Log for #openttdcoop.devzone on 29th November 2010:
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00:46:43  <Brot6> OpenGFX+ Trains - Revision 176:710c1d2f09f6: Feature: Allow to select the vehicles of a certain c... (planetmaker) @
00:46:43  <Brot6> OpenGFX+ Trains - Revision 177:b76bfb175404: Codechange: Rename file to a better fitting name (planetmaker) @
00:46:43  <Brot6> OpenGFX+ Trains - Revision 178:743d8696e92f: Feature: Allow livery override for the valuables wag... (planetmaker) @
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07:57:52  <Brot6> OpenGFX+ Trains - Revision 179:2d8af680a940: Change: Move sprites 2px lower in the depot view and... (planetmaker) @
08:17:39  <Brot6> #openttdcoop NewGRF package - Revision 272:567508f976c2: Remove: George's long vehicles are now o... (planetmaker) @
08:28:03  <Brot6> OpenGFX+ Trains - Revision 180:c5a981b406fa: Codechange: Unify the naming of the template files (planetmaker) @
08:34:28  <Brot6> OpenGFX+ Trains - Revision 181:16743f347c15: Cleanup: Remove unneeded code (planetmaker) @
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09:00:22  <Brot6> OpenGFX+ Trains - Revision 182:e42e7192153a: Doc: Update changelog a bit (planetmaker) @
09:27:49  <Brot6> OpenGFX+ Trains - Revision 183:54a8611b221d: Feature: Loading stage support for steel on flatbed ... (planetmaker) @
11:23:11  <Ammler> planetmaker: Terkhen, soon new ogfx+ releases or at least bananas?
11:23:36  <planetmaker> I'm thinking about that.
11:23:48  <planetmaker> Would make meanwhile sense, I guess.
11:24:10  <Ammler> we need it for the servers :-)
11:24:13  <planetmaker> But one thing I want to do before: add the graphics for all engines in order to fix the y-offset uglyness in the depot and purchase list
11:24:20  <planetmaker> yes, I know :-)
11:24:43  <Terkhen> the only bare essential thing missing from ogfx+ rv is fixing the capacities for different trucks
11:25:08  <Terkhen> but even with that implemented, it still feels very incomplete without sprite support for most custom cargos
11:25:20  <Ammler> hmm, call it beta :-P
11:25:28  <Ammler> just we have a taster
11:25:41  <Terkhen> also, I should give the recent developments of ogfx+ trains a long look and implement some things
11:25:59  <Terkhen> hmm... okay, that might attract the kind of attention the set needs :)
11:26:03  <Ammler> well, rv is not that essential for our servers
11:26:25  <planetmaker> btw, Terkhen: pony for you: freely selectable climate is already present :-)
11:26:30  <Ammler> so if you have ideas for trains, prefer those :-P
11:26:36  <Terkhen> nice :)
11:26:52  <planetmaker> and for my testing (and crazies) I added also 'all' ;-)
11:27:29  <Terkhen> how does it handle electric engines? can you select them for arctic/tropical?
11:29:41  * Terkhen has another crazy idea
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11:51:06  <planetmaker> Terkhen: it just switches the climates. If you select temperate engines, you'll have electrical ones in arctic.
