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00:00:14 * DanMacK has too much already... lol 00:00:21 <Ammler> hehe 00:00:36 <Ammler> did you make other houses than the station house for opengfx? 00:00:43 <Ammler> buildings* 00:00:47 * DanMacK has to modify some AV8 plane sprites for OpenGFX... 00:00:52 <DanMacK> No, just that 00:01:24 <DanMacK> and Pikka gave permission to use some of the AV8 graphics 00:02:09 <planetmaker> hm... care to make a passenger and a cargo livery of those planes at the same time, DanMacK ? 00:02:39 <DanMacK> I can (if it's not done already) 00:02:53 <Ammler> is it possible to refit a plane to transport pax and goods? 00:03:09 <planetmaker> I didn't expect it to be done. It's just... it would provide some basis for an OpenGFX+Aircraft ;-) 00:03:09 <Ammler> like it does now with pax and mail 00:03:16 <DanMacK> lol 00:03:17 <planetmaker> Ammler: no 00:03:53 <Ammler> so you like to refit those completely to cargo only? 00:03:54 <planetmaker> DanMacK: well, yes. Aircraft have no FIRS and ECS refit so far. 00:04:18 <planetmaker> Ammler: that's the only possibility. Since ever 00:04:35 <Ammler> might be, I never used planes for that 00:04:57 <Ammler> it looks so ugly, a airport beside a mine 00:05:24 <DanMacK> AV8 keeps planes to mail, goods, food and valuables 00:06:18 <Ammler> well, for ECS a tourists flighter might be nice 00:06:45 <planetmaker> Ammler: that's what we hopefully get NewGRF Airports for ;-) 00:06:52 * DanMacK thinks tourists might be on that list too, not sure 00:06:59 <planetmaker> yeah :-) 00:07:04 <DanMacK> Newgrf airports would be nice, definite;y 00:07:10 <planetmaker> Refit to coal... might be something I skip, too 00:07:16 <Ammler> DanMacK: there is one 00:07:21 <planetmaker> But refit to ENSP might seem quite ok 00:07:55 <Ammler> http://dev.openttdcoop.org/projects/airportsplus 00:07:55 <planetmaker> DanMacK: rotation is already possible... but no-one so far provided for any airport sprites for the rotations... ;-) 00:08:14 <planetmaker> except one airport in above newgrf which Ammler linked 00:08:22 <DanMacK> ahhh 00:08:28 <Ammler> hmm, I guess, the openttd.grf does already have those 00:08:33 <planetmaker> no 00:08:37 <Ammler> also the airport branch does have those 00:08:38 <planetmaker> well. mostly 00:08:50 <planetmaker> the airport branch doesn't provide rotations 00:08:54 <planetmaker> that must be done via newgrf 00:09:05 <DanMacK> This is a precursor to Newgrf airports? 00:09:08 <planetmaker> But it might be an idea to add that to the base sets 00:09:09 <Ammler> yes, but the newgrf for that does have those 00:09:23 <planetmaker> DanMacK: yes and no. We have airport _tiles_ 00:09:49 <planetmaker> it's a pre-requisite, but it's in every current OpenTTD already (except 1.0.x) 00:09:51 <Ammler> DanMacK: the newgrf I lined does only supply climate depended airports 00:10:29 <planetmaker> thus you can meddle with the airport sprites like you want. But you cannot change the movement pattern of planes on an airport 00:10:35 <planetmaker> which is... quite a restriction 00:10:46 <planetmaker> But the tiles themselves are fully newgrf-able 00:10:56 <planetmaker> with animation and everything 00:11:17 <planetmaker> stacked ground tiles. bla bla ;-) 00:12:36 <Ammler> airports and rail and roads should go from base set to newgrf anyway 00:12:53 <planetmaker> kinda. 