Log for #openttdcoop.devzone on 3rd February 2011:
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08:15:20  <Brot6> 2cc train set - Support #2211: Feedback from the community / playerbase (Purno) @
08:43:41  <Brot6> OpenGFX - Revision 602:444c9c2d4b73: Add: Allow to also generate parts of the extra grf (planetmaker) @
08:43:41  <Brot6> OpenGFX - Revision 603:d2aa8fab2b58: Feature #2122 #2033 #1960: Separate rail engine sprites for ... (planetmaker) @
09:20:00  <Brot6> OpenGFX - Code Review #2122 (Closed): Tropic Diesel Locos Resized to 28px (planetmaker) @
09:21:14  <Brot6> OpenGFX - Code Review #2033 (Closed): Tropical Wills (planetmaker) @
09:22:04  <Brot6> 2cc train set - Support #2211: Feedback from the community / playerbase (Voyager1) @
09:23:16  <Brot6> OpenGFX - Code Review #1960: shorter tropical rail wagons (planetmaker) @
10:00:24  <Brot6> 2cc train set - Support #2211: Feedback from the community / playerbase (Purno) @
10:48:19  <Brot6> OpenGFX - Revision 604:270df76c96f6: Fix: Add missing graphics file (planetmaker) @
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11:22:51  <Brot6> 2cc train set - Support #2211: Feedback from the community / playerbase (Voyager1) @
11:27:51  <planetmaker> hm... meh... danmack's sprites are not paletted and conversion sucks as hell
11:36:36  <Brot6> 2cc train set - Support #2211: Feedback from the community / playerbase (V453000) @
11:36:44  <V453000> uhh I see that typing "->" makes the line bork :D
11:39:49  <planetmaker> hehe "-" indicates strike-through
11:42:35  <V453000> could you delete those please?
11:42:46  <planetmaker> why don't you?
11:42:56  <planetmaker> can't you edit your posting?
11:43:45  <planetmaker> the pencil on the upper right next to the quote symbol
11:43:54  <planetmaker> of your posting should take care of that
11:44:26  <V453000> well that is the problem :) there is not the pencil
11:45:10  <planetmaker> how mean ;-)
11:45:26  <planetmaker> anyway, edited
11:45:27  <Brot6> 2cc train set - Support #2211: Feedback from the community / playerbase (V453000) @
11:45:45  <planetmaker> use * for item lists ;-)
12:11:14  <V453000> thank you :)
12:12:24  <Ammler> planetmaker: you can add him as reporter, he needs to be member to get more privileges
12:14:43  <Brot6> 2cc train set - Support #2211: Feedback from the community / playerbase (Purno) @
12:16:25  <planetmaker> ah
12:23:19  <planetmaker> btw, Ammler what happened to
12:25:06  <Brot6> 2cc train set - Support #2211: Feedback from the community / playerbase (Voyager1) @
12:25:31  <Brot6> 2cc train set - Support #2211: Feedback from the community / playerbase (Voyager1) @
13:02:25  <Brot6> 2cc train set - Support #2211: Feedback from the community / playerbase (DJNekkid) @
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13:56:25  <Brot6> 2cc train set - Support #2211: Feedback from the community / playerbase (DJNekkid) @
13:59:11  <Brot6> 2cc train set - Revision 734:72382ff8d049: Change: YET another purchase cost scheme (DJNekkid) @
14:07:00  <Brot6> 2cc train set - Feature #2242 (New): Lisbon ML7 (Voyager1) @
14:08:57  <Ammler> [13:23] <planetmaker> btw, Ammler what happened to <-- please explain, any issue?
14:13:21  <Ammler> oh, seems like uploading doesn't work anymore
14:13:29  <Brot6> 2cc train set - Support #2211: Feedback from the community / playerbase (Purno) @
14:17:15  <planetmaker> yes, that's what I mean :-)
14:17:30  <Ammler> use
14:17:47  <planetmaker> I use normally then imagebin. But... :-)
14:18:13  <planetmaker> this one was cooler :-)
14:18:42  <Ammler> well, feel free to fix it or to find someone who is able to :-P
14:19:01  <Ammler> it is on the www vps
14:19:27  <planetmaker> :-P
14:19:50  <planetmaker> Damn, I hoped I had found such person already ;-)
14:22:25  <Ammler> stikked seems to be a nice pastebin for everything, but it uses a quite outdated template framework
14:22:41  <planetmaker> what about the gallery?
