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00:05:39 *** KenjiE20 has quit IRC 00:46:13 *** Seberoth has quit IRC 02:24:36 <Brot6> OpenGFX - Feature #682: fields don't show harvested corn or straw (2006TTD) @ http://dev.openttdcoop.org/issues/682#change-3278 05:02:39 <Brot6> OpenGFX - Feature #682: fields don't show harvested corn or straw (planetmaker) @ http://dev.openttdcoop.org/issues/682#change-3279 06:22:34 <Brot6> OpenGFX - Feature #682: fields don't show harvested corn or straw (2006TTD) @ http://dev.openttdcoop.org/issues/682#change-3280 06:34:51 <Brot6> FIRS Industry Replacement Set - Revision 1211:ba2deb58e886: Feature: cb2f template to prevent bui... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/ba2deb58e886 06:34:51 <Brot6> FIRS Industry Replacement Set - Revision 1212:62ec94adf585: merge (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/62ec94adf585 07:01:30 <Brot6> OpenGFX - Feature #682: fields don't show harvested corn or straw (planetmaker) @ http://dev.openttdcoop.org/issues/682#change-3281 07:05:04 <Brot6> FIRS Industry Replacement Set - Revision 1213:ced9d42d168a: Feature: don't allow Mixed Farm and D... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/ced9d42d168a 07:05:04 <Brot6> FIRS Industry Replacement Set - Revision 1214:1685c6c662b0: Feature: don't allow Sheep Farm to bu... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/1685c6c662b0 07:14:49 <Brot6> FIRS Industry Replacement Set - Revision 1215:eaebab3b009f: Feature: allow Forest to partially bu... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/eaebab3b009f 07:25:10 <Brot6> FIRS Industry Replacement Set - Revision 1216:2d6776845165: Feature: improve appearance of Forest... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/2d6776845165 07:30:12 <Brot6> FIRS Industry Replacement Set - Feature #1250 (Closed): Change Forest 'not in desert' check to 'n... (andythenorth) @ http://dev.openttdcoop.org/issues/1250#change-3282 07:30:12 <Brot6> FIRS Industry Replacement Set - Feature #1244 (Closed): Add more layouts to Fruit Plantation (andythenorth) @ http://dev.openttdcoop.org/issues/1244#change-3283 07:39:54 *** ODM has joined #openttdcoop.devzone 07:50:26 *** Seberoth has joined #openttdcoop.devzone 08:13:28 *** Seberoth has quit IRC 10:01:04 <Brot6> Unable to connect to http://dev.openttdcoop.org/sys/: execution expired 10:01:27 <Rubidium> leboot! :( 10:04:33 * planetmaker wonders where that suddenly starts to come form :-( 10:04:49 <Rubidium> more people hitting redmine? 10:07:24 <planetmaker> I looked yesterday. The stats don't tell that there are really more page hits 10:07:46 <Rubidium> upgrading of some packages? 10:08:22 <planetmaker> hm. maybe 10:08:38 *** Seberoth has joined #openttdcoop.devzone 10:12:16 *** andythenorth has quit IRC 10:12:16 *** Brot6 has quit IRC 10:12:16 *** Terkhen has quit IRC 10:12:16 *** V453000 has quit IRC 10:12:16 *** Ammler has quit IRC 10:12:16 *** Hirundo has quit IRC 10:21:32 *** Hirundo has joined #openttdcoop.devzone 10:21:35 *** Ammler has joined #openttdcoop.devzone 10:23:02 *** Terkhen has joined #openttdcoop.devzone 10:23:32 *** V453000 has joined #openttdcoop.devzone 10:24:32 *** andythenorth has joined #openttdcoop.devzone 10:33:50 *** Seberoth has quit IRC 10:38:35 <Ammler> planetmaker: you did reboot? 10:39:24 <Ammler> did you follow the "reboot guide" :-) 10:39:42 <Ammler> http://dev.openttdcoop.org/projects/salieri/wiki/Reboot 10:40:16 <planetmaker> not yet 10:41:08 <Ammler> weren't you able to ssh to the server? 10:41:56 <Ammler> then you can issue a reboot there which happen immediately, not scheduled like with the web panel 10:42:34 *** Brot6 has joined #openttdcoop.devzone 10:45:03 <planetmaker> I didn't think of that :-) 10:46:19 <Ammler> the "push server" seems to work well, maybe I setup it as a service now :-) 10:46:35 <planetmaker> hm? 10:46:57 <Ammler> the standalone server for the hg pushes 11:42:13 <Brot6> OpenGFX - Feature #682: fields don't show harvested corn or straw (2006TTD) @ http://dev.openttdcoop.org/issues/682#change-3289 11:50:02 *** Seberoth has joined #openttdcoop.devzone 11:57:22 <Brot6> OpenGFX - Feature #1263: Toyland Rough Land (Ammler) @ http://dev.openttdcoop.org/issues/1263#change-3290 12:00:45 <Brot6> OpenGFX - Feature #1263: Toyland Rough Land (Ammler) @ http://dev.openttdcoop.org/issues/1263#change-3290 12:02:15 <Brot6> OpenGFX - Feature #682: fields don't show harvested corn or straw (planetmaker) @ http://dev.openttdcoop.org/issues/682#change-3291 12:28:48 *** KenjiE20 has joined #openttdcoop.devzone 12:33:10 *** FooBar has joined #openttdcoop.devzone 12:40:32 <FooBar> andythenorth here? 12:48:11 <FooBar> maybe someone else has any ideas... 12:48:41 <FooBar> what's a good withdrawal date for the blacksmith? I was thinking no new blacksmiths after 1940 12:50:23 <planetmaker> yeah, why not. 12:50:30 <planetmaker> though it can range til 1960 12:50:56 <planetmaker> proposal: reduce probability over time :-) 12:50:57 <Ammler> 1950 is common start date 12:51:30 <FooBar> planetmaker: that requires a callback that does not exists ;) 12:51:33 <planetmaker> Ammler's argument is in favour of 1960 :-) 12:52:09 <planetmaker> and yes. Gameplay matters more than realism. 1960 is better :-) 12:52:32 <FooBar> steel mill is introduced in 1843, so I don't think anyone would use a blacksmith if one of those mills is available... 12:52:46 * planetmaker disagrees 12:53:15 <planetmaker> don't underestimate the eye candy factor 12:53:17 *** Seberoth has quit IRC 12:53:44 <FooBar> hmmm... 12:54:05 <FooBar> I see... 12:54:08 <planetmaker> what does the blacksmith produce? 12:54:14 <FooBar> goods from iore and coal 12:54:29 <planetmaker> produce also farm supplies :-) 12:54:47 <FooBar> that's not a bad idea actually... 12:54:52 <FooBar> like horseshoes and stuff 12:55:02 <planetmaker> horse shoes, ploughs... 12:55:20 <Ammler> he, nice translation 12:55:46 <planetmaker> yup :-) 12:55:56 <FooBar> maybe the sawmill can produce farm supplies as well... wooden shoes! :D 12:56:08 <FooBar> but that may be too Dutch... 12:56:46 <planetmaker> :-P clogs are not unheart of 12:56:57 <Rubidium> FooBar: but then s/farm supplies/tourist supplies/ after some date 12:57:18 <FooBar> FIRS doesn't have tourists ;) 12:58:18 <planetmaker> thank god it doesn't ;-) 12:58:55 <Brot6> FIRS Industry Replacement Set - Feature #1266 (New): blacksmith produces farm supplies? (foobar) @ http://dev.openttdcoop.org/issues/1266 12:58:58 <FooBar> indeed, most silly cargo available 12:59:01 <Ammler> since I am aware of newgrfs, I like to make worker.grf :-) 13:00:24 <FooBar> make it then ;) 13:00:34 <planetmaker> hm... I recall banning people who transported people to a steel mill called Auschwitz 13:00:49 <Ammler> omg :-) 13:00:59 <FooBar> :( 13:01:40 <Ammler> well, I would plan to also procuce worker :-P 13:01:50 <Ammler> d* 13:02:21 <Ammler> FooBar: is it possible to produce something equally to the incomming? 