Log for #openttdcoop.devzone on 15th December 2010:
Times are UTC Toggle Colours
00:00:00  <Shammler> as said, I didn't calc 1 day to fix
00:00:18  <Shammler> and I was luckily too lazy for a fresh setup
00:01:04  <Shammler> btw. the reaction time of the hetzner support team is a bit faster than leaseweb ;-)
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00:01:18  <Shammler> <1h
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00:01:55  <Shammler> I can't forward the blames ;-)
00:01:59  <SmatZ> :)
00:02:15  <SmatZ> there is always someone you can blame :P
00:04:08  <Shammler> I guess, I will do another reboot now, as I have the vnc console
00:04:40  <Shammler> oh, something is missing
00:04:50  <Shammler> brot doesn't autoconnect
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00:08:20  <Shammler> oh, the cylinder boundary seems not a issue :-(
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01:32:19  <Brot6> feed grftools had 13 updates, showing the latest 10
01:32:19  <Brot6> NewGRF Meta Language - Revision 1109:f4533ff82678: Add: Display the line number of the error 'Inv... (yexo) @
01:32:19  <Brot6> NewGRF Meta Language - Revision 1110:cbd0e7201a2e: Fix: the 'filename' parameter for a real sprit... (yexo) @
01:32:19  <Brot6> NewGRF Meta Language - Revision 1111:1c4743374aa2: Doc: some functions in (yexo) @
01:32:23  <Brot6> NewGRF Meta Language - Revision 1112:f8fef137e589: Fix: ScriptError is part of (yexo) @
01:32:27  <Brot6> NewGRF Meta Language - Revision 1113:103a9291319b: Fix: move tmp_locations from Action2Var to Act... (yexo) @
01:32:31  <Brot6> NewGRF Meta Language - Revision 1114:dbcb71f04656: Fix: a spritelayout block without groundsprite... (yexo) @
01:32:35  <Brot6> NewGRF Meta Language - Revision 1115:a0465e45d4a6: Add: regression test with airport tile without... (yexo) @
01:32:39  <Brot6> NewGRF Meta Language - Revision 1116:b94a32083c4d: Fix (r1027): wrong parameter name (yexo) @
01:32:42  <Brot6> NewGRF Meta Language - Revision 1117:e399c9827752: Fix (r1026): returning the computed value in a... (yexo) @
01:32:46  <Brot6> NewGRF Meta Language - Revision 1118:8e14adfe6003: Add: regression test with a switch block (yexo) @
01:34:35  <Guest1161> sorry Yexo :-)
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01:35:39  <Guest1161> I might make another reboot, just to be sure, it works now
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01:48:28  <Ammler> ok, I know now the issue
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01:48:56  <Ammler> somhow the new added raid devices got removed after reboot
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02:17:06  <Ammler> reboots are funny, specially on irc and it is way too late
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02:24:02  <Ammller> @topic remove -1
02:24:02  *** Webster changes topic to "Talk about things hosted and developed on | Downloads log: | Sandbox passwords are the same as the usernames"
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02:24:38  <Ammller> @topic add Server up again and issues determined and fixed :-)
02:24:38  *** Webster changes topic to "Talk about things hosted and developed on | Downloads log: | Sandbox passwords are the same as the usernames | Server up again and issues determined and fixed :-)"
02:25:13  * Ammller dances...
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02:26:04  <Ammller> @topic remove -1
02:26:04  *** Webster changes topic to "Talk about things hosted and developed on | Downloads log: | Sandbox passwords are the same as the usernames"
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02:26:19  <Ammler> @topic add Server up again and issues determined and fixed :-) - thank you very much for the patience
02:26:19  *** Webster changes topic to "Talk about things hosted and developed on | Downloads log: | Sandbox passwords are the same as the usernames | Server up again and issues determined and fixed :-) - thank you very much for the patience"
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04:31:26  <Brot6> NFORenum - Bug #2018 (New): Problem with a tile that has only one sprite drawn over normal sprite (George) @
05:26:16  <Brot6> NFORenum - Bug #2018: Problem with a tile that has only one sprite drawn over normal sprite (Rubidium) @
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07:27:33  <Terkhen> great :)
08:00:06  <andythenorth> planetmaker: HEQS parameters are working I think :)
08:00:17  <andythenorth> I have to check numbers are correct, but otherwise looks awesome
08:01:50  <Terkhen> that's great too :)
08:03:12  <Brot6> NFORenum - Bug #2018: Problem with a tile that has only one sprite drawn over normal sprite (George) @
08:04:56  <dihedral> \o/
08:56:52  <planetmaker> that's good news, andythenorth :-)
09:00:42  <planetmaker> also good morning
09:12:39  <Brot6> NFORenum - Bug #2018: Problem with a tile that has only one sprite drawn over normal sprite (Rubidium) @
09:12:40  <Brot6> Example NewGRF Project - Revision 239:dfc04d893f27: Add: Files which enable the NewGRF compile farm (planetmaker) @
09:12:41  * Rubidium wonders whether George needs his replies in Russian; for some reason he failed to understand my nightly reply
09:31:32  <dihedral> Ammler, well done on getting it up and running again :-)
09:53:25  * andythenorth writes code
10:54:29  <Ammler> dihedral: did you see the error?
10:56:18  <planetmaker> ho, moin Ammler :-)
10:56:36  <Ammler> I had to manually add mdadm info to /etc/mdadm/mdadm.conf
10:57:12  <Ammler> proxmox officially doesn't support sw raid
10:57:32  <planetmaker> Ammler: is there an easy way to clone a repo to our server around the hook "No Makefile.local"?
10:58:33  <planetmaker> just as a one-time thing?
10:58:43  <Ammler> you mean, so it doesn't fetch changesets to redmine?
10:58:56  <planetmaker> I have a local repo I want to clone to the server
10:59:13  <planetmaker> But in an early commit I added a Makefile.local accidentially. Meanwhile removed, though
10:59:22  <Ammler> you have also ssh, so for you, it is no issue
10:59:23  <planetmaker> But it lets the entire clone fail
10:59:30  <dihedral> Ammler, which error?
10:59:32  <planetmaker> it also applies to ssoh clone ;-)
10:59:38  <planetmaker> the hook
10:59:42  <Ammler> dihedral: my error :-)
10:59:51  <dihedral> nope, which was it?
11:00:06  <planetmaker> and scp doesn't do the trick as the .hg dir seems to differ and the server's hg complains then about...
11:00:09  <Ammler> planetmaker: the hook doesn't hurt, if the repo is not registered
11:00:20  <planetmaker> abort: requirement 'dotencode' not supported!
