Log for #openttdcoop.devzone on 20th September 2010:
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00:37:35  *** thgergo has quit IRC
05:04:13  <Brot6> Indonesian Town Names - Support #1515 (Assigned): convert to nml :-) (fanioz) @
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08:35:53  <Brot6> GRFCodec - Revision 766:467d351ff107: Fix (r761): compile failure of NFORenum on (at least) MinGW... (Rubidium) @
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09:44:00  <Brot6> Total Town Replacement Set - Revision 21:b755c01f07c0: Add #1323: A bank as house when FIRS is pr... (planetmaker) @
11:22:08  <planetmaker> @calc 0.8 / (0.8+0.6)
11:22:08  <Webster> planetmaker: 0.571428571429
11:22:23  <planetmaker> @calc 0.8 / (0.8+0.4)
11:22:23  <Webster> planetmaker: 0.666666666667
11:30:27  <Ammler> ?
11:30:48  <Ammler> Hello anyway :-)
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12:36:52  <planetmaker> moin Ammler :-)
12:37:10  <planetmaker> and sorry for the highlight :-P
12:37:56  <Ammler> I missed the conversation related to your calc
12:38:37  <planetmaker> there was none ;-)
13:19:56  <planetmaker> Ammler, I wonder whether we should sort the NewGRFs by category on the DevZone or by common theme.
13:20:03  <planetmaker> Currently we kinda mix both methods
13:20:25  <planetmaker> Like Japanese, OpenGFX,... are grouped. But otoh the Town names are grouped
13:20:54  <planetmaker> and one could argue that grouping the track sets would make sense, too
13:21:01  <planetmaker> same with house sets
13:21:13  <Ammler> then do :-)
13:21:28  <planetmaker> or grouping by nfo / nml and then those categories...
13:22:16  <planetmaker> well. I'm not sure what makes sense :-)
13:22:21  <planetmaker> Both does....
13:22:25  <Ammler> :-)
13:22:34  <Ammler> I wouldn't group nml-nfo
13:22:52  <Ammler> it shouldn't matter, how a grf is done, or does it?
13:22:53  <planetmaker> I mean... where would you currently place  Japanese or Dutch Townnames newgrf?
13:23:20  <planetmaker> the *how* doesn't matter ingame. But it might matter when developing it
13:23:47  <Ammler> well, the japanese theme is stalled
13:23:52  <Ammler> at least on our server
13:23:54  <planetmaker> well. yes
13:25:04  <Ammler> the dutch theme can also be splitted
13:25:05  <planetmaker> hm... they could still use it to supply the source code at least for stables.
13:25:11  <Ammler> I think, it matters
13:25:15  <planetmaker> Which they currently don't anywhere.
13:25:38  <planetmaker> what matters?
13:26:05  <Ammler> if the japanese sets would be hosted here, it would make sense to have them together
13:26:19  <planetmaker> ok
13:26:20  <Ammler> but it does also make sense to have the town names a project
13:27:12  <planetmaker> why not sort the Japanese where they belong, to vehicles, stations, railtypes and landscape respectively?
13:27:53  <planetmaker> Hm... we might remove the 'minigrf' category
13:28:27  <Ammler> currently minigrf has still a repo
13:28:38  <planetmaker> one on its own?
13:28:38  <Ammler> I didn't split everything
13:28:50  <Ammler> (yet)
13:29:34  <Ammler> I thought, I use it to have one repo for multiple mini grfs
13:30:15  <planetmaker> yes, I know. I thought it only had sub-projects
13:30:18  <planetmaker> meanwhile
13:30:26  <Ammler> that is the goal
13:31:27  <Ammler> hmm
13:31:57  <Ammler> I could actually convert the houses->station grf to houses->objects
13:34:15  <planetmaker> I guess we could keep the somewhat mixed structure ;-)
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13:43:34  <Brot6> Indonesian Town Names - Revision 1:7fb6c6087007: Import repository properties from (fanioz) @
14:49:08  <Brot6> 2cc train set - Bug #1517: DevZone compile failed (DJNekkid) @
15:02:35  <Ammler> #942
15:02:36  <Brot6> Ammler: #942 is "OpenGFX - Feature #942: Profit icons are too similar to "moving" icon - #openttdcoop Development Zone"
15:04:22  <Brot6> OpenGFX - Bug #1470: makefile issues (Ammler) @
15:04:53  <planetmaker> Do you agree that the start/stop icons should not be changed? I like the existing better than his new design...
