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Log for #openttdcoop.devzone on 7th December 2010:
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00:09:13  <Brot6> WebOTTD - Revision 72:37984ef32a88: Codechange: sort the parameters of method _flattenList() in c... (avdg) @ http://dev.openttdcoop.org/projects/webottd/repository/revisions/37984ef32a88
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05:32:27  <Brot6> Bundles Update: gfab37ef5 2010-12-07 cargodist   (http://bundles.openttdcoop.org/cargodist)
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07:39:44  * avdg wonders why his project contains .svn directories
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08:01:48  <Brot6> WebOTTD - Revision 73:1790a235ecfe: Change: remove unwanted .svn file (avdg) @ http://dev.openttdcoop.org/projects/webottd/repository/revisions/1790a235ecfe
08:14:12  <dih> avdg, perhaps it once a svn repository was used and the conversion did not remove those folders?
08:15:14  <avdg> donno
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08:50:10  <dih> Ammler: http://www.redmine.org/boards/3/topics/14348 :-)
08:50:12  <Webster> Title: Redmine - Hudson Plugin 1.0.5 - Redmine (at www.redmine.org)
08:50:46  <dih> http://www.r-labs.org/wiki/r-labs/Hudson_En/
08:50:48  <Webster> Title: r-labs - Hudson En - Redmine (at www.r-labs.org)
08:50:54  <dih> 1.0.6.1
08:55:23  <dih> you probably have to remove the current plugin and install the new one :-P
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08:57:17  <Suzari> Hiyo!
08:58:02  <dih> hi
08:58:14  <Suzari> Anyone here running Infrastructure sharing?
08:58:34  <planetmaker> not that I know
08:58:39  <planetmaker> not recently
08:58:40  <dih> perhaps in #openttd
08:58:50  <planetmaker> and the "updated" patch was done by someone else
08:59:28  <Suzari> Mhmm. Thank you. Just trying to figure out which version of OpenTTD I should run and what to watch out for :)
08:59:57  <planetmaker> patches always indicate the version they're made for.
09:00:11  <planetmaker> in MP you can only join a server if you have the very same version with the very same patches
09:00:17  <dih> i thought IS had it's own binaries built?
09:00:26  <planetmaker> well. A year ago :-)
09:00:34  <planetmaker> It still has, though, probably
09:00:35  <dih> is there a newer version? :-P
09:00:39  <planetmaker> But the repo is not updated ;-)
09:00:45  <dih> hehe
09:01:12  <Suzari> -grin-
09:01:16  <planetmaker> And some half-competent person "updated" the thing recently
09:01:26  <Suzari> so I should stick with IS 2.1.1?
09:01:27  <planetmaker> I'd not bet my life on the quality of that patch, though
09:01:38  <planetmaker> Dunno, I haven't tested it.
09:01:41  <Suzari> XD
09:02:02  <Suzari> Sorry, I'm just rather new to this OpenTTD thing and had a friend get hooked on it
09:02:02  <planetmaker> I'd not bet my life on the quality of my own patches either :-P
09:02:11  <planetmaker> bugs happen
09:02:38  <Suzari> I'm the major railbuilder so I wanted to find some way to have him roll on and off my stations/rails
09:03:07  <planetmaker> Well. For the new versions you have to compile yourself, probably. (Or are binaries posted there?)
09:03:19  <V453000> Suzari: just play for one company together :P
09:03:26  <planetmaker> ^ indeed
09:03:36  <Suzari> But that means one loan! XD
09:04:03  <planetmaker> cheat yourself more money.
09:04:09  <planetmaker> and then load that map
09:04:31  <Suzari> I kind of agree with you, honestly, but some of my friends like the idea of a company per person and "competition"
09:04:38  <planetmaker> besides: build two planes, let them run between distant towns and you have money in no time
09:04:41  <Suzari> Thank you for the update.
09:04:53  <Suzari> The money isn't really a problem, honestly :)
09:04:55  <planetmaker> http://bundles.openttdcoop.org/is2/ <-- old binaries
09:04:58  <Suzari> it's more the spirit.
09:05:03  <Suzari> I had found those, but thanks.
09:05:16  <V453000> you can have way much more fun without IS imo
09:05:23  <V453000> but that is up to you :)
09:05:35  <Suzari> oh, how so?
09:06:23  <V453000> the main point is - when you play with IS, you can not develop things, junctions, mechanisms, whatever together - always the author modifies it. One of super amazing things about coop is that you are getting better because you improve with each other
09:06:35  <Suzari> -nodnod-
09:06:43  <V453000> which is also the reason why our community is so good, after all :)
09:06:53  <Suzari> Sadly, neither of the two people I included are used to rail building yet, or in any advanced matter :)
09:07:45  <Suzari> I just liked the idea of having companies "rent" rails as I build and having different companies working together, like Real Life.