13:02:42 <FooBar> yes, that's possible 13:02:54 <FooBar> it might be a bit tricky at stations though... 13:03:28 <FooBar> i.e. produced cargo is delivered at the station but then immediately accepted by the same industry 13:03:28 <Ammler> you mean, if I require and produce the same cargo? 13:04:24 <FooBar> hmmm...maybe not. The oil platform also works accepting and producing passengers 13:04:42 <Ammler> so I require "fit worker" and produce "tired worker" 13:06:38 <Hirundo> FooBar: there is special code in-place to prevent delivering cargo to the station where it originated 13:06:44 <Ammler> yes, but I guess, I need to make that difference, else someone could transport the worker between industries 13:07:26 <FooBar> Hirundo: yes, I realised that from how the oil rig works. Thanks for confirming! 13:08:01 <Rubidium> Ammler: but there are people that hop from industry to industry 13:08:24 <planetmaker> called salesmen 13:08:37 <Rubidium> person! 13:08:37 <FooBar> Ammler: with that towns would need to accept tired workers and produce fit workers. Industries then produce tired workers from fit workers. 13:08:42 <planetmaker> is this then also a travelling salesman problem? 13:09:00 <Rubidium> definitely 13:09:06 <FooBar> salespeople usually don't take public transport... 13:09:23 <planetmaker> :-) 13:09:32 <FooBar> maybe in bustling cities, but not from industry to industry 13:09:39 <Rubidium> FooBar: depends on the location 13:10:03 <Ammler> is it possible to make the cargo go "tired" with time? 13:10:10 <FooBar> maybe we should ask Belugas' opinion... 13:10:20 <Ammler> so someone can't transport worker through the whole map? 13:10:38 <FooBar> make it pay very little 13:10:40 <planetmaker> Ammler, just make a steep value loss 13:10:49 <FooBar> well yes, that 13:11:33 <FooBar> hmmm...seems andythenorth added 10 warnings to FIRS this morning... 13:11:45 <Ammler> I could also make a industry which produces specialist 13:11:47 <planetmaker> :-P 13:12:00 <Ammler> and hotel, which requires specialist to produce specialist 13:12:38 <Ammler> hmm, callint it "uni" 13:12:42 <planetmaker> chicken - egg - problem? 13:12:48 <Brot6> OpenGFX - Feature #682: fields don't show harvested corn or straw (2006TTD) @ http://dev.openttdcoop.org/issues/682#change-3294 13:12:51 <FooBar> egg 13:13:23 <Ammler> planetmaker: and FooBar, did you check my comment about the toyland brack tiles? 13:13:44 <FooBar> that you rather liked the red one? 13:14:02 <Ammler> the green one is a bit to temperateish 13:14:34 <FooBar> that's what I liked about it: it blends nicely with the normal toyland tiles 13:14:42 <planetmaker> yes, I agree ^ 13:14:54 <Brot6> OpenGFX - Feature #1263: Toyland Rough Land (2006TTD) @ http://dev.openttdcoop.org/issues/1263#change-3295 13:14:54 <Brot6> OpenGFX - Feature #682: fields don't show harvested corn or straw (planetmaker) @ http://dev.openttdcoop.org/issues/682#change-3296 13:14:56 <FooBar> making it into this colour festival would again prevent me from ever using toyland 13:15:07 <Ammler> hmm 13:15:12 <planetmaker> Ammler, the too colourful ground tile changes in original toyland are what I dislike there most :-) 13:15:33 <planetmaker> It also draws attention away from all the nice things _on_ the map 13:16:01 <FooBar> true, basically because the ground tiles are everywhere, they define largely how a climate is perceived 13:16:24 <FooBar> second is trees, but I usually have those hidden, showing even more ground tiles :o 13:17:17 <planetmaker> Toyland trees are nice. They're toy-ish, but they fit. They don't irritate. At least me 13:18:01 <FooBar> hmmm...I might have deleted OpenGFX and now OpenTTD fails to start... 13:18:04 <Ammler> well, I have those off also 13:18:20 <planetmaker> oh :-) 13:18:32 <planetmaker> There are quite intricate toyland trees 13:18:34 <Ammler> FooBar: start with nogfx :-P 13:18:47 <planetmaker> Ammler, that's a task for you :-P 13:18:55 <Ammler> planetmaker: done :-P 13:18:57 <FooBar> well yes, but now I have to edit the config first :P 13:19:07 <planetmaker> :-) 13:19:26 <Ammler> well, not completely, I would add the possibitliy to use on dedicated 13:20:23 <Ammler> hmm, doesn't openttd look for other sets, if the baseset in the cfg isn't available? 13:20:35 <FooBar> appears not 13:21:15 <planetmaker> nope 13:24:35 <Ammler> FooBar: you need to use nighlty ogfx anyway 13:24:43 <FooBar> I do? 13:24:46 <Ammler> or tip 13:25:10 <Ammler> yes, we need feedback for the grfcodec -c switch 13:25:33 <FooBar> I think it might kill the space of the font... 13:25:44 <Ammler> check tip commit :-P 13:25:55 * FooBar checks 13:26:15 <Ammler> but we use -c now since the last release 13:26:30 <Ammler> and nobody noticed until yesterday 13:27:12 <FooBar> well, I knew the space was tiny, but I also knew it was there... 13:27:13 <Ammler> well, I suspected something bad with spaces, but I thought it is the font, never compared with release 13:27:43 <FooBar> ah, so the random thingy is a space :P 13:27:45 <Ammler> but tip is fine now? 13:27:48 <FooBar> dunno 13:28:09 <Ammler> yes, it is, and the other random thingies are other ascii chars 13:28:17 <Ammler> it is basically the ascii table 13:28:18 <FooBar> :) 13:28:33 <FooBar> never occured to me 13:28:52 <Ammler> Yeah, I found out myself :-P 13:29:34 <Ammler> (of course not, Rubi told me) 13:35:27 <Rubidium> more precisely ISO-8859-1 13:35:42 <Rubidium> with a bit of CS sauce 13:35:49 <Rubidium> so ISO-8859-1-CS :) 13:36:00 <Ammler> and cropped to around 225 chars 13:36:31 <Rubidium> the first 32 are not added 13:37:28 <Ammler> ah true, makes sense 13:38:44 <Brot6> OpenGFX - Feature #682: fields don't show harvested corn or straw (2006TTD) @ http://dev.openttdcoop.org/issues/682#change-3297 13:40:08 <Ammler> this 2006TTD works quite nicely and effective :-) 13:42:25 <FooBar> indeed 13:43:20 <Brot6> Snowline mod - Revision 19:2db1c1ae5fa8: Feature: Add Czech, Slovak and Hungarian translations (T... (planetmaker) @ http://dev.openttdcoop.org/projects/snowlinemod/repository/revisions/2db1c1ae5fa8 13:43:21 <Ammler> those are now typically 09 sprites 13:44:30 <Ammler> not possible to have every sprite the same