15:05:15  <planetmaker> maybe I'm just conservative or because I drew the cross myself :-P
15:05:59  <Ammler> well, cross is indeed not stop
15:06:10  <Ammler> it is more remove/delete
15:06:21  <planetmaker> hm...
15:06:34  <Ammler> stop is usually a square, but the cross might be better distinguishable
15:06:52  <planetmaker> he proposed arrow and 'blob'
15:08:26  <Ammler> yeah :-)
15:08:29  <planetmaker> the cross and the circle are easier to distinguish at that size than the error and the circle
15:08:40  <Ammler> <-- this?
15:08:49  <planetmaker> But I have to agree. x is most offen rather dismiss / delete.
15:08:54  <planetmaker> yes
15:09:15  <Ammler> they are so damn small
15:09:34  <planetmaker> :-) That's life. Or wait for Zephyris. And some fixes to the GUI
15:09:39  <Ammler> maybe we should make those a bit bigger?
15:09:41  <planetmaker> currently his newgrf is not really usable
15:09:55  <Ammler> not doubling, but maybe 1-2 pixesl
15:10:18  <planetmaker> you could try. I wouldn't mind. But it has limitations.
15:10:25  <Ammler> the new gui system should be able to handle that, right?
15:10:32  <planetmaker> no ;-)
15:10:42  <Ammler> :-)
15:10:44  <planetmaker> try Zephyris' double-size sprites
15:10:58  <planetmaker> It shows you clearly where the new GUI still needs some re-work in that respect
15:11:10  <planetmaker> that's one of those places
15:11:16  <Ammler> lol
15:11:29  <Ammler> then I don't need to try :-P
15:12:50  <planetmaker> slightly bigger (1,2px) might work
15:13:00  <planetmaker> maybe I also remember wrongly
15:13:54  <planetmaker> but I recall that line heights usually are not adjusted; e.g. in a depot
15:14:14  <Ammler> ic
15:15:02  <Ammler> #839
15:15:04  <Brot6> Ammler: #839 is "OpenGFX - Feature #839: 4737-4742: Fizzy drink factory - #openttdcoop Development Zone"
15:16:07  <planetmaker> but as written: only if you feel like ;-)
15:16:15  <planetmaker> I'm not sure what I shall reply ;-)
15:16:32  <planetmaker> he's certainly right with what he writes... but... I *know* that in principle
15:17:23  <Ammler> well, I prefer first to setup the server
15:17:24  <planetmaker> it's just... my days only have 24h and... you know it ;-)
15:17:34  <planetmaker> That's what I thought and hoped.
15:17:44  <planetmaker> I mainly sent it to you so that you can tell me how to react ;-)
15:18:22  <Ammler> hehe, you could ask him, if he likes to commit it self ;-)
15:18:32  <planetmaker> I thought so already, too
15:18:35  <planetmaker> Maybe we should
15:18:49  <Ammler> or do you think, he would screw up?
15:18:57  <planetmaker> I fear though that he might start committing unreviewed stuff ;-)
15:19:35  <planetmaker> But maybe we should just allow him. It's a repo
15:19:41  <planetmaker> It's a VCS
15:20:19  <Ammler> well, I have no idea, if he would be able anyway
15:20:38  <planetmaker> I don't know either
15:20:45  <planetmaker> I'll propose that to him ;-)
15:22:04  <Ammler> if he has interest, you could tell, he should still post new things first to the tracker for review/confirmation
15:22:33  <planetmaker> yes, sure :-)
15:23:54  <Ammler> IMO, the most missing sprites are the house/industry ground tiles in toyland
15:24:37  <Ammler> which should loook fine with the roads, according to foobar
16:08:33  <Brot6> GRFCodec - Bug #1522 (New): DevZone compile failed (compiler) @
16:08:53  <Ammler> maschger
16:10:48  <Brot6> GRFCodec - Bug #1522: DevZone compile failed (Ammler) @
16:11:11  <planetmaker> lol
16:12:35  <planetmaker> hm, Ammler why did I get an e-mail about that issue?