09:08:24  <V453000> well, yea, but as long as you play with "normal" people, they should not touch it when they do not understand, but at the same time it gives them better opportunity to learn imo
09:08:41  <V453000> btw please do not compare openttd to real life :p
09:09:00  <planetmaker> hehe
09:09:07  <Suzari> I did?
09:09:34  <planetmaker> "
09:09:34  <planetmaker> <Suzari> I just liked the idea of having companies "rent" rails as I build and having different companies working together, like Real Life."
09:09:36  <V453000> see your last 2 words in the last sentence :p
09:09:55  <Suzari> ah yeah. I didn't think you'd think I think OpenTTD is RL ;)
09:10:04  <Suzari> OpenTTD is better than real life
09:10:15  <planetmaker> it's a game
09:10:17  <Suzari> I don't get to orchestrate trains and then watch them.
09:10:22  <planetmaker> with its own reality
09:10:30  <Suzari> and not be blamed if they crash upon eachother.
09:11:15  <planetmaker> I'd not count on that :-P
09:12:12  <V453000> :)
09:12:41  <Suzari> IRL anyway
09:12:48  <Suzari> I'm not confusing TTD with real life, don't worry.
09:13:19  <V453000> comparing is enough :)
09:15:48  <Suzari> Again, I don't get to build rails IRL. So many more restrictions IRL
09:16:07  <V453000> ...
09:18:53  <Suzari> >.> sorry I think I'm missing the problem here.
09:19:44  <V453000> that real life is completely out of discussion :)
09:21:00  <Suzari> Well..yes...
09:21:18  <Suzari> but it's a source of inspiration when playing a transport sim
09:21:30  <V453000> completely :P
09:21:49  <dih> is it?
09:22:06  <V453000> I am not even able to link it with realism tbh
09:22:16  <dih> i do not even play openttd :-P
09:22:19  <V453000> ..
09:22:38  <dih> it's a 'real time' waste of my 'real life' :-D
09:23:00  <dih> (note: programming is not part of this discussion)
09:23:09  <V453000> :D
09:23:22  <Suzari> >.>
09:23:41  <dih> i need to find a way to call command methods generically
09:23:44  <dih> :-S
09:23:53  <Suzari> -slinks off and just goes to play OpenTTD-
09:23:58  <Suzari> Thank you for your help, gentlemen.
09:24:27  <dih> try a /me  instead of -(.*)-
09:24:44  <V453000> :p
09:25:17  <dih> Ammler: http://dev.openttdcoop.org/issues/2006 :-P
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11:04:36  <Ammler> project Redmine isn't meant to report DevZone related issues
11:05:48  <Ammler> that would be here http://dev.openttdcoop.org/projects/home/issues
11:05:59  <Ammler> can't close/reject tickets without beeing member
11:07:55  <Brot6> #openttdcoop - Support #2006 (New): Hudson Plugin update (dih) @ http://dev.openttdcoop.org/issues/2006
11:07:55  <Brot6> #openttdcoop - Support #2006: Hudson Plugin update (Ammler) @ http://dev.openttdcoop.org/issues/2006#change-4995
11:07:55  <Brot6> #openttdcoop - Support #2006: Hudson Plugin update (dih) @ http://dev.openttdcoop.org/issues/2006#change-4996
11:09:08  <Brot6> #openttdcoop - Support #2006 (Rejected): Hudson Plugin update (dih) @ http://dev.openttdcoop.org/issues/2006
11:09:08  <Brot6> #openttdcoop - Support #2006 (Rejected): Hudson Plugin update (Ammler) @ http://dev.openttdcoop.org/issues/2006#change-4998
11:09:43  <Ammler> clever rss :-)
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11:21:12  <dih> :-P
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16:44:08  <DJNekkid> text ID D000 to D3FF is grf-specific, right?
16:45:37  <Lakie> yes
16:46:55  <DJNekkid> goodie :D
16:48:25  <DJNekkid> goodie
16:48:28  <DJNekkid> :D
16:49:20  * Lakie wonders how quickly one can get through those ids.
16:51:18  <Lakie> I'd probably say you could only really use 32+255*2 ids max for objects. So 542~
17:06:13  <DJNekkid> but callback23 for trains could use all?
17:06:42  <DJNekkid> (purchse list text)
17:07:37  <Lakie> Yes
17:07:40  <Yexo> an industry newgrf with 32 cargo definitions * 7 string properties already uses 224 ids just for the cargo properties
17:08:26  <Yexo> but I can't see a way to get close to 1000 ids with industries
17:08:27  <Lakie> I guess, but they also save some ids by using DC00 range for industry names?
17:09:09  <Lakie> Well, I think its quite unlikely one will ever need all 1024 ids...