size? 13:45:12 <Ammler> he might still not get the idea of templates :-( 13:46:37 <FooBar> if the sprites are in the same relative position as in the current code, there is no problem 13:47:05 <FooBar> just reuse existing code with the (y-)pos shifted 13:47:16 <Ammler> but that forces us to keep the current "unordered" structure 13:47:37 <FooBar> no, not at all 13:47:46 <Ammler> hmm 13:48:43 <Ammler> if it would be possible to code every tile with same size and offset, it would be easiest 13:48:48 <Ammler> like I did with signals 13:49:15 <Ammler> and it would make the template useable for others things 13:49:16 <FooBar> not really needed for ground tiles imo: ground tiles are always the same and will never change size 13:49:29 <Ammler> hmm 13:49:35 <FooBar> I'd do this: 13:50:02 <FooBar> find code, copy to new file, search/replace filename, run through sprite shifter, past back over old code 13:50:35 <FooBar> then you're done in like 1 minute provided the sprites are in the same relative order as is currently 13:50:40 <FooBar> that would need checking... 13:51:15 <Ammler> yeah 13:51:45 <Ammler> both files don't look like 13:52:10 <planetmaker> <Ammler> he might still not get the idea of templates :-( <-- what makes you think that? 13:52:57 <FooBar> even the numbers in his 'template' don't make sense... 13:52:58 <Ammler> the file called from him "template" has no logic 13:53:03 <Ammler> :-) 13:53:11 <Ammler> I would prefer the other file 13:53:20 * FooBar makes other file 13:53:34 <Ammler> there at least is xpos constant 13:53:42 <planetmaker> Ammler, it has the logic that it is the template which I gave him 13:53:50 <Ammler> oh? 13:54:01 <planetmaker> and the logic behind that is: it's cut from the current ground tiles 13:54:04 <Ammler> ah, you already coded it? 13:54:11 <planetmaker> it's the output distance from grfcodec 13:54:13 <Ammler> FooBar: ^ 13:54:36 <planetmaker> That is existing tiles can very easily be put with very little copy&paste put into the same template 13:54:57 <FooBar> ok, then you add it ;) 13:55:06 <planetmaker> I didn't yet code it. But the code exists. It's the offsets for the snow tiles 13:55:13 <planetmaker> just different y offset 13:55:17 <planetmaker> But I will :-) 13:55:27 <Ammler> yeah, you knoe the shifter from foobar? 13:55:37 <planetmaker> I don't. But I don't need it really 13:55:56 <Ammler> http://openttd.jaspervries.nl/spriteshifter/ <-- just in case 13:55:59 <planetmaker> I just need to replace two y coordinates. Easy to measure and mass-replace 13:56:12 <FooBar> also fine 13:56:26 <planetmaker> The rest is copy&paste from what is already there :-) 13:56:56 <FooBar> the shifter is more useful if you need to change a lot of different y coords 13:57:18 <planetmaker> that's why the template only has two ;-) 13:57:31 <planetmaker> well. Not that. But so that I can very easily code it 13:57:33 <FooBar> as for two different values: copy/paste to and from shifter is as much work as doing two search/replaces 13:57:45 <Ammler> why 2? 13:57:52 <FooBar> two y-values 13:57:54 <Ammler> why not make 1 row or column? 13:59:09 <FooBar> how would you, say, find 1130 and replace that with 130 while at the same time finding 1030 and replacing that with 30? 13:59:54 <planetmaker> Ammler, look at terrain04.pcx and you'll understand the template :-) 14:00:31 <planetmaker> and it's as good as any other. Sprites are sorted in the order they usually appear which is fine 14:01:08 <Ammler> well, if the template and code exist it doesn't matter anymore 14:01:36 <planetmaker> It nearly does 14:01:45 <Ammler> I just wouldn't have liked to code that template :-) 14:01:50 <planetmaker> why not? 14:01:57 <planetmaker> what would have been easier? 14:01:58 <Ammler> because it has 2 y 14:02:01 <FooBar> planetmaker: while that works fine in this case, be careful with it: sprites are sometimes not in the order as you expect ;) 14:02:13 <planetmaker> FooBar, but ground tiles always are 14:02:15 <Ammler> I would put all sprites in one row or column 14:02:33 <planetmaker> and this, of course, is a template only for ground tiles 14:03:00 <Ammler> so I have only one pos (x or y) which changes according to the amount of sprites 14:03:02 <FooBar> ground sprites may be, I found out rail construction buttons are not ;) 14:03:12 <planetmaker> they are not. By no means 14:03:19 <planetmaker> They're completely cluttered tbh 14:03:33 <planetmaker> any GUI buttons 14:04:54 <FooBar> of the 4 track buttons, normal rail and monorail are in the same order; maglev has the last two the other way round for some reason 14:05:16 <Ammler> http://dev.openttdcoop.org/projects/opengfx/repository/entry/sprites/nfo/templates/signals.tnfo <-- isn't this a easy template? 14:06:12 <FooBar> but anyways, what you did works; I wouldn't have done much different apart from using the actual sprites that needed replacing from terrain04 as template :) 14:06:36 <Ammler> well, it is done 14:06:56 <Ammler> I just wonder, if it wouldn't be possible to have all sprites exactly the same size and code 14:07:21 <planetmaker> FooBar, I wanted a more regular template than how the snow tiles are aranged 14:07:23 <FooBar> not for all sprites. vehicles use different alignment wrt bounding boxes than industries 14:07:44 <Ammler> FooBar: I meant the tiles sprites only 14:08:31 <FooBar> oh ok 14:08:56 <planetmaker> Ammler, all (ground) tile sprites can use the same template, yes 14:09:04 <FooBar> in theory you could have that, but I'd not be surprised if you need to align different sprites at different positions in the template 14:09:05 <planetmaker> basically *should* 14:09:27 <Ammler> planetmaker: but your template has another size for almost every sprite 14:09:47 <planetmaker> Ammler, yes. That cannot be helped and cannot be circumvented. 14:10:10 <FooBar> for ground sprites I don't think it's a problem: those sprites always have those sizes 14:10:13 <Ammler> yeah, because nobody tried :-) 14:10:23 <planetmaker> Ammler, how do you know? ;-) 14:10:30 <Ammler> I assume :-P 14:10:35 <planetmaker> wrong :-P 14:10:42 <FooBar> try it and you'll know 14:10:45 <planetmaker> ^ 14:10:51 <Ammler> nah, it is fine :-) 14:10:54 <FooBar> :D 14:11:00 <Ammler> I need to believe you :-P 14:11:27 <Brot6> opengfx32bpp: Backup push already running or remove push.lock 14:12:50 <Ammler> yes, sir done sir 14:14:01 <planetmaker> :-) 14:15:04 <Ammler> planetmaker: you made the reboot at 12.11? 14:15:16 <Ammler> aroundish? 