11:00:21  <Ammler> dihedral: just read further...
11:00:27  <planetmaker> Ammler: it does...
11:00:34  <Ammler> planetmaker: how?
11:01:35  <dihedral> interesting
11:01:44  <planetmaker> the usual way...
11:03:30  <Ammler> :-o
11:03:44  <Ammler> didn't we disable that hook?
11:04:25  <planetmaker> Well. It's a sensible hook. Usually :-)
11:04:56  <Ammler> well, in any case, you can create a .hg/hgrc and disable the hook
11:04:58  <planetmaker> the repo is actually created. But without commits. As the import commit adds it.
11:05:18  <planetmaker> hm. I'll try that. good idea
11:05:55  <Ammler> just add the hookname without value "[hooks]\nhook ="
11:06:14  <planetmaker> yep
11:15:16  <planetmaker> done. Thanks :-)
11:16:05  <planetmaker> A no-grid-version looks quite nice actually :-)
11:16:37  <planetmaker> btw, I added the .devzone files also to the newgrf makefile framework
11:16:45  <Ammler> opengfx does also have nogrid version afaik
11:16:47  <planetmaker> I guess it's most often used anyway for projects done here
11:16:58  <planetmaker> Does OpenGFX in its repo? where?
11:17:10  <Ammler> no
11:17:17  <Ammler> somewhere in the ogfx thread
11:17:19  <Ammler> :-)
11:17:28  <Ammler> or just ask zeph
11:17:34  <planetmaker> Yes, probably. But that was also probably by Zephyris
11:17:45  <planetmaker> And that's  why I asked him - and he sent me - his nogrid versions
11:17:50  <planetmaker> Which I coded in this project
11:17:56  <Ammler> ah ok
11:17:59  <planetmaker> :-)
11:18:22  <planetmaker> It's only missing a few industry ground tiles and possibly the road and rail tiles. Then it's done
11:18:34  <planetmaker> but it already works quite nicely
11:18:47  <Ammler> ogfx+land?
11:19:21  <planetmaker> I called it ogfx-nogrid
11:21:29  <planetmaker> it has also a very nice ground tile template now
11:23:37  <planetmaker> <-- dihedral: most games. Not OpenTTD servers
11:23:39  <Webster> Title: Transport Tycoon Forums • View topic - Server settings (at
11:24:45  <dihedral> planetmaker, which could still be a pretty nice overstatement
11:25:23  <planetmaker> Dunno. But IMHO the proper answer is "OpenTTD has it. The company rating"
11:25:31  <dihedral> :-P
11:25:42  <dihedral> it's possible to create a basic one with the admin network :-P
11:25:42  <planetmaker> it just doesn't follow the assumption that "most money wins"
11:25:49  <planetmaker> yes, :-)
11:26:14  <dihedral> most cash is the silliest thing i know of for declaring a winner
11:26:34  <dihedral> then rather base it on company value rather than company money
11:26:36  <dihedral> but still
11:26:47  <dihedral> i can win with 2 airports :-D
11:27:14  <Ammler> coopetition just uses the last year to declare a winner
11:27:46  <dihedral> then why build a scoring system
11:28:13  <dihedral> each company gets scores based on various aspects (which in turn are represented in the performcance)
11:28:41  <Ammler> except the thing with min income, that is a good thing
11:28:53  <dihedral> however taking only the last year into account means you make it possible for new companies to win :-P
11:29:33  <Ammler> dihedral: yes, that is the point...
11:29:38  <dihedral> subsity information would be neat on the admin network :-)
11:30:20  <dihedral> but then there is no sense to start playing for a longer time than 10 years before the game ends
11:30:23  <Ammler> specially very healthy company with high value could lose the game, because it isn't managed aynmore
11:31:24  <Ammler> well, in a coopetition game, you have no chance to win, if you start later as the others
11:31:52  <Ammler> you need a quite high value to reach good income
11:33:08  <Ammler> oh, the server needs somewhen another reboot :-P
11:34:41  <dihedral> schedule it for some nightly hour
11:34:44  <dihedral> cron :-D
11:34:48  <Ammler> lol
11:35:26  <Ammler> let me check, if the vnc console is still connected
11:35:36  <dihedral> buy one :-P
11:35:39  <dihedral> buy another server
11:35:44  <dihedral> make a HA setup :-D
11:36:11  <dihedral> buy a EM
11:36:19  <dihedral> :-P
11:36:24  <Ammler> no, not anymore :-)
11:36:40  <dihedral> setup esx with vmotion :-P
11:36:54  <Ammler> I am happy with what we have
11:37:02  <dihedral> have ssd drives in the emc for the db servers
11:37:04  <dihedral> :-P
11:37:10  <dihedral> then resell to openttd :-D
11:37:18  <Ammler> after all, proxmox does state quite clear: "No software RAID support"
11:37:24  <dihedral> 2 - 3 servers should be able to take the load
11:37:37  <Ammler> and I messed with it, so all blames belong to me
11:37:44  <dihedral> ^^
11:38:01  <dihedral> a sysadmin does a good job when people do not know why they need him :-P
11:38:02  <Ammler> but I would again use it ;-)
11:38:19  <dihedral> yeah - it makes sense in that environment ;-)
11:38:25  <dihedral> i have bookmarked it myself too
11:38:31  <dihedral> i would probably use it myself
11:38:54  <Ammler> well, I hope, they soon support lxc
11:39:04  <Ammler> openvz isn't well supported anymore
11:39:08  <dihedral> :-( i might have to wait until 30th dec for my laptop to arrive :-(
11:39:27  <dihedral> openvz sucks :-P but the webinterface for kvm is lovely in proxmox
11:39:33  <Ammler> suse quit with opensuse 11.1
11:39:39  <Ammler> ubuntu with 10.4
11:39:52  <dihedral> gentoo :-P
11:40:39  <Ammler> that is no "real" distro...