00:13:11 <Ammler> I don't see the advantage of keeping support for old type 00:13:20 <Ammler> same with trams 00:13:26 <planetmaker> backward compatibility 00:13:39 <planetmaker> you'd not be able to load an old savegame, if you removed 4 airport types 00:14:03 <Ammler> I guess, openttd has a quite well safe version upgrader system for that 00:14:09 <Ammler> save* 00:14:26 <planetmaker> well. But that's not feasable when you remove a thing 00:14:41 <Yexo> Ammler: if we removed the airports from the code and moved them to newgrf-only, the only save upgrade path would be to delete _all_ airports from old savegames 00:14:45 <Ammler> you don't remove, you change 00:14:58 <planetmaker> that's actually one of the reasons we are very careful to not add new objects to the core easily 00:15:00 <Yexo> which in turn means also to remove all aircraft, that isn't exactly what I call "compatible" 00:15:28 <Yexo> converting the states from the internal openttd state to some newgrf state is next to impossible 00:15:38 <Ammler> ok :-) 00:15:54 <Ammler> I _have_ to belive you :-P 00:16:19 <Ammler> well, then you can still keep both 00:16:26 * DanMacK wants a single lane landing strip for small islands and such 00:16:30 <Yexo> see it like an industry newgrf. Adding an industry newgrf to an exising savegame that already has industries breaks things big time 00:16:38 <planetmaker> well. It already shows in the fact, Ammler, that I cannot reference a vehicle sprite from a base set vehicle, if I want to add cargo support with additional graphics, I have to completely define the graphics. 00:16:41 <Ammler> so if you load a old save and build a new airport, it does build a newgrf airport 00:17:10 <Yexo> that is perfectly possible :) 00:17:18 <Ammler> same with trams 00:17:39 <Yexo> it does not change the fact that we have to keep support for the current airports in trunk for as long as we support the older savegames (=forever, as things stand now) 00:18:39 <Ammler> well, trams might get a change anyway, if roadtype will come 00:18:46 <planetmaker> similar, DanMacK http://users.tt-forums.net/pikka/wiki/index.php?title=Newgrf_Airports_Documentation#Example_Airports ? 00:19:58 <DanMacK> Very similar. 00:20:22 <planetmaker> http://users.tt-forums.net/pikka/wiki/index.php?title=Av8ports_testing <-- even better :-) 00:20:39 <planetmaker> that's what I was really reminded when you mentioned a dirt strip ;-) 00:20:51 <DanMacK> Yeah, that's my inspiration... lol 00:21:03 <Ammler> hmm, that one is already possible 00:21:14 <Ammler> modified small airport ;-) 00:21:50 <planetmaker> not really. It's too small, the movement pattern doesn't fit on it 00:22:13 <Ammler> well, you need to place the depot on the same tile as the small airport, I assume 00:22:17 <planetmaker> but you could make one which is the size of the small one with more blank sprites 00:22:31 <Ammler> hangar* 00:22:41 <planetmaker> no or much smaller buildings. And yes, hangar where it's now 00:23:33 <Ammler> the hangar could be a simple gas station :-) 00:23:37 <Ammler> and no builds 00:23:55 <planetmaker> the hangar has to be roofed. Or it'd look funny that planes disappear 00:24:06 <Ammler> well 00:24:25 <Ammler> a tree maybe :-P 00:24:59 <Ammler> or some tank vehicles 00:25:30 <Yexo> http://devs.openttd.org/~yexo/airport.png <- something like this is possible already, yes :) 00:26:01 <Yexo> that image is from 2009-Jun-22 :p 00:26:05 <Ammler> hehe 00:26:31 <DanMacK> that looks cool... 00:26:33 <Ammler> what was the reason btw., you paused dev on airports? 