Log for #openttdcoop.devzone on 19th November 2010:
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01:07:55  *** KenjiE20 has quit IRC
01:21:40  *** thgergo has quit IRC
02:25:49  *** Lakie has quit IRC
04:47:02  *** supermop has joined #openttdcoop.devzone
04:48:38  <supermop> hello
04:49:06  <Brot6> OpenGFX+ Trains - Feature #1867 (New): Add pax, mail, valuables and livestock wagons without ID (planetmaker) @
04:51:16  <Brot6> Example NewGRF Project - Revision 233:68a7a528d1be: Fix: [nfo] Faulty dependency caused some rebu... (planetmaker) @
04:51:16  <Brot6> Example NewGRF Project - Revision 234:c4e3f78f79c0: Fix: [nml] Faulty dependency caused bogus err... (planetmaker) @
04:51:28  <Brot6> OpenGFX+ Trains - Revision 91:29eab0564bdf: Change: Cleanup parameters (planetmaker) @
04:51:28  <Brot6> OpenGFX+ Trains - Revision 92:64f84d019ab5: Fix: [Makefile] Dep check always reported a missing f... (planetmaker) @
04:51:28  <Brot6> OpenGFX+ Trains - Revision 93:b5e22e987958: Change: Reshuffle order of wagon in main file a bit (planetmaker) @
04:56:21  <Brot6> OpenGFX - Revision 556:fee1d07a9943: Fix #839: More sparking for the fizzy drink factory (graphic... (planetmaker) @
04:56:21  <Brot6> OpenGFX - Revision 557:1e2f61e33720: Fix: [mdep] Dep check was slightly broken, causing incomplet... (planetmaker) @
04:56:21  <Brot6> OpenGFX - Feature #839 (Closed): 4737-4742: Fizzy drink factory (planetmaker) @
06:07:32  <Brot6> 2cc train set - Feature #1846: Sydney Comeng EMU (EmperorJake) @
06:09:28  <Brot6> 2cc train set - Feature #1843: ML4000 (EmperorJake) @
06:27:08  *** supermop has left #openttdcoop.devzone
07:25:11  <Brot6> FIRS Industry Replacement Set - Bug #1868 (New): Industries using secondary template B produce ca... (andythenorth) @
07:38:47  <Brot6> 2cc train set - Feature #1843: ML4000 (Voyager1) @
07:42:06  <Brot6> Example NewGRF Project - Revision 235:12e9805b729f: Added tag 0.5.1 for changeset c4e3f78f79c0 (planetmaker) @
07:43:54  <Brot6> newgrf_makefile: update from 0.4.6 to 0.5.1 done -
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09:37:14  <Brot6> 2cc train set - Feature #1836: ALe.426 (EmperorJake) @
09:37:14  <Brot6> 2cc train set - Feature #1836: ALe.426 (EmperorJake) @
09:45:29  <Brot6> Example NewGRF Project - Bug #1869 (New): naming of bundle files for releases fails (planetmaker) @
09:47:12  <planetmaker> Ammler, any idea why the release bundles are named as nightlies for the newgrf makefile project?
09:47:24  <planetmaker> when I call make bundle_zip locally I get the correct filenames...
09:47:31  <planetmaker> Both at home as well as at 'versity
09:49:19  <Rubidium> compiling tip instead of tip-1?
09:50:54  <planetmaker> probably. I just wonder why
10:32:50  <Ammler> because your custom build script doesn't update to version for bundles
10:33:18  <Ammler> releases*
11:19:48  <Ammler> planetmaker: you like one build script supporting both or custom script for releases only?
11:52:22  <Brot6> OpenGFX - Feature #1255: Gumdrops for Toyland Lighthouse and Radio Antenna (2006TTD) @
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11:58:33  <Brot6> OpenGFX - Feature #1255: Gumdrops for Toyland Lighthouse and Radio Antenna (2006TTD) @
12:01:30  <Brot6> OpenGFX - Feature #1255: Gumdrops for Toyland Lighthouse and Radio Antenna (Ammler) @
12:10:36  <Brot6> OpenGFX - Feature #1255: Gumdrops for Toyland Lighthouse and Radio Antenna (2006TTD) @
12:39:34  <Brot6> Berries - Revision 9:c61a9edcff50: Adapted IRCberry for handling commands. (ODM) @
12:39:34  <Brot6> Berries - Revision 10:bbb558b890c2: Added new Commander berry for handling commands. (ODM) @
12:39:34  <Brot6> Grapes - Revision 27:6128a31cab08: Added permissions enum. (ODM) @
12:39:34  <Brot6> Grapes - Revision 28:6f24964b412f: Altered annotations to allow commandmessage passing. (ODM) @
12:39:38  <Brot6> Grapes - Revision 29:5bb0286e96f8: Adapted Grapes to allow ingame commands. (ODM) @
12:42:26  <Brot6> Grapes - Feature Request #1779 (Resolved): String Tokenizer which handles Quoted text etc. (ODM) @
12:44:19  <Brot6> Grapes - Feature Request #1770 (Resolved): Command ExtentionPoint (ODM) @
12:44:42  <ODM> that's a start^^
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14:12:11  <planetmaker> <Ammler> planetmaker: you like one build script supporting both or custom script for releases only? <-- well. I expected it to behave like all others. It seems to work for nightlies, though
14:20:45  <Ammler> planetmaker: you didn't answer my question :-)
14:23:26  <planetmaker> I'm probably ignorant :-) How is it solved for the other projects. IMOH it doesn't make sense to enable nightlies only and skip releases or vice versa.