11:51:34  <Terkhen> I see :)
11:52:23  <Brot6> British Rail OpenTTD Set - Feature #575 (Closed): Class 37 Co-ords (welshdragon) @
11:53:37  <Brot6> British Rail OpenTTD Set - Bug #1215 (Closed): Set is not done yet :P (welshdragon) @
12:08:55  <Brot6> French Town Names - Revision 5:a713e544a427: Update: nml does split the list to parts now (Ammler) @
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13:01:29  <Brot6> OpenGFX+ Trains - Revision 184:30f6e31ca518: Add: Provide our own sprites for all engines (import... (planetmaker) @
13:06:47  <Brot6> OpenGFX+ Trains - Revision 185:b23be21f8425: Change: Some tab vs. whitespace and a wagon name (planetmaker) @
13:23:17  <Brot6> OpenGFX+ Trains - Revision 186:c2ebc8babc51: Doc: Update readme and changelog (planetmaker) @
13:35:58  <Brot6> OpenGFX+ Trains - Revision 187:cc6ae7d34285: Doc: Update German translation and a bit cleanup in ... (planetmaker) @
13:45:57  <Brot6> OpenGFX+ Trains - Revision 188:58c7ce66686c: Change: Some further updates and clarifications to t... (planetmaker) @
13:46:46  <Brot6> OpenGFX+ Trains - Revision 189:74bdfd78b2a3: Added tag 0.2.0 for changeset 58c7ce66686c (planetmaker) @
13:47:11  <Brot6> ogfx-trains: update from 0.1.0 to 0.2.0 done -
13:53:13  <planetmaker> hm. different md5sums between CF's 0.2.0 and my 0.20. of OpenGFX+Trains
13:53:49  <planetmaker> any idea why, Ammler ?
13:56:58  <Rubidium> different nml versions?
13:57:24  <planetmaker> maybe...
13:58:36  <Ammler> installing nml-r1046-suse1130
13:58:53  <Ammler> or
14:01:10  <planetmaker> hm. I'll upload only 0.2.1 to bananas anyway. Just found nasty flaw with maglev engines ;-)
14:02:03  <planetmaker> I'm using nmlc r1046, too
14:02:49  <Rubidium> well, decode and diff :)
14:03:36  <planetmaker> he :-)
14:03:46  <planetmaker> I hoped for an easier solution ;-)
14:04:03  <Lakie> Hehe
14:04:06  <Rubidium> it's quite easy, isn't it?
14:04:12  <Brot6> OpenGFX+ Trains - Revision 190:955c6745ac32: Fix (r184): Symmetric monorail and maglev engines us... (planetmaker) @
14:04:39  <planetmaker> grfdiff?
14:05:05  <Rubidium> not very useful; it's to make a binary blob to apply later
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14:10:34  <planetmaker> action14 fun
14:14:29  <Ammler> start with a diff of the nmls
14:16:18  <planetmaker> I started with the decompiled nfo ;-) but yes
14:16:27  <Rubidium> planetmaker: different order?
14:16:31  <Ammler> no diff?
14:16:37  <planetmaker> different things actually...
14:16:46  <planetmaker> <-- quite strange
14:18:53  <Rubidium> sounds like different ordering of stuff
14:18:59  <Rubidium> or rather, looks like it
14:19:51  <planetmaker> that'd be unfortunate...
14:20:01  <Rubidium> e.g. the first 17 lines show that Vlakovi (Russian?) and Tåg (Danish/Norsk?) are swapped
14:21:22  <planetmaker> probably Norwegian and Serbian. But yes.
14:21:28  <Rubidium> #
14:21:29  <Rubidium> >        "?" 82 89 "GPL v2" 0D EE 82 98 "Webside: ?" 82 89 "http://dev.openttdcoop.or"
14:21:32  <Rubidium> #
14:21:34  <Rubidium> >        "g/projects/ogfx-tog" 0D EE 82 98 "En spesiell "
14:21:37  <Rubidium> #
14:21:48  <Rubidium> look carefully and you will be amazed
14:21:49  <planetmaker> that link looks very suspicious
14:23:07  <Ammler> he did translate the link too?
14:23:15  <planetmaker> hm, I fear that is a task for NML rather than anything else :-(
14:24:36  <Rubidium> you could trawl the logs to find another case where this problem happened (IIRC with action4) and maybe you can "port" that change to action14 as well
14:25:26  <planetmaker> hm, yes...