11:41:00  <Ammler> so that might support it never or forever :-)
11:42:32  <Ammler> well, I couldn't use so many vpses with kvm only
11:42:48  <Ammler> now it needs around 2.5 GB ram
11:45:38  <Brot6> OpenGFX+ NoGrid - Revision 9:43dc55e41a67: Add: Enable NewGRF compile farm (planetmaker) @
11:45:38  <Brot6> OpenGFX+ NoGrid - Revision 10:f3fd93090308: Fix: Makefile.local must not be part of the repo (planetmaker) @
11:46:26  <Ammler> I guess, we should change default type from nfo to nml :-)
11:47:17  <planetmaker> hehe :-) yeah
11:47:23  <planetmaker> or no default at all
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12:07:23  <dihedral> well if you give every vps 2gb ram, you cannot, that is correct :P
12:07:33  <dihedral> but not every vps needs that much
12:11:35  <Ammler> yes, not openvz but kvm maschine will need around the double
12:11:42  <Ammler> and mostly fixed
12:12:18  <Ammler> dihedral: I meant we need 2.5 GB for all together now
12:12:37  <Ammler> most are limited to 256 or less
12:15:42  <dihedral> ahh :-S
12:15:58  <dihedral> that is not a whole lot
12:16:16  <dihedral> e.g. db server i'd give way more, seeing as you have one db server for everything that needs a db
12:16:21  <dihedral> and the db server caches ^^
12:17:05  <Ammler> most is used by msql and bind
12:17:10  <Ammler> around 200MB
12:17:35  <Ammler> well, and devzone around 700MB
12:17:48  <Ammler> mysql*
12:19:27  <Ammler> www (apache) is quite low :-o
12:26:43  <dihedral> hehe - 1105 eur for i5, 4gb ram, 128 ssd, 4 year next business day warranty - i consider that actually not a bad deal :-P
12:27:07  <planetmaker> sounds ok
12:27:12  <dihedral> esp as the battery is built in, so i cannot replace it - means: if it breaks i can get a technician to come out the next working day and replace it for me :-D
12:28:35  <dihedral> and for the internet connection i can do tethering with my android phone :-D
12:29:53  <Ammler> that is not dell anymore?
12:33:22  <dihedral> yes it is dell
12:34:46  <dihedral> and according to some blog, ubuntu 10.04 supports usb tethering with the htc desire out of the box :-)
12:34:59  <dihedral> simply detects another network device :-P
12:38:08  <Ammler> that sounds cool
12:38:23  <Ammler> I had to reboot to windows for mobile internet
12:38:47  <dihedral> else i would have used wifi tethering
12:38:54  <dihedral> i can open up a hotspot with the phone ^^
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14:44:30  <Brot6> HEQS "Heavy Equipment" Set - Revision 555:0887d2f7ea79: Change: add Koppel steam tram to trams psd (andythenorth) @
14:44:30  <Brot6> HEQS "Heavy Equipment" Set - Revision 556:e406c7b6dd82: Change: add png version of industrial t... (andythenorth) @
14:44:30  <Brot6> HEQS "Heavy Equipment" Set - Revision 557:9d80efed72d0: Change: tram locos use png file instead... (andythenorth) @
14:44:32  <Brot6> HEQS "Heavy Equipment" Set - Revision 558:5c75b2c8a2ca: Add: file for Maerkische tram (andythenorth) @
14:44:36  <Brot6> HEQS "Heavy Equipment" Set - Revision 559:8b9ad9a88f80: Change: code support for small steam tram (andythenorth) @
14:44:40  <Brot6> HEQS "Heavy Equipment" Set - Revision 560:2f5e3136f205: merge (andythenorth) @
14:44:43  <Brot6> HEQS "Heavy Equipment" Set - Revision 561:d4d72bf225bc: Change: progress on steam trams (andythenorth) @
14:44:49  <Brot6> HEQS "Heavy Equipment" Set - Revision 562:ed741c587a5c: Feature: Dorstfeld Industrial Tram (andythenorth) @
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16:44:21  <Brot6> HEQS "Heavy Equipment" Set - Revision 563:9a09779369ae: Change: set higher running costs for Do... (andythenorth) @
16:44:50  <V453000> steam trams? :D
16:45:09  <V453000> holy cow :D
16:47:23  <andythenorth> :)
16:50:44  <V453000> I guess they will be SLOW :D
17:01:30  <Ammler> andythenorth: I am sorry for server down yesterday, I hope it didn't disturb your workflow? ;-)
17:09:28  <andythenorth> np
17:11:22  <Brot6> nml: update from r1091 to r1118 done -
17:16:04  <Brot6> OpenGFX - Updated Sprites #2004: Toyland ships (planetmaker) @
17:18:13  <Brot6> heqs: update from r554 to r563 done -
17:18:24  <Brot6> newgrf_makefile: update from r238 to r239 done -
17:19:58  <Brot6> opengfx: update from r574 to r575 done -
17:19:59  <Brot6> OpenGFX+ NoGrid - Bug #2019 (New): DevZone compile failed (compiler) @
17:20:03  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r686), 32bpp-extra (r39), ai-admiralai (r75), airportsplus (r70), basecosts (r22), belarusiantowns (r8), bros (r40), comic-houses (r71), firs (r1585), fish (r429), frenchtowns (r6), grfcodec (r816), indonesiantowns (r39), manindu (r6), metrotrackset (r56), nml (r1118), nutracks (r120), ogfx-rv (r78), ogfx-trains (r199), ogfx-trees (r41), openmsx (r97), opensfx (r97), smts
17:20:03  <Brot6> (r19), snowlinemod (r45), swedishrails (r193), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r23), worldairlinersset (r669)
17:21:50  <Brot6> ogfx-nogrid: compile of r10 still failed (#2019) -
17:22:19  <Terkhen> hmm... shouldn't it be called OpenGFX+ Terrain?
17:22:49  <Ammler> I suggested something similar already too
17:22:57  <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: airportsplus (Diffsize: 6), belarusiantowns, frenchtowns, indonesiantowns (1 errors), manindu, ogfx-rv (1 errors), ogfx-trains (Diffsize: 12), swedishrails (Diffsize: 6), swisstowns
17:23:18  * Terkhen can't think of other features involving terrain
17:23:44  <Ammler> rivers?
17:24:31  <planetmaker> Well. The name can still be changed. It's just a repo so far ;-)
17:24:37  <Terkhen> doesn't OpenGFX already have river sprites?
17:24:41  <planetmaker> It does
17:24:51  <planetmaker> Though more is possible by means of newgrf
17:25:05  <planetmaker> What the extra newgrf does with rivers is currently already borderline
17:25:22  <planetmaker> And might prove not too bright when there appear sophisticated river grfs
17:25:23  <Ammler> the "water features" features abuses the sense of the extra grf a bit
17:25:29  <planetmaker> :-)
17:25:56  <planetmaker> The advantage of the NoGrids is: it's purely statically usable
17:26:03  <planetmaker> As soon as I add action2 it isn't
17:26:07  <Ammler> I wonder if we should move the plus things to ogfx+ newgrfs
17:27:06  <Ammler> if openttd ever will support rivers and someone does make rivers for it, we can still move those back
17:27:07  <planetmaker> <-- actually that toyland screenshot was accidentially done with that newgrf active ;-)
17:27:09  <Webster> Title: Transport Tycoon Forums • View topic - [8bpp] Graphics Replacement Project - OpenGFX (at
17:27:37  <planetmaker> it still shows a bit the tiles, though...