14:22:42  <Ammler> so it didn't work out-of-the-box
14:23:18  <planetmaker> what logins are used at the gallery?
15:07:01  <Brot6> OpenGFX - Revision 605:338ad54473aa: Doc: Aircraft sprites (planetmaker) @
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15:32:40  <Brot6> 2cc train set - Support #2211: Feedback from the community / playerbase (DJNekkid) @
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16:16:04  <Rubidium> who knows a NewGRF where train engines have white/red lights?
16:16:50  <Brot6> 2cc train set - Bug #2243 (New): single unit metros (DJNekkid) @
16:26:03  <V453000> japanese train set iirc
16:26:29  <V453000> the shinkansens have red in back and white in front for sure
16:27:05  <DJNekkid> Rubidium, the 2cc trainset :D
16:27:25  <DJNekkid> 95% of all stuff have yellow fronts and red in the back
16:30:07  <Rubidium> is 95% also articulated?
16:30:43  <DJNekkid> not in the 2cc set
16:30:46  <DJNekkid> were that needed?
16:30:53  <DJNekkid> if so, checkout BROS
16:30:58  <DJNekkid> and start the game in y2k
16:31:00  <DJNekkid> :D
16:31:21  <Rubidium> because basically all engines I tried to reverse in a depot get the "it's a multiple unit so can't be turned around" error message
16:31:56  <Rubidium> hmm, I even get it for the wagons...
16:31:59  <Rubidium> what's going on?
16:32:02  <DJNekkid> in the 2cc set?
16:32:13  <Rubidium> yep
16:32:34  <V453000> :(
16:32:46  <DJNekkid> Rubidium: what rev are you useing?
16:32:52  <Rubidium> beta4
16:32:56  <DJNekkid> get a nightly
16:33:17  <Rubidium> I guess you set the articulated engine callback for all vehicles, right?
16:33:26  <DJNekkid> it WERE
16:33:28  <DJNekkid> but not anymore
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16:36:24  * Rubidium pokes someone about the Welsh translation
16:37:35  <Rubidium> ah yes, you can turn them in the new version
16:38:54  <DJNekkid> but if the engine isnt symmetric the front lights dont magically turn to backlights/red lights
16:39:17  <planetmaker> how bad ;-)
16:39:18  <DJNekkid> but that would not be hard to implement...
16:43:26  <Brot6> 2cc train set - Bug #2243: single unit metros (Voyager1) @
16:43:27  <DJNekkid> just need to put in sprites in a 2nd row :)
16:45:14  <Brot6> 2cc train set - Bug #2243: single unit metros (DJNekkid) @
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17:18:50  <Brot6> 2cctrainset: update from r732 to r734 done (6 errors) -
17:19:01  <Brot6> 2cc train set - Bug #2243: single unit metros (Voyager1) @
17:19:27  <Brot6> firs: update from r1693 to r1695 done -
17:20:31  <Brot6> opengfx: update from r598 to r605 done -
17:20:38  <Brot6> Following repos didn't need a nightlies update: 32bpp-extra (r39), ai-admiralai (r75), ai-aroai (r11), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r70), basecosts (r22), belarusiantowns (r8), bros (r45), comic-houses (r71), fish (r567), frenchtowns (r6), grfcodec (r821), heqs (r572), indonesiantowns (r41), manindu (r6), metrotrackset (r56), narvs (r5), newgrf_makefile
17:20:38  <Brot6> (r254), nml (r1144), nutracks (r176), ogfx-industries (r3), ogfx-landscape (r22), ogfx-rv (r78), ogfx-trains (r201), ogfx-trees (r42), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r45), spanishtowns (r10), swedishrails (r193), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r24), worldairlinersset (r671)
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18:34:27  <Brot6> 2cc train set - Bug #2243: single unit metros (DJNekkid) @
18:57:45  <Brot6> OpenGFX - Revision 606:34e221475dd6: Fix: Glitch with some maglev crossing sprites (planetmaker) @
19:03:29  <Brot6> 32bpp-ez-patches: update from r21941 to r21950 done (2 errors) -
19:05:52  <Brot6> OpenGFX - Bug #2222 (Rejected): wooden brigde, upper construction missing (Ammler) @
19:06:24  <Brot6> clientpatches: update from r21941 to r21488 done -
19:07:33  <Brot6> serverpatches: compile of r21950 still failed (#2080) -
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19:18:03  <Yexo> what do you think of nml handling all recolour sprites in the dos palette. If the graphics are in the window palette it'll convert the recolor sprites to the window palette before writing it to the nfo / grf file
19:18:06  <Yexo> good idea or not?
