Log for #openttdcoop.devzone on 16th February 2011:
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00:29:33  <Brot6> OpenGFX - Feature #885: Toyland House and Industry Ground tile (athanasios) @
00:34:17  <Brot6> OpenGFX - Feature #885: Toyland House and Industry Ground tile (Ammler) @
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09:10:31  <Brot6> OpenGFX - Feature #885: Toyland House and Industry Ground tile (2006TTD) @
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09:22:12  <Brot6> OpenGFX - Feature #885: Toyland House and Industry Ground tile (2006TTD) @
10:00:14  <Brot6> OpenGFX - Feature #885: Toyland House and Industry Ground tile (2006TTD) @
10:11:10  <planetmaker> DJNekkid, get your ass off the couch and finish the Norwegian translation so that it is complete for the 1.1 series ;-)
10:11:42  <DJNekkid> are you saying that im lazy?
10:11:45  <DJNekkid> :d
10:12:35  <planetmaker> I don't ;-) I typed "lazy" and deleted it from the sentence before I hit enter :-P
10:12:51  <DJNekkid> lol
10:13:37  <Rubidium> so subconsciously you thought he was lazy, but the conscious filtered it out
10:13:53  <DJNekkid> well, if you PM me (or where do i find them) the needed parts i guess i can
10:14:00  <DJNekkid> altho, i never play with norwegian
10:14:15  <planetmaker> uh... webtranslator?
10:14:43  <DJNekkid> never used it :D
10:14:50  <DJNekkid> ? :P
10:15:03  <planetmaker> oi. I guess then you'll need to apply for translator first.
10:15:07  <planetmaker>
10:15:23  <DJNekkid> do i have to? :P
10:15:41  <DJNekkid> the translation is so bad to begin with
10:15:42  <DJNekkid> :P
10:16:00  <DJNekkid> and to improve it, it needs to be englofied :)
10:16:06  <Rubidium> I can assign you to the translations
10:16:10  <DJNekkid> (turned abit more english)
10:17:16  <DJNekkid> and in Norway in general we actually use ALOT of english, or english-like words
10:17:24  <Rubidium> so... should I assign you to the Norwegian translations?
10:17:46  <DJNekkid> unless you dont have any other ones who can, sure...
10:18:03  <planetmaker> can yes. care: obviously as much as you :-P
10:18:21  <DJNekkid> lol
10:18:42  <DJNekkid> well, im currently drawing some purchaselist icons for BROS
10:19:09  <planetmaker> that has no release date anywhen anyhow
10:19:24  <DJNekkid> nope :D
10:19:41  <DJNekkid> just trying to 'complete' as much as i can, and then they _might_ get some work done
10:19:54  <Rubidium> probably before dbset ;)
10:20:05  <planetmaker> so... will you finish OpenTTD's Norwegian translation(s)?
10:20:23  <DJNekkid> Rubidium: :D
10:20:41  <DJNekkid> i can atleast take a look on how much is needed
10:21:05  <planetmaker> 100 strings
10:21:08  <planetmaker> approx
10:21:12  <DJNekkid> ok :d
10:21:14  <DJNekkid> :D
10:22:37  <DJNekkid> speaking of norwegian :)
10:22:51  <DJNekkid> did you see my bug when a hotkey is set to '' ?
10:23:06  <Rubidium> yeah
10:23:11  <Rubidium> does it actually work in-game?
10:23:19  <DJNekkid> hold on
10:23:24  <DJNekkid> that i heavent tested
10:23:28  <planetmaker> lol
10:23:51  <planetmaker> you set a hotkey and don't even bother to test it afterwards?
10:24:02  <Rubidium> as the code implies "keycodes", which are per definition < 128 and not necessarily mapped to the same letters as your codepage and such
10:24:13  <DJNekkid> i did just bind the ruler to , because its far from the 'left zone' on the keyobard, and most of the shortcuts i use is there (1-5, q-w-e-r)
10:24:27  <planetmaker> :-)
10:25:08  <DJNekkid> and no, it dont seem like it works ingame
10:25:27  <DJNekkid> under what menu is that ruler-thingy anyway?
