Log for #openttdcoop.devzone on 19th February 2011:
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00:01:02  <Yexo> you can only build it under windows
00:20:54  <Ammler> well, maybe we could use openttd CF, release a beta or so :-)
00:20:58  <Ammler> anyway good night
00:23:29  <Yexo> there were several changes to the code in the past week, I want to give it a bit more time to test them before releasing 0.1
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01:20:46  <Brot6> NewGRF Meta Language - Bug #2340 (New): Allow non-constant IDs in item-blocks (yexo) @
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06:18:38  <andythenorth> mornings
06:35:33  <Brot6> FISH - Revision 590:50a9a7bd6792: Change: adjusted more Log Raft offsets (work in progress) (andythenorth) @
06:45:07  <planetmaker> moin
06:45:26  <planetmaker> andythenorth: make GRFCODEC_FLAGS="-s -e -p 2"
06:45:42  <andythenorth> ?
06:45:47  <planetmaker> and have grfcodec for debugging purposes not crop your sprites
06:46:43  <andythenorth> could I use that as standard?
06:46:51  <andythenorth> i.e. edit my local makefile?
06:47:10  <planetmaker> sure
06:47:20  <planetmaker> Makefile.local is for that purpose :-)
06:47:36  <planetmaker> mind that md5sums will differ
06:48:25  <planetmaker> it could even make sense to leave that out everywhere except for building tags...
06:48:40  <andythenorth> I was thinking the same
06:48:53  <planetmaker> but I'm lazy :-P
06:49:05  <planetmaker> Makefile.local does the trick :-)
06:49:37  * andythenorth wonders - am I too lazy to change 3 local makefiles?
06:50:56  <Brot6> Example NewGRF Project - Feature Request #2341 (New): consider leaving out cropping for nightlies (planetmaker) @
06:51:06  <planetmaker> nah :-)
06:51:13  <planetmaker> you aren't lazy :-P
06:51:20  <andythenorth> I did two of them
06:51:30  <andythenorth> I'm too lazy to do the other
06:51:40  <planetmaker> you really only changed Makefile.local right?
06:51:45  <andythenorth> yup
06:51:49  <planetmaker> good :-)
06:52:00  <planetmaker> the others would be... not so ideal :-)
06:52:15  <planetmaker> not cropping bloats newgrfs needlessly
06:52:46  <planetmaker> so releases IMHO really should use it
06:53:23  <andythenorth> no
06:53:33  <andythenorth> but now at least the sprite aligner is useful again :)
06:53:57  <planetmaker> :-)
06:54:02  <andythenorth> so I'll have a problem when I release
06:54:13  <andythenorth> unless I get the bananas zip from bundles server
06:54:19  <planetmaker> hm, yes
06:55:09  <planetmaker> well. or, maybe alternatively, andythenorth : just type it into the command line without changing Makefile.local
06:55:19  <planetmaker> you're not constantly re-aligning log rafts
06:55:36  <andythenorth> I can never remember the switches :)
06:55:39  <planetmaker> and those times you do... you could use the up key to get the same command line again :-)
06:55:49  <andythenorth> I have some saved locally in cheat sheets
06:56:18  <planetmaker> andythenorth: another idea - maybe even better: set a local shell alias
06:56:24  <planetmaker> makenocrop
06:56:28  <planetmaker> or alike
06:56:49  <andythenorth> that sounds like the right thing to do
06:56:51  <planetmaker> alias makenocrop=make GRFCODEC="-p 2 -e -s"
06:57:42  <planetmaker> I have that for all my sshs and de-compiling with grfcodec into pngs... I can't remember that either :-)
06:59:17  <planetmaker> if you want it permanently available you'll have to edit ~/.bash_profile
06:59:57  <planetmaker> and run once and only now source ~/.bash_profile
07:02:24  <andythenorth> wonder what's wrong with this: alias makego=make clean && make install GRFCODEC="-p 2 -e -s"
07:02:35  <andythenorth> make: Nothing to be done for `all'.
