-)
16:34:41  <DJNekkid> labour = giving birth
16:34:50  <DJNekkid> (in labour)
16:34:59  <ODM> who are the nicest people in the hospital?
16:34:59  <yorick> meh
16:35:06  <ODM> the guys from the ultrasound department...
16:35:18  <yorick> :|
16:35:20  <planetmaker> haha :-)
16:35:49  <planetmaker> and the most soothing? - the anesthesists?
16:36:01  <DJNekkid> i didnt get the Ultrasound joke?
16:36:33  <planetmaker> plays exactly along the same lines, DJNekkid
16:36:35  <planetmaker> sound?
16:36:41  <planetmaker> ultra sound?
16:36:50  <planetmaker> like you :-P
16:37:07  <DJNekkid> i still dont get it :)
16:37:27  <DJNekkid> but id take it that "Ultrasound department" is some kind of music group?
16:38:24  <ODM> no being sound, someone can be a sound guy.. aka he's good/nice/reliable/kind
16:38:44  <DJNekkid> aha... :P
16:38:50  <planetmaker> oh, that way even ;-)
16:39:03  <ODM> yeah its even worse:D
16:39:09  <planetmaker> I just thought you were a music lover... :-P
16:39:22  <planetmaker> and they just "play" the ultra ueber sound for you :-P
16:40:19  <ODM> ugh:P
17:04:31  <DJNekkid> hmm
17:05:22  <DJNekkid> still ALOT of stuff that lacks in the 2ccset...
17:49:24  <DJNekkid> well... what are hungover sundays for huh? :P
18:10:15  *** frosch123 has joined #openttdcoop.devzone
18:16:08  *** Seberoth has quit IRC
18:16:24  *** Seberoth has joined #openttdcoop.devzone
21:16:00  *** Seberoth has quit IRC
21:16:04  *** Seberoth has joined #openttdcoop.devzone
21:45:59  *** andythenorth has left #openttdcoop.devzone
22:03:23  *** ODM has quit IRC
22:04:39  *** Seberoth has quit IRC
22:23:47  *** yorick has quit IRC
23:11:03  *** frosch123 has quit IRC
23:42:26  *** Frankr has joined #openttdcoop.devzone
23:55:55  *** KenjiE20 has quit IRC

Powered by YARRSTE version: svn-trunk