Log for #openttdcoop.devzone on 19th August 2010:
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00:05:39  *** KenjiE20 has quit IRC
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02:24:36  <Brot6> OpenGFX - Feature #682: fields don't show harvested corn or straw (2006TTD) @
05:02:39  <Brot6> OpenGFX - Feature #682: fields don't show harvested corn or straw (planetmaker) @
06:22:34  <Brot6> OpenGFX - Feature #682: fields don't show harvested corn or straw (2006TTD) @
06:34:51  <Brot6> FIRS Industry Replacement Set - Revision 1211:ba2deb58e886: Feature: cb2f template to prevent bui... (andythenorth) @
06:34:51  <Brot6> FIRS Industry Replacement Set - Revision 1212:62ec94adf585: merge (andythenorth) @
07:01:30  <Brot6> OpenGFX - Feature #682: fields don't show harvested corn or straw (planetmaker) @
07:05:04  <Brot6> FIRS Industry Replacement Set - Revision 1213:ced9d42d168a: Feature: don't allow Mixed Farm and D... (andythenorth) @
07:05:04  <Brot6> FIRS Industry Replacement Set - Revision 1214:1685c6c662b0: Feature: don't allow Sheep Farm to bu... (andythenorth) @
07:14:49  <Brot6> FIRS Industry Replacement Set - Revision 1215:eaebab3b009f: Feature: allow Forest to partially bu... (andythenorth) @
07:25:10  <Brot6> FIRS Industry Replacement Set - Revision 1216:2d6776845165: Feature: improve appearance of Forest... (andythenorth) @
07:30:12  <Brot6> FIRS Industry Replacement Set - Feature #1250 (Closed): Change Forest 'not in desert' check to 'n... (andythenorth) @
07:30:12  <Brot6> FIRS Industry Replacement Set - Feature #1244 (Closed): Add more layouts to Fruit Plantation (andythenorth) @
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10:01:04  <Brot6> Unable to connect to execution expired
10:01:27  <Rubidium> leboot! :(
10:04:33  * planetmaker wonders where that suddenly starts to come form :-(
10:04:49  <Rubidium> more people hitting redmine?
10:07:24  <planetmaker> I looked yesterday. The stats don't tell that there are really more page hits
10:07:46  <Rubidium> upgrading of some packages?
10:08:22  <planetmaker> hm. maybe
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10:38:35  <Ammler> planetmaker: you did reboot?
10:39:24  <Ammler> did you follow the "reboot guide" :-)
10:39:42  <Ammler>
10:40:16  <planetmaker> not yet
10:41:08  <Ammler> weren't you able to ssh to the server?
10:41:56  <Ammler> then you can issue a reboot there which happen immediately, not scheduled like with the web panel
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10:45:03  <planetmaker> I didn't think of that :-)
10:46:19  <Ammler> the "push server" seems to work well, maybe I setup it as a service now :-)
10:46:35  <planetmaker> hm?
10:46:57  <Ammler> the standalone server for the hg pushes
11:42:13  <Brot6> OpenGFX - Feature #682: fields don't show harvested corn or straw (2006TTD) @
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11:57:22  <Brot6> OpenGFX - Feature #1263: Toyland Rough Land (Ammler) @
12:00:45  <Brot6> OpenGFX - Feature #1263: Toyland Rough Land (Ammler) @
12:02:15  <Brot6> OpenGFX - Feature #682: fields don't show harvested corn or straw (planetmaker) @
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12:40:32  <FooBar> andythenorth here?
12:48:11  <FooBar> maybe someone else has any ideas...
12:48:41  <FooBar> what's a good withdrawal date for the blacksmith? I was thinking no new blacksmiths after 1940
12:50:23  <planetmaker> yeah, why not.
12:50:30  <planetmaker> though it can range til 1960
12:50:56  <planetmaker> proposal: reduce probability over time :-)
12:50:57  <Ammler> 1950 is common start date
12:51:30  <FooBar> planetmaker: that requires a callback that does not exists ;)
12:51:33  <planetmaker> Ammler's argument is in favour of 1960 :-)
12:52:09  <planetmaker> and yes. Gameplay matters more than realism. 1960 is better :-)
12:52:32  <FooBar> steel mill is introduced in 1843, so I don't think anyone would use a blacksmith if one of those mills is available...
12:52:46  * planetmaker disagrees
12:53:15  <planetmaker> don't underestimate the eye candy factor
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12:53:44  <FooBar> hmmm...
12:54:05  <FooBar> I see...
12:54:08  <planetmaker> what does the blacksmith produce?
12:54:14  <FooBar> goods from iore and coal
12:54:29  <planetmaker> produce also farm supplies :-)
12:54:47  <FooBar> that's not a bad idea actually...
12:54:52  <FooBar> like horseshoes and stuff
12:55:02  <planetmaker> horse shoes, ploughs...
12:55:20  <Ammler> he, nice translation
12:55:46  <planetmaker> yup :-)
12:55:56  <FooBar> maybe the sawmill can produce farm supplies as well... wooden shoes! :D
12:56:08  <FooBar> but that may be too Dutch...
12:56:46  <planetmaker> :-P clogs are not unheart of
12:56:57  <Rubidium> FooBar: but then s/farm supplies/tourist supplies/ after some date
12:57:18  <FooBar> FIRS doesn't have tourists ;)
12:58:18  <planetmaker> thank god it doesn't ;-)
12:58:55  <Brot6> FIRS Industry Replacement Set - Feature #1266 (New): blacksmith produces farm supplies? (foobar) @
12:58:58  <FooBar> indeed, most silly cargo available
12:59:01  <Ammler> since I am aware of newgrfs, I like to make worker.grf :-)
13:00:24  <FooBar> make it then ;)
13:00:34  <planetmaker> hm... I recall banning people who transported people to a steel mill called Auschwitz
13:00:49  <Ammler> omg :-)
13:00:59  <FooBar> :(
13:01:40  <Ammler> well, I would plan to also procuce worker :-P
13:01:50  <Ammler> d*
13:02:21  <Ammler> FooBar: is it possible to produce something equally to the incomming?
13:02:42  <FooBar> yes, that's possible
13:02:54  <FooBar> it might be a bit tricky at stations though...
13:03:28  <FooBar> i.e. produced cargo is delivered at the station but then immediately accepted by the same industry
13:03:28  <Ammler> you mean, if I require and produce the same cargo?
13:04:24  <FooBar> hmmm...maybe not. The oil platform also works accepting and producing passengers
13:04:42  <Ammler> so I require "fit worker" and produce "tired worker"
13:06:38  <Hirundo> FooBar: there is special code in-place to prevent delivering cargo to the station where it originated
13:06:44  <Ammler> yes, but I guess, I need to make that difference, else someone could transport the worker between industries
13:07:26  <FooBar> Hirundo: yes, I realised that from how the oil rig works. Thanks for confirming!
