Log for #openttdcoop.devzone on 25th June 2010:
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00:53:41  *** dan123 has quit IRC
05:17:05  <Brot6> Swedish Rails - Revision 81:ec8264e4849c: Fix: Rail fence alignment (planetmaker) @
07:27:25  *** ODM has joined #openttdcoop.devzone
08:46:07  <Brot6> Swedish Rails - Revision 82:f621e1339947: Feature: snowy level crossing sprites (planetmaker) @
08:51:59  <planetmaker> hm. Now the only thing left are the nasty level crossings for left-side traffic... and then we have a fully OpenTTD compatible rail set :-)
09:04:20  *** dan123 has joined #openttdcoop.devzone
09:06:29  * Rubidium ponders whether to reply to geektoo
09:06:43  <planetmaker> linky?
09:06:52  <Rubidium>
09:06:54  <Webster> Title: Transport Tycoon Forums • View topic - 32bit base set development thread (at
09:07:23  <planetmaker> ty
09:07:26  <Rubidium> found already at least 3 reverted commits/fixes
09:10:27  <planetmaker> :-)
09:24:02  <planetmaker> it might be helpul. You have much more of an eye for OpenTTD code than any or at least most other people; you know it most intimately
09:24:19  <planetmaker> missing something when one doesn't know it as intimately is easy
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12:39:06  <Brot6> Swedish Rails - Revision 83:653d56c1df1a: Feature: Add special level crossing sprites for left-si... (planetmaker) @
12:39:07  <planetmaker> yippieh
12:51:34  <Ammler> 1.0?
12:53:00  <Hirundo> planetmaker: did you hg add docs/nml.css?
12:53:19  <Ammler> lol
12:53:24  <planetmaker> nope :-)
12:53:27  <planetmaker> thanks
12:54:06  <planetmaker> pushed
12:54:28  <planetmaker> Ammler: Irwe only wants to call it 1.0 when also the TTDP level crossings are added
12:54:46  <planetmaker> I tend to disagree but I'd like to respect his wish here
12:55:07  <Ammler> sounds resonable
12:55:37  <Hirundo> ah.. nml reference is much more pleasant to the eyes now
12:55:55  <planetmaker> Hirundo: yeah... I was getting sore eyes from it ;-)
12:55:59  <Brot6> NewGRF Meta Language - Revision 498:37ab15912393: Fix: Also add the new css style file (planetmaker) @
12:57:58  <Ammler> what's the difference between blue and black code?
12:58:13  <planetmaker> black: pseudo code / principle. Blue: real example
13:00:55  <planetmaker> @base 2 10 10000
13:00:55  <Webster> planetmaker: 16
13:01:25  <planetmaker> @base 2 16 10000
13:01:25  <Webster> planetmaker: 10
13:29:33  *** andythenorth is now known as andythenorth_afk
14:40:13  <andythenorth_afk> planetmaker: fancy helping with FIRS later?  I might as well implement the parameter stuff soon
14:42:17  <Ammler> hmm, "Feature [#922]: alternative save/menu and graphs buttons for main toolbar"
14:42:24  <Ammler> andythenorth_afk: please do not change nick
14:42:29  <Ammler> just use /away
14:42:48  *** andythenorth_afk is now known as andythenorth
14:42:57  * andythenorth wonders what /away does
14:43:06  * andythenorth can't be bothered to google
14:43:07  <Ammler> same as afk, but without spam
14:43:15  <andythenorth> irc is well complicated
14:43:19  <Ammler> :-)
14:43:21  * andythenorth doesn't understand irc
14:43:35  <andythenorth> can't we replace all this with twitter :P
14:43:41  <Ammler> igitt
14:44:12  <Ammler> @post shall we move our IRC chat to twitter completely?
14:44:13  <Webster> Ammler: Posted.
14:44:35  <Ammler>
14:45:54  <Ammler> I can't push my commit with the Alberth hook
14:46:25  <Ammler> any regex pro here?
14:47:06  <Ammler> <-- help me update this rule
14:52:21  <Brot6> OpenGFX - Revision 461:15e6bbb8a04e: Feature [#922]: alternative save/menu and graphs buttons for... (Ammler) @
14:52:21  <Brot6> #openttdcoop - Revision 72:7d88f5f58be1: Fix: also allow links to tickets [#123] (Ammler) @
14:56:54  * Rubidium smells a metaquestion
15:01:17  <Ammler> yeah, I hope, I didn't break it
15:03:21  * Ammler wonders why the sprite flag for the save/menu and graphs gui is different 01:09
15:22:30  <planetmaker> [16:40]	<andythenorth_afk>	planetmaker: fancy helping with FIRS later? I might as well implement the parameter stuff soon <-- I'm afraid that today (tonight) is a bad day for that
15:22:47  <planetmaker> but in principle... make me a ticket with what you want concerning parameters :-)
15:22:54  <andythenorth> planetmaker: nvm :)
15:22:57  <andythenorth> but yes to the tickey
15:23:01  <andythenorth> ticket /s
15:24:20  * planetmaker wants to move OpenGFX to NML
15:24:32  <Ammler> :-D
15:24:44  <planetmaker> it could be done grf by grf actually
15:24:50  <Ammler> does nml support non-newgrf files?
