Log for #openttdcoop.devzone on 3rd January 2011:
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02:57:43  <Brot6> Java OpenTTD Admin Library - Revision 36:e13edd9cced0: Cleanup: remove un-used constructors (dih) @
02:57:43  <Brot6> Java OpenTTD Admin Library - Revision 37:9ff1c7b5ed9f: Change: make SEND_MTU public (dih) @
02:57:43  <Brot6> Java OpenTTD Admin Library - Revision 38:98a0680b1384: Change: bind Packet to a Socket upon const... (dih) @
02:57:44  <Brot6> Java OpenTTD Admin Library - Revision 39:9692088f0c85: Add: Input and Output threads - receive an... (dih) @
02:57:48  <Brot6> Java OpenTTD Admin Library - Revision 40:912e151f362d: Change: and remove a left over debug outpu... (dih) @
02:57:52  <Brot6> Java OpenTTD Admin Library - Revision 41:801b1aa60412: Change: make use of the 2 extra threads av... (dih) @
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05:33:35  <Brot6> Bundles Update: g79577590 2011-01-03 cargodist   (
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07:30:56  <Brot6> AI-Lib Direction - Revision 14:2ffc88471662: Change: Enable the release build too. (fanioz) @
07:30:56  <Brot6> AI-Lib Direction - Revision 15:d4a473246356: Change: Add list of ignored files (fanioz) @
07:31:50  <Brot6> AI-Lib Common - Revision 17:8877277a7034: Change: Enable the release build too. (fanioz) @
07:31:50  <Brot6> AI-Lib Common - Revision 18:ada3b900f074: Change: Add list of ignored files (fanioz) @
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08:47:41  <Brot6> OpenGFX - Feature #698: snowy sprites for oil wells missing (2006TTD) @
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10:56:59  <Brot6> OpenGFX+ Industries - Code Review #2092: low max value (Terkhen) @
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11:06:03  <Terkhen> hmm... is there no way to remove a default cargo besides overwritting it?
11:06:30  <Terkhen> for example, if you need less cargos appearing in some climate
11:11:26  <Yexo> from the code it looks like you can disable a cargo by setting prop 08 to FF
11:13:52  <Terkhen> thanks :)
11:14:21  <Terkhen> and the default cargo strings seem to be mapped already so I don't need to worry about that either
11:16:41  <Brot6> OpenGFX - Bug #668: bubble generator building stage (2006TTD) @
11:20:17  <Brot6> OpenGFX - Bug #2112 (New): Houses' foundation sprites (alocritani) @
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11:28:39  <planetmaker> Terkhen, also see issue #698 of OpenGFX :-)
11:28:39  <Brot6> planetmaker: Terkhen: #698 is "OpenGFX - Feature #698: snowy sprites for oil wells missing - #openttdcoop Development Zone"
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11:33:08  <Terkhen> that would be nice to have in OpenGFX+ Industries :)
11:33:33  <Ammler> = not possible in extra?
11:33:57  <Terkhen> I don't know if it would be possible to do in base sets or not
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11:35:37  <Ammler> afaik, Action2 can't be made static, can it?
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11:40:00  <planetmaker> it can't, so I think not possible in extra
11:40:26  <Ammler> planetmaker: I meant the opposite :-)
11:40:53  <Ammler> because it can't be made static, it should be in extra
11:41:17  <planetmaker> the extra newgrf should be static
11:41:23  <planetmaker> OpenGFX+ can use non-static
11:41:47  <Ammler> yes, ususally
11:42:35  <Ammler> this is not a feature, more a bugfix
11:44:29  <Ammler> imo, it belongs rather to extra than rivers
11:46:15  <planetmaker> it breaks newgrfs, we cannot do that.
11:46:31  <Rubidium> and oil refinery leaks so much heat snow doesn't stay
11:46:44  <planetmaker> it's oil wells, Rubidium ;-)
11:47:21  <Rubidium> those as well ;)
11:47:36  <Rubidium> after all they're burning some of the gas, aren't they?
11:47:43  <planetmaker> One thing I *could* see is to do the same thing andy does with the tram crossings
11:47:54  <planetmaker> would that be ok?
11:48:12  <planetmaker> or fixing the wrong problem?
11:48:46  <Ammler> planetmaker: how would it break newgrfs?
11:48:55  <Ammler> and why doesn't rivers break those?
11:49:02  <planetmaker> rivers do, too
11:49:15  <planetmaker> But fixing it in extra means to re-define the industry
11:49:21  <planetmaker> which breaks newgrfs
11:49:32  <Rubidium> which means other NewGRFs can't disable it?