13:08:01  <Rubidium> Ammler: but there are people that hop from industry to industry
13:08:24  <planetmaker> called salesmen
13:08:37  <Rubidium> person!
13:08:37  <FooBar> Ammler: with that towns would need to accept tired workers and produce fit workers. Industries then produce tired workers from fit workers.
13:08:42  <planetmaker> is this then also a travelling salesman problem?
13:09:00  <Rubidium> definitely
13:09:06  <FooBar> salespeople usually don't take public transport...
13:09:23  <planetmaker> :-)
13:09:32  <FooBar> maybe in bustling cities, but not from industry to industry
13:09:39  <Rubidium> FooBar: depends on the location
13:10:03  <Ammler> is it possible to make the cargo go "tired" with time?
13:10:10  <FooBar> maybe we should ask Belugas' opinion...
13:10:20  <Ammler> so someone can't transport worker through the whole map?
13:10:38  <FooBar> make it pay very little
13:10:40  <planetmaker> Ammler, just make a steep value loss
13:10:49  <FooBar> well yes, that
13:11:33  <FooBar> hmmm...seems andythenorth added 10 warnings to FIRS this morning...
13:11:45  <Ammler> I could also make a industry which produces specialist
13:11:47  <planetmaker> :-P
13:12:00  <Ammler> and hotel, which requires specialist to produce specialist
13:12:38  <Ammler> hmm, callint it "uni"
13:12:42  <planetmaker> chicken - egg - problem?
13:12:48  <Brot6> OpenGFX - Feature #682: fields don't show harvested corn or straw (2006TTD) @
13:12:51  <FooBar> egg
13:13:23  <Ammler> planetmaker: and FooBar, did you check my comment about the toyland brack tiles?
13:13:44  <FooBar> that you rather liked the red one?
13:14:02  <Ammler> the green one is a bit to temperateish
13:14:34  <FooBar> that's what I liked about it: it blends nicely with the normal toyland tiles
13:14:42  <planetmaker> yes, I agree ^
13:14:54  <Brot6> OpenGFX - Feature #1263: Toyland Rough Land (2006TTD) @
13:14:54  <Brot6> OpenGFX - Feature #682: fields don't show harvested corn or straw (planetmaker) @
13:14:56  <FooBar> making it into this colour festival would again prevent me from ever using toyland
13:15:07  <Ammler> hmm
13:15:12  <planetmaker> Ammler, the too colourful ground tile changes in original toyland are what I dislike there most :-)
13:15:33  <planetmaker> It also draws attention away from all the nice things _on_ the map
13:16:01  <FooBar> true, basically because the ground tiles are everywhere, they define largely how a climate is perceived
13:16:24  <FooBar> second is trees, but I usually have those hidden, showing even more ground tiles :o
13:17:17  <planetmaker> Toyland trees are nice. They're toy-ish, but they fit. They don't irritate. At least me
13:18:01  <FooBar> hmmm...I might have deleted OpenGFX and now OpenTTD fails to start...
13:18:04  <Ammler> well, I have those off also
13:18:20  <planetmaker> oh :-)
13:18:32  <planetmaker> There are quite intricate toyland trees
13:18:34  <Ammler> FooBar: start with nogfx :-P
13:18:47  <planetmaker> Ammler, that's a task for you :-P
13:18:55  <Ammler> planetmaker: done :-P
13:18:57  <FooBar> well yes, but now I have to edit the config first :P
13:19:07  <planetmaker> :-)
13:19:26  <Ammler> well, not completely, I would add the possibitliy to use on dedicated
13:20:23  <Ammler> hmm, doesn't openttd look for other sets, if the baseset in the cfg isn't available?
13:20:35  <FooBar> appears not
13:21:15  <planetmaker> nope
13:24:35  <Ammler> FooBar: you need to use nighlty ogfx anyway
13:24:43  <FooBar> I do?
13:24:46  <Ammler> or tip
13:25:10  <Ammler> yes, we need feedback for the grfcodec -c switch
13:25:33  <FooBar> I think it might kill the space of the font...
13:25:44  <Ammler> check tip commit :-P
13:25:55  * FooBar checks
13:26:15  <Ammler> but we use -c now since the last release
13:26:30  <Ammler> and nobody noticed until yesterday
13:27:12  <FooBar> well, I knew the space was tiny, but I also knew it was there...
13:27:13  <Ammler> well, I suspected something bad with spaces, but I thought it is the font, never compared with release
13:27:43  <FooBar> ah, so the random thingy is a space :P
13:27:45  <Ammler> but tip is fine now?
13:27:48  <FooBar> dunno
13:28:09  <Ammler> yes, it is, and the other random thingies are other ascii chars
13:28:17  <Ammler> it is basically the ascii table
13:28:18  <FooBar> :)
13:28:33  <FooBar> never occured to me
13:28:52  <Ammler> Yeah, I found out myself :-P
13:29:34  <Ammler> (of course not, Rubi told me)
13:35:27  <Rubidium> more precisely ISO-8859-1
13:35:42  <Rubidium> with a bit of CS sauce
13:35:49  <Rubidium> so ISO-8859-1-CS :)
13:36:00  <Ammler> and cropped to around 225 chars
13:36:31  <Rubidium> the first 32 are not added
13:37:28  <Ammler> ah true, makes sense
13:38:44  <Brot6> OpenGFX - Feature #682: fields don't show harvested corn or straw (2006TTD) @
13:40:08  <Ammler> this 2006TTD works quite nicely and effective :-)
13:42:25  <FooBar> indeed
13:43:20  <Brot6> Snowline mod - Revision 19:2db1c1ae5fa8: Feature: Add Czech, Slovak and Hungarian translations (T... (planetmaker) @
13:43:21  <Ammler> those are now typically 09 sprites
13:44:30  <Ammler> not possible to have every sprite the same size?
13:45:12  <Ammler> he might still not get the idea of templates :-(
13:46:37  <FooBar> if the sprites are in the same relative position as in the current code, there is no problem
13:47:05  <FooBar> just reuse existing code with the (y-)pos shifted
13:47:16  <Ammler> but that forces us to keep the current "unordered" structure
13:47:37  <FooBar> no, not at all
13:47:46  <Ammler> hmm
13:48:43  <Ammler> if it would be possible to code every tile with same size and offset, it would be easiest
13:48:48  <Ammler> like I did with signals
13:49:15  <Ammler> and it would make the template useable for others things
13:49:16  <FooBar> not really needed for ground tiles imo: ground tiles are always the same and will never change size
13:49:29  <Ammler> hmm
13:49:35  <FooBar> I'd do this:
13:50:02  <FooBar> find code, copy to new file, search/replace filename, run through sprite shifter, past back over old code
13:50:35  <FooBar> then you're done in like 1 minute provided the sprites are in the same relative order as is currently
13:50:40  <FooBar> that would need checking...