16:12:49  <Ammler> assigned to rubi it was
16:12:59  <planetmaker> or rather your update to the issue
16:13:20  <Ammler> hmm, maybe because I abused admin?
16:13:31  <Ammler> since I am not member of grfcodec
16:13:49  <planetmaker> hm
16:15:10  <Brot6> grfcodec: update from r765 to r766 done -
16:15:39  <Ammler> could you close it :-)
16:15:50  <Ammler> before rubi sees it
16:16:00  <Rubidium> Ammler: too late!
16:16:01  <planetmaker> #1522 ?
16:16:02  <Brot6> planetmaker: #1522 is "GRFCodec - Bug #1522: DevZone compile failed - #openttdcoop Development Zone"
16:16:07  <planetmaker> :-D
16:17:19  <Ammler> since grfcodec and nml complies seperately, i need to setup a special cleaning...
16:17:31  <planetmaker> hm, I see
16:18:47  <Brot6> GRFCodec - Bug #1522 (Rejected): DevZone compile failed (compiler) @
16:18:47  <Brot6> GRFCodec - Bug #1522 (Rejected): DevZone compile failed (Rubidium) @
16:19:13  <Brot6> ai-admiralai: update from r66 to r68 done -
16:19:21  <Ammler> Rubidium: do you moderate it?
16:19:27  <Ammler> or who should do that?
16:19:39  <Rubidium> you? :)
16:20:05  <Rubidium> IIRC I've got like 3 complaints about compile failure, of which "only" 3 were caused by the compile farm
16:20:30  <Brot6> firs: update from r1370 to r1381 done -
16:20:31  <Rubidium> that's a quite abysmal success rating
16:20:33  <Ammler> initail test mails :-P
16:21:28  <Brot6> fish: update from r393 to r394 done (4 errors) -
16:22:18  <Brot6> heqs: update from r375 to r376 done -
16:22:28  <planetmaker> Allow some initial childhood problems :-)
16:22:37  <planetmaker> I guess your CF developed also over the years :-)
16:23:04  <Brot6> snowlinemod: update from r43 to r45 done -
16:24:01  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r614), 32bpp-extra (r39), airportsplus (r63), basecosts (r20), belarusiantowns (r7), comic-houses (r71), frenchtowns (r4), grfcodec (r766), metrotrackset (r56), newgrf_makefile (r216), nforenum (r506), nml (r794), nutracks (r116), ogfx-test (r529), ogfx-trees (r26), ogfxplus (r42), opengfx (r544), openmsx (r97), opensfx (r97), portuguesetowns (r3), swedishrails (r182),
16:24:01  <Brot6> swisstowns (r19), transrapidtrackset (r15), ttdviewer (r25), worldairlinersset (r663)
16:25:20  <Brot6> Total Town Replacement Set - Bug #1523 (New): DevZone compile failed (compiler) @
16:31:13  <Ammler> planetmaker: valid? ^
16:33:05  <planetmaker> yes
16:33:09  <planetmaker> fixed
16:34:13  <Brot6> Total Town Replacement Set - Revision 22:0172fd38cf28: Fix (r21) #1523: Case matters (planetmaker) @
16:37:47  <Brot6> ttrs: update from r20 to r22 done (7 errors) -
16:38:10  <Brot6> worldairlinersset: compile of r663 still failed (#1521) -
16:38:12  <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: 2cctrainset (7 errors), 32bpp-extra, basecosts (Diffsize: 17), comic-houses (3 errors) (Diffsize: 13), metrotrackset (Diffsize: 1), newgrf_makefile, nutracks (1 errors), ogfx-test, ogfx-trees (3 errors), opengfx (Diffsize: 1), transrapidtrackset (Diffsize: 12)
16:38:46  <Ammler> planetmaker: thanks to your fast reaction and the rebuild ^ :-)
16:41:12  <Brot6> Indonesian Town Names - Revision 2:213ee79e21b3: -Added:: 'Old' shell script to generate .NFO and... (fanioz) @
16:41:12  <Brot6> Indonesian Town Names - Revision 3:d61cef0a2150: Added tag 0.1 for changeset 213ee79e21b3 (fanioz) @
16:50:29  <Brot6> Indonesian Town Names - Support #1524 (New): DevZone has automatic push, nightly or release (tag)... (Ammler) @
16:53:08  <planetmaker> he :-)
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16:57:35  <planetmaker> Ammler, but shouldn't one build try be sufficient?