07:02:40  <andythenorth> is the result
07:03:18  <andythenorth> hmm
07:03:19  <andythenorth> nvm
07:05:24  <andythenorth> ho
07:05:28  <andythenorth> I thought that worked
07:05:31  <andythenorth> but it doesn't
07:08:44  <andythenorth> me and shell scripts don't get on :P
07:12:45  <Yexo> Try: alias makego='make clean && make install GRFCODEC="-p 2 -e -s"'
07:13:01  <Yexo> if you have spaced after the = you need to quote the string
07:25:08  <andythenorth> Yexo: thanks
07:25:16  <andythenorth> still fails though :)
07:25:45  <planetmaker> fails silently or something else?
07:25:51  <planetmaker> "fails" is vague ;-)
07:25:56  <andythenorth> make: Nothing to be done for `all'.
07:26:18  <planetmaker> hm, after a make clean?
07:26:31  <andythenorth> pasting this into terminal cleans, makes and installs: make clean && make install GRFCODEC="-p 2 -e -s"
07:26:46  <andythenorth> hmm
07:26:49  <andythenorth> no actually
07:26:51  <andythenorth> one min
07:28:31  <andythenorth> ok
07:28:37  <andythenorth> this works in terminal: make clean && make install GRFCODEC_FLAGS="-p 2 -e -s"
07:29:24  <andythenorth> but adding to my .bash_profile this: alias makego='make clean && make install GRFCODEC_FLAGS="-p 2 -e -s"'
07:29:40  <andythenorth> results in "make: Nothing to be done for `all'."
07:30:34  <planetmaker> did you source the bash_profile?
07:30:40  <planetmaker> i.e. is it active?
07:30:46  <andythenorth> I thought so
07:30:54  <planetmaker> source ~/.bash_profile
07:31:12  <andythenorth> ok that fixes it
07:31:17  <planetmaker> :-D
07:31:23  <andythenorth> do I have to do that every time I change .bash_profile?
07:31:31  <planetmaker> yes
07:31:34  <andythenorth> k
07:31:57  <planetmaker> it will be automatically loaded in the current state when you open a new terminal
07:32:20  <planetmaker> old ones won't re-read it automatically, thus it's needed
07:33:14  <planetmaker> consider it like editing openttd's config file while openttd runs. It has no effect. Unless you use the console command 'reload_config' :-)
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08:36:12  <Brot6> FISH - Revision 591:301b1b98512c: Change: adjust more Log Raft offsets (work in progress) (andythenorth) @
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12:54:19  <frosch123> <- i need a testgrf ^^
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13:43:11  <Brot6> FISH - Revision 592:917b11a873be: Change: corrected all offsets for Log Raft (andythenorth) @
13:43:49  <Hirundo> frosch123: Interesting, is there a spec to be found somewhere?
13:44:31  <frosch123> <- yes
13:45:27  <frosch123> i highlighted you on thursday as well, seems like you have not been around :)
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13:50:34  <Hirundo> Indeed, I haven't been here much lately
13:51:06  <Hirundo> Is this intended for the 1.1 or 1.2 branch?
13:51:21  <frosch123> 1.2
13:51:31  <frosch123> 1.1 is done :)
13:52:17  <Hirundo> A new version of FIRS might make 1.1 obsolete before it's even released
13:52:35  <andythenorth> he
13:56:55  <planetmaker> :-D
13:57:37  <andythenorth> planetmaker: any tips for finding white pixels :(
13:57:45  <andythenorth> I thought make showed me which file they were in
13:57:51  <andythenorth> but I must misremember
13:58:28  <planetmaker> doesn't it?
14:00:00  <planetmaker> andythenorth: it tells you the sprite number
14:00:05  <planetmaker> fish.grf:100: Warning: 28 of 2492 pixels (1%) are pure white
14:00:10  <andythenorth> yup
14:00:11  <planetmaker> now... open fish.nfo
14:00:16  <andythenorth> it's the log raft then
14:00:18  <planetmaker> look what it is
14:00:26  <planetmaker> and fix it then in the appropriate source file
14:00:30  <andythenorth> that's where I was looking, but I can't see the pixels :)
14:00:35  <planetmaker> :-P
14:00:44  <andythenorth> maybe one of my crops is wrong :(
14:00:59  <planetmaker> don't you just colour-select pure white and then paint over it with FCFCFC?