10:27:23  <DJNekkid> as i stated, i were used to 'r' beeing remove-tool
10:27:36  <DJNekkid> and when it became the ruler instead, i just 'bound away' the ruler :D
10:27:58  <planetmaker> uh? Did something change there?
10:29:00  <DJNekkid> the ruler is on the landscape toolbar
10:29:03  <DJNekkid> (i think)
10:29:25  <DJNekkid> and i have that one linked to the rail/road/etc-bars
10:33:16  <planetmaker> well, dunno. The only change I do to my hotkeys is to assign 'y' globally to road building toolbar
10:33:33  <planetmaker> as I need that also nearly as frequently as 'a' for rail toolbar
10:37:20  <planetmaker> Rubidium, apropos translations: how would I select to play with an 'unfinished' language?
10:37:35  <Rubidium> in $"root"
10:37:44  <Rubidium> ln -s src/lang/unfinished/*.txt src/lang/
10:37:46  <Rubidium> make run
10:37:52  <planetmaker> oh, ok :-)
10:38:07  <planetmaker> I thought there might have been another way
10:38:10  <Rubidium> might give trouble svn-up-ing when a language promotes
10:38:40  <planetmaker> like... maybe "set translator 1" :-)
10:39:05  <Rubidium> nope, the languages are simply not compiled
10:39:14  <DJNekkid> well, i gtg :D ttyl
10:39:42  <planetmaker> ok, thanks for the info :-)
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12:18:51  <Brot6> DevZone Help Center - Bug #2261: build with new(est) version of NML (Ammler) @
12:20:03  <Brot6> DevZone Help Center - Bug #2261 (Rejected): build with new(est) version of NML (planetmaker) @
12:20:03  <Brot6> DevZone Help Center - Bug #2261 (Rejected): build with new(est) version of NML (planetmaker) @
12:20:36  <Brot6> DevZone Help Center - Feature #1065 (Closed): Support nightly builds for branches (Ammler) @
12:28:03  <Brot6> mode change on /home/hg/openttd
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14:00:00  <Brot6> DictatorAI - Revision 37:7b1a6dfae91a: - Tun a bit vehicle creation: limit... (krinn) @
14:00:00  <Brot6> DictatorAI - Revision 38:006868041d46: - Sell vehicle group if our route is not valid (krinn) @
14:00:00  <Brot6> DictatorAI - Revision 39:bb93313a3e49: - Now check after a road route is create that the route is... (krinn) @
14:00:01  <Brot6> DictatorAI - Revision 40:0845ba8464ab: - Sell a vehicle if we can't replace it and we have still ... (krinn) @
14:00:05  <Brot6> DictatorAI - Revision 41:678efb55dbe3: - Selling a vehicle if we cannot upgrade it. In fact i'm n... (krinn) @
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16:28:18  <Brot6> feed grftools had 13 updates, showing the latest 10
16:28:18  <Brot6> NewGRF Meta Language - Revision 1207:9ae2aa06dcf3: Add: Comment in nfo after random action2 choice. (Hirundo) @
16:28:18  <Brot6> NewGRF Meta Language - Revision 1208:8f9730a0e954: Codechange: Free action2 references before all... (Hirundo) @
16:28:18  <Brot6> NewGRF Meta Language - Revision 1209:9f2812929183: Cleanup: Remove unused arguments to resolve_sp... (Hirundo) @
16:28:22  <Brot6> NewGRF Meta Language - Revision 1210:72d7e214e11a: Codechange: Simplify the code for a produce-bl... (Hirundo) @
16:28:28  <Brot6> NewGRF Meta Language - Revision 1211:44281423ed96: Codechange: Rework the way prepending actions ... (Hirundo) @
16:28:32  <Brot6> NewGRF Meta Language - Revision 1212:996b73739b8b: Add: NFO comment for default result of a varac... (Hirundo) @
16:28:36  <Brot6> NewGRF Meta Language - Revision 1213:d991edc68920: Codechange: Handle returning the computed valu... (Hirundo) @
16:28:40  <Brot6> NewGRF Meta Language - Revision 1214:51fd339d8ffe: Codechange: Handle creation of a preceding swi... (Hirundo) @
16:28:44  <Brot6> NewGRF Meta Language - Revision 1215:b57dbfc5f6d3: Codechange: Resolve action2s via their corresp... (Hirundo) @
16:28:48  <Brot6> NewGRF Meta Language - Bug #2304 (Closed): Prepending a switch block before produce/random_switch... (Hirundo) @
16:31:04  <Hirundo> Yexo: I hope most of the action2 mess is resolved now
16:32:04  <planetmaker> that looks like a lot of work :-)
16:32:14  <planetmaker> good work done :-)
16:32:26  <planetmaker> We'll get a brief test in less than an hour, though :-)
16:34:15  <Hirundo> I guess the features that actually work now are not used (yet)
16:40:08  <planetmaker> which are?