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19:37:12  <planetmaker> hm... What are the implications?
19:38:39  <Yexo> that even if you use windows paletted graphics you'll have to write recolour sprites for the dos palette
19:38:41  <Ammler> Yexo: why is there still need for windows grfs at all?
19:38:56  <Yexo> for openttd there is none
19:39:06  <Yexo> except backwards compatibility with older newgrfs
19:39:32  <planetmaker> given that there's little need for windows palette in the future... I'd be fine with the dos palette only for recolour sprites
19:41:29  <Ammler> the only grf which need to be windows is opengfx :-)
19:43:37  <Yexo> <- which syntax would you prefer? Or even something completely different?
19:45:06  <Ammler> and opengfx is almost the only grf with recolor sprites :'-(
19:47:47  <planetmaker> doesn't matter, Ammler
19:47:59  <planetmaker> if it gets easier to use, it'll become more common
19:48:43  <Yexo> I'm not sure of that
19:48:47  <Ammler> planetmaker: I just meant, it is sad, that yexo needs to implement windows support just because opengfx needs it
19:49:01  <Ammler> which even not sure will ever be ported to nml completely
19:49:12  <Yexo> newgrfs can already use the recolour sprites defined in the baseset, so there are not that many situations where they need to define their own
19:49:30  <Ammler> and when that happen, we might be able to convert opengfx to dos :-)
19:49:36  <Yexo> Ammler: it's not just because of opengfx
19:49:52  <Yexo> it'll still be quite a while (if ever) before all graphic artists switch to the dos palette
19:50:00  <Ammler> Yexo: opengfx is the only grf which need to stay windows
19:50:19  <Ammler> all others can use dos with a14
19:50:53  <Ammler> Yexo: also if artists use windows, the grf can become dos
19:50:57  <Yexo> as soon as all other newgrfs use either the dos palette or a14 (or both) opengfx can switch to the dos palette without problems
19:51:07  <Yexo> Ammler: yes ,it can, but that doesn't happen yet
19:51:43  <Ammler> opengfx can't switch to dos as long as the baseset palette is used for the non-action14 grfs
19:52:56  <michi_cc> Small suggestion for NML: The spritegroup block has no direct meaning for railtype graphics, so allowing a spriteset directly for the railtype graphics (when there's no need to use a switch) saves some redundant lines.
19:52:59  <Ammler> since windows is the "openttd" palette :-)
19:57:13  <planetmaker> [20:48]	<Ammler>	planetmaker: I just meant, it is sad, that yexo needs to implement windows support just because opengfx needs it <-- OpenGFX doesn't need it.
19:57:58  <planetmaker> In a year we can convert to the DOS graphics
19:58:05  <Yexo> michi_cc: good suggestion, thanks
19:58:25  <Ammler> planetmaker: why are you able to change default palette in a year but not now?
19:58:32  <Yexo> back to the original question: <Yexo> <- which syntax would you prefer? Or even something completely different?