11:49:43  <Ammler> ah ok, thought it needs action2 only
11:49:48  <planetmaker> unfortunately not
11:50:12  <planetmaker> you mean Ammler or me?
11:50:16  <Ammler> and if rivers break newgrfs, we should definitly move those to terrain
11:50:33  <planetmaker> till there is a river newgrf which breaks ;-)
11:50:41  <Ammler> thought, I was able to use the mb rivers without any issues
11:50:57  <planetmaker> but rivers might get some more love on the openttd.grf side, too. So extra can deal with it better as well.
11:51:14  <Ammler> well, openttd should enable those
11:51:22  <Ammler> so people could get aware of it
11:53:50  <Rubidium> OpenTTD should enable what?
11:53:52  <Rubidium> rivers?
11:53:55  <Rubidium> without graphics?
11:53:57  <Ammler> yes
11:54:11  <Rubidium> really? Without graphics?
11:54:15  <Ammler> there are newgrfs
11:54:22  <Ammler> or why do you allow trams?
11:54:31  <Rubidium> we do allow rivers
11:54:41  <Yexo> openttd doesn't enable any trams without a tram newgrf
11:54:54  <Ammler> Yexo: could do the same with rivers :-)
11:55:00  <planetmaker> bullshit
11:55:08  <Yexo> not enabling it without a newgrf? that is already what we do
11:55:21  <Ammler> it is also not enabled with newgrf
11:55:44  <Yexo> oh, you mean building them in-game?
12:00:02  <Rubidium> building rivers in-game is like making ocean/sea in-game
12:00:36  <Ammler> well, if you need the "realistic touch", you can enable it from 1990 aroundish
12:00:50  <Rubidium> but... man made rivers are canals
12:00:58  <Ammler> at least here, we build rather rivers than canals
12:01:30  <Ammler> a lot canals got replaced by rivers
12:01:32  <planetmaker> Ammler, 'rivers' sind ein integraler Bestandteil einer Karte. Das zu ändern geht nicht.
12:01:39  <planetmaker> Ups...
12:02:02  <planetmaker> Rivers are an integral part of a map. Changing that is not possible due to backward compatibility nor desirable from a gameplay POV
12:02:15  <Ammler> planetmaker: you are quite easy able to remove rivers ingame already
12:02:25  <planetmaker> Changing the graphics and defining additional river specs is up to newgrfs and possible. Where's the issue?
12:02:43  <Ammler> really?
12:03:08  <Ammler> well, I woud not care how, I would just like to be able to build rivers :-)
12:03:10  <planetmaker> you said yourself the NewRivers grf works?
12:03:27  <planetmaker> oh, that's a different thing
12:03:38  <planetmaker> and not related to NewGRFs.
12:03:47  <Ammler> well, there is a patch
12:03:56  <planetmaker> I might recall that :-P
12:07:23  <Ammler> hmm, if you really not like to allow rivers, you should think about making those unremoveable, like transmitters
12:07:42  <planetmaker> might make sense
12:07:58  <Ammler> the current code doesn't
12:08:10  <planetmaker> I know...
12:08:24  <Ammler> it is just a kind of save compatibility patch
12:10:27  <Terkhen> hmm... you could set the remove water cost to something astronomic, but that would probably affect raising land on sea too
12:10:43  <planetmaker> that's a good idea in most cases ;-)
12:11:01  <planetmaker> did you try to play on our stable server? ;-)
12:11:27  <Terkhen> no, there was too much people creating islands?
12:11:30  <planetmaker> buidling on water or ships + planes = bankruptcy
12:11:50  <planetmaker> well. It avoids people terraforming much ;-)
12:12:01  <Terkhen> why ships + planes = bankruptcy?
12:12:09  <planetmaker> and playing nicely with what is given. And stops people joining and deleting large parts of the map
12:12:23  <planetmaker> ships: eat too much CPU. People don't use bouys.
12:12:30  <planetmaker> Planes=boring and too easy money
12:12:34  <planetmaker> :-P
12:13:02  <Terkhen> wouldn't it be simpler to set their max vehicle value to zero than to raise their costs?
12:13:03  <planetmaker> exact config depends. The last game I played there I could afford one plane.