17:27:51  <Ammler> indeed :-)
17:28:02  <Ammler> how are the other climates?
17:28:06  <planetmaker> better
17:28:25  <planetmaker> wait for nightly build and test yourself ;-)
17:28:39  <Ammler> that failed :-P
17:28:46  <planetmaker> it's missing replacement for certain sprites
17:28:48  <planetmaker> uhm?
17:28:54  <Ammler> #2019
17:29:14  <V453000> smiling ships :D amazing
17:30:23  <Terkhen> yes, they look quite nice :)
17:30:52  <planetmaker> I also like that they wear a captain's hat ;-)
17:32:59  <Terkhen> :D
17:35:36  <Brot6> ogfx-nogrid: update from  to r11 done -
17:37:57  <planetmaker> I guess now you can, Ammler ;-)
17:38:58  <planetmaker> actually this newgrf makes a gui interface for static NewGRFs desirable ;-)
17:40:18  <Ammler> too late :-P
17:40:23  <Ammler> I already asked for it
17:40:35  * andythenorth ponders how to do HEQS 1.0
17:40:45  <andythenorth> do I screw around with RC and wait for bug reports?
17:40:50  <andythenorth> or just release it 'bang'
17:40:55  <Ammler> did you add the switch to enable/disable differnet categories?
17:41:10  <Ammler> I would just release it
17:41:34  <Ammler> at least, if you plan to upload to bananas
17:42:11  <V453000> hmm, the opengfx nogrid is quite nice :)) would it be possible to make the coastlines not include water? It might be even compatible with TTD water then :) (as in, they would have the beaches/shores, only the "wavy" water would not be there)
17:42:11  <Ammler> did you fix the misalignment of nr. 6?
17:43:05  <planetmaker> V453000: coast w/o water is not possible
17:43:13  <planetmaker> I could just replace water, though.
17:43:29  <Ammler> andythenorth: the game is btw. still running at .stable
17:43:52  <V453000> ah, right :) it isnt that bad, was just wondering if it would be a good/possible idea
17:44:52  <Ammler> opengfx+water should have a option for shores similar to ttd
17:44:59  <Brot6> OpenGFX - Revision 575:a06c49f4a3ff: Feature #2004: Toyland ships (Graphics by DanMacK) (planetmaker) @
17:45:01  <Brot6> OpenGFX+ NoGrid - Bug #2019 (Closed): DevZone compile failed (compiler) @
17:45:01  <Brot6> OpenGFX+ NoGrid - Revision 11:821118f6215e: Fix #2019: Source bundles require a dummy Makefile.lo... (planetmaker) @
17:45:01  <Brot6> OpenGFX+ NoGrid - Bug #2019 (Closed): DevZone compile failed (planetmaker) @
17:45:07  <V453000> it still makes weird things with diagonal rails, so it is better to get opengfx with it
17:45:08  <planetmaker> Coasts are always one sprite... <-- V453000
17:45:18  <V453000> yea, didnt know :)
17:45:28  <planetmaker> V453000: rails will need a replacement, too. Yes
17:45:37  <planetmaker> But Zephyris couldn't yet be bothered :-P
17:45:54  <V453000> will there be some nicer opengfx+ rails? :)
17:46:36  <planetmaker> There will be an OpenGFX+Rails. But I'd not bet on other tracks. Except Zephyris redraws them
17:46:53  <Ammler> according to rails, I still vote for changing default rails to railtypes
17:47:00  <planetmaker> Yes
17:47:14  <planetmaker> Then also the rail replacement is not needed ;-)
17:47:26  <V453000> I see
17:47:42  <Ammler> ever talked about that to your dev mates?
17:47:46  <planetmaker> well. There still are swedish rails ;-)
17:47:58  <planetmaker> Ammler: about what?
17:48:08  <planetmaker> default having railtypes?
17:48:22  <planetmaker> I guess not.
17:48:31  <Ammler> replacing rails with railtypes
17:48:39  <Ammler> would need those in the extra grf
17:48:51  <planetmaker> Yes. Could even work, I guess
17:48:59  <V453000> oh, swedish rails are railtype so they work with the gridless and TTD base set :))
17:49:03  * andythenorth plays stable
17:49:19  <V453000> :)
17:49:23  <planetmaker> Might even not be the worst idea, Ammler :-)
17:51:24  * andythenorth might release HEQS 1.0 with bugs and fix later
17:51:52  <Ammler> planetmaker: same with the airports :-)
17:52:19  <planetmaker> Hm...
17:53:19  <planetmaker> it would bloat the extra newgrf thoroughly
17:53:35  <planetmaker> though probably less than I expect now ;-)
17:55:23  <Ammler> well, but the whole baseset might become smaller
17:55:36  <Ammler> since you can remove a lot sprites in the base set
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18:28:08  <Terkhen> Ammler: what redmine plugin are you using for displaying the url of the repository at the top?
18:28:27  <Ammler> checkout
18:28:40  <Terkhen> thanks :)
18:29:03  <Ammler>
18:29:04  <Webster> Title: Redmine - Checkout - Plugins - Redmine (at
18:29:37  <Ammler> you setup your own redmine?
18:31:17  <Terkhen> no, a friend is setting one up at work
18:40:58  *** andythenorth has quit IRC
18:48:53  <planetmaker> hmpf...
18:49:23  <planetmaker> Seems like I should re-write the whole extra newgrf into nml before I get the railtypes in. Or I gnaw through railtypes NFO :S
18:50:07  <Ammler> hehe
18:52:53  <Terkhen> is there an example of town names in NML?