13:51:15  <Ammler> yeah
13:51:45  <Ammler> both files don't look like
13:52:10  <planetmaker> <Ammler> he might still not get the idea of templates :-( <-- what makes you think that?
13:52:57  <FooBar> even the numbers in his 'template' don't make sense...
13:52:58  <Ammler> the file called from him "template" has no logic
13:53:03  <Ammler> :-)
13:53:11  <Ammler> I would prefer the other file
13:53:20  * FooBar makes other file
13:53:34  <Ammler> there at least is xpos constant
13:53:42  <planetmaker> Ammler, it has the logic that it is the template which I gave him
13:53:50  <Ammler> oh?
13:54:01  <planetmaker> and the logic behind that is: it's cut from the current ground tiles
13:54:04  <Ammler> ah, you already coded it?
13:54:11  <planetmaker> it's the output distance from grfcodec
13:54:13  <Ammler> FooBar: ^
13:54:36  <planetmaker> That is existing tiles can very easily be put with very little copy&paste put into the same template
13:54:57  <FooBar> ok, then you add it ;)
13:55:06  <planetmaker> I didn't yet code it. But the code exists. It's the offsets for the snow tiles
13:55:13  <planetmaker> just different y offset
13:55:17  <planetmaker> But I will :-)
13:55:27  <Ammler> yeah, you knoe the shifter from foobar?
13:55:37  <planetmaker> I don't. But I don't need it really
13:55:56  <Ammler> <-- just in case
13:55:59  <planetmaker> I just need to replace two y coordinates. Easy to measure and mass-replace
13:56:12  <FooBar> also fine
13:56:26  <planetmaker> The rest is copy&paste from what is already there :-)
13:56:56  <FooBar> the shifter is more useful if you need to change a lot of different y coords
13:57:18  <planetmaker> that's why the template only has two ;-)
13:57:31  <planetmaker> well. Not that. But so that I can very easily code it
13:57:33  <FooBar> as for two different values: copy/paste to and from shifter is as much work as doing two search/replaces
13:57:45  <Ammler> why 2?
13:57:52  <FooBar> two y-values
13:57:54  <Ammler> why not make 1 row or column?
13:59:09  <FooBar> how would you, say, find 1130 and replace that with 130 while at the same time finding 1030 and replacing that with 30?
13:59:54  <planetmaker> Ammler, look at terrain04.pcx and you'll understand the template :-)
14:00:31  <planetmaker> and it's as good as any other. Sprites are sorted in the order they usually appear which is fine
14:01:08  <Ammler> well, if the template and code exist it doesn't matter anymore
14:01:36  <planetmaker> It nearly does
14:01:45  <Ammler> I just wouldn't have liked to code that template :-)
14:01:50  <planetmaker> why not?
14:01:57  <planetmaker> what would have been easier?
14:01:58  <Ammler> because it has 2 y
14:02:01  <FooBar> planetmaker: while that works fine in this case, be careful with it: sprites are sometimes not in the order as you expect ;)
14:02:13  <planetmaker> FooBar, but ground tiles always are
14:02:15  <Ammler> I would put all sprites in one row or column
14:02:33  <planetmaker> and this, of course, is a template only for ground tiles
14:03:00  <Ammler> so I have only one pos (x or y) which changes according to the amount of sprites
14:03:02  <FooBar> ground sprites may be, I found out rail construction buttons are not ;)
14:03:12  <planetmaker> they are not. By no means
14:03:19  <planetmaker> They're completely cluttered tbh
14:03:33  <planetmaker> any GUI buttons
14:04:54  <FooBar> of the 4 track buttons, normal rail and monorail are in the same order; maglev has the last two the other way round for some reason
14:05:16  <Ammler> <-- isn't this a easy template?
14:06:12  <FooBar> but anyways, what you did works; I wouldn't have done much different apart from using the actual sprites that needed replacing from terrain04 as template :)
14:06:36  <Ammler> well, it is done
14:06:56  <Ammler> I just wonder, if it wouldn't be possible to have all sprites exactly the same size and code
14:07:21  <planetmaker> FooBar, I wanted a more regular template than how the snow tiles are aranged
14:07:23  <FooBar> not for all sprites. vehicles use different alignment wrt bounding boxes than industries
14:07:44  <Ammler> FooBar: I meant the tiles sprites  only
14:08:31  <FooBar> oh ok
14:08:56  <planetmaker> Ammler, all (ground) tile sprites can use the same template, yes
14:09:04  <FooBar> in theory you could have that, but I'd not be surprised if you need to align different sprites at different positions in the template
14:09:05  <planetmaker> basically *should*
14:09:27  <Ammler> planetmaker: but your template has another size for almost every sprite
14:09:47  <planetmaker> Ammler, yes. That cannot be helped and cannot be circumvented.
14:10:10  <FooBar> for ground sprites I don't think it's a problem: those sprites always have those sizes
14:10:13  <Ammler> yeah, because nobody tried :-)
14:10:23  <planetmaker> Ammler, how do you know? ;-)
14:10:30  <Ammler> I assume :-P
14:10:35  <planetmaker> wrong :-P
14:10:42  <FooBar> try it and you'll know
14:10:45  <planetmaker> ^
14:10:51  <Ammler> nah, it is fine :-)
14:10:54  <FooBar> :D
14:11:00  <Ammler> I need to believe you :-P
14:11:27  <Brot6> opengfx32bpp: Backup push already running or remove push.lock
14:12:50  <Ammler> yes, sir done sir
14:14:01  <planetmaker> :-)
14:15:04  <Ammler> planetmaker: you made the reboot at 12.11?
14:15:16  <Ammler> aroundish?
14:15:16  <planetmaker> one today. Might be, yes
14:15:46  <Ammler> then that was because of that
14:17:33  <Ammler> that project is also dead
14:17:58  <Ammler> we never really supported it :-)
14:18:23  <Brot6> FIRS Industry Replacement Set - Bug #1267 (New): renum warnings/errors (foobar) @
14:25:36  <planetmaker> FooBar, do you use a recent nforenum?
