Log for #openttdcoop.devzone on 12th June 2010:
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06:55:05  <Brot6> FIRS Industry Replacement Set - Revision 903:2f5a217d6b0d: Change: extend industry clustering (andythenorth) @
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08:48:42  <Brot6> Redmine - Revision 3764:4bb40393f25b: changeset: prefer hash id than revision number for auto-clo... ( @
08:48:42  <Brot6> FIRS Industry Replacement Set - Revision 904:14dd56b43f50: Change: extend clustering behaviour to... (andythenorth) @
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10:13:26  <Brot6> Redmine - Revision 3758:967b9eede7d6: git: preserve commit order as possible when inserting to da... ( @
10:13:26  <Brot6> FIRS Industry Replacement Set - Revision 905:67d294d0e0c0: Feature: clustering behaviour for farm... (andythenorth) @
10:17:40  <Brot6> FIRS Industry Replacement Set - Bug #1005 (New): Clustering code needs to use var B3 to allow bui... (andythenorth) @
10:17:40  <Brot6> FIRS Industry Replacement Set - Bug #1006 (New): Clustering code needs to use var B3 to allow bui... (andythenorth) @
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11:31:28  <Brot6> NFO Meta Language - Revision 274:9887fc1fa7c0: Fix: Fix some small mistakes in the code. (Alberth) @
11:31:28  <Brot6> NFO Meta Language - Revision 275:4c7c1ada1b6e: Fix: Use module prefix to import ConstError. (Alberth) @
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11:55:38  <Brot6> FIRS Industry Replacement Set - Feature #955 (Closed): Some company colours clash with industry s... (andythenorth) @
11:58:00  <Brot6> FIRS Industry Replacement Set - Feature #888 (Closed): Change aluminium mill to use combinatory c... (andythenorth) @
12:00:08  <Brot6> FIRS Industry Replacement Set - Bug #1006 (Rejected): Clustering code needs to use var B3 to allo... (andythenorth) @
12:00:08  <Brot6> FIRS Industry Replacement Set - Feature #481 (Resolved): Lumber Treatment Plant (andythenorth) @
12:00:08  <Brot6> FIRS Industry Replacement Set - Feature #459 (Closed): Gravel Quarry (andythenorth) @
12:00:09  <Brot6> FIRS Industry Replacement Set - Bug #1006 (Rejected): Clustering code needs to use var B3 to allo... (andythenorth) @
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13:59:37  <Brot6> NFO Meta Language - Revision 276:f78076b51a8c: Codechange: Import action8 module. (Alberth) @
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14:16:24  <Brot6> NFO Meta Language - Revision 277:fb941b78040c: Codechange: Use enumerate() to handle counting. (Alberth) @
14:24:15  * Hirundo curses the grf file format
14:24:42  <Alberth> I do that already with the NFO format :)
14:28:22  <Hirundo> After an hour of digging in grfcodec / openttd / grf specs, I found out that the compression byte is counted as part of the length for real sprites, but not for pseudo sprites (it's 0xFF there)
14:28:54  <Brot6> NFO Meta Language - Revision 278:49c9b66c0a5a: Codechange: Don't use module name as variable name. (Alberth) @
14:29:53  <Alberth> so nice :p
14:38:32  * frosch123 advertises gtf2html's decompressor, which does not do magic trickery with casting to SI1 and such
14:41:07  <Alberth> Hirundo may be working on grf -> nml
14:42:26  <Brot6> NFO Meta Language - Revision 279:42729448dc04: Codechange: Import action2 module. (Alberth) @
14:42:34  * frosch123 also guessed so
14:43:43  <Hirundo> I was 'just' working on and regression tests kept failing on either real sprites or pseudo sprites
14:47:14  <Brot6> NFO Meta Language - Revision 280:416f27620349: Codechange: Import action3 module. (Alberth) @
14:53:15  <Hirundo> The 'front vehicle' in varaction2 and in livery overrides is not necessarily the same, is it?
14:53:18  <Brot6> NFO Meta Language - Revision 281:b3f125a43002: Codechange: Import action4 module. (Alberth) @
14:58:17  <frosch123> yup
14:58:44  <frosch123> livery override is the next engines in the chain before the wagon
14:58:51  <frosch123> not necessarily the front
15:00:00  <Hirundo> So, it is not possible to 'emulate' a livery override using varaction2?
15:00:42  <frosch123> for multitracktion engines almost nothing works :)
15:01:26  <Brot6> NFO Meta Language - Revision 282:4633c84859c9: Codechange: Import module7 action. (Alberth) @
15:01:58  <frosch123> is that a hint for rtl support?