19:58:49  <planetmaker> because now we still have people using non-1.1.0 versions
19:58:57  <planetmaker> In a year that percentage is negligible
19:59:07  <michi_cc> Some more stuff: RAILTYPE_FLAG_CATANERY is spelled wrong and the docs give the property map_colour while the code has map_color
19:59:10  <Ammler> will 1.1.0 change this behavior?
19:59:21  <Ammler> maybe I missed that
19:59:31  <planetmaker> Yexo: the 2nd one would be nicer IMHO
20:00:01  <planetmaker> Usually I'd e.g. like to change only 2CC or alike in a few variations.
20:00:10  <planetmaker> That'd be a scenario I'd use for the OGFX+Trains
20:00:42  <Ammler> I thought, Rubi doesn't want to change that
20:00:55  <Yexo> planetmaker: my idea too, thanks :)
20:01:29  <planetmaker> Ammler: NewGRFs will start to use the a14 property
20:01:54  <Ammler> yes, but that is not needed for opengfx, opengfx needs a change in openttd default behavior
20:02:09  <Ammler> it would imo already be better now
20:05:09  <planetmaker> well. maybe. But in any case, OpenGFX is no need to support alternate syntax, if it's a single case
20:05:21  <planetmaker> Yexo: thanks go to you :-)
20:07:35  <Ammler> planetmaker: in any case, would be nice to decide that palette thing with 1.1 release
20:08:03  <Ammler> else you can't change that for another year
20:08:28  <Ammler> some grfs stay for years unchanged :-)
20:09:02  <planetmaker> that'd require to assume windows palette for newgrfs which don't declare it.
20:09:10  <Ammler> banans does
20:09:24  <Ammler> or show me one grf there using dos without a14
20:09:44  <planetmaker> I don't know
20:10:02  <Ammler> and you can still use the openttd option to overrule it
20:10:33  <Yexo> michi_cc: thanks, fixed both the catenary spelling and every "colour" is now spelled "colour", never "color"
20:10:42  <Ammler> which was actually the reason for Rubi to not change it :-P
20:10:42  <Brot6> NewGRF Meta Language - Revision 1145:2c85c42b5b26: Codechange: use set_defaults for all commandli... (yexo) @
20:10:42  <Brot6> NewGRF Meta Language - Revision 1146:0ad76476ec66: Change: be consistent in the spelling of 'colo... (yexo) @
20:10:42  <Brot6> NewGRF Meta Language - Revision 1147:dbfd544cfc28: Fix: catenary was spelled wrong in RAILTYPE_FL... (yexo) @
20:10:46  <Yexo> planetmaker: ^^ the "colour" change might break some of your nml projects
20:10:56  <planetmaker> hm, how?
20:11:08  <Yexo> "recolor" property has changed to "recolour" for example
20:11:44  <planetmaker> hm, I don't use recolour anywhere so far
20:11:56  <planetmaker> but let's check
20:12:00  <Yexo> map_color -> map_colour, and a few more
20:13:19  <planetmaker> oh. those, too. Hm
20:13:24  <planetmaker> yes, but a good change
20:19:49  <Brot6> OpenGFX+ Landscape - Revision 23:1fdb9a0af1ad: Change: Reflect changes in NML color->colour (planetmaker) @
20:20:04  <planetmaker> Yexo: I update ogfx+airports?
20:20:25  <Yexo> sure :)
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20:25:46  <Brot6> OpenGFX+ Airports - Revision 71:665d373953cb: Change: Reflect changes in NML color->colour (planetmaker) @
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20:56:16  <LordAro> Ammler: is there any chance you could force the AroAI releases (1.1.0, and 1.1.1) to compile? it looks bad with just the fail for 1.1.1... :)
21:02:10  <Ammler> why don't you fix 1.1.1?
21:03:27  <LordAro> 1.1.1 (and the others) are fine
21:03:49  <LordAro> you said it said something to do with the devzone (i think..)
21:04:02  <Ammler> ok, I trigger a rebuild
21:05:45  <Brot6> ai-aroai: compile of 1.1.1 still failed (#2146) -
21:06:05  <Ammler> LordAro: why do you think, it is a error on devzone?