16:58:11  <Ammler> were do you see 2?
16:58:38  <planetmaker> well. It must have built it in order to create the error report, right?
16:58:49  <planetmaker> Why did it build it then again?
16:59:19  <Brot6> World Airliners Set - Revision 664:9bce704f2b31: Change: grfcodec provides nforenum (Ammler) @
17:01:49  <planetmaker> Ammler, I guess my honest question is: under which conditions is a re-built of a newgrf done?
17:02:09  <Ammler> if the build requires version changes
17:02:47  <Ammler> and because ttrs failed it didn't succeed with the new grfcodec
17:03:05  <planetmaker> hu?
17:03:14  <Ammler> usually the rebuild then would be skipped, because of the error bundle
17:03:24  <Ammler> but you did already fix it between
17:04:44  <Ammler> but as said, I will change it a bit and split scheduler and compiler
17:05:02  <Ammler> then the packages will be scheduled on every push
17:05:22  <Ammler> and the prio does decide, when to build
17:57:53  <Ammler> if I ping from haydn, it is fine 05
17:57:56  <Ammler> 0%
17:58:12  <Ammler> but if I ping to haydn, 5% packet lost
18:00:17  <andythenorth> hi hi
18:02:22  <Terkhen> hi andythenorth
18:02:44  <planetmaker> hi andythenorth
18:03:09  <Brot6> 32bpp-ez-patches: update from r20829 to r20830 done -
18:10:46  <planetmaker> andythenorth, what I wondered recently: what will I miss, if I play firs 0.4 on OpenTTD 1.0.x?
18:13:24  <Brot6> clientpatches: update from r20829 to r20830 done -
18:20:58  <andythenorth> planetmaker: not sure
18:21:03  <andythenorth> industry clustering for definite
18:21:09  <andythenorth> unless it got back-ported
18:22:14  <andythenorth> hmm
18:22:21  <andythenorth> back port is for 0.7 branch only?
18:22:29  <andythenorth> planetmaker: short answer: I don't know :)
18:24:29  <Brot6> serverpatches: update from hcc6b4d5d to hc85edf5b done (2 errors) -
18:30:16  <planetmaker> background: stable versions currently cannot download 0.4
18:30:25  <planetmaker> thus our stable server runs 0.3. Which might be a bit unfortunate
18:30:28  <andythenorth> cannot download?
18:54:53  <planetmaker> andythenorth: version restriction, I think
18:55:25  <andythenorth> hmm
18:55:30  <andythenorth> I didn't code that, not sure
18:55:36  <planetmaker> the one set on bananas
18:55:40  <planetmaker> it's not a newgrf thing
18:55:46  <andythenorth> does the commit log indicate any version restrictions?
18:56:18  <planetmaker> download capability on bananas has nothing to do with the commit log here
18:56:24  <planetmaker> But I *think* there are some
18:56:29  <Ammler> would 0.4 work with stable?
18:56:31  <planetmaker> I thought you knew better than me ;-)
18:58:11  <Ammler> min version is nightly r20086
18:59:20  <andythenorth> sometimes when we commit something which needs a specific rev, we say why
19:02:16  <frosch123> didn't 0.3 already not work with stable? :p
19:02:32  <planetmaker> it seems to cluster....
19:05:55  <andythenorth> reading the trunk commit logs might produce the answer
19:06:01  <andythenorth> I'm not too sure I want to though :P
19:06:11  <andythenorth> is it going to be solvable even if we find the answer?