15:24:59  <planetmaker> it *should*
15:25:10  <planetmaker> but so far untested to my knowledge
15:25:45  <Ammler> as the base files are only "lists", don't know, if it is worth
15:25:52  <Ammler> it might be for the newgrf
15:26:00  <Ammler> extra*
15:26:07  <planetmaker> Ammler: it might be worth for the template usage :-)
15:26:17  <Ammler> ok, I see
15:26:52  <planetmaker> the sprite templates really rock. Especially as they also can be nested
15:27:16  <planetmaker> Though I found one feature request concerning them: multiple file access ;-)
15:27:24  <planetmaker> But that might be too much work for too little gain
15:27:57  <planetmaker> and... definitely not before 0.1 :-)
15:28:17  <planetmaker> all sprites from one sprite block always have to be in the same file with NML
15:29:08  <Hirundo> it would be pretty easy to allow another real sprite parameter, containing a string
15:29:48  <Ammler> there are no sprite blocks in basets, are there?
15:30:02  <Ammler> basesets*
15:30:03  <Hirundo> the reason behind this approach was that it'd save a lot of typing, but templates made that obsolete anyway
15:30:46  <planetmaker> Hirundo: that might be a nice feature :-)
15:31:16  <Hirundo> Then the pcx as-is would be the default, if no pcx is specified
15:31:26  <Hirundo> ergo... backwards compatibility :)
15:31:34  <planetmaker> I discovered its usefulness when doing level crossing sprite sets: they all contain track overlays (all the same), but each a different alignment of the signs and bars
15:31:46  <planetmaker> which pcx? ;-)
15:32:17  <Ammler> I have one feature request for sprites, autosize detection :-)
15:32:35  <planetmaker> well, similar possibly to the compression byte, which is (also) optional
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15:32:51  <Ammler> so you only have to define offset and flags, like with pngs
15:32:53  <planetmaker> but I haven't really dwelled upon the issue long
15:33:20  <planetmaker> and just noticed "oh, if *somehow*, I'd use it now.
15:33:38  <planetmaker> more important is random action2 :-)
15:34:55  <Hirundo> "which pcx?" <- spriteset parameter
15:35:06  <Hirundo> I will finish randomact2 first
15:35:11  <planetmaker> Hirundo: one possibility I imagine on how to implement it on the syntax - side is to allow additional file names and reference them by number or so
15:35:26  <planetmaker> besides: the big advantage of NML is that I don't use pcx anymore, just png :-)
15:35:38  <Hirundo> code still talks about pcs
15:35:39  <planetmaker> MUCH less hassle :-)
15:35:40  <Hirundo> *pcx
15:35:48  <planetmaker> he
15:36:01  <planetmaker> pil obviously made that limitation obsolete
15:36:33  <planetmaker> in a very positive way. Another advantage actually is that I think that NML is faster than NFO, if running both renum and grfcodec combined
15:36:44  <planetmaker> possibly also only grfcodec
15:37:21  <planetmaker> I think I just need to mention again: you folks do an outstanding job on NML :-)
15:37:29  <Ammler> :-)
16:08:52  <Alberth> my job is mostly limited to chaos-reduction :)
16:09:42  <Rubidium> oh, then you should work on the network at my parent's house
16:10:16  <planetmaker> hehe @ Alberth :-)
16:10:57  <planetmaker> and even though not outside visible, I meanwhile know how valuable that kind of work is :-)
16:11:38  * Rubidium loves that he called that network "chaos"
16:11:55  <planetmaker> :-)
16:12:30  <Rubidium> and "ares" was the most stubborn computer
16:12:43  <Rubidium> "zeus" the server... ah well, I guess you can figure out the naming scheme
16:12:55  <planetmaker> lol
16:13:05  <Rubidium> so... what would "hermes" be?