16:40:30  <planetmaker> triggered random bits is something I use in ogfx+trains
16:44:50  <Hirundo> "relative  adressing" (using the random bits of arbitrary vehicles) didn't work
16:45:23  <Hirundo> and neither did the production CB for non-constant values of production
16:45:36  * Hirundo documents the CB0x01 stuf
16:46:01  <planetmaker> true, that most probably was not yet used
16:47:58  <Lakie> cb1?
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16:55:43  <Hirundo> re-randomizing after a random trigger
17:02:17  <Brot6> NewGRF Meta Language - Revision 1216:2998959faffa: Add: A constant for CB 0x01 and improve random... (Hirundo) @
17:04:07  <Brot6> NewGRF Meta Language - Feature Request #2331 (New): document 'produce'-block (Hirundo) @
17:09:04  <Brot6> nml: update from r1203 to r1216 done -
17:18:21  <Brot6> bros: update from r50 to r51 done -
17:18:48  <Brot6> narvs: update from r15 to r17 done -
17:19:14  <Brot6> swedishrails: update from r194 to r198 done -
17:19:16  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r743), 32bpp-extra (r39), ai-admiralai (r75), ai-aroai (r11), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r73), basecosts (r22), belarusiantowns (r8), comic-houses (r71), firs (r1801), fish (r588), frenchtowns (r6), grfcodec (r821), heqs (r572), indonesiantowns (r41), manindu (r6), metrotrackset (r56),
17:19:16  <Brot6> newgrf_makefile (r255), nml (r1216), nutracks (r176), ogfx-industries (r3), ogfx-landscape (r34), ogfx-rv (r78), ogfx-trains (r210), ogfx-trees (r42), opengfx (r610), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r45), spanishtowns (r10), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r33), worldairlinersset (r671)
17:21:46  <Brot6> ogfx-rv: rebuild of r78 done (1 errors) (Diffsize: 7) (DiffDiffsize: 8) -
17:22:45  <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: airportsplus, belarusiantowns, frenchtowns, indonesiantowns (1 errors), manindu (Diffsize: 1), newgrf_makefile, ogfx-industries, ogfx-landscape (Diffsize: 6), ogfx-trains (39 errors) (Diffsize: 7585), spanishtowns, swisstowns
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17:53:12  <Brot6> DictatorAI - Revision 42:fdf386e4b23f: - Rise price penalty to 0.5% of engine price when checking... (krinn) @
17:53:12  <Brot6> DictatorAI - Revision 43:376454f9bb9d: - Block road station upgrade until we're out of game start... (krinn) @
17:53:12  <Brot6> DictatorAI - Revision 44:63be02a0f512: - Send to upgrade/replace a vehicle if we have 150% of new... (krinn) @
18:16:19  <Hirundo> I guess nothing in NML broke, nice
18:18:01  <Ammler> ogfx-trains looks a bit silly
18:25:13  <frosch123> hehe, hirundo came up with the same idea as me about specifiing a offset via temp. register for a each sprite. does that mean the idea is not that bad? :)
18:26:12  <planetmaker> obviously :-)
18:35:32  <planetmaker> oh, that ogfx-trains looks silly is my fault. The templates generated obviously a lot of unneeded crap - especially still when parts of it is never called due to a define being set as it is - and should be unless 'play around with source' is wanted
18:37:10  <Hirundo> planetmaker: Basically all unreferenced action2s are warnings now, because some action2s (e.g. spritelayout) require a reference to determine their feature
18:38:05  <planetmaker> Hirundo, yes, I'm fine with that. After all... what purpose do unreferenced action2s serve? None that I know
18:38:26  <Hirundo> They waste bytes
18:38:39  <planetmaker> quite. So it's IMHO a very good thing that it is warned about
18:38:47  <Hirundo> One of the seven sins in the world of NFO, as every bit is used there ;)
18:38:58  <planetmaker> and yes, I was not aware of all those unused action2s before the warnings popped up.