21:06:53  <planetmaker> make: *** No rule to make target `bundle_tar'.  Stop.
21:06:56  <planetmaker> makefile error
21:08:28  <LordAro> makefile has since been improved
21:08:41  <Ammler> yes, then you need to retag
21:09:03  <LordAro> but thats a different version :p
21:09:25  <Ammler> well, if you want, you can just backport the Makefile fixes
21:09:34  <Ammler> but why not simply release 1.1.2?
21:10:34  <LordAro> i could (and probably will) but would like the other versions up there as well
21:11:02  <Ammler> yes, then start with the earliest version
21:11:35  <LordAro> what do you mean?
21:12:24  <Ammler> backport the Makefile fix to 1.1.0 and tag that etc.
21:12:41  <Ammler> but why do you need to publish obsolete version?
21:12:59  <Ammler> and aren't those on bananas already?
21:13:27  <LordAro> they are, i just want them on the bundles server :)
21:14:18  <Ammler> well, if you want, you can upload the bundles from bananas there :-)
21:14:28  <Ammler> s/you/I/&
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21:15:47  <LordAro> i can? how?
21:17:55  <Ammler> [22:14] <Ammler> s/you/I/
21:19:17  <LordAro> ah, i thought that was an 'L' :)
21:19:23  <LordAro> yes please!
21:19:42  <Ammler> then gimme version and link to the files
21:24:58  <Ammler> LordAro: ?
21:25:52  <LordAro> just a sec...
21:27:28  <LordAro> actually, i'm not can i get links of older files on bananas?
21:29:25  <Yexo> Improvement or not? Any suggestions to make it better?
21:31:10  <Rubidium> 2..9: 0
21:31:20  <Rubidium> 2..9: 12..19
21:31:24  <Rubidium> or is that too complex?
21:32:11  <Yexo> it's quite doable, no problem
21:32:28  <Yexo> <Rubidium> 2..9: 0 <- not sure how useful that actually is, I think the values that are 0 can be any value
21:32:34  <Yexo> <Rubidium> 2..9: 12..19 <- but that seems very useful
21:34:25  <LordAro> waiting for an answer... ;)
21:35:15  <LordAro> Also, Ammler: might it be a good idea, if the make target (e.g. bundle_tar) does not exist, it might be a good idea to try just make? (if you get what i mean)
21:35:25  <Ammler> no
21:35:32  <Ammler> I do waht you order in the buildscript
21:35:54  <Ammler> buildscript does btw. use default head
21:36:08  <Ammler> also for older versions
21:36:17  <LordAro> was just a suggestion...
21:36:25  <Ammler> yes, already possible :-)
21:36:35  <Ammler> that is what is my answer :-P
21:36:56  <planetmaker> Yexo: just for my understanding: 2: 0x00 means that I assign value 0x00 (black) to palette entry 2?
21:37:18  <Yexo> correct
21:37:44  <Ammler> is there entry 0?
21:37:47  <Yexo> the example is recolour sprite 775 = 0x307, which identity maps all colours to themselfs expect the reserved colours in the windows palette
21:37:55  <LordAro> Ammler: if default head is used, why does it fail on my (old) makefile? or have i got the wrong idea about what the 'default head' is...?
21:38:06  <Yexo> Ammler: yes, colour 0 is transparent
21:38:50  <Ammler> the makefile is not part of build script :-)
21:39:22  <LordAro> but the part that runs 'make' is
21:39:27  <Ammler> yes
21:39:37  <Ammler> you really like to customize it?
21:39:44  <Ammler> I can push that to your repo
21:40:42  <LordAro> nah, my makefile is fine now, is just a suggestion for older makefiles that do not have a 'bundle_tar' tag-thing in their makefile
21:40:47  <planetmaker> Yexo: how do I reference then a certain recolour sprite? Should it not get a "name"?
21:41:14  <planetmaker> esp. outside a base set.