19:06:56  <planetmaker> yes. you could edit the bananas entry ;-)
19:07:10  <planetmaker> but I don't know whether it produces unexpected results with stable
19:08:11  <Ammler> maybe we should stop our stable server
19:08:38  <planetmaker> why?
19:08:40  <planetmaker> too laggy?
19:09:03  <Ammler> nah
19:09:19  <Ammler> and start a competive nightly server
19:09:54  <andythenorth> planetmaker: crowd-source it....edit  the bananas entry and wait for bug reports :P
19:10:15  <Ammler> andythenorth: shall I?
19:10:26  <planetmaker> Ammler: ah. That might actually be a good idea
19:10:31  <planetmaker> +1 :-)
19:10:55  <Ammler> oh
19:10:59  <planetmaker> auto-nightly. reset all 24h ?
19:11:00  <Ammler> you meant the nightly server?
19:11:09  <planetmaker> hm?
19:11:20  <Ammler> I thought, changing the min version for firs to 1.0.4
19:11:38  <Ammler> which I have done right now
19:12:42  <planetmaker> both +1 ;-)
19:12:52  <Rubidium> Ammler: if you want competitive, you should use^Wtest the binaries in
19:13:31  <planetmaker> hm, also a good idea :-)
19:13:46  <planetmaker> possibly better. ^ V453000 ?
19:13:48  <Ammler> is that the industry patch?
19:13:51  <planetmaker> yep
19:14:22  <V453000> trying to read up what is going on :)
19:14:34  <Rubidium> no, it's the "Second highest competing station rating doubly penalized when distributing cargo" bug-fix
19:15:56  <V453000> oh
19:15:58  <V453000> interesting
19:16:26  <V453000> it basically means that a second company has much smaller chance of succes at an industry?
19:17:28  <planetmaker> No. But that it gets fairer, so that the drop 1st -> 2nd is not that steep
19:19:38  <Ammler> well, such a server we have already called .dev
19:20:55  <planetmaker> But we can only run either or...
19:21:12  <V453000> the point is, I still dont think it is about the fact if you are successful in stealing or not, but it is about the thing what behavior it makes between people
19:21:41  <V453000> for example now they even want totally islandish map to separate players
19:21:47  <V453000> so everyone has a sandbox
19:21:57  <planetmaker> then they shall play SP
19:22:31  <V453000> well not really :) I wouldnt play SP but I would play islandish game with them :)
19:22:42  <V453000> (well maybe I wouldnt but more likely ;) )
19:22:43  <planetmaker> besides: the question here is: do we replace our stable server by this or a nightly?
19:23:03  <V453000> the current stable server is quite favored, would be a shame
19:23:38  <planetmaker> people would also play on the other server
19:23:46  <planetmaker> whatever version we run
19:24:03  <V453000> well stable is stable :p
19:24:31  <V453000> for such a server where everyone is quite welcome I think it is quite good
19:25:03  <V453000> besides, I would like to direct there people like Niavmaii ;) (but that is no problem even with any other, but they could find that one themselves first over stable query :p
19:26:11  <planetmaker> Well. Anyone is able to download any version, given binaries are there
19:26:26  <planetmaker> and you've seen them update quickly to 1.0.4
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19:26:49  <planetmaker> and history tells that even a nightly server would be well frequented
19:27:01  <planetmaker> by mostly the same guys ;-)
19:28:12  <planetmaker> Rubidium: what's the svn or hg URL to the industry branch?
19:28:29  <Rubidium> it has nothing to do with industries
19:28:51  <planetmaker> ok... station cargo distribution
19:29:31  <Rubidium> but I'm not sure how long that stays there
19:30:15  <planetmaker> plans to remove it?
19:30:34  <Rubidium> no, plans to reuse it for other compile farm tests/runs
19:31:08  <planetmaker> oh
19:31:32  <planetmaker> ok, doesn't matter, just for getting the source for the server
19:31:55  <Rubidium> the diff's in FS though
19:34:06  <planetmaker> yup. But we need the binaries for the players
19:34:25  <planetmaker> or it won't have any chance to attract at least some
19:35:13  <Rubidium> that's why I linked you to the binaries
19:37:55  <Ammler> [21:22] <V453000> well not really  I wouldnt play SP but I would play islandish game with them  <-- h2h?