12:13:25  <planetmaker> Cost: 45 million. Annual revenue: -1.5 million
12:13:27  <Ammler> Terkhen: too easy :-P
12:13:48  <planetmaker> my overall annual profit of a 100 trains company was about 5 million ;-)
12:14:04  <planetmaker> just for comparison. It was my CEO's lear jet :-P
12:14:12  <Terkhen> heh :P
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12:40:22  <Ammler> nice spoken, Yexo (nml)
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13:33:11  <Brot6> 2cc train set - Feature #2113 (New): AT&SF 5000 (Voyager1) @
14:01:31  <dihedral> fanioz: regarding the console command - what use would it have?
14:02:05  <fanioz> eh, what ?
14:02:39  <dihedral>
14:03:37  <fanioz> oh, we have "list_ai" command, that list all AI available in game
14:04:06  <fanioz> and I request to list the AI libraries also
14:04:06  <dihedral> yes, but what benifit would you get out of this listing ai libraries
14:04:47  <fanioz> AI libraries could be loaded more than one version with single name
14:05:58  <dihedral> if you know the list of ai's availbale, you can use one of those to start a new ai from the console too - what would the benifit be of listing the libs - i do not quite get it :-P i am curious because i was wondering if i should code it ;-)
14:07:27  <fanioz> AI writer know what and which version available for him to use :D
14:08:57  <Yexo> basically you can use it as a check to see if openttd recognized a new library you just wrote
14:09:19  <Yexo> dihedral: go ahead and code it, that saves me the time to do it :)
14:09:20  <dihedral> good :-)
14:09:28  <dihedral> heh!
14:09:29  <dihedral> that's no fair :-P
14:09:45  <dihedral> i feel used now
14:10:08  <Yexo> :p
14:10:14  * fanioz agreed with Yexo
14:10:27  <Yexo> nah, I was already intending to code it, but if you want to code it I'll include your patch instead :)
14:12:00  <dihedral> half a devs work is delegating, ey?
14:12:00  <dihedral> ^^
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14:18:41  <LordAro> stupid question: how to add more pages to your wiki?
14:20:53  <Yexo> either create a link to the new page first and you'll get the edit box or just type the name in the address bar of your browser
14:21:10  <dihedral> <-click
14:21:54  <LordAro> thanks
14:22:22  <LordAro> dihedral: i meant on your wiki at ;)
14:23:26  <dihedral> ah :-P
14:28:19  <Ammler> same way
14:28:36  <LordAro> mostly
14:28:48  <Ammler> but?
14:29:02  <LordAro> but:)  it would be helpful if there was a "new page" button somewhere...
14:29:19  <Ammler> there is a wiki working that way?
14:30:58  <LordAro> ok, so there isn't :O but it's easier to start a new page with mediawiki (search for name of page)
14:32:20  <fanioz> is there 'bc' command in Devzone Compile Farm ? just want to make sure :)
14:33:28  <dihedral> you guys have a preferred name for the list comand?
14:33:28  <dihedral> list_ai_libs
14:33:28  <dihedral> ?
14:34:34  <fanioz> that's oke :D
14:34:50  <dihedral> just running test ;-)
14:35:47  <Yexo> fanioz: why do you need bc?
14:36:08  <fanioz> calculating revision number + 10000 in Makefile :D
14:36:26  <Yexo> you can do that in info.nut as well (or version.nut if you prefer that)
14:36:48  <fanioz> that's okay
14:37:48  <dihedral>
14:37:48  <dihedral> there you go :-)
14:38:05  <dihedral> that was time well spent in starbucks :-D
14:38:44  <Ammler> fanioz: the compiler does install whatever needed for you
14:38:50  <Ammler> you define that with BuildRequires
14:39:31  <dihedral> Yexo, happy?
14:39:36  <Yexo> yes :)
14:39:36  <fanioz> okay
14:39:38  <Ammler> if you use a default build script and it is worth to add, just tell
14:40:06  <dihedral> \o/
14:40:06  <dihedral> next?
14:40:06  <dihedral> :-D
14:41:27  <LordAro> dihedral: same subject(-ish), how about you have a go with this?
14:42:27  <dihedral> there is a patch for that
14:45:47  <Yexo> I think FS#4216 can even be done without a patch with just an alias
14:46:56  <Ammler> poor germans need to go to starbucks for coffee :-P
14:47:05  <LordAro> what do you mean by alias?
14:47:17  <Yexo> try "help alias" in the openttd console
14:47:26  <dihedral> no - i go there to sit at my laptop instead of sitting at home
14:47:26  <dihedral> AND i can have a coffee :-P
14:47:42  <dihedral> alias foo "command; command; command;"
14:48:18  <dihedral> there is a difference with %A, %! and %+ for alias command argument handling
14:58:20  <Ammler> LordAro: a hook we tried on the devzone for some days:
14:58:57  <LordAro> for some days?