15:05:25  <Hirundo> Nah, I'm just looking to eliminate Action3's requirement of selecting based on cargo/first engine, instead of e.g. looking a the CB id first.
15:07:38  <Brot6> NFO Meta Language - Revision 283:7b77f47d008f: Codechange: Import moduleA action. (Alberth) @
15:10:04  <frosch123> actually i meant albert's messages :)
15:10:43  <Alberth> action7 ?
15:10:52  <frosch123> module7
15:11:12  <Alberth> ah, my mistake
15:12:25  <frosch123> well, rtl :)
15:12:30  <Brot6> NFO Meta Language - Revision 284:b3f90671e3a3: Codechange: Import actionB module. (Alberth) @
15:12:42  <Alberth> yoda syntax :)
15:20:35  <Brot6> NFO Meta Language - Feature #1007 (New): Varaction2 abstraction (Hirundo) @
15:41:49  <Brot6> NFO Meta Language - Revision 285:adce11e0b2db: Codechange: Import grfstrings module everywhere. (Alberth) @
15:42:42  <Brot6> NFO Meta Language - Revision 286:d5ab62efab26: Codechange: Import action0 module. (Alberth) @
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15:49:18  <Brot6> NFO Meta Language - Revision 287:741393499aab: Codechange: Import actionE module. (Alberth) @
15:51:30  <Brot6> NFO Meta Language - Revision 288:092d12fa71ae: Codechange: Import action1 module. (Alberth) @
16:00:14  <Alberth> I was wondering about action6.free_parameters:
16:00:14  <Alberth> free_parameters_backup = free_parameters[:]   <-- an action makes a backup
16:00:14  <Alberth> free_parameters.extend([item for item in free_parameters_backup if not item in free_parameters])  <-- and restores it afterwards
16:00:15  <Alberth> This happens at several places.
16:00:15  <Alberth> Question is, does that code restore parameters that it didn't use (but are used at some other place)?
16:02:56  <Alberth> that would mean that such a parameter is in use as well as 'free' at the same time.
16:06:59  <Brot6> NFO Meta Language - Revision 289:0b7a0ba23a67: Codechange: Import action10 module. (Alberth) @
16:25:22  <Brot6> NFO Meta Language - Revision 290:a9616a332478: Codechange: Import actionD module. (Alberth) @
16:26:00  <Alberth> time to construct+eat a bit of food :)
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18:15:03  <Alberth> welcome again
18:15:23  <andythenorth> evening
18:19:20  <Brot6> firs: compile of r905 failed -
18:19:38  <andythenorth> :|
18:19:59  <Brot6> nml: update from r264 to r290 done -
18:20:22  <Ammler> hehe, nobody reported that the compiler didn't run for 2 days :-)
18:20:27  <Brot6> test: compile of r47 failed -
18:20:28  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r545), 32bpp-extra (r36), airportsplus (r50), bros (r12), comic-houses (r70), fish (ERROR r374), heqs (r320), newgrf_makefile (ERROR r99), nmts (r16), nutracks (r69), ogfxplus (r27), opengfx (r459), openmsx (r57), opensfx (r94), snowlinemod (r12), swedishrails (r25), worldairlinersset (r643)
18:21:48  <Alberth> firs failure does not provide much information, does it?
18:22:21  <Ammler> enough to tell, that the error isn't about firs itself
18:22:30  <Brot6> firs: update from r897 to r905 done (2 errors) -
18:22:32  <Ammler> rather it wasn't able to prepare the chroot
18:24:03  <Ammler> but now it is enough verbose :-)
18:24:32  <Ammler> I guess, firs never compiled without errors
18:26:33  <V453000> because HQ doesnt accept beer
18:26:35  <V453000> I told you >P
18:26:37  <V453000> :P
18:28:37  <Ammler> V453000: right channel?
18:28:44  <V453000> yes
18:28:48  <Ammler> ah, got it :-P
18:28:57  <V453000> :)
18:37:12  <Brot6> FIRS Industry Replacement Set - Revision 906:87a85a74fe3b: Fix: industries using cluster routine ... (andythenorth) @
18:38:11  <Ammler> andythenorth: does this cluster thing also work during game?