14:01:06  <planetmaker> that's what I do
14:01:10  <andythenorth> ah
14:01:18  <andythenorth> brutal but effective
14:01:32  <planetmaker> just don't over-paint outside the sprites boxes ;-)
14:01:42  <planetmaker> because then it'll fail
14:01:53  <planetmaker> but it ususally shows then the selection... and then you see the pixels
14:02:24  <planetmaker> but... 28px sounds like a wrong offset, andythenorth
14:02:31  <planetmaker> off by one or so
14:02:38  <andythenorth> it's a missing strip of blue pixels
14:02:42  <andythenorth> found it :)
14:02:42  <planetmaker> or that
14:02:48  <andythenorth> pair coding always wins
14:02:51  <andythenorth> :P
14:02:51  <planetmaker> :-)
14:03:07  <andythenorth> somehow pair coding finds the obvious thing that one person was overlooking
14:03:13  <planetmaker> what's wrong with sprite 165?
14:03:18  <andythenorth> dunno
14:03:23  <andythenorth> I'll look in a minute
14:04:05  <planetmaker>  //!!Warning (100): Default ID appears earlier in sprite.
14:04:20  <andythenorth> think I just fixed that
14:04:31  <andythenorth> should show up in next push
14:04:43  <planetmaker> :-)
14:07:43  <Brot6> FISH - Revision 593:4f905e0b0b31: Fix: correct one nforenum warning, suppress another permanently... (andythenorth) @
14:07:43  <Brot6> FISH - Revision 594:3c18aaa87575: Fix: removed white pixels for Log Raft (andythenorth) @
14:10:20  <Brot6> FISH - Feature #1139 (Closed): Fix offsets / loading sprites for Log Raft (andythenorth) @
14:32:36  <planetmaker> let me quote something, andythenorth :
14:32:38  <planetmaker> [13:54]	<frosch123> <- i need a testgrf ^^
14:32:55  <frosch123> :p
14:33:17  <planetmaker> he missed that ;-) - so he can't know
14:33:33  <planetmaker> lala :-)
14:34:10  <frosch123> though i actually wrote half of a test on the wiki
14:36:15  <planetmaker> <-- hm, yes...
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14:58:41  <andythenorth> frosch123: what makes a good test?
14:58:48  <andythenorth> anything in particular?
14:59:18  <frosch123> it should test all flags and proof that the stuff is actually useful :)
14:59:54  <frosch123> my example on the wiki especially lacks a test for bit  3 (recolour sprite from action 1)
15:00:08  * andythenorth ponders branching FIRS for ease
15:00:20  <frosch123> a small testcase suffices
15:00:24  <frosch123> no big industry needed
15:00:31  <andythenorth> is there a chance you might break existing stuff?
15:00:58  <frosch123> there is always a chance, but it should not
15:00:59  <planetmaker> it'd be better to make a small test grf, I think
15:01:09  <planetmaker> just one industry
15:03:18  <frosch123> btw. are there other oppinions wrt. "merge rarely used and most likely together used bits into one bit, like <xoffset> and <yoffset>" vs. "just use a word for the flags and add sepearate bits for every register"
15:04:08  <frosch123> currently there are two bits left, one might be used later to alter the bounding box size. though i doubt that would ever be needed (thus it is not done from the start)
15:05:23  * andythenorth looks at spec
15:05:45  <frosch123> of course we could keep the current bit configuration and make it a word nevertheless with 10 reserved bits
15:06:30  <andythenorth> frosch123: simpler to use a byte if possible
15:06:33  <andythenorth> just easier to work with
15:06:49  <frosch123> you save a \wx ? :p
15:06:50  <planetmaker> hm... personally I'd say: expand to word, but keep current bit flag configuration
15:07:11  <planetmaker> changing the meaning of bits is hasslesome to remember. Expansion to word easy to grasp
15:07:49  <frosch123> "hasslesome to remember"?
15:07:59  <planetmaker> yes
15:08:30  <planetmaker> as if there are then three versions for this - and the flags for the same thing differ in the versions - then it's troublesome
15:08:33  <frosch123> maybe i missworded. it is not about an option to either use byte or word, but always use word
15:09:02  <planetmaker> [16:03]	<frosch123>	btw. are there other oppinions wrt. "merge rarely used and most likely together used bits into one bit, like <xoffset> and <yoffset>" vs. "just use a word for the flags and add sepearate bits for every register" <-- referring to that
15:09:26  <planetmaker> no merge ;-)
15:09:58  <planetmaker> or I probably didn't understand it. Not unlikely either
15:10:16  <frosch123> if you say "no merge" that contradicts "keep current bit flag" :)
15:11:04  <planetmaker> ho hum...