14:24:44  <Ammler> most others have different scripts for releases
14:25:12  <planetmaker> ok, then the same way :-)
14:25:28  <planetmaker> same thing... keep it simple, keep it stupid :-)
14:26:50  <Ammler> well, simpler would be to use same script :-P
14:31:28  <Brot6> OpenGFX - Feature #682 (Closed): fields don't show harvested corn or straw (planetmaker) @
14:32:49  <planetmaker> I don't quite mind...
14:35:39  <Brot6> Example NewGRF Project - Revision 236:4253c4832aaa: Change: customize release spec (Ammler) @
14:36:50  <Brot6> newgrf_makefile: update from 0.5.1 to 0.5.1 done -
14:44:58  <Ammler> planetmaker: maybe you like to add the readme ^
14:45:40  <planetmaker> ah, yes.
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15:12:34  <Rubidium> Lakie: does show an animation in TTDPatch?
15:12:57  <Lakie> I'll give it a test, object?
15:12:59  <Rubidium> Lakie: I seem to remember deciding that if you want to have animation you need to turn that on via callback 159, right?
15:13:04  <Rubidium> Lakie: yes, object
15:13:28  <Lakie> No, I think I prefered to add them all automatically, but either way should work
15:14:25  <Rubidium> that's quite wasteful when you want one animated tile on a 16x16 object
15:14:51  <Lakie> True
15:15:17  <Lakie> But then one just tells it after construction to disable all bar that one tile
15:15:34  <Lakie> It flashes, fairly irregular though
15:16:08  <Rubidium> especially when TTD only has support for 256 animated tiles
15:16:25  <Lakie> I believe TTDPatch jas a higher limit
15:16:33  <Lakie> Closer to 4k iirc
15:17:49  <Rubidium> Lakie: it could be quite irregular if I used magical colours; I only got part of the nfo in the bug report and not pcx/png, so I had to make something myself
15:17:52  <Lakie> It'd only be a small change if you prefer it needs to be started manually
15:18:23  <Lakie> How to industries and such construct animated tiles?
15:18:44  <Rubidium> industries have a different "action0-ed" tile
15:18:46  <planetmaker> helpful bug reports with less than minimum test case? I love those
15:19:02  <Lakie> Hehe
15:21:36  <Rubidium> given industry tiles (and houses to some extent) are 1 tile structures, I though I'd follow the station's workings which are more similar to objects w.r.t. difference on the tiles
15:22:33  <planetmaker> activating animation explicitly via flat sound good to me
15:22:59  <Lakie> flat sound?
15:23:23  <Lakie> Ok, I'll remove the code which adds tiles to the animation system
15:41:00  <Lakie> I suppose this would also be a good time to add some code to workout the maximum object height loaded for the preview length.
16:27:27  <Brot6> 2cc train set - Feature #1836 (Feedback): ALe.426 (DJNekkid) @
16:40:09  <Brot6> OpenGFX+ Trains - Revision 94:1a7c162a6f1b: Change: Define a completely separate livestock wagon (planetmaker) @
16:41:07  <Rubidium> Lakie: any opinions about var43 as per ?
16:42:01  <Lakie> uh?
16:42:05  * Lakie reads
16:42:43  <Lakie> Could split it into a seperate var
16:43:33  <Lakie> This is probably down to the difference between how tiles are started animation wise
16:44:06  <Rubidium> the var43 thing is different from the animation "not working"
16:44:16  <Rubidium> or at least the "two unrelated bits" thing
16:44:18  <Lakie> He is using simple animation
16:44:26  <Lakie> 'ie old specs animation'
16:44:51  <Lakie> Which doesn't take into account cb159 being needed to start the animation cycle...
16:46:00  <Lakie> Thus the animation var is never incrementedlikely.