18:53:06  <Ammler> plenty
18:53:31  <Terkhen> ok :)
18:55:09  <Terkhen> I'm kind of dissapointed with the existing spanish town names GRF
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18:55:29  <Ammler>
18:55:30  <Terkhen> I was also wondering if it would be possible to enable/disable names from different regions via parameter
18:55:59  <Terkhen> it seems quite simple :)
18:56:04  <Terkhen> thanks for the example
18:56:27  <Ammler> I use a bash script to transfer a txt list to nml
18:56:29  <Ammler> with awk
18:57:28  <Ammler> Terkhen: it would be worth a try to use the parameter value as probability
18:57:46  <Terkhen> I will need something custom, as my data is on a xls file
18:58:02  <Ammler> just check the projects
18:58:10  <Ammler> they are quite easy customizeable
18:58:32  <Terkhen> ok, let's see
18:58:38  <Ammler>
18:58:56  <Ammler> I don't use the makefile framework there
18:59:04  <Ammler> afaik indonesian towns does
19:00:19  <Ammler> added you as manager there so you can create the project right ahead ;-)
19:00:46  <Terkhen> thank you :)
19:03:03  <Brot6> 32bpp-ez-patches: update from r21503 to r21525 done (6 errors) -
19:03:22  <planetmaker> Hm, I guess we should not add railtypes to the extra, Ammler
19:03:31  <planetmaker> All previous rail newgrfs fail in that case
19:05:14  <frosch123> don't know whether you can check the disable-elrail switch via action7, but if not you might desync if you add elrail via railtypes
19:05:25  <Brot6> clientpatches: update from r21488 to r21488 done -
19:05:42  <frosch123> otoh, maybe you can even check if the railtype is defined
19:05:54  <frosch123> i guess i do not know railtypes good enough :)
19:05:59  <Brot6> serverpatches: compile of r21525 still failed (#1965) -
19:06:27  <Ammler> planetmaker: of course if you add it, you need to add it also to openttd.grf
19:06:40  <Ammler> thought, that was clear :-P
19:06:52  <planetmaker> if I use OpenGFX openttd.grf is not used
19:07:07  <Ammler> but you need to to prepend the desync
19:07:18  <planetmaker> that's not my point.
19:07:46  <planetmaker> My point is: you make rail grfs which were made without rail types not having any effect
19:08:50  <frosch123> Ammler: then you first have to extend action14 parameters resp. grf parameters at all to the base set
19:09:05  <frosch123> so you can disable it, or whatever
19:09:53  <frosch123> but, iirc we decided against that as it kind of overextends the purpose of basesets
19:11:24  <Ammler> yes, of course, it shouldn't be a option
19:11:45  <Ammler> I see, you would lose support for existing non railtypes sets
19:13:22  <frosch123> also note that ottd has currently no way to check static-safeness on that stuff
19:13:36  <frosch123> currently it just assumes that the baseset is always safe
19:13:42  <Ammler> planetmaker: IMO, opengfx shouldn't have any features, which openttd.grf doesn't
19:13:58  <Ammler> frosch123: which is good
19:14:00  <frosch123> but that strategy only works as long as we have "contact" to the development
19:14:23  <planetmaker> Ammler: indeed it shouldn't. But as a quick test it's sufficient to test it with one base set
19:14:27  <frosch123> if there would turn up random basesets which mess with it, that freedom would have to die
19:15:03  <Ammler> planetmaker: I would rather move the current plus things to ogfx+ newgrfs than adding something additional
19:15:53  <Ammler> my opinion in that changed as you rejected my suggestion to add climate airports :-)
19:16:43  <planetmaker> [18:48]	<Ammler>	replacing rails with railtypes
19:16:45  <planetmaker> [18:48]	<Ammler>	would need those in the extra grf
19:16:46  <planetmaker> [18:51]	<Ammler>	planetmaker: same with the airports :-)
19:16:55  <planetmaker> I just did a quick check on what the results are
19:17:57  <Ammler> planetmaker: yes, adding something to opengfx extra only
19:18:14  <Ammler> if you add airports to extra, you need to add it to openttd.grf too
19:18:40  <planetmaker> Of course, I know that. But that's besides a point of a test
19:18:55  <planetmaker> openttd.grf is not even looked at by OpenTTD, if you use OpenGFX
19:19:21  <Ammler> well, I didn't speak about tests
19:19:22  <planetmaker> The test was not about adding it to OpenGFX but about the game play effect
19:19:23  <Ammler> :-)
19:19:48  <Ammler> I meant it serious for releases
19:25:31  <planetmaker> yes. But it means that we need some mapping from the existing track sprites to the new railtypes sprites so that the old grf still work somewhat
19:57:07  <Brot6> HEQS "Heavy Equipment" Set - Feature #1950: Tram running costs should vary according to number ... (andythenorth) @
19:57:07  <Brot6> HEQS "Heavy Equipment" Set - Feature #1953 (Closed): Cost parameter (andythenorth) @
20:11:33  <Brot6> HEQS "Heavy Equipment" Set - Bug #2020 (New): Offset errors with 'standard' trailers for bulldo... (andythenorth) @
20:13:21  <dihedral> <- is that too harsh?
20:13:22  <Webster> Title: Transport Tycoon Forums • View topic - Server settings (at
20:15:27  <Ammler> dihedral: is that what you have done in brasil?
20:16:44  <andythenorth> dihedral: that is not nearly harsh enough
20:16:54  <andythenorth> should be:
20:16:58  <andythenorth> "You end up spending a few hours of your life, building a massive transport system and..."
20:17:02  <andythenorth> "....then you die"
20:17:22  <andythenorth> really, the lack of goals bothers me too.  But.
20:17:31  <andythenorth> "You end up spending a few hours of your life, building a massive transport system and...."
20:17:38  <planetmaker> then you loose
20:17:41  <planetmaker> :-P
20:18:07  <dihedral> <Ammler> dihedral: is that what you have done in brasil? <- what do you mean?
20:18:08  <planetmaker> I think there are few people who think that the general idea is bad
20:18:21  <andythenorth> " a pixelated gold medal on a screen, in a game, and somehow that makes what you did worthwhile"
20:18:30  <planetmaker> but being bothered enough to spend lots of time on it: much fewer
20:18:35  <dihedral> planetmaker, i think the general idea is fine
20:18:41  <dihedral> i totally dislike his attitude
20:19:22  <andythenorth> me too
20:19:42  <Ammler> dihedral: "start helping people in poor countries feed themselves. give them education - you will quickly find that you go home with the feeling of having archived something."