15:11:18  * planetmaker re-reads
15:12:36  <frosch123> the merging is about: use less bits for stuff which is rarely needed and can be done by zeroing an register as well
15:13:00  <andythenorth> I prefer less
15:13:53  <Hirundo> for every bit wasted, a kitten dies ;)
15:15:19  <frosch123> my merging xoffset and yoffset i can also nicely align zoffset and ypixeloffset which are used for the same thing (though with different orientations)
15:18:29  <planetmaker> hm sounds ok to me :-)
15:19:54  * andythenorth starts a test grf
15:22:32  * andythenorth needs to apply the patch
15:25:56  * andythenorth reads spec a bit
15:39:48  <Hirundo> I'd have a slight preference to do x and y offsets with separate bits, but no hard feelings either way
15:43:16  <frosch123> yeah, it is kind of hard without any usecase. it might also make sense to put x and y even into the same register
15:43:36  <frosch123> they are most likely read from some table anyway, and not computed
15:44:48  <frosch123> we could also just drop them from the spec, but then i do not know where to put the z bit :)
15:45:04  * andythenorth does ponder a minute
15:45:32  <andythenorth> backwards compatibility == none
15:49:15  <frosch123> it is not that bad :) older ottd will stop drawing when they encounter the 0x80 (i.e. not crash)
15:49:55  <planetmaker> :-)
15:50:04  <frosch123> and well, if we definitely decide for a format, we can also backport it to 1.1
15:50:23  <frosch123> but as long as we are only experimenting it is not wise to rush it into 1.1
15:52:14  <andythenorth> it will mean quite a big rewrite of existing FIRS
15:52:19  <andythenorth> but I am happy with that
15:52:31  <andythenorth> the current system is...too elegant
15:55:36  <Hirundo> perhaps, rewrite these parts in NML ;) ?
15:57:32  <planetmaker> that's unfortunately very difficult, Hirundo. It's too much a uniform set with too many inter-dependencies among the different source files
15:58:14  <planetmaker> especially as IDs of strings, industries and tiles need referencing in various places
16:00:39  <Hirundo> Dynamic IDs (action2s mostly) will pose a problem, I think
16:01:49  <Hirundo> There's no way (yet) to reliably refer to an NML action2 from NFO
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16:06:35  <andythenorth> my renum is going to whine isn't it :|
16:06:53  <frosch123> yup :p
16:08:45  <planetmaker> that's less tragic than if our andy would be going to whine ;-)
16:26:54  <andythenorth> ok
16:26:58  <andythenorth> I have the bare bones working
16:27:09  <andythenorth> I can switch a sprite / bounding box on and off
16:27:25  <frosch123> cool
16:27:34  <frosch123> it does not crash :)
16:29:46  <andythenorth> frosch123:
16:30:40  <andythenorth> can't do much more today
16:31:02  <andythenorth> wonder if I can share my repo
16:48:07  <Brot6> FIRS Industry Replacement Set - Feature Request #2342 (New): Extended Sprite Layout support (andythenorth) @
16:48:13  <andythenorth> frosch123: ^^
16:48:18  <andythenorth> back later
16:48:51  <Hirundo> Yexo: any ideas about #2340 yet?