14:15:16 <planetmaker> one today. Might be, yes 14:15:46 <Ammler> then that was because of that 14:17:33 <Ammler> that project is also dead 14:17:58 <Ammler> we never really supported it :-) 14:18:23 <Brot6> FIRS Industry Replacement Set - Bug #1267 (New): renum warnings/errors (foobar) @ http://dev.openttdcoop.org/issues/1267 14:25:36 <planetmaker> FooBar, do you use a recent nforenum? 14:25:45 <FooBar> recent-ish 14:25:54 <planetmaker> define that 14:26:11 * FooBar checks 14:26:20 <planetmaker> because a bug report with 'you add warnings' without any quote is... pretty lame 14:26:46 <planetmaker> either you fix it or you make decent bug reports ;-) That's what I'd answer in andy's case 14:36:31 <FooBar> same with newest renum, so I stand by my report ;) But you're right that I should've checked that first 14:37:49 <FooBar> hmmm seems it took 10 minutes to boot vbox, build nforenum, build firs, cancel that, patch the makefile and build firs again... 14:50:42 <planetmaker> Ammler, you should revise alignment of the signals :-) 14:59:04 <FooBar> also, there's action colours in the signal: the flashing red from the level crossing 14:59:15 <planetmaker> he 14:59:55 <FooBar> it flashes right at me from the signal GUI :P 15:00:44 <planetmaker> :-O 15:01:53 <FooBar> haven't checked other directions, I'm still in 1905 so I must use light signals ;) 15:02:50 <planetmaker> see tt-forums 15:03:03 <FooBar> I mean mustn't :S 15:05:05 * planetmaker always uses light signals. Also in 1848. 15:06:01 <FooBar> no, I like to use the semaphores in the early days. Gives a nice view in later years as you can see what track is new and what is very old but still in use 15:15:08 <planetmaker> I find semaphores very hard to read. That'swhy 15:15:35 <FooBar> yeah, they can be a bit tricky 15:24:38 <Ammler> [17:22] <planetmaker> [16:50:42] Ammler, you should revise alignment of the signals <-- that is also no proper report 15:24:43 <Ammler> :-) 15:24:49 <FooBar> :) 15:25:39 <planetmaker> Ammler, I know. But Timmaexx did it ;-) 15:25:58 <planetmaker> So there IS a report :-P 15:26:04 <planetmaker> your turn :-P 15:26:09 <Ammler> I fear that then, it needs single readjustments 15:26:24 <Ammler> and not every signal can have the same offset :-( 15:26:48 <planetmaker> Dunno. Offsets are from the top left 15:27:05 <planetmaker> one set of signals is one template. Each needs special alignment 15:27:05 <Ammler> hmm, where is the report? 15:27:22 <planetmaker> Two different sets, they could - if a proper sprite template is used - reuse the same alignment 15:27:30 <planetmaker> tt-forums thread he posted a screenshot 15:27:33 <Ammler> forums 15:27:55 <Ammler> oh no 15:28:06 <Ammler> hmm, is that now a issue of me or 2006TTD? 15:28:16 <Ammler> that is the question :-) 15:28:39 <Ammler> I didn't check the light signals proper 15:28:43 <Ammler> I just added them 15:29:19 <FooBar> who did the code? 15:29:23 <Ammler> me 15:29:44 <Ammler> it is one line 15:29:45 <FooBar> then I guess it's your issue? As code defines the position and all... 15:29:57 <Ammler> nah, I didn't ask for blaming :-P 15:30:02 <FooBar> :D 15:30:12 <planetmaker> You get it for free :-P 15:30:14 <Ammler> just I hope, I don't need to fix every spriteset 15:30:54 <FooBar> planetmaker: no, I send bill later ;) 15:31:36 <FooBar> offsets is what I hate most of making grfs... 15:32:10 <Rubidium> FooBar: write a tool that automates that 15:32:20 <Ammler> that is no issue of offsets 15:32:34 <Ammler> simply wrong sprites on wrong place 15:32:41 <Ammler> (I hope) 15:33:05 <FooBar> I fear the worst, Ammler... 15:33:11 *** Seberoth has joined #openttdcoop.devzone 15:33:14 <FooBar> as the signals are looking in the right direction... 15:33:30 <Ammler> I guess, it is wrong offset 15:34:04 <FooBar> Rubidium: kinda tricky for a tool to guess where a sprite should be, it would be best equipped with human eyes for that purpose... 15:35:47 <FooBar> Ammler: after a check, it looks like wrong sprite in the wrong place after all... 15:35:52 <FooBar> I'll test now with a train 15:35:58 <Ammler> :-) 15:36:31 <FooBar> yes, train passes from the back :P 15:36:36 <Ammler> hehe 15:36:45 <Ammler> could you convert to uk sigs 15:37:02 <FooBar> does that have different light signals? 15:37:09 <Ammler> semaphores 15:37:19 <FooBar> yeah, but the semaphores are not the problem ;) 15:37:26 <Ammler> the left-side ones 15:37:29 <Ammler> uk 15:37:55 <Ammler> I didn't touch the german semaphores 15:38:11 <FooBar> wait... 15:38:22 <Ammler> you might need to start a new game :-( 15:38:27 <FooBar> the bugreport is about the light signals being mixed up 15:38:34 <FooBar> I cannot follow now :S 15:38:43 <Ammler> yes, but if the uk sigs are wrong too, my template is wrong 15:39:00 <Ammler> else 2006TTD placed some sigs wrongly 15:39:19 <FooBar> The offsets are good, just graphics in the wrong place 15:39:21 <Ammler> I fear the first 15:39:41 <FooBar> I just tested after fearing the first: the template is good 15:40:12 <Ammler> hmm 15:41:15 <Ammler> template must be wrong 15:41:29 <Ammler> http://dev.openttdcoop.org/attachments/829/signals-normal.png <-- this looks good 15:42:47 <FooBar> oh that template, I was thinking code-wise template that inserted the offsets... 15:42:59 <FooBar> sorry for confusion :$ 15:43:29 <FooBar> let me try again: offsets are good; sprite order is mixed up 15:43:47 <Ammler> I can change the code to match the template but that sucks a bit 15:44:26 <FooBar> that's what I'd usually do: if the sprites are wrong, change the code ;) 15:44:37 <planetmaker> yeah. Mostly it's easier 15:44:47 <Ammler> no, I can't if you say that my uk sigs are fine 15:45:12 <planetmaker> Ammler, left-hand signals and right-hand signals will need different templates... 