14:26:25  <Rubidium> though step #1: make a regression test :)
14:27:05  <Ammler> we had sorting issues also on ActionF
14:27:39  <Ammler> this issue might be more filesystem depended
14:28:12  <Brot6> NewGRF Meta Language - Bug #1954 (New): grf output with translations is non-deterministic (planetmaker) @
14:28:26  <planetmaker> Ammler: sure. But that must not influence the grf, thus must be handeld by the compiler
14:28:33  <planetmaker> Rubidium: how?
14:28:49  <Ammler> cd regression && make
14:29:06  <planetmaker> :-)
14:29:16  <planetmaker> I read it as "write a regression test for this"
14:29:25  <Rubidium> planetmaker: make a (small) bit of nml that shows the wrong behaviour, e.g. your behaviour, which differs from the CF's behaviour
14:29:42  <Ammler> maybe you need, if your test succeeds
14:29:57  <Rubidium> it's just chopping unneeded bits out of your ogfx+tog nml
14:30:10  <Ammler> "tog" :-P
14:31:22  <planetmaker> that was DJN...
14:33:21  <Yexo> planetmaker: I'll fix it after I finish the language file rewrite
14:33:25  <Rubidium> Ammler: Notice: Undefined property: MagpieRSS::$last_modified in /home/openttdcoop/public_html/content/include/ on line 156
14:33:28  <Brot6> OpenGFX+ Trains - Revision 191:890b951481e0: Fix: Don't translate the URLs... (planetmaker) @
14:33:47  <Ammler> Rubidium: did it take long to load the page?
14:34:01  <Rubidium> about a game day or two
14:34:28  <Ammler> hmm, so not a timeout long, hmm
14:34:49  <Ammler> Portal ?
14:35:38  <Rubidium> without the www.
14:35:54  <Rubidium> oh, with the www is slow as hell as well
14:36:34  <Rubidium> towards the 4 to 5 game days; maybe the previous didn't feel that long as I was going to another page as well (so it wasn't as apparant it was slow)
14:37:31  <Rubidium> when'll the PS generally be restarted?
14:37:47  <Rubidium> once it reaches a 1000 trains? :)
14:38:15  <planetmaker> there's no hard limit.
14:38:26  <planetmaker> When the game is 'done' ;-)
14:38:45  <planetmaker> Which depends a bit on the map and the plan and the eagerness of the people building
14:38:58  <planetmaker> 1k is a rough guide, but may vary by a factor of 2
14:40:30  <Ammler> current game is quite near that stage, I guess
14:41:30  <Ammler> hmm, the internal hosts entry was lost again :-/
14:42:16  <Brot6> OpenGFX+ Trains - Revision 192:34b7449dec3c: Doc: Update changelog (planetmaker) @
14:42:16  <Brot6> OpenGFX+ Trains - Revision 193:b120590152c9: Added tag 0.2.1 for changeset 34b7449dec3c (planetmaker) @
14:42:24  <planetmaker> good. Let's publish 0.2.1. Then fiddle with NML.
14:43:14  <Brot6> ogfx-trains: update from 0.2.0 to 0.2.1 done -
14:46:42  <Ammler> you might just the cf zip for bananas
14:46:46  <Ammler> use*
14:50:43  <planetmaker> I did. yes
14:56:37  <Ammler> somehow dnsmasq fails to read the hosts file
14:56:58  <Rubidium> is it actually documented that it does read that file?
14:57:39  <Ammler> # If you don't want dnsmasq to read /etc/hosts, uncomment the
14:57:40  <Ammler> # following line.
