Log for #openttdcoop.devzone on 16th October 2010:
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04:31:30  <Brot6> Bundles Update: ge4cd8dc3 2010-10-16 cargodist   (
06:09:24  <Brot6> NewGRF Meta Language - Revision 850:79d8d0c5d518: Fix: size property for objects was broken (yexo) @
06:09:24  <Brot6> NewGRF Meta Language - Revision 851:863fbdbe001a: Add: allow action2layout for objects (yexo) @
06:09:24  <Brot6> NewGRF Meta Language - Revision 852:db111ab0dbaa: Change: rename build_window_caption to name (th... (yexo) @
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07:57:03  <Brot6> Unable to connect to execution expired
07:57:11  <planetmaker> wtrf?
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09:43:25  <Brot6> FIRS Industry Replacement Set - Code Review #1588: Fixed Polish translation (BarthVader) @
09:47:41  <Brot6> FIRS Industry Replacement Set - Feature #1653 (New): Industry built in town whic accepts friut an... (BarthVader) @
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10:29:33  <Brot6> OpenGFX+ Road Vehicles - Revision 10:51142f3fcaa1: Doc: Properties of the bulk truck. (Terkhen) @
10:38:14  <Brot6> OpenGFX+ Road Vehicles - Revision 11:931eff519084: Fix: Remove unnecessary vehicle ID from the bu... (Terkhen) @
11:03:09  <Brot6> OpenGFX+ Road Vehicles - Revision 12:e6a44df20517: Codechange: Move toyland bulk graphics to thei... (Terkhen) @
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11:20:32  <Terkhen> with NML, using 48 km/h for road vehicles gives a speed of 46 km/h ingame
11:20:38  <Terkhen> is this to be expected?
11:21:22  <planetmaker> Terkhen: I *think* it might need review... but ask Yexo. He looked at it recently
11:21:53  <Terkhen> yes, before updating NML the ingame speed was 45 km/h
11:22:11  <Brot6> 2cc train set - Feature #1654 (New): Oslo Metro MX3000 (Voyager1) @
11:30:34  <Brot6> OpenGFX+ Road Vehicles - Revision 13:4c4253e0b184: Feature: Second generation bulk truck with ini... (Terkhen) @
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11:50:51  <Brot6> OpenGFX+ Road Vehicles - Revision 14:fbb2dd2645ab: Feature: Third generation bulk truck with init... (Terkhen) @
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12:16:36  <Brot6> NewGRF Meta Language - Feature #1655 (New): support param 9E (misc grf bits) (Hirundo) @
12:19:44  <Brot6> NewGRF Meta Language - Revision 853:4baf2caecc9e: Doc: Add the version field to the documentation... (Hirundo) @
12:26:53  <Brot6> 2cc train set - Feature #1654: Oslo Metro MX3000 (Voyager1) @
12:29:11  <Brot6> NewGRF Meta Language - Revision 854:271419bcec5d: Doc: Document the 'introduction_date' property ... (Hirundo) @
12:31:57  <Hirundo> Yexo: is there currently any support for writing >0x80 parameters?