16:48:51  <Brot6> Hirundo: Yexo: #2340 is "NewGRF Meta Language - Bug #2340: Allow non-constant IDs in item-blocks - #openttdcoop Development Zone"
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16:49:17  <Brot6> FISH - Feature #1739 (Closed): Make log raft capacity variable using refits (andythenorth) @
17:00:17  <Brot6> NewGRF Meta Language - Bug #2340: Allow non-constant IDs in item-blocks (Hirundo) @
17:02:47  <Brot6> OpenGFX - Bug #2052: New Icon in Transparency Options (Yoshi) @
17:19:03  <Brot6> fish: update from r588 to r594 done -
17:19:19  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r743), 32bpp-extra (r39), ai-admiralai (r75), ai-aroai (r11), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r73), basecosts (r22), belarusiantowns (r8), bros (r51), comic-houses (r71), firs (r1802), frenchtowns (r6), grfcodec (r821), heqs (r572), indonesiantowns (r41), manindu (r6), metrotrackset (r56), narvs
17:19:20  <Brot6> (r18), newgrf_makefile (r255), nml (r1223), nutracks (r176), ogfx-industries (r3), ogfx-landscape (r34), ogfx-rv (r78), ogfx-trains (r210), ogfx-trees (r42), opengfx (r610), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r45), spanishtowns (r10), swedishrails (r198), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r33), worldairlinersset (r671)
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19:02:29  <Brot6> 32bpp-ez-patches - Bug #2343 (New): DevZone compile failed (compiler) @
19:05:09  <Brot6> clientpatches: update from r21488 to r21488 done -
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19:09:00  <Brot6> serverpatches: update from r22094 to r22111 done -
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19:24:51  <Brot6> FISH - Revision 595:ad8db5ab6ff6: Change: hide unfinished Towboat (andythenorth) @
19:34:36  * andythenorth ponders some kind of release or something
19:37:03  <andythenorth> planetmaker: if my local makefile is using the no crop option, can I force the make bundle_zip to use the crop option?
19:37:12  <andythenorth> i.e. is there a flag for it?
19:38:26  <Brot6> FISH - Revision 596:630ed6a862ee: Change: final update to changelog preparatory to 0.9 release (andythenorth) @
19:38:35  <Ammler> FLAGS=-c make bundle_zip
19:39:24  <andythenorth> thanks :)
19:40:08  <Ammler> or make bundle_zip FLAGS=whatever
19:40:20  <Ammler> doesn't matter
19:42:23  <Brot6> FISH - Revision 597:bac474eb2683: Added tag 0.9.0 for changeset 630ed6a862ee (andythenorth) @
19:44:06  <Brot6> fish: update from 0.8.2 to 0.9.0 done -
19:44:16  <Ammler> or use this ^ :-)
19:44:52  <Brot6> FISH - Bug #2344 (New): Fix buy menu position for paddle steamer, hydrofoils (andythenorth) @
19:54:50  <planetmaker> andythenorth: Ammler it matters. You need then to supply the default grfcodec flags as is
19:55:07  <planetmaker> andythenorth: but why don't you use the alias as previously discussed?
19:55:25  <planetmaker> -c is not the only option grfcodec needs
19:55:28  <andythenorth> planetmaker: that is a very good point
19:55:46  <andythenorth> let me update my local makefiles to restore crop
19:56:06  <Ammler> planetmaker: hmm, could you explain the difference?
19:56:32  <planetmaker> Ammler: you need to supply GRFCODEC_FLAGS=-c -s -p 2
19:56:35  <Ammler> yes -c isn't, It was just a example...
19:56:36  <planetmaker> and not just -c or not -c
19:56:59  <planetmaker> so it's not convenient to do it that way. Given that neither andy nor me can remember those flags except I today
19:57:08  <Ammler> but my "doesn't matter" refers to "FLAGS=... make " or "make FLAGS=..."
19:57:09  <planetmaker> as I just looked them up the other hour ;-)
19:57:22  <planetmaker> oh, that doesn't matter, I guess :-)
19:57:30  <planetmaker> but I haven't tested the first
19:57:35  <Ammler> there is also no var called FLAGS :-)
19:57:45  <planetmaker> :-P
19:58:15  <andythenorth> ok so there is now a bananas problem :P
19:58:54  <andythenorth> specifically, two versions of 0.9.0
19:59:10  <andythenorth> one of which probably has incorrect grfcodec settings
20:00:36  <andythenorth> how silly of me :|
20:02:14  <planetmaker> :-(
20:02:32  <planetmaker> you knew it was dangerous and you still didn't check?
20:03:07  <planetmaker> check the md5 files? You should always do that before you upload
20:03:44  <planetmaker> even when not playing with grfcodec flags
20:04:28  <planetmaker> anyway. We can replace the file the devzone offers.
20:07:35  <andythenorth> the devzone should be correct no?