16:13:11  <planetmaker> seems to be an uber-popular scheme
16:13:15  <planetmaker> Rubidium: the router
16:13:53  <Hirundo> I guess "zeus" would try to reproduce itself as much as possible
16:13:59  <Rubidium> nah, actually it's a laptop that's used like everywhere in the house
16:14:34  <planetmaker> he... as messenger :-)
16:15:07  <Rubidium> there wasn't quite a router yet, just a "simple" switch
16:15:48  <Rubidium> and "zeus" played the router
16:15:57  <Rubidium> such a mess it was
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16:28:53  <planetmaker> hm. brot was suspiciously silent
16:28:56  <planetmaker> Ammler: ^
16:29:11  <Brot6> NewGRF Meta Language - Revision 499:a663451b6d7b: Add: constants for traffic side (planetmaker) @
16:29:12  <Brot6> Swedish Rails - Revision 84:fe3e28f2ac6b: Change: use better track overlay graphics for level cro... (planetmaker) @
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17:01:54  <Ammler> [18:28] <planetmaker> hm. brot was suspiciously silent <-- forgot to disable manual debugger
17:02:00  <Brot6> nml: update from r492 to r499 done -
17:03:03  <Brot6> opengfx: update from r460 to r461 done -
17:03:44  <Brot6> swedishrails: update from r80 to r84 done (2 errors) -
17:03:46  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r557), 32bpp-extra (r36), airportsplus (r50), bros (r12), comic-houses (r70), firs (r1010), fish (r375), heqs (r320), newgrf_makefile (ERROR r101), nmts (r16), nutracks (r69), ogfxplus (r32), openmsx (r57), opensfx (r94), snowlinemod (r12), worldairlinersset (r643)
17:13:54  <Ammler> hmm, my python-ply installs some silly X packages
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17:49:52  <Hirundo> My commit msg is not allowed :(
17:50:24  <Hirundo> Add (#967): Some message <-what's wrong with this?
17:50:39  <Hirundo> Apart from it failing to match the regex, of course
17:51:44  <Alberth> Add (r967): ...
17:52:10  <Alberth> Or   Add: my message (#967)
17:52:12  <Hirundo> it has nothing to do with rxxx, but with issue xxx
17:52:39  <Alberth> there is a page with allowed syntax somewhere
17:52:51  <Ammler> Hirundo: Add [#967]
17:53:02  <Ammler> revisions with () and tickets with []
17:53:05  <Hirundo> ah ok
17:53:14  <Alberth>
17:54:33  <Hirundo> I will edit that page, so it at least contains the characters [ and ]
17:54:44  <Alberth> please do :)
17:55:23  <Ammler> Alberth: <-- my update this afternoon
17:58:01  <Alberth>  future file format:
17:59:58  <Alberth> I already managed to read the file, now I 'just' have to check against the data in that file :)
18:00:57  <Alberth> hmm, I did not yet check whether it works without working directory, I realize now :(
18:01:19  <Ammler> the server doesn't have working copies
18:01:30  * Alberth nods
18:01:38  <Rubidium> also prevent those annoying Mac magic directories :)
18:01:58  <Ammler> .ds_store
18:02:19  <Alberth> already there :)
18:03:41  <Brot6> NewGRF Meta Language - Revision 500:4bed8a40075d: Add [#967]: Basic support for RandomAction2 in ... (Hirundo) @
18:03:41  <Brot6> NewGRF Meta Language - Revision 501:b9b0b16aa3dc: Feature [#967]: Support for the basic features ... (Hirundo) @
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18:35:15  <Hirundo> What would you prefer for random triggers? TRIGGER_A | TRIGGER_B or bitmask(TRIGGER_A, TRIGGER_B)
18:36:16  <Hirundo> planetmaker: ?
19:02:00  <Brot6> NewGRF Meta Language - Revision 502:a6dfa29b64eb: Add [#967]: Constants for the various triggers. (Hirundo) @
19:20:45  <Alberth> Ammler:     0.3.0, with .repo_checks.ini file in the repo !
19:21:23  <Ammler> Alberth: did you add the [#NUM] part?
19:21:34  <Alberth> No I did not do that
19:21:46  <Alberth> I found it more interesting to get it working :)
19:21:49  <Ammler> oh, can be done with the ini
19:22:04  <Ammler> hmm, also support for global ini file?
19:22:04  * Alberth nods
19:22:16  <Alberth> no only per repo
19:22:41  <Alberth> but I can make a custom version for you :)
19:23:04  <Ammler> well, we can edit the script directly
19:23:48  <Ammler> instead of "'match' : None", I assume?
19:24:15  <Alberth> wait a sec, it is just a single line
19:25:09  <Alberth>
19:25:45  <Ammler> is it ok, if we move the repo ini file to .devzone/hooks/repo_checks.ini?
19:25:52  <Alberth> sure
19:26:04  <Ammler> so we have it "hidden" for source pacakges
19:26:25  <Ammler> and as our repos needs that repo for the compiler anyway
19:26:28  <Alberth> you can also give it a list of filenames to load, if you like
19:29:31  <Ammler> how you mean a list?
19:29:43  <Ammler> that would overrule the other settings?
19:32:14  <Alberth> files are loaded in order
19:32:27  <Alberth> and overwrite previously loaded settings
19:32:52  <Ammler> but it works also if there is no file?
19:34:20  <Alberth> yes afaik
19:34:42  <Alberth> "...If a file named in filenames cannot be opened, that file will be ignored..."
19:35:34  <Alberth> but one file is enough for you, I guess
20:04:06  <Brot6> #openttdcoop - Revision 73:3c9cd323f724: Update: repo_checks version 0.3.0 (Ammler) @
20:14:11  <Alberth> good night
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22:23:47  <Brot6> OpenGFX - Feature #922: menu bar: save/load and statistics (athanasios) @
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