21:43:05  <Ammler> LordAro: again, I do not speak about the Makefile, I mean the build script
21:43:21  <Yexo> recolour sprites outside a baseset only work via actionA / grm
21:43:40  <Brot6> DevZone Help Center - Revision 135:e677856ee669: [Compiler] update .default scripts (Ammler) @
21:43:45  <Yexo> the actionA block can already have a name, but you'll need the sprite offset obtained by grm to make use of those recolour sprites
21:43:48  <Ammler> in your case this:
21:44:32  <planetmaker> Yexo: also in nfo? Well then it doesn't matter that it has none, I guess
21:45:01  <Yexo> planetmaker: yes, using your own recolour sprites needs action6 to add the grm value
21:45:13  <planetmaker> hm, right.
21:45:21  <LordAro> Ammler: i think there is some misunderstanding going on... nevermind, i just want to know how to get links to older versions of files on bananas...
21:45:30  <planetmaker> wait, action6?
21:45:53  <Yexo> ie something like this:
21:45:57  <Ammler> you don't, they are for some subspicious reasons hidden
21:46:03  <Yexo> yes, action6
21:46:14  <Ammler> LordAro: you could upload to files
21:46:21  <Ammler> then I download those to bundles
21:46:30  <Yexo> the recolour_sprite is unknown until runtime, but you need it as part of the action2, so it can only be done by action6
21:46:40  <Yexo> at least if I've understood the relevant specs correctly
21:47:00  <planetmaker> hm, interesting. But I guess part of my lack of complete understanding is based on my lack of understanding of how GRM works
21:47:01  <Yexo> see also about dual company colours
21:47:26  <Yexo> basically it works the same like that, except instead of reading patch variable 11 you get a value via GRM
21:47:35  <planetmaker> lack of complete understanding != complete lack of understanding ;-)
21:47:44  <Yexo> GRM is basically "get me a sprite number from the baseset that is unused"
21:47:58  <planetmaker> and reserve it somehow, yes.
21:48:14  <planetmaker> But I've never seen an example I guess to actually follow how it 'really works'
21:48:16  <Yexo> yes, but imo the latter is not something an nml script should have to bother with
21:48:35  <Yexo> I haven't seen an example either
21:49:21  <LordAro> Ammler: "upload to files"? i don't (think i) know how
21:49:27  <Ammler> :-D
21:50:05  <Ammler> this:
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21:50:49  <Yexo> ah, our newgrf expert is here :)
21:51:06  <Ammler> a partially archive of bananas is here:
21:51:16  <Yexo> frosch123: do you know of any newgrfs using custom recolour sprites?
21:51:26  <frosch123> newstations
21:51:38  <frosch123> green glass on station roofs
21:51:42  <LordAro> Ammler: that helps a lot!
21:51:53  <LordAro> but 1.0.0 isn't on there...
21:51:54  <frosch123> and i think german road vehicles use it too
21:52:04  <frosch123> at least uwe released some tool to create recolour sprites :p
21:52:31  <Ammler> well, the archive isn't perfect as said, it depends on the times we update it
21:52:53  <Yexo> thanks
21:53:36  <LordAro> Ammler: yeah, i think the update time from 1.0.0 and 1.0.1 was very short
21:54:06  <Yexo> yeah for grfcodec decoding recolor sprites partly as strings
21:55:10  <Yexo> hmm, it also violates the spec
21:55:15  <Yexo> (newstations that is)
21:55:34  <frosch123> yes, mb starts them always with 01 :p
21:55:39  <Yexo> indeed :)
21:55:58  <frosch123> i think dalestan called them mb-style recolour sprites :p
21:56:02  <Ammler> LordAro: I still need version and links to the files you want in that version
21:56:20  <Ammler> I won't do something on my own :-P
21:56:31  <LordAro> i can upload all except 1.0.0
21:56:59  <Ammler> hmm, well, I thought all except 1.0.0 is available?