18:39:16  <planetmaker> But fixing that... needs careful re-design of some templates / macros :-)
18:39:58  <Hirundo> frosch123: Exactly how to specify those temp registers is something I don't know, though
18:41:39  <Hirundo> Also, each action2 can only use one action1, so all sprite sets have to have the same number of sprites
18:41:54  <Ammler> hmm, does nml support the newgrf override properity?
18:42:05  <Hirundo> engine override?
18:42:09  <Ammler> yes
18:42:57  <Ammler> hehe "but often it makes no sense to flip vehicles around" <-- often = 1% :-)
18:43:04  <Hirundo> Not as far as I know
18:43:36  <planetmaker> Ammler, so you flip the engines in 99% of the cases?
18:43:45  <Ammler> yes, you can
18:43:56  <Ammler> or you had to
18:44:12  <planetmaker> Ammler, please enumerate the PS games where that was used
18:45:04  <Ammler> every game with a engine at the end
18:45:29  <planetmaker> which is...?
18:46:00  <Ammler> well, as already mentioned, it was a advanced feature
18:46:20  <planetmaker> as proven in 0% of the PS games
18:46:27  <planetmaker> or maybe 0.5% or 1%
18:46:42  <Ammler> well, I made it
18:47:02  <planetmaker> you can still use it.
18:47:35  <planetmaker> But please stop the whining
18:47:36  <Ammler> yes, I am aware of the workaround
18:48:02  <Ammler> this is not whining, this is complaining and correcting your wrong thoughts about
18:48:39  <Ammler> you assumed, that often it doesn't make sense, which is plain wrong
18:49:49  <Ammler> I am trying to make such a override newgrf now, still it is much work and should not be done 3rd party
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18:50:36  <Ammler> also, authors then can simply redirect people to those override newgrfs instead fixing it
18:55:24  <Brot6> NewGRF Meta Language - Feature Request #2332 (New): Engine overrides (action0 feature 8 prop 11) (Hirundo) @
18:55:44  <Hirundo> Ammler: Something like that ^ ?
18:56:26  <DJNekkid> Ammler,
18:56:27  <DJNekkid> Ammler,
18:56:30  <DJNekkid> dammit
18:56:50  <DJNekkid> Ammler: could you hg init /home/hg/nfo-train ?
18:57:04  <planetmaker> Hirundo, looks good
18:57:42  <Hirundo> Fancy coding it ? :)
18:57:44  <Ammler> DJNekkid: why should I?
18:57:55  <Ammler> DJNekkid: just create a project and enable Repositories
18:58:10  <DJNekkid> did it about an hour ago
18:58:20  <Ammler> did you enable Repositoires?
18:58:27  <Ammler> let me check then :-)
18:58:34  <planetmaker> Ammler, he did give a wrong repo path...