12:57:35  <Brot6> NewGRF Meta Language - Revision 855:57b4271351f1: Doc: Document the various features. (Hirundo) @
13:29:36  <Hirundo> congrats, planetmaker :)
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14:08:09  <Brot6> NewGRF Meta Language - Revision 856:009025b0123d: Doc: Improve documentation of the switch-block. (Hirundo) @
14:08:49  <andythenorth_> planetmaker: more translations - in the FIRS dev thread ;)
14:23:48  <Brot6> NewGRF Meta Language - Feature #1655: support param 9E (misc grf bits) (Hirundo) @
14:24:22  <planetmaker> thanks, Hirundo :-)
14:24:28  <planetmaker> and hello :-)
14:33:50  <Brot6> NewGRF Meta Language - Feature #1655: support param 9E (misc grf bits) (Hirundo) @
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16:10:57  <Brot6> NewGRF Meta Language - Bug #1656 (New): DevZone compile failed (compiler) @
16:20:00  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r630), 32bpp-extra (r39), ai-admiralai (r68), airportsplus (r63), basecosts (r22), belarusiantowns (r7), comic-houses (r71), firs (r1481), fish (r394), frenchtowns (r4), grfcodec (r772), heqs (r380), indonesiantowns (r37), metrotrackset (r56), newgrf_makefile (r219), nml (ERROR r856), nutracks (r117), ogfx-trees (r41), opengfx (r550), openmsx (r97), opensfx (r97), smts (r19),
16:20:00  <Brot6> snowlinemod (r45), swedishrails (r182), swisstowns (r20), transrapidtrackset (r15), ttdviewer (r26), ttrs (r23), worldairlinersset (r664)
16:20:22  <Brot6> NewGRF Meta Language - Bug #1656 (Closed): DevZone compile failed (compiler) @
16:20:22  <Brot6> NewGRF Meta Language - Bug #1656 (Closed): DevZone compile failed (Hirundo) @
16:20:22  <Brot6> NewGRF Meta Language - Revision 857:69f7da65a66a: Fix #1656: Messing with RV property 15 caused t... (Hirundo) @
16:21:38  <Brot6> OpenGFX+ Trains - Bug #1657 (New): DevZone compile failed (compiler) @
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16:24:40  <Brot6> OpenGFX+ Trains - Bug #1657 (Closed): DevZone compile failed (compiler) @
16:24:40  <Brot6> OpenGFX+ Trains - Revision 74:3d26f8232ab1: Fix #1657: Use only declared cargo labels (planetmaker) @
16:24:40  <Brot6> OpenGFX+ Trains - Bug #1657 (Closed): DevZone compile failed (planetmaker) @
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18:09:40  <Brot6> 32bpp-ez-patches: update from r20926 to r20949 done -
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18:18:16  <Brot6> clientpatches: update from r20926 to r20949 done -
18:19:45  <Brot6> #openttdcoop Server Patch Pack - Bug #1658 (New): DevZone compile failed (compiler) @
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18:38:55  <Terkhen> planetmaker: the flatbed wagon can be refitted to paper in arctic, which does not make much sense IMO
18:39:22  <planetmaker> well... those graphics exist, though :-)
18:39:33  <planetmaker> big rolls of paper. Similar to steel
18:40:12  <Terkhen> shouldn't it be treated as a covered cargo?
18:40:33  <planetmaker> I wonder
18:40:37  <Terkhen> the piece goods wagon can be refitted to paper too
18:40:55  <Terkhen> hmmm... and (undefined string) too
18:40:56  <planetmaker> I know. By intention. That's the 'original' so to speak
18:41:03  <planetmaker> hu? Undefined?!
18:41:21  <Terkhen> let me recompile the most recent version
18:43:07  <Terkhen> yes, it is still there
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18:43:42  <Terkhen> it appears for me when running an arctic game with only ogfx trains r74
18:44:10  <planetmaker> which wagon?
18:44:16  <planetmaker> piece goods?
18:44:37  <Terkhen> (undefined string)
18:44:55  <planetmaker> bad :-(
18:46:52  <Terkhen> <---
18:47:09  <Terkhen> the list has other strange things too
18:49:05  <planetmaker> thanks you, see that.
18:49:16  <planetmaker> I usually check in a depot... there it's not visible
18:49:35  <planetmaker> though... that's monorail / maglev. I might have forgotten it there
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18:50:12  <Terkhen> you are welcome
18:50:55  <planetmaker> other oddities?
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18:52:16  <Terkhen> hmm... no, it's only the order of the wagons in the list
18:52:25  <Terkhen> I'm too used to seeing them in rail type order
18:54:04  <planetmaker> that's given, isn't it?
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18:55:18  <Terkhen> there is for example two armored wagons next to each other
18:57:41  <planetmaker> hm... strange
18:58:59  <Terkhen> I still think that paper not being a covered cargo is stupid (what if it rains?), but it seems that it wasn't covered with the original graphics so I'll stop thinking about this
18:59:51  <planetmaker> consider it a big roll covered in a plastic 'bag'
19:00:14  <Terkhen> hmmm... why it is refittable to goods with FIRS?
19:00:31  <planetmaker> what, the flatbed?
19:00:34  <Terkhen> yes
19:00:44  <planetmaker> different classes
19:00:57  <planetmaker> firs = pieces. default = pieces + express
19:00:58  <planetmaker> iirc
19:01:16  <Terkhen> I see
19:01:36  <planetmaker> that said: I plan to allow the flatbed one as container wagon
19:01:43  <planetmaker> Then piece goods is no problem :-)
19:01:51  <planetmaker> I'm just not satisfied with the current container yet
19:03:12  <Terkhen> I'd prefer it to be consistent with both FIRS and default cargos; having two different wagos for goods/supplies is a bit confusing
19:03:21  <Terkhen> s/wagos/wagons/
19:05:45  <Hirundo> does FIRS redefine the cargo classes of the goods cargo? That's bad....