00:27:14 <Yexo> I need to rethink the spec to have something to determine when an aircraft is on the ground and when in the air 00:27:23 <Ammler> I once played around with the branch, it worked already quite nice 00:27:25 <Yexo> got some good solutions for that though, just need to test it 00:27:57 <Yexo> and I need something to base the height on, currently (I believe) it's based on the most northern tile that's part of the rectangle that contains all airport tiles 00:28:19 <Yexo> that works fine for rectangular airports, but not so much for the diagonal airport when that tile can be raised relative to the other airport tiles 00:28:28 <planetmaker> that old screenshot still shows nicely the old sprite order bug ;-) 00:29:18 <Ammler> you mean the flag pole in front of the train? 00:29:30 <planetmaker> no, the cut plane 00:30:13 <Ammler> isn't that a kind of future plane? 00:30:15 <planetmaker> the flag pole is catenary 00:30:48 <planetmaker> the plane's nose is truncated 00:38:08 *** fanioz has joined #openttdcoop.devzone 00:39:51 <planetmaker> good night for now 00:40:41 <DanMacK> Night 00:41:26 <DanMacK> Plane looks liek a Kelling K1... 00:45:33 <DanMacK> Yexo, were't you working on Seaplane ports too? 00:45:48 <Yexo> all part of newgrf airports 00:45:53 <Yexo> it'll support seaplanes too 00:46:08 <Yexo> that part is very easy, once I've worked out the problems above 00:47:06 <DanMacK> So what else needs to be tested? 00:47:30 <Yexo> it's currently not really testing as well as finishing the spec and coding it 00:47:45 <Yexo> or rather revising the spec, as it was finished 00:48:16 <DanMacK> http://devs.openttd.org/~yexo/test_airport.png <== did that ever work? 00:48:26 <Yexo> yes 00:49:58 <Yexo> http://devs.openttd.org/~yexo/mini_airport2.png <- that airport was fully functional 00:50:06 <Yexo> might even still be, haven't tested it in a while 00:52:22 <DanMacK> Is it available as a newgrf? 00:52:27 *** KenjiE20 has quit IRC 00:52:58 <Yexo> might be somewhere, but any published version most likely wouldn't work anymore 00:54:24 <Yexo> okhttp://devs.openttd.org/~yexo/mini_airport.pnfo that was the source, but it is from a time where airporttiles still had newgrf feature 0x10 (now they are feature 0x11 because railtypes took 0x10) 00:54:31 <Yexo> so that code won't work anymore 00:55:26 <DanMacK> ahhh, gotcha 00:56:11 * DanMacK thinks Roadtypes, Airports and custom bridgeheads are his most wanted OpenTTD developments 00:57:35 <DanMacK> So rotated airports are possible, just need the sprites for them? 00:57:41 <Yexo> yes 00:58:09 <Yexo> and I have a standing offer to code any sprites (at least when a full rotation is complete) 00:58:13 * DanMacK gets to work 00:58:59 <DanMacK> Add that to my to-do list... 01:07:47 * DanMacK looks at the airport component sprites 01:10:31 <Yexo> you're free to compose them any way you like, just like industry tiles 01:12:24 <DanMacK> I'll see what I can do. I've got a few more things before that though 01:47:28 *** thgergo has quit IRC 02:13:03 <DanMacK> Sure, leave me to explain it :P 03:02:20 *** DanMacK has quit IRC 03:06:47 *** Lakie has quit IRC 04:03:16 *** fanioz has quit IRC 07:51:58 *** andythenorth has joined #openttdcoop.devzone 07:58:47 *** Webster