14:59:11  <Ammler> main devs didn't like the restrictions
14:59:41  <Ammler> but you can still enable it per repo, afaik
15:01:35  <Ammler> pretxnchangegroup.check = python:/home/hg/misc/mercurial/hooks/ <-- this hook is still active
15:01:36  <LordAro> so i could download it and put it in my local repo (as well)
15:01:41  <planetmaker> yes
15:02:05  <planetmaker> you don't even need to put it in the repo, just enable it locally
15:02:23  <Ammler> but locally, you should use the commit hook
15:02:36  <Ammler> should be in that file too
15:02:45  <Ammler> credtis and blames to Alberth btw.
15:02:57  <LordAro> what would the "absolute/path/to..." be? C:\... or what?
15:03:57  <Ammler> can be put in the repo itself to enalbe checking on the devzone
15:04:26  <Ammler> try to push a .pyc file
15:04:33  <Ammler> that should still work
15:04:46  <Ammler> we disabled the commit msg style check, as you see in the ini
15:05:52  <LordAro> so is that active now?
15:11:00  <Ammler> active filter is .", which matches everything
15:11:07  <Ammler> but you can add a custom ini to your .devzone
15:12:38  <Ammler> LordAro: feel free to use the sandbox to test such things
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15:15:48  <fanioz> eh, is it possible to push to sandbox?
15:21:46  <fanioz> I got HTTP error 404 on
15:26:37  <Ammler> fanioz: is there a repo sandbox?
15:26:48  <Ammler> are you member of that project?
15:26:54  <fanioz> no
15:27:18  <Ammler> the sandbox allows you to either add you as member or suing the sandbox users
15:27:30  <Ammler> create test repos etc.
15:27:41  <Ammler> or use those
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15:28:58  * DanMacK waves
15:29:47  <Ammler> \o
15:32:53  <planetmaker> moin DanMacK
15:35:14  <DanMacK> How goes it?
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15:42:49  * planetmaker just designes the torture for the students for the rest of the semester ;-)
15:43:03  <planetmaker> so: great! :-P
15:43:27  <DanMacK> nice :D
15:44:06  * DanMacK is debating on doing Canset stuff, resizing the Tropic locos or playign with more OpenGFX planes
15:44:13  <planetmaker> :-D
15:45:59  <planetmaker> if it helps CanSet to soonish become something more than an announcement :-) I still have a lot to code on the existing sprites you provided :-)
15:47:27  <Terkhen> <--- should this go to OpenGFX+ Industries then?
15:53:37  <planetmaker> possibly yes. Back then I thought it might work in OpenGFX, but I doubt that meanwhile
15:53:49  <planetmaker> hm, can you move that issue?
15:54:16  <planetmaker> probably not...
15:54:35  <Terkhen> I don't see any option for that in "Update"
15:54:46  <Brot6> OpenGFX - Revision 592:f683efca8a8c: Fix #810: Airport hangar was slightly too big (planetmaker) @
15:54:51  <planetmaker> for me there's a 'move' button ;-)
15:54:59  <Brot6> OpenGFX+ Industries - Feature #698: snowy sprites for oil wells missing (2006TTD) @
15:56:35  <Terkhen> I'll try to do this :)
15:56:41  <planetmaker> sweet :-)
15:56:49  <Terkhen> I would also like to enable nightlies already
15:56:52  <planetmaker> well. you need also the original oil well sprites
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15:57:03  <planetmaker> you need to grab them from opengfx
15:57:14  <planetmaker> I guess at least. Maybe not for industries
15:57:29  <Terkhen> hmm... do you remember where are the industrytile sprites?
15:57:52  <planetmaker> no. But if you look through the nfo directoy, you'll soonish know
15:58:22  <planetmaker>
15:58:51  <planetmaker> which means they're between...2011 and 2364
15:59:24  <Terkhen> I found it :)
15:59:27  <Terkhen> thanks
15:59:32  <planetmaker> no problem :-)
16:05:56  <Brot6> AI-Lib Common - Revision 19:b0972953dbbb: Change: Make a different build for nigthly and release. (fanioz) @
16:11:38  <Terkhen> hmm... I forgot to do a release post / bananas upload for spanish towns
16:12:20  <planetmaker> consider it 'testing' or 'grace' period ;-)
16:12:27  <Terkhen> oh, I didn't, I was waiting for that bundle_src error
16:12:42  <Terkhen> let's solve that
16:14:58  <planetmaker> oh...