21:57:01  <Yexo> nforenum doesn't like them
21:57:10  <Ammler> so you would just need to upload 1.0.0
21:57:48  <LordAro> i don't have a copy of 1.0.0 :(
21:57:57  <Ammler> then build it :-)
21:58:23  <LordAro> don't have any archive of it either... :L
21:58:25  <Yexo> lol, nforenum warns about it's own beautifications
21:58:29  <Ammler> or ask a dev, they have access to all bananas
21:59:45  <Yexo> seriously, a 58269 byte long action 0 ....
22:00:47  <planetmaker> :-O
22:01:02  <frosch123> yeah, when developing grf2html i thought something was broken :p
22:01:19  <frosch123> but it needed 30 seconds or more to write the spritelayout previews to disk :p
22:01:53  <Yexo> frosch123: newstations seems to use sprite 0x1213 always, so that'll break if another newgrf does the same
22:02:05  <Yexo> the correct way would be GRM, right?
22:02:08  <frosch123> yup
22:06:33  <LordAro> Ammler: to upload files to that page?
22:09:13  <Ammler> <-- sometimes I wonder, if you guys are able to learn something which you don't get told
22:10:33  <LordAro> oh *blushing-face* i had my browser on half screen (win7) so didn't see the link...
22:10:37  * LordAro hides
22:11:07  <Ammler> yes, stop using stupid os ;-)
22:13:34  <LordAro> don't have any choice atm
22:13:53  <Ammler> if you use linux, you learn how to use windows better :-)
22:15:18  <Rubidium> really?
22:15:44  <Ammler> you don't agree? :-P
22:16:00  <Rubidium> I fail to find even the most basic configuration windows (or Office features)
22:16:12  <Rubidium> and I don't think that's better using Windows
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22:18:18  <Brot6> AroAI - AroAI-1.0.0_r53_.tar (LordAro) @
22:18:19  <Brot6> AroAI - AroAI-1.0.1_r55_.tar (LordAro) @
22:18:19  <Brot6> AroAI - AroAI-1.0.2_r59_.tar (LordAro) @
22:18:19  <Brot6> AroAI - AroAI- (LordAro) @
22:18:20  <Brot6> AroAI - AroAI-1.1.1_r96_.tar (LordAro) @
22:18:58  <Ammler> LordAro: shall I add those to bundles?
22:19:07  <LordAro> Ammler: there you go :) should be 1 more to come though (1.1.0)
22:19:43  <Ammler> I still think, you should make a working release
22:20:44  <LordAro> i will, in a  couple of days
22:21:03  <LordAro> i have a change i need to test (and commit)
22:25:01  <LordAro> done:
22:25:08  <Brot6> AroAI - AroAI-1.1.0_r72_.tar (LordAro) @
22:25:16  <LordAro> :D
22:25:19  <LordAro> night all
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22:31:15  <Brot6> MailAI - Code Review #2127: use UTF-8 (LordAro) @
22:31:15  <Brot6> MailAI - Code Review #2127: use UTF-8 (Hephi) @
22:31:15  <Brot6> MailAI - Revision 5:fe550d7be76e: Many bugfixes and improvements. (Hephi) @
22:31:15  <Brot6> AI-Lib List - Bug #2136 (Closed): DevZone compile failed (fanioz) @
22:31:17  <Brot6> AroAI - Revision 6:e1d8b66c51f4: Cleanup: Remove some unneeded files and comments (LordAro) @
22:31:21  <Brot6> AroAI - Bug #2146 (Rejected): DevZone compile failed (compiler) @
22:38:05  <Ammler> hmm, the bug report was valid :'-(
22:39:39  <planetmaker> good night
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22:52:04  <Brot6> 2cc train set - Revision 735:afd82dedea90: Fix: Single unit metros should now show a string, part... (DJNekkid) @
22:52:04  <Brot6> 2cc train set - Revision 736:8690afd17350: Fix: Railbuses (and possible other similars) should no... (DJNekkid) @
22:52:04  <Brot6> 2cc train set - Bug #2227 (Closed): r727 (DJNekkid) @
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22:58:55  <Brot6> 2cc train set - Bug #2243: single unit metros (Voyager1) @
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