has joined #openttdcoop.devzone 08:38:52 *** andythenorth has quit IRC 08:51:35 *** andythenorth has joined #openttdcoop.devzone 09:21:35 *** ODM has joined #openttdcoop.devzone 10:46:08 *** ODM has quit IRC 11:12:10 <Ammler> quite nice, one of the redmine mercurial patch devs became part of the redmine core team, that should reduce the amount of patches we need for redmine :-) 11:12:27 <SmatZ> :) 11:12:42 <Terkhen> great :) 11:15:32 <dihedral> nice :-) 11:24:26 *** andythenorth has quit IRC 11:35:03 *** fanioz has joined #openttdcoop.devzone 11:37:12 <Ammler> hehe 11:37:40 <Ammler> I do manage the devzone with a testing app http://testing.dev.openttdcoop.org which I do then clone 11:37:59 <Ammler> http://hg.openttdcoop.org/redmine.testing 11:38:12 <Ammler> someone knows, how I can add a hg repo to a hg repo? 11:41:52 *** andythenorth has joined #openttdcoop.devzone 11:45:21 *** KenjiE20 has joined #openttdcoop.devzone 11:53:08 *** thgergo has joined #openttdcoop.devzone 12:29:19 *** fanioz has quit IRC 12:34:34 *** fanioz has joined #openttdcoop.devzone 12:35:03 <Brot6> repository /home/hg/nginx registered in Redmine with url /home/hg/nginx 12:35:03 <Brot6> repository /home/hg/nginx created 13:31:57 *** fanioz has quit IRC 13:41:57 *** fanioz has joined #openttdcoop.devzone 14:40:09 *** Webster has joined #openttdcoop.devzone 15:06:53 *** fanioz_ has joined #openttdcoop.devzone 15:08:27 *** fanioz has quit IRC 15:09:41 *** fanioz_ is now known as fanioz 15:28:25 *** fanioz has quit IRC 15:39:37 *** fanioz has joined #openttdcoop.devzone 16:47:35 *** oberhuemer has joined #openttdcoop.devzone 16:49:13 <oberhuemer> Hi, I still can't manage to get the NARVS repository set up correctly. I can't find out how to rename or merge the branch I created to enable automatic compilation. 16:53:26 <Ammler> hg branch default 16:53:29 <Ammler> hg merge 16:56:39 <oberhuemer> Hmm... let's see. 17:00:52 <Brot6> North American Road Vehicle Set (NARVS) - Revision 3:6f69505524b8: Add 60LFA, fix branch name, in... (oberhuemer) @ http://dev.openttdcoop.org/projects/narvs/repository/revisions/6f69505524b8 17:01:03 <oberhuemer> Yup, fixed. Thanks. 17:01:08 *** oberhuemer has quit IRC 17:01:52 <Ammler> I guess, hg merge wouldn't be needed :-) 17:02:25 *** ODM has joined #openttdcoop.devzone 17:02:52 <Brot6> North American Road Vehicle Set (NARVS) - Support #2037 (Closed): nightly build does support bran... (oberhuemer) @ http://dev.openttdcoop.org/issues/2037#change-5270 17:03:11 <Ammler> not fixed :-P 17:04:26 <Brot6> North American Road Vehicle Set (NARVS) - Support #2037: nightly build does support branch defaul... (Ammler) @ http://dev.openttdcoop.org/issues/2037#change-5271 17:18:05 <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r709), 32bpp-extra (r39), ai-admiralai (r75), ailib-common (r16), ailib-direction (r13), ailib-list (r22), ailib-string (r18), ailib-tile (r13), airportsplus (r70), basecosts (r22), belarusiantowns (r8), bros (r45), comic-houses (r71), firs (r1627), fish (r509), frenchtowns (r6), grfcodec (r818), heqs (r567), indonesiantowns (r41), manindu (r6), metrotrackset (r56), 17:18:05 <Brot6> newgrf_makefile (r254), nml (r1120), nutracks (r121), ogfx-rv (r78), ogfx-trains (r201), ogfx-trees (r42), opengfx (r593), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r45), spanishtowns (r7), swedishrails (r193), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r24), worldairlinersset (r671) 17:18:23 <Brot6> OpenGFX+ Landscape - Bug #2102 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2102 17:18:34 <Brot6> ogfx-landscape: compile of r17 still failed (#2102) - http://bundles.openttdcoop.org/ogfx-landscape/nightlies/ERROR/r17 17:29:05 *** DanMacK has joined #openttdcoop.devzone 17:29:10 <DanMacK> Hey all 17:37:16 <Ammler> Heya Dan 17:39:37 * DanMacK is modifying some AV8 graphics for OpenGFX... 