18:58:58  <Ammler> yes, no path is the right path
18:59:14  <Ammler> only enable the module, the script does the rest
18:59:17  <planetmaker> but the path he gave was home/hg/something
18:59:22  <planetmaker> note the missing leading /
18:59:33  <planetmaker> thus it was tried, failed and was done with it
18:59:49  <Ammler> planetmaker: I assume, djn set it
19:00:00  <planetmaker> yes
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19:06:06  <Brot6> 32bpp-ez-patches: update from r22087 to r22088 done (2 errors) -
19:08:11  <planetmaker> he... hello andythenorth :-)
19:08:26  <Ammler> Hirundo: #2332 looks fine, yes
19:08:26  <Brot6> Ammler: Hirundo: #2332 is "NewGRF Meta Language - Feature Request #2332: Engine overrides (action0 feature 8 prop 11) - #openttdcoop Development Zone"
19:08:53  <Ammler> specially the optional source id
19:08:59  <Brot6> clientpatches: update from r21488 to r21488 done -
19:12:32  <Brot6> serverpatches: compile of r22087 still failed (#2080) -
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19:16:17  <Ammler> DJNekkid: the path was nfo-tools
19:17:08  <Brot6> repository /home/hg/nfo-train registered in Redmine with url /home/hg/nfo-train
19:17:08  <Brot6> repository /home/hg/nfo-train created
19:17:24  <Ammler> DJNekkid: ^
19:18:47  <Ammler> Hirundo: it doesn't hurry, we should give the authors time to fix their grfs, if they really want
19:21:37  <Hirundo> The feature needs implementation in NML anyways
19:24:08  <DJNekkid> Ammler: omg! stupid me. I guess thats what i get when i heavent eaten since 9am
19:24:40  <planetmaker> o_O
19:24:47  <planetmaker> I'd have been starved to death
19:24:52  <Ammler> well, just remember next time, you don't need to set vcs or path, just enable Module repository and you are done
19:25:32  <Ammler> then in max. 7 minutes you should see the message here
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19:30:41  <DJNekkid> oki, thats nice :D
19:33:23  <Ammler> nfo-train is a kind of example grf?
19:33:52  <planetmaker> template collection
19:36:44  <Ammler> okidoki
19:42:36  <Hirundo> andythenorth: Do you have any plans with the waste chain in FIRS?
19:44:21  <andythenorth> no
19:44:24  <andythenorth> no plans
19:44:28  <andythenorth> it was boring
19:44:32  <andythenorth> it could be reintroduced
19:44:35  <andythenorth> but it would be boring
19:44:47  <andythenorth> I have a recycling plant which will be reintroduced
19:45:01  <andythenorth> and I have graphics and code lying around for incinerator and waste collection point
19:45:04  <planetmaker> there's still scrap metal :-)
19:45:13  <planetmaker> which is quite nice
19:46:49  <Terkhen> yes :)
19:47:33  <andythenorth> FIRS industries are nearly complete :)
19:47:36  <andythenorth> only a few left to add
19:48:38  <Hirundo> Perhaps, it would be interesting to code it as a both a FIRS add-on and NML example project
19:49:07  <andythenorth> I think we'll end up with about 48 industries in FIRS :)
19:49:13  <andythenorth> not as many as originally planned
19:49:16  <andythenorth> which is to the good
19:50:58  <Ammler> shouldn't/couldn't nfo-train be part of the Makefile Framework then?
19:52:30  <Hirundo> Recycling plant will be coded accepting/producing like this?
19:52:31  <Webster> Title: TT Foundry: Pixel Creations for OpenTTD (at
19:55:32  <andythenorth> I don't know if it will accept ENSP
19:55:37  <andythenorth> it might just produce
19:55:44  <andythenorth> could be primary
19:55:48  <andythenorth> not sure
19:56:00  <andythenorth> I guess it uses equipment, so ENSP is valid :)
19:56:04  <planetmaker> input air. output: hot air :-P
19:56:32  <V453000> andythenorth: any luck with the supplies? :)
19:57:04  <andythenorth> no changes at the moment
19:57:14  <andythenorth> discussed with planetmaker - thinking was to leave it as for now
19:57:22  <andythenorth> I had some ideas for making it more complicated
19:57:28  <andythenorth> the downside's more complicated :P
19:57:32  <andythenorth> dunno
19:57:37  * andythenorth back to work
19:57:59  <V453000> =(
19:58:46  <planetmaker> V453000: it's definitely not forgotten ;-)
19:58:48  <Hirundo> andythenorth: Mind if I re-use some of your graphics in my experiments (that might or might not end up as a releasable grf)?