15:45:24 <Ammler> planetmaker: :-) 15:45:39 <Ammler> is that a guess like with the tile sprites :-P 15:45:46 <planetmaker> hm? 15:46:16 <Ammler> all signals have exactly same size and offsets 15:46:22 <Ammler> the change is done by openttd 15:47:10 <Ammler> planetmaker: there are no left-side light signals 15:48:19 <planetmaker> ok, then :-) I thought the British were. 15:48:49 <Ammler> there are left-side semaphores 15:49:01 <Ammler> because of the "flags" 15:49:31 <Ammler> but that is made with Action7 15:50:13 <Ammler> but the shift of the "pole" is done by openttd 15:56:15 <Ammler> uk semaphores are wrong too 15:56:21 <Ammler> you just don't see it there proper 15:58:09 <FooBar> dinner, bye! 16:02:02 <Ammler> I am quite unhappy about that fix 16:03:15 <Brot6> OpenGFX - Revision 493:67f8bd8b206f: Fix (r483): vertical signals were switched, they don't have ... (Ammler) @ http://dev.openttdcoop.org/projects/opengfx/repository/revisions/67f8bd8b206f 16:20:28 <Brot6> firs: update from r1205 to r1216 done (17 errors) - http://bundles.openttdcoop.org/firs/nightlies/r1216 16:20:58 <Brot6> metrotrackset: update from r54 to r56 done - http://bundles.openttdcoop.org/metrotrackset/nightlies/r56 16:21:48 <Brot6> nutracks: update from r94 to r95 done - http://bundles.openttdcoop.org/nutracks/nightlies/r95 16:22:56 <Brot6> opengfx: update from r489 to r493 done - http://bundles.openttdcoop.org/opengfx/nightlies/r493 16:23:20 <Brot6> snowlinemod: update from r15 to r19 done (2 errors) - http://bundles.openttdcoop.org/snowlinemod/nightlies/r19 16:23:24 <Brot6> Following repos didn't need a nightlies update: 2cctrainset (ERROR r580), 32bpp-extra (r38), airportsplus (r52), basecosts (r20), comic-houses (r71), fish (r386), grfcodec (r228), heqs (r371), newgrf_makefile (r128), nforenum (r470), nml (r672), ogfxplus (r41), openmsx (r97), opensfx (r97), swedishrails (r141), transrapidtrackset (r15), worldairlinersset (r659) 16:24:35 <Brot6> 2cctrainset: compile of r580 failed - http://bundles.openttdcoop.org/2cctrainset/nightlies/ERROR/r580 16:29:34 <Brot6> Snowline mod - Revision 20:e74befbe5144: Fix: Some strings were not encoded as UTF (planetmaker) @ http://dev.openttdcoop.org/projects/snowlinemod/repository/revisions/e74befbe5144 16:44:11 <Brot6> 2cc train set - Feature #1268 (New): add a voyager1-DMU :D (DJNekkid) @ http://dev.openttdcoop.org/issues/1268 16:44:32 <DJNekkid> guys; look at thoose sprites, totally awsome ones! 16:48:04 <Ammler> DJNekkid: yeah, but please do also commit the pcx :-P 17:15:30 <DJNekkid> not made yet :) 17:16:57 <DJNekkid> just sent him the templates, who know, perhaps HE can use them :) (as purno never understood that :P) 17:17:30 <Ammler> Well, I had more that in mind which arises since around a week...[18:24] <Brot6> 2cctrainset: compile of r580 failed - http://bundles.openttdcoop.org/2cctrainset/nightlies/ERROR/r580 17:19:28 *** Seberoth2 has joined #openttdcoop.devzone 17:20:03 <DJNekkid> oh... 17:20:12 <Ammler> :-) 17:22:05 <DJNekkid> bttr? :P 17:23:41 <Brot6> 2cc train set - Revision 581:f38895f37b58: Add: missing .pcx (DJNekkid) @ http://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/f38895f37b58 17:25:38 <Ammler> \o 17:27:03 *** Seberoth has quit IRC 18:07:30 <Brot6> OpenGFX - Feature #1269 (New): alternative "missing sprite" sprite (Ammler) @ http://dev.openttdcoop.org/issues/1269 18:10:57 <andythenorth> hi hi 18:11:16 <Ammler> halo hao 18:12:05 *** Seberoth2 is now known as Seberoth 18:21:19 *** frosch123 has joined #openttdcoop.devzone 18:26:32 *** Alberth has joined #openttdcoop.devzone 18:27:25 <andythenorth> planetmaker FooBar I got the 'build part way into desert' code working 18:27:43 <andythenorth> so farms now can't locate in middle of desert 18:27:58 <andythenorth> and forests *can* now build part way into edge of desert 18:28:26 <andythenorth> forest might seem a bit weird, but I'd coded special case using cacti for desert forest tiles 18:28:37 <andythenorth> it looks neat and I fancy including it :) 18:31:41 <planetmaker> congratulations, andythenorth :-) 18:33:00 <planetmaker> yeah. Fields with straw bales :-) 18:35:26 <andythenorth> ? 18:35:37 <planetmaker> new OpenGFX sprites :-) 18:35:50 <planetmaker> just implementing them 18:35:53 <andythenorth> nice 18:36:39 <FooBar> back 18:36:54 <FooBar> andythenorth good to see that you got it working 18:37:30 <andythenorth> it was fun 18:37:51 <andythenorth> I could do even more with it, but I'm pretty happy with the current result. more might be overkill :) 18:39:30 <FooBar> could you please look at the errors nforenum spits? 18:40:19 <Brot6> OpenGFX - Revision 494:2fc1dc410e8f: Feature #682: Farm fields with bales of straw (graphics by 2... (planetmaker) @ http://dev.openttdcoop.org/projects/opengfx/repository/revisions/2fc1dc410e8f 18:41:50 <andythenorth> FooBar: I know what the renum errors are. 18:41:59 <FooBar> ok, good :) 18:42:29 <andythenorth> well, I think I know anyway 18:44:33 <FooBar> I didn't have a problem with the six errors/warnings we had before, but with sixteen it's hard to tell if I added new problems or that my code is good 18:44:48 <FooBar> Therefore I decided not to add code ;) 18:45:18 <andythenorth> to close some of them would require reimplementing the default industry layouts ourselves 18:45:33 <andythenorth> they are valid renum errors, but cause no problems in game 18:45:39 <andythenorth> we could suppress them locally temporarily 18:45:43 <andythenorth> we / I /s 18:47:40 <Brot6> OpenGFX - Revision 495:8164ee01e091: Add: Ground tile template graphics (planetmaker) @ http://dev.openttdcoop.org/projects/opengfx/repository/revisions/8164ee01e091 18:48:12 <FooBar> I think suppressing them for now is fine. Adding a comment why they're suppressed and that it should be unsuppressed might be a good idea ;) 18:50:32 <FooBar> also, pull as I just pushed ;) 18:50:54 <planetmaker> [20:48] <FooBar> I think suppressing them for now is fine. Adding a comment why they're suppressed and that it should be unsuppressed might be a good idea ;) <-- yup :-) 18:51:37 <Brot6> FIRS Industry Replacement Set - Revision 1217:225a2a6b0287: Feature: add a green buoy to the fish... (foobar) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/225a2a6b0287 18:52:55 <Ammler> anyone ever thought about reporting the "control characters" for Action8 warning to nforenum? 18:53:00 <Ammler> code 144, iirc 18:54:03 <FooBar> I don't get them... 18:54:17 * FooBar checks makefile custom settings 18:54:40 <planetmaker> makefile doesn't deal with them at all 18:55:05 <FooBar> I might have set a flag myself ;) 18:55:08 <FooBar> but I didn't 18:55:37 <FooBar> so they already seem to be allowed 18:55:59 <FooBar> maybe you're using some special control character other than colour or newline? 18:56:00 <Ammler> he, now I need to remember where I saw them then 18:56:18 <Ammler> maybe on DJN sets 18:56:51 <planetmaker> yes 18:56:55 <Ammler> no, in firs 18:57:04 <planetmaker> 2cctrainset uses some. At least the colour ones 18:57:36 <Ammler> http://dev.openttdcoop.org/projects/firs/repository/entry/sprites/nfo/nfo_header.pnfo 18:58:43 <FooBar> check metrotrackset: I didn't silence that error there 18:59:14 <FooBar> yet it doesn't warn 18:59:30 <Ammler> maybe I should rethink my idea to renum the final nfo grepped without the warning disablers 19:00:14 <Ammler> smaller font doesn't work in openttd last time I checked 19:00:20 <Ammler> but it works in ttdp 19:00:21 <planetmaker> Ammler: I think there have been recently commits which tackled that 19:00:35 <planetmaker> that = codes in action8 19:00:43 <Ammler> pm, also smaller fonts? 