17:10:16  <DJNekkid> define need :P
17:10:53  <Lakie> 'use'
17:10:56  <DJNekkid> hehe
17:11:12  <Lakie> Any sanely designed grf anyway...
17:12:44  <Lakie> Rubidium: for that property 17, does it expect the grf to provide values 0..3 or does it internally dec them?
17:13:53  <DJNekkid> perhaps i can split ...
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17:17:16  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r686), 32bpp-extra (r39), ai-admiralai (r75), airportsplus (r70), basecosts (r22), belarusiantowns (r8), bros (r40), comic-houses (r71), firs (r1578), fish (r423), frenchtowns (r6), grfcodec (r811), heqs (r551), indonesiantowns (r39), manindu (r6), metrotrackset (r56), newgrf_makefile (r237), nml (r1074), nutracks (r120), ogfx-rv (r78), ogfx-trains (r199), ogfx-trees (r41),
17:17:16  <Brot6> opengfx (r568), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r45), swedishrails (r189), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r23), worldairlinersset (r669)
17:33:34  <Rubidium> Lakie: isn't that the whole point of properties?
17:33:43  <Rubidium> though the values for property 17 are 1, 2 and 4
17:34:19  <Lakie> Should variable 48 return 1-4 or 0-3?
17:34:31  <Rubidium> then "you" show 1, 2 or 4 choices to the user and the user chooses one of them. Those choices you number 0-3
17:35:02  <Lakie> Ok, so internally it treats them as 0..3.
17:35:11  <Rubidium> yes
17:35:52  <Rubidium> it uses normal C base 0 counting and with property 17 you set the amount, not the maximum value
17:36:23  <Lakie> Ok
17:38:36  <Lakie> Any luck with the gui?
17:39:29  <Ammler> what is the issue, if I save a png with transparency but it shows it black?
17:42:54  <Rubidium> Lakie: not worked on that at all
17:43:13  <Rubidium> Ammler: where does it show as black?
17:43:14  <Lakie> Heh ok, still pondering how one'd do it sanely.
17:44:46  <frosch123> Ammler: the viewer does not support the alpha channel?
17:48:26  * Lakie ponders if internally shifting the value to the apropreate bit would be better for him. e.g. 1,2,4 becomes 0,1,2.
17:48:54  <Lakie> Mainly for how I figure the ui might work...
18:00:29  <Ammler> http://www.redmine.org/attachments/3462/redmine_fluid_icon.png <-- tried to make a 35px png from this
18:02:05  <Rubidium> Ammler: how hard can that be?
18:02:44  <Rubidium> gimp $file -> image -> scale image -> 35 px -> scale -> file -> save
18:06:54  <Ammler> then my os is broken?
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19:02:59  <Brot6> 32bpp-ez-patches: update from r21421 to r21422 done (1985 errors) - http://bundles.openttdcoop.org/32bpp-ez-patches/testing/r21422
19:04:55  <Rubidium> wow
19:05:20  <Brot6> clientpatches: update from r21421 to r21422 done (1983 errors) - http://bundles.openttdcoop.org/clientpatches/testing/r21422
19:05:45  <Rubidium> Ammler: by any change upgraded some libraries on the CF?
19:05:50  <Brot6> serverpatches: compile of r21422 still failed (#1965) - http://bundles.openttdcoop.org/serverpatches/testing/ERROR/r21422
19:09:09  * Lakie throws together a simple test object for this views thing
19:09:52  * Rubidium would like to have that as well :)
19:11:03  <Lakie> Ok
19:11:19  <Lakie> Won't be terribly graphical, just the ground tile changing...
19:13:42  <Lakie> Though I suppose I should also generate a non-sqaure one, hmmm...
19:19:18  <Ammler> Rubidium: changed the spec
19:19:38  <Rubidium> it asploded
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19:20:00  <Ammler> added grfcodec, seems a bad idea :-)
19:22:36  <Rubidium> old version?
19:22:44  <Rubidium> bad library?
19:23:27  <Ammler> grfcodec-5.0.0-2.1.x86_64.rpm
19:23:38  <Ammler> newest, isn't?
19:23:43  <Ammler> but maybe it would need nightly?
19:24:05  <Rubidium> yes
19:24:20  <Ammler> why is there no 5.1?
19:24:23  <Ammler> :-)
19:24:51  <Rubidium> because... "we", Lakie and I, agreed to let it be tested for a number of weeks as nightly first before going for a new release
19:25:47  <Rubidium> and as there's no stable release (worth distributing by distros) using it it was not that important to the release quickly
19:31:25  <andythenorth> evenings
19:33:15  <andythenorth> hmm
19:33:24  <andythenorth> implement road as rails?
19:33:30  <andythenorth> one of the better suggestions :D
19:33:40  <andythenorth> uses more tiles though :(
19:46:35  <andythenorth> quiets
19:48:15  <Lakie> Let me guess, lots of erros over png files not being pcx files then, Ammler?