16:21:04  <Terkhen> make: *** No rule to make target `spanish_town_names.src.dep', needed by `spanish_town_names.nml'.  Stop. <--- I get this error only when compiling from the bundled source
16:21:13  <planetmaker> yes, I do that, too
16:21:20  <Terkhen> I suppose that either something is missing from the bundle or that it compilation requires mercurial somehow
16:23:26  <Brot6> ailib-common: update from  to v2 done -
16:23:45  <Brot6> AI-Lib Common - Revision 20:f45e182c2e81: Added tag v1 for changeset fb642567f51d (fanioz) @
16:23:45  <Brot6> AI-Lib Common - Revision 21:6464d50c069c: Added tag v2 for changeset b0972953dbbb (fanioz) @
16:25:24  <planetmaker> town_list.pnml is missing
16:25:40  <planetmaker> which is only generated...
16:26:05  <planetmaker> hm
16:27:24  <fanioz> <-- why empty ?
16:27:42  <Yexo>
16:28:15  <fanioz> Server returned an error: HTTP Error 400: Bad Request
16:28:16  <fanioz> remote error: could not parse build description (spec/dsc/kiwi)
16:28:17  <planetmaker> Terkhen, the data are not part of the bundle_src
16:29:14  * planetmaker tries to fix config and tests
16:29:24  <Terkhen> hmm... that makes sense, but shouldn't it trigger an error when generating spanish_town_names.src.dep?
16:29:55  <planetmaker> They're included in a non-standard way. So that seems to fail.. And it fails in a very bad way, yes
16:30:29  <planetmaker> so yes: the error makefile gives is very bad and will need further looking at...
16:31:27  <Terkhen> thank you, I'll look on how to add the data to the bundle
16:31:38  <planetmaker> Makefile.config:
16:31:52  <planetmaker> hm...
16:32:29  <planetmaker> I think for EXTRA_DIRS
16:33:58  <planetmaker> got it.
16:34:55  * planetmaker tries to simplify it a bit...
16:35:25  <Terkhen> if I understand this correctly, all REPO_FILES are included into the bundle
16:35:27  <planetmaker> the main error is: bundle_src assumes that all source is in src/ docs/ and scripts/
16:35:33  <planetmaker> no ;-)
16:35:40  <planetmaker> only those three dirs
16:35:42  <Terkhen> oh, that's confusing :)
16:36:17  <planetmaker> then the true source repo can have (e.g. newgrfs) all photoshop files etc, which are not needed for building
16:36:28  <planetmaker> and further documentation or stuff
16:36:56  <Terkhen> adding data to MAIN_DIRS should work then, right?
16:37:16  <planetmaker>
16:37:20  <planetmaker> ^^  your diff.
16:37:32  <planetmaker> And now I'm off for the major rest of the evening :-)
16:38:05  <Terkhen> thanks :)
16:38:12  <planetmaker> the comment of Makefile.config was actually quite verbose on where to add it now that I read the diff :-P
16:38:35  * planetmaker is also happy that it's not really a Makefile bug except bad error message.
16:38:47  <planetmaker> bye :-)
16:38:55  <Terkhen> yes, but the error message made me think that all dependencies were there already
16:39:01  <Terkhen> have a nice day planetmaker
16:44:59  <Brot6> Spanish Town Names - Revision 9:fb26f5519979: Fix: Add town data to EXTRA_DIRS. (Terkhen) @
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17:05:25  <Ammler> fanioz: let me check if the type ai is setup for releases
17:06:36  <Ammler> well, ai isn't really setup at all
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17:15:33  <Brot6> Spanish Town Names - Revision 10:b9a910af262f: Added tag 0.1.0 for changeset fb26f5519979 (Terkhen) @
17:16:15  <Brot6> spanishtowns: update from  to 0.1.0 done -
17:17:04  <Brot6> ailib-common: update from r16 to r21 done -
17:17:06  <Brot6> ailib-direction: update from r13 to r15 done -
17:17:35  <Brot6> spanishtowns: update from r7 to r10 done -
17:17:37  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r709), 32bpp-extra (r39), ai-admiralai (r75), ailib-list (r22), ailib-string (r18), ailib-tile (r13), airportsplus (r70), basecosts (r22), belarusiantowns (r8), bros (r45), comic-houses (r71), firs (r1627), fish (r509), frenchtowns (r6), grfcodec (r818), heqs (r567), indonesiantowns (r41), manindu (r6), metrotrackset (r56), newgrf_makefile (r254), nml (r1120), nutracks (r121),
17:17:37  <Brot6> ogfx-landscape (ERROR r17), ogfx-rv (r78), ogfx-trains (r201), ogfx-trees (r42), opengfx (r593), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r45), swedishrails (r193), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r24), worldairlinersset (r671)
17:18:04  <Brot6> ogfx-landscape: compile of r17 still failed (#2102) -
17:19:08  <fanioz> Ammler, <-- the nightlies too ?