14:57:42  <Ammler> #no-hosts
14:58:58  <Rubidium> then I'm clueless
15:19:33  <Rubidium> planetmaker: the dual head engines (those that take cargo and can be refitted) shouldn't look like passenger wagons when e.g. mail is transported
15:20:23  <planetmaker> Hm... probably :-)
15:20:31  <planetmaker> very good point
15:20:44  <Rubidium> e.g. the manley-morel always looks like a passenger thing regardless of it's refit, whereas the sh125 always looks like a mail car so it should get a window when it's refitted to pax
15:20:54  <planetmaker> yes, they all do, that's right
15:21:23  <Brot6> Unable to connect to undefined method `closed?' for nil:NilClass
15:21:28  <Ammler> hehe
15:22:17  <Rubidium> tim/asia don't carry cargo, so can't be refitted and thus it's not that important there
15:22:39  <planetmaker> they have no livery override for themselves (yet). But I'll ask for those graphics gladly
15:23:05  <Rubidium> monorail's dualhead isn't refittable either
15:23:12  <Rubidium> i.e. it's always pax
15:23:33  <Rubidium> and maglev doesn't have cargo
15:23:36  <Ammler> is unpatched redmine btw.
15:23:52  <Rubidium> so basically only the three diesel dual headed engines (in temperate) are affected
15:29:27  <planetmaker> [16:23]	<Rubidium>	monorail's dualhead isn't refittable either <-- hm, did I forget that?
15:30:05  <planetmaker> hm, nvm. yes :-)
15:30:50  <planetmaker> But I'm quite amazed at the 13k downloads of OpenGFX+ 0.1.0....
15:33:59  <Ammler> hmm, the bananas stats are too linear, imo
15:34:13  <Ammler> the longer something is available the more downloads
15:35:45  <Ammler> you don't see a newer grf with more downloads than an older
15:37:32  <planetmaker> well, that's not too amazing, is it?
15:38:04  <Ammler> well, it either means the stats are wrong or everybody does always download everything
15:38:15  <Ammler> I would chose the first
15:42:09  <planetmaker> I rather assume everyone downloads everything
15:46:56  <Ammler> :-)
15:47:03  <Ammler> that isn't possible
15:47:10  <planetmaker> :-)
15:47:16  <planetmaker> It's not exactly linear either.
15:47:21  <planetmaker> But nearly
15:47:24  <Ammler> :-D
15:47:27  <Ammler> well
15:48:05  <planetmaker> anyway, what next? Add (again) the climate variation for the engines which show in both tropic and arctic, I guess
15:48:43  <planetmaker> And I still have about 7 types of flatbed wagons for ENSP, wood and steel unused ;-)
16:16:20  <Brot6> OpenGFX+ Trains - Revision 194:a2d1a921245b: Codechange: Move the internal parameter declarations... (planetmaker) @
16:16:20  <Brot6> OpenGFX+ Trains - Revision 195:78c1aa85dfb4: Feature: (Re-)Introduce the climate dependent sprite... (planetmaker) @
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17:08:23  <Brot6> nml: update from r1046 to r1047 done -
17:14:25  <DJNekkid> is it possible to refrence a baseset sprite in an action2 chain?
17:18:10  <Brot6> frenchtowns: update from r4 to r5 done -
17:18:36  <Brot6> heqs: update from r542 to r547 done -
17:18:54  <planetmaker> yes and no
17:19:04  <Brot6> ogfx-trains: update from r175 to r195 done -
17:19:51  <planetmaker> industries and airports can do that in their layouts
17:19:56  <DJNekkid> hmm
17:19:58  <DJNekkid> darn
17:19:59  <Brot6> opengfx: update from r558 to r559 done -
17:20:05  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r684), 32bpp-extra (r39), ai-admiralai (r75), airportsplus (r69), basecosts (r22), belarusiantowns (r7), bros (ERROR r33), comic-houses (r71), firs (r1559), fish (r423), grfcodec (r811), indonesiantowns (r38), manindu (r5), metrotrackset (r56), newgrf_makefile (r236), nml (r1047), nutracks (r117), ogfx-rv (r57), ogfx-trees (r41), openmsx (r97), opensfx (r97), smts (r19),
17:20:05  <Brot6> snowlinemod (r45), swedishrails (r188), swisstowns (r21), transrapidtrackset (r15), ttdviewer (r26), ttrs (r23), worldairlinersset (r669)
17:20:20  <planetmaker> train tracks and vehicles can't. Unless they don't overwrite it
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17:20:47  <Brot6> bros: compile of r33 still failed (#1930) -
17:20:54  <DJNekkid> i wanted to ref' the depot as the depot to use in nutracks
17:21:01  <DJNekkid> so that people can "override" with their own
17:21:09  <Brot6> indonesiantowns: compile of r38 still failed (#1873) -
17:21:52  <DJNekkid> i.e. a newgrf
17:22:02  <DJNekkid> "big depots" or that other one for example
17:22:17  <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: airportsplus (Diffsize: 6), belarusiantowns (3 errors) (Diffsize: 21), manindu, ogfx-rv (1 errors), swedishrails (Diffsize: 6), swisstowns
17:22:18  <planetmaker> They can still do that. They just need to define a railtype which matches your rail type. And just define the depot sprites
17:22:32  <planetmaker> and load it after you
17:22:46  <DJNekkid> but a "generic" actionA'ed depot cant be done...