16:46:13  <Lakie> Hense him saying var43's return is broken
16:46:23  <Rubidium> yes, that's the animation broken bit
16:46:43  <Rubidium> I'm talking about the animation counter and colour in one variable bit
16:47:06  <Rubidium> i.e. "Other than that, definition of objects var43 seems to be flawed (also in TTDPatch), merging two completely different things into one variable w/o need, quite different to animation counters for houses (var46) or industry tiles (var44), both defined as a byte."
16:51:10  <Rubidium> I'd be fine with something like (move colour to var 47)
16:53:13  <Rubidium> or, in nforenum "speak":
16:57:07  <Lakie> Yeah, I can do that.
17:12:39  <Brot6> nml: update from r1035 to r1036 done -
17:17:20  <Brot6> 2cc train set - Bug #1870 (New): r673 (Voyager1) @
17:20:40  <Brot6> fish: update from r415 to r423 done (4 errors) -
17:21:23  <Brot6> newgrf_makefile: update from r232 to r236 done -
17:22:02  * Terkhen ponders what would be the correct place for a Notepad++ syntax highlighter for NML
17:22:55  <planetmaker> devzone documents and NML documentation
17:23:17  <Brot6> OpenGFX+ Trains - Bug #1871 (New): DevZone compile failed (compiler) @
17:23:24  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r673), 32bpp-extra (r39), ai-admiralai (r75), airportsplus (r69), basecosts (r22), belarusiantowns (r7), comic-houses (r71), firs (r1524), frenchtowns (r4), grfcodec (r801), heqs (r508), indonesiantowns (r38), manindu (r5), metrotrackset (r56), nml (r1036), nutracks (r117), ogfx-trees (r41), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r45), swedishrails (r188),
17:23:24  <Brot6> swisstowns (r21), transrapidtrackset (r15), ttdviewer (r26), ttrs (r23), worldairlinersset (r669)
17:23:24  <planetmaker> :S
17:25:10  <Terkhen> planetmaker: <-- do you mean here?
17:25:15  <Brot6> OpenGFX - Bug #1872 (New): DevZone compile failed (compiler) @
17:25:35  <Brot6> OpenGFX+ Trains - Bug #1871 (Closed): DevZone compile failed (compiler) @
17:25:35  <Brot6> OpenGFX+ Trains - Revision 95:2c8b8d75c8bd: Fix #1871: Add missing files (planetmaker) @
17:25:35  <Brot6> OpenGFX+ Trains - Bug #1871 (Closed): DevZone compile failed (planetmaker) @
17:25:37  <planetmaker> yes, there
17:26:16  <Terkhen> okay, thank you :)
17:26:32  <planetmaker> <- doesn't look like a repo's fault, Ammler
17:28:03  <Brot6> Indonesian Town Names - Bug #1873 (New): DevZone compile failed (compiler) @
17:28:03  <Brot6> OpenGFX+ Trains - Bug #1874 (New): DevZone compile failed (compiler) @
17:28:08  <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: airportsplus (Diffsize: 6), belarusiantowns (3 errors) (Diffsize: 21), frenchtowns (4 errors) (Diffsize: 9), manindu, swedishrails (Diffsize: 6), swisstowns
17:33:56  <Ammler> planetmaker: [Errno 111] Connection refused: ''
17:34:33  <planetmaker> yes, I saw that :-)
17:34:50  <Terkhen> hmm... do you need special permissions to upload documents there? I can't find any option for uploading
17:35:02  <planetmaker> hm, that might be...
17:35:36  <planetmaker> you don't have a 'new document' on the upper right?
17:35:52  <Ammler> added you
17:35:57  <planetmaker> :-D
17:37:18  <Terkhen> hmmm... I still don't see anything
17:38:11  <Ammler> mäh, try again :-)
17:38:13  <Ammler> sorry
17:38:18  <Terkhen> now it appears, thank you :)
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17:38:54  <planetmaker>
17:39:01  <planetmaker> ah... ok :-)
17:40:27  <Brot6> OpenGFX - Bug #1872 (Rejected): DevZone compile failed (compiler) @
17:40:27  <Brot6> OpenGFX - Bug #1872 (Rejected): DevZone compile failed (Ammler) @
17:40:29  <DJNekkid> planetmaker: isnt is possible to have two #ifdef's "behind" eachother?
17:41:07  <Brot6> opengfx: update from r555 to r557 done -
17:41:49  <DJNekkid>
17:44:07  <planetmaker> that should work. Might be that the #ifdef does not like indentation
17:44:20  <planetmaker> try to not indent those compiler directives
17:44:32  <DJNekkid> indent = "tabs" ?
17:44:39  <planetmaker> yes. or space.
17:44:43  <DJNekkid> oki
17:44:45  <DJNekkid> i'll test
17:44:52  <Lakie> Rubidium: I was refering to a comment he made in one of the comments not the actual bug report...