19:00:52 <planetmaker> dunno 19:14:52 <Brot6> FIRS Industry Replacement Set - Revision 1218:6457fe498ead: Fix: mistake with spurious 00 in dese... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/6457fe498ead 19:15:06 <andythenorth> planetmaker: would be really handy to have cpp insert comments showing template file name.... ;) 19:18:57 <Brot6> FIRS Industry Replacement Set - Revision 1219:bfc53fc5aa8e: Fix: offsets overflowing in Aluminium... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/bfc53fc5aa8e 19:19:13 <andythenorth> FooBar: now only 2 errors 19:19:16 <andythenorth> I'll suppress them 19:19:30 <FooBar> sweet! good job on that :) 19:19:41 <FooBar> and fairly quickly, too! 19:20:38 <andythenorth> hmm 19:20:53 <andythenorth> where's the list of nforenum error codes? 19:21:07 <andythenorth> or to put it another way, how do I suppress an error when I don't know the code? 19:21:28 <Rubidium> andythenorth: in the nforenum docs? 19:21:51 <andythenorth> I'm looking for them... 19:21:56 <Rubidium> in sanity.txt 19:21:58 <andythenorth> google was not my friend 19:22:01 <andythenorth> ah 19:31:02 <Brot6> FIRS Industry Replacement Set - Revision 1220:cacf55c657d7: Fix: suppress errors in Oil Well cb2f... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/cacf55c657d7 19:32:11 <Brot6> FIRS Industry Replacement Set - Revision 1221:c912e794671f: Fix: suppress errors in Sawmill cb2f ... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/c912e794671f 19:32:20 <andythenorth> FooBar: all errors gone or suppressed 19:32:24 <andythenorth> commit commit commit :) 19:32:34 <andythenorth> I can't see any easy tickets though :( 19:33:34 <FooBar> you can have mine (1259), I haven't started on that yet 19:34:33 <FooBar> also 1261 is not that hard 19:34:49 <Brot6> FIRS Industry Replacement Set - Bug #1267 (Closed): renum warnings/errors (foobar) @ http://dev.openttdcoop.org/issues/1267 19:34:49 <Brot6> FIRS Industry Replacement Set - Bug #1267 (Closed): renum warnings/errors (andythenorth) @ http://dev.openttdcoop.org/issues/1267#change-3298 19:35:38 <FooBar> also, isn't 927 completed now? 19:35:38 <planetmaker> Aug 14 00:00:44 <planetmaker> http://pastebin.org/480437 <-- does the trick with the filenames for me, andythenorth 19:36:19 <planetmaker> now pasting it the 3rd time. If you don't give feedback on it now, I won't paste it again ;-) 19:37:29 <andythenorth> FooBar: 927 - water plant needs to not build in desert 19:37:39 <FooBar> ah :) 19:38:12 <andythenorth> that's possible 19:38:17 <FooBar> did you know the industry chain thing in OpenTTD was clickable? 19:38:26 <planetmaker> yes :-) 19:38:37 <FooBar> I just found out by accident :P 19:38:46 <andythenorth> it's genius 19:39:37 <FooBar> andythenorth: 482 is an easy one, I guess we don't need that any more ;) 19:41:23 <andythenorth> I guess albert fixed that 19:41:32 <andythenorth> "maybe tonight, or soon" 19:41:39 <andythenorth> 12 months ago :p 19:41:46 <FooBar> heh 19:42:08 <Brot6> FIRS Industry Replacement Set - Feature #482 (Closed): Industry link table on TT-Foundry website (andythenorth) @ http://dev.openttdcoop.org/issues/482#change-3299 19:42:20 <FooBar> hmpf, some map is this... oil wells: 1; oil refinery almost at the other side of the map... 19:46:16 *** DJNekkid has quit IRC 19:48:05 <andythenorth> FooBar: I thought of limiting the distance between industries in same chain to maybe 50% of map? 19:49:00 <FooBar> hmmm...how would that work on non-square maps? 19:49:17 <FooBar> use 50% of the largest side of the map? 19:51:11 <FooBar> in that case 50% should work. 50% of smallest side might be to little 19:51:23 <andythenorth> dunno, haven't really thought about it 19:51:26 <FooBar> s/to/too 19:51:32 <andythenorth> but we can get map size 19:52:16 <andythenorth> it might be tricky to define all the other industries in chain cleanly. 19:52:54 <andythenorth> also if done wrong, it could be a cause of failures....if industry A tries to locate near industry B, but industry B doesn't exist on map yet... 19:53:03 <FooBar> there's this tool that displays the chain, you know ;) 19:54:27 * Rubidium would have closed 1267 as duplicate of 763 19:55:13 *** DJNekkid has joined #openttdcoop.devzone 20:01:10 <FooBar> no no, 1267 was also about the errors I got here locally :P 20:02:07 *** thgergo has joined #openttdcoop.devzone 20:04:46 <Rubidium> FooBar: but the CF got the same :) 20:05:10 <FooBar> I didn't know that when I filed that "report" 20:05:43 <FooBar> the nightlies weren't compiled with those errors yet 20:15:17 <Hirundo> andythenorth: I see, as part of a last minute style "fix" I removed a rather essential break statement :) 20:16:34 <Hirundo> Now, you can colour your ship by setting the helicopter colour 20:18:41 <andythenorth> Hirundo: commit that to trunk, it's like an Easter egg :P 20:20:08 <Hirundo> I see my self asking "Could I have commit rights, I would like to commit this completely non-functioning patch." 20:23:11 * FooBar thinks oil and fuel oil is too confusing... 20:23:23 <FooBar> first I built a track from the oil well to the machine shop 20:23:53 <FooBar> luckily that track came right along the refinery, so that was an easy fix... 20:24:17 <FooBar> then I built an oil train to haul fuel oil from the refinery to the machine shop 20:24:29 <Hirundo> andythenorth: does FISH already use extended vehicle IDs? 20:24:41 <planetmaker> yes 20:25:04 <planetmaker> there are afaik more than 11 ship types :-) 20:27:00 <andythenorth> FooBar: someone else commented on this 20:27:15 <andythenorth> fuel oil could be something else 20:27:24 <andythenorth> fuel? 20:27:26 <andythenorth> diesel? 20:27:28 <andythenorth> petrol? 20:28:06 <andythenorth> FooBar: http://en.wikipedia.org/wiki/Fuel_oil 20:28:07 <Webster> Title: Fuel oil - Wikipedia, the free encyclopedia (at en.wikipedia.org) 20:28:16 <FooBar> either could work; I don't know what's most common in British English... 20:29:21 <andythenorth> the only problem I have with 'fuel' is that it could also mean wood / coal etc 20:29:29 <andythenorth> although that is arguably useful :P 20:29:47 <andythenorth> when the machine shop is producing steam tractors, it could be valid 20:30:19 <FooBar> I'd say Petrol 20:30:33 <FooBar> given that it also goes to the gas station 20:30:35 <andythenorth> if someone comes up with an acceptable solution I'll happily commit it :) 20:30:44 <Alberth> tires :) 20:30:58 <andythenorth> bio-diesel :P 20:31:30 <andythenorth> FooBar: change it on your local repo to Petrol and see how it looks? 