17:19:45  <Ammler> looks like
17:20:12  <Ammler> it worked once
17:21:59  <Brot6> ailib-common: update from r21 to r21 done -
17:22:00  <Brot6> ailib-common: update from r21 to r21 done -
17:26:54  <Ammler> something bad happens with ai as type
17:28:07  <fanioz> only ailib-common and ailib-direction, the other ailib-* looks okey
17:36:19  <Ammler>
17:37:44  <Brot6> AI-Lib String - Bug #2114 (New): DevZone compile failed (compiler) @
17:37:56  <Ammler> row 10 in output
17:38:41  <Brot6> AI-Lib String - Revision 19:355d02f127e9: Change: Enable the release build too. (fanioz) @
17:38:41  <Brot6> AI-Lib String - Revision 20:4816fc07fc05: Change: Add list of ignored files (fanioz) @
17:38:41  <Brot6> AI-Lib String - Revision 21:27d4b6b2d989: Change: Make a different build for nigthly and release. (fanioz) @
17:40:08  <Ammler> fanioz: which other ai project is ok?
17:40:27  <Ammler> this is really strange
17:41:27  <fanioz> Wait, I Just make sure, but ailib-common has no bundle file since r16
17:42:44  <Brot6> ailib-string: compile of v2 still failed (#2114) -
17:43:08  <Ammler> no ai project has one
17:43:16  <Brot6> AI-Lib String - Revision 22:540f98f49669: Added tag v2 for changeset 27d4b6b2d989 (fanioz) @
17:47:07  <fanioz> ^^ the same error : Server returned an error: HTTP Error 400: Bad Request
17:47:21  <Ammler> yes, the spec is empty
17:47:32  <Ammler> I debuged that already, but I have no clue why
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18:06:40  <DanMacK> Hey Lakie
18:06:58  <Lakie> Hi DanMacK
18:07:10  <Lakie> Any luck with that little nml prject you want to do?
18:14:49  <DanMacK> not yet, haven't tried.  Too much else to do :P
18:15:36  <DanMacK> If I upload a png to the Devzone, does it automatically apply the TTD palette?
18:16:35  <DanMacK> Looks screwed up
18:17:30  <Lakie> I don't think so
18:17:42  <Lakie> I think you still need to do palette conversions
18:19:36  <DanMacK> hmmm...  looks odd
18:19:51  * DanMacK downloads the palette
18:29:50  <Brot6> AroAI - Feature #2115 (New): The Brainstorm list: thus far (OTTDmaster) @
18:31:31  <Brot6> AroAI - Feature #2115: The Brainstorm list: thus far (OTTDmaster) @
18:35:40  *** welshdragon_ is now known as welshdragon
18:36:51  <Brot6> AroAI - Feature #2115 (Resolved): The Brainstorm list: thus far (OTTDmaster) @
18:36:51  <Brot6> AroAI - Feature #2115 (Resolved): The Brainstorm list: thus far (LordAro) @
18:37:58  <Brot6> AroAI - Feature #2115 (Closed): The Brainstorm list: thus far (OTTDmaster) @
18:37:58  <Brot6> AroAI - Feature #2115 (Closed): The Brainstorm list: thus far (LordAro) @
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22:12:22  <Brot6> ailib-common-test: update from  to v2 done -
22:21:58  <Ammler> I have seriously no clue, what is the difference between builing 2cctrainset (nfo) and a i
22:22:30  <Ammler> bash -x looks exactly the same until it ries to cat the spec
22:22:45  <Ammler> then it gets some strange output
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23:57:22  <Brot6> OpenGFX+ Landscape - Bug #2102 (Closed): DevZone compile failed (compiler) @
23:57:22  <Brot6> OpenGFX+ Landscape - Revision 18:8377b6207d20: Fix #2102: Missing file again... (planetmaker) @
23:57:22  <Brot6> OpenGFX+ Landscape - Bug #2102 (Closed): DevZone compile failed (planetmaker) @

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