17:45:47  <Rubidium> woopsie... then I'll remove that bit
17:45:50  <Ammler> don't use tabs anyway
17:47:51  <Lakie> Of course this change will break any old spec grfs, but thats not a huge issue
17:47:53  <DJNekkid> or might it not lice //'s behind?
17:48:02  <Lakie> Since most were never released.
17:48:18  <DJNekkid> btw, wife saies hi to you all :D
17:48:34  <planetmaker> say hi, too :-)
17:49:04  <DJNekkid> ./she waves
17:49:45  <Rubidium> DJNekkid: the # must be at the begin of the line
17:49:47  <Terkhen> uploaded; I was getting annoyed because I always write FEAT_ROADVEH instead of FEAT_ROADVEHS... now I'll get some visual feedback
17:49:55  <Brot6> #openttdcoop - nml.xml (Terkhen) @
17:49:55  <Brot6> #openttdcoop - Document: Notepad++ syntax highlighter for NML (Terkhen) @
17:50:03  <Brot6> Unable to connect to execution expired
17:50:03  <Rubidium> DJNekkid: you may add spaces and/or tabs between the # and ifdef/endif though
17:50:45  <DJNekkid> but i can do             #ifdef <blablabla> // <comment>
17:50:48  <DJNekkid> ?
17:51:17  <Rubidium> you should use /* <comment */ there as some preprocessors don't support //
17:51:37  <Rubidium> // is commenting style introduced with C++, /* */ is C
17:51:44  <DJNekkid> oki... :D
17:52:09  * Lakie shall see if mb complains before commiting his changes.
17:54:45  <Lakie> Also.
17:55:28  <Ammler> why don't you add such docs not to nml project?
17:57:13  <Brot6> OpenGFX+ Road Vehicles - Revision 27:6d1519e7f29f: Change: Adjust capacities of the bulk trucks t... (Terkhen) @
18:01:11  <Terkhen> because I did not know that you could add documents to a given project instead of adding them to the global Documents tab
18:01:17  <Terkhen> if that is a better place I don't mind moving it
18:02:10  <Ammler> well, I would look at NML for NML docs, but maybe that is just me :-)
18:03:05  <Terkhen> I don't have permissions for NML documents
18:03:31  <Ammler> oh, you aren't dev?
18:03:36  <Terkhen> so I think it doesn't hurt to let it as is :)
18:03:42  <Ammler> yes :-)
18:35:59  <Brot6> OpenGFX+ Road Vehicles - Revision 28:56ac52783575: Add: Missing cargos to the cargo translation t... (Terkhen) @
18:47:15  <Brot6> OpenGFX - Code Review #1875 (New): Renumber the sprites (Ammler) @
18:51:27  <Brot6> OpenGFX+ Road Vehicles - Revision 29:dd80b05d4da5: Codechange: Correct a few alignments. (Terkhen) @
19:14:09  <Lakie> Hmm...
19:14:13  <Lakie> Thats bad...
19:15:00  <Lakie> My objects work neither in TTDPatch or OpenTTD
19:16:24  <Brot6> 32bpp-ez-patches: update from r21243 to r21258 done -
19:20:45  <Brot6> OpenGFX+ Road Vehicles - Revision 30:8ca39f774baa: Change: Adjust capacities of the flatbed truck... (Terkhen) @
19:27:58  <Brot6> GRFCodec - Revision 802:2b0089c2fef7: Change/Add: Action 2 object variables 43, 47 (Rubidium) @
19:28:32  <Brot6> clientpatches: update from r21243 to r21258 done -
19:30:52  <Brot6> serverpatches: compile of r21259 still failed (#1855) -
19:56:24  <Brot6> OpenGFX+ Road Vehicles - Revision 31:21d30fd68938: Add: Redeclare standard buses to make sure tha... (Terkhen) @
20:14:39  <Brot6> OpenGFX+ Road Vehicles - Revision 32:a341c0a1bd48: Add: Redeclare standard mail trucks to make su... (Terkhen) @
20:14:39  <Brot6> OpenGFX+ Road Vehicles - Revision 33:e3ca6539858e: Change: Allow standard buses to be refitted. (Terkhen) @
20:37:36  *** thgergo has quit IRC
21:40:44  <Brot6> OpenGFX+ Road Vehicles - Revision 34:c190b3e64efb: Feature: First generation piece goods truck wi... (Terkhen) @
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22:53:36  <Brot6> Nutracks - Bug #1876 (New): Building r116 and r117 failed. (chillcore) @
23:29:59  <Brot6> 2cc train set - Feature #1645 (Reopened): CFR 060-DA (Voyager1) @
23:32:55  <Brot6> 2cc train set - Feature #1645 (Resolved): CFR 060-DA (Voyager1) @
23:32:55  <Brot6> 2cc train set - Feature #1645 (Closed): CFR 060-DA (Voyager1) @

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