20:31:43 * andythenorth wonders what Lego do... 20:33:38 <andythenorth> petrol will do 20:37:36 <FooBar> maybe also rename the gas station to petrol station then? 20:38:21 <FooBar> I also see why it was called fuel oil in the first place: the power station accepted it as well 20:38:32 <FooBar> power station accepting petrol is a bit weird 20:38:37 <andythenorth> yup 20:38:47 <Brot6> FIRS Industry Replacement Set - Revision 1222:d0410a495e0b: Add: folder for organising industry code (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/d0410a495e0b 20:38:48 <Alberth> is a 'gas station' not typically american? petrol station sounds better to me 20:39:12 <FooBar> I thought so too, but Andy is the one who should know 20:39:17 <andythenorth> I can't remember why I argued so much about 'gas station'. I just don't like the term 'petrol station' 20:39:42 <andythenorth> it's typical for British English 20:40:25 <FooBar> well true, but I think we should have a British English base translation and then maybe add an extra US English one if needed 20:40:27 <andythenorth> FIRS is quite American inspired 20:40:38 <andythenorth> I argued for some time with planetmaker about it. 20:40:42 <andythenorth> can't remember who won :P 20:40:46 <Alberth> oh, it was just a question/remark 20:40:56 <andythenorth> it's a valid question 20:41:00 <FooBar> I don't really mind either way, it's just remarkable 20:41:10 <andythenorth> call it a quirk of the set then :) 20:41:25 <andythenorth> some of the terms are US english even if the base language is British English 20:41:44 <FooBar> ok, fine :) 20:41:48 <planetmaker> andythenorth: of course I won ;-) 20:41:49 <FooBar> shall I commit petrol then? 20:41:59 <planetmaker> as the default language is British for OpenTTD 20:42:08 <planetmaker> American is a translation you may also supply ;-) 20:42:33 <FooBar> filling station? 20:43:09 <FooBar> fueling station? 20:43:18 <FooBar> gas station? 20:43:21 <planetmaker> petrol station ;-) 20:43:40 <planetmaker> though, IIRC, andythenorth had good arguments for filling station 20:43:51 <planetmaker> But straight from school I only knew petrol station 20:44:04 <planetmaker> back then, when I was still young ;-) 20:44:21 <FooBar> I know filling station from Top Gear... 20:45:19 <FooBar> maybe we should get a large fuel company to sponsor us and then use their name and graphics :P 20:45:40 <Alberth> like BP :p 20:45:51 <andythenorth> planetmaker: you'd better go change Lumber Yard, Lumber cargo, Meat Packer :P 20:45:51 <Alberth> nice black-ish sea :D 20:45:55 <FooBar> there's oil platforms in FIRS, so that's possible 20:46:04 <Brot6> FIRS Industry Replacement Set - Revision 1223:1d45327620b1: Change: move Aluminium Plant files (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/1d45327620b1 20:46:12 <andythenorth> just overlay some black tiles around a platform 20:46:27 <planetmaker> andythenorth: I would ;-) 20:46:48 <FooBar> might be a nice touch: "oil platform leaking, production down by 50%" 20:46:49 <planetmaker> but you're the native speaker. I won't mess with that 20:46:54 <planetmaker> lol 20:47:12 <planetmaker> major oil spill: loose 90% of your cash 20:47:19 * FooBar commits petrol... 20:48:31 <FooBar> nah, you're only the transport company, not the oil company 20:49:30 <andythenorth> I'm moving all the industry files into sprites/nfo/industries 20:49:36 <andythenorth> reasonable chance I break some includes :P 20:50:17 <Brot6> FIRS Industry Replacement Set - Revision 1224:b1e11ae12f2a: Feature: rename fuel oil to petrol (foobar) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/b1e11ae12f2a 20:50:59 <FooBar> building firs will tell you which 20:52:07 <Brot6> FIRS Industry Replacement Set - Revision 1225:d63e9f099526: Change: move and rename Arable Farm f... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/d63e9f099526 20:52:07 <Brot6> FIRS Industry Replacement Set - Revision 1226:d99f41d7c3eb: merge (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/d99f41d7c3eb 20:54:20 <FooBar> anyways, I'm off for the night. 20:54:22 <FooBar> bye! 20:54:25 <Brot6> FIRS Industry Replacement Set - Revision 1227:2ada0fc5940e: Change: rename Aluminium Plant files (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/2ada0fc5940e 20:54:52 * FooBar thinks andythenorth wants a lot of commits... 20:55:45 <andythenorth> atomic commits = easy reverts 20:55:47 <andythenorth> :) 20:56:05 <FooBar> I don't mind, I just would've done all-in-one ;) 20:56:13 *** FooBar has quit IRC 20:59:07 <Brot6> FIRS Industry Replacement Set - Revision 1228:cc5ae7320cc7: Change: move and rename files for Bakery (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/cc5ae7320cc7 21:00:15 <Terkhen> http://pastebin.com/QLv4BFig <-- am I missing something obvious? (under mingw/msys, grfcodec and (nfo)renum installed) 21:01:04 <Rubidium> failed dependency I'd guess 21:01:40 <Brot6> FIRS Industry Replacement Set - Revision 1229:ad31c8fb2257: Change: move and rename files for Bau... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/ad31c8fb2257 21:02:01 <Ammler> Terkhen: try with _V= 21:02:05 <Terkhen> yeah, whatever it is, is not mentioned in the readme :P 21:02:16 <planetmaker> Terkhen, did you run make remake? 21:02:53 <planetmaker> _V is the same as Q for OpenTTD :-P 21:02:56 <Ammler> Terkhen: if you reach to get firs working you should document it :-) 21:03:16 <planetmaker> it enables Makefile verbose output 21:04:16 <Ammler> (at least what mingw/msys) 21:05:14 <Ammler> planetmaker: which is more logical :-) 21:05:21 <Ammler> as you need to empty _V 21:05:29 <planetmaker> ? 21:05:40 <Ammler> v=verbose, q=quiet 21:06:15 <planetmaker> well... if defined it's active :-) 21:06:39 <Ammler> but I unset it 21:06:51 <Ammler> to make the Makefile verbose 21:08:40 <Ammler> is it a good idea bot branch firs to make the worker.grf? :-) 21:08:51 <Ammler> s/bot/to/ 21:16:31 <andythenorth> planetmaker: if I move files with the mac finder, hg loses them 21:16:41 <andythenorth> if I move them with hg mv, it takes fricking ages :P 21:16:46 <andythenorth> any ideas? 