14:25:45  <FooBar> recent-ish
14:25:54  <planetmaker> define that
14:26:11  * FooBar checks
14:26:20  <planetmaker> because a bug report with 'you add warnings' without any quote is... pretty lame
14:26:46  <planetmaker> either you fix it or you make decent bug reports ;-) That's what I'd answer in andy's case
14:36:31  <FooBar> same with newest renum, so I stand by my report ;) But you're right that I should've checked that first
14:37:49  <FooBar> hmmm seems it took 10 minutes to boot vbox, build nforenum, build firs, cancel that, patch the makefile and build firs again...
14:50:42  <planetmaker> Ammler, you should revise alignment of the signals :-)
14:59:04  <FooBar> also, there's action colours in the signal: the flashing red from the level crossing
14:59:15  <planetmaker> he
14:59:55  <FooBar> it flashes right at me from the signal GUI :P
15:00:44  <planetmaker> :-O
15:01:53  <FooBar> haven't checked other directions, I'm still in 1905 so I must use light signals ;)
15:02:50  <planetmaker> see tt-forums
15:03:03  <FooBar> I mean mustn't :S
15:05:05  * planetmaker always uses light signals. Also in 1848.
15:06:01  <FooBar> no, I like to use the semaphores in the early days. Gives a nice view in later years as you can see what track is new and what is very old but still in use
15:15:08  <planetmaker> I find semaphores very hard to read. That'swhy
15:15:35  <FooBar> yeah, they can be a bit tricky
15:24:38  <Ammler> [17:22] <planetmaker> [16:50:42] Ammler, you should revise alignment of the signals  <-- that is also no proper report
15:24:43  <Ammler> :-)
15:24:49  <FooBar> :)
15:25:39  <planetmaker> Ammler, I know. But Timmaexx did it ;-)
15:25:58  <planetmaker> So there IS a report :-P
15:26:04  <planetmaker> your turn :-P
15:26:09  <Ammler> I fear that then, it needs single readjustments
15:26:24  <Ammler> and not every signal can have the same offset :-(
15:26:48  <planetmaker> Dunno. Offsets are from the top left
15:27:05  <planetmaker> one set of signals is one template. Each needs special alignment
15:27:05  <Ammler> hmm, where is the report?
15:27:22  <planetmaker> Two different sets, they could - if a proper sprite template is used - reuse the same alignment
15:27:30  <planetmaker> tt-forums thread he posted a screenshot
15:27:33  <Ammler> forums
15:27:55  <Ammler> oh no
15:28:06  <Ammler> hmm, is that now a issue of me or 2006TTD?
15:28:16  <Ammler> that is the question :-)
15:28:39  <Ammler> I didn't check the light signals proper
15:28:43  <Ammler> I just added them
15:29:19  <FooBar> who did the code?
15:29:23  <Ammler> me
15:29:44  <Ammler> it is one line
15:29:45  <FooBar> then I guess it's your issue? As code defines the position and all...
15:29:57  <Ammler> nah, I didn't ask for blaming :-P
15:30:02  <FooBar> :D
15:30:12  <planetmaker> You get it for free :-P
15:30:14  <Ammler> just I hope, I don't need to fix every spriteset
15:30:54  <FooBar> planetmaker: no, I send bill later ;)
15:31:36  <FooBar> offsets is what I hate most of making grfs...
15:32:10  <Rubidium> FooBar: write a tool that automates that
15:32:20  <Ammler> that is no issue of offsets
15:32:34  <Ammler> simply wrong sprites on wrong place
15:32:41  <Ammler> (I hope)
15:33:05  <FooBar> I fear the worst, Ammler...
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15:33:14  <FooBar> as the signals are looking in the right direction...
15:33:30  <Ammler> I guess, it is wrong offset
15:34:04  <FooBar> Rubidium: kinda tricky for a tool to guess where a sprite should be, it would be best equipped with human eyes for that purpose...
15:35:47  <FooBar> Ammler: after a check, it looks like wrong sprite in the wrong place after all...
15:35:52  <FooBar> I'll test now with a train
15:35:58  <Ammler> :-)
15:36:31  <FooBar> yes, train passes from the back :P
15:36:36  <Ammler> hehe
15:36:45  <Ammler> could you convert to uk sigs
15:37:02  <FooBar> does that have different light signals?
15:37:09  <Ammler> semaphores
15:37:19  <FooBar> yeah, but the semaphores are not the problem ;)
15:37:26  <Ammler> the left-side ones
15:37:29  <Ammler> uk
15:37:55  <Ammler> I didn't touch the german semaphores
15:38:11  <FooBar> wait...
15:38:22  <Ammler> you might need to start a new game :-(
15:38:27  <FooBar> the bugreport is about the light signals being mixed up
15:38:34  <FooBar> I cannot follow now :S
15:38:43  <Ammler> yes, but if the uk sigs are wrong too, my template is wrong
15:39:00  <Ammler> else 2006TTD placed some sigs wrongly
15:39:19  <FooBar> The offsets are good, just graphics in the wrong place
15:39:21  <Ammler> I fear the first
15:39:41  <FooBar> I just tested after fearing the first: the template is good
15:40:12  <Ammler> hmm
15:41:15  <Ammler> template must be wrong
15:41:29  <Ammler> <-- this looks good
15:42:47  <FooBar> oh that template, I was thinking code-wise template that inserted the offsets...
15:42:59  <FooBar> sorry for confusion :$
15:43:29  <FooBar> let me try again: offsets are good; sprite order is mixed up
15:43:47  <Ammler> I can change the code to match the template but that sucks a bit
15:44:26  <FooBar> that's what I'd usually do: if the sprites are wrong, change the code ;)
15:44:37  <planetmaker> yeah. Mostly it's easier
15:44:47  <Ammler> no, I can't if you say that my uk sigs are fine
15:45:12  <planetmaker> Ammler, left-hand signals and right-hand signals will need different templates...
15:45:24  <Ammler> planetmaker: :-)
15:45:39  <Ammler> is that a guess like with the tile sprites :-P
15:45:46  <planetmaker> hm?
15:46:16  <Ammler> all signals have exactly same size and offsets
15:46:22  <Ammler> the change is done by openttd
15:47:10  <Ammler> planetmaker: there are no left-side light signals
15:48:19  <planetmaker> ok, then :-) I thought the British were.
15:48:49  <Ammler> there are left-side semaphores
15:49:01  <Ammler> because of the "flags"
15:49:31  <Ammler> but that is made with Action7
15:50:13  <Ammler> but the shift of the "pole" is done by openttd
15:56:15  <Ammler> uk semaphores are wrong too
15:56:21  <Ammler> you just don't see it there proper
15:58:09  <FooBar> dinner, bye!