19:59:06  <andythenorth> np
19:59:09  <andythenorth> in the repo
19:59:10  <V453000> pm: I know it isnt, I am just looking forward to it and I think it is a part that will need a LOT of testing :)
19:59:53  <planetmaker> :-)
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20:14:14  <Ammler> Hirundo: worker.grf would be a industry set without need of a lot new graphics :-)
20:20:47  <Hirundo> I don't mind including graphics (in fact they make for good example code), as long as *someone else* draws them :)
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21:00:12  <krinn> hi all, i have a few question about the webui of the project
21:00:51  <Ammler> Hello krinn, just ask :-)
21:01:03  <krinn> :) thanks
21:01:15  <krinn> i see a documentation tab next to my repo
21:01:25  <krinn> how can i upload files that goes to the doc section
21:01:31  <krinn> and does this use doxygen?
21:02:23  <Yexo> where do you see a "documentation" tab?
21:02:31  <Yexo> I do see a "Documents" tab, but that is something else
21:02:37  <Ammler> he means that
21:02:51  <krinn> yes, sorry, that's it
21:03:03  <Ammler> krinn: you have doxygen code?
21:03:03  <Yexo> top right you see "New document"
21:03:18  <Yexo> it looks like you can upload arbitrary files there
21:03:48  <krinn> Ammler, not yet, but if it can use doxygen, i might adapt my code to use it
21:03:56  <Yexo> but if you use doxygen comments in your code and want autogenerated documentation from that it's easier to work something out with Ammler
21:04:14  <krinn> Yexo, i will log-in to see if i can get that
21:04:19  <Ammler> yes, there is no project using it yet, but I see no issue with it
21:04:50  <planetmaker> [22:03]	<Yexo>	it looks like you can upload arbitrary files there <-- yes, you can
21:05:03  <krinn> Ammler, oh, as this could also help me finding a function, that's not critical, it was to know
21:05:24  <planetmaker> krinn: you use probably a makefile - introduce a stage which calls doxygen
21:05:39  <Ammler> you have every tool available to build or the tool itself can be built ;-)
21:05:42  <krinn> not really, it's just for an ai :)
21:05:57  <planetmaker> krinn: yes, but it needs to be bundled, too. Or not?
21:06:07  <planetmaker> for that you could use a makefile. And for doxygen-izing
21:06:11  <planetmaker> daily updates then
21:06:32  <krinn> ok thank you for the infos
21:06:36  <planetmaker> though the updates to the doxygen being published... sweet-talk Ammler, our CF guru here :-)
21:07:02  <krinn> can i ask about no-ai here too?
21:07:05  <planetmaker> it'll require the CF to care about additional files being published
21:07:07  <planetmaker> yes
21:07:17  <planetmaker> besides: you can always ask :-)
21:07:47  <krinn> i'm worried a bit by sending vehicle to depot function
21:07:56  <krinn> i find it, well, kinda weak
21:08:31  <Ammler> you reach more people at #openttdand everyone here is also there
21:08:49  <planetmaker> #openttd
21:08:56  <Yexo> what is weak about the send vehicle to depot function?
21:09:01  <Yexo> the fact that it fails too often?
21:09:11  <krinn> that, but it's not really a problem
21:09:22  <krinn> the real problem is that you cannot see when it fail
21:09:33  <krinn> because next try will cancel the command
21:10:01  <Yexo> AIOrder.IsGotoDepotOrder(vehicle, AIOrder.ORDER_CURRENT)  or something like that
21:10:44  <krinn> even it's not an order itself?
21:11:39  <Yexo> yes, it should work
21:11:47  <Yexo> admiralai uses code like that, I'll take a look
21:12:28  <krinn> this is what i've done to avoid the mess to, setting an order to go to a depot myself in the orders list
21:23:01  *** frosch123 has quit IRC
21:42:23  <planetmaker> good night
21:42:43  <Yexo> night planetmaker
21:44:29  <Yexo> just done reading the changes, nice work Hirundo :)
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23:20:53  *** krinn has quit IRC
23:40:39  <Brot6> DictatorAI - Revision 45:8916d2ac5eed: Some code change, not working yet (krinn) @

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