17:22:52  <planetmaker> so, no action required on your behalf on any account
17:23:01  <planetmaker> No.
17:23:12  <planetmaker> I'm not sure: what happens, though, if you don't define a depot?
17:23:17  <planetmaker> Isn't then the default one used?
17:23:22  <DJNekkid> (?)'s iirc
17:23:43  <planetmaker> hm
17:23:55  <DJNekkid> let me check tho
17:24:24  <DJNekkid> but that _might_ have changed since railtypes were introduced
17:25:20  <planetmaker> nope, I don't think
17:27:10  <DJNekkid> yes...
17:27:14  <DJNekkid> (?)'s
17:28:18  <DJNekkid> perhaps something that might need a change?
17:28:41  <planetmaker> But which depot should be used?
17:29:16  <DJNekkid> the one defined by action0 property12
17:29:26  <DJNekkid> or property 17 :)
17:30:58  <DJNekkid> should i open a feature request?
17:31:52  <planetmaker> I actually think rather that this is a feature request for the depot NewGRFs
17:33:09  <Lakie> I'm going to assume that you provide a nice method of maintainability then for new track types which appear?
17:33:21  <DJNekkid> but it should be unneccesary for the depot guys to do that, as a new depot is basicly an actionA
17:33:36  <DJNekkid> Lakie: i didnt understand that one?
17:34:02  <Lakie> ie. I make a depot grf, then have to specify all rail types available?
17:34:11  <planetmaker> DJNekkid: it's not an actionA for non-base set sprites. It never has been. For anything
17:34:13  <DJNekkid> basicly, with PM's suggestion
17:34:32  <Lakie> Surely you'll run into the problems new cargo types generated?
17:35:00  <planetmaker> Lakie: the idea is that each railtype brings its depot...
17:35:15  <DJNekkid> but if one isnt defined, then a "standard" one should be used
17:35:27  <Lakie> Indeed
17:35:42  <DJNekkid> and what kind could be provided by property12
17:35:44  <planetmaker> DJNekkid: And how would that fit the track type?
17:35:47  <DJNekkid> (what station to use)
17:36:11  <DJNekkid> but if someone make a depot newgrf, useing actionA to change the depot
17:36:12  <planetmaker> nvm. it would
17:36:24  <DJNekkid> lets say the rail depot
17:36:35  <DJNekkid> (appart from maglev and monorail)
17:36:44  <DJNekkid> then the depot should change as well
17:36:47  <DJNekkid> atleast in my head :)
17:36:59  <Lakie> Depends on implementation
17:37:19  <DJNekkid> probably, but that should be a good way to do it, no?
17:37:27  <Lakie> Having a unique depot for each rail type or graphical errors is probably more convient to program
17:38:17  <Lakie> As for fallbacks, I agree that you should be allowed to specify an old depot sprite.