16:02:02  <Ammler> I am quite unhappy about that fix
16:03:15  <Brot6> OpenGFX - Revision 493:67f8bd8b206f: Fix (r483): vertical signals were switched, they don't have ... (Ammler) @
16:20:28  <Brot6> firs: update from r1205 to r1216 done (17 errors) -
16:20:58  <Brot6> metrotrackset: update from r54 to r56 done -
16:21:48  <Brot6> nutracks: update from r94 to r95 done -
16:22:56  <Brot6> opengfx: update from r489 to r493 done -
16:23:20  <Brot6> snowlinemod: update from r15 to r19 done (2 errors) -
16:23:24  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (ERROR r580), 32bpp-extra (r38), airportsplus (r52), basecosts (r20), comic-houses (r71), fish (r386), grfcodec (r228), heqs (r371), newgrf_makefile (r128), nforenum (r470), nml (r672), ogfxplus (r41), openmsx (r97), opensfx (r97), swedishrails (r141), transrapidtrackset (r15), worldairlinersset (r659)
16:24:35  <Brot6> 2cctrainset: compile of r580 failed -
16:29:34  <Brot6> Snowline mod - Revision 20:e74befbe5144: Fix: Some strings were not encoded as UTF (planetmaker) @
16:44:11  <Brot6> 2cc train set - Feature #1268 (New): add a voyager1-DMU :D (DJNekkid) @
16:44:32  <DJNekkid> guys; look at thoose sprites, totally awsome ones!
16:48:04  <Ammler> DJNekkid: yeah, but please do also commit the pcx :-P
17:15:30  <DJNekkid> not made yet :)
17:16:57  <DJNekkid> just sent him the templates, who know, perhaps HE can use them :) (as purno never understood that :P)
17:17:30  <Ammler> Well, I had more that in mind which arises since around a week...[18:24] <Brot6> 2cctrainset: compile of r580 failed -
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17:20:03  <DJNekkid> oh...
17:20:12  <Ammler> :-)
17:22:05  <DJNekkid> bttr? :P
17:23:41  <Brot6> 2cc train set - Revision 581:f38895f37b58: Add: missing .pcx (DJNekkid) @
17:25:38  <Ammler> \o
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18:07:30  <Brot6> OpenGFX - Feature #1269 (New): alternative "missing sprite" sprite (Ammler) @
18:10:57  <andythenorth> hi hi
18:11:16  <Ammler> halo hao
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18:27:25  <andythenorth> planetmaker FooBar I got the 'build part way into desert' code working
18:27:43  <andythenorth> so farms now can't locate in middle of desert
18:27:58  <andythenorth> and forests *can* now build part way into edge of desert
18:28:26  <andythenorth> forest might seem a bit weird, but I'd coded special case using cacti for desert forest tiles
18:28:37  <andythenorth> it looks neat and I fancy including it :)
18:31:41  <planetmaker> congratulations, andythenorth :-)
18:33:00  <planetmaker> yeah. Fields with straw bales :-)
18:35:26  <andythenorth> ?
18:35:37  <planetmaker> new OpenGFX sprites :-)
18:35:50  <planetmaker> just implementing them
18:35:53  <andythenorth> nice
18:36:39  <FooBar> back
18:36:54  <FooBar> andythenorth good to see that you got it working
18:37:30  <andythenorth> it was fun
18:37:51  <andythenorth> I could do even more with it, but I'm pretty happy with the current result.  more might be overkill :)
18:39:30  <FooBar> could you please look at the errors nforenum spits?
18:40:19  <Brot6> OpenGFX - Revision 494:2fc1dc410e8f: Feature #682: Farm fields with bales of straw (graphics by 2... (planetmaker) @
18:41:50  <andythenorth> FooBar: I know what the renum errors are.
18:41:59  <FooBar> ok, good :)
18:42:29  <andythenorth> well, I think I know anyway
18:44:33  <FooBar> I didn't have a problem with the six errors/warnings we had before, but with sixteen it's hard to tell if I added new problems or that my code is good
18:44:48  <FooBar> Therefore I decided not to add code ;)
18:45:18  <andythenorth> to close some of them would require reimplementing the default industry layouts ourselves
18:45:33  <andythenorth> they are valid renum errors, but cause no problems in game
18:45:39  <andythenorth> we could suppress them locally temporarily
18:45:43  <andythenorth> we / I /s
18:47:40  <Brot6> OpenGFX - Revision 495:8164ee01e091: Add: Ground tile template graphics (planetmaker) @
18:48:12  <FooBar> I think suppressing them for now is fine. Adding a comment why they're suppressed and that it should be unsuppressed might be a good idea ;)
18:50:32  <FooBar> also, pull as I just pushed ;)
18:50:54  <planetmaker> [20:48]	<FooBar>	I think suppressing them for now is fine. Adding a comment why they're suppressed and that it should be unsuppressed might be a good idea ;) <-- yup :-)
18:51:37  <Brot6> FIRS Industry Replacement Set - Revision 1217:225a2a6b0287: Feature: add a green buoy to the fish... (foobar) @
18:52:55  <Ammler> anyone ever thought about reporting the "control characters" for Action8 warning to nforenum?
18:53:00  <Ammler> code 144, iirc
18:54:03  <FooBar> I don't get them...
18:54:17  * FooBar checks makefile custom settings
18:54:40  <planetmaker> makefile doesn't deal with them at all
18:55:05  <FooBar> I might have set a flag myself ;)
18:55:08  <FooBar> but I didn't
18:55:37  <FooBar> so they already seem to be allowed
18:55:59  <FooBar> maybe you're using some special control character other than colour or newline?
18:56:00  <Ammler> he, now I need to remember where I saw them then
18:56:18  <Ammler> maybe on DJN sets
18:56:51  <planetmaker> yes
18:56:55  <Ammler> no, in firs
18:57:04  <planetmaker> 2cctrainset uses some. At least the colour ones
18:57:36  <Ammler>
18:58:43  <FooBar> check metrotrackset: I didn't silence that error there
18:59:14  <FooBar> yet it doesn't warn
18:59:30  <Ammler> maybe I should rethink my idea to renum the final nfo grepped without the warning disablers
19:00:14  <Ammler> smaller font doesn't work in openttd last time I checked
19:00:20  <Ammler> but it works in ttdp
19:00:21  <planetmaker> Ammler: I think there have been recently commits which tackled that
19:00:35  <planetmaker> that = codes in action8
19:00:43  <Ammler> pm, also smaller fonts?