20:20:33  <Terkhen> :D
20:21:06  <Ammler> andythenorth: only if you win a game, you get one industry from firs
20:21:15  <dihedral> he wanted to feel that he accomplished something instead of wasting his time
20:21:27  <andythenorth> the point of games is to waste time
20:21:35  <planetmaker> quite so
20:21:44  <andythenorth> it puts off that feeling of death rushing towards us :P
20:22:14  <Terkhen> we live in the era of game achievements :)
20:22:47  <Terkhen> we could code "achievement unlocked" popups for doing random things ingame
20:22:59  <Terkhen> achievement unlocked: build a straight line of %n tracks
20:22:59  <Ammler> openttd should disable usage of newgrfs, and give one free slot per 10 hours game play or so
20:23:52  <planetmaker> achievement unlocked: build e-rail
20:24:04  <planetmaker> though technically we have that already
20:24:08  <Ammler> or you get credits per hour, which you can "buy" newgrfs on bananas, grf costs one credit per sprite
20:24:14  <planetmaker> both is sub-sumed under "learning curve" ;-)
20:24:47  <Ammler> so you need to play around 1000 hours for firs
20:25:16  <andythenorth> dihedral: I added my 2p to that thread
20:25:16  <andythenorth> Terkhen: that's actually not a bad suggestion
20:25:16  <andythenorth> it may be satire, but it's pretty much what a goal framework would do :P
20:25:44  <Terkhen> achievement unlocked: use the chat
20:26:08  <Ammler> achievement unlocked: use ctrl
20:26:26  <Terkhen> :D
20:26:48  <dihedral> i'd prefer to implement a noob - detection system into openttd :-P
20:27:01  <Terkhen> achievement unlocked: suggest that "someone" should do a feature
20:27:04  <Ammler> the same guy asking now for those goals then asks for cheats to unlock those ;-)
20:27:23  <Terkhen> it's all about the artificial feeling of achieving something
20:27:34  <Terkhen> cheating does not matter
20:29:07  <planetmaker> [21:27]	<Terkhen>	achievement unlocked: suggest that "someone" should do a feature <-- you forgot a 'not'. Seems the early mode is always "start suggesting that someone should do..."
20:29:22  <planetmaker> So obviously not suggesting needs unlocking at some stage
20:29:38  <Terkhen> I was just saying random stupidly easy achievements ;)
20:29:41  <planetmaker> :-)
20:29:51  <Terkhen> what you mention is a real achievement, it would frustrate players
20:29:58  <planetmaker> haha :-)
20:33:18  <V453000> andythenorth: is it known that clay shows in the station window as "boxes" (goods)
20:35:51  <andythenorth> yes
20:36:04  <V453000> :)
20:36:09  <andythenorth> thanks
20:36:15  <andythenorth> needs fixing :|
20:36:47  <V453000> :) :)
20:38:09  <planetmaker> andythenorth: I guess FIRS could productively start making use of the newest action14 addition, the advanced string handling, notably the plural types for cargos ;-)
20:38:19  <andythenorth> something else to do :D
20:38:34  <andythenorth> we don't have enough already?
20:38:39  <andythenorth> where's FooBar :P
20:40:06  <planetmaker> <-- that problem actually can now be solved :-)
20:45:15  <planetmaker> nice comment on the server settings, andythenorth :-D
20:45:30  * andythenorth is feeling vitriolic
20:45:45  <andythenorth> right, might as well release
20:46:05  <planetmaker> right. And I learnt just a new word :-)
20:46:17  <andythenorth> oops
20:46:22  <andythenorth> nearly forgot the changelog
20:50:03  <Ammler> hmm, suse broke with mingw update grf2html 64bit again
20:56:14  <andythenorth> planetmaker: 0.1 or 0.1.0 when tagging?
20:56:21  <andythenorth> oops
20:56:24  <andythenorth> 1.0 or 1.0.0?
20:58:07  <andythenorth> Ammler: ? ^
20:58:18  <andythenorth> I will go 1.0 if no answer :)
20:59:56  <Ammler> at least one .0 is required, imo
21:00:07  <andythenorth> 1.0
21:00:15  <andythenorth> that'll do
21:00:26  <Ammler> yes, just 1 doesn't look versionish
21:00:49  <Ammler> but when there will be a bugfix release, it should be called 1.0.1
21:01:00  <andythenorth> yup
21:01:01  <Ammler> so maybe you like to make your release already 1.0.0
21:01:14  <Ammler> might make sorting easier for some
21:01:20  <Ammler> compiler doesn't care
21:04:13  <planetmaker> I'd go for 1.0.0
21:04:17  <planetmaker> like OpenTTD. But.
21:05:50  <andythenorth> incoming
21:05:51  <andythenorth> sometime
21:07:06  <andythenorth> hmm
21:07:10  <andythenorth> brot is feeling lazy
21:07:13  <andythenorth> so is redmine
21:18:34  <andythenorth> Ammler: is brot sick?
21:25:33  <planetmaker> it just takes its time
21:29:21  <Ammler> oh, you pushed  1.0.0?
21:29:44  <andythenorth> yup
21:30:15  <planetmaker> it currently takes quite some time to notice
21:30:19  <Brot6> HEQS "Heavy Equipment" Set - Revision 564:e41473f5b8a0: Fix: corrected sound effect for Dorstfe... (andythenorth) @
21:30:19  <Brot6> HEQS "Heavy Equipment" Set - Revision 565:eec991d42c08: Change: update changelog (andythenorth) @
21:30:19  <Brot6> HEQS "Heavy Equipment" Set - Revision 566:338fc09b2039: Added tag 1.0 for changeset eec991d42c08 (andythenorth) @
21:31:34  <Ammler> planetmaker: why is that so?
21:31:40  <Brot6> heqs: update from 0.9.6 to 1.0 done -
21:31:43  <planetmaker> I've no clue
21:31:58  <Ammler> looks like the fetch hook doesn't work
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21:40:51  <Terkhen> :)
21:42:21  <Ammler> andythenorth: you push with ssh or http?
21:42:31  <andythenorth> https
21:42:51  <Ammler> then I might know, why it doesn't work
21:43:57  * Terkhen ponders if assigning town names a probability based on their real populations is a good idea
21:45:34  <planetmaker> Terkhen: depends
21:46:24  <Terkhen> my idea is to use only a long list of real town names, so it makes sense to prioritize the most known ones
21:46:38  <planetmaker> yep
21:47:12  <planetmaker> I'm not into town names: will the same name then not chosen twice due to the unique-ness criterion?
21:47:43  <Terkhen> the same town name (or combination of town name parts) can never be used twice
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21:49:18  <Ammler> Terkhen: I did mine based on it
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21:50:03  <Terkhen> how did you assigned probabilities? a linear relation gives too much weight
21:50:05  <Ammler> but just notice, max is 127
21:50:22  <Ammler> I quite much reduced it
21:50:23  <Terkhen> I'm currently playing with numbers, right now I have 127 * sqrt(pop) / sqrt(max_pop)
21:50:38  <Ammler> IMO, this is a issue for the town generator
21:50:58  <Ammler> if you have too high propabilities, you might get lack of names for big lists
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21:51:29  <Ammler> how many names at all?
21:52:06  <Terkhen> right now I have the whole list of spanish towns; I have no clue of how many towns are "too much"
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21:52:30  <Ammler> how many?