19:44:32  <Brot6> Swedish Rails - Bug #1525 (New): Update swedish translation (planetmaker) @
19:47:22  <V453000> hehe h2h is great but we dont need to compete :p
19:47:58  <Ammler> well, the type you like to play is that
19:48:08  <V453000> people caring about competition mostly play on goal servers :P and ... well ... how should I call them to be politically correct :p
19:48:14  <V453000> Ammler: it quite is
19:48:30  <V453000> but I dont need separate sandboxes :p just friendly people not devastating each other
19:52:00  <Ammler> V453000: you style reminds me to the fairplay servers from dih
19:52:10  <Ammler> which I personally didn't like
19:52:21  <V453000> see the stable
19:52:28  <Ammler> yes, I know :-)
19:52:34  * planetmaker hugs Ammler
19:52:50  <V453000> you have the best stable server without a doubt :)
19:53:05  <Ammler> that's yours :-P
19:53:18  <planetmaker> ^
19:53:20  <V453000> no that is ours, I only made people there to behave well :p
19:53:39  <Ammler> hehe, well, all fine :-P
19:54:01  <Ammler> maybe I should really make a server a call it DEATHMATCH
19:54:09  <V453000> :D
19:54:14  <V453000> TOTAL DEATH!
19:54:56  <planetmaker> ha :-)
19:55:09  <planetmaker> #openttdcoop Death Match Server! :-)
19:55:32  <V453000> I think that will need its own wiki :D
19:55:43  <V453000> how to: destroy everything, flatten everything, ...
19:55:48  <frosch123> hmm, what would be the rules? you only have 15 minutes to play, and then you are kicked?
19:56:29  <frosch123> or: no income, no runningcost, only start loan and construction cost?
19:56:37  <planetmaker> frosch123: last company standing ;-)
19:57:03  <planetmaker> buy them all
19:57:12  <frosch123> planetmaker: i associate to death match: no income, but huge start resources. whoever runs out of money...
19:57:45  <V453000> :D
19:57:55  <V453000> or rather RUINS out the money or the map :D
20:00:39  <planetmaker> :-D. Now... That'd be interesting...
20:01:11  <V453000> magic bulldozer on I suppose :p
20:01:55  <V453000> it could be quite a good bancatcher
20:02:12  <V453000> people visiting such server could be added to banlist on PS and stable :D
20:02:41  <Terkhen> drop the costs for buying exclusive rights and raise/lower land to zero
20:02:54  <planetmaker> Hm... terraforming etc all cost nothing, vehicles cost also nothing to buy....
20:03:35  <planetmaker> Hm... there are no negative income from cargo delivery. A pity
20:03:55  <planetmaker> Cargo "nuclear waste". Delivery cost €3.000.000
20:04:07  <V453000> :D
20:04:22  <V453000> so you would basically be discouraged to transport anything
20:04:25  <V453000> just DEMOLISH :D
20:04:29  <planetmaker> hm... cargo-dependent running costs. THAT actually might work
20:04:34  <planetmaker> ha :-)
20:04:40  <planetmaker> That really works
20:04:54  <planetmaker> and then one could indeed play "who's bancrupt first".
20:05:12  <planetmaker> just one scarce cargo with high running costs when transported
20:05:20  <planetmaker> everything else virtually free
20:06:29  <planetmaker> hm... is the age of the cargo a newgrf variable?
20:07:16  <andythenorth> there are quite a few things available to the custom profit calculation
20:07:18  <andythenorth> look there...
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20:21:45  <Ammler> if I add default to the action14 settings, the parameters will be set from start, right?
20:22:20  <planetmaker> when the parameter button is clicked. yes
20:22:27  <planetmaker> hm... I think always
20:22:29  <Ammler> hmm
20:22:50  <V453000> I broke it? :D
20:23:14  <Ammler> then I can't use it for my basecosts
20:23:21  <V453000> :(
20:23:29  <planetmaker> Ammler: why?