19:48:38  <Ammler> Lakie: openttd trunk with grfcodec 5.0
19:49:24  <Lakie> openttd.grf uses pngs nowadays?
19:49:34  <Ammler> looks like :-)
19:50:01  <Rubidium> Lakie: and the DOS palette
19:50:38  <Lakie> Heh, automatic palette conversion ftw...
19:51:25  <Lakie> I imagine 5.1 of grfcodec will be after that review of its string handling functions?
19:53:32  <Rubidium> Lakie: already did that :)
19:53:39  <Rubidium> should be fine now
19:53:41  <Rubidium> (I hope)
19:54:41  <Lakie> :o
19:54:44  <Lakie> I shall have to test
20:06:37  <Brot6> Following repos didn't need a testing update: 32bpp-ez-patches (r21422), clientpatches (r21422), serverpatches (ERROR r21422)
20:07:08  <Brot6> Following repos didn't need a testing update: 32bpp-ez-patches (r21422), clientpatches (r21422), serverpatches (ERROR r21422)
20:07:14  <Ammler> hmm
20:10:59  <Brot6> 32bpp-ez-patches: update from r21422 to r21422 done (2 errors) - http://bundles.openttdcoop.org/32bpp-ez-patches/testing/r21422
20:11:17  <Lakie> Heh, awesome my grf cvauses ttdpatch to die horribly...
20:13:16  <Brot6> clientpatches: update from r21422 to r21422 done - http://bundles.openttdcoop.org/clientpatches/testing/r21422
20:13:39  <Brot6> serverpatches: compile of r21422 still failed (#1965) - http://bundles.openttdcoop.org/serverpatches/testing/ERROR/r21422
20:13:45  <Brot6> Following repos didn't need a testing update: 32bpp-ez-patches (r21422), clientpatches (r21422)
20:13:55  <Rubidium> see... that went much better
20:14:32  <Ammler> yeah, patches use grfcodec nightly now
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20:32:26  * Lakie clones openttd to test Rubidium's [atch a little
20:32:29  <Lakie> patch*
20:33:47  * Rubidium hides in the fallout shelter
20:34:04  <Lakie> Liky work better than TTDPatch atm.
20:34:09  <Lakie> Heh
20:35:53  <Lakie> So far TTDPatch only just loads the property 17 and handles a (crude) var48 implementation...
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22:15:57  <Brot6> Grapes - Revision 41:51cb36513aa4: Add: Introduce injection annotations (dih) @ http://dev.openttdcoop.org/projects/grapes/repository/revisions/51cb36513aa4
22:15:57  <Brot6> Grapes - Revision 42:d01987526c43: Change: reflect over declared fields in plugins and check if i... (dih) @ http://dev.openttdcoop.org/projects/grapes/repository/revisions/d01987526c43
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22:36:59  <Brot6> Grapes - Revision 43:71c7d851e522: Change: modify the spi and remove forced usage of PluginManage... (dih) @ http://dev.openttdcoop.org/projects/grapes/repository/revisions/71c7d851e522
22:36:59  <Brot6> Berries - Revision 13:984fd00cf50c: Change: adapt plugins to the new spi and injections (dih) @ http://dev.openttdcoop.org/projects/berries/repository/revisions/984fd00cf50c
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23:01:42  <Lakie> Seems to work alright with my 1x1 object, Rubidium
23:06:28  <Rubidium> yay :)
23:12:36  * Lakie continues hacking away at his code, currently only allowig view to be specified by the 'sign cheat', or 'console'.
23:13:11  <Rubidium> may I have a copy of the test grf?
23:13:38  <Lakie> Sure, if you don't mind I'd prefer to have made a 1x2 object first though
23:13:48  <Rubidium> fine :)
23:14:33  <Rubidium> dih: initConifg <- I see that typo in one of the berry diffs
23:15:35  <dih> yeah - hihi - it's an old one - did not change it yet :-P
23:15:40  <dih> thank you though
23:15:44  <dih> i'll change it
23:16:57  <Brot6> Berries - Revision 14:82bff218e32e: Change: typo (dih) @ http://dev.openttdcoop.org/projects/berries/repository/revisions/82bff218e32e
23:28:36  <Lakie> Now... just the gui....
23:28:51  * Lakie decides its easier to write the second object than think about that.
23:29:24  * Rubidium decides it's easier to just go to bed than think about that.
23:29:45  <Lakie> Heh, true
23:29:51  <Lakie> Night Rubidium.
23:57:14  <planetmaker> Yexo: I think the speed limit is quite clear in the newgrf wiki as I put it ;-)
23:57:52  <Yexo> ah, yes :)
23:58:05  <Yexo> I should've checked the wiki first, I was going by the post of Kimby you quoted
23:58:42  <planetmaker> :-)

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