19:05:59  <andythenorth_> not sure why
19:06:41  <andythenorth_> it's supposed to be piece + express according to spec
19:07:11  <Terkhen> in src/table/cargo_const.h goods appears as CC_EXPRESS only
19:07:17  <Hirundo> <- here as well
19:07:47  <andythenorth_> FIRS defines it as piece + express
19:08:06  <Hirundo> why?
19:08:18  <Hirundo> Are FIRS goods so different, compared to normal goods?
19:08:21  <andythenorth_> don't know
19:08:34  <andythenorth_> there's probably a reason
19:08:42  <andythenorth_> FooBar set up the initial classes
19:08:49  <andythenorth_> it might be for better set compatibility
19:09:21  <Hirundo> if a set author wants to transport goods with wagon X, he can use the refit mask for that
19:09:35  <Terkhen> maybe ECS or another industry set also uses piece + express?
19:09:54  <andythenorth_> could be
19:09:57  <andythenorth_> or it's just a mistake
19:10:17  <andythenorth_> I'm not changing it right now - no more cargo changes for a while
19:10:24  <andythenorth_> but if anyone wants to raise a ticket...
19:10:30  <andythenorth_> Foobar might then be able to answer it
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19:10:46  <Terkhen> okay
19:17:07  <Brot6> HEQS "Heavy Equipment" Set - Revision 381:29e6315a61cf: Change: move logging truck files to folder (andythenorth) @
19:19:11  <Brot6> FIRS Industry Replacement Set - Bug #1659 (New): FIRS redefines cargo classes of goods. (Hirundo) @
19:26:08  <Brot6> HEQS "Heavy Equipment" Set - Revision 382:7ba5eabad3b5: Change: use defines to set IDs for logg... (andythenorth) @
19:26:08  <Brot6> HEQS "Heavy Equipment" Set - Revision 383:51f696a9a4b2: Cleanup: adjust some documentation (andythenorth) @
19:29:17  <Brot6> HEQS "Heavy Equipment" Set - Revision 384:1fd760d79326: Change: move mining trucks file to own ... (andythenorth) @
19:38:34  <Brot6> HEQS "Heavy Equipment" Set - Revision 385:303af8004854: Add: copied mining truck code to separa... (andythenorth) @
19:44:51  <Brot6> HEQS "Heavy Equipment" Set - Revision 386:64f45ebc5581: Add: copied more mining truck code to s... (andythenorth) @
19:45:48  <Brot6> HEQS "Heavy Equipment" Set - Revision 387:7710738edfd5: Add: separated mining truck trailers to... (andythenorth) @
20:10:24  <Terkhen> planetmaker: why is SCRP added to refittable_cargo_types in the flatbed wagon?
20:11:15  <planetmaker> broken cars ;-)
20:11:26  <planetmaker> old containers
20:11:29  <planetmaker> or alike
20:11:49  <planetmaker> or within a container
20:11:54  <Hirundo> Isn't scrap often handled as compressed 'blocks' ?
20:11:58  <planetmaker> (always a good excuse)
20:12:42  <Terkhen> hmm... maybe I'm not understanding that strange XOR correctly
20:12:53  <Terkhen> anyways, the flatbed wagon cannot be refitted to scrap metal
20:13:12  <planetmaker> ok, then I have to argue vice versa ;-)
20:13:22  <planetmaker> small metal pieces would just fall off
20:13:28  <Terkhen> :D
20:14:10  <Hirundo> What are the cargo classes of that wagon?
20:14:13  <Terkhen> but, since scrap metal is not in CC_PIECE_GOODS, adding it to refittable_cargo_types should make the wagon refittable to scrap metal
20:14:18  <planetmaker> that's basically how I adjusted the cargos... obviously there are some where one can dispute it :-)
20:14:32  <planetmaker> yes
20:14:58  <Terkhen> but I can't refit to it
20:15:15  <planetmaker> is it in a 'foe' class? Hm.