21:52:52  <Terkhen> about 8000, I'm pretty certain that is too much already :P
21:52:56  <Ammler> no
21:53:00  <Ammler> that might be fine then
21:53:20  <Ammler> I have only around 2.5k for swisstowns
21:53:44  <Ammler> that is quite hard to fill a map which uses e.g. 500 names
21:53:58  <Ammler> 2k² needs that
21:54:10  <Terkhen> hmm... does using many names slow up map generation?
21:54:18  * andythenorth obsessively refreshes bananas download counts
21:54:22  <Ammler> yep
21:54:25  <Ammler> of course
21:54:26  <Terkhen> yes, the spanish town names GRF that is on bananas now only has about 200 names
21:54:47  <andythenorth>
21:54:48  <Ammler> andythenorth: lol
21:54:49  <Webster> Title: Transport Tycoon Forums • View topic - Heavy Equipment Set (HEQS) v1.0 released! [OTTD] (at
21:55:08  <Ammler> andythenorth: shall I setup a cronjob, which does curl bananas every minute?
21:55:27  * Terkhen downloads HEQS 1.0.0 to make andythenorth happy for a refresh
21:55:32  <andythenorth> 1 times
21:55:40  <Terkhen> am I the first? :D
21:55:44  <Terkhen> nice
21:55:47  <andythenorth> first dl
21:55:53  * Terkhen shall treasure that tar
21:56:14  <andythenorth> Done an
21:56:26  <Ammler> oh, the smoke
21:56:35  <Ammler> that wasn't on .stable
21:57:12  <andythenorth> And I'm Done, done; on to the next one
21:57:22  <Terkhen> :)
21:57:39  <Ammler> FISH 1.0?
21:57:48  <Terkhen> I think I'll run some profiling on map generation for long lists of town names
21:57:51  <Ammler> or Bandit
21:58:13  <Terkhen> that needs a spec for rv wagons :P
21:58:16  <andythenorth> FISH 1.0 might be next
21:58:27  <andythenorth> I can't see FIRS getting to 1.0 without some helpers
21:58:33  <Ammler> Terkhen: also lab with different probabilities
21:59:00  <Terkhen> okay, I can easily use different probability scales
21:59:19  <Terkhen> I'll try one with 127 as max and another one with... 20 or something like that
21:59:53  <Ammler> Terkhen: also nice would be if you have half towns with "1" and other half with "100" :-)
21:59:59  <Terkhen> hmm... although I noticed while testing how many names the old spanish town names GRF had that if the GRF does not have enough names the map generation gets reduced to a crawl
22:00:30  <Terkhen> hmm... that's many testing cases :P
22:00:40  <Ammler> that was my issue with swisstowns, I gave major towns quite high probabilites
22:00:49  <Terkhen> and what happens then?
22:00:50  <Ammler> so they arise on small maps too
22:01:02  <Ammler> and most others just all "1"
22:01:09  <Terkhen> I guess the game keeps choosing them and discarding them because they are already chosen
22:01:11  <Ammler> high like 20-60
22:01:23  <Terkhen> and that slows map generation, right?
22:01:28  <Ammler> that gave me no big lists anymore
22:01:32  <andythenorth> 2 d/ls
22:01:34  <andythenorth> :P
22:01:40  <Terkhen> hmm...
22:01:46  <Ammler> openttd doesn't research other name, if the name already exists
22:01:56  <Ammler> it just drops the name
22:02:07  <Ammler> that is my feeling as user
22:02:18  <Terkhen> it would be quite faster if you "removed" already chosen town names from the pool
22:02:48  <Ammler> but that would need to reinitialize the probabilites of the rest
22:03:07  <Ammler> could also cost a lot calcs
22:03:57  <Ammler> well, doesn't recalc a new name might be wrong, but there might be a "endless loop protection"?
22:04:27  <Terkhen> I wonder if changing the method from "with replacement" to "without replacement" would break something
22:04:50  <Ammler> Terkhen: also a nice "debug" feature would be if someone could see the final amount of names generated
22:05:18  <Ammler> I just guessed that from the windows with the scrollbar high :-)
22:05:31  <Terkhen> I also wonder why I end up looking at complicated parts of OpenTTD code whenever I want to do something that seemed simple
22:06:27  <Ammler> but I am sure, if every name has same probability you get more names at the end, not just faster generation
22:06:39  <Terkhen> I'm not sure if it would make sense to add a "Number of towns" string
22:07:02  <Ammler> Terkhen: to the console maybe?
22:07:12  <Ammler> after generation
22:07:20  <Terkhen> hmm... I was thinking of making a set of town names and remove them as they are chosen, but of course that would fail with town names composed by town name parts
22:07:24  *** andythenorth has quit IRC
22:08:14  <Ammler> nobody something to push?
22:08:18  <Ammler> with http
22:08:26  <Ammler> oh wait, I have something
22:09:41  <Ammler> mäh
22:09:45  <Ammler> ssh :-(
22:09:53  *** andythenorth has joined #openttdcoop.devzone
22:09:55  <Brot6> GRFCodec - Revision 817:962c985948e1: Change: newer rpm spec needs more specific Group (Ammler) @
22:10:08  <Ammler> so ssh at least works as it should :-)
22:12:49  <Ammler> planetmaker: I am not sure, if we should have that many Trackers
22:15:07  <Terkhen> meh, now I'll end up profiling and optimizing town name generation
22:15:20  <Ammler> nice, isn't?
22:15:46  <Terkhen> :P
22:18:46  *** gelignite has joined #openttdcoop.devzone
22:24:00  <gelignite> hi. i've tried "hg clone ssh://hg@hg.openttd ...." and have gotten "permission denied (public key)". do i miss something special? and what is that SSHKeyFull and SSHKeyRepo thing in my account?
22:27:26  <Ammler> hmm
22:27:37  <Ammler> you need to use https
22:28:12  <Ammler> ssh is only there for existing members, so they don't need to switch
22:28:32  <Ammler> oh, and welcome gelignite :-)
22:28:40  <Rubidium> those lazy existing members :)
22:30:09  <Ammler> and if I ever will enable that SSHKey(Full|Repo) support, maybe for future members
22:30:19  <Ammler> but sadly no support currently :-(
22:31:33  <Ammler> gelignite: where did you get the url for cloning?
22:32:28  <gelignite> from
22:32:55  <Ammler> ok, there you find the http urls too
22:33:11  <gelignite> yep, tried the https one and it seems to work
22:33:11  <planetmaker> Nah, support via ssh is not needed for accessing repos.
22:33:23  <planetmaker> it's too much of a security risk actually
22:34:21  <planetmaker> Even I switched most of my repos meanwhile to my devzone account ;-)
22:38:44  <Ammler> gelignite: you didn't push something?