19:00:52  <planetmaker> dunno
19:14:52  <Brot6> FIRS Industry Replacement Set - Revision 1218:6457fe498ead: Fix: mistake with spurious 00 in dese... (andythenorth) @
19:15:06  <andythenorth> planetmaker: would be really handy to have cpp insert comments showing template file name.... ;)
19:18:57  <Brot6> FIRS Industry Replacement Set - Revision 1219:bfc53fc5aa8e: Fix: offsets overflowing in Aluminium... (andythenorth) @
19:19:13  <andythenorth> FooBar: now only 2 errors
19:19:16  <andythenorth> I'll suppress them
19:19:30  <FooBar> sweet! good job on that :)
19:19:41  <FooBar> and fairly quickly, too!
19:20:38  <andythenorth> hmm
19:20:53  <andythenorth> where's the list of nforenum error codes?
19:21:07  <andythenorth> or to put it another way, how do I suppress an error when I don't know the code?
19:21:28  <Rubidium> andythenorth: in the nforenum docs?
19:21:51  <andythenorth> I'm looking for them...
19:21:56  <Rubidium> in sanity.txt
19:21:58  <andythenorth> google was not my friend
19:22:01  <andythenorth> ah
19:31:02  <Brot6> FIRS Industry Replacement Set - Revision 1220:cacf55c657d7: Fix: suppress errors in Oil Well cb2f... (andythenorth) @
19:32:11  <Brot6> FIRS Industry Replacement Set - Revision 1221:c912e794671f: Fix: suppress errors in Sawmill cb2f ... (andythenorth) @
19:32:20  <andythenorth> FooBar: all errors gone or suppressed
19:32:24  <andythenorth> commit commit commit :)
19:32:34  <andythenorth> I can't see any easy tickets though :(
19:33:34  <FooBar> you can have mine (1259), I haven't started on that yet
19:34:33  <FooBar> also 1261 is not that hard
19:34:49  <Brot6> FIRS Industry Replacement Set - Bug #1267 (Closed): renum warnings/errors (foobar) @
19:34:49  <Brot6> FIRS Industry Replacement Set - Bug #1267 (Closed): renum warnings/errors (andythenorth) @
19:35:38  <FooBar> also, isn't 927 completed now?
19:35:38  <planetmaker> Aug 14 00:00:44 <planetmaker> <-- does the trick with the filenames for me, andythenorth
19:36:19  <planetmaker> now pasting it the 3rd time. If you don't give feedback on it now, I won't paste it again ;-)
19:37:29  <andythenorth> FooBar: 927 - water plant needs to not build in desert
19:37:39  <FooBar> ah :)
19:38:12  <andythenorth> that's possible
19:38:17  <FooBar> did you know the industry chain thing in OpenTTD was clickable?
19:38:26  <planetmaker> yes :-)
19:38:37  <FooBar> I just found out by accident :P
19:38:46  <andythenorth> it's genius
19:39:37  <FooBar> andythenorth: 482 is an easy one, I guess we don't need that any more ;)
19:41:23  <andythenorth> I guess albert fixed that
19:41:32  <andythenorth> "maybe tonight, or soon"
19:41:39  <andythenorth> 12 months ago :p
19:41:46  <FooBar> heh
19:42:08  <Brot6> FIRS Industry Replacement Set - Feature #482 (Closed): Industry link table on TT-Foundry website (andythenorth) @
19:42:20  <FooBar> hmpf, some map is this... oil wells: 1; oil refinery almost at the other side of the map...
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19:48:05  <andythenorth> FooBar: I thought of limiting the distance between industries in same chain to maybe 50% of map?
19:49:00  <FooBar> would that work on non-square maps?
19:49:17  <FooBar> use 50% of the largest side of the map?
19:51:11  <FooBar> in that case 50% should work. 50% of smallest side might be to little
19:51:23  <andythenorth> dunno, haven't really thought about it
19:51:26  <FooBar> s/to/too
19:51:32  <andythenorth> but we can get map size
19:52:16  <andythenorth> it might be tricky to define all the other industries in chain cleanly.
19:52:54  <andythenorth> also if done wrong, it could be a cause of failures....if industry A tries to locate near industry B, but industry B doesn't exist on map yet...
19:53:03  <FooBar> there's this tool that displays the chain, you know ;)
19:54:27  * Rubidium would have closed 1267 as duplicate of 763
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20:01:10  <FooBar> no no, 1267 was also about the errors I got here locally :P
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20:04:46  <Rubidium> FooBar: but the CF got the same :)
20:05:10  <FooBar> I didn't know that when I filed that "report"
20:05:43  <FooBar> the nightlies weren't compiled with those errors yet
20:15:17  <Hirundo> andythenorth: I see, as part of a last minute style "fix" I removed a rather essential break statement :)
20:16:34  <Hirundo> Now, you can colour your ship by setting the helicopter colour
20:18:41  <andythenorth> Hirundo: commit that to trunk, it's like an Easter egg :P
20:20:08  <Hirundo> I see my self asking "Could I have commit rights, I would like to commit this completely non-functioning patch."
20:23:11  * FooBar thinks oil and fuel oil is too confusing...
20:23:23  <FooBar> first I built a track from the oil well to the machine shop
20:23:53  <FooBar> luckily that track came right along the refinery, so that was an easy fix...
20:24:17  <FooBar> then I built an oil train to haul fuel oil from the refinery to the machine shop
20:24:29  <Hirundo> andythenorth: does FISH already use extended vehicle IDs?
20:24:41  <planetmaker> yes
20:25:04  <planetmaker> there are afaik more than 11 ship types :-)
20:27:00  <andythenorth> FooBar: someone else commented on this
20:27:15  <andythenorth> fuel oil could be something else
20:27:24  <andythenorth> fuel?
20:27:26  <andythenorth> diesel?
20:27:28  <andythenorth> petrol?
20:28:06  <andythenorth> FooBar:
20:28:07  <Webster> Title: Fuel oil - Wikipedia, the free encyclopedia (at
20:28:16  <FooBar> either could work; I don't know what's most common in British English...
20:29:21  <andythenorth> the only problem I have with 'fuel' is that it could also mean wood / coal etc
20:29:29  <andythenorth> although that is arguably useful :P
20:29:47  <andythenorth> when the machine shop is producing steam tractors, it could be valid
20:30:19  <FooBar> I'd say Petrol
20:30:33  <FooBar> given that it also goes to the gas station
20:30:35  <andythenorth> if someone comes up with an acceptable solution I'll happily commit it :)
20:30:44  <Alberth> tires :)
20:30:58  <andythenorth> bio-diesel :P
20:31:30  <andythenorth> FooBar: change it on your local repo to Petrol and see how it looks?
20:31:43  * andythenorth wonders what Lego do...
20:33:38  <andythenorth> petrol will do
20:37:36  <FooBar> maybe also rename the gas station to petrol station then?