21:16:50 <Terkhen> http://pastebin.com/sx6Fh5QJ <--- I'm guessing that those "$(_V) touch $@" are not supposed to be in Makefile.dep 21:17:24 <Rubidium> andythenorth: for i in i_*; do hg mv $i `echo $i | sed s/^i_//`; done 21:17:31 <planetmaker> Terkhen: they are 21:17:49 <planetmaker> andythenorth: of course 21:18:12 <planetmaker> oh.. Rubi was faster :-) 21:18:50 <Ammler> you will lose the history anyway 21:19:10 <Rubidium> with hg mv? 21:19:11 <Ammler> (redmine will, at least) 21:19:36 <Ammler> I guess, only hg log -f works 21:20:00 <Ammler> for everything else the history is gone 21:20:18 <Ammler> hmm, I should maybe report that in the hg overhaul patch 21:20:29 <Terkhen> http://pastebin.com/rhpVGy6y <--- verbose makefile (using only _V did not give much more info) 21:20:44 <Alberth> Terkhen: I proposed a version without them, but don't know its status 21:22:13 <planetmaker> it's on my agenda :-) 21:22:51 <Ammler> Terkhen: what if you touch the firs.grf first? 21:25:04 <planetmaker> http://dev.openttdcoop.org/attachments/806/optional_depcheck_firs2.diff <-- Terkhen maybe you try this patch 21:30:18 *** Alberth has left #openttdcoop.devzone 21:33:27 <Terkhen> Ammler: make finishes, but firs.grf is not updated (empty file) 21:33:42 <Terkhen> planetmaker: http://pastebin.com/Htmd1BaD <-- longer, but still the same error 21:34:04 <Terkhen> I think that msys is being stupid again with some command not working as it is supposed to 21:35:02 <Ammler> I think, foobar had other issues 21:35:11 <Ammler> and then he setup vbox linux 21:35:29 <Ammler> currently, Yexo is the only known person able to build 21:35:34 <Ammler> (on windows) 21:35:59 <planetmaker> Terkhen: which FIRS version? 21:36:54 <Terkhen> latest revision, FIRS, HEQS and FISH give me the same error 21:36:56 <Ammler> Terkhen: after the build, you could run grfcodec -e -p2 -c firs.grf 21:37:09 <planetmaker> oh, also FIRS and HEQS? Hm 21:37:14 <planetmaker> *FISH 21:37:31 <Terkhen> Ammler: firs.nfo does not exist 21:38:07 <Ammler> hmm, I have no idea --> quit :-) 21:38:24 <Terkhen> me too, I'll grab vbox 21:38:25 <Brot6> FIRS Industry Replacement Set - Revision 1230:5b7cb398269c: Change: moved (and renamed) most indu... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/5b7cb398269c 21:38:26 <Brot6> FIRS Industry Replacement Set - Revision 1231:c1ecec84351f: Remove: file for Farm Supply Depot (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/c1ecec84351f 21:38:26 <Brot6> FIRS Industry Replacement Set - Revision 1232:5dbb7dc44c85: Remove: file for Fish Processor (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/5dbb7dc44c85 21:38:27 <Brot6> FIRS Industry Replacement Set - Revision 1233:6811f57de614: Remove: file for Factory (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/6811f57de614 21:38:31 <Brot6> FIRS Industry Replacement Set - Revision 1234:f2a1adb48c4c: Remove: redundant file for Recycling ... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/f2a1adb48c4c 21:38:48 <Terkhen> stupid mingw/msys... 21:39:27 * andythenorth ponders moving the FIRS 'templates' directory from current strange location 21:39:28 <Brot6> FIRS Industry Replacement Set - Feature #1261 (Closed): Remove i_ prefix from industry templates,... (andythenorth) @ http://dev.openttdcoop.org/issues/1261#change-3300 21:39:47 <planetmaker> Terkhen: what happens, if you do 'make firs.nfo' ? 21:40:07 <planetmaker> or rather 'make sprites/firs.nfo'? 21:41:34 <Brot6> 2cc train set - Bug #1270 (New): wrong flag for EMU class 2200 (Voyager1) @ http://dev.openttdcoop.org/issues/1270 21:42:30 <Terkhen> make: *** No rule to make target `sprites/firs.nfo'. Stop. 21:43:47 <planetmaker> hm. And Makefile.dep is present? 21:44:27 <Terkhen> yes 21:49:24 <andythenorth> Hirundo: patch works :D 21:51:36 *** ODM has quit IRC 21:52:27 <andythenorth> good night ;) 22:20:49 <Brot6> OpenGFX - Feature #682: fields don't show harvested corn or straw (athanasios) @ http://dev.openttdcoop.org/issues/682#change-3301 22:23:54 <Ammler> planetmaker: what is the difference between the png and pcx of the buoy? 22:24:49 <Ammler> if it is just the format, no need to keep the png 22:27:49 <Brot6> OpenGFX - Feature #839: 4737-4742: Fizzy drink factory (Ammler) @ http://dev.openttdcoop.org/issues/839#change-3302 22:28:34 <planetmaker> hm, yes, it is 22:31:33 <planetmaker> actually... no. It's not ;-) 22:31:36 <planetmaker> I had to edit it 22:41:31 <Brot6> OpenGFX - Feature #1263: Toyland Rough Land (athanasios) @ http://dev.openttdcoop.org/issues/1263#change-3303 22:46:09 <Brot6> OpenGFX - Revision 496:db0784206207: Change: Slight colour update for the toyland buoy for better... (planetmaker) @ http://dev.openttdcoop.org/projects/opengfx/repository/revisions/db0784206207 22:47:23 <Ammler> planetmaker: the question is, if someone modifies it, should he use the png or the pcx? 22:47:58 <planetmaker> depends. But pcx is sufficient 22:49:14 <Ammler> I wouldn't keep the png 22:54:10 <planetmaker> I guess there's a number of png which are not really needed (anymore) 22:56:23 <Ammler> pm, where is that coin? 22:56:29 <Ammler> at fizzy drink 22:56:38 <Ammler> I also see no animation 22:56:39 <planetmaker> dunno 22:57:02 <planetmaker> animation is via palette done 22:57:05 <planetmaker> action colours 22:57:15 <planetmaker> ah... wait. full vs. empty. 22:57:17 <planetmaker> hm 22:57:33 <planetmaker> one has to look at the sprites as they're now 22:57:50 <planetmaker> but I have to sleep 22:58:28 <Brot6> OpenGFX - Feature #839: 4737-4742: Fizzy drink factory (Ammler) @ http://dev.openttdcoop.org/issues/839#change-3304 23:01:12 <Ammler> yeah, good night 23:01:33 <Ammler> hmm, my save crahses :-o 23:02:41 <planetmaker> :-O 23:02:51 <planetmaker> anyway, have a good night despite 23:05:56 <Ammler> the ground tiles are ugly 23:07:14 <Brot6> OpenGFX - Feature #839: 4737-4742: Fizzy drink factory (planetmaker) @ http://dev.openttdcoop.org/issues/839#change-3305 23:09:41 <Brot6> OpenGFX - Revision 497:bde5bd77f5eb: Feature #839: added the new spriteset, needs checking for an... (Ammler) @ http://dev.openttdcoop.org/projects/opengfx/repository/revisions/bde5bd77f5eb 23:17:06 <Brot6> OpenGFX - Feature #839: 4737-4742: Fizzy drink factory (Ammler) @ http://dev.openttdcoop.org/issues/839#change-3306 23:19:41 <Brot6> OpenGFX - Feature #839: 4737-4742: Fizzy drink factory (Ammler) @ http://dev.openttdcoop.org/issues/839#change-3306 23:23:11 <Ammler> frosch123: TTDViewer <file> doesn't work :-) 23:23:46 <Ammler> hmm, maybe I made mistake with the wrapper... 23:25:16 *** Seberoth has quit IRC 23:25:49 <Ammler> no, also java -jar /usr/share/java/TTDViewer.jar sprites/pcx/industries/fizzy-drink-4737-4742.pcx doesn't work 23:28:01 <frosch123> yeah, it does not read the command line 23:28:14 <frosch123> also noticed that :) 23:28:25 <frosch123> the shellscripts are flawed even more :p 23:28:38 <frosch123> create a bug report :p