17:38:33  <Lakie> (If you choose you don't want a unique depot)
17:38:50  <planetmaker> DJNekkid: rather than adding an additional property which overrides the user-supplied depots, it'd need a method to reference base sprites (in general)
17:39:17  <DJNekkid> what about the already mentioned property12?
17:42:48  <planetmaker> hm. maybe.
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17:48:52  <DJNekkid> i'll make a feature request then?
17:49:13  <planetmaker> go for it :-)
18:02:05  <DJNekkid> task 4270
18:02:19  <Ammler> DJNekkid: as you were online, why don't you see #1930?
18:04:32  <Ammler> don't you get a mail from DevZone, if a ticket is assigned to you?
18:08:57  <DJNekkid> "object not found"? :P
18:09:21  <Ammler> I assume a hg add missing
18:09:27  <DJNekkid> me2
18:09:35  <DJNekkid> but it dont say anythinga bout what file is missing
18:09:37  <Ammler> planetmaker: said something about missng nfo_hreader.nfo
18:09:43  <Ammler> from scripts?
18:10:16  <planetmaker> scripts/nfoheader.nfo is missing
18:11:11  <DJNekkid> it is there on my machine ...
18:11:50  <DJNekkid> and 'hg st' dont mention it
18:12:21  <Ammler> maybe you have it in your hgignore?
18:12:55  <Ammler> it should be renamed to .pnfo
18:13:19  <Ammler> just add it anyway
18:13:57  <planetmaker> it should not be renamed. At least not, if you don't change the Makefiles
18:14:19  <DJNekkid> i didnt change anything in that dir
18:16:19  <DJNekkid> and the makefiles and everything is basicly from "example newgrf"
18:16:27  <DJNekkid> and some might be from 2cc
18:18:20  <planetmaker> the newgrf make file framework contains that file though
18:18:41  <planetmaker> so you must have copied or added basically everything but one ;-)
18:19:02  <DJNekkid> it were a zip iirc
18:19:53  <planetmaker> both, the bundle_zip for new as well as the bundle_zip for updates contains that file...
18:19:56  <planetmaker> I just checked :-)
18:20:41  <DJNekkid> really wierd that itdidnt come when i hg add scripts around r13
18:20:50  <Brot6> British Rail OpenTTD Set - Revision 34:81e85ff02d95: Add: nfoheader (DJNekkid) @
18:21:21  <DJNekkid> try a build now?
18:35:15  <Ammler> the server CF does now retry to build projects on every push if there is a error on the older build
18:35:30  <Brot6> bros: update from r12 to r34 done -
18:36:16  <Ammler> Rubidium: you like to have the traffic statistic also from stable server?
18:36:26  <Ammler> as we restart there right now
18:37:21  <Rubidium> Ammler: if the diff applies there yes :)
18:38:41  <Rubidium> hmm, it might be quite easy to port
18:39:34  <Rubidium> <- that should work, but I haven't tested it
18:39:54  <Ammler> it doesn't
18:40:00  <Ammler> ah
18:40:02  <Ammler> try it
18:40:26  <Rubidium> seems to work (on my quick test)
18:44:37  <Ammler> really?
18:44:42  <Ammler> no stat file here?
18:44:53  <Ammler> does it need a special loglevel or something?
18:44:58  <Rubidium> wrong autosave directory?
18:45:08  <Rubidium> needs a client to join first
18:45:47  <Ammler>;O=D
18:45:54  <Ammler> the network save is there
18:46:25  <Rubidium> did you apply the patch?
18:46:31  <Rubidium> did you compile?
18:46:37  <Rubidium> did compilation fail to copy the binary?