22:39:00  <gelignite> not yet
22:39:05  <Ammler> planetmaker: I see no security risk with ssh ;-)
22:39:17  <Ammler> just more work for me :-P
22:39:21  <planetmaker> Ammler: people can commit to any repo
22:39:29  <Ammler> ah well
22:39:35  <gelignite> i've just done the "hg clone" and now have a local "ai-gelignite" folder
22:39:48  <planetmaker> with the amount of repos present that's becoming a risk
22:39:56  <Ammler> yes, if we ever will get back ssh, it will be user based like https
22:40:01  <gelignite> i guess i now copy the files to add into it and then do a "hg add FILENAME", right?
22:40:11  <planetmaker> correct
22:40:43  <gelignite> k, done that. the "hg commit" fails with "no username specified"
22:40:52  <planetmaker> :-)
22:41:07  <planetmaker> you should have a mercurial config file somewhere
22:41:17  <Ammler> gelignite: os?
22:41:28  <gelignite> ubuntu
22:41:36  <Ammler> then setup a ~/.hgrc
22:41:52  <planetmaker> [ui]
22:41:54  <planetmaker> username = planetmaker <>
22:41:57  <planetmaker> in ~/.hgrc
22:41:59  <gelignite> well, i just installed mercurial and obviously miss to set it up correctly
22:42:14  <Ammler> nah, that isn't issue
22:42:22  <Ammler> it just needs to be done :-)
22:42:28  <planetmaker> if you create this global hgrc then it's defined for all future repos you create, too
22:43:59  <Ammler> also [auth] might be interesting section, so you don't need to have username and password in the clone/push url
22:44:29  <Ammler> man:hgrc
22:47:14  <planetmaker> hm, indeed
22:51:26  <gelignite> err,.. i now have a ~/.hgrc. the commit now leads to an "hg-editor-9oAtxh.txt". i wrote something inside and closed it. shouldn't i now see something happen?
22:52:49  <planetmaker> try hg tip
22:52:53  <planetmaker> what does it say?
22:53:02  <planetmaker> mind also that commit != push
22:53:04  <Lakie> hg push?
22:53:47  <Brot6> FISH - Revision 430:6c0a291ca67c: Change: try brown deck variation for Medium Trader (and use png) (andythenorth) @
22:56:33  <gelignite> commit != push, ... so i need to "add", "push", "commit"?
22:56:34  <Brot6> FISH - Revision 431:0d1508d7731d: Add: png file for Trader Medium (oops) (andythenorth) @
22:57:01  <Brot6> OpenGFX - Updated Sprites #2002: New station building? (Ammler) @
22:58:48  <Brot6> AI: gelignAIte - Revision 0:7b07e53f1ef6: Initial update. (gelignite) @
23:02:33  <gelignite> it seems it's done. thank you
23:04:05  <planetmaker> welcome
23:05:36  <planetmaker> he, sounds like quite a modest goal for your AI :-)
23:06:36  *** andythenorth has left #openttdcoop.devzone
23:07:53  <Ammler> planetmaker: i made mistake with path in pnfo to the png
23:08:05  <Ammler> which makefile complains correctly
23:08:15  <Brot6> HEQS "Heavy Equipment" Set - Bug #2021 (New): steam tram, looks like the offsets may be a bit o... (andythenorth) @
23:08:17  <Ammler> then I fix it but it seems the makefile doesn't rebuild
23:08:39  <planetmaker> hm. which repo?
23:08:47  <Ammler> do I miss something with the dep check?
23:08:49  <Ammler> opengfx
23:09:31  <planetmaker> if you change a file, save that and it complains, it should be genuine "file not found" or it's a makefile bug
23:10:18  <planetmaker> might be the latter. It's not perfect. Still not
23:12:27  <Brot6> FISH - Revision 432:9d22c2a69421: Change: rename 'psds' folder to 'graphics_sources' for convention (andythenorth) @
23:13:15  <Ammler> planetmaker: that worked, then I fixed but makefile still doesn't rebuild the nfo
23:13:43  <planetmaker> hm
23:18:19  <planetmaker> yes indeed
23:22:57  <Brot6> Example NewGRF Project - Revision 240:b058f5191a64: Doc: Update changelog (planetmaker) @
23:23:01  *** thgergo has quit IRC
23:23:55  <Brot6> Example NewGRF Project - Revision 241:a809c9dd3d6f: Added tag 0.5.2 for changeset b058f5191a64 (planetmaker) @
23:23:58  <Brot6> newgrf_makefile: update from 0.5.1 to 0.5.2 done -
23:24:49  <Ammler> planetmaker: do you convert pngs self or report those to the authors?
23:24:52  <Ammler> sprites/png/stations/RevStatBuilding_DanMacK.png: Cannot read true colour PNG files!
23:25:36  <planetmaker> I do that myself
23:25:43  <planetmaker> unless it gets messy
23:25:53  <Ammler> ok, then I do that too but will report it :-)
23:26:06  <Ammler> I guess, he just not aware of ti
23:26:14  <planetmaker> try to pull. Maybe the issue is fixed now with the makefiles
23:26:23  <Brot6> OpenGFX - Revision 576:b1ab14fb8a89: Change: [Makefile] Update to version 0.5.2 (planetmaker) @
23:27:01  <Ammler> too late, made already a make clean :-)
23:27:11  <planetmaker> :-)
23:41:41  <Brot6> OpenGFX - Revision 577:18df87c36843: Fix #2002: replace single station house with bigger house (Ammler) @
23:41:41  <Brot6> OpenGFX - Updated Sprites #2002 (Closed): New station building? (Ammler) @
23:47:53  <gelignite> is it a problem to have the same files of an AI in /usr/share/games/openttd/ai/ and in ~/.openttd/content_download/ai/ ?
23:48:19  <Ammler> as long as the md5sum matches, no
23:48:28  <Ammler> dunno about the ai :-)
23:53:43  <gelignite> md5sum matches. since i added the ai to bananas and downloaded ingame i can't start it. i can select it from "check online content" but after downloading, closing the window and reopen it, the AI looks like it wasn't installed (has no green symbol but a checkbox)
23:54:11  <gelignite> should i remove it from /usr/share/... ?
23:54:42  <Ammler> yes, do that and check again
23:54:52  <Ammler> and don't forget to repot it
23:54:56  <Ammler>
23:55:04  <planetmaker> gelignite: if the md5sums match, you don't download it again...
23:57:39  <planetmaker> gelignite: what's your zlib version and your openttd version?
23:58:39  <gelignite> openttd is 1.0.5, what is zlib?

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