20:15:28  <Terkhen> the other cargos listed in refittable_cargo_types are piece goods, and they are removed from the refit options correctly
20:15:46  <planetmaker> yes. But non-refittable?
20:16:04  <planetmaker> NML docs should have these cargo tables...
20:16:42  <planetmaker> scrap metal is bulk
20:17:04  <planetmaker> did you exclude bulk?
20:17:18  <Terkhen> yes, it is excluded
20:17:24  <planetmaker> let's say: which vehicle do you talk of now?
20:17:31  <Hirundo> Not sure whether we should maintain a copy of these (changing) documents
20:17:34  <planetmaker> train flatbed?
20:18:03  <Terkhen> yes, the flatbed wagon
20:18:27  <Terkhen> I'm just checking what cargos it allows before moving the refit code to the flatbed truck
20:18:47  <planetmaker> :-)
20:21:20  <planetmaker> with what firs version do you test?
20:24:37  <Terkhen> tip, r1481
20:25:31  <Hirundo> andythenorth_: Do you have any suggestions w.r.t. the smoke 'algorithm' to use for ships / RVs?
20:26:54  <planetmaker> I thought the version might make a difference, but no. It's in all FIRS versions I have
20:26:59  <Hirundo> The corresponding code for trains is
20:27:24  <Terkhen> for you scrap metal appears as a refit option for the flatbed wagon?
20:27:57  <planetmaker> no
20:29:33  <planetmaker> it's 0 and not 1 xor 1
20:29:53  <planetmaker> which should be one
20:30:19  <Terkhen> removing it from the list has no effect either
20:30:30  <planetmaker> woot? THAT is bad
20:31:11  <andythenorth_> cargo refits are fun :P
20:31:35  <andythenorth_> Hirundo: ideally for ships, same sprites as steam / diesel trains
20:31:47  <andythenorth_> and same generation pattern etc
20:31:59  <Hirundo> also for RVs?
20:32:03  <andythenorth_> I guess
20:32:25  <planetmaker> oh yes. Horses which generate sparks!
20:32:28  <andythenorth_> we might find there's too much smoke for RVs
20:32:31  <planetmaker> The modern E-Horse
20:34:04  <Terkhen> from what I understood, changing the status of a cargo in refittable_cargo_types should always have an effect... or am I doing something wrong?
20:34:29  <planetmaker> adding it explicitly should always reverse the result in my understanding
20:35:25  <planetmaker> ok... removing 'bulk' from foes AND removing scrp helps
20:36:07  <planetmaker> hm...
20:36:21  <andythenorth_> fricking refit masks
20:36:21  <andythenorth_> :P
20:36:44  <andythenorth_> a simple list of refittable cargos and classes would be *way* too simple
20:36:55  <Terkhen> (0 and not 1) xor 1 should be 1 anyways
20:36:58  <planetmaker> no, actually. It has the effect of adding it
20:37:17  <planetmaker> toggling it in the refit mask, toggles scrap metals here
20:37:40  <planetmaker> seems to work :-)
20:37:57  <Terkhen> and x xor 1 should always be different than x xor 0
20:38:09  <PeterT> autopilot 4.0???!! since when?
20:38:43  <planetmaker> PeterT: since it has a new repo. Don't expect new features
20:38:54  <planetmaker> svn->hg
20:38:57  <Brot6> HEQS "Heavy Equipment" Set - Revision 388:a453c2d53922: Change: make use of separate mining tru... (andythenorth) @
20:39:03  <PeterT> were there new feature in 3.0?
20:39:27  <planetmaker> dunno. Some probably. Check the logs
20:39:54  <planetmaker> but we've been using 3.x for ages
20:40:02  <PeterT> oh right
20:40:04  <PeterT> thanks then
20:40:14  <planetmaker> Terkhen: yes, should. Actually, works here.
20:40:32  <Terkhen> okay, then I must be doing something wrong
20:40:45  <planetmaker> or something strange happens
20:41:03  <planetmaker> with foe=bulk & scrap set: no scrap metal
20:41:15  <planetmaker> with foe=bulk and no scrap set: scrap metal available
20:41:22  <planetmaker> for that wagon
20:42:09  <planetmaker> I wonder if it's something strange. I had (initially) the impression that it worked differently when I changed things there
20:42:19  <planetmaker> I wonder whether something didn't properly get updated
20:43:05  <planetmaker> of course I can't reproduce that

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