18:38:18  <Ammler> for new industres
18:38:32  <andythenorth> so how it works:
18:38:43  <andythenorth> (1) Scenario editor: build industry anywhere you like
18:38:52  <andythenorth> (2) Player funds industry: build anywhere you like
18:38:58  <andythenorth> (3) Game generation: clusters
18:39:12  <andythenorth> (4) Game builds random new industry during gameplay: untested :o
18:39:20  <Ammler> :-)
18:40:01  <andythenorth> seems like the best way to do it
18:40:17  <andythenorth> it's quite elegant code, but now I have to scale by map size, and I think it will be ugly :(
19:00:25  <andythenorth> planetmaker: I've got a firs dependency problem
19:00:54  <planetmaker> tell me about it and I'll look at in in ~45 minutes
19:01:29  <planetmaker> and good evening :-)
19:02:16  <andythenorth> hi hi :)
19:02:54  <andythenorth> I've added the file templates/cb28_cluster_farms.pnfo but dep check doesn't seem to recognise changes in it
19:03:08  <Ammler> andythenorth: arey ou also aware, that fish doesn't compile at all?
19:03:16  <andythenorth> ho
19:03:44  <Ammler> fish (ERROR r374)
19:04:31  <Ammler>
19:04:55  <andythenorth> Ammler: missing file maybe?
19:05:20  <Ammler>
19:06:03  <andythenorth> fixed
19:06:32  <Brot6> fish: compile of 0.5 failed -
19:06:58  <Brot6> FISH - Revision 375:f85f642af24e: Add: pcx file for Medium Mixed Hovercraft (andythenorth) @
20:02:47  <planetmaker> andythenorth: confirmed
20:04:47  <planetmaker> andythenorth: I have the feeling that the problem is that templates is not a subdirectory of the sprites dir
20:05:14  <andythenorth> do I have the wrong file extension?
20:05:21  <andythenorth> IIRC we introduced tnfo?
20:05:22  <planetmaker> no
20:05:29  <planetmaker> that should be fine
20:05:47  <planetmaker> tnfo is just pnfo in a different colour ;-)
20:14:53  <Brot6> NFO Meta Language - Revision 291:b0095e1fd4dc: Codechange: Rename option parser variable to opt_p... (Alberth) @
20:16:49  <Alberth> bah, many changes are not possible without further info on #991
20:16:57  <planetmaker> hm, I don't see why it does NOT work :-(
20:18:18  <planetmaker> Alberth: I'd like to give you input, you make it sound reasonable... but it really needs Yexo, I fear
20:18:33  <planetmaker> but you could always do a local repo where you carry out that
20:18:40  <planetmaker> and merge it then later :-)
20:21:07  <Alberth> not really an option, changing many places in heavily changing software causes more merge headaches than I am prepared to handle
20:22:31  <andythenorth> Alberth: you could write 1x action D and 1x varaction 2 for me if you are stuck on an issue :)
20:24:51  <Alberth> planetmaker: what version of do you use? (with the md5 module problem)
20:28:39  <planetmaker> Alberth: it was a 2.5.x version IIRC
20:28:54  <planetmaker> how was I about to find out again?
20:29:47  <planetmaker> hm, no some 2.6 version according to my bug report ;-)
20:29:55  <planetmaker> I should keep track what I tried on which computer ;-)
20:43:06  <Alberth> I browsed the ply repo, and found the answer
20:46:43  <planetmaker> he
20:47:03  <planetmaker> but how do I find out hte version of a module?
20:47:15  <planetmaker> then I could tell you next time straight away ;-)
20:47:21  <planetmaker> (in the bug report)
20:47:59  <Alberth> there is no real standard way. play has a __version__ module variable
20:48:04  <Alberth> *ply
20:48:21  <Alberth> often the package manager knows :p
20:48:29  <planetmaker> :-P
20:48:42  <planetmaker> don't tell me you're the one of ply ;-)
20:48:51  <Alberth> ?
20:49:18  <planetmaker> aren't you a python pro? ;-)
20:49:37  <Alberth> oh, no I am not David  Beazley
20:49:44  <planetmaker> :-)
20:50:34  <Alberth> I did write a book, but not as thick as
20:52:25  <Alberth> I still want to write a more useful RE module though :)
21:00:48  <planetmaker> :-)
21:03:53  <Brot6> NFO Meta Language - Bug #993: module md5 is deprecated (Alberth) @
21:06:10  <Brot6> NFO Meta Language - Feature #1008 (New): verify that the program using the generated grf is new e... (Alberth) @
21:06:11  <Alberth> ok, stuck on another two issues :p
21:08:09  <Alberth> time to go to bed, I think
21:08:12  <Alberth> good night
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23:24:32  <Brot6> FIRS Industry Replacement Set - Bug #1005: Clustering code (planetmaker) @
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