20:38:21  <FooBar> I also see why it was called fuel oil in the first place: the power station accepted it as well
20:38:32  <FooBar> power station accepting petrol is a bit weird
20:38:37  <andythenorth> yup
20:38:47  <Brot6> FIRS Industry Replacement Set - Revision 1222:d0410a495e0b: Add: folder for organising industry code (andythenorth) @
20:38:48  <Alberth> is a 'gas station' not typically american?     petrol station sounds better to me
20:39:12  <FooBar> I thought so too, but Andy is the one who should know
20:39:17  <andythenorth> I can't remember why I argued so much about 'gas station'.  I just don't like the term 'petrol station'
20:39:42  <andythenorth> it's typical for British English
20:40:25  <FooBar> well true, but I think we should have a British English base translation and then maybe add an extra US English one if needed
20:40:27  <andythenorth> FIRS is quite American inspired
20:40:38  <andythenorth> I argued for some time with planetmaker about it.
20:40:42  <andythenorth> can't remember who won :P
20:40:46  <Alberth> oh, it was just a question/remark
20:40:56  <andythenorth> it's a valid question
20:41:00  <FooBar> I don't really mind either way, it's just remarkable
20:41:10  <andythenorth> call it a quirk of the set then :)
20:41:25  <andythenorth> some of the terms are US english even if the base language is British English
20:41:44  <FooBar> ok, fine :)
20:41:48  <planetmaker> andythenorth: of course I won ;-)
20:41:49  <FooBar> shall I commit petrol then?
20:41:59  <planetmaker> as the default language is British for OpenTTD
20:42:08  <planetmaker> American is a translation you may also supply ;-)
20:42:33  <FooBar> filling station?
20:43:09  <FooBar> fueling station?
20:43:18  <FooBar> gas station?
20:43:21  <planetmaker> petrol station ;-)
20:43:40  <planetmaker> though, IIRC, andythenorth had good arguments for filling station
20:43:51  <planetmaker> But straight from school I only knew petrol station
20:44:04  <planetmaker> back then, when I was still young ;-)
20:44:21  <FooBar> I know filling station from Top Gear...
20:45:19  <FooBar> maybe we should get a large fuel company to sponsor us and then use their name and graphics :P
20:45:40  <Alberth> like BP :p
20:45:51  <andythenorth> planetmaker: you'd better go change Lumber Yard, Lumber cargo, Meat Packer :P
20:45:51  <Alberth> nice black-ish sea :D
20:45:55  <FooBar> there's oil platforms in FIRS, so that's possible
20:46:04  <Brot6> FIRS Industry Replacement Set - Revision 1223:1d45327620b1: Change: move Aluminium Plant files (andythenorth) @
20:46:12  <andythenorth> just overlay some black tiles around a platform
20:46:27  <planetmaker> andythenorth: I would ;-)
20:46:48  <FooBar> might be a nice touch: "oil platform leaking, production down by 50%"
20:46:49  <planetmaker> but you're the native speaker. I won't mess with that
20:46:54  <planetmaker> lol
20:47:12  <planetmaker> major oil spill: loose 90% of your cash
20:47:19  * FooBar commits petrol...
20:48:31  <FooBar> nah, you're only the transport company, not the oil company
20:49:30  <andythenorth> I'm moving all the industry files into sprites/nfo/industries
20:49:36  <andythenorth> reasonable chance I break some includes :P
20:50:17  <Brot6> FIRS Industry Replacement Set - Revision 1224:b1e11ae12f2a: Feature: rename fuel oil to petrol (foobar) @
20:50:59  <FooBar> building firs will tell you which
20:52:07  <Brot6> FIRS Industry Replacement Set - Revision 1225:d63e9f099526: Change: move and rename Arable Farm f... (andythenorth) @
20:52:07  <Brot6> FIRS Industry Replacement Set - Revision 1226:d99f41d7c3eb: merge (andythenorth) @
20:54:20  <FooBar> anyways, I'm off for the night.
20:54:22  <FooBar> bye!
20:54:25  <Brot6> FIRS Industry Replacement Set - Revision 1227:2ada0fc5940e: Change: rename Aluminium Plant files (andythenorth) @
20:54:52  * FooBar thinks andythenorth wants a lot of commits...
20:55:45  <andythenorth> atomic commits = easy reverts
20:55:47  <andythenorth> :)
20:56:05  <FooBar> I don't mind, I just would've done all-in-one ;)
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20:59:07  <Brot6> FIRS Industry Replacement Set - Revision 1228:cc5ae7320cc7: Change: move and rename files for Bakery (andythenorth) @
21:00:15  <Terkhen> <-- am I missing something obvious? (under mingw/msys, grfcodec and (nfo)renum installed)
21:01:04  <Rubidium> failed dependency I'd guess
21:01:40  <Brot6> FIRS Industry Replacement Set - Revision 1229:ad31c8fb2257: Change: move and rename files for Bau... (andythenorth) @
21:02:01  <Ammler> Terkhen: try with _V=
21:02:05  <Terkhen> yeah, whatever it is, is not mentioned in the readme :P
21:02:16  <planetmaker> Terkhen, did you run make remake?
21:02:53  <planetmaker> _V is the same as Q for OpenTTD :-P
21:02:56  <Ammler> Terkhen: if you reach to get firs working you should document it :-)
21:03:16  <planetmaker> it enables Makefile verbose output
21:04:16  <Ammler> (at least what mingw/msys)
21:05:14  <Ammler> planetmaker: which is more logical :-)
21:05:21  <Ammler> as you need to empty _V
21:05:29  <planetmaker> ?
21:05:40  <Ammler> v=verbose, q=quiet
21:06:15  <planetmaker> well... if defined it's active :-)
21:06:39  <Ammler> but I unset it
21:06:51  <Ammler> to make the Makefile verbose
21:08:40  <Ammler> is it a good idea bot branch firs to make the worker.grf? :-)
21:08:51  <Ammler> s/bot/to/
21:16:31  <andythenorth> planetmaker: if I move files with the mac finder, hg loses them
21:16:41  <andythenorth> if I move them with hg mv, it takes fricking ages :P
21:16:46  <andythenorth> any ideas?
21:16:50  <Terkhen> <--- I'm guessing that those "$(_V) touch $@" are not supposed to be in Makefile.dep
21:17:24  <Rubidium> andythenorth: for i in i_*; do hg mv $i `echo $i | sed s/^i_//`; done
21:17:31  <planetmaker> Terkhen: they are
21:17:49  <planetmaker> andythenorth: of course
21:18:12  <planetmaker> oh.. Rubi was faster :-)
21:18:50  <Ammler> you will lose the history anyway
21:19:10  <Rubidium> with hg mv?