17:39:51 <DanMacK> Should I do one issue per plane sprite or the full spriteset? 17:40:32 <Ammler> whatever suits you :-) 17:40:41 <DanMacK> Cool :) 17:41:08 <DanMacK> IIRC, Zephyris intended the current planes as "filler" to just get OpenGFX done 17:41:49 <Ammler> I wasn't aware, those aren't nice, but I also don't use planes much 17:42:14 <Ammler> are there different planes per clima? 17:42:42 <DanMacK> no 17:42:49 <DanMacK> except Toyland 17:42:52 <Ammler> but maybe you could 17:43:11 <DanMacK> Possible. Not much of a variation though, unline trains 17:43:17 <DanMacK> maybe vary livery or something 17:43:49 <Ammler> well, such things are then for ogfx+aircraft 17:43:55 <DanMacK> Exactly :) 17:43:58 <Ammler> but if you are at it... 17:44:05 <DanMacK> lol 17:44:17 * DanMacK will do the defaults first and go from there 17:44:34 <DanMacK> I also want to play with airport sprites for different orientations 17:45:01 <Ammler> he, you had some longer discussion last night about it 17:46:40 <DanMacK> Yeah, I' 17:46:46 <DanMacK> m interested 18:19:02 <Ammler> Geektoo Email (live.nl) doesn't work anymore 18:19:11 <Ammler> can't mail him :'-( 18:45:42 <DanMacK> :( that sucks 18:46:36 *** KenjiE20 has quit IRC 18:47:37 *** KenjiE20 has joined #openttdcoop.devzone 19:03:19 *** KenjiE20 has quit IRC 19:04:20 *** KenjiE20 has joined #openttdcoop.devzone 20:06:22 *** fanioz has quit IRC 21:44:29 <Brot6> OpenGFX - Code Review #2103 (New): Redrawn Sampson U52 (DanMacK) @ http://dev.openttdcoop.org/issues/2103 21:45:35 <Brot6> OpenGFX - Code Review #2104 (New): New Sprites for Bakewell Cotswald LB-3 (DanMacK) @ http://dev.openttdcoop.org/issues/2104 21:47:02 <Brot6> OpenGFX - Code Review #2105 (New): New Coleman Count Sprite (DanMacK) @ http://dev.openttdcoop.org/issues/2105 21:47:36 <Brot6> OpenGFX - Code Review #2106 (New): New Sprites for Yate Haugan (DanMacK) @ http://dev.openttdcoop.org/issues/2106 21:48:55 <Brot6> OpenGFX - Code Review #2107 (New): New Darwin 300 Sprites (DanMacK) @ http://dev.openttdcoop.org/issues/2107 21:50:39 <Brot6> OpenGFX - Code Review #2108 (New): New Sprites for FFPDart (DanMacK) @ http://dev.openttdcoop.org/issues/2108 21:51:26 <Brot6> OpenGFX - Code Review #2109 (New): New Sprites for Bakewell Luckett LB-8, Yate Aerospace YAe46 (DanMacK) @ http://dev.openttdcoop.org/issues/2109 21:53:13 <Brot6> OpenGFX - Code Review #2110 (New): Sprites for Darwin 200,400,500,600, Airtaxi A21,A31,A32,A33 (DanMacK) @ http://dev.openttdcoop.org/issues/2110 21:54:23 <Brot6> OpenGFX - Code Review #2111 (New): New Sprites for Bakewell Luckett LB10,LB11, Guru Galaxy (DanMacK) @ http://dev.openttdcoop.org/issues/2111 22:07:58 *** andythenorth has quit IRC 23:35:44 *** ODM has quit IRC 23:52:42 <Webster> Announcement from my owner (KenjiE20): Webster will be down for short time, while I swap hosts, hopefully it won't be too long 23:53:26 *** avdg has left #openttdcoop.devzone