20:07:52  <planetmaker> it's with the usual flags, yes
20:08:09  <andythenorth> the latest version on Bananas is from the devzone
20:08:53  <planetmaker> aye :-)
20:09:30  <andythenorth> I do have an md5 issue though
20:09:40  <andythenorth> playing with makefiles was a bad idea :(
20:10:04  <planetmaker> having an md5sum is not bad. It just matters whether they are the same or not ;-)
20:10:05  <Ammler> andythenorth: no problem to upload a 0.9.0a or something to bananas
20:12:09  <andythenorth> I don't understand why the md5's differ
20:12:12  <andythenorth> they never have before
20:12:20  <planetmaker> -c changes the md5sum
20:12:21  <andythenorth> and I've commented out the line in my make file
20:12:26  <andythenorth> ah
20:12:42  <planetmaker> it changes sprite sizes, thus the finger print changes
20:12:57  <andythenorth> md5s are fine
20:13:01  <andythenorth> I'd already upped to tip
20:13:15  <andythenorth> so md5 wasn't going to match :P
20:13:20  <andythenorth> all is well
20:14:05  <planetmaker> :-)
20:14:40  <andythenorth> done, done on to the next one...
20:14:43  <andythenorth> hmm
20:14:46  <andythenorth> what next?
20:15:01  <andythenorth> DanMacK: how's your windmill? :)
20:15:29  <DanMacK> Still playing around
20:15:42  <planetmaker> FISH 0.9.0 is a strictly limited edition, and won't be available on Bananas after a certain download count has been reached. Get it while you can :P <-- lool, what is that?
20:15:57  <andythenorth> he
20:15:59  <andythenorth> the truth
20:16:09  <andythenorth> it will one day be superseded by 0.9.1 :D
20:16:11  <Ammler> until 0.9.1
20:16:13  <Ammler> hehe
20:16:59  <planetmaker> :-)
20:17:15  <planetmaker> anyone with a fish 0.9 savegame can then still pull it, though ;-)
20:17:45  <andythenorth> so not entirely the truth :P
20:18:01  * andythenorth wonders what coop games are being played
20:18:21  <Ammler> today nightly and RC1
20:31:01  <andythenorth> V453000 - the FIRS bug you posted recently, the issue is falling production?
20:31:09  <andythenorth> and increases even without supplies?
21:18:08  <Brot6> HEQS "Heavy Equipment" Set - Revision 573:64f8a1c72a42: Add: source file for HEQS manual PDF (andythenorth) @
21:18:08  <Brot6> HEQS "Heavy Equipment" Set - Revision 574:7376ff6e8860: Change: update ignore file (andythenorth) @
21:19:50  <Brot6> HEQS "Heavy Equipment" Set - Revision 575:4dbbd257bfaf: Change: use png for Kilimanjaro Mining ... (andythenorth) @
21:19:54  <andythenorth> DanMacK: ^
21:21:08  <DanMacK> Thank ye
21:24:32  <Brot6> HEQS "Heavy Equipment" Set - Revision 576:4b1504ad3cef: Add: png for heavy trucks (andythenorth) @
21:24:32  <Brot6> HEQS "Heavy Equipment" Set - Revision 577:b5cbfac6b45c: Change: use png for heavy trucks (andythenorth) @
21:25:48  <andythenorth> DanMacK: ^
21:26:07  <andythenorth> funny how some people get a joke and some don't :P
21:44:44  <Brot6> FIRS Industry Replacement Set - Revision 1803:7d63a03189a5: Change: use png for grain mill graphi... (andythenorth) @
21:44:44  <Brot6> FIRS Industry Replacement Set - Revision 1804:eb3ae7a683ee: Cleanup: rename bakery files to grain... (andythenorth) @
21:46:09  <Brot6> FIRS Industry Replacement Set - Revision 1805:0a199407742a: Add: png files for grainmill (oops) (andythenorth) @
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23:03:02  * planetmaker gives cookie to DanMacK
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23:25:04  <DanMacK> WB Andy
23:28:34  <Brot6> HEQS "Heavy Equipment" Set - Revision 578:2f9702f70285: Add: png files for large mining truck t... (andythenorth) @
23:28:40  <andythenorth> DanMacK: ^
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