20:23:38  <Ammler> well, it doesn't matter
20:24:11  <V453000> Ammler: everyone uses presets anyway and I will solve it somehow :p
20:24:41  <Ammler> well, if you have good presets, we can add it to the presets grf
20:24:57  <V453000> as I said, I modify presets with every map I make
20:25:33  <V453000> TF friendliness, water level, train set, ...
20:26:01  <Ammler> and you sometimes like to remove a pair?
20:26:09  <V453000> remove or add :)
20:26:15  <V453000> any
20:26:17  <Ammler> well, add is no problem
20:26:22  <V453000> I see
20:26:36  <Ammler> and remove, you could just set it equal to an other
20:26:39  <V453000> as I told you :) I can always re-write it manually via stable
20:27:17  <V453000> it isnt a real problem, I just found it odd so I informed you :p
20:27:20  <Ammler> If I would use defaults, I would 22 times set misc costs to 8
20:27:51  <V453000> ah, yes
20:28:13  <Ammler> hmm, I do that
20:28:19  <planetmaker> :-D
20:28:23  <V453000> xD
20:32:58  <andythenorth> good night
20:33:58  <V453000> gn
20:34:01  <planetmaker> good night andythenorth
20:41:36  <Ammler> default isn't anymore DEFA?
20:41:42  <Ammler> and it isn't DEFL?
20:41:50  <Ammler> what is it?
20:41:53  <Ammler> DFLT?
20:42:09  <planetmaker> IIRC yes
20:49:04  <Brot6> Base Costs Mod - Revision 21:0036fe803a8a: Change: add default value to factor, min. is 1 now (Ammler) @
20:49:04  <Brot6> Base Costs Mod - Revision 22:dab7e7d552ae: Added tag 3.2 for changeset 0036fe803a8a (Ammler) @
20:49:04  <Brot6> Base Costs Mod - Bug #1526 (New): DevZone compile failed (compiler) @
20:49:40  <V453000> neew basecosts? :)
20:50:39  <Ammler> can't upload to banans?
20:50:52  <Ammler> planetmaker: what was your issue?
20:51:05  <Ammler> oh
20:51:47  <planetmaker> ?
20:53:40  <Ammler> didn't you have troubles to upload to banans?
20:54:33  <Brot6> basecosts: update from 3.1 to 3.2 done -
20:56:44  <Brot6> Base Costs Mod - Bug #1526 (Closed): DevZone compile failed (compiler) @
20:56:44  <Brot6> Base Costs Mod - Bug #1526 (Closed): DevZone compile failed (Ammler) @
21:07:59  <Ammler> Jetzt wollte ich bei hetzner wegen dem Ping reklamieren, aber nun hats kein lost :-(
21:08:12  <Ammler> oh
21:08:31  <Ammler> ignore last line (except pm)
21:09:43  <planetmaker> [22:53]	<Ammler>	didn't you have troubles to upload to banans? <-- yes. But it was an issue with bananas, not on my side, and is solved
21:10:07  <planetmaker> I tested the ping today earlier (when you talked about it) and it was fine, too
21:10:24  <planetmaker> but... need sleep :-)
21:10:27  <planetmaker> good night
21:11:15  <Ammler> hmm, can you try to uplaod the 3.2?
21:11:43  <Ammler> <-- the plain grf
21:11:59  <Ammler> oh, I could try from my xen windows :-)
21:14:39  <planetmaker> what's the issue you experience?
21:16:16  <Ammler> like I have disabled js
21:17:54  <planetmaker> he...
21:17:59  <planetmaker> that might be a fault
21:18:45  <Ammler> worked from haydn
21:20:31  <planetmaker> oh. you uploaded already
21:27:35  <Ammler> yes, you liked to try too?
21:28:00  <planetmaker> I just was there when I saw it uploaded
21:28:03  <Ammler> I thought, you were gone :-)
21:28:05  <planetmaker> anyway...
21:28:09  <planetmaker> now I'm gone ;-)
21:28:15  <Ammler> good night
21:28:21  <planetmaker> to you, too :-)
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