18:47:05  <Ammler> hmm, patch is there
18:48:09  <Ammler> restart again to be sure
18:50:25  <Ammler> Rubidium: there now:
18:50:33  <Ammler> might have forgotten make bundle or so
18:51:43  <Rubidium> lovely :)
19:02:33  <Brot6> 32bpp-ez-patches: update from r21345 to r21354 done (2 errors) -
19:04:52  <Brot6> clientpatches: update from r21345 to r21354 done -
19:07:59  <Brot6> serverpatches: compile of r21354 still failed (#1855) -
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19:22:59  <andythenorth> evuning
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19:27:38  <Ammler> planetmaker: the availability of the maglev wagons looks wrong
19:28:12  <Ammler> on stable we have year 1950, only rail but the white waggons already there
19:28:19  <planetmaker> hm. Right. And others probably, too
19:29:32  <Ammler> yes, I can append those to the stream. :-)
19:30:19  <Ammler> those cost the same but have lot more cap
19:30:26  <planetmaker> what? Maglev to steam? :-D
19:30:40  <Ammler> well, not lots
19:30:50  <planetmaker> 37 instead of 30 or so
19:30:52  <Ammler> thought, the stream pax has 30
19:30:58  <Ammler> but it has 40
19:30:59  <planetmaker> that's default
19:31:04  <planetmaker> hu?
19:31:11  <Ammler> the maglev has 47
19:33:17  <planetmaker> well, I copied from the OpenTTD sources...
19:36:53  <DJNekkid> default pax is 40/45/47 iirc
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19:38:04  <Ammler> andythenorth: FIRS on :-)
19:38:44  <Ammler> I thought that needs nightly
19:57:01  <Brot6> 2cc train set - Feature #1955 (New): CNR Turbo Train (Voyager1) @
20:00:52  <Ammler> Rubidium: do you use for the homepage?
20:00:53  <Webster> Title: NgxWSGIModule (at
20:01:42  <andythenorth> Ammler: that game doesn't feature HEQS :P
20:01:50  <andythenorth> new version out ;)
20:02:00  <andythenorth> you guys could test it for me :P
20:02:40  <Ammler> andythenorth: V453000 is the boss of our games
20:03:56  <V453000> for us RVs arent very used and when they are, we rather like faster ones usually ... although HEQS should be in our game 200
20:04:36  <V453000> and letting people on stable play with HEQS would mean having ... 100 trams per company? :D
20:04:55  <V453000> could give it a try without a doubt tho :p
20:09:40  <andythenorth> V453000: you should find uses for the Kilimanjaro mining truck
20:09:52  <V453000> yes, that one is kinda overkill :D
20:09:56  <andythenorth> 57mph, 160t, no gridlock except at RV stops
20:10:26  <V453000> yes, especially the capacity is insanely high
20:10:48  <V453000> it has the same as most TL3 trains ... :D
20:10:57  <andythenorth> it's not even as much as in RL
20:11:35  <V453000> RL shouldnt be considered when making numbers for games imo
20:11:40  <V453000> :)
20:15:29  <andythenorth> the real one is 240 short tons
20:16:35  <V453000> pretty amazing vehicles
20:17:26  <Ammler> andythenorth: those rvs should use the whole road
20:17:37  <andythenorth> indeed
20:17:48  <andythenorth> but scale is....flexible
20:17:54  <Ammler> we need roadtypes :-)
20:18:07  <andythenorth> get coding then :)
20:18:23  <Ammler> I will, if I get 10-20 mins free
20:18:42  <Ammler> then I have 15mins to playtest
20:19:00  <V453000> Ammler: 1 road? :D
20:20:58  <Rubidium> Ammler: I have no idea whether that is used
20:21:20  <Ammler> that?
20:21:38  <Rubidium> the thing you asked about ~20 minutes ago
20:22:09  <Ammler> for your website, you use nginx, don't you?
20:22:26  <Ammler> how do you connect to the python?
20:23:00  <Ammler> maybe you use lighty
20:24:29  <Ammler> no, header says nginx 0.7.67
20:25:42  <Rubidium> *I* have *no* idea
20:25:54  <Rubidium> I leave that to TB
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