21:19:11  <Ammler> (redmine will, at least)
21:19:36  <Ammler> I guess, only hg log -f works
21:20:00  <Ammler> for everything else the history is gone
21:20:18  <Ammler> hmm, I should maybe report that in the hg overhaul patch
21:20:29  <Terkhen> <--- verbose makefile (using only _V did not give much more info)
21:20:44  <Alberth> Terkhen: I proposed a version without them, but don't know its status
21:22:13  <planetmaker> it's on my agenda :-)
21:22:51  <Ammler> Terkhen: what if you touch the firs.grf first?
21:25:04  <planetmaker> <-- Terkhen maybe you try this patch
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21:33:27  <Terkhen> Ammler: make finishes, but firs.grf is not updated (empty file)
21:33:42  <Terkhen> planetmaker: <-- longer, but still the same error
21:34:04  <Terkhen> I think that msys is being stupid again with some command not working as it is supposed to
21:35:02  <Ammler> I think, foobar had other issues
21:35:11  <Ammler> and then he setup vbox linux
21:35:29  <Ammler> currently, Yexo is the only known person able to build
21:35:34  <Ammler> (on windows)
21:35:59  <planetmaker> Terkhen: which FIRS version?
21:36:54  <Terkhen> latest revision, FIRS, HEQS and FISH give me the same error
21:36:56  <Ammler> Terkhen: after the build, you could run grfcodec -e -p2 -c firs.grf
21:37:09  <planetmaker> oh, also FIRS and HEQS? Hm
21:37:14  <planetmaker> *FISH
21:37:31  <Terkhen> Ammler: firs.nfo does not exist
21:38:07  <Ammler> hmm, I have no idea --> quit :-)
21:38:24  <Terkhen> me too, I'll grab vbox
21:38:25  <Brot6> FIRS Industry Replacement Set - Revision 1230:5b7cb398269c: Change: moved (and renamed) most indu... (andythenorth) @
21:38:26  <Brot6> FIRS Industry Replacement Set - Revision 1231:c1ecec84351f: Remove: file for Farm Supply Depot (andythenorth) @
21:38:26  <Brot6> FIRS Industry Replacement Set - Revision 1232:5dbb7dc44c85: Remove: file for Fish Processor (andythenorth) @
21:38:27  <Brot6> FIRS Industry Replacement Set - Revision 1233:6811f57de614: Remove: file for Factory (andythenorth) @
21:38:31  <Brot6> FIRS Industry Replacement Set - Revision 1234:f2a1adb48c4c: Remove: redundant file for Recycling ... (andythenorth) @
21:38:48  <Terkhen> stupid mingw/msys...
21:39:27  * andythenorth ponders moving the FIRS 'templates' directory from current strange location
21:39:28  <Brot6> FIRS Industry Replacement Set - Feature #1261 (Closed): Remove i_ prefix from industry templates,... (andythenorth) @
21:39:47  <planetmaker> Terkhen: what happens, if you do 'make firs.nfo' ?
21:40:07  <planetmaker> or rather 'make sprites/firs.nfo'?
21:41:34  <Brot6> 2cc train set - Bug #1270 (New): wrong flag for EMU class 2200 (Voyager1) @
21:42:30  <Terkhen> make: *** No rule to make target `sprites/firs.nfo'.  Stop.
21:43:47  <planetmaker> hm. And Makefile.dep is present?
21:44:27  <Terkhen> yes
21:49:24  <andythenorth> Hirundo: patch works :D
21:51:36  *** ODM has quit IRC
21:52:27  <andythenorth> good night ;)
22:20:49  <Brot6> OpenGFX - Feature #682: fields don't show harvested corn or straw (athanasios) @
22:23:54  <Ammler> planetmaker: what is the difference between the png and pcx of the buoy?
22:24:49  <Ammler> if it is just the format, no need to keep the png
22:27:49  <Brot6> OpenGFX - Feature #839: 4737-4742: Fizzy drink factory (Ammler) @
22:28:34  <planetmaker> hm, yes, it is
22:31:33  <planetmaker> actually... no. It's not ;-)
22:31:36  <planetmaker> I had to edit it
22:41:31  <Brot6> OpenGFX - Feature #1263: Toyland Rough Land (athanasios) @
22:46:09  <Brot6> OpenGFX - Revision 496:db0784206207: Change: Slight colour update for the toyland buoy for better... (planetmaker) @
22:47:23  <Ammler> planetmaker: the question is, if someone modifies it, should he use the png or the pcx?
22:47:58  <planetmaker> depends. But pcx is sufficient
22:49:14  <Ammler> I wouldn't keep the png
22:54:10  <planetmaker> I guess there's a number of png which are not really needed (anymore)
22:56:23  <Ammler> pm, where is that coin?
22:56:29  <Ammler> at fizzy drink
22:56:38  <Ammler> I also see no animation
22:56:39  <planetmaker> dunno
22:57:02  <planetmaker> animation is via palette done
22:57:05  <planetmaker> action colours
22:57:15  <planetmaker> ah... wait. full vs. empty.
22:57:17  <planetmaker> hm
22:57:33  <planetmaker> one has to look at the sprites as they're now
22:57:50  <planetmaker> but I have to sleep
22:58:28  <Brot6> OpenGFX - Feature #839: 4737-4742: Fizzy drink factory (Ammler) @
23:01:12  <Ammler> yeah, good night
23:01:33  <Ammler> hmm, my save crahses :-o
23:02:41  <planetmaker> :-O
23:02:51  <planetmaker> anyway, have a good night despite
23:05:56  <Ammler> the ground tiles are ugly
23:07:14  <Brot6> OpenGFX - Feature #839: 4737-4742: Fizzy drink factory (planetmaker) @
23:09:41  <Brot6> OpenGFX - Revision 497:bde5bd77f5eb: Feature #839: added the new spriteset, needs checking for an... (Ammler) @
23:17:06  <Brot6> OpenGFX - Feature #839: 4737-4742: Fizzy drink factory (Ammler) @
23:19:41  <Brot6> OpenGFX - Feature #839: 4737-4742: Fizzy drink factory (Ammler) @
23:23:11  <Ammler> frosch123: TTDViewer <file> doesn't work :-)
23:23:46  <Ammler> hmm, maybe I made mistake with the wrapper...
23:25:16  *** Seberoth has quit IRC
23:25:49  <Ammler> no, also java -jar /usr/share/java/TTDViewer.jar sprites/pcx/industries/fizzy-drink-4737-4742.pcx doesn't work
23:28:01  <frosch123> yeah, it does not read the command line
23:28:14  <frosch123> also noticed that :)
23:28:25  <frosch123> the shellscripts are flawed even more :p